Forsaken (40k Chaos Warband Quest)

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Daemonology
Daemonology
Once, not so long ago, the word among all Legions, among the Imperium was there were no daemons. This word just like god was forbidden, consigned to the dustbin of history. Yes it was admitted there were intelligences in the Warp. It was known eventually the Eldar wore attuned psychic stones for their consciousness to retreat to as the body was cut down. Sometimes the Immaterium seized a psyker and something horrible emerged from the portal of flesh and bones. But these were explained in rational terms, in equations and formulae. These were but unusual xenos. Would it have been better for the False Emperor to tell the truth? Would wounded Horus not pledge himself to the Ruinous Powers if he knew they were foes of his father's work? Would Lorgar who beheld their faces in his pilgrimage have hesitated more if he knew of their deeds and legions? Would Magnus in his almighty pride have considered the ramifications of making a deal with something so vast as to be called a god? Now everyone knows best. There are daemons and gods in the universe. And these gods are dark and hungry ones who laugh at the pain of humanity.

Not surprisingly, knowledge of the daemonic beyond the concrete use of summoning, is most sought of by the Thousand Sons and the Word Bearers. Although of different outlooks, the sons of Magnus and Lorgar generally share their Primarchs' former amity and they have made working theories. Although one must always remember the rules of reality such as causality and non-contradiction do not apply to the Sea of Souls.

Greatest and most controversial of the theories is that the Dark Gods in fact are illusions. Those most daring Sorcerers who had the dubious privilege of traveling directly in their lords' domains discovered that the four avatars haunting their dreams were unable to be communicated with. The Beast on the Throne roars hatred and wrath through the cosmos, the Heart of the Labyrinth cackles without being understood, the Serpent of Sin is seemingly unreachable on its throne, even the Mountain of Rot simply waves its supplicants by. Still the existence of at least four Empyreal Domains with clear themes is undeniable. Even then though, sobriquets like the Garden of Rot, the Circles of Ecstasy, the Plains of Blood or the Crystal Labyrinth are just images and simile, attempts for mortal minds to quench the fire of revelation.

Is the domain-body of Khorne a vast jungle where beasts tear each other apart, an ocean of blood crossed by sharks whose maws can devour worlds, or a blasted plain under a rain of fiery skulls where armies walk? Yes to all of them and none of them.

Under the Ruinous Powers, these blind idiot leviathans stand the choir of Eidolons, still unfathomably vast but just able to be understood by mortals minds. An Eidolon is an aspect of a given Dark God, part of their purview and terrible might and expressing the interest of the Dark God in a suitable manner. The Thousand Sons identified three Eidolons of Tzeentch: Secrets, Magic and Mutation and are sure there are others. Unlike their progenitor-selves, Eidolons have agency and will and work to bend and subvert the material universe. Every investigation of the Chaos Marks leads to the Eidolons, masters of the innumerable hosts of Chaos. To make matters all the more confusing, they are referred by titles rather by name because they all answer to the name-concept of their progenitor.

Forming their courts are the Greater Daemons. Each of them is a story of material acts resounding with their patron best, made of the souls who partook in such. Each is worthy to be called a god by deluded cultists and like their sires, they may even be hidden under the masks of the greater Powers. Each is able to undo armies on its own but not all are interested in the material. Fortunately for the galaxy the greater bulk of the unnumbered host is engaged in the Great Game, battling to expand their god's being through the Warp. Unfortunately such battles have repercussions in the world of matter, their echo traveling through the universe. Endless are the variations of their forms and endless their guises.

The difference between Greater Daemons and Heralds is complicated and there are sorcerers who posit it's a question of degree rather than nature. Heralds tend to be more identifiable than Greater Daemons in that the sins that gave birth to them are written clean for those who can decipher the symbology of their forms. They are collections of souls but generally there is one who provided the impetus for their birth. They are not to be taken for Princes however, their identity is a coalescence. For instance, the Slaaneshi herald known as the Prince of Ogres was born of a ancient Terran warlord who engaged in horrendous acts for his "pleasure and carnal delight.", it devoured many a killer of innocents before emerging as the sapphire-clad knight it is today.

Also remember that time doesn't exist in the Warp. Most neverborn children of Slaanesh precede the Fall, one of many paradoxes of the Chaos Gods.

Then are the ranks of the Lesser Daemons. They are individual stories, individual sins, individual hatreds and one can beget several in a normal life. They are emotions caged by te aegis of the Dark Gods. Many are mindless, many are unable to be anything but a sorcerer's playthings or form the squads who are thrown through the veil. Yet some manage to inspire the feelings that gave birth to them. According to sorcerous theory, the bestial cohorts of the Gods are formed more about phobias of phenomena associated with the Ruinous Powers. Screamers would be lies, Beasts of Slaanesh fear of decadence, Beasts of Nurgle fear of stagnation and Hounds of Khorne fear of vengeance.

Forever apart from the neverborn are the Daemon Princes. Each is host to a single story, the story of a mortal life brought enough power to blaze across the Warp. Daemon Princes are odd in several ways. First their first manifestation when their flesh became the stuff of nightmares is endless. They are not forced to maintain their existence through sacrifices and sorcery until they are cast into the Sea of Souls. Ascending to daemonhood is the goal of the Path to Glory which admits only three fates: Ascension, death or falling to the state of a mutated Chaos Spawn.
 
First Contact
First Contact
Coven Sorcery: 13/75 (Sons of Prospero+Cult Corvidae): Six Degrees of Success: +30 to allies
Iron Warriors: 52/70 (Divination-Unprepared Enemy): One Degree of Success
Emperor's Children: 6/70 (Divination-Unprepared Enemy): Critical Success
World Eaters: 35/70 (Divination-Unprepared Enemy): Three Degrees of Success
Death Guard: 33/70 (Divination-Unprepared Enemy): Three Degrees of Success
Alpha Legion: 24/70 (Divination-Unprepared Enemy): Four Degrees of Success
Night Lords: 61/70 (Divination-Unprepared Enemy): One degree of Success
Sons of Horus: 14/70 (Divination-Unprepared Enemy): Six Degrees of Success
Word Bearers: 87/70 (Divination-Unprepared Enemy): One Degree of Failure
Mechanicum: 5/50 (Divination-Enemy Command): Critical Success

Daedalus felt the impact resound through the architecture of the torpedo even as it broke through the walls of the station. Around him, his squad prepared in haste. His chosen few, his breachers, were almost anachronistic in their look. They wielded great shields of ceramite in one hand, seeming like a wall of ancient days. In their main hand they clutched meltaguns and bolters and as soon as the walls opened to let them in they began to fire in all directions. There were few defenders. Indeed like most who had not fought Astartes, the Yondarim leaders of the station had just thought the Blade of Damnation unleashing a volley of missiles. It was horribly dangerous work. Even with all the duds in places, it was the luck of the gods if all managed to reach their appointed destination. Still from what the commander heard, the defenses of the station had been misled. Other squads emerged from their transports. Other breachers supported by the fire of heavy bolters. This was good. No question or complications. Each time a rune lit up on the Space Marine's viewscreen, a hand extended and the target died. At least it was so for the first minutes. Then it changed abruptly.

Whatever means the Yondarim had to communicate warned them of the intrusion and rather than fleeing civilians the first waves began to hit. Soldiers in dispersed squads, blue fire trailing behind them positioned so as to take squads in their line of fire, they withdrew as quick as they charged and Daedalus ordered his men to go slowly. These creatures fought in the same way as the cowardly Eldar and he would not have his forces who had survived the Crusade, the sack of Olympia and the Heresy to die so an inglorious death.

At another insertion point, other Astartes reveled in the sensation of slaughtering living things rather than the daemons of the Warp. Whatever intellect guided the defenses of the station was living enough to have been struck by the runes adorning the chosen transports of Menelas' men. Indeed they did not know it yet but in a faraway room, operators who had made the mistake to gaze too intently in the gruesome decorations of the Emperor's Children blessed steeds, were tearing each other apart in an orgy of decadent bloodletting. Those who moved to intercept the Space Marines fell all the same. Waves of killing sound from the Kakophoni catching them in jumps and acrobatics. And they screamed so sweetly at the ears of the sons of Fulgrim, a chorus rejoicing jaded Menelas' heart for a moment.

Indeed he felt the harvest would be superlative, the sensations exquisites. His enhanced sight making note of the artistry in the functional station and delighting in the streams of blood and blue fire who slowly defiled it. Surrounded by pastel smoke, the duellist smirked. He doubted any of these witches could be a worthy adversary so only remained the pleasure of the slaughter. He pointed his silver blade and ordered Tiresias forwards. The sorcerer, armor still wet of the sacrifice made in the holds of the Blade of Damnation laughed and pronounced the appropriate words to tear the veil. Soon the Emperor's Children moved accompanied by the handmaidens of their goddess, filling the air with screams and continuing in the hallways.

Korgoth and his World Eaters passed the ranks of the Iron's Warriors with a scream of their own, feeling in the currents of the Sea of Soul the triumph of their decadent rivals. For most of the host, it made the Nails bite deeply in the meat of their brains, the ancient implants tearing at their minds with demands for slaughter. Not for their lord. Korgoth had learned that the Blood God loathed the Nucerian slavemasters' craft. Any World Eaters who advanced far enough in its service saw the damned collars fall silent. Their song was replaced by a worthier, purer scream. They knew everything and everyone deserved death. They learned of the lies and illusions who chained violence and tore through them one by one. And so Korgoth advanced spurred by a hatred as old as the cosmos and his axe fell on the necks of his victims as his mouth uttered the warcry that united all worshippers of the Blood God in the brotherhood of slaughter.

"Blood for the Blood God! Skulls for his Throne!"

Pestilax did not scream, did not howl as his warriors advanced. Even in the service of the False Emperor, the Death Guard ad not been given to such display, imitating their grim lord. They advanced, heedless of the bullets scratching their armor, heedless of the spheres of compressed air twisting themselves against their putrid exposed guts. The witches tried their best but they had not fought Astartes before. Their petty telekinesis was nowhere at the level needed to make an ordinary Space Marine budge. Against the sons of Mortarion? What hope had they? None, they could simply died by bolter fire like wheat before the scythe. This was just a chore to be done.

But then when was the last time any of them had felt trepidation fear or worry? They knew the answer at this question. The last time had been in the hold of their ships, the fleet gathered around the Endurance. When their god had found them and offered a last test to see how worthy they were of its unconditional love. There had been pain then, so much pain. None of the wounds they took in war, none of the suffering of the Apothecaries' knives during the reforging, not even for the very oldest of them the terror of the witch-lords had been comparable. They had been made a hotbed of every possible contagion, their very flesh rebelling against them. Yet they had not given up. They had done like their Primarch did. They had set course on Terra and the only prayer on their lips had been for the strength to walk on the homeworld.

And Nurgle had answered them, filling them with strength anew and smiling and laughing as his new children joined his garden. The Death Guard did not howl, did not scream as they advanced. They laughed and broadcasted it. They had seen the great joke of the universe and they were laughing even as they killed, even as they maimed.

Jikaerus too did not scream. He sighed as his men traveled the xenos station, slaying all in their path. This was grunt work but needed. He hoped for better recon next time but shrugged, simply ordering men to take sniper positions and advancing to his given position. This was not his preferred battlefield but needs must.

Mircea screamed but in frustration. It had seemed so simple. Disperse through the corridors and bring the fear of the dark to the xenos. They had done so many times in the Crusade and in the Heresy that followed. But there it didn't work. The Yondarim were quick and vicious, not letting the Astartes the time to defile their dead or take captive. They died well but their method of war was ironically seemingly built to counter the sons of Kurze. Squads fell into ambushes and had to fight their way out at chainsword's edge. Still blood flowed and it was all that Mircea really cared about. They had to be relieved by Calrith's own forces, the warlord leading the Sons of Horus into Mircea appointed zone and forcing the Yondarim back with the ferocity of his gene-line. Indeed one of the xenos squad leader who had managed to crush the warplate of brother Manffred in a telekinetic chokehold, had perished under Calrith's maul, gobbets of grey matter spreading all over the room.

Still the situation was better than for the Word Bearers' contingent. The only reason Karalet did not scream or curse was to not offend the Dark Gods. By mischance his host had encountered what seemed the senior personel of the station in route for their headquarters. The Apostle could now confirm that the Yondarim aged into power, having been bathed in warpflame and owing his life to Urizzaz of the Coven, the crocodile-headed Thousand Son engaging the witch in a sorcerous duel and managing to cut her down in his own many-colored fires. Still even then, the Word Bearers had fought their way through what had seemed to be civilian quarters, with such difficulty they had to be voxed to be warned of the victory of the warband.

For indeed Aki Zeta 13 who had been allocated the headquarters, a tower nested in the innards of the station, had simply walked her mass of Skitarii forwards, firing lightning, plasma and radioactive rounds on all that moved before her. Her unthinking minions had opposed sheer fire volume to the enemy's trickery. A veteran of fights against the Eldar, the techpriestess did not hesitate to throw one of her greatest treasures away when the doors to the headquarters broke. She launched a grenade made for the vital fluids of Blanks, harvested through the Heresy and blessed by followers of the Blood God with the hatred of the witch and the psyker. The whole had been plunged in sands from the Noctis Labyrinth who repelled the Immaterium. When it detonated none of the Yondarim powers worked and they were dependent on them.

The chaotic fighting died out slowly as even without a common language, the Yondarim understood they were defeated. They withdrew to tighter circles of defenses and seemed to wait out their enemies. Calrith was confronted with the choice of what to do with his conquest, a decision who would make friends and foes alike.

Choose 1

[] He ordered the station purged of life. Any insights in the Yondarim would be gained from their corpses or the knives of the Night Lords and Emperor's Children before they were delivered to death and decay. (Khorne and Nurgle Favor; Pleases World Eaters, Iron Warriors, Death Guard, Night Lords)

[] He ordered the Coven to work a ritual allowing them to understand the Yondarim tongue. A process expedited through the devouring of the fallen's brains. Then he began negotiations with the hold-out, letting them live in exchange of service. (Tzeentch and Slaanesh Favor; Pleases Emperor's Children, Thousand Sons, Alpha Legion and Word Bearers)

New Knowledge:
Yondarim are natural psykers whose power increase with age. Their preferred discipline seems to be Telekinesis. Their leaders are able to muster the force necessary to move Astartes in battle plate.

Note: While direct telekinetic strikes are weakened by Khornate blessings (but not outright dissipated, the protection is no more or less than afforded against mundane shooting weapons), the Yondarim use of their powers to enhance their combat skills, notably by lowering personal gravity are left untouched.

Combat tactics are feint retreats, ambushes, harassment and what seems to be commander elimination if they manage to identify it. Liberal use of psychic powers seems to indicate a medium to avoid the attention of the Dark God.

Yondarim weaponry is unable to naturally penetrate Astartes armor but has proven to be psychically improvable to the point it does.
 
[x] He ordered the Coven to work a ritual allowing them to understand the Yondarim tongue. A process expedited through the devouring of the fallen's brains. Then he began negotiations with the hold-out, letting them live in exchange of service. (Tzeentch and Slaanesh Favor; Pleases Emperor's Children, Thousand Sons, Alpha Legion and Word Bearers)
 
[X] He ordered the Coven to work a ritual allowing them to understand the Yondarim tongue. A process expedited through the devouring of the fallen's brains. Then he began negotiations with the hold-out, letting them live in exchange of service. (Tzeentch and Slaanesh Favor; Pleases Emperor's Children, Thousand Sons, Alpha Legion and Word Bearers)
 
[x] He ordered the Coven to work a ritual allowing them to understand the Yondarim tongue. A process expedited through the devouring of the fallen's brains. Then he began negotiations with the hold-out, letting them live in exchange of service. (Tzeentch and Slaanesh Favor; Pleases Emperor's Children, Thousand Sons, Alpha Legion and Word Bearers)
 
Due to their nature, the blessings of Tzeentch and Slaanesh will be a little easier to obtain. In the name of preserving our karmic balance, it is better to choose the Destruction option now, so that later on the main planet we can make Tzeentch and Slaanesh happy.

[X] He ordered the station purged of life. Any insights in the Yondarim would be gained from their corpses or the knives of the Night Lords and Emperor's Children before they were delivered to death and decay. (Khorne and Nurgle Favor; Pleases World Eaters, Iron Warriors, Death Guard, Night Lords)
 
[X] He ordered the Coven to work a ritual allowing them to understand the Yondarim tongue. A process expedited through the devouring of the fallen's brains. Then he began negotiations with the hold-out, letting them live in exchange of service. (Tzeentch and Slaanesh Favor; Pleases Emperor's Children, Thousand Sons, Alpha Legion and Word Bearers)
 
[X] He ordered the Coven to work a ritual allowing them to understand the Yondarim tongue. A process expedited through the devouring of the fallen's brains. Then he began negotiations with the hold-out, letting them live in exchange of service. (Tzeentch and Slaanesh Favor; Pleases Emperor's Children, Thousand Sons, Alpha Legion and Word Bearers)

Sorry not sorry but these gals will be great...like, very good.
 
[X] He ordered the station purged of life. Any insights in the Yondarim would be gained from their corpses or the knives of the Night Lords and Emperor's Children before they were delivered to death and decay. (Khorne and Nurgle Favor; Pleases World Eaters, Iron Warriors, Death Guard, Night Lords)
 
[X] He ordered the Coven to work a ritual allowing them to understand the Yondarim tongue. A process expedited through the devouring of the fallen's brains. Then he began negotiations with the hold-out, letting them live in exchange of service. (Tzeentch and Slaanesh Favor; Pleases Emperor's Children, Thousand Sons, Alpha Legion and Word Bearers)
 
[X] He ordered the Coven to work a ritual allowing them to understand the Yondarim tongue. A process expedited through the devouring of the fallen's brains. Then he began negotiations with the hold-out, letting them live in exchange of service. (Tzeentch and Slaanesh Favor; Pleases Emperor's Children, Thousand Sons, Alpha Legion and Word Bearers)
 
Due to their nature, the blessings of Tzeentch and Slaanesh will be a little easier to obtain. In the name of preserving our karmic balance, it is better to choose the Destruction option now, so that later on the main planet we can make Tzeentch and Slaanesh happy.

I would be very interested by your reasoning because in my mind the blessing and favor of Tzeentch is the most difficult to create occasions for you to obtain, with Nurgle a close second while Khorne and Slaanesh are the easiest to manufacture occasions to honor.
 
I would be very interested by your reasoning because in my mind the blessing and favor of Tzeentch is the most difficult to create occasions for you to obtain, with Nurgle a close second while Khorne and Slaanesh are the easiest to manufacture occasions to honor.
Not surprised given Tzeentch is...very messy dude who says that everything was planned from the start and even if he calls, he will just say "just as planned"
 
Not surprised given Tzeentch is...very messy dude who says that everything was planned from the start and even if he calls, he will just say "just as planned"

So for the moment.

Tzeentch loves Change. So he approves of anything that breaks with former modes of thinking or one's baser nature. It loves unexpected and clever solutions. It loves adaptation. Of course it also loves bringing these things to others.

In terms of planning Tzeentch favors the Xanatos school of being able to adapt on the fly because you considered all issues but it especially loves rebounding in unexpected ways.

It loves perseverance but only if you seek new solutions to your problems.

Important Tzeentch in this quest will like Magic and Sorcery only if it follows its themes and not as an end in itself. It liked the Thousand Sons less because they were sorcerers but because being sorcerers and fostering humanity's psychic potential was a huge departure in human policy.


Nurgle loves Stagnation and Acceptance. It loves not departing from your role and acting as an extension of your nature. It loves perseverance and endurance in a very boneheaded way. Crawling on the ground trying to end your opponent is very pleasing to the Grandfather. It loves trying a hundred times the same thing and overcoming the situation because in the end you tired out the foe.

It loves encouraging the drive to live and the fear of death. Sacrifices to Nurgle are most pleasing if their survival instincts are unbroken and they are ready to anything in order to endure as they are. It loves preservation of outdated systems and modes of thoughts and its blessings allow for things to remain mostly as they are.

In this verse the Death Guard sealed their pact with Nurgle by, even when devoured by Warp-borne pathogens, they refused to reconsider their actions and still sailed towards Terra. The moment Mortarion decided that even eaten away by sickness he would lay siege to his father's palace, the Grandfather was behind him to support such stubborness.

Tzeentch loves Magnus because he squirmed and trashed like a rat in a cage trying so many clever plans to escape his predicament, going even to try and deny his fatherly and survival instincts.

Nurgle loves Mortarion because the Pale King decided on a course of action and refused to budge, going so far as to not bat an eye when he joined people who indulged in the same witchery he claimed to hate.

As an aside Khorne loves Angron because he decided to have the Nails implanted in his Legion, making his Space Marines true instruments of slaugther, deciding he would not even try to resist the urge to kill. Slaanesh loves Fulgrim because the Phoenician always pursued things at their fullest extent
 
[X] He ordered the station purged of life. Any insights in the Yondarim would be gained from their corpses or the knives of the Night Lords and Emperor's Children before they were delivered to death and decay. (Khorne and Nurgle Favor; Pleases World Eaters, Iron Warriors, Death Guard, Night Lords)
 
[X] He ordered the Coven to work a ritual allowing them to understand the Yondarim tongue. A process expedited through the devouring of the fallen's brains. Then he began negotiations with the hold-out, letting them live in exchange of service. (Tzeentch and Slaanesh Favor; Pleases Emperor's Children, Thousand Sons, Alpha Legion and Word Bearers)
 
I would be very interested by your reasoning because in my mind the blessing and favor of Tzeentch is the most difficult to create occasions for you to obtain, with Nurgle a close second while Khorne and Slaanesh are the easiest to manufacture occasions to honor.
To answer this question you need a little philosophy. So, Who are we?
We are +-600 defeated Space Marines, 4000 soldiers and 313 Mechanicus followers. We lost our decisive battle and planted the seeds of the Eternal War.

Our very existence brings war and change to the material world. As soon as the ship leaves the Warp, the stone is thrown into the water and circles of changes come from it.

But this is passive, it's unlikely that this is the only way we please Tzeentch. The main thing is different. We are insignificant, one of many large gangs, slightly stronger than the average in the galaxy.

We can be destroyed by 1 Order with the support of mortals, all we can do is flee from 2 Orders.

The very lack of our strength forces, encourages, begs us at an early stage to use Cunning, chaos, and take advantage of contradictions among opponents superior to us. And if this early stage lasts long enough, we risk offending Nurgle.

Khorne is not the problem. War and blood are loving sisters. It will be difficult to achieve recognition from Khorne, because he has already seen millions of battles in the past, present and future, but it is ridiculously easy to achieve approval. Khorne will not pat us on the shoulder and say "Well done," but a benevolent smile (grin) from his throne is easy for any Warlord to receive.

Slaanesh isn't difficult either. Indulge your desires, strive for pathos, appreciate and promote art (military or any other), try to be perfect, supporting this desire in your subordinates. I don't see a single contradiction with our goals here.

Nurgle can be put in first place in terms of difficulty. We do not have universal tactics or miracle weapons to use the same method to maintain consistency. Each of our wars changes the status quo, each subjugated world needs improvement, change in order to serve us effectively. Yes, we can perform rituals, we can subjugate/create conditions on the Worlds of Death where, thanks to consistently bad conditions, candidates for our brothers will appear.

But you will have to worry about all this. The patronage of 3 gods is in our pocket, for the sake of Nurgle we will have to think and make "extra" movements.

This is how I see it.
 
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[X] He ordered the station purged of life. Any insights in the Yondarim would be gained from their corpses or the knives of the Night Lords and Emperor's Children before they were delivered to death and decay. (Khorne and Nurgle Favor; Pleases World Eaters, Iron Warriors, Death Guard, Night Lords)
 
So Khorne and Slaanesh.

Khorne is the easiest of the gods to please. It loves Blood and Hatred. By slaugthering your foes and cultivating hatred of all that is not you, you curry its favor. It'll love agression for the sake of agression. Not because of wrath and rage but how can I put it.

For Khorne the only meaning of mortal life is murder. It rewards actions that put higher thoughts and motivations to the service of the shedding of blood.

To mangle a Kill Six Billions Demons quotes, nothing is more pleasing to Khorne than to see the fire of creation being put to the same use one could make of a very sharp rock.

Less known is the fact that Khorne also loves those who reveal this truth to others and thus will spread favor to demagogues, founders of hateful sects and religions and everyone who tell people it's a right idea to drown in a tide of blood.

Slaanesh is also a simple god, at least in appearance. Its rules are explicit and expressed by the six temptations: Avidity, Glutonny, Carnality, Paratmouncy, Vainglory and Indolency (at least it's what I remember they are called). Basically Greed, Gluttony, Lust, Dominance, Pride and Sloth.

As an aside the description of Slaanesh's domain is very funny when you remember the temptations presented are meant to be a problem for the daemons of the other gods. Feel free to imagine whether a Bloodletter, a Plaguebearer or Horror would be tempted by riches. It's like the guy writing the section thought the forces of Order were going to lay siege to Slaanesh's domain.

In my verse, the Six Circles are temples where Slaaneshi indulge in aspects of their goddess and honor him by their worship.

Slaanesh rewards the pursuit of thrill and indulgence, the dissolution of the ego through the need for more. Let's be clear in Astartes it's Carnality, Vainglory and Paratmouncy who are the most widespread with perhaps Glutonny thrust in if you consider drug use to be part of it. Fortunately or not for our psyche, Carnality in Space Marines is not sex-related but more torture. (Actually Slaaneshi cultists in my tabletop games tend to either sublimate sexual impulses in the pursuit of their craft, or shock the player characters by being bored to death with sexual expression.)

Slaanesh encourages the fostering of these temptations and obsessions. Everything must be taken beyond the bounds of sanity and to the furthest extreme. Need must consume you for Slaanesh to give you the power to fulfill it.

In the choice for this vote the gods express their favor thus.

Khorne is for mass murder and the enshrinement of the hatred of the Xenos
Nurgle is for the continuation of the principles of the Great Crusade even corroded to uselessness
Slaanesh is for the enjoyment of the transgression of yet another edict of the Emperor*
Tzeentch is for the breaking of the xenocidal Astartes mindset

*Like the Emperor's Children reasoning for being pleased with sparing the Yondarim is literally: "Sparing xenos is such a blasphemy it makes my guts quiver in disgust to do it. This is why we must do it and savor each second of it."
 
Khorne is for mass murder and the enshrinement of the hatred of the Xenos
Nurgle is for the continuation of the principles of the Great Crusade even corroded to uselessness
Slaanesh is for the enjoyment of the transgression of yet another edict of the Emperor*
Tzeentch is for the breaking of the xenocidal Astartes mindset

Not that I oppose it, in fact I like the way you do it, but I think there is no need to break out higher philosophy to justify the mapping.
Tzeentch likes taking over Yondarim because that way we aquire unique knowledge and (to a degree) change ourselves.
Slaanesh likes taking over Yondarim because it's an action of someone who wants to dominate others and bask in their horrified adoration, as well as appreciates arts.
Khorne likes killing Yondarim because Khorne likes killing, period.
Nurgle likes killing Yondarim because their ravaged and left-to-decay bodies will become a hotbead of disease.
 
[X] He ordered the station purged of life. Any insights in the Yondarim would be gained from their corpses or the knives of the Night Lords and Emperor's Children before they were delivered to death and decay. (Khorne and Nurgle Favor; Pleases World Eaters, Iron Warriors, Death Guard, Night Lords)
 
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[X] He ordered the Coven to work a ritual allowing them to understand the Yondarim tongue. A process expedited through the devouring of the fallen's brains. Then he began negotiations with the hold-out, letting them live in exchange of service. (Tzeentch and Slaanesh Favor; Pleases Emperor's Children, Thousand Sons, Alpha Legion and Word Bearers)
 
[] He ordered the Coven to work a ritual allowing them to understand the Yondarim tongue. A process expedited through the devouring of the fallen's brains. Then he began negotiations with the hold-out, letting them live in exchange of service. (Tzeentch and Slaanesh Favor; Pleases Emperor's Children, Thousand Sons, Alpha Legion and Word Bearers)
we want asari 40k in our band
See if you can add a character sheet plus the named characters.
 
[X] He ordered the Coven to work a ritual allowing them to understand the Yondarim tongue. A process expedited through the devouring of the fallen's brains. Then he began negotiations with the hold-out, letting them live in exchange of service. (Tzeentch and Slaanesh Favor; Pleases Emperor's Children, Thousand Sons, Alpha Legion and Word Bearers)
 
[X] He ordered the station purged of life. Any insights in the Yondarim would be gained from their corpses or the knives of the Night Lords and Emperor's Children before they were delivered to death and decay. (Khorne and Nurgle Favor; Pleases World Eaters, Iron Warriors, Death Guard, Night Lords)
 
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