violetshadows said:
I might keep Dual Wielding, but I probably won't bother with most of the others - in part because they aren't terribly relevant to the story itself, but also because of Khepri's influence on Kayaba. Kayaba came into this largely wanting to make the world he envisioned in his childhood, part of that was establishing the narrative of knights and monsters and great villains (see Heathcliff) to stand against them; however, the more Kayaba interacts with Khepri, the more he sees a person who isn't approaching this from a gameplay perspective at all, but rather as a real world.
Hrm. While he did want to create a world of fantasy, the reason he locked everyone in is that he wanted this world of fantasy to be
real. He did have to compromise on some things because of lack of time to put into coding for everything (see: 3 weeks without eating) or just because even if this is now a (basically real) world of fantasy, there are some things you just don't want to put up with in a fantasy world (i.e. how everyone's not smelling like crap even if they're not bathing every day or the lack of bugs). And, well, the point of a real world of fantasy is to have certain people who do more, rise up, whatever in prominence. Even in the real world, not everyone is a genius or athletic beast. I don't necessarily see a problem with certain skills being unique, per se...
Edit: And funnily, for someone who's apparently not approaching from a gameplay perspective, Taylor is
heavily abusing the fact that it's a game to non-stop grind.
It might not happen yet, but Kayaba's going to take a look at those unique skills and feel a little conflicted about them now that he's looking at them with a new perspective. I'll probably turn them into straight up extra skills rather than unique ones. Like you have to be able to react this fast to unlock Dual Wielding, but provided you can get the reaction time down, that wont be an issue. That's actually what I'm doing with Battle Healing, it only unlocks after the player has taken a set amount of damage and only increases when it heals you: healing from the red zone tends to give more experience, then say healing from green.
Yes, I agree on some of that. Skills that can be done in real life (dual wielding, battoujutsu) should probably be available to everyone if you can meet the requirement. That being said, arguably, unique skills should probably border on the magical or fantastic - er, that is, even more than people zooming around with high level Sprint. For example, I actually think Infinite Spear - if it does what I presume it does, which is probably extend or shrink the spear ala Sun Wukong's magic staff - should probably still be a unique skill. Or perhaps a unique throwing skill where even if you throw your blade at something, it will reappear in your hand after it hits (ala Wishblade or the blessing of Athena in Rise of the Argonauts). These skills are basically (virtual) reality hacking, impossible to duplicate solely by skill or player action.
Also, as to the boss it's far worse than that. People are used to WoW, but there's nothing in SAO that says only 1 raid per boss fight; there's nothing stopping anyone to taking 5 full raid teams to fight the third floor boss. Only 1 might get experience and col, but they can all take part in the fight. I'd have to double check Aria, but I'm pretty sure they did the first boss fight with something like 90 people in the beta.
The bigger problem, I'd assume, is lack of space after awhile... Too many people and it's hard to organize and command and you get people fouling each other's strikes up and being unable to dodge attacks from the enemy mob. Bosses with AOE attacks would be a nightmare. It's probably better to just switch in people from outside as needed for injured players.
Makes it kind of amusing, considering she didn't even look at what she got for the fight, before she closed the window.
Well, Taylor's never really been interested in rewards for the sake of rewards sadly and seemed more focused on what that fight told her (she can't bear the burden alone). Probably too distracted by the incoming group as well.
On another note:
He looked up at me, "You look American so I don't know if you know the term, but do you know what a 'shut-in' is?"
His words confused me. I mean, they were a little self-evident weren't they? "So you didn't get out much?"
... I'm guessing that someone or something is doing some mental translation magic here. The only reason I can imagine he'd ask if she knows the term, "shut in," is that he's probably asking in Japanese and shut-in is probably not something that comes up in normal Japanese conversation so even if an American's learned Japanese, she might not know that particular term. But for Taylor, it seems that everyone's speaking in English, I guess.