FOX TWO- A quest of high speed Aerial Combat

It is also mentioned explicitly on the company stat sheet in the information post.

The unit fully upheld its contractual obligations, by defending the oil rigs from attack. The company is just being assholes about it. Sorry if I hadn't made that clear.

Ah, I see. It's just that every company has a document where it defines what exactly "infrastructure" means (or at least should) and employees may or may nor be a part of it, as well as employees' access to the workplace. So if it was included that means we genuinely failed our mission.

But as it is...

[x] Tell the unvarnished truth
 
[x] Tell the unvarnished truth

The unvarnished truth is that we successfully defended the goddamn oil rigs. No enemy aircraft successfully hit the rigs, and the hostile aircraft remaining when we departed clearly RTB-ed without engaging. The company is not in breach of contract, so this little shit can fuck right off.
 
[X] Tell the unvarnished truth.
If we fulfilled the contract then we have no reason to lie, embellish or aggresively posture. The moment the money is in our hands/accounts however...
[X] Beat the shit out of him.
...cause fuck that guy.
 
Come'on, let's not ruin our rep with beating this exec up. Though if he does continue the attitude, hes not leaving that base alive.
 
Is there any way to get the text of that character sheet on a different background? Maybe it's just me but the white on grey-green is a bit hard to read.
 
Can you explain stats and moves please?

The Stats and Moves are from the Flying Circus half of the rules I am using, which currently only effect the ground side of the quest, and interactions with other characters (though I am looking to adapt more for the actual air combat as well)

The Stats, or Attributes as they are more properly known in Flying circus, are used when rolling for various actions taken groundside. For example say you want to intimidate someone or start a brawl, then the Hard stat would be added to the success roll. The Calm stat is for negotiation and delicate work, like first aid or repairs. Keen is for observation, navigation and alertness. Daring is for doing things that are flashy, full of bravado, and pulling off insane stunts.

Moves are another piece of flying circus and basically give the character individualised ways of handling situations or special abilities.
New moves can be acquired via experience gain (which will be explained soon), the ones you start with are all mostly relevant to the ground portion of the quest, but I'm also going to add some moves that directly effect air combat, which will be obtainable later.
 
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Kuang Rat 2.2
[] Tell the unvarnished truth.

-Kuang Rat- 2.2-


The Suit followed Erin's gaze, and looked to you. You gathered yourself and stepped forward. Erin backed up and gave you space.

"Pilot Heike Remora, Rook 3." You identified yourself to him. "It was a routine patrol. The boss was leading us on a loop out to the line of control, and back over your drilling areas. 'Letting us get to know they lay of the land' he said.
We were on the return leg when we spotted a group of aircraft flying low and hugging the coast. They didn't respond when Rook 1 challenged them on the guard band, but when we got close he ID'd them as Tessari aircraft. He lead us is to try and warn them off, get them to hop back over to their side of the line, but as soon as we got close they climbed and began maneuvering to take shots at us."

"They went hard for us, no warning" Interjected Erin. "We only knew it was a fight when our threat receivers started going off."

"Right." You continued, and proceed to outline the basics of the following dogfight. Though perhaps verging occasionally into more technical language than was appropriate for the audience.The Suit seemed to be taking it in, but finally began to fidget towards the end. Checking his watch, and beginning to tap his foot absent mindedly.

"The boss took on the reinforcements whilst we intercepted the last bandit in the middle of an attack run on one of your rigs. I blew that last one away before he could even launch" You explained, finishing up. "We wanted to go back to help, but they nailed him before we could do anything. Not to mention I was winchester and running on fumes."

"Winchester?" He asked, with a quirked brow.

"Out of ammo." Stated Nina flatly, from the position she had taken leaned against a nearby desk.

"Miranda told us to retreat before she bailed out. Yeah we got out whilst Khal still held the skies, but it was either that or die." You looked him fiercely, letting your eyes bore into his own untill he blinked, and your voice dropped low. " We did the job, we protected your 'assets', and it cost us hard. Miranda, she's still out there, Harold's gone, and now Yang is missing."

You stepped forward as you spoke, coming right up into Fisher's face, so close that you almost touched.

"If you try and fuck us after this..." You let your words fall even lower to a hard edged whisper, dripping with the promise of future malice. "Well, someone will have to pay in the end."


You stepped back and watched a mixture of emotions seemingly war across the man's face.


Roll d20+3
 
oh boy here we go.

thats a uh 22? I dunno if this is roll under or not
Dirtnap threw 1 20-faced dice. Reason: intimidation i guess Total: 19
19 19
 
Kuang Rat 2.3
-Kuang Rat- 2.3

Fisher stumbled backwards, clearly desperate to get away from you. His flailing arm only just caught the desk behind him and he braced himself against it, his face suddenly pale.
"I- I- I" He stammered weakly, you let a grin slide onto your face. He took a breath and made an attempt at composing himself. "I see that there has been some sort of mistake."

You arched in eyebrow questioningly.

"And.. and I will inform the office accordingly." He snatched up his briefcase and darted towards the door. "Excuse me.. Ah Ladies. I must go! An urgent appointment, I just remembered!" With those parting words he disappeared., almost stumbling over his own feet in his haste to escape the briefing room. The sound of his footsteps echoed down the hallway as he broke into a run.

A silence lingered in the room, none of the others speaking until Reyes cracked a smile.

"Damn Remora, the look in your eyes… I thought you were going to kill that puto." She laughed. "Looked like he thought so too. Pretty boy nearly pissed his pants."

"Do you think he still might fuck us?" Interjected Erin, looking pensive.

You turned to face them. "Nah. I think he got the message. Besides.." Then let a sly curl form on your lips. "We know where he lives."
Erin laughed nervously.

Another silence fell upon the group. It wasn't comfortable, it was as if you all knew the question had to be asked, but nobody wanted to be the one to voice it. Erin looked at you. Toshi fiddled with some gadget on the desk. You looked at Reyes, who was in the middle of lighting up a cigarette she had just fished out of her jacket pocket.

"So what now?" You asked.

She took a long drag, savouring it, and then blew out a cloud of twisting smoke. "Honestly?" She shrugged. "I'm not sure. Harold is dead, Miranda and Yang are MIA. Fuck if I know who is meant to be in charge now. Whatever that was just happened." She took another drag. "As far as I can see all we can do is wait for the SAR birds to come back."

"We should go up again. Help the search." Erin said firmly. You opened your mouth to agree with her, but Reyes shook her head.

"And do what? Land your jet in a rice paddy and pick them up? The Yasties have the coordinates you gave them. They'll get the job done, by the time Manny has your birds turned around it will be all over. There is no use fretting over things you can't change."
She sighed and her voice softened. "Besides, you two are so beat that you probably wouldn't be able to fly straight anyway. I know it sucks but but there is nothing you can do about it."

"But…" You trailed off, unable to think of a way to argue.

"But nothing." She said firmly, but with a gentle smile. "Now two boot combat pilots who just popped their cherries have no business moping around here. You two chicas need to go and relax. Be ready for when we need you. By tomorrow morning Miranda will be back, and can kick all our asses into shape."

You and Erin shared an uncertain glance.

"Oh for…" Exasperated, Reyes took you both by the shoulders and spun you towards to the door. "We'll take care of everything. Go!"

"Toshi go with them, make sure neither sneaks back before morning." The comm tech gave an ironic, sloppy, salute and stood to follow.


You filed out, and returned to the locker rooms. There you peeled yourself out of the remains of your flight suit, which by now were smelling pretty ripe, and hit the showers. Letting the warm water soak over you helped relieve some of the tension knotted upin your insides, but as you dried yourself off you could still feel a it dragging at you.

You went back to your locker and pulled out some running shorts and a light sleeveless top. The calisthenic routines you used to run through when training with your mother had always helped you feel more centred. Whenever you had been upset or angry, usually after an argument with her, or so worried that you couldn't sleep whilst she was on a mission, running had helped everything seem better. Like the whole world just fell away and you could focus on the task you needed to complete, reaching the next marker, pushing yourself a little further. It was the closest you ever felt to being in the cockpit, it would be just what you needed right now.
You put the clothes on and made to leave. out in the corridor Erin was already cleaned up, wearing a rugged set of trousers, a tight t-shirt bearing the faded logo of some Wessian band, and a old flight jacket. She was chatting to Toshi, as he slouched up against the wall. You nodded to them as you walked past, heading towards the outer door.

"Hey Heike." Erin spoke up when she noticed you. "Toshi and I were going to Ruby's. Wanna come?"

Ruby's was a bar just over the bridge from the airfield, it was popular with the foreign flight crews and contractors that frequented the 'Rat. You had been there once when Harold had taken the whole company out as part of welcoming you and Erin to the unit. It hadn't been totally unpleasant, but drinking and bars weren't your thing. You had sat there awkwardly sipping a soda as the whole crew drank themselves nearly catatonic. Eventually you just made excuses and returned back to the accommodation, whilst everyone else danced until the early hours of the morning.

You looked back a them, Erin smiled at you expectantly.


[] Go with Erin and Toshi to the bar
[] Go running as you had planned.


You have 3 stress.

Stress is accumulated as a result of events in missions, and is rolled against prior to each new mission. Failing a stress check results in negative consequences to your character's abilities or relationships with others.
Stress can be cleared by indulging in vices during rest periods in the game. When partaking in a vice you risk having to take part in a dare which will come with potentially negative consequences. Indulging too much in a vice can result in addiction.

Your current vices are Callisthenics and Brawling. Going to the bar will count as attempting a new vice (drinking) and will come with increased risks.
 
[X] Go running as you had planned.

So I understand why a fighting addiction is bad but what the hell does an exercising addiction do?
 
So I understand why a fighting addiction is bad but what the hell does an exercising addiction do?
Perhaps we can push ourselves too hard and get injured and sidelined from actual combat. Perhaps it means losing on connections and what is going on around you, being so dedicated to studying the blade working out.
 
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