Full slow ahead! - Ralson reads Honor Harrington: A Rising Thunder

Well, to be fair, it is a common military idiom that if reality does not match what you see on the map, you go by the map.
Their map says they're screwed, though. Every single thing they've heard about Manticore says they have deadly new weapons and can just eat fleets for breakfast. There's already been several battles. Judging from the insipid little chapter quotes, they've had at least a month since the fleet in Chapter Three got a chance to see their weapons in action and then escape.

If, due to magic, their map is twenty years out of date, it should still say they're screwed. Twenty years ago, Manticore had a navy with 1,600 ships, including 309 capital ships each larger and more powerful than Solaria's, backed by a vast collection of fortresses, by far the heaviest in known space.

Solaria's also oblivious to missile pods existing, while sailing into battle towing missile pods Mesa gave them.

Even if you accept that they're deliberately keeping their eyes shut, the bits that we know they know are sufficient to understand they're screwed.

There are layers and layers of stupidity here. This far into the thread, I still feel I've only scratched the surface.
So the Solarian League is the bureaucracy of Space Librul America, mated with the military of Space Iraq?:confused:
More or less. I've seen zero evidence of any bureaucracy, except insofar as Solaria's kings are called 'bureaucrats.'

Also, the theoretically most powerful king makes zero decisions. I don't understand why he's a PoV character. He doesn't do a single goddamn thing.
 
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... so, this sucks.
There isn't even anything to say.


Then the [protagonist faction] patted itself on the [redacted] because its brilliant plan of "let the enemy throw their bite sized fleet into our mouth, because the author said so" worked well.
Meanwhile [6 pages of text describing things in the universe. Each new topic contradicts at least one other topic in this same 6 page instance].
Elsewhere the [strawman faction] is moaning about how it is too late to stop the war they could not stop before because before they knew they needed to stop the war but could not stop it because...
Then [protagonist faction] takes an action to win the day that is already won. It is arguably a war crime, doesn't make sense, and relies on the [strawman faction] being an idiot.
 
Presumably they want to stuff a Solarian admiral on a courier ship, pop back through the wormhole, and keep them on ice until the Solarian fleet arrives, at which point their pet Admiral countermands the orders of the largest fleet in history (except for joint forces Manticore just put together to blast it to pieces).

I see no flaws in this!

This is accurate.

Manticore is all over the news like "lol when your fleet gets here we're gonna kill it, send a guy to make it stand down."

Kolokoltsov takes it pretty seriously even though it sounds like something Baghdad Bob would say, but still not seriously enough to actually do anything. At all. I don't think he makes one decision in this whole book.

His reasoning on discovering their 'secret' attack is not secret, is "I'm sure Filareta will know what to do when he gets there. If he's really in over his head, he'll know." How Filareta is supposed to figure out Manticoran capabilities from outside the hyper-limit is not explained.

Basically, they've gone past having zero military intelligence. Now they don't believe military intelligence is a thing which exists or needs to exist.

*boggles*
 
They do this, to an extent(they often mention that the armor on the top is weaker than the side armor, and this is even an extremely minor point in one of the books). The issue is that the gap between either side of the wedge is huge. Here's a link to an explanation.

For those who don't want to read the link: a super dreadnought is about 1km across, and is much longer than it is tall. A SD's wedge, going by what Weber says, is generally 190km from the top to the bottom at it's tallest, and 40km at the smallest. It's also 300 km from side to side. There certainly might be better geometries for the ships, but it doesn't seem like anyone has the material science to do what you're discussing.
Missed responding to this earlier, but from a quick scan over that, it'd seem that the super-weapon of Honorverse should be the wedge itself, rather than anything to do with missile payloads. If wedge on wedge contacts are invariably mutually lethal, then high-speed, heavily-automated ramships, equipped with the stealth tech the League is supposed to have, would seem to be the ideal counter to an enemy using vastly expensive superdreadnaughts.
Fire her up, set up a close-range suicide run at the target, then have the humans bail out the back in escape craft. If the enemy don't have their wedges up, they get a 300 km wide scythe of doom sweep through their formation, if they do, the target still goes boom when the wedges touch.
 
Missed responding to this earlier, but from a quick scan over that, it'd seem that the super-weapon of Honorverse should be the wedge itself, rather than anything to do with missile payloads. If wedge on wedge contacts are invariably mutually lethal, then high-speed, heavily-automated ramships, equipped with the stealth tech the League is supposed to have, would seem to be the ideal counter to an enemy using vastly expensive superdreadnaughts.
Fire her up, set up a close-range suicide run at the target, then have the humans bail out the back in escape craft. If the enemy don't have their wedges up, they get a 300 km wide scythe of doom sweep through their formation, if they do, the target still goes boom when the wedges touch.

It's like I'm really in the space age of sail.
 
Missed responding to this earlier, but from a quick scan over that, it'd seem that the super-weapon of Honorverse should be the wedge itself, rather than anything to do with missile payloads. If wedge on wedge contacts are invariably mutually lethal, then high-speed, heavily-automated ramships, equipped with the stealth tech the League is supposed to have, would seem to be the ideal counter to an enemy using vastly expensive superdreadnaughts.
Fire her up, set up a close-range suicide run at the target, then have the humans bail out the back in escape craft. If the enemy don't have their wedges up, they get a 300 km wide scythe of doom sweep through their formation, if they do, the target still goes boom when the wedges touch.
That's not quite how it works, at least as presented. Wedge on physical object is lethal(this is how they destroy the prison ship in one book, they rig a small craft to turn it's impellars on while inside the ship). But if two wedges collide, the weaker wedge is overpowered, usually causing the devices generating the destroyed impellar to explode. Well, unless the two ships are sufficiently close in power, in which case the both suffer the damage.

Details are here.

Also, I'm not sure how your plan would work with stealth tech. Pretty much all of the stealth tech we've seen requires 3 things to be effective: range, low wedge power, and low speed. None of which help too much with a ramship.

Not to mention that the lethality of ships greatly increases the closer your ships are to one another. Getting close enough for contact would pretty much require leaving oneself open for shots down the unprotected areas of the ships.


I'd say a better idea for a fireship given the technology as described by Weber would be a ship with a heavy beam weapon arsenal combined with automation. Possibly even ones equiped with grave lances and energy torpedoes. If you can get them in position, energy weapons can be extremely deadly(much moreso than missiles, really), and the energy topedoes even more so(a light cruiser armed with them can take down a super Dreadnought, assuming it can get within range!). But that would involve the greatest of all evils: automation, combined with antagonists using their advantages. That Heresey cannot be allowed.
 
No, the fireship will definitely work, you just need to keep the wedge strength at close to zero and the necessary stealth tech to cover it, have it truck along towards the formation until it reaches the point where it can't not be detected , and crank the wedge up to max while plowing into or through the formation wedge first so that almost all incoming fire is stopped cold, and the rest has to deal with overpowered sidewalls with no gunports.
 
No, the fireship will definitely work, you just need to keep the wedge strength at close to zero and the necessary stealth tech to cover it, have it truck along towards the formation until it reaches the point where it can't not be detected , and crank the wedge up to max while plowing into or through the formation wedge first so that almost all incoming fire is stopped cold, and the rest has to deal with overpowered sidewalls with no gunports.
"The issue is the distance you're detected at makes the things not work well."
"No, it works, you just need to make sure you aren't detected until you're within an unspecified range"
Reading isn't your strong point, is it?

Also, keep in mind that you almost always have 2 areas that can be hit thought(Front and back), and ships generally keep some distance from eachother. So if you're that close, you're going to be shot at in areas that aren't protected. Well, unless you make the Bow/aft sidewalls, in which case you can't maneuver too effectively, so you're going to have even more trouble hitting things. And even with that, sidewalls are not an absolute defense, especially against ship mounted beam weapons, which are noted as being more powerful than the weapons on missiles, and missiles usually manage to pierce sidewalls. Hell, some faction's heavy ships even tend to have gravelances and energy torpedoes! Not to mention that ships are usually pretty far from each other: wedge interaction works both for allies and enemies.

Plus, having the wedge be so low means that you're going to have a difficult time doing this: low power wedges mean a low acceleration. Which is incredibly important if your action requires you to touch wedges with enemies. Especially since, if you want your wedge to be able to soak most of the fire you're going to have to come in at an angle: to move directly towards something you have to have the much wider open portion pointed towards the enemy.

Finally, note that I didn't say fireships wouldn't work. I said a certain implementation of fireships wouldn't work, at least assuming the tech works largely as presented.
 
How about Double-rigging the Ramship so that it has not one Wedge but two, rotated 90 Degrees from each other and...wedge shaped so that at full acceleration it forms a pyramid shaped prow of nearly invincible gravity fields? There would probably be a small gap between wedges, but ideally, this would be a band tens of meters wide at best that all shots would have to pass through- a very difficult thing to pass through and still hit a ship on the other side. I don't know how close you can bring the 'points' of a wedge's leading edge together-ideally, it should be nearly closed.
 
How about Double-rigging the Ramship so that it has not one Wedge but two, rotated 90 Degrees from each other and...wedge shaped so that at full acceleration it forms a pyramid shaped prow of nearly invincible gravity fields? There would probably be a small gap between wedges, but ideally, this would be a band tens of meters wide at best that all shots would have to pass through- a very difficult thing to pass through and still hit a ship on the other side. I don't know how close you can bring the 'points' of a wedge's leading edge together-ideally, it should be nearly closed.
No no no no no no, this can't possibly work. You see, if the ramships worked then they would potentially allow someone else to possibly challenge Manticore and that is obviously completely unacceptable.
 
No no no no no no, this can't possibly work. You see, if the ramships worked then they would potentially allow someone else to possibly challenge Manticore and that is obviously completely unacceptable.
More like if that worked it would be little different than the idea in the solarian lance or the current implementation of the Apollo system: shitty super tech. Not that Weber would instituite an idea that would give the Solarians a level playing field, but I don't think the proper response to "this side is stupid and broken" should be "lets give the other side a stupid and broken tech that perfecrly cancels everything up to now".
 
"The issue is the distance you're detected at makes the things not work well."
"No, it works, you just need to make sure you aren't detected until you're within an unspecified range"
Reading isn't your strong point, is it?
Neither is reading the series for you apparently, since the Solarians made a frikking missile wedge that was literally undetectable to within the 20km hard kill radius of a counter missile at literally impact range from the target. It's actually worse than that since unless their computer control technology is a goblin with an abacus and a periscope in the missile, they should have been able to do a systematic countermissile sweep of the entire possible area that the solarian stealth missile occupied. So sorry, but Weber's indulgence in the rule of drama to Sue up Honor some more means that Manticoran capabilities are canonically utter shite.

Also, keep in mind that you almost always have 2 areas that can be hit thought(Front and back),
Because again you didn't read the series. Bow and aft walls are a blindingly obvious thing, and if you're sending a fire ship through the center of a wall of battle, you don't need to be maneuvering. If for some reason you do, hey, 150G reaction thrusters, presuming you unaccountably don't up the thrust on a ship that's going to be designed not to have humans on board at the critical moment.

and ships generally keep some distance from eachother.
You mean apart from the exquisitely drilled formations of ships that like to roll ship as one to minimize their vulnerable aspects with half the normal separation of a conventional wall of battle, that both the Manties and Havenites have been known to field?

So if you're that close, you're going to be shot at in areas that aren't protected. Well, unless you make the Bow/aft sidewalls, in which case you can't maneuver too effectively, so you're going to have even more trouble hitting things. And even with that, sidewalls are not an absolute defense, especially against ship mounted beam weapons, which are noted as being more powerful than the weapons on missiles, and missiles usually manage to pierce sidewalls. Hell, some faction's heavy ships even tend to have gravelances and energy torpedoes! Not to mention that ships are usually pretty far from each other: wedge interaction works both for allies and enemies.
The entire point was to throw a fireship through the center of a wall of battle, which will have sweet fuck all ability to evade. Since unless you are building something capable of taking out a superdreadnought wedge and remaining unharmed the fire ship is going to die anyway, it getting killed by energy weapons after breaching the formation is an exceedingly moot point.

A wedge's width of distance from each other as is standard for a wall isn't going to be enough to avoid this tactic unless every single captain maneuvers perfectly, and the asshole throwing ships at you doesn't account for that.

Plus, having the wedge be so low means that you're going to have a difficult time doing this: low power wedges mean a low acceleration. Which is incredibly important if your action requires you to touch wedges with enemies. Especially since, if you want your wedge to be able to soak most of the fire you're going to have to come in at an angle: to move directly towards something you have to have the much wider open portion pointed towards the enemy.
You present a target the enemy will want to engage, pulling them in close enough to a course of your choosing that your ships can crank up to .8c at their low acceleration, then come about so that you are moving wedge first at the target. To accelerate towards something(with impellers) you have to have your bow to the enemy. Moving will take care of itself after that acceleration.

Of course you could just overpower the reaction thrusters to crank ships up to the point where relativity starts noticeably impeding your accel, and make the wedge monkeying a thoroughly moot point.
Finally, note that I didn't say fireships wouldn't work. I said a certain implementation of fireships wouldn't work, at least assuming the tech works largely as presented.

You mean if solarian stealth tech makes a mockery of Manty sensors as has been established on multiple occasions?;)
 
Neither is reading the series for you apparently, since the Solarians made a frikking missile wedge that was literally undetectable to within the 20km hard kill radius of a counter missile at literally impact range from the target. It's actually worse than that since unless their computer control technology is a goblin with an abacus and a periscope in the missile, they should have been able to do a systematic countermissile sweep of the entire possible area that the solarian stealth missile occupied. So sorry, but Weber's indulgence in the rule of drama to Sue up Honor some more means that Manticoran capabilities are canonically utter shite.
How so? Remember, missiles can change heading and try and dodge counter fire(which only requires passive sensors). So unless you are able to put out enough counter missiles to encompass all of the possible routes the missile could take in one salvo, then it can dodge. Note that the combatants in this case were LACs and unarmed ships(they did have passive defenses, but there were already homing beacons on the ships). LACs which have rather limited countermissile ability.

Also, given that the missiles are limited to extremely low speeds, I'm not sure where you're getting the idea that a full power wedge would be maskable in this way. Remember, power is generally similar to acceleration(for a given size), and these were noted as being slow by missile standards. Not to mention missiles have weaker drives than ships(which is why missiles aren't used to just ram impellar wedges).
Because again you didn't read the series. Bow and aft walls are a blindingly obvious thing, and if you're sending a fire ship through the center of a wall of battle, you don't need to be maneuvering. If for some reason you do, hey, 150G reaction thrusters, presuming you unaccountably don't up the thrust on a ship that's going to be designed not to have humans on board at the critical moment.
Which is why ships can't use lasers against missiles, right? And I'm not sure why you're imply that I don't know about them, I said as much in my post! The issue is that using them means you cannot maneuver too quickly when those are up(remember, the standard acceleration rate is ~500g to 600g). I don't think 150g thrusters are going to confound fire control systems designed to hit those at minimum, nevermind stuff like missiles. Yeah, sidewalls are a thing. But weapons that destroy sidewalls or at least go through them are also a thing, evidenced by basically every story in the books.
You mean apart from the exquisitely drilled formations of ships that like to roll ship as one to minimize their vulnerable aspects with half the normal separation of a conventional wall of battle, that both the Manties and Havenites have been known to field?
Yes. Unless you get to point blank range(which I doubt you can do and have an effective ship), then you're going to give them time to move.

The entire point was to throw a fireship through the center of a wall of battle, which will have sweet fuck all ability to evade. Since unless you are building something capable of taking out a superdreadnought wedge and remaining unharmed the fire ship is going to die anyway, it getting killed by energy weapons after breaching the formation is an exceedingly moot point.
The issue is that it probably won't get that far. I mean, fuck, missiles are programmed to go around wedges in the first place(because people try and interpose wedges between them and the missiles). Not to mention that even minor adjustments to the formation will mean that parts of the formation are going to be able to fire at the ship before it 'hits'.

A wedge's width of distance from each other as is standard for a wall isn't going to be enough to avoid this tactic unless every single captain maneuvers perfectly, and the asshole throwing ships at you doesn't account for that.
I don't believe it's been implied that breaking formation is that difficult. Especially since if the ships just roll on to their sides: you just changed the distance from 150km between ships to 260km between ships.

You present a target the enemy will want to engage, pulling them in close enough to a course of your choosing that your ships can crank up to .8c at their low acceleration, then come about so that you are moving wedge first at the target. To accelerate towards something(with impellers) you have to have your bow to the enemy. Moving will take care of itself after that acceleration.

Of course you could just overpower the reaction thrusters to crank ships up to the point where relativity starts noticeably impeding your accel, and make the wedge monkeying a thoroughly moot point.
I'd point out that there are several tactics(such as basic scouting) which makes the tactic much less sure.

In addition, your drive can only be kept so low. And even assuming that you can do a repeat of the trap Honor managed to pull out of her ass regarding ships moving without impellar, doing so requires that you have your impellars off, in which case it's going to take time to start up. At which point it becomes much easier to detect you.
You mean if solarian stealth tech makes a mockery of Manty sensors as has been established on multiple occasions?;)
Multiple being once? And that once had a host of restrictions, including using low power wedges? You know, the kinds specifically unsuited to this strategy? Oh, yes, yes you do.

I'm not saying the stealth doesn't have uses. Just that the missiles you're basing this off of work very differently than the wedgekiller would have to.
 
If you're making a ramship with superdreadnought-powered wedges you're going to need superdreadnought-sized powerplants and superdreadnought-sized nodes, and superdreadnought-sized crews as a result of same, at which point you may as well go the rest of the way and build a superdreadnought.

Although, given how nuts Honorverse fusion reactors letting go are-- rad kills at hundreds of kilometres in space-- I wonder what would happen if you used that to drive one-shot lasing rods like the missiles have.
 
On the other hand, all those hopelessly mostly allegedly obsolete SD's the Sollies have... Would a literal suicide campaign against the RMN have any chance of working?
 
On the other hand, all those hopelessly mostly allegedly obsolete SD's the Sollies have... Would a literal suicide campaign against the RMN have any chance of working?

No, because they don't have the cash to reactive those ships, and probably not enough crew.

What cash they do have is better spent on frontier fleet, anyway, since apparently some of them, at least, are capable of finding their own butts.



What always bugged me about Honorverse is the magic "trade" that makes so much money. At their tech level, developed planets should be limited scarcity, and luxury good should not produce the amount of merchant traffic we see. Given the low speed and relatively high cost of shipping, the whole "Agriculture Planet, Industrial Planet" nonsense doesn't fly either, though Weber at least has the sense not o go there. Still, what the fluck are all those huge numbers of freighters carrying?
 
What always bugged me about Honorverse is the magic "trade" that makes so much money. At their tech level, developed planets should be limited scarcity, and luxury good should not produce the amount of merchant traffic we see. Given the low speed and relatively high cost of shipping, the whole "Agriculture Planet, Industrial Planet" nonsense doesn't fly either, though Weber at least has the sense not o go there. Still, what the fluck are all those huge numbers of freighters carrying?

Slaves.
 
On the other hand, all those hopelessly mostly allegedly obsolete SD's the Sollies have... Would a literal suicide campaign against the RMN have any chance of working?
According to Weber(at least at some point), the Solarians could win if they sent their forces into the meatgrinder until Manticore ran out of missiles. This includes both their SD and lighter combatants.
 
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