For a Moment, There Was Hope [Space Vehicle Design Quest]

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Humanity has broken the shackles of gravity! In a staggering international effort, the inhabitation of the solar system has begun in earnest, and with it the need for new technologies and vehicles to solve problems as they come up.

At the start of this era, one man invents a control interface that will shape the new age. This is the story of that rig, the machines it enables, and the era itself.

"They don't prepare you for how cool the robot is, or just how bad the war is"
2110: Introducing Khan
Pronouns
He/Him
The year is 2110. Mankind is about to embark on the greatest collective infrastructure project in history: The large scale colonization of space.

The international project has significant GDP contributions from almost every country on earth and has included decades of collaboration from the world's greatest minds.The first Lagrange colonies have begun assembly, while news has just come in of the sheer scale of zero-gravity construction that will need to take place for the next phases.

You are Muhammad Khan, a forgettably named engineer from LA, and you have a design for a new type of remote control rig optimized for work in a vacuum.

Little do you know it, but you are about to carve yourself a tiny little slice of history. Your work, and the work of those who follow you, will help shape the future of the solar system.

For now, you have a bigger problem: Pitching your prototype.

You've shown the Rig around and it's impressed some folks, but you need to actually secure funding to make this thing a reality. Fortunately, you've some contacts in the industry and have a few options:

The first is NASA. The US may be a fading star, but that's a deeply relative term. Even with much of its functions cut up and sold to corporate dogs, NASA has expertise and access rivalled by no-one else on earth and the backing of the US government. Unfortunately, its incredible personnel is badly compromised by the increasingly powerful Commercial Spaceflight lobby and the whims of political change at home.

Second is Musabayev Co-op. An industrial co-op in Kazakhstan, currently they mostly make parts for Baikonur and anything launching from it. They're looking to capitalize on Kazakhstan's recent successes by joining the great space race, but while they've got plenty of expert engineers they simply don't have the money and access of other options. Additionally, while you can do basically anything you can convince the co-op is worth your time, you have to justify your decisions to them and so can't skate by consequences like you could elsewhere.

Finally, there's Toyota. After purchasing SpaceX in the 2060s, Toyota has made several failed attempts to break into commercial spaceflight. They have more money than god and plenty of manufacturing expertise, but are obligated to pursue a profit mandate above all else and have to deal with the whims of corporate bigwigs and the competition.

Who do you pitch to?

[ ] NASA: [+Industrial Expertise, +Engineering Expertise, +Science Expertise, +Crew Expertise, -Political Interference, -Corporate Interference, -High Profile]

[ ] Musabayev Co-Op [+Engineering Expertise, +Latitude, -Funds, -Access, -Accountable]

[ ] Toyota: [+Funds, +Industrial Expertise, -Corporate Control, -Profit Mandate]
 
2110: Musabayev
It's June when you land in Kazakhstan for the practical demonstration, the only part of your hiring process that truly matters. You land in Astana, taking a train, a bus, and an extremely talkative taxi to the Musabayev office in Baikonur.

You're fortunate, and witness the day's launch as the city crests the horizon. The site of a rocket streaking into the atmosphere is enough to shut up your cab driver for a few minutes, and you get to enjoy the sight of the world's first true spaceport in operation.

Then you're there: The Musabayev Industrial Co-Op. A sprawling complex of repurposed Roscocosmos facilities, new office buildings, and state of the art manufacturing centers run by Kazakhstan's largest co-op..

As a newcomer, it is a child in the process of being born. Everything is half-formed, promising, shepherded along by expectant engineers and bureaucrats and test-crews as a collective midwife. You are guided into a warm conference room, the walls painted with Ahmedzai's Mars Ferdowsi, a now famous vision of a terraformed mars. There, a trio of interviewers and a pair of curious engineers watch as you attach a cybernetic limb to the stump of your left arm. Then you step out of the present and into history.

*​

The Mark One Neuro-Rig represented fifteen years of your sweat and tears. Painstaking research, built upon a thousand dead-ends from the early twenty first century, with few resources and no test subject save yourself. It was a sea-change in user interface for mechanical devices, interfacing directly with the brainstem and cervical vertebrae to translate thought into action.

But more importantly: It was simple, reliable, and scalable.

While still in its infancy, the Neuro-rig could reduce enormous panels of displays and controls to a handful of selector levers. A properly trained pilot enjoyed an intuitive sense of their machine enjoyed by no other control scheme. The primary constraint, the reason no-one else had bought into the Rig, was that it worked best with limbed vehicles. Questionable on the ground, worthless in the air, but quite functional in space.

Musabayev's hiring team was enchanted. They hired you on the spot, and introduced you to your next surprise. You were not being assigned a team, but offered a choice of which to join.

Musabayev's project teams were ad-hoc groups who'd decided to tackle a contract or problem that interested them. Outside of core business functions, they were fairly anarchic and tended to have a core team of specialists most invented in the project while stealing other staff from each other based on needs (Or perceived needs). It was an anarchic, strange structure, doomed to collapse when the company came under real pressure.

But for now, it was a refreshing change of pace from strict corporate command.

There were three active project teams in Musabayev, each of which could make use of the Neuro-Rig.

First was Team Three. They were in the process of designing an Asteroid Mining Vehicle from scratch. The Asteroid Belt was the largest source of raw material in the solar system not bound by the terrors of a gravity well, and extant harvesting operations had proven woefully unprepared and cost-inefficient for the sheer scale of Solar System colonization. Team Three was aiming to create a vehicle that would be compatible with extant refinery station and cargo ships established at Vesta, potentially saving billions over more comprehensive overhaul packages. Unfortunately, this meant extremely strict constraints: The vehicle would need to be light, able to manage enormous ore payloads, and be as multi-function as possible due to the evolving situation in the Belt.

Second was Team A. They were in the process of designing a Near-Sun construction vehicle. Planned laser-propulsion and energy-transfer networks relied on an enormous amount of solar energy near Mercurian orbit, and the Quebecois government was now taking bids to refit their aging fleet of first generation construction shuttles. Unfortunately, Mercurian orbit is hot, irradiated, and isolated, necessitating a machine with expensive safety features, minimal maintenance load, and enough luxuries that the crews wouldn't go mad during ten month shifts.

Finally, Basilisk Team was working aiming to bid on a South Korean Low-Orbit Debris Sweeper that they could then sell as a general-purpose spaceborne debris cleaner. Construction at LAgrange 2 had already revealed that space construction was going to be embarrassingly messy, and a cost-effective, long-loiter platform capable of spotting microscopic debris clouds could be an extremely long tail product.

Which Team Do You Join?

[ ] Team A [Near-Sun construction vehicle. Criteria: Safety (+), Comfort (+), Maintenance (-) .]

[ ] Basilisk Team [Spaceborne Debris Sweeper. Criteria: Cost (-), Endurance (+), Sensors (+).][

[ ] Team Three [Asteroid mining vehicle. Criteria: Payload (+), Utility (+), Weight (-).]


Explanation: Criteria

Criteria are the factors on which a design's success will be judged. These will change between projects. If a Criteria has a + next to it, you want the final number to be high. If a Criteria has a - next to it, you want the final number to be low.
 
2110: Project Abilkhan (Power Supply)
You assign yourself to Team Three almost immediately. It's a clear pick to show off the Neuro-Rig, and fits your specialty best besides.

Once onboarding is finished, you find yourself working beneath team leader Sholpan Nabiyev. Nabiyev is a tall Kazakh woman built like a powerlifter. She brings her two youngest children into work every day and has a magnetic personality. She slots you into her team like you were always there, swiftly integrating you into Team Three.

The technical details are easy, compared to the vastly different work culture. It's an almost joyfully inefficient approach, more concerned with keeping everyone in-the-loop and engaged than making efficient forward progress. There are votes often, and regular discussions about what best practices ought to be for future projects.

Meanwhile, the actual project is a cutting-edge spaceborne vehicle currently titled 'Abilkhan'. You've helped design nearly a dozen of those, and it's easy to slot in. Abilkhan is currently an ovoid, single-person pod designed to work in tandem with unmanned drones. The extant structure of equipment hardpoints and cargo scoop is currently being tossed as incompatible with neuro-rig design, and the team has opted to roll all the way back to power generation as to take full advantage of the new design.

Your prospective asteroid miner is too small for a proper reactor, and the belt is too remote for efficient solar power. That leaves you two reasonable, economical options for a power source and one deeply unreasonable option.

The first, and a favorite of your engineers, is a solid state battery. Modern solid states are efficient, long-lasting, and your crew are skilled at making them efficiently and at scale. Solid states also mean the vehicles don't need proper refueling as part of their maintenance cycle, letting even the smallest prospecting vessels carry a miner in their cargo bay.

Unfortunately, batteries are heavy as hell. Decoupling the vehicle's water cycle from its reactor means weight must be dedicated both to life support and power generation as separate systems. Batteries are also less weight efficient than fuel cells, resulting in a higher base mass.

While this would normally push you towards a fuel cell as the obvious solution, Musabayev didn't inherit Roscocosmos' fuel cell production lines when it was founded. As such, any fuel cells will either need to be imported, or have an extremely expensive production line built to task.

A traditional, regenerative water fuel cell would provide immense weight savings and standard performance. Importing fuel cells would be expensive and bump your per-unit cost, while starting a production line simply wouldn't be worth it. Traditional water fuel cells are near obsolete, and if you pick them this is likely to be the only project that uses them, ruling out creating an assembly line.

Modern regenerative fuel cells are a significant upgrade over the classic: Newer membrane assemblies and compressors greatly improve the efficiency and power output of fuel cells, allowing for more overall power generation at the same weights as older cells, which in turn allows for hauling larger loads and adding more power-intensive systems.

Unfortunately, modern fuel cells are in their infancy. They're expensive per unit, almost mandating you go through the expense of setting up an assembly line. While you'd normally be able to spread that cost between the other projects, Team A and Basilisk are both using solar power for their projects. As such, using modern fuel cells would nearly half of your project budget, though they'd be a company asset in the long term.

Power Supply

Current Budget: 20

[ ] Modern Fuel Cells [+1 Payload, +1 Weight. Establish fuel cell production line. 9 Budget.]

[ ] Classic Fuel Cells [+1 Weight. 4 Budget.]

[ ] Batteries [+1 Utility, +4 Weight. 1 Budget.]

Budget

Budget measures the funds you have for all stages of the development cycle. It does not necessarily reflect the final, per-unit cost of your design. You can spend a lot of money prototyping a very cheap end product.

Each project will have its own budget. As you are currently an erratically funded and governed semi-anarchic cooperative, funding will generally be tight, and even successful projects will see relatively modest budget growth.

You can go over your budget, but this will have significant consequences.
 
2111: Project Abilkhan (Arms)
The debate over power supply was surprisingly vicious. There were yelling matches in boardrooms and several tense lunches before a team-wide vote settled the matter.

The fuel cell production line would be built, and would be Musabayev's first large infrastructure project. The Baikonur facility would expand significantly over the first half of 2111, and a land purchase in Kazakhstan's upcoming L2 colonies would ensure a spaceborne facility by the end of the decade.

But for now, there was a vessel to complete. Abilkhan was taking shape in truth: Main thrusters and docking interfaces had been designed with little issue, and there was high hopes that you could show off a testbed at the Delhi Aerospace Expo by year's end. The primary obstacle between you and a functional prototype is one you are uniquely qualified to comment on.

The subject of arms.

When you'd come on board, arms had been an uncontroversial subject. Abilkhan would launch with two lightweight arms and a pair of semi-articulated maneuvering thrusters, mapping to the pilots arms and legs respectively.

Then Team Three began testing the neuro-rig and the possibilities expanded exponentially.

With a few days of training, a pilot could learn to manipulate a second set of arms instead of leg-like thrusters. The interference issues you'd run into running multiple rigged pilots in the same vehicle were easy to solve once you had an actual budget and other minds on the problem. While you hadn't been able to make it work yet, you'd even theorized alternate 'bodyplans' for the vehicle, relying on neuroplasticity and clever engineering to make a three-armed rig work.

Unfortunately, you didn't have months or years to explore potential solutions. Abilkhan needed a neuro-rig demonstration for customers in eight months, which means you needed to choose a bodyplan now.

Two and four armed setups were straightforward. They only mandated one pilot and included a fairly simple trade of weight for strength and versatility, albeit anything besides a two-armed setup would require some expensive practical testing before your engineers would sign off on it.

The three armed setup was the most efficient setup you'd found, but you didn't actually know if it would be possible or prove an expensive failure that would require last minute redesigns.

More exciting were the six and eight armed options. A six armed Abilkhan would be a larger vehicle, mandating a minimum crew of two, but the gains in utility would be significant. An Octopodal approach was only possible due to the weight savings of your fuel cells, but would be unmatched in terms of sheer functionality.

With the rethinking on arm layout comes a rethinking of arm design. Lightweight arms are cheap and efficient, yes, but they do come with load limits on any given limb. Ruggedized arms would be a significant boost in weight, but would also be better suited to a wide variety of unplanned tasks at no real cost to the project's budget. They'd also save customers some long-term maintenance costs, albeit with a modest boost to the up front price tag.

There is, however, another option. Corporate espionage.

Gabon Aerotech has developed a fully water-independent electronically activated polymer, an artificial muscle breakthrough more than a century in the making. Unfortunately, they're incredibly tight lipped on the development and refusing to share, especially with a company made of borderline anarchists.

More fortunately, you've got a guy on the inside who can leak the designs to you.

Dry EAP would give you all the benefits of reinforced arm structure with the weight of a barebones design. And at a reasonable cost, too. There's just the minor potentiality of legal issues and attending bad PR if it gets out.

Arm Layout
Current Budget: 11

[ ] Two Arms. (+1 Payload, +2 Utility, +1 Weight. 1 Budget)

[ ] Three Arms. (+2 Payload, +4 Utility, +2 Weight. 2 Budget. 1 Hazard.)

[ ] Four Arms. (+2 Payload, +4 Utility, +2 Weight. 4 Budget.)

[ ] Six Arms (+3 Payload, +7 Utility, +4 Weight. 5 Budget. Mandates 2+ Crew)

[ ] Eight Arms. (+4 Payload, +10 Utility, +6 Weight, 5 Budget. Mandates 2+ Crew)

Arm Design

[ ] Lightweight Arms. (-1 Payload, -1 Weight. 0 Budget.)

[ ] Rugged Arms. (+1 Utility, +1 Weight. 0 Budget.)

[ ] Dry EAP Arms. (+1 Payload, +1 Utility, -1 Weight. 2 Budget. 2 Hazard.)

Hazard

Hazard represents risks of all sorts taken during the development process. This can represent safety compromises to the end user, illegal activity, gambles on untested technology, public relations catastrophes, and more. Hazard will not always tell you the cause of the hazard, and you may not know that a hazard option is hazardous in character, however any option that will cause hazard will be labelled appropriately.

At the mid and endpoints of a project, your hazard will be rolled to see if it generated any complications. Because you work for Musabayev, Hazards that your coworkers disapprove of will have increased effect.

Hazard will not end the quest, but can greatly alter its trajectory.

Current Design

Payload: 1
Utility: 0
Weight: 1
Maintenance: 2
Unit Cost: Medium
Hazard: 0
 
2111: Delhi Aerospace Expo
A rugged, four-arm design wins the vote by narrow margins. The risks of industrial espionage are deemed too great for too little payoff, while a larger vessel is too much of a strain on budget and weight limits, and a lighter one is deemed less likely to hit performance metrics.

You begin a brutal turnaround to work a four-armed design into your demonstration piece at Delhi. The end product is barebones, focused on the possibilities of the rig and the reliable power supply of its fuel cells, but with four fully functioning arms and the first fuel cells off of your Baikonur production line, it does what you need it to.

Your submission to Delhi is titled the Abilkhan 2111 Technology Demonstrator. It's accepted, and gets a photo in a little-visited corner of the Expo website where it's erroneously titled the AK-2111.

The mistake is up for a little less than three hours before one of your PR people gets it fixed. Unfortunately, that's long enough for the photo to hit social media, where irony poisoned milbloggers make memes comparing it to various kalashnikovs. Fortunately, any press is good press, and you hit no serious stumble before Delhi.

The Delhi Aerospace Expo had begun before the second Space Age as a military showcase. India had wanted to take its shot at filling in the void left by Russia, China, and Europe, and while repeated corruption snafus ruined that, the new space race saved the expo. By the 2090s, the Delhi Aerospace Expo was a space cadet's dream. A cornucopia of promises, corporate, government, and independents alike painting the future in chrome and rocketry.

The main expo hall hosted a dizzying array of promises. Laser-sail barges that can cruise across the solar system without resupply, self-sustaining jovian colonies, fully contains space-station ecosystems, and even proofs-of-concept for terraforming Venus and Mars.

In this, the Abilkhan 2111 feels downright modest. Though the audience doesn't seem to agree. You have a steady stream of visitors to your test rig, which peaks when a NASA test pilot talks his way into the pilot's seat, acclimates himself for twenty minutes, and then shows up your entire test crew by flawlessly juggling demonstration blocks with all four arms.

Your crew spend the entire rest of the expo trying to recreate the trick with no luck, but do strike gold letting select journalists and astronauts try the neuro-rig out for themselves. In the aftermath, a score of small articles praise the innovative, intuitive design of the neuro-rig.

The publicity gets you a handful of investors, a small government grant, and interest from Quebec.

The Agence Spatiale Quebecoise inherited a mining claim on 434 Hungaria after the Canadian Civil War. However, as sanctions only dropped in 2095, they don't have the equipment to pursue that claim and are hoping to purchase a thousand mining vessels for their upcoming effort. The Agence's representative at Delhi was so impressed by the 2111 that he decided to give Musabayev a very exclusive opportunity to bid on the contract.

If you land it, the contract would justify the Abilkhan all on its own. It's a golden ticket you can't turn down. The main question is how to approach the bribe.

Quebec's about as corrupt as your average dictatorship, and some greased palms are expected as part of any bid. While you could refuse to play ball, it'd kill any chance at winning the bid and be deeply unpopular with the company as a whole. There are hundreds of livelihoods in the balance here, after all.

The question, then, is how much to pay.

A modest bribe would get you in and let you compete on the merits. A larger bribe might tilt the scales. And, for the good of the company, you could risk the backlash of this going public and just pour money at officials until the quality of your product doesn't matter. After all, once you have the contract the bribe will pay itself back several times over.

How Much Do You Bribe the Agence Spatiale Québecoise?
Current Budget: 7

Quebec wants an asteroid miner with a focus on utility and moderate unit cost, but doesn't care about weight or payload.

[ ] Die on Your Pride. [0 Budget. You will not get the contract. 1 Hazard: Unpopular with coworkers.]

[ ] Standard Bribe. [1 Budget.]

[ ] Tip the Scales. [2 Budget. You will have better odds at winning the contract.]

[ ] Buy Their Souls. [4 Budget. Regardless of your final design, you will get the Quebec Contract. 2 Hazard.]

Current Design

Payload: 3
Utility: 5
Weight: 4
Maintenance: 3
Unit Cost: Medium
Hazard: 0
 
2111: Project Abilkhan (Chassis)
While you were dressing up the 2111 for Delhi, the rest of Team Three was hard at work finishing the Abilkhan.

The original plan had been for a straightforward, barebones ovoid pod tethered fairly closely to its mothership. It was a straightforward overhaul with a complete framework that was more than competitive with last gen designs. However, the same weight savings that had brought it in well under size targets also meant it wasn't hitting payload targets. It might be possible to bring a barebones design up to spec during final outfitting, but that'd be more difficult than creating a more powerful chassis to begin with.

Prototyping for alternate chassis had only just started when bad news hit the company. Basilisk Team had dissolved. The orbital sweeper had run into constant technical issues, culminating in the South Korean government cutting them from the bidding process over Endurance targets. While their sweeper prototype had promise, Musabayev simply didn't have the budget to finish such a long-tail product without some form of up front investment. After a long talk with the accountants, Basilisk had voted to dissolve itself and release its remaining budget to other teams.

The silver lining was that Teams Three and A had both gotten an infusion of skilled crew and hard cash, as well as several sensor prototypes. The bad news was that the pressure was on:

Musabayev needed a proper win out of its current projects, or there was a real risk the company would collapse.

You returned from Delhi to a team at loggerheads over the final chassis.

A minority of the crew wanted to continue with the current design. Some extra thrusters on the one-crew pod would bring you towards payload targets while remaining under weight. You could ignore Quebec, write-off the bribes as a loss, and simply go for the mass market at speed. Best of all, the pod was already designed.

Most of the team wanted a more dramatic shift. A segmented design, vaguely reminiscent of an arachnid, would give you more space for equipment and more flexibility in the field. Such a design would be more comfortable, have better bandwidth for drone control, and be less reliant on its mothership for basic oversight tasks, but would be larger and more expensive than a pod for the same payload.

Both designs could also be expanded to fit a second crewmember. While a significant increase in weight, it would allow the vehicle to host a dedicated drone-control station, justify an expanded cargo bay, and enable each crew member to focus wholly upon their current tasks rather than having to juggle piloting with everything else.

Chassis

Remaining Budget: 8

[ ] One-crew Pod. (+1 Payload, +1 Weight. 0 Budget.)

[ ] One-crew Segmented. (+1 Payload, +3 Utility, +3 Weight, 2 Budget.)

[ ] Two-crew Pod (+4 Payload, +2 Utility, +3 Weight, 3 Budget.)

[ ] Two-crew Segmented (+4 Payload, +6 Utility, +5 Weight. 4 Budget.)


Current Design

Payload: 3
Utility: 5
Weight: 4
Maintenance: 3
Unit Cost: Medium
Hazard: 0
 
Last edited:
2112: Prokect Abilkhan (Loadout)
2112: Project Abilkhan (Loadout)

The two-person pod swiftly proved itself the most popular option and as the new year hit Baikonur, Project Abilkhan took its final shape.

It was an eighteen meter long ovoid pod built around its central drill. Arms rung the pod's equator, each equipped with a full-featured manipulator and a single hardpoint for specialized equipment. A thruster dominated the rear, while maneuvering jets dotted the hull.

Though tight, the cockpit was spacier than most contemporaries. The Neuro-Rig allowed massive control panels to be simplified into a handful of heads up displays and drone control systems, concentrated around the co-pilot. The rest of the hull was tightly packed with sensors, fuel tanks, life support, grapnel launchers, drone docking ports, and other necessities.

It was done.

Or at least was until Nabil Al-Farabi, the engineer in charge of designing the actual mining equipment for Abilkhan, pulls the entire team in for an emergency all-hands.

A month ago, an astro-mining accident killed three people and scattered ten thousand tons of debris over Ceres. Investigation revealed that Rio Tinto, and several other mining, systematically underestimated the risks involved in canopy strip-mining (the most common form of asteroid mining currently in use. It involves strip mining asteroids and propelling the debris into a canopy which is used to move the payload and separate out useless material) in ways that directly lead to the accident. Demand for canopy strip mining has plummeted, and there's talk of an international treaty banning the practice.

Abilkhan was a canopy strip-miner.

The company had to completely rework its loadout.

The good news: Abilkhan was designed to be fairly flexible, and there are legal options you can pivot to. The bad news is that you don't currently have a production line for those options and making one would be expensive.

Nabil runs you through the options.

First off is KazakhCosmos (KC). KC was the perpetually underfunded federal Kazakh space program and one of several successors to Roscocosmos. Though relations with them aren't historically great, they were offering to provide tunnel-mining equipment and cargo pods at a reasonable rate. They think Abilkhan's promising, and are hoping that helping you with production will smooth over past troubles. KC's equipment is bulky but effective, and represents a significant boost in payload at a reasonable price.

Second up, Rio Tinto Interstellar (RTI) is now offering very, very cheap and cutting edge magnetic-chain extraction technology. It's impossibly light, very high payload, and the magnets are theoretically multi-purpose. Rio Tinto also just got three people killed in a very high profile accident caused by them lying systematically about their products and processes. The Mag-Chain may not do what its advertised to, or may depress sales because of RTI's reputation.

Chadormanu Mining and Industrial Company (CMIC) has a line of modular equipment that'd be perfect for tunnel construction. It'd be expensive to import and adjust the design for, but it'd allow every hardpoint besides the drill to be customized by the end consumer for the circumstances of a specific site. The need for customers to stock that extra equipment for hotswaps would increase the functional weight of the Abilkhan as a package.

Finally, you could take the risk of making your own Magnetic Chain Extraction option. Your engineers are certain they could make it, but they're not sure about the timeline or if the technology will quite live up to the current public hype. However, instead of magnifying the Abilkhan's performance, modifying the hull to fit the new approach would let them maintain current performance with a reduction in weight.

Equipment Manufacturer

Remaining Budget: 5

[ ] KC (+2 Payload, +1 Weight. 2 Budget.)

[ ] RTI (+3 Payload, +1 Utility, -1 Weight. 1 Budget. 3 Hazard. Unpopular.)

[ ] CMIC (+1 Payload, +3 Utility, +1 Weight. 3 Budget.)

[ ] Internal Development (-2 Weight, 1 Budget. 2 Hazard.)

Current Design

Payload: 7
Utility: 7
Weight: 7
Maintenance: 4
Unit Cost: Low
Hazard: 0
 
Last edited:
Vote closed
Scheduled vote count started by Havocfett on Dec 1, 2023 at 11:09 PM, finished with 53 posts and 36 votes.
 
2114: Project Abilkhan Full Production
It's done.

The modular tunneling system is swift and easy to integrate into the Abilkhan prototype. There are some teething issues: Hull geometry takes weeks to line up with the modular equipment and you've had screaming arguments with Nabiyev over power draw, but it's done. Abilkhan has a functioning full prototype, then a first run at a production model, then, in December, its first true chassis rolls off your production line in Baikonur.

By March 2113, it's off to trials in Quebec and Low Earth Orbit. By April, the Musabayev K-111 is on the market.

The first batch hits the asteroid belt in July, purchased by a Kazakh mining firm. Glowing reviews return within weeks. Miners and maintenance personnel alike love the K-111, and orders are flooding in.

In February '14, you win the Quebecois contract.

By December, you have a new problem:

Musabayev inherited a lot of skilled engineers, scientists, and similar personnel. It didn't inherit businessfolk or a large workforce. As a result, you've sold many more K-111s than you can actually produce.

Your two extant assembly lines finish a K-111 every day, more than half of which are promised to the Quebecois contract. Your third assembly line has run into a snarl of parts shortages, while your spaceborne lines at L2 aren't going online until '19. You're looking at a six year backlog on extant orders, and four and a half years to fulfill the Quebec contract. Especially as Team A's construction vehicle is shaping up to be fairly competitive, which'll eat even more of your limited access to new assembly lines.

Without new lines, you're looking at the possibility of the Abilkhan being obsolete almost the moment its first production run is finished. But, well, if new lines were easy you'd already have them.

Miss Nabiyev puts together an emergency New Year's Eve meeting to decide on a path forward. You, her, and Nabil have become the de-facto project heads, and so it's up to you to set your vacation time on fire and come up with a plan immediately.

Nabil's suggestion is conservative but practical: Accept the fuck-up. The K-111 is under budget, you can reinvest that money, and some of the proceeds from the Quebec contract, into hiring some specialists and getting two more assembly lines going within a year, albeit at brutal price markups. You limit orders and raise prices until it's done, the Quebec order should be finished by '17, and you should get that backlog down to four years. Maybe three if you're lucky.

It's brutal, and will cut into the landmark success of the K-111, but so long as nothing else goes wrong it should work out. And it won't require a more painful compromise.

Your option, when you outline it, gets a hiss of disapproval from the Kazakh employees. Still, they consider it by the time you're through with the explanation. Musabayev and KazakhCosmos had a pretty unpleasant split, but KazakhCosmos got a lot of the industrial specialists in that split and are clearly interested in rapproachement. You could get government assistance in getting the new assembly lines working, political pressure to move you up the waiting lines on parts, and advice on making sure this doesn't happen again. It'll mean KC will lean on you in the future, but as a big Kazakh success story, you can lean back and it'll be cheaper than doing it yourself.

Nabiyev's suggestion shocks you, coming from the mouth of an avowed anarchist. She wants to accept private investment from CMIC and central asian retail investors. CMIC already has spare production capacity, and could easily bend some of it towards new K-111 lines. They'd also provide a ready supply of investment for future projects, lessening some of your brutal budget concerns. But, well, you'd be accepting monetary investment, and so become beholden to the whims of your investors.

And finally, the spectre at the back of your minds. Unsaid by anyone in the meeting, yet monumental in its presence:

Quebec.

Quebec would view opening a production line in Montreal or Gatineau, or maybe even in the still-smoldering wastes of Quebec City, as a favor you were doing for them. Labor's cheap. Dispossessed, educated types are plentiful. You could probably more than make back your cost in subsidies.

Sure, you'd piss off the Americans, but they're Americans. No-one in Asia is obligated to give a shit about them anymore. Sure, you'd be contributing to some genuinely horrific labor practices, but the economics are inarguable and you can offer humane conditions at your offices. Sure, you'd piss off the entire Musabayev workforce, but they'll come around in a year, maybe two.

The economics are inarguable. The question is simply if you can stomach the politics.

By the new year, you have an answer.


How do you handle the bottleneck?
Remaining Budget: 2


[ ] Limit orders, raise prices, and reinvest in production lines. (Limits success, eats remaining budget. Hazard [4-2] = 2 Hazard)

[ ] Accept KazakhCosmos Assistance (Gain additional political backing in exchange for political interference on future projects.)

[ ] Accept CMIC Investment (Gain additional funds in exchange for corporate interference on future projects.)

[ ] Accept Quebec Outsourcing (Further ties with Quebec. Deeply unpopular, guaranteed success.)


Musabayev K-111 Astro-Miner

Payload: 8
Utility: 10
Weight: 8
Maintenance: 4
Unit Cost: Medium
Hazard: 0
 
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