Thanks so much! I'll read up on this for sure. Wait, Mina hasn't gotten this skill book yet, but she will help Mr. Iron Minotaur! She just needs to know what to get at the library.
Ooh, sorry. There were a lot of updates to my char sheet yesterday and I forgot to change her level from 4 to 6. Done. And I've formatted the HP and MP totals as described. ^_^
Yeah I can't purchase the books myself so I need someone to go to the library and purchase them I'll send a list and cash once you or anyone else willing is there. One of the books on the list will be yours.
Thanks so much! I'll read up on this for sure. Wait, Mina hasn't gotten this skill book yet, but she will help Mr. Iron Minotaur! She just needs to know what to get at the library.
Ooh, sorry. There were a lot of updates to my char sheet yesterday and I forgot to change her level from 4 to 6. Done. And I've formatted the HP and MP totals as described. ^_^
Yeah I can't purchase the books myself so I need someone to go to the library and purchase them I'll send a list and cash once you or anyone else willing is there. One of the books on the list will be yours.
Fully Buffed Stats
HP:10,650
HP Regen:1,022.4 (16.6 /S)
Ki: 3,550
Ki Regen: 486.35 (8.1/S)
Perks
Original Perks:
Gamer Existence: Allow you to live your life like it was a role-playing game "Hardcore or casual, Gamers are Gamers!"
Perks:
Blessing of the World: Unlock a chosen elemental affinity towards one of the five basic elements, chosen between eastern and western. "Light would be an option, but we're worried about some asshole using it to steal the spotlight."
Metal Affinity: 10
Feelin' Lucky: Open the user to the fickle will of the fate and fortune, augmenting their chance of either gaining success or failure.
"I need money, I need a place to hide and I need it now! And everything rest on the throw of this coin. Well, I always was a gambler, what's one time more?"
[ Infernal Minos: Descendant from one of the three judges of Hell, this devil has, unusually, a powerful morality and the ability to sniff out an evil person. Stat gain: +2 to STR, +1 to CON every even level. Trait: Gatekeeper of Hell - replace original Minotaur trait - : +1 to WIS every 3 levels, impossibility to get lost and knows where the nearest entrance to Hell is. Skills belonging to owned affinity grow 10% faster.
Colossus of Bronze
You have an impressive stature, muscles that barely remains in your shirt, a generous physique and even your pants are pretty tight... Plus, your skin is the color of metal. Yeah, you have some colossus in you, this is just me bringing it out a bit more.
Effect: Grow 3 more inches in height, can, at will, turn your skin indefinitely, gaining armor equal to your Metal affinity, -10% cost on Metal Skills
Metal Mimesi: After learning the template of a metal, you can turn your innate armor into that kind of metal. Every different metal has different bonuses.
Stainless Steel: Add +2 to base armor
Copper: Lightning Skill cost -10%
Iron: + Resistance to metal interference, - Resistance to water skill
Silver: The fluidity of the moon metal enhance your own. +2 to DEX, + affinity to Light (If possessed)
Ki Sorcerer
Leaving behind the power of Mana and the ability to change reality with their minds, the Ki Sorcerer decide to use the very essence of life to shape the environment around them, connecting with the natural world to work their prodigies. This allow them more power, now that the opposite energy isn't coursing in their bodies anymore.
Effect: Formula Change. SP is now: 50*level+(str+dex+INT)x25
SP Regen is now: 1% or (1/2 WIS+STR/10)%, whichever is higher.
Unlock the possibility of using Ki Spells.
Warning: Choosing this trait will lock your Mana Core permanently.
Gate Keeper
You are the descendant of a judge of hell. At first, you were stranded on this earth, forced to use natural portal towards the infernal homeland of your ancestors. Now? Well, now you can create your own portal to hell. With everything it entails.
Effect: Spend Energy to open a portal. Cost may vary. Allow you to also close artificial portals to various hells.
Normal Skills
Free Running (Level 15)(1%): The art of moving between points without changing path from the pre-estabilished one. All type of movement - vertical, horizontal, sideway - is easily achievable.
Effect: Increase speed while doing acrobatics maneuver by 15% While moving, Speed is increased by 5%[/COLOR]
While in the air, suspension is longer by 15%
Axemanship (Level 5)(0%): The mighty fine - well, no, not really - art of using an axe to hack your enemy to pieces like you would do to a tree. Congrats on being the next serial killer, I guess. "TIMBER!"
Driving (Level 2)(0%): The ability to drive motorized vehicles, either on two or four wheels. Can be specialized in various type of vehicles, but good for driving the majority of them. "Let's get our Fast and Furious on!"
KI Skills
Skills KI Base:
Ki Manipulation: You are now able to use Ki without it fighting you every step of the way. Congratulations on doing your first step towards being a Wuxia! Martial artist. Whatever you want to call it. Effect: Passive. Ki react at your will.
Journeyman Ki Manipulation (Passive): Upgrade of Ki Manipulation. You have broken through the first bottleneck towards your training. Now you are able to use your internal energy with better precision and avoiding waste.
Effect: Ki react at your will, you spend less on Ki Skills (-10% cost on all Ki Skills.)
Meditation (Level 17)(0%): The almost mystical art of focusing one's thoughts and finding oneself, and sometimes finding hidden truths and revelation. Or simply napping.
Effect: While meditating, Mana Regen is Upped by 7%
Moving Meditation (Passive): A special method of meditation that allow you to obtain the benefit of the skill even while moving, fighting, etc. It will break if you sustain damage equal to CONx5
Wuxing Philosophy (Level 15)(0%): The ancient art of understanding the elements and their connection to each other and to the world around you. Hard to get right, but you have a supernatural help, so.... Effect: While meditating, Upped Ki regeneration by 5%
Tai Chi (Level 15)(1%) The ancient Inner Martial art, it specialize in using energy to enhance its own hits. It grant various benefits, including a smoother flow of Ki. It also mesh well with meditation.
Effect: While practicing, Ki Regen raise by (Skill Level beyond 10)%. While meditating and practicing, Ki Regen raise by (Skill Level)%
Karate (Level 15)(0%): One of the original martial arts coming from the orient, this teach how to turn your body into a weapon, shattering rocks and other bodies with it. Effect: If possessing Ki, the damage inflicted with Karate skills increase by 15
Shaolin Kung Fu (Level 15)(0%): A mixed martial arts that include several weapons and movements, but mostly swords. It uses Ki to empower its techniques. Effect: Shaolin Weapons inflict 15 more damage as long as you possess Ki.
Savate (Level 15)(0%): French combat art that bases itself on kicks and leg strikes. Particularly hard on enemies and objects. Adapted for use with Ki. Effects: If possessing Ki, the damage done by Savate techniques increase by 15.
Golden Body of the Immortals from Heaven Palace (Passive): The same skill that the Immortals from the Ancient China used to reach immortality. As long as someone has this skill, they won't age or suffer from mundane illnesses. Exchange the HP formula to: 50 x [(Constitutionx2)+Level]
Skills KI Techniques:
Labyrinthine Iron Body Technique (Level 11)(56%): Well, you discovered the first technique that a Minotaur affiliated to Iron can use with ease. Calling upon their innate nature, they can turn their bodies into impassable labyrinth walls, their veins in unending hallway without end, all contained within the metallic prison of his skin.
Effect:
Grant Effect: Gain Armor (Overall) equal to CON+skill level.
Gain Damage Resistance equal to Metal Affinity, gain Resistance to Illness (Magical and non),
Cost: Sustained, 280 SP
Alert: Your body will take the luster of Iron while this technique is in use.
Ki Infusion: (Level 4)(27%): Infuse Ki in you attacks and hit with a Strength way higher than the one you possess!
Cost: 10 SP per hit.
Effect: Strx(Skill Levelx2.4) (Str*9.6)
Metallic Dash (Level 3)(84%): Using your own ki and the metal affinity you have, you envelope your body into a cocoon of energy that both speed you up and make you more resistant to damage.
Effect: Straight-line dash (DEX x 5), Armor gain (CON x 2 (Overall)), Limited length (Dex x 7 Meters)
Cost: 50 SP per dash
Metallic Life (Level 1)(2%): Well, you learned the basics - or you were supposed to - and now it's time for something a bit more interesting and higher level. Coating your skin with metal-attuned Ki, you can withstand blows better and save your life. Effect: Instead of lowering your HP, hits will lower your SP Cost: Sustained, 4 SP per HP lost Limitation: Your Ki will be locked until you end the technique.
Strong Surge (Level 1)(1%): Use your Ki to power up your unarmed attacks, multiplying your Strength! Please pay attention to not break your own skin and bones, thanks.
Effect: STRx3 For 3 consecutive unarmed attacks. Cost: 100 SP per hit. Limitation: No other STR enhancing technique can be active.
Pulse of Ki (Level 1)(1%): A technique used by some sect of monks to help healing and restoring the living beings. It can be directed towards the others or towards himself. Only works on living beings. Effect: 10 SP per 5 HP healed. Limitation: Touch.
Hammer of Wind (Level 1)(25%): This technique will turn you Ki into Air. Then it will turn that Air into Compressed Air. And that Compressed Air will turn whatever it hit into fine dust. Or just push them away.
Range: WIS+DEX meters
Details: STR+INTx(Metal-or-Air Affinity)
Cost: 200 SP per hit
Ki Armor (Level 2)(6%): The art of covering someone own body with ki, making it harder to damage and to wound. It is a basic skill, but definitely useful.
Effect: 50 Armor (Overall).
Cost: Sustained, 100 SP
Skills KI Stances:
Ki Empowerment Stance (Level 4)(47%): The uses of Ki to empower your body, giving overall benefits, even if noticeable smaller ones that a more directed technique.
Cost:150 sustained SP
Effect: STR, CON and DEX are multiplied x 1.70
Limitation: No other stances can be active.
Renovation Ki Stance (Level 1)(1%): The stance allow the user to increase the natural regeneration of the body, healing faster and recovering from poisons, toxins, illnesses and wounds.
Effect: Natural Regen x 2
Cost: 500 SP, Sustained.
Limitation: No other Ki Stance or Technique must be active or activated while this stance is active.
The Extremity of an Inch (Level 1)(4%): This technique is a staple of whoever possesses Metal affinity. It grants the user the very spirit of metal, of remaining unbroken, unbending. Of being reforged from fire if shattered.
Effect: Grant Armor (Overall) equal to (HP lost/100)%, Grant resistance to mental attack (CON/10) while active. Stance, can't be used with other stances activated.
Cost: 10% SP every 6 minutes.
Unbending Mind Stance (Level 1)(52%): Your stubbornness and your mind is like metal: unbending. You refuse to be controlled or coerced by anyone, resisting with all of your strength of mind and body.
Just remember, when something doesn't bend, it may break...
Effect: Mental Resistance use CON instead of WIS while the stance is active.
Cost: Sustained, 50 SP
Limitation: No other stances can be active at the same time.
Skills KI Awareness:
Ki Sense (Passive): The ability to feel the Ki of people, plants and other beings, as well as the Ki around you, with your very being
Metal Sense (Passive): Attuned to the mineral around you, you can sense metal around you when you focus on it. Range and type of metal is expanded as you gain more experience. Range: INTx(2xLvl) Current Metal: Iron, Steel,Tin, Copper
Crafting Skills
Metallurgy (Level 15)(0%): The skill of melding metal under your hands and create objects made of it. It also grant knowledge about how metal work and what are their composition. Effect: Quality of crafted objects (Metal) raise by 5%
Blacksmithing (Level 15)(0%): The skill of melding metal under your tools and create objects made of it. It also grant knowledge about how metal work and what techniques can be used. Effect: Speed of crafting objects (Metal) raised by 5%
Armorsmithing (Level 15)(0%): The skill of creating armors made of any kind of object under your hands. It also grant knowledge about techniques for the materials. Effect: Speed of Armor Crafting raised by 5% Quality of Armor crafted raised by 5%
Weaponsmithing (Level 15)(0%): The skill of creating Weapons made of any kind of object under your hands. It also grant knowledge about techniques for the materials. Effect: Speed of Weapon Crafting raised by 5% Quality of Weapon crafted raised by 5%
Basic Alchemy (Level 5)(1%): The mystical art of mixing different substances and creating new substances. If evolved to the maximum level, can synthesize the Philosopher Stone or the Elixir of Immortality Effect: Level1: Reduce a single solid - that don't weight more than 100g - to a basic, useful component. Cost: 30 MP/SP per attempt. Level 2: Reduce a single liquid - that don't weight comparatively more than 100g - to a basic, useful component. Cost: 60 MP/SP per attempt. Level 3: Reduce a single gas - that don't weight comparatively more than 100g - to a basic, useful component. Cost: 90 MP/SP per attempt. Level 4: Can mix basic components without equipment. Chance of failure is lowered to 25% Level 5: Chance of Failure is lowered to 20%
Ki Metal Creation (Level 3)(0%): The basic art needed to create Ki-Alloys that allow the passage of Ki, it's a difficult art to master. While basic level of usefulness are easy to gain, furthering it require being focused and stubborn. Effect: Create a certain quantity of Ki Metal that can be used in smithing. Ki Metal decay with a rate based on it's quality. Currently: Ki Iron (Poor); Decay Rate: 1 SP per Second; Creation Cost: 200 SP per 100 grams. Max Ki Inserted in the Iron: 100 SP
Can also make KI steel (same quality)
Can now modify existent metal creation, as long as you pay the cost.
Inventory
Achievements:
Hare Racer. This achievement is in the shape of a bunny head pin, all in white gold, with only a couple of small black gems for eyes, nose and mouth. It grant a +1 to DEX
Diligent student: this necklace has the shape of a silver graduation hat. hanging from a slim chain. It give +1 to WIS.
3 Ballistic plate carriers with steel plates
2 full face ballistic helmets
2 Bullet proof coats
2 extra pair tough pants
2 extra pair heavy boots
2 slash proof shirts
Various Javelins
1 Large titanium KI metal Shield
3 Small Titanium Ki metal Shields
Dragon Armor (Common) An armor created for a minor noble, this armor is incredibly resistant against perforating and slashing damage, while being somewhat less resistant to blunt damage. It's made of a rare mineral that is not fond anymore on the surface. Armor: Overall Piercing, Slashing (65), Blunt (50)
Ring of Shinechaser
This ring, made of white gold and with a single black diamond inset in the middle, belonged to the famous Corsairess Shinechaser, called like that for her love of gems, jewelry and other aesthetically pleasant objects. It is said to be paired with its counterpart, the Ring of Shinecover, that belonged to her african lover, a previous shaman-turned-slave-turned-pirate.
1st Effect: Three times per day will led the owner towards an hidden treasure nearby. The treasure will be either jewelry or gems.
2nd Effect: The owner can command the ring to use all the three charges to give them a clue to where they can find the Ring of Shinecover.
3rd Effect: Hidden until paired with the other ring.
Curse: This ring is cursed. The curse will affect any thef that try to use this Ring without proper ownership. Current owner: Donavin.
Metal-Weaved Duster (Uncommon) This large Duster is weaved leather with metal magically melded to it in a secret process. Beyond being extremely resistant to slashing and piercing attacks, it also don't interfere with Ki Circulation.
Effect: +15 Armor (vs Slashing, Piercing), +10 Armor (Vs Bashing), No Ki Interference.
Quest
Judgement (Growth Weapon)
A weapon that has been created by the Gamer Donavin, it will grow with him. Will it turn into a weapon that can rival legends or will it fall with its possessor? Only time will tell.
Current Level: 15
Bonus STR: +2
Bonus DEX: +2
Bonus CON: +4
Current Traits:
Adaptive Molting+: Judgement will gain an elemental bonus again foes that have an elemental weakness. It will take at least 4 minutes of fighting.
Blood Empowerment+: As long as Judgement spill blood, it will raise it's owner stats by 20%
Unholy Attribute: Beyond slash damage, Judgment will cause Unholy damage to foes.
Creeping Death: When a foe is hit by Unholy Damage, he will gain a Poison that will cause STR/2 (per second) of unholy damage for 2 Minutes.
Extra CON: CON bonus is raised to +4
Damage: Str*7 (2607)
Strength with Ki infusion, Empowerment stance and blood bonus: 259
Creeping Death Damage: Str/2 per second for 120 seconds (129)
The Iron Minotaur has a great char sheet! Good job. This really lays out his capabilities in an easy-to-read format, tho the math for regeneration rates and stuff is beyond me.
@Yuki no Yue: May I change my cosmetic title for Mina? I can't help but shake the idea that I used the "Fan Girl" part for my other char and even tho I had a story behind her current cosmetic title I just don't like it. It doesn't really describe Mina well. Thanks so much~
The Iron Minotaur has a great char sheet! Good job. This really lays out his capabilities in an easy-to-read format, tho the math for regeneration rates and stuff is beyond me.
@Yuki no Yue: May I change my cosmetic title for Mina? I can't help but shake the idea that I used the "Fan Girl" part for my other char and even tho I had a story behind her current cosmetic title I just don't like it. It doesn't really describe Mina well. Thanks so much~
Did Mina learn the karate skill before going to sleep? And I'm unsure of what to post 'cause... she went to sleep, LOL. So do you want me to post anything or just wait until her next day starts, @Yuki no Yue?
Did Mina learn the karate skill before going to sleep? And I'm unsure of what to post 'cause... she went to sleep, LOL. So do you want me to post anything or just wait until her next day starts, @Yuki no Yue?
So sorry when I said "karate skill" it was specifically: "Chitō-ryū Karate." Does that change how the skill works at all or does it still function as "giving Karate skills 15 damage with ki?"
So sorry when I said "karate skill" it was specifically: "Chitō-ryū Karate." Does that change how the skill works at all or does it still function as "giving Karate skills 15 damage with ki?"
Moving Speech (Level 1)(0%): A rather useful skill for commanders with other people under their commands, with just a short speech - no shorter than a minute - they can bolster their abilities.
Effect: Raise all subordinates Stats by CHA/2
Cost: 250 MP
You might want to consider using this skill for more mundane purposes. Yuki has mentioned in the past that stats can have some impact on skill training and a across the board +7 is nothing to sneeze at. Plus, doing so will probably help level the skill itself. Using it for training is likely to give it a feature for training, at the very least, if not give it a generic level.
You might want to consider using this skill for more mundane purposes. Yuki has mentioned in the past that stats can have some impact on skill training and a across the board +7 is nothing to sneeze at. Plus, doing so will probably help level the skill itself. Using it for training is likely to give it a feature for training, at the very least, if not give it a generic level.
Hey, thank you! That's a helpful piece of advice. I'll try that in my next post. I don't know why I didn't think of training skills I already had in the training. Thank you again.
Hey, thank you! That's a helpful piece of advice. I'll try that in my next post. I don't know why I didn't think of training skills I already had in the training. Thank you again.
No problem. Plus, as mentioned--the skill itself might help the *others* in the process of training. Depending on whether they can count as subordinates or not. XD
"It's magic," I said, letting the water ball dissipate, "either of the real or sleight of hand kind, whichever you prefer. Though you should probably know I'm not the only one that woke up one day with the power to do crazy stuff like this, and I'm pretty sure not everything is gonna be friendly. I recommend you stay in doors, today."
Ax, not only did you out yourself and the existence of dungeons, you revealed the fact that other Gamers exist. Why you got to throw us under the bus like that?
Mina pretty much did that too. When they were just starting she learned from a magic skill book and a flashy magic effect happened in front of like, a crowd, so yeah....