Forsaken (40k Chaos Warband Quest)

Voting is open
[X] [Speartip] Iron Warriors. You are sure the sons of Perturabo are able to fortify even the boarding sites once they cleansed them of life
[X] [Hidden Dagger] Night Lords: The warriors of Nostramo will get to the vulnerable underbelly of the station
[X] [Coven Strategy] Support through telepathy and divinations
[X] [Enemy Headquarters] Sons of Horus: Yours is the killing blow and the assault on the most defended position
[X] The Eye of Horus: You fight in artificer armor having replaced many of the components with ritualistic reagents. While not a psyker you have enchanted a Force sword and plasma pistol to help in your war. Your helmet contains a neverborn of the Architect of Change bound by sacrifice and enhancing your perception
 
[x] Work Together
- [x] [Speartip] A mixture of Iron Warriors and World Eaters. Send the World Eaters first to blitzkrieg them and then send the Iron Warriors to finish the job and fortify the landing sites.
- [x] [Hidden Dagger] Alpha Legion: The sons of Alpharius will outflank the defenders and sabotage their strategies.
- [x] [Coven Strategy] Support through telepathy and divinations
- [x] [Enemy Headquarters] Sons of Horus: Yours is the killing blow and the assault on the most defended position
- [x] The Moonclaw: You fight in Terminator plate with a pair of lightning claws. In the Heresy the machine spirit of your armor became bloodthirsty enough to join the choirs of Khorne. You maintain a strict discipline and enjoy using its gifts against your opponents.
 
[X] [Speartip] Iron Warriors. You are sure the sons of Perturabo are able to fortify even the boarding sites once they cleansed them of life

[X] [Hidden Dagger] Night Lords: The warriors of Nostramo will get to the vulnerable underbelly of the station

[X] [Coven Strategy] Support through telepathy and divinations

[X] [Enemy Headquarters] Sons of Horus: Yours is the killing blow and the assault on the most defended position

[X] The Eye of Horus: You fight in artificer armor having replaced many of the components with ritualistic reagents. While not a psyker you have enchanted a Force sword and plasma pistol to help in your war. Your helmet contains a neverborn of the Architect of Change bound by sacrifice and enhancing your perception
 
[X] Iron Warriors. You are sure the sons of Perturabo are able to fortify even the boarding sites once they cleansed them of life
[X] Night Lords: The warriors of Nostramo will get to the vulnerable underbelly of the station
[X] Support through telepathy and divinations
[X] Aki-Zeta 13: Her Skitarii are logical, immune to terror and could use a weapon test.

[X] The Eye of Horus: You fight in artificer armor having replaced many of the components with ritualistic reagents. While not a psyker you have enchanted a Force sword and plasma pistol to help in your war. Your helmet contains a neverborn of the Architect of Change bound by sacrifice and enhancing your perception
 
[X] [Speartip] Iron Warriors. You are sure the sons of Perturabo are able to fortify even the boarding sites once they cleansed them of life
[X] [Hidden Dagger] Night Lords: The warriors of Nostramo will get to the vulnerable underbelly of the station
[X] [Coven Strategy] Support through telepathy and divinations
[X] [Enemy Headquarters] Aki-Zeta 13: Her Skitarii are logical, immune to terror and could use a weapon test.
[X] The Warmaster Shadow: Your Artificer armor is panache as well as a killing tool. Like the perfidious Eldar you come covered in fur and insign of rank. Your weapon is the mace in honor of Worldbreaker wielded by your genesire. A creature of Slaanesh is bound to your armor, enhancing your charisma and your skill in commanding your men on the front.
 
We're currently using the +- standard strategy, but it would be cool to try that in the future.

Total chaos:
Night Lords
Alpha Legion
Summoning of Neverborn
Word Bearers

The attack will come from the front, from behind, from the side, from below, from above, from within the body and from outside the universe.
 
Adhoc vote count started by ganonso on Apr 20, 2024 at 1:47 AM, finished with 13 posts and 12 votes.

  • [x] Work Together
    - [x] [Speartip] A mixture of Iron Warriors and World Eaters. Send the World Eaters first to blitzkrieg them and then send the Iron Warriors to finish the job and fortify the landing sites.
    - [x] [Hidden Dagger] Alpha Legion: The sons of Alpharius will outflank the defenders and sabotage their strategies.
    - [x] [Coven Strategy] Support through telepathy and divinations
    - [x] [Enemy Headquarters] Sons of Horus: Yours is the killing blow and the assault on the most defended position
    - [x] The Moonclaw: You fight in Terminator plate with a pair of lightning claws. In the Heresy the machine spirit of your armor became bloodthirsty enough to join the choirs of Khorne. You maintain a strict discipline and enjoy using its gifts against your opponents.
    [X] [Speartip] Iron Warriors. You are sure the sons of Perturabo are able to fortify even the boarding sites once they cleansed them of life
    [X] [Hidden Dagger] Night Lords: The warriors of Nostramo will get to the vulnerable underbelly of the station
    [X] [Coven Strategy] Support through telepathy and divinations
    [X] [Enemy Headquarters] Aki-Zeta 13: Her Skitarii are logical, immune to terror and could use a weapon test.
    [X] The Warmaster Shadow: Your Artificer armor is panache as well as a killing tool. Like the perfidious Eldar you come covered in fur and insign of rank. Your weapon is the mace in honor of Worldbreaker wielded by your genesire. A creature of Slaanesh is bound to your armor, enhancing your charisma and your skill in commanding your men on the front.
    [X] [Speartip] Iron Warriors. You are sure the sons of Perturabo are able to fortify even the boarding sites once they cleansed them of life
    [X] [Hidden Dagger] Night Lords: The warriors of Nostramo will get to the vulnerable underbelly of the station
    [X] [Coven Strategy] Support through telepathy and divinations
    [X] [Enemy Headquarters] Sons of Horus: Yours is the killing blow and the assault on the most defended position
    [X] The Warmaster Shadow: Your Artificer armor is panache as well as a killing tool. Like the perfidious Eldar you come covered in fur and insign of rank. Your weapon is the mace in honor of Worldbreaker wielded by your genesire. A creature of Slaanesh is bound to your armor, enhancing your charisma and your skill in commanding your men on the front.
    [X] [Speartip] Iron Warriors. You are sure the sons of Perturabo are able to fortify even the boarding sites once they cleansed them of life
    [X] [Hidden Dagger] Night Lords: The warriors of Nostramo will get to the vulnerable underbelly of the station
    [X] [Coven Strategy] Support through telepathy and divinations
    [X] [Enemy Headquarters] Sons of Horus: Yours is the killing blow and the assault on the most defended position
    [X] The Eye of Horus: You fight in artificer armor having replaced many of the components with ritualistic reagents. While not a psyker you have enchanted a Force sword and plasma pistol to help in your war. Your helmet contains a neverborn of the Architect of Change bound by sacrifice and enhancing your perception
    [X] World Eaters: They won't secure the sites but punch right through the foe and slay everything they meet making ample distraction
    [X] Emperor's Children: The sons of Fulgrim have speed and ferocity on their side and have proven their potential in disrupting a foe through their amusements.
    [X] Raw destruction
    [X] [Enemy Headquarters] Sons of Horus: Yours is the killing blow and the assault on the most defended position
    [X] The Warmaster Shadow: Your Artificer armor is panache as well as a killing tool. Like the perfidious Eldar you come covered in fur and insign of rank. Your weapon is the mace in honor of Worldbreaker wielded by your genesire. A creature of Slaanesh is bound to your armor, enhancing your charisma and your skill in commanding your men on the front.
    [X] [Speartip] Iron Warriors. You are sure the sons of Perturabo are able to fortify even the boarding sites once they cleansed them of life
    [X] [Hidden Dagger] Night Lords: The warriors of Nostramo will get to the vulnerable underbelly of the station
    [X] [Coven Strategy] Support through telepathy and divinations
    [X] [Enemy Headquarters] Aki-Zeta 13: Her Skitarii are logical, immune to terror and could use a weapon test.
    [X] The Eye of Horus: You fight in artificer armor having replaced many of the components with ritualistic reagents. While not a psyker you have enchanted a Force sword and plasma pistol to help in your war. Your helmet contains a neverborn of the Architect of Change bound by sacrifice and enhancing your perception
 
Adhoc vote count started by ganonso on Apr 20, 2024 at 1:47 AM, finished with 13 posts and 12 votes.

  • [x] Work Together
    - [x] [Speartip] A mixture of Iron Warriors and World Eaters. Send the World Eaters first to blitzkrieg them and then send the Iron Warriors to finish the job and fortify the landing sites.
    - [x] [Hidden Dagger] Alpha Legion: The sons of Alpharius will outflank the defenders and sabotage their strategies.
    - [x] [Coven Strategy] Support through telepathy and divinations
    - [x] [Enemy Headquarters] Sons of Horus: Yours is the killing blow and the assault on the most defended position
    - [x] The Moonclaw: You fight in Terminator plate with a pair of lightning claws. In the Heresy the machine spirit of your armor became bloodthirsty enough to join the choirs of Khorne. You maintain a strict discipline and enjoy using its gifts against your opponents.
    [X] [Speartip] Iron Warriors. You are sure the sons of Perturabo are able to fortify even the boarding sites once they cleansed them of life
    [X] [Hidden Dagger] Night Lords: The warriors of Nostramo will get to the vulnerable underbelly of the station
    [X] [Coven Strategy] Support through telepathy and divinations
    [X] [Enemy Headquarters] Aki-Zeta 13: Her Skitarii are logical, immune to terror and could use a weapon test.
    [X] The Warmaster Shadow: Your Artificer armor is panache as well as a killing tool. Like the perfidious Eldar you come covered in fur and insign of rank. Your weapon is the mace in honor of Worldbreaker wielded by your genesire. A creature of Slaanesh is bound to your armor, enhancing your charisma and your skill in commanding your men on the front.
    [X] [Speartip] Iron Warriors. You are sure the sons of Perturabo are able to fortify even the boarding sites once they cleansed them of life
    [X] [Hidden Dagger] Night Lords: The warriors of Nostramo will get to the vulnerable underbelly of the station
    [X] [Coven Strategy] Support through telepathy and divinations
    [X] [Enemy Headquarters] Sons of Horus: Yours is the killing blow and the assault on the most defended position
    [X] The Warmaster Shadow: Your Artificer armor is panache as well as a killing tool. Like the perfidious Eldar you come covered in fur and insign of rank. Your weapon is the mace in honor of Worldbreaker wielded by your genesire. A creature of Slaanesh is bound to your armor, enhancing your charisma and your skill in commanding your men on the front.
    [X] [Speartip] Iron Warriors. You are sure the sons of Perturabo are able to fortify even the boarding sites once they cleansed them of life
    [X] [Hidden Dagger] Night Lords: The warriors of Nostramo will get to the vulnerable underbelly of the station
    [X] [Coven Strategy] Support through telepathy and divinations
    [X] [Enemy Headquarters] Sons of Horus: Yours is the killing blow and the assault on the most defended position
    [X] The Eye of Horus: You fight in artificer armor having replaced many of the components with ritualistic reagents. While not a psyker you have enchanted a Force sword and plasma pistol to help in your war. Your helmet contains a neverborn of the Architect of Change bound by sacrifice and enhancing your perception
    [X] World Eaters: They won't secure the sites but punch right through the foe and slay everything they meet making ample distraction
    [X] Emperor's Children: The sons of Fulgrim have speed and ferocity on their side and have proven their potential in disrupting a foe through their amusements.
    [X] Raw destruction
    [X] [Enemy Headquarters] Sons of Horus: Yours is the killing blow and the assault on the most defended position
    [X] The Warmaster Shadow: Your Artificer armor is panache as well as a killing tool. Like the perfidious Eldar you come covered in fur and insign of rank. Your weapon is the mace in honor of Worldbreaker wielded by your genesire. A creature of Slaanesh is bound to your armor, enhancing your charisma and your skill in commanding your men on the front.
    [X] [Speartip] Iron Warriors. You are sure the sons of Perturabo are able to fortify even the boarding sites once they cleansed them of life
    [X] [Hidden Dagger] Night Lords: The warriors of Nostramo will get to the vulnerable underbelly of the station
    [X] [Coven Strategy] Support through telepathy and divinations
    [X] [Enemy Headquarters] Aki-Zeta 13: Her Skitarii are logical, immune to terror and could use a weapon test.
    [X] The Eye of Horus: You fight in artificer armor having replaced many of the components with ritualistic reagents. While not a psyker you have enchanted a Force sword and plasma pistol to help in your war. Your helmet contains a neverborn of the Architect of Change bound by sacrifice and enhancing your perception
So what won in end?
 
Wait, we were only suppose to vote by plans?
Well guess I'll vote for this one then to break the tie.

[X] [Speartip]
Iron Warriors. You are sure the sons of Perturabo are able to fortify even the boarding sites once they cleansed them of life
[X] [Hidden Dagger] Night Lords: The warriors of Nostramo will get to the vulnerable underbelly of the station
[X] [Coven Strategy] Support through telepathy and divinations
[X] [Enemy Headquarters] Aki-Zeta 13: Her Skitarii are logical, immune to terror and could use a weapon test.
[X] The Warmaster Shadow: Your Artificer armor is panache as well as a killing tool. Like the perfidious Eldar you come covered in fur and insign of rank. Your weapon is the mace in honor of Worldbreaker wielded by your genesire. A creature of Slaanesh is bound to your armor, enhancing your charisma and your skill in commanding your men on the front.
 
Last edited:
Yeah I am suprised this is suddently Plan Vote when there was no mention of it and previous ones werent?

Last tally with several options used the same settings though? It was for the Exodus vote. Votes in-between had only one option to choose. Also if I choose to divide by line (which is a non-plan vote I think?) that gets much less readable results.

Yet I hear you and I'll precise for next votes that vote by plan is default.
 
versión de batman del señor de la noche
versión doom slayer devorador de mundos
versión iron man mecánico oscuro

Marrowslug, Guardia de la Muerte

Balberith Gorespiller, World Eaters

https://orniris.artstation.com/projects/03NgoV
Savvas Gotul, Night Lords

https://orniris.artstation.com/projects/VJWeOP
Kyriakos Andrakis, Alpha Legion

Essam Maruk, Thousand Sons

Warsmith Detrus, Iron Warriors

Nicolo Ecrutia, Emperor's Children

Gran Nemeriss, Adeptus Mechanic

https://orniris.artstation.com/projects

In the link above there are many ocs created if you want to see them and make your stories
 
Last edited:
Forsaken Ranks
Forsaken Ranks
Warlord: A term for a commander officer of the Forsaken. Chosen by the Chaos Lord to lead portions of his army to different campaigns. Different legions within this warband have different names for the warlord. Iron Warriors is Smith Lord, Death Guard is Plague Lord, Thousand Sons is Pharoah and so on and so forth.
Warpriest: World Eaters Sorcerers who managed to appease the Blood God by performing rituals that boosted World Eaters strength and increased the slaughter of blood more.

Stalker: A Night Lord specialist that tracks down HVT and kills them in a brutal fashion before displaying them to everyone.
Bound: Chaos Space Marines who became hosts of daemons and managed to not become Chaos Spawn. There are four types: Sixbound, Sevenbound, Eightbound and Ninebound, as well Exalted variants of them.

Deathsinger: Emperor's Children Sorcerer who crave ritual markings around their throat, specifically their voice box, allowing them to perform a muse ritual called Deathsong. The ritual, when completed, kills all who hears them.
Fright Master: Night Lord Sorcerers who created a ritual called True Nightmare. This ritual summoned a dream daemon that attached itself to any target the sorcerers want and torment them. What's worse is that any injuries inflicted onto the target in their dream is reflected in real life.
Warforger: Iron Warrior Wrapsmith who creates metallic bodies, not unlike robotic platform, and insert soul of their cultists into these bodies, creating Warforged.

Edit 1: Added Deathsinger, Fright Master, and Worforger.
 
Last edited:
Forsaken Ranks
Warlord: A term for a commander officer of the Forsaken. Chosen by the Chaos Lord to lead portions of his army to different campaigns. Different legions within this warband have different names for the warlord. Iron Warriors is Smith Lord, Death Guard is Plague Lord, Thousand Sons is Pharoah and so on and so forth.
Warpriest: World Eaters Sorcerers who managed to appease the Blood God by performing rituals that boosted World Eaters strength and increased the slaughter of blood more.

Stalker: A Night Lord specialist that tracks down HVT and kills them in a brutal fashion before displaying them to everyone.
Bound: Chaos Space Marines who became hosts of daemons and managed to not become Chaos Spawn. There are four types: Sixbound, Sevenbound, Eightbound and Ninebound, as well Exalted variants of them.


So Warlord is going to be a thing but one of the most important series of choices you're going to be confronted with is the question of Legion identity in the Warband. Are you Nine Legions in one group or a new thing with the strength of the Legions.

That's going the biggest question when you will begin recruiting.


Warpriest: Something like the Slaughterpriest or Bloodsecrator or Age of Sigmar I presume? That's interesting because indeed these archetypes are not found that often in the World Eaters but are present in mortal armies of Khorne.

Stalker: Interesting concept. The Alpha Legion are generally the assassins among the Chaos Space Marine but it can work too.

Bound: Inspired by the super-Possesed of the World Eaters codex? Yeah that may be a thing.
 
Its probably too late but..

[x] Work Together
- [x] [Speartip] A mixture of Iron Warriors and World Eaters. Send the World Eaters first to blitzkrieg them and then send the Iron Warriors to finish the job and fortify the landing sites.
- [x] [Hidden Dagger] Alpha Legion: The sons of Alpharius will outflank the defenders and sabotage their strategies.
- [x] [Coven Strategy] Support through telepathy and divinations
- [x] [Enemy Headquarters] Sons of Horus: Yours is the killing blow and the assault on the most defended position
- [x] The Moonclaw: You fight in Terminator plate with a pair of lightning claws. In the Heresy the machine spirit of your armor became bloodthirsty enough to join the choirs of Khorne. You maintain a strict discipline and enjoy using its gifts against your opponents.

I'd also want to point out to people that we're Chaos, at theses early stages it should be absolutely critical that we always focus on getting the killing blow for ourselves/Sons of Horus to establish ourselves as the top dogs here. We can try fancy strategy later, for now, we have forces from every Legion and showing our strength over them should be our first priority, as we are for now essentially a pale shadow of (fandom depiction of) Abaddon.
 
I'd also want to point out to people that we're Chaos, at theses early stages it should be absolutely critical that we always focus on getting the killing blow for ourselves/Sons of Horus to establish ourselves as the top dogs here. We can try fancy strategy later, for now, we have forces from every Legion and showing our strength over them should be our first priority, as we are for now essentially a pale shadow of (fandom depiction of) Abaddon.
There is no glory in storming an ordinary space station built by an unknown civilization, only the risk of suffering stupid losses from an unknown weapon.

If we were carrying out an operation to capture the Planetary Palace, a specially fortified Fortress, or a structure comparable in importance, then yes, we had to do it ourselves.

In this case, our Warmaster shows his power over the Mechanicus by sending them in the front ranks, learns about the enemy's abilities and can be sure that valuable equipment will not be seriously damaged during the battle. Because a cold machine mind can sacrifice its skitarii, but we cannot sacrifice our irreplaceable (for now) Astartes.
 
I'd also want to point out to people that we're Chaos, at theses early stages it should be absolutely critical that we always focus on getting the killing blow for ourselves/Sons of Horus to establish ourselves as the top dogs here. We can try fancy strategy later, for now, we have forces from every Legion and showing our strength over them should be our first priority, as we are for now essentially a pale shadow of (fandom depiction of) Abaddon.

Actually for a Chaos Lord you are in a very good position. Unlike the other Sons of Horus you rescued other Legions in your flight, absolving you of any abandonment of the Siege. You are also the one with the Terminators so none doubt your might for the moment.

There is no glory in storming an ordinary space station built by an unknown civilization, only the risk of suffering stupid losses from an unknown weapon.

If we were carrying out an operation to capture the Planetary Palace, a specially fortified Fortress, or a structure comparable in importance, then yes, we had to do it ourselves.

In this case, our Warmaster shows his power over the Mechanicus by sending them in the front ranks, learns about the enemy's abilities and can be sure that valuable equipment will not be seriously damaged during the battle. Because a cold machine mind can sacrifice its skitarii, but we cannot sacrifice our irreplaceable (for now) Astartes.

Yes to that. Skitarii once you have the raw materials are very replaceable. I mean the canon Mechanicum, the Loyalist ones, once sent armies of Skitarii in the defense of a Forge-World against the Tyranids and basically outproduced and outadapted the Hive-Fleet.

Sending Skitarii to die so that you can learn of their death is perfectly legit for the Imperium. I would be surprised if the Dark Mechanicum would be better.
 
[X] [Speartip] Iron Warriors. You are sure the sons of Perturabo are able to fortify even the boarding sites once they cleansed them of life
[X] [Hidden Dagger] Night Lords: The warriors of Nostramo will get to the vulnerable underbelly of the station
[X] [Coven Strategy] Support through telepathy and divinations
[X] [Enemy Headquarters] Sons of Horus: Yours is the killing blow and the assault on the most defended position
[X] The Eye of Horus: You fight in artificer armor having replaced many of the components with ritualistic reagents. While not a psyker you have enchanted a Force sword and plasma pistol to help in your war. Your helmet contains a neverborn of the Architect of Change bound by sacrifice and enhancing your perception

It makes the most sense...
 
Voting is open
Back
Top