Hey everyone, cool news! @Powerofmind took the last step and started his own Age of Grimm Quest, A Blaze Alights! If you enjoy the setting enough to participate in two quests in the same OC setting, go check it out! I know for a fact I will be!

As for THIS Quest... the next update should be tomorrow afternoon! At the moment, it's about 3.5k words, but will probably be around 5k-6k by the time it's finished!

See you! :D
 
I've been lurking here for a little while. I don't know shit about CK2 (though I'm trying to learn) and I've never done tabletop (more like desktop- ba-dum *tish*) roleplaying before, but the interesting world, combined with the current tension, have kept me captivated. So, after listening to some old sea shanties a few dozen times, I've come up with an Omake. Hope you guys enjoy, and sorry for intruding if this is more of a private thing!
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WHOM DOES FORTUNE FAVOR?

Anemos breathed deeply of the warm salt air as the sun began to rise on Port Skynos. Below him, sailors and dockhands scuttled about like insects, their shouts mixing with the groaning timbers of the vessels as the water lapped against their sides. The harbor was crammed with vessels, the League of the Crown and the Hyliodorans making the most of bumper crops and calm seas by investing heavily in new trade ventures.

No doubt the Silvershield Council were rubbing their hands together with glee.

'
Crooked old fools. The more we make the Crown League want to use our harbor, the more likely they are to decide that they'd be better off just taking it from us.'

Anemos sighed and ran his fingers through his salt-and-pepper hair. Such thoughts were pointless. Mere nerves from the coming journey. He'd better try to straighten himself out before they set sail.

He recognized the approaching footsteps before he even had to turn. The clip-clopping of a confident stride, somewhat slowed by grief and uncertainty.

Mother. Well, so much for straightening out his thoughts.

"Why are you here?" he said, turning to face the approaching matriarch. He saw little point in beating around the bush; their relationship had been strained ever since Father had taken to drink. The haggard woman opposite straightened up and pushed away the veil that covered her face, revealing eyes filled with sorrow and disapproval beneath a brow wrinkled with worry. For a moment, there was silence, and Anemos mentally braced himself for what was to come.

"So you are leaving."

His mother spoke softly, but she had a way of lacing her words with an undercurrent of reproach that made them cut like a knife. Anemos decided to go with the stoic response. He nodded, fighting to maintain an even tone and expression.

"I am. Just like I have been telling you I would for six months now." He allowed himself a small measure of pride at the steely resolve in his voice. It was immediately undercut by his mother's sharp laughter. She shook her head, her expression contemptuous. "Don't try to act tough to me. You are still just a boy."

That much was true. He had turned eighteen just a few weeks ago. He turned away to hide the flash of irritation on his face. "Perhaps I am. But age isn't what makes a good sailor." He did his best to avoid from clenching his fists as his mother continued her harsh chuckling. "You are a fool. The storms are coming. You will be crushed up like matchwood. Your father-"

That was it. Anemos snapped. "-would not help us, even if he was still alive. I'm trying to fix what he started." Anemos' mother jerked her head back like she had been slapped. The young sailor gritted his teeth. '
Here we go...'

"How dare you." She hissed. "Your father was a great man. He deserved better than seeing you act like a brat." Anemos took a step forward, jabbing at his mother with an accusatory finger. "Father was a drunk. A stupid, useless drunk who made sure that I inherited nothing but debt. Am I supposed to forget that because he defeated a few bands of pirates in his twenties?"

At this his mother flushed scarlet. She raised a hand as if to strike him. "Ungrateful whelp. Everything we are today, we owe to him." Anemos couldn't help but laugh bitterly. He gestured to the three battered vessels with crimson sails bobbing insignificantly in the harbor, far overshadowed by the great trading cogs of the other merchant families.

"And aren't I thankful for what he has left to us. Three worm-eaten old war-galleys, our house, and the clothes on our backs." Anemos strolled along the cliffside, heading for the path that led down to the docks. He fought to contain his seething rage, trying to keep it from bubbling to the surface. It was pointless, he knew. His hot temper was yet another thing that distinguished him from father.

"You know, I will never forget the day he first hauled me into his lap and showed me Timeless Gale, let me hold it in my hands and feel the weight of the steel. 'It will be yours someday' he told me. 'When you turn sixteen, we will start to train together.'" He paused and stared pointedly back at the old woman. "When I turned sixteen I came to him that afternoon and asked him to start teaching me. He was already in his cups by then. He told me that he had pawned it two months ago as collateral for another loan. Pawned it, my birthright, like some cheap trinket."

He turned away and made to head down to his ships. "As for you, you can stay behind and keep pining for him. But I refuse to do the same, not while we still have no way to pay off our debts. First and foremost, I will seek my- no, our fortune, that we may return to the council without hanging our heads in shame."

"And what of Elia?" Mother's query stopped Anemos in his tracks. "You are betrothed to her. it is not right to leave her with the wedding close at hand." The young man paused for a minute, his eyebrows furrowing. "She is a stranger to me, as I am to her. She will not begrudge my absence. And besides, she wishes to be a soldier. I wish to sail. What use would a future officer find in the son of a drunken debtor?" He shook his head, resuming his march towards his vessels. "No, she will keep just fine without me."

He left her in his wake as he strode down the path, his hand falling to touch the cutlass at his hip. Suddenly, his mother called out to him. "Anemos!" against his better judgement, he turned to look.

The anger was gone from his mother. In its place there was only sorrow, pain and frailty. She seemed much older all of a sudden. SIlence stretched between them, taut and tense. "Come back alive." she said, her voice breaking slightly. Anemos paused, lost for words.

"I must make ready to sail." He said, searching for the words that he felt he ought to say but couldn't find. "I'm sorry." He managed, and spun on his heel without a backward glance.

As he walked, his hand once again found the hilt of his cutlass, and he muttered a silent prayer to the gods, asking their forgiveness for the lie.


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Anemos took a moment to savor the savage feeling that filled him as the Ironfish's oars sliced through the water, the Suzette and the Wave-Walker on either side. It was a sense of purpose. Here, now, he would take back his family's lost fortunes and restore his honor. No more would his last name be scorned by the merchants and sailors of Skynos. No more would he be mocked.

'I have but one more problem to take care of.' He glanced at Scipio, the Guildsmen, and his guards as they loitered on deck, trying to stay out of the way and doing their best to maintain an air of self-importance on the heaving deck. Scipio felt his gaze and turned to him with a thin, knowing smile.

'Aye, keep grinning, you bastard. You're in for one hell of a disappointment.'

"Captain Tycheros." Scipio called, waving him over. It seemed to take a great deal of effort for the merchant to call him 'Captain' instead of his usual 'Boy'. "I wonder, could you help clear something up for me? It will take just a moment of your time." Anemos rolled his shoulders, loosening the muscles as he waited for whatever asinine question the beetle-eyed slimeball would have for him. "What can I do for you, sir?" Anemos said, bowing his head slightly to further stroke the guildsman's ego.

It worked. The representative preened like a rooster. "Signore Tycheros, this ship rides high in the water, does it not? Very high in the water indeed for a... 'Trade Ship' like yours. One would expect such a vessel to be more heavily laden with goods to sell." Anemos did his best impression of a rueful smile. "Aye, you are correct in that. We are light in the water. But as you know, our family is not exactly wealthy at the moment. In fact, we are very much in debt to you. So there is, of course, a limit to how many goods I can buy in the first place in order to sell later. Hence, we are high in the water."

The representative's eyes flashed with predatory glee. The son of a bitch couldn't help letting everyone around him know that he didn't believe himself to be easily fooled.

It was a quirk that would likely get him killed someday.

"That is all very sensible" replied the merchant, all slimy charm. "But there is another mystery: I noticed that your men only loaded a few crates onto every vessel, and that they found the weight considerable. 'Curious', I thought, but they refused to let me see what was inside of them without your permission. So, boy, let us quit playing games, you and I. You will order your men to bring the crates up on deck. You will reveal their contents to me, and then you will return to port so that I may launch a thorough investigation as to what hare-brained scheme you were attempting to pull right under the guild's nose." His grin widened slightly. His guards tightened their grips on their weapons.

Anemos paused for a moment. Another rueful smile, this one mixed with a hint of feigned fear.

And then he drew his cutlass in a flash and opened the closest guard's throat.

The guildsman took a step back behind his guards, eyes wide with fear and rage. The other two moved to draw their own weapons, but Anemos buried his blade in one of them before his sword was even halfway out of its sheath. The other one drew and moved to swing, but he paused and let out a groan as one of Anemos' sailors buried a marlinspike in his back. That left Scipio trembling on the deck, wielding a knife so little that Anemos would have used it for nothing save trimming his fingernails.

"Seize him." He commanded, motioning to two of his sailors, and in short order the snake was disarmed and lashed to the mainmast. Anemos allowed himself a mocking grin thrown in Scipio's direction, then turned to the sailors who stood, watching him. The ones on the other ships had also seen the struggle, and had their eyes fixed on him. He raised his voice, that they might hear his words, and began to speak.

"Many of you are no doubt wondering why it is that we are out here, and where we are sailing. Well, there's your answer." He motioned to Scipio's writhing, squealing form. "We are out here because of men like him. The bankers, the loan sharks and the investors who sit back and tell us whether or not a certain venture will be 'profitable'." He spat on the deck. "Look at this man's hands and you will see that they have never grasped an oar or hauled an anchor in their lives. They are the hands of a bookkeeper, who knows nothing of the sea. Yet they hold me hostage."

He turned to look into the eyes of his sailors. "They hold all of us hostage with talk of debt, of interest rates and collateral. They drive us mad with their endless talk. Many of you here are proud sailors and soldiers. You fought bravely against marauder and Crownlander alike, and served the Silvershield League well. Yet this man, and men just like him, would have you known as scoundrels and criminals because of a bad wind, or a sudden squall, a sunken ship, or the whims of chance. Do you feel like criminals?"

The crew cried their protests. Anemos nodded, raising his voice to a roar. "Neither do I! But it has come to this! We leave behind us dishonored family names, once-proud fleets that can hardly muster the funds to put to sea, and a legacy of shame. But we will come home rich or dead, I promise you that!"

Another cry, this one of assent.

"But not through normal means, means of barter and exchange, for they are barred to us by men such as he. Instead, we will barter with steel in our hands, and pay our interest in blood. In distant lands, far from the Hyliodoran fleet, and far from the so-called 'justice' of the same council of crooked old men who hold us in slavery to scribes and bookmakers. We will begin with the Halcyon Kingdom, grow strong off the islands of the salt tribes, and at last descend on Atlas, flying the dark-blue sails of crimson stripes like the marauders of old, and wring from those dust-cuddling oxfuckers every last scrap of our rightful inheritance. What we could not receive from the hands of our fathers, we will wrest for ourselves from the wide seas and the lands beyond. And on our homeward journey, whatever we cannot use ourselves as payment, we will trade, in the common custom, with the peoples of Vale and of Mistral. And return to our lives, our families, and our bean-counting, bookkeeping 'masters' with treasure, with glory, and with honor."

The crew cheered wildly, and he gave them a moment to settle down. He motioned to his sailors to bring up some of the crates, which were promptly broken open to reveal weapons of every kind, battle-scarred and cheap, but still deadly. One by one, sailors stepped forward and drew out the weapons that would make their fortunes.

In all the excitement, Anemos had quite forgotten about Scipio. He turned to two of his men and drew his thumb across his throat. "Kill the pig. I'm sick of his squealing." The men nodded, drawing knives from their belts. For a moment there were Scipio's panicked cries, then terrible, wet choking sounds. Then faint gurgling, and at last, silence. Blood flowed across the deck, red as the sails flying high above. Anemos bowed his head, savoring the fury in his heart, the sense of drive that he had long lacked.

"Set a course for Vale."
 
I love it @CthuluWasRight! Thanks so much for contributing! I'll add this to the front page sometime tomorrow.

Speaking of which, I finished the turn, and will be posting it tomorrow afternoon! That being said, this is one of the strangest fucking turns I've ever had the pleasure of overseeing. In the name of the Stormcaller: WHY? WHY? MY BRAIN IS FULL OF FUCK

God I love Questing.
 
I love it @CthuluWasRight! Thanks so much for contributing! I'll add this to the front page sometime tomorrow.

Speaking of which, I finished the turn, and will be posting it tomorrow afternoon! That being said, this is one of the strangest fucking turns I've ever had the pleasure of overseeing. In the name of the Stormcaller: WHY? WHY? MY BRAIN IS FULL OF FUCK

God I love Questing.
IT'S TIME FOR SCHIZO-DICE!
 
I love it @CthuluWasRight! Thanks so much for contributing! I'll add this to the front page sometime tomorrow.

Speaking of which, I finished the turn, and will be posting it tomorrow afternoon! That being said, this is one of the strangest fucking turns I've ever had the pleasure of overseeing. In the name of the Stormcaller: WHY? WHY? MY BRAIN IS FULL OF FUCK

God I love Questing.

Glad you liked it, Redrum! Unfortunately, my inexperience in both CK2 and Questing probably means my support will be confined to omakes and casual comments for the time being...

Also, OH SHIT. Everyone remembers what happened the last time we got some "strange rolls."
 
The last time we got strange rolls depressed the fuck out of me.

I hope that doesn't happen again.
 
Turn 4 - War for Logrhorn Pt. 3
Turn 4.03: The War for Logrhorn
Part III

In the days leading up to your declaration of war, Thromrhold castle is set ablaze with activity. Even Sable (who took every precaution to always appear unflappable) is stressed and haggard. The morning sickness doesn't help. As for yourself, you help setting up the barricades and reinforcements while your taskforce assembles in secret. Assembling your entire army is unabashed rakery, but a few hundred troops in the hours before war is declared should arouse little suspicion, as long as they are quiet.

In an hour you leave under the cover of night for Hringsdalr, where three snekkja await you and your men. Mistilteinn is as sharp as ever, ready to drink the blood of your enemies. Across your hip hangs a quiver of specialized arrows. Some are steel, their tips barbed and hollow. Others are tipped with Dust… red crystal for breaching or burning, blue for freezing, yellow to quietly stun an unwary opponent.

Sable stares at your anniversary gift, lovingly polishing the blade and practicing her drawing technique. She has also taken to disassembling and reassembling a marksman's rifle, a short-barreled sliver of gunmetal with a bullpup magazine. Looking up at you, her face is stony and solemn.

"You know I'm not very capable in a straight-up fight, right?"

You nod. "I'm aware. I'll be your meatshield, okay? Do all the heavy lifting."

Your wife smiles at that, an upwards twitch of the lips.

"Of course." Though she has not fully accepted the customs of Daarheim, she has agreed to clip her hair short. Now it sits just above her ears, tight against her scalp. "And since you're such a big, dumb brute, you should leave all the sneaking around to me."

"Of course," you say, buckling on your armor. It's simple and functional - a dragonscale vest covered in navy blue camo. It's far heavier than a breastplate, but in the tight quarters of Lichtra's castle, your aura will only hold for so long - you need heavy protection. You've also strapped a pair of hard-plastic greaves to your shins, enough to block an errant sword swing or a hopeful pistol round.

Sable's armor is much simpler. She's dressed in a navy-blue sweatshirt and denim jeans with a tactical vest thrown over the top. Besides the regular bevy of slim blades concealed on her person and her marksman's rifle, she's tucked a small pistol into a holster at her waist.

"Ready to go?" You ask, strapping on a shoulder holster for your emergency sidearm.

"Yeah," she says. "Lichtra won't know what hit him."

"Sable... " you start. "For whatever it's worth… thanks for coming along. I admit I feel a little safer with you at my back. And…" you pause, rubbing the back of your head. "For everything else. I mean, you didn't know who Lichtra was a year ago, and now you're about to personally fuck his day up."

She laughs an honest laugh. "We're about to fuck his day up. And… I should be thanking you too. No reason to get all sappy right before we go off to war, but this past year has been…" she sighs before settling into a small grin. "It's been fun. I'm happy here. You're a good man, Gerhard."

"Sounded pretty sappy to me," you jest. She slaps at your shoulder.

"Jackass." Gently, you clasp your hand over hers, squeezing it tight. "I wish you'd chosen a less risky plan. Though, taking it all into consideration, it is a very Gerhard plan."

"Wouldn't be possible without you," you admit. "Would you mind greeting Torvald and Fuscia? I need to say goodbye."

"Sure," she says. "I hear Torvald's already drunk."

You sigh, palm meeting your face. "Of course."

"Go see your family. We'll be waiting for you by the town gate." Sable presses a chaste kiss onto your cheek before fleeing your chambers.

Time to go. The tumblers in your door clack shut as you turn the key, the air of finality about it all vaguely unsettling.

Unlike before, your mother's chambers are unlocked and easily opened. She sits on a simple window-side chair overlooking the castle grounds. Outside, the trees stir in a gentle breeze, brightly lit in the pale glow of a shattered moon. Edelweiss is here as well, her nose buried in some ledger or another.

"Mother," you start. "Edelweiss. I'm leaving with Sable soon."

Turning to face you, Ophelia Stenberg puts a finger over her lips, nodding at Aurleg's cradle. You cringe, hoping you haven't woken your sister. Thankfully, she still sleeps soundly, curled up in a bundle of squirrel fur.

"Sorry," you whisper.

Your mother sighs. "It's okay," she replies, just as hushed. An awkward pause stretches between you, and you step forward, an attempt to reach out, say something. Anything.

"It's reckless," Ophelia says. "Borderline insane. Your father would not have approved… of any of this."

Edelweiss puts her book down, looking first at her mother then at you. She gives you a sympathetic, apologetic shrug. "Be proud of him, mom," she says. The words surprise you more than Ophelia. "Gerhard is no longer your little boy, and I am no longer your little girl. Father would not approve, no, but I doubt he is smiling down at your choice of words." Closing her book, she stands, marching over to inspect your wargear. "You better know what you're doing."

"I'm a soldier," you say, still shocked by her admonishment of Ophelia. "This is what I do best. I will return, with new lands for Aurleg and Wolfram to rule when they come of age."

Edelweiss rolls her eyes before pulling you into a brief hug. "Stay safe, and do Dad proud. He may have been content with Thromrhold, but we all know he thought Brynus was a bit cunty."

You chuckle softly, and your mother cracks a small, sad smile. "True," you say. "Keep mom and your siblings safe. Lightning's staying behind too. Remember, he's the one who trained me - he knows what he's doing. Listen to him. If anything should happen to either me or Sable-"

Ophelia opens her mouth to speak but you raise a hand. "Gods, if they exist, forbid misfortune befall us... Edelweiss, you are the Knightess of Thromrhold. I know we haven't seen eye-to-eye recently, but I think you'll do fine. If only myself is killed or made incapable… you should know…"

This was not how you wanted to break the news.

"Sable is pregnant." Your mother claps her hands over her mouth, and Edelweiss eyes go wide. "If something happens to me - put Thromrhold above all else." Father's words. "If it does not threaten the safety of the realm - avenge me. I've sworn to my wife to be a father to our child, and if I am denied that promise, find those responsible and make them suffer." My words.

"Gerhard…" you mother whispers, voice wracked with tears. "By the gods how you've grown." She smiles, wiping a single tear that leaks from the corner of her eye. Standing from her chair, she embraces you as well. By the Knight how she's thinned.

"You're such an idiot," Edelweiss says, running a hand through her hair. "Oh gods, I'm going to be an aunt."

"So's Aurleg," you point out, smiling at your infant sister. "And Wolfram an uncle. Do keep him from corrupting my child."

"We'll try," Edelweiss says. Her gaze has gone hard, and she sets her mouth in a determined frown. The knuckles of her fist ring against the center of her chest. "Honor and Victory to you, Gerhard."

You copy the gesture, your armor rebuffing the strike with the soft rattling of interlocked scales. "And to you, Edelweiss."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~​

Sable, Torvald, Fuscia and the rest of your party are waiting for you atop a few dozen horses. The best of Thromrhold's riflemen attend you as well, dressed in cloaks and leathers, their rifles slung across their soldiers. To a man, their heads are shorn, a few wearing steel-bowl helmets. Many have a close combat weapon of some sort, an arming sword or a pistol of some sort. Most have knives.

Torvald grunts a short greeting as you approach. He was never a frequent sight at the castle, preferring the silence of the woods for his home and moss for his bedding. True to Sable's word, a cloud of alcohol surrounds his broad-shouldered frame. His beard is a black, tangled mess, tied off at the end with circlets of petrified wood. Over his shoulders hangs a half-sized ghillie suit, shrouding him in a tapestry of filthy netting. Across his knees is the head of his two-handed hafted axe, a whetstone scraping across its blade.

"Torvald," You say.

"Sir," he responds.

"Greetings Sir," his apprentice Fuschia chirps. He's somewhat more sociable than his master, a small teenager in a digital-camo sweatshirt and flack jacket. His hair is wild and unbound, an explosion of dark pink that ends in knotted tangles and frayed ends. It appears as though he's taken on some of his master's characteristics in the time since you last met.

"Where are Kyanos and Ashley?" You ask. Along with the pair of Huntsmen in front of you, you also requested Kyanos and his apprentice to join you in your taskforce. However, they are noticeably absent.

"Hringsdalr," Fuschia says. "They're dealing with a nest of smugglers that took up residence in a warehouse there. Dead by now, probably."

"Definitely dead," Trovald hums. "Kyanos is not a man of half-measures."

"Very well," you say. You are to meet with Kara in Hringsdalr, along with her contingent of riflemen.

"Knight and Knightess," a rifleman says, his grey courser sidling up alongside your own. His knuckles ring off his solid steel breastplate. "Sergeant Erwin Sinna at your service. As requested, I've brought a hundred of my best men along with me."

"You've done well Sergeant. You think everyone can make it to Hringsdalr before dawn?"

"I know it. We've resorted to requisitioning some plowhorses, but all of us are armed and mounted. What are our orders?"

You motion for Torvald and Fuscia to join your discussion. Sable turns towards you as well, always at your back.

"Our task is to act as a small striking force. Decapitate Brynus' ability to lead his forces, and force him to capitulate. We know how to slip into his castle and do so undetected. With any luck and the favor of the gods, we'll end the war before our armies meet."

Sergeant Sinna laughs. "I like it!" He booms. "Though I wish there was a chance for a good battle. My husband's mother worked in Knight Auric's greenhouse the night of its destruction… he would be pleased to hear some measure of vengeance has been dealt."

You hold up your hand. "There might be chance enough, but it's in everyone's best interest to keep casualties low."
"I understand, Sir. Grimm have been damn near restless this past year. Though you've been relentless in pursuing them, Sir." His subordinates rapped their knuckles off their chests, acknowledging your valor.

"It is my duty," you reply. "Also, this is your Knightess, Sable Stenberg. She will be leading the breach team, since she has extensive knowledge of Logrhorn Castle's layout."

Sabel extends her hand to the Sergeant, and he presses a kiss to it.

"As you will it, Sir. A former Grimmsbane is something to be reckoned with."

You grin at the truth of those words. "Very well. Now that introductions are complete, we must depart. Logrhorn awaits."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~​

Though Hringsdalr is often a bustling center of trade for Thromrhold, the pre-dawn hours have rendered it still and silent. No one arrives to cheer you and your taskforce on, and only the clattering of the hooves echoes off the brick storehouses and wooden apartments. The horses pant and wheeze. The ride has been hard.

But the declaration of war has been sent, and every second is precious. After directing your soldiers to catch a few minutes' rest by the docks, you approach Lunus' manor.

Overlooking Hringsdalr's small harbor, it is a stately, though hardly ostentatious or decorative manse. The guards recognize you and admit you entrance along with Sable and Sergeant Sinna.

When you enter the manor's hall, the rest of your taskforce await you. Kara crouches over a wastebasket while Lunus runs a razor through her hair. At the rear of the room sits Kyanos and Ashley, silently watching the proceedings. You nod at them, and they return the gesture. Kyanos wipes blood from his blade while his apprentice wrestles a bone from one of her hounds.

"Auntie Kara, Lunus, I've arrived," you announce, striding towards them. Lunus pauses his work for a moment to wave.

"Welcome to my home, however long you may be staying," he says. "My snekkja are ready to depart when you are."

"My riflemen are ready as well," Kara says into the wastebasket. "Brynus will suffer the wrath of the Stenbergs."

"We shall depart in a few hours," you say. "It will take us a day and half of sailing to reach our landing zone just north of Illilundr. Even in average conditions, we should reach the beach by dusk tomorrow. Once night falls, we shall seize the castle."

"I can't wait to see the look on their faces," Kara chuffs, a wide grin on her face. "Their gate shattering in an instant."

"Actually," you say. "The plan's changed somewhat. Sable will be accompanying us, and she knows a way into the castle so that we can avoid weakening it. We don't know how far away Lichtra's levies will be. If we're forced to defend the castle, destroying its front gate might not be in our best interests."

Kara looks at your wife from the side of her eyes. "That sounds useful. Not my style, but useful."

"My siblings weren't fans of my style either," Sable says. "They used to call me Padfoot." Kara huffs a short laugh.

"All done," Lunus says, gently brushing off the shaved portion of Kara's head. She stands, her flowing ashen locks now hemmed into a fierce undercut. Resting her hand on her bow-sword, she nods. "To the docks then."

In no time at all, the harbor is bustling. The sun rises over the river, casting its orange glow on the war party below. You inspect the three ships that will carry you to victory. Snekkja are narrow rivercraft, long in body and designed to sit high in the water. These are no different, each one now painted in dark colors to hide your passing in the night.

Shouting soldiers load their equipment and ammunition aboard the crafts, dock-boards rattling under the stampeding of three hundred feet. Sailors throw ropes and tie knots, gesturing wildly at their companions as they prepare to set sail.

Before you is your flagship for the brief time it will carry you downriver. The Dausvenda. A sleek craft, well-built from oaken timbers and large enough to land eighty men. Sable brushes past you, an eager grin on her face. When she's halfway across the gangplank, she turns to face you.

"Ready?"

"Ready." You board your ship, hustling across the planks and vaulting down into the ship's berth. You watch your soldiers join you, those with shields securing them to the The Dausvenda's sides. Each one is spaced evenly enough to provide a small firing window. Kara directs her riflemen along as well, helping them stow ammunition and provisions.

The huntsmen take the third, smallest ship. Ashley's hounds whine as they cross the gangplank, but obey nonetheless. Torvald looks supremely uncomfortable aboard the rocking snekkja, though his face set in rigid determination. A platoon of soldiers join them, in awe of the huntsmen that helm their craft. They whisper and grin like children.

It is a testament to Lunus' word that preparation only takes a handful of minutes. Besides the soldiers, the snekkja are ready to go.

From her own ship, Kara lets loose a war-cry.

"Men of Glaciersheer, are you ready?"

"AYE!" They bellow, slamming the butts of their rifles onto the deck of their snekkja.

"Men of Thromrhold," you cry. "Are you ready?"

"AYE!" They bellow back in a single, unified voice.

"Then we depart! Shove off!" Rushing to obey their commands, your soldiers slice through the knots that keep you anchored to the docks. "Drummer, March of Frost!"

Beside you, a stocky woman nods and readies the taiko that sits at the base of the single mast. With a keening cry, she begins her simple song, a pounding, deliberate drumming. Each strike upon the drum sends a shiver through your soul. Despite the hard ride, your adrenaline level spikes, and you can feel gooseflesh upon your back.

This is what you trained for.

This is what you were born for.

"Oars!" You shout. "Oars!" Your men retrieve their oars from under their seats and slot them through the metal loops.

The drummer hammers the taiko with slow, unrelenting strikes. As the snekkja turn towards Logrhorn, the other two drummers join in, the sound of their instruments resonating against the glimmering water.

You walk the length of the ship to stand at the prow, scanning the riverbend for whatever may come. Behind you, Sergeant Sinna begins a war-chant, a supplication to the Knight of Frost. It is a song about war, the Silverlands, the honor of combat and the conduct of a good soldier.

A wave slaps against the prow, but is shoved aside by the speed of your craft.

More voices join the Sergeant's.

"Sails!" You cry. They unfurl at once, each ship letting loose the Stenberg's colors in a rush of canvas. They fill at once, though it cannot deafen the war-chant that now booms across the river banks.

War is here, and you will be the one to wage it. Sable approaches behind you, her hand landing on your shoulder.

Low and steady, you add your voice to the chant. And though she's never heard it before in her life, Sable does as well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~​

The first day of your journey is mostly uneventful. You and your soldiers are able to sleep in shifts, keeping watchers on the banks at all time. The drummers rest for now, to keep your passage as silent as possible. The quieter you are, the better it will suit you.

Unfortunately, you are spotted. As the sun sets, you round a bend in the river and discover a Logrhorn patrol encamped on a short beach. At the sight of your sails, they are thrown into a panic. They are no more than thirty meters away.

"Port side!" You cry. "Open fire!" Obeying at once, your soldiers drop their oars and scoop up their rifles. Within seconds, a volley of fire is loosed, scything down the slowest runners and those without aura. Return fire slams into the snekkja, though it is scattered and panicked. Rounds snap over your head as you dash to the port side. Sable lands next to you, marksman's rifle braced against her shoulder. You nod, and she peeks out from behind a pair of shields. Her rifle barks, and you can see from your spot that her shots are unerring. One slams into the center of a gunner's chest, sending him sprawling. His aura keeps him alive, but it cannot prevent the second bullet from piercing his throat. He chokes to death on the sand, gurgling out his lifeblood.

Cries of pain echo out into the night. A shield next to you splinters under the weight of buckshot, and you can hear the pellets rattle off the deck of your ship.

Unfortunately, due to the surprise of the encounter, you could not bring enough firepower to bear. Three of the Logrhorn patrol escape into the woods, no doubt to warn their master of what they've seen.

Your single machine gun crew sits disappointed, the fluted LMG still resting against the burly shoulder of its operator. They didn't get a chance to deploy.

"Next time, soldiers," you say, clapping one their shoulder. "Any casualties?" You cry. There's a chorus of no's. Mercifully, the return fire was sporadic and ineffective. You frown.

However, you are now in a bad position. You've been spotted, and tracking down what's left of the patrol isn't worth the time.

"What now?" Sable asks, ejecting a mag from her rifle. She tucks it into a pocket of her vest. Before replying, you hail your Aunt.

"Kara! Are you wounded?" You bellow behind you.

"I'm fine! Bastards couldn't shoot for shit!" Kara booms back, earning her a brief laugh from her troops. You breathe a sigh of relief.

Sable has a point… you can't proceed according to plan… your approach vector is compromised. Lichtra will know when and where you're coming. In pondering what to do, you recall Lightning's advice - 'the unexpected is often the superior course of action'.

"Pack it in!" You order. "Leave no survivors, we must continue at once!"

Your soldiers cry out an affirmative. Rifles crack once more, and the screaming that filled the night comes to an end. Once more, oars slice into the water.

"Speed then?" Sable asks.

"Yes. We'll land farther down river… past Illilundr. If we move quietly enough, we could slip past the city tomorrow night. The river should be wide enough at that point to avoid detection."

Sable grins. "They might even have most of their forces deployed upriver, where they expect us. Thins the welcome party, won't it?"

You huff, an uneasy smile on your face. "It better. Otherwise, we're in for a difficult landing."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

True to your word, you go unnoticed into the next night. Running silent and mostly oarless, you've managed to snake your way downriver. Since the encounter at the bend, the banks have been empty. Just as dusk approaches on the second day, Illilundr comes into view. Torches along its docks flicker into existence, orange flecks of light against a wood-and-brick background. On the opposite bank, your snekkja pass by (hopefully) unseen.

Now, the sails have been retracted, your lights doused. Only the gentle push of water against the ships' bellies makes any sound at all. Tension settles upon the shoulders of your taskforce, each soldier's eyes glued to the city. The noise of city life burbles across the waters, though it does not sound overtly alarmed. It is possible you pass by undetected.

Still, you scan the harbor, waiting for a sign of movement, a raised alarm…

"Anything?" Sable whispers. You shake your head.

"Nothing," you reply. She squeezes your knee.

"It will work. Look at how they sleep. To them, the war was likely announced only yesterday. They are idle and arrogant." She frowns, her lips curling. "Idleness is the seed of misfortune."

You raise an eyebrow.

"Proverb from the Grimmsbane Kingdom. 'Course it's true when there's enough grimm to carpet a castle."

You snort a small laugh before returning to your binocs. In your second of respite, developments have occurred on the docks of Illilundr. Two cutters are preparing to leave, small black boats designed for open sea travel. They sit a little higher on the water than your snekkja, and have an additional sail.

"Two craft, cutters," you hiss. "Eyes on, eyes on!" Quietly, your soldiers return to their stations, eyes appraising the distant city.

Sergeant Sinna rushes over to you, his wood-stocked semi-auto rifle clutched in his right hand. "Two cutters, sir?"

"That's correct," you affirm. "They're certainly in a hurry."

"What should I order the men to do?" Sinna asks. "Do you think they're heading for us?"

You frown. "Doubtful." And sure enough, they depart in but a minute's time. You stalk them silently, keeping your binocs trained on the trailing vehicle.

Then, you spy something on deck. Someone.

"By the gods." You whisper. Before you sails Brynus Lichtra, his countenance colored by haste and fear. Surely, fate does not favor me so blatantly?

"Gerhard, what is it?" Sable demands.

"It's Lichtra! He's running!" You thrust the binocs into her hand. Within seconds, her jaw drops.

"It's him! He's seen us!" She sputters.

Now! The time is now!
With a fluid motion, you retrieve your war-horn from your belt. After a short breath, it bellows its song across the river, a low and throaty wail.

"ALL HANDS," you order, "Prepare to engage!"

"AYE!"

Your soldiers scramble to their positions. Behind you, Kara's men do the same. Your sail descends with a rustle of canvas, instantly swelling with a slicing fall wind.

"Pursuit speed!" Sergeant Sinna yells, gesturing at the cutters. "If they escape to the ocean, we'll be outpaced!"

He's right. Cutters are mostly used for lightning-quick messaging and open-sea travel. They don't have as many oars as snekkja, but are decidedly more nimble craft once they escape the wind-choking hills of Daarheim. If Lichtra makes it past the delta, he will be lost to us.

Roused from her slumber, your drummer leaps to her duty. Once more her cry echoes out, and the drum begins its song again. It is faster this time, unrelenting. Grunting under the strain, your rifleman pull at the oars with all their might.

It is no use. Decades of harboring a shipbuilder's guild have clearly favored his craft of choice. Even on the river, his cutters outpace you. Pursuit continues for several minutes past Illilundr, but catching him is a useless endeavor.

"Fuck!" You curse, bellowing the word out to the heavens. "Fuck!" you lash out, splintering a shield anchored on the side of the The Dausvenda. You scream a curse to the gods, a redness descending upon you. Seething and frothing, your soldiers avoid your gaze, desperate to avoid the maelstrom that is their Knight.

"Gerhard," Sable says, placing a hand on your arm. You shrug it off, growling at the disturbance. Fate handed you your prey on a golden platter, and he slipped through your fingers.

"FUCK!" You bellow, striking at the mask.

"Gerhard." Sable says again. The slight trace of fear in her eyes is enough to still the worst of your rage.

"What?" You snap.

"The mission's scrapped." She says.

"No fucking shit Sable."

"We are now deep in enemy territory, unsupported, and outnumbered. We have very limited window of time with which to decide our course of action. For the love of the Nameless One, please, I need you to have a clear head." She pauses, her visage curling into a grim mask. "For our child," she hisses.

And like that, the anger is gone. It simmers still, but your wife speaks sense.

"Yes… of course," you mumble. Your fist meets your forehead. Stupid, Gerhard. You're a fucking fool, just like she says.

You sigh. What must be done? You consider your options.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[] Pursue Lichtra Anyway: Maybe he just got lucky. If you continue your pursuit, your enemy might meet catastrophic failure, or fate might decide to smile upon you once more. It is risky, but he has not reached the delta yet. It is still possible to nab him.

[] Seize the Castle: Lichtra may be gone, but valuable hostages might still be found within his castle. No great a prize as Lichtra himself, sure, yet you still could have much to gain by turning around now and halting a tiring pursuit. Once there, you can decide to either wait for Marble to arrive or slip back up the river. Sable believes that this is the wisest option.


[] Pillage Illilundr: Though the sound of your pursuit may have startled them, the city's sloth is telling: Lichtra's levies are unprepared or simply idle. Either way, you can sow chaos and fear among the ranks of your enemy. You might also win some valuable plunder, though if you should attack the city, they will resent you if you win the war. Then again, what is the opinion of some serfs when you stand on the border of success or failure? Sergeant Sinna thinks this would be them most sound course of action.

[] Tactical Retreat: Sable's right, the mission is, to put it frankly, FUBAR'd. It is time to cut your losses and sail back upriver and try your hand at winning the war in a more conventional manner. During the war-planning, Kara has stressed to you time and time again that Brynus is no coward - his actions tonight are severely out of character. Either he is experiencing a momentary lack of judgement, or he has something sinister planned. At the moment, you still hold the initiative… to retreat would be to cast it aside. Kara is unnerved by Lichtra's retreat, and is hesitant to try any aggressive overtures. She argues that you shouldn't do anything stupid.

[] Write-In: You have a better idea!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
No planned voting this time! Gods be with you... since they clearly were... phoning it in today.
 
Well that was... a thing. The dice are so damn fickle, it's honestly starting to make me paranoid!

Anyway, hope you enjoyed the update! If you'd like a good approximation of an Atlesian War-Chant, this should give you an idea of what it's like!
 
[X] Seize the Castle: Lichtra may be gone, but valuable hostages might still be found within his castle. No great a prize as Lichtra himself, sure, yet you still could have much to gain by turning around now and halting a tiring pursuit. Once there, you can decide to either wait for Marble to arrive or slip back up the river. Sable believes that this is the wisest option.

Simple matter is, even if he gets away, he'd run away from his people. We hold the land, we own it.
 
[X] Seize the Castle: Lichtra may be gone, but valuable hostages might still be found within his castle. No great a prize as Lichtra himself, sure, yet you still could have much to gain by turning around now and halting a tiring pursuit. Once there, you can decide to either wait for Marble to arrive or slip back up the river. Sable believes that this is the wisest option.

Cowards don't deserve the holdings they have. So we shall take them and likely rule them better anyway.
 
Oh that fucker.

He's going straight to our Liege and going to make him spank us is my bet. Since we already know that our liege is willing to fuck his vassals over if they start shit, and he won't take "We have a legitimate claim and proof that Lichtra started it" as an excuse, because we're the first one who went loud, and we're young and unproven. He'll annul our claim and then fine us for the trouble because he doesn't need to give a shit about Tyranny maluses at the Duchy level.

Well, alternately, he might just be bugging out, but still, this is bothersome. He's basically decided that "Lol I win just by the fight dragging out, so I'm going to remove the only point of failure away"
 
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[X] Seize the Castle: Lichtra may be gone, but valuable hostages might still be found within his castle. No great a prize as Lichtra himself, sure, yet you still could have much to gain by turning around now and halting a tiring pursuit. Once there, you can decide to either wait for Marble to arrive or slip back up the river. Sable believes that this is the wisest option.
 
[X] Seize the Castle: Lichtra may be gone, but valuable hostages might still be found within his castle. No great a prize as Lichtra himself, sure, yet you still could have much to gain by turning around now and halting a tiring pursuit. Once there, you can decide to either wait for Marble to arrive or slip back up the river. Sable believes that this is the wisest option.

We don't have time to win this war conventionally, and we can't decapitate Lichtra either. Our only choice at this point is to occupy all of the territory, so that when our Liege comes by with his levies to spank us, that we make it a fait accompli.

And that means we can destroy his ambitions for the crown if he decides to play the game that way by spanking us anyway. Because there's a big fucking difference between telling your vassals to knock it off in a war, and stripping one of a title and handing it back to the loser of it. One is a dick move--but still within his rights as a liege-lord, the other is the sign of the sort of person you absolutely do not want in charge of you , and if he's even remotely competent, he'd realize this, because it would make otherwise neutral parties band together to stonewall his efforts because "I'd much rather have (This guy) who won't strip my titles from me on a whim than this douchebag who will"

He'll be annoyed, but unless he's completely fucking retarded, he'll have no choice but to acknowledge our victory if we win before he can tell us to stop, not without wrecking his endgame, or making it far more difficult than it needs to be (Especially not for a Count level vassal who did have an ironclad Causus Belli)

At the very least, Lichtra's reputation is going to go in the gutter for running at the first sign of trouble. Especially since our current plan is set in such a way that we're likely to roll up his major territories in short order, so he can't even play it as a good strategem. Any secret allies of his are also unlikely to be willing to stick their neck out for what amounts to being a shitty count level ally who got steamrolled in the first month or two of war because he was busy running away to beg you for help.
 
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[X] Seize the Castle: Lichtra may be gone, but valuable hostages might still be found within his castle. No great a prize as Lichtra himself, sure, yet you still could have much to gain by turning around now and halting a tiring pursuit. Once there, you can decide to either wait for Marble to arrive or slip back up the river. Sable believes that this is the wisest option.

He's going straight to our Liege and going to make him spank us is my bet. Since we already know that our liege is willing to fuck his vassals over if they start shit, and he won't take "We have a legitimate claim and proof that Lichtra started it" as an excuse, because we're the first one who went loud, and we're young and unproven. He'll annul our claim and then fine us for the trouble because he doesn't need to give a shit about Tyranny maluses at the Duchy level.
Problem is, we can't catch him in time, and we won't even be able to make it to our Liege first.
 
New
[X] Seize the Castle: Lichtra may be gone, but valuable hostages might still be found within his castle. No great a prize as Lichtra himself, sure, yet you still could have much to gain by turning around now and halting a tiring pursuit. Once there, you can decide to either wait for Marble to arrive or slip back up the river. Sable believes that this is the wisest option.


Problem is, we can't catch him in time, and we won't even be able to make it to our Liege first.

I agree, which is why our only choice is to run over his demesne before we get the orders to cut that shit out. Force 100% Warscore if you will and then Enforce Demands.

Which is to say "You can't stop us if we literally hold all of your lands and have a solid Claim to them." Our Liege can likely enforce a White Peace (Which is unfavorable to us because the aggressor needs to pay a fine to the defender in that case) if we don't resolve the war first.

And the quickest way of winning a war is to seize the capital holding.

The good news? He would have stripped the garrison bare by pulling this, which means it'll be even easier to seize.
 
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I agree, which is why our only choice is to run over his demesne before we get the orders to cut that shit out. Force 100% Warscore if you will and then Enforce Demands.

Which is to say "You can't stop us if we literally hold all of your lands and have a solid Claim to them."
Plus, if nothing else, the look on his face will be worth it.

Still, might be worth spreading the news of their liege lord running like a little girl to daddy at the first sign of trouble, hell, before the first sign of trouble at that.
 
Plus, if nothing else, the look on his face will be worth it.

Still, might be worth spreading the news of their liege lord running like a little girl to daddy at the first sign of trouble, hell, before the first sign of trouble at that.

Yeah, no matter what happens here, he's fucked. He ran away at literally the first sign of trouble without even trying to bring us to battle when we're basically a peer power--that's pure cowardice in a feudal society.

Even if our Liege manages to force a White Peace anyway and destroy our claims, he's basically been destroyed as a ruler because he's a laughingstock now. Nobody is impressed by a dude who runs away to their liege and makes him do the work for them against a One Province Minor.

Thing is? This was actually a good move from his perspective. He sends his levies to join battle against ours to reduce our numbers, and orders his capital holding to bunker down and draw out a siege--which is easier because of the battle we have to fight to get there first. He loses some prestige, but he gets it back from the fines we'd be assessed, and he doesn't actually suffer any significant risk of losing this way either. He doesn't know that we can just walk right in thanks to Sable pulling shadowruns on him.

And the Capital Holding of a County is always the toughest nut to crack, cities in comparison are a joke.
 
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Yeah, no matter what happens here, he's fucked. He ran away at literally the first sign of trouble without even trying to bring us to battle when we're basically a peer power--that's pure cowardice in a feudal society.

Even if our Liege manages to force a White Peace anyway and destroy our claims, he's basically been destroyed as a ruler because he's a laughingstock now. Nobody is impressed by a dude who runs away to their liege and makes him do the work for them.
Exactly, we've poisoned the well so badly I give him a month tops before his underlings force him out.

Hell, he might find his family giving him the heave-ho.

And the best bet is, this is literally the 2nd best outcome for us, with the best being us catching him mid flee witnessed by everyone and forcing him to publically surrender to cheering crowds.
 
I wouldn't call this a victory yet. We're now on a very strict timetable to completely lock the holding down before he manages to pull off his gambit.

We still might get fucked at the finish line if we haven't crossed it in time.

Pray for storms.
 
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