From The Primordial Soup

I like the wolf cats too, our buddies...but i think we would need an SA to do good there, since our flock-clan is small and disjointed
 
Year 1 of 5, Month 11: Chaos
Next post tuesday. No response from Plague about what his vote was (Choice "E", a SA or a FH), so it was ignored (not that it would do much, the world's a bit too stable now to be warped again).

The Boreal Shadowbeak
The Boreal Shadowbeak is a cold-dwelling cross between a macaw and a raven native to the southern tip of the Glacierbone Ice Sheets, making its home in the trees of special Alumwood Groves. Able to somehow digest shadows and darkness, instead of building traditional nests, it builds hives of darkness-aspected ice which does not melt on exposure to the sun. This takes a great deal of energy -- sometimes one bird will drop dead while making the hives for others in the flock-clan to live out of.

One hive can support about 18 birds (eight males, eight females, two Queens), each with a specialized role / "caste" in the flock-clan such as hunter, scout, or builder. Birds of a particular caste will associate with identical caste members from other hives as well as their home flock-clan.

This bird is the size of a Hyacinth Macaw, with a fourteen inch wingspan from tip to tip. Colored a sooty gray like the ice it conceals itself among, its talons are the first thing noticeable about it because they're a very dark black -- a sharp contrast to the rest of its coloration. Along its back between its wings is a clear, narrow oval-shaped window of clear, flexible chitin that grants a perfect view of its spinal column and nerves and which lights up with electrical activity and bioluminescence from its heart when it wants to attract a mate.

Its bones are doublejointed, enabling crawling into tight spaces or escape points a breeze, and its elliptical wing shape allows for tight moves in enclosed spaces in order to escape predators. While not particularly strong, birds of this species are known to band together in tight social flocks; lonliness and losing their flock are major sources of stress. They do not migrate, picking a spot and staying there for multiple generations as long as the local food supplies hold.

The bird is an opportunist insectivore, living off the cold-immune bugs and crawly things native to the local cave systems. It's not above feeding on carrion when the situation arises, though it has nowhere near the immune system of a hyena nor the resilience of the polar bear. It also feeds on the sweet fruit of their trees, known simply as Frozen Blood-Rubies for their rich color and weepy-exterior so that it looks like it's leaking blood.

Its legs are springy and the inside of its talons is lined with thin gripping-scales much like a gecko's footpads, allowing it to jump and latch onto anything it can; the grip-scales prevent unintended removal. Upon its head is a unicorn-like horn half an inch in length which allows detection of magnetic fields, (limited) photosynthesis when no other food is available, or communication with others in its hive.

Upon its legs are nodes that extrude a kind of icy substance that freezes and darkens on exposure to air; it uses this Dark Ice to construct its hives for safety and defense. It can also vomit this Dark Ice in liquid form.

The Boreal Shadowbeak has a heart larger than would be expected for its size; this heart takes up one third of its body and has the ability to store kinetic energy that it gathers by flying. What used to be a shocking "node" on one of its legs has been internalized to provide a secondary feedback for the heart in case of damage or irregular heartbeat; this is a nod to its extremely powerful genetics preserving the species far longer than other creatures on the planet.

The bird's heart gathers so much energy so as to discharge it if we are handled, through nodes on our chest and back (much like an electric eel's defense). Our cold spit has evolved to a Breath Weapon of liquid Dark Ice that can freeze (and poison) a small animal in place. Our bodies have limited color-shifting ability, and some feathers are an indication of age because the color shifting transfers to the feathers in a way much like a tree's rings.

If hit by blunt trauma, our bodies harden as we play dead, preventing death through broken bones or impact. Our blood instantly thickens on exposure to air, preventing blood loss and death from shock. However, we lost our heat resistance (nothing up here uses heat-based attacks) and great heat of any kind will overwhelm us.

To protect our eggs, we cover them in our poisonous feathers; those that approach may stick themselves with one by accident.

The Boreal Shadowbeak is a poisonous bird; when its feathers are plucked it leaks a foul-smelling toxic substance that will bring necrosis to open wounds. This "venom bile", if swallowed, will kill most other creatures. Underneath its layer of poisoned feathers is a second layer of razor-sharp feathers, and we can "fling" these to a range of ten feet by whipping a wing.
Positive Perks
We are very intelligent, capable of grasping complex problems, coming together for defense, and discussion of situations and news.
Our Queens enter a state of rage if the eggs are threatened. One squawk from them and the rest of the hive follows.
We have a significant Cultivation Instinct and know the value of seeds, storing them for future need.
We are immune to toxins and poisons as our blood is too dense.
We have advanced danger sense capabilities, enabling us to react lightning-quickly, preventing predation by most other avians.
Our feathers are waterproof, allowing us to dive into the ocean to look for other kinds of food (or hide from predators, although there's stuff living in the ocean too...)
Negative Perks
We are resistant to the developing "spirit world" that is taking form, and may not be able to enter it later when the opportunity arises.
We are weak to magnetic distortions (or extremely abrupt atmospheric pressure changes, such as sudden storms).
Exposure to fire for more than five minutes will boil our blood and cause us to burst.
We are weak against impalement and piercing damage.
Upon exposure, toxic metals (mercury, and such) and injected poisons will kill us almost immediately.
Contact with free flowing water slows us as our bodies harden against the temperature change.
Predators, Prey and Neutral Interactions
Four-Legged Geese: Predators of our eggs. Xenophobic to other creatures, especially other avians of any kind and twice as especially to its own species outside its home flock. Permanently hostile to everything.
Destrobeast: Predator. A beerslam of ape and elephant. Has a "magical" scare attack which we're resistant to. Kills for pleasure. Permanently hostile to everything.
Seukothi: Four-armed squirrel-centaurs. They hit the tribal stage before we did, though they're more akin to chimp intelligence than actual intelligence at the moment. Neutral. Hostile to the Lu'Fels, penguins and Four Legged Geese.
Lu'Fels: Essentially sabretoothed wolves running on feline hardware. Allies. Hostile to the Four Legged Geese.
Fire-breathing Penguins: Southern coastal area. Hostile to the Seukothi.
Arctic Komodo Dragons: Unintellient, hostile. They do group up and colonize caves the further north one gets.
Shoulder-Bladed Rabbit: A vorpal bunny with blades attached to tendons on their shoulders they shoot out for a ranged attack. Hostile.
Scorpi-Rays: Aerial manta rays with scorpion stingers where "legs" would be underneath them. Hostile.
Snow Serpents: Hunters of the Lu'Fels. They tend to ignore us because we're poisonous. Neutral.
Our Nest's Resources
No nest yet...
Secured Resources (including SAs/FH)
Standard Actions available: 1 of 3
Finest Hour available
A Source of S+ (Available Year 1, Month 12: Withering, requires SA due to distance)



Previous Choice Values
3 A) Focus on a source of food for survival -- Shadowbeak needs food badly.
2 B) Claim one of the cave systems -- Shelter is useful, but one way in means one way out and you can be pinned.
0 C) Act as a source of camaraderie to the Queen -- I didn't wanna give this a 0 since it's so against our social nature, but food and shelter (survival) come before allies and defense, so.
1 D) Focus on defending the Lu'Fels -- too many serpents for that.
(suggesting something else is always 1 point and is diced for)


Chaos 18, 760k BS: 18/25 Survival Points. 7 points needed out of 12 left.

Knowing your species is weak and underpowered here for the moment, you spend most of the time defending the Lu'Fels as an early warning system, and mobbing the serpents when they ambush the Lu'Fels. There are far more snow serpents than Lu'Fels, and while you didn't save everyone, those you did save have increased loyalty -- in the later sapience stages, I would not be surprised if these became our dog-analogues.

The Lu'Fels have repaid the defense with their own increased offense, driving off the Shoulder-Bladed Rabbits and Scorpi-Rays for the moment, driving them southward. With the predators down, the other Flock-Clans in the area have noticed this and with the relative quiet have sent representatives of their own. One of the two Shadowbeaks is overjoyed there's more Flock-Clans in the area. The other is the absolute opposite, and there's the scent of greed upon her wings.

One of the two Flock-Clans is proposing an alliance. The other wants the same, but it is obvious that this "representative" wants to be on top or a Queen herself (though she doesn't have the presence for it to rally others). While resources are shared and snow serpents are mobbed, one of the other members of the Flock-Clan you're in returns with news.

It's a Destrobeast. And it's a biiiiiiiiiiig one. It's headed right for this area. The Flock-Clan you joined has been occasionally baiting them for meat, leading them over a massive cliff to their deaths. Unfortunately, a Flock-Clan (the one with the overjoyed "diplomat") has now set up shop on the preferred path. Leading the Destrobeast to its doom would likely wreck their tree-hives.


 
[x] B, Deal with the greedy diplomat now before she gets too big for her feathers.
[x] SA: Use the warning of the destrobeasts to forge a solid starting relationship with the overjoyed diplomat, and show the greedy what they will be missing out on by upsetting us with her antics
 
i think we need to deal with the beast before it gets to be a huge problem

A) Bait the Destrobeast on an alternate path despite an alternate path risking revealing the bait/trap
 
The beast is a problem but theres like 3 of us.

I think we'd end up killed going this route

And we also need to rack up points
 
Year 1 of 5, Month 12: Withering
Too many things to do, not enough time to do 'em all. Better very late than never; next post Friday.

Unfortunately dealing with the diplomat is a 0, for reasons you'll see.

The Boreal Shadowbeak
The Boreal Shadowbeak is a cold-dwelling cross between a macaw and a raven native to the southern tip of the Glacierbone Ice Sheets, making its home in the trees of special Alumwood Groves. Able to somehow digest shadows and darkness, instead of building traditional nests, it builds hives of darkness-aspected ice which does not melt on exposure to the sun. This takes a great deal of energy -- sometimes one bird will drop dead while making the hives for others in the flock-clan to live out of.

One hive can support about 18 birds (eight males, eight females, two Queens), each with a specialized role / "caste" in the flock-clan such as hunter, scout, or builder. Birds of a particular caste will associate with identical caste members from other hives as well as their home flock-clan.

This bird is the size of a Hyacinth Macaw, with a fourteen inch wingspan from tip to tip. Colored a sooty gray like the ice it conceals itself among, its talons are the first thing noticeable about it because they're a very dark black -- a sharp contrast to the rest of its coloration. Along its back between its wings is a clear, narrow oval-shaped window of clear, flexible chitin that grants a perfect view of its spinal column and nerves and which lights up with electrical activity and bioluminescence from its heart when it wants to attract a mate.

Its bones are doublejointed, enabling crawling into tight spaces or escape points a breeze, and its elliptical wing shape allows for tight moves in enclosed spaces in order to escape predators. While not particularly strong, birds of this species are known to band together in tight social flocks; lonliness and losing their flock are major sources of stress. They do not migrate, picking a spot and staying there for multiple generations as long as the local food supplies hold.

The bird is an opportunist insectivore, living off the cold-immune bugs and crawly things native to the local cave systems. It's not above feeding on carrion when the situation arises, though it has nowhere near the immune system of a hyena nor the resilience of the polar bear. It also feeds on the sweet fruit of their trees, known simply as Frozen Blood-Rubies for their rich color and weepy-exterior so that it looks like it's leaking blood.

Its legs are springy and the inside of its talons is lined with thin gripping-scales much like a gecko's footpads, allowing it to jump and latch onto anything it can; the grip-scales prevent unintended removal. Upon its head is a unicorn-like horn half an inch in length which allows detection of magnetic fields, (limited) photosynthesis when no other food is available, or communication with others in its hive.

Upon its legs are nodes that extrude a kind of icy substance that freezes and darkens on exposure to air; it uses this Dark Ice to construct its hives for safety and defense. It can also vomit this Dark Ice in liquid form.

The Boreal Shadowbeak has a heart larger than would be expected for its size; this heart takes up one third of its body and has the ability to store kinetic energy that it gathers by flying. What used to be a shocking "node" on one of its legs has been internalized to provide a secondary feedback for the heart in case of damage or irregular heartbeat; this is a nod to its extremely powerful genetics preserving the species far longer than other creatures on the planet.

The bird's heart gathers so much energy so as to discharge it if we are handled, through nodes on our chest and back (much like an electric eel's defense). Our cold spit has evolved to a Breath Weapon of liquid Dark Ice that can freeze (and poison) a small animal in place. Our bodies have limited color-shifting ability, and some feathers are an indication of age because the color shifting transfers to the feathers in a way much like a tree's rings.

If hit by blunt trauma, our bodies harden as we play dead, preventing death through broken bones or impact. Our blood instantly thickens on exposure to air, preventing blood loss and death from shock. However, we lost our heat resistance (nothing up here uses heat-based attacks) and great heat of any kind will overwhelm us.

To protect our eggs, we cover them in our poisonous feathers; those that approach may stick themselves with one by accident.

The Boreal Shadowbeak is a poisonous bird; when its feathers are plucked it leaks a foul-smelling toxic substance that will bring necrosis to open wounds. This "venom bile", if swallowed, will kill most other creatures. Underneath its layer of poisoned feathers is a second layer of razor-sharp feathers, and we can "fling" these to a range of ten feet by whipping a wing.
Positive Perks
We are very intelligent, capable of grasping complex problems, coming together for defense, and discussion of situations and news.
Our Queens enter a state of rage if the eggs are threatened. One squawk from them and the rest of the hive follows.
We have a significant Cultivation Instinct and know the value of seeds, storing them for future need.
We are immune to toxins and poisons as our blood is too dense.
We have advanced danger sense capabilities, enabling us to react lightning-quickly, preventing predation by most other avians.
Our feathers are waterproof, allowing us to dive into the ocean to look for other kinds of food (or hide from predators, although there's stuff living in the ocean too...)
Negative Perks
We are resistant to the developing "spirit world" that is taking form, and may not be able to enter it later when the opportunity arises.
We are weak to magnetic distortions (or extremely abrupt atmospheric pressure changes, such as sudden storms).
Exposure to fire for more than five minutes will boil our blood and cause us to burst.
We are weak against impalement and piercing damage.
Upon exposure, toxic metals (mercury, and such) and injected poisons will kill us almost immediately.
Contact with free flowing water slows us as our bodies harden against the temperature change.
Predators, Prey and Neutral Interactions
Four-Legged Geese: Predators of our eggs. Xenophobic to other creatures, especially other avians of any kind and twice as especially to its own species outside its home flock. Permanently hostile to everything.
Destrobeast: Predator. A beerslam of ape and elephant. Has a "magical" scare attack which we're resistant to. Kills for pleasure. Permanently hostile to everything.
Seukothi: Four-armed squirrel-centaurs. They hit the tribal stage before we did, though they're more akin to chimp intelligence than actual intelligence at the moment. Neutral. Hostile to the Lu'Fels, penguins and Four Legged Geese.
Lu'Fels: Essentially sabretoothed wolves running on feline hardware. Allies. Hostile to the Four Legged Geese.
Fire-breathing Penguins: Southern coastal area. Hostile to the Seukothi.
Arctic Komodo Dragons: Unintellient, hostile. They do group up and colonize caves the further north one gets.
Shoulder-Bladed Rabbit: A vorpal bunny with blades attached to tendons on their shoulders they shoot out for a ranged attack. Hostile.
Scorpi-Rays: Aerial manta rays with scorpion stingers where "legs" would be underneath them. Hostile.
Snow Serpents: Hunters of the Lu'Fels. They tend to ignore us because we're poisonous. Neutral.
Our Nest's Resources
No nest yet...
Secured Resources (including SAs/FH)
Standard Actions available: 0 of 3
Finest Hour available
A Source of S+ (Available now, however you're out of SAs, so it has to wait until next year)



Previous Choice Values
2 A) Bait the Destrobeast -- risky but successful, as Destrobeasts are too stupid not to just stomp through traps.
0 B) Deal with the greedy diplomat now -- Noisy bird is noisy but she can wait, there are bigger problems.
3 C) Focus on accepting the alliance -- This would have scared the greedy diplomat back into behaving.
1 D) Group and take the Destrobeast head on. -- also successful though not as much as a baiting move.
(suggesting something else is always 1 point and is diced for)


Withering 21, 760k BS: 20/25 Survival Points. 5 points needed out of 9 left. Fall ends next post.

Both the Flock-Clan who sent the greedy diplomat and yourselves take the time to (attempt to) make an example or two of the greedy diplomat, who gorged herself on supplies of food and stole resources. She was caught in the act and essentially went "what? there's a surplus!" -- there
WAS a surplus. Now the predators and such are returning and your advantage was short lived.

The greedy diplomat took off, leading her would-be justice-bringers on a merry chase... while baiting the Destrobeast to charge right *through* her Flock-Clan and sending them scurrying -- who knew Shadowbeaks were spiteful and vicious? The alliance is solidifed simply on the grounds that "The Traitor" must be stepped on and de-feathered by her own former Flock-Clan.

Unfortunately, The Traitor is... creative. It first barfed Dark Ice on the Destrobeast... freezing its eyes shut. Then it landed on its head and with practice (and not more than a few lures of its own so as to not get stomped herself), trained it to move in a given direction any time she grips the fur on its head with her talons. While the method is questionable, the results are not -- it's successfully cut down on the amount of Lu-Fels again, all on its own. Your defense is crumbling.

Now The Traitor is on the loose... and it has a very big, very stupid, and very hungry ally.


 
God, we are gunna go extinct xD;

Edit: although....it is the end of the year coming up, we should probably look at figuring out a Finest Hour
 
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i think we cant let them fester its a dumb beast and we need to get rid of them

also if the quest is slowing down you might want to make a shortish or short one. reputation matters on this platform to get recurring new people
C) Trick the Traitor into flying off her pet by using greed against her, then steering said pet off a cliff -- it can't see its "driver" so it wouldn't know better.
 
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Its also just going to have to be accepted theres a certain amount of drop during november and december, something i try to tell people a lot

Youve got school and exams
youve got Nanowrimo*
youve got holidays
youve got the cold and flu season
even seasonal depression can have its toll on people's activity


*National Novel Writering Month, a month long writing challenge where you have to write a whole novel's worth of words in 30 days, which works out to roughly 1.6k words a day, with many writing more than minimum. It takes a lot of planning and focus.

With all these things popping up at this time of year, theres also the chance of just general burn out too
 
[X] C) Trick the Traitor into flying off her pet by using greed against her, then steering said pet off a cliff -- it can't see its "driver" so it wouldn't know better.

Though I want to help the Lu'Fels, we need points.
 
[X] D) Focus on helping the thrashed Flock-Clan rebuild, further strengthening the alliance. The Destrobeast can wait.

Yea we need points but do we actually know what haswhat points

And is there any comment or thoughts on Finest Hour at all?
 
Year 1 of 5, Month 13: Roaming
Next post probably monday.

The Boreal Shadowbeak
The Boreal Shadowbeak is a cold-dwelling cross between a macaw and a raven native to the southern tip of the Glacierbone Ice Sheets, making its home in the trees of special Alumwood Groves. Able to somehow digest shadows and darkness, instead of building traditional nests, it builds hives of darkness-aspected ice which does not melt on exposure to the sun. This takes a great deal of energy -- sometimes one bird will drop dead while making the hives for others in the flock-clan to live out of.

One hive can support about 18 birds (eight males, eight females, two Queens), each with a specialized role / "caste" in the flock-clan such as hunter, scout, or builder. Birds of a particular caste will associate with identical caste members from other hives as well as their home flock-clan.

This bird is the size of a Hyacinth Macaw, with a fourteen inch wingspan from tip to tip. Colored a sooty gray like the ice it conceals itself among, its talons are the first thing noticeable about it because they're a very dark black -- a sharp contrast to the rest of its coloration. Along its back between its wings is a clear, narrow oval-shaped window of clear, flexible chitin that grants a perfect view of its spinal column and nerves and which lights up with electrical activity and bioluminescence from its heart when it wants to attract a mate.

Its bones are doublejointed, enabling crawling into tight spaces or escape points a breeze, and its elliptical wing shape allows for tight moves in enclosed spaces in order to escape predators. While not particularly strong, birds of this species are known to band together in tight social flocks; lonliness and losing their flock are major sources of stress. They do not migrate, picking a spot and staying there for multiple generations as long as the local food supplies hold.

The bird is an opportunist insectivore, living off the cold-immune bugs and crawly things native to the local cave systems. It's not above feeding on carrion when the situation arises, though it has nowhere near the immune system of a hyena nor the resilience of the polar bear. It also feeds on the sweet fruit of their trees, known simply as Frozen Blood-Rubies for their rich color and weepy-exterior so that it looks like it's leaking blood.

Its legs are springy and the inside of its talons is lined with thin gripping-scales much like a gecko's footpads, allowing it to jump and latch onto anything it can; the grip-scales prevent unintended removal. Upon its head is a unicorn-like horn half an inch in length which allows detection of magnetic fields, (limited) photosynthesis when no other food is available, or communication with others in its hive.

Upon its legs are nodes that extrude a kind of icy substance that freezes and darkens on exposure to air; it uses this Dark Ice to construct its hives for safety and defense. It can also vomit this Dark Ice in liquid form.

The Boreal Shadowbeak has a heart larger than would be expected for its size; this heart takes up one third of its body and has the ability to store kinetic energy that it gathers by flying. What used to be a shocking "node" on one of its legs has been internalized to provide a secondary feedback for the heart in case of damage or irregular heartbeat; this is a nod to its extremely powerful genetics preserving the species far longer than other creatures on the planet.

The bird's heart gathers so much energy so as to discharge it if we are handled, through nodes on our chest and back (much like an electric eel's defense). Our cold spit has evolved to a Breath Weapon of liquid Dark Ice that can freeze (and poison) a small animal in place. Our bodies have limited color-shifting ability, and some feathers are an indication of age because the color shifting transfers to the feathers in a way much like a tree's rings.

If hit by blunt trauma, our bodies harden as we play dead, preventing death through broken bones or impact. Our blood instantly thickens on exposure to air, preventing blood loss and death from shock. However, we lost our heat resistance (nothing up here uses heat-based attacks) and great heat of any kind will overwhelm us.

To protect our eggs, we cover them in our poisonous feathers; those that approach may stick themselves with one by accident.

The Boreal Shadowbeak is a poisonous bird; when its feathers are plucked it leaks a foul-smelling toxic substance that will bring necrosis to open wounds. This "venom bile", if swallowed, will kill most other creatures. Underneath its layer of poisoned feathers is a second layer of razor-sharp feathers, and we can "fling" these to a range of ten feet by whipping a wing.
Positive Perks
We are very intelligent, capable of grasping complex problems, coming together for defense, and discussion of situations and news.
Our Queens enter a state of rage if the eggs are threatened. One squawk from them and the rest of the hive follows.
We have a significant Cultivation Instinct and know the value of seeds, storing them for future need.
We are immune to toxins and poisons as our blood is too dense.
We have advanced danger sense capabilities, enabling us to react lightning-quickly, preventing predation by most other avians.
Our feathers are waterproof, allowing us to dive into the ocean to look for other kinds of food (or hide from predators, although there's stuff living in the ocean too...)
Negative Perks
We are resistant to the developing "spirit world" that is taking form, and may not be able to enter it later when the opportunity arises.
We are weak to magnetic distortions (or extremely abrupt atmospheric pressure changes, such as sudden storms).
Exposure to fire for more than five minutes will boil our blood and cause us to burst.
We are weak against impalement and piercing damage.
Upon exposure, toxic metals (mercury, and such) and injected poisons will kill us almost immediately.
Contact with free flowing water slows us as our bodies harden against the temperature change.
Predators, Prey and Neutral Interactions
Four-Legged Geese: Predators of our eggs. Xenophobic to other creatures, especially other avians of any kind and twice as especially to its own species outside its home flock. Permanently hostile to everything.
Destrobeast: Predator. A beerslam of ape and elephant. Has a "magical" scare attack which we're resistant to. Kills for pleasure. Permanently hostile to everything.
Seukothi: Four-armed squirrel-centaurs. They hit the tribal stage before we did, though they're more akin to chimp intelligence than actual intelligence at the moment. Neutral. Hostile to the Lu'Fels, penguins and Four Legged Geese.
Lu'Fels: Essentially sabretoothed wolves running on feline hardware. Allies. Hostile to the Four Legged Geese.
Fire-breathing Penguins: Southern coastal area. Hostile to the Seukothi.
Arctic Komodo Dragons: Unintellient, hostile. They do group up and colonize caves the further north one gets.
Shoulder-Bladed Rabbit: A vorpal bunny with blades attached to tendons on their shoulders they shoot out for a ranged attack. Hostile.
Scorpi-Rays: Aerial manta rays with scorpion stingers where "legs" would be underneath them. Hostile.
Snow Serpents: Hunters of the Lu'Fels. They tend to ignore us because we're poisonous. Neutral.
Our Nest's Resources
No nest yet...
Secured Resources (including SAs/FH)
Standard Actions available: 0 of 3
Finest Hour available
A Source of S+ (Available now, however you're out of SAs, so it has to wait until next year)



Previous Choice Values
0 A) Focus on protecting the Lu'Fels. -- Waste of time.
3 B) Go all out in a showdown against the Traitor. -- Go for broke. You guys are kinda desperate.
1 C) Trick the Traitor into flying off her pet -- A good idea, but better to stomp problems with overwhelming force at this point to make sure she STAYS dead.
2 D) Focus on helping the thrashed Flock-Clan rebuild -- helpful, but not the most beneficial
(suggesting something else is always 1 point and is diced for)


Roaming 2, 760k BS: 20/25 Survival Points. 4 points needed out of 6 left.

Fall ends this turn, Winter begins for the last two turns, next turn

You turn the tide on the Traitor by commandeering their little pet, steering them over the edge of a cliff when a diversion leads them away and splits them up. This scares the Traitor off (but you can be sure they'll be back) and also secures some extra meat for the Flock-Clan. With the Traitor gone, you're able to do other things like rebuild and ally with the Flock-Clans in the area (and not because you had to steer the Destrobeast through one of the tree-hives to get it where you wanted it to go).

The Shoulder-Bladed Rabbits have begun to return. Their powerful leaps allow them to reach the middle or upper middle of the trees we like to make our hives in, and there aren't a lot of Lu'Fels left to chase them off. They're not a threat yet but they're reaching that stage, and will need to be dealt with sooner than later.

While running the bastard off a cliff you discovered a tiny cave, where there's a flow of ZB being sprayed out of it off into the ocean. There seems to be quite a lot of it, but the Scorpi-Rays are beginning to colonize it and utilizing it for themselves... not taking care of the Traitor cost important time. They can be fought and driven off, however.

Squirrel footpaw prints have been discovered getting close to the ZB -- the Seukothi from down south are moving north and have been seen in the area.


 
we are kinda fucked he said we need to go fir broke in the point thing and we can worry about the other problems when we dont die
D) Lure the Scorpi-Rays and Seukothi into a crossfire to deal with them both at once and secure the ZB.

ive calmed down now we need to use the finest hour and we need to not fuck this up
so maybe since its finest hour if we take the baiting route we can fly in and out of the conflict making sure it stays a stalemate that wipes them both out.

or get rid of the rabbits while stealing the zb. by setting the others on the rabbits for abundant easy food
 
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Should we use our Finest Hour?
we are kinda fucked he said we need to go fir broke in the point thing and we can worry about the other problems when we dont die
D) Lure the Scorpi-Rays and Seukothi into a crossfire to deal with them both at once and secure the ZB.
So lets talk about the Finest Hour, i think we need it, and its not going to carry over
Any ideas?

edit: since its been so long and Ive gotten no ideas offered back, instead just a silent like, even though this is the second round ive raised this very important point....im just going to do this


[x] Finest Hour: Create the world's first 'Super Flock'

edit2: someone editted their post to include the ideas
 
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ok new thoughts

1. I wanted to make the alliance better, and had not many ideas for the Finest Hour other wise, so thats why i had suggested the Super Flock for FH

2. I think trying to make the cross fire thing is a dangerous double edged sword, entirely inviting the dice gods to flip us the bird

3. ....can we eat the rabbits? if they're not a threat yet, can we turn them into food?
 
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