[X] You go out, heading beneath the ground in order to kill the Rat King's forces, beginning to charge your creation.
 
[X] You go out, heading beneath the ground in order to kill the Rat King's forces, beginning to charge your creation.

As it's clearly a temporary item, we should start collecting essence for it, if we want to get the best mileage out of it.
 
Carefully, you move your yourself through the flows of magic and deposit the censer at the southern end of the circle.

And presiding over this dreadful feast is a thing in yellow. Terrible terrible yellow like liquid gold flows over the seat upon which the thing, the invader that wears your husband's face, sits. It smiles at you with needle teeth, and you can see the shape of the thing. A part of your mind screams as you see the magic of the world and your very Soul warp at that terrible shape.

You know, instinctively, what this is.

An Arch Demon of the Fog.
I don't know anything about Demon's Souls. What event is referenced here?

[x] You go out, heading beneath the ground in order to kill the Rat King's forces, beginning to charge your creation.
 
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[X] You go out, heading beneath the ground in order to kill the Rat King's forces, beginning to charge your creation.
 
[X] You go out, heading beneath the ground in order to kill the Rat King's forces, beginning to charge your creation.
 
[X] You go out, heading beneath the ground in order to kill the Rat King's forces, beginning to charge your creation.

I wonder if all those memories will eventually start affecting the way the Idol thinks.
 
[X] You stay home and begin to read the witch's spellbook that you have and to improve your ritual array.
 
I wonder if all those memories will eventually start affecting the way the Idol thinks.
I get the impression, that now she's off the leash and acting independently, bits of personality are starting to surface. Given that she's mostly made from the Soul of Queen Latria, it's memories and minor personality traits from the Queen that are surfacing most.
 
I don't know anything about Demon's Souls. What event is referenced here?

The yellow thing in question is a bizarre cloak that possesses those who wear it. Eventually the slayer of demons will fight it while it puppets the corpse of the Old Monk who made demons.

Here, it appears that cloak has taken over the king and is throwing tides of demons at the Queen hoping to kill her. Since there is no Queen Latria in the game, either this attempt or a follow up was successful.

It also looks very silly when wore by a PC, as pictured below.
 
[X] You stay home and begin to read the witch's spellbook that you have and to improve your ritual array.

Rather save the weapons use and agitation it will cause the Rat King till Idol has all the support in fighting against it. I also hope that the witch's spellbook will inspire Idol.
 
The yellow thing in question is a bizarre cloak that possesses those who wear it. Eventually the slayer of demons will fight it while it puppets the corpse of the Old Monk who made demons.

Here, it appears that cloak has taken over the king and is throwing tides of demons at the Queen hoping to kill her. Since there is no Queen Latria in the game, either this attempt or a follow up was successful.

It also looks very silly when wore by a PC, as pictured below.
Pretty much, though in this case the possessed king is not the King of the entirety of Boletaria, but just the Kingdom of Latria.

Here what is depicted is the last stand of Latria before she is taken to the tower.
Adhoc vote count started by BungieONI on Jun 17, 2018 at 12:00 PM, finished with 690 posts and 18 votes.
 
[X] You go out, heading beneath the ground in order to kill the Rat King's forces, beginning to charge your creation.
 
It's that time again! Vote is locked.

And you will be going out to begin charging the Censer.
Adhoc vote count started by BungieONI on Jun 17, 2018 at 2:16 PM, finished with 691 posts and 18 votes.
 
Episode 4, Part 10 “Rat Hunts Behind the Wall”
Episode 4, Part 10
"Rat Hunts Behind the Wall"

You look at your minion.

"Start the scrying when the sun goes down." Your voice is toneless as you address her.

"Yes, my Lady." Your minion says, making a deeper sort of prostration from where she kneels beside the door. You glance again at the censer, satisfied with it, though slightly less than you could be, and store it on your belt. You then head for the shelf and grab some of the mortal funds, putting them in the folds of your dress. It will be useful in your deceptions tonight.

The wards of the sanctum part easily around you when you pass through them. As you descend the stairs you reach out to them and lock them, though in this case you include a twist which means your minion can pass through it if required. Normally you avoid doing this because of the extra magical exertion it requires, but in this case it is better for your intent.

The wood bannister is cool beneath your touch as you descend the spiral steps. Its texture is perhaps not that far from the feeling of your own skin, as described by mortals as you carried them to their redemption. The floor is cool beneath your feet as well. Gliding down the steps to the ground floor your dress lengthens to your feet, and your mantle disappears while your hair loosens and brushes your upper back.

With your ornaments clacking silently on soft skin you leave the mansion and its grounds, the outer wards locking behind you. You do not descend immediately into the sewer through the nearby alley entrance, wanting to gain distance before potentially tainting the under-ways with a trace of yourself through the imperfect guise of the shadow spell you are using.

Pulling those self-same shadows close to you, you dart into the darker corners of the town. There are a few humans out and about in this area, but when you listen to them, the most you hear is daily gripes and the occasional story of weird behavior from rats.

After that you hear nothing else interesting, and move on. Once you are several blocks away from the mansion you find an alleyway access to the sewer and descend, pulling it closed behind you. You rise immediately from your crouched position, neck turning mechanically as you scan the darkness around you.

Unlike previous times you have descended, this time you have arrived in a small round room with a door on the northern wall. The room is otherwise featureless, brownish-grey walls rising up to the ceiling which is slightly domed. The door does not open when you try it. Tilting your head left, you keep turning the handle.

Crunch crunch clank cling.

The door handle gives out, the knob coming apart in pieces which drop and bounce around your feet. Pulling the door open, a dark hole is revealed. You step out into the tunnel which extends into that darkness, and walk with near total silence as the shadows thicken around you.

It is very quiet down here. And it is. There is almost nothing to hear in the darkness of the tunnel, even to your supernal hearing. No wind, no rats, no bugs, not even the sound of your own footsteps. Just a very quiet dripping. Scent is almost as desolate. Water, rot, waste, and the feather light brush of graves and vampires.

This part must be very rarely used, by anyone. You walk slowly, your seeming fading away as you go onwards. The magic down here is disturbed. It does not flow like it should. Why? You wonder. Looking around as you move you watch the magic, seeking the signs hidden within it. After a few minutes you ascertain what the cause of the oddity you can feel is.

The Hellmouth's energy is… pushing on the magic of the Rat King. And after spotting this you can immediately tell that this is not a normal pattern in the magic of the Hellmouth. Looking closer you see something quite interesting. There is a hint of disturbance like old vampires create.

The Master?

You consider what he could be doing. You know from watching the fight on the surface and the scents you have smelled that the Master is in conflict with the Rat King. As an old vampire, knowledge should come freely and easily to his hands. So… it would seem he is applying some of that knowledge in trying to send the invader back to where it came from.

It is too faint, or obscured, for you to see the full details or to locate where the Master is. You move on, keeping an eye on the magic, watching how this struggle is changing as you move, and also watching for the arrival of any rat warriors.

Time passes and it isn't until you've been down here for close to an hour and heading in the general direction of the thing's throne room, that you scent rat warriors and see the gossamer fibers begin to thicken on the magical plane. At this, you turn and begin to follow the denser patches and rivers of scent.

While the shadows cling to you and you silently avoid puddles and pieces of detritus, you watch the walls flow by. Sometimes they are marked with letters or signs warning against any number of things. More often it is just an endless procession of unmarked walls and twisting pipes curving along them and the ceiling.

Mortals would be very likely to get lost down here, but you have other means to navigate, such as using magic. As an example you can sense where your home is from here, after a fashion, because of how quiet the Hellmouth's energy is in the area around it even with your wards muddling it now. Your perfect memory is also another navigation tool you use.

The twists and turns of the tunnels eventually bring a pair of rat warrior essences into the reach of your mystical senses. You slow and begin to creep toward them. Shortly, you start to hear a quiet muttering as the air moves past your ears. Slowly that mutter resolves into two squeaky and croaky demon voices.

"...visbit, the She-Thing will become the King's concubine after he squeak-eats her!" The first voice is low and has an undertone of gargling.

"Hah, no Flibzit, we're dead." The second voice says, much more nasal than the first, and then sighs, "... if only the Rat-Mother was here."

"Kivisbit, you're a squeak-eat-brain! We're going to be fine-good!" The first rat seems to be trying to encourage his companion.

You walk out from around the corner then, shadows and concealment dropping.

Both rat warriors flip around and stare at you, turning their backs to the narrower tunnel they are guarding. The one on the left is looking at you with horror, the one on the right with resignation.

The resigned one looks over at its buddy and says with nasally sarcasm. "You were saying?"

The horrified one just shakes its head frantically and raises its weapon.

Both rats then fire their weapons with a screee!

You deftly slip to the side of the poorly aimed shots and return fire.

Zhew! Zhew!

The first rat screams messily as its head goes pop in a flash of white smoke. Your other shot takes the second rat warrior, with the nasally voice, in the shins and chars them to goop. It screams too and flops over, wriggling around in pain.

You stride over to the creature, which is too distracted by pain to notice you, and pick it up by the scruff of the neck. It freezes, and you actually hear it stop breathing for a moment as you lift it to face height.

"Tell me more about the Rat Mother." You say, tone absolutely terrifying.

"AAAAAAAAAAAAAAAAAAAA!" The rat screams at you until you slam it into the wall and stun it with the pain of its legs crunching into the stone.

"I'll kill you painlessly." You say.

The rat blubbers for a moment, wrecked legs twitching. You give it a little shake and a few seconds later it starts to blabber at you.

"No no non oh no! Rat mother… mother Rat! She births! The wellspring of life! Kings descend in her line! Oh Great Rat please kill me, kill me kill me." You twist your hand a bit, making him start saying useful things again. "AAAAAA! Ack! S-she watches over all. She slumbers in the Great Warden-Nest!"

Then the rat dissolves into meaningless screaming and moaning. You jerk it up when it becomes clear it won't talk further.

And then you say to it. "I lied."

Its screams stain the tunnels like the burnt mess you make of its torso stains the ground. Releasing your death grip the rat flops to the ground like a sack of stones and lands with a splat. You ignore it as its body shrinks, watching your censer as it sucks in the essence of the rat warriors.

All is as it should be with your creation, so you move on.

The tunnels extend around you, unaffected by the surging waves of alarm you can feel passing over you in the invader's magic. As you watch, the waves of magic become confused, as the Master pushes against the momentary distraction and you see his power shove at the Rat King. You almost hear a crunching-sliding sound carried through the plane of magic as the Rat King slides back into its hole just a little bit.

You speed up a little. You don't want the Master to banish the creature before you have a chance to kill it and feast upon its soul and essence. To kill it however you must first charge this device you carry, so you continue walking toward the more concentrated scents.

The tunnels around you are rather narrow, you would not be able to walk through them with your minion beside you. You move gracefully through them however, the narrowness not affecting you in the slightest. The magic of the Rat King then seems to rally and force away the power of the Master a small amount.

Just enough that you can see it reach out in the dimness ahead of you and begin to summon more rat warriors. You run your lower hand along the left wall as you hum quietly, a part of you satisfied to be having such supremacy over your enemy by killing its children.

You come to a crossroads. Not the first you've found so far in this particular trip down into the dark, but this one is significant because you can sense rat warriors coming at you from the left and right as a little light flickers in the ceiling. Retreating back into the path you came from you set a static illusion in front of you. The rat warriors start hollering and chittering as they see the illusion, and a blink of time after that the familiar screee! sounds and flaming rat skeletons shoot through the seeming and shatter against the walls and cracking them.

As the wall chunks fall to the ground with crunches and thumps you sprint forward, through the illusion towards the far tunnel. Turning as you sprint, you shoot first down the left side with three arrows, and then keep turning. Spinning with your lower arms held close you turn to face the right tunnel and blast three more arrows at the rats down there.

Not stopping the spin you end up in the far tunnel, looking back down the path you have traveled so far. The tunnel air is full of the cries of the rats as you stop, and you can sense that there are a solid six which are still alive and coming for you. Two on your left, four on your right. You wait.

And you don't have to wait very long before something happens. A rat almost flies out of the tunnel and you almost shoot it, before your brief glance marks it as a wounded one. Tossing their fellows it would seem. This rat is then quickly followed by two more, one from the left which is wounded as well, and one from your right which isn't.

It points its weapon at you from less than a meter away and you see the shot emerge from in front of the weapon as the rat glares at you with an insane expression. You react by shooting the skeleton out of the air, detonating it prematurely. You push through the conflagration and blast the rat in front of you and then send three shots down the tunnel it came from, downing its fellows, before darting back into cover.

From that cover you shoot the wounded rats in the middle of the crossroad, killing them. The two rats on the left then charge for the crossroads as you feel a surge of magic pass into them. They come around the corner, obviously maddened. You simply kill them where they run in bursts of white energy.

The crossroad falls silent then. You wait for a time, listening to the magic around you gnash its teeth. When nothing moves or appears, you move on, deeper along the path you were going.

As you go you briefly catch the occasional scent of vampires, but they are faint in this part of the sewers which is not that close to the Bronze or one of the graveyards. You can feel from the ambient magic that the Sun is probably a bit past its zenith by this time.

You start humming again as you go. You fight more rats as you find them. A group of four which charges you from behind. One lone rat you nearly ambush, before its king seems to warn it with magic. Another pair of rat guards who you kill essentially instantly.

The strange thing as the hours pass is that the thing's essence seems reluctant. It is not throwing rat giants or anything else at you, nor does it seem to be luring you to any larger and more open spaces to swarm you with lots and lots of warriors or normal rats. Or, anything else that is more significant than the small squads of rat warriors.

Its reluctance is strange. So you continue to move through the tunnels, taking out another three rats, all in singles you find, ambush and interrogate. You do not get anything out of them, besides the blabbering of creatures driven insane by fear, before the sun starts to dip down and it is time to start heading for your meeting at the Bronze.

How do you go to the Bronze?

[] You go there on the surface, avoiding the rats and other things down in the sewer and getting there quicker.

[] You go through the under-ways, exploring towards the "village" you saw and trying to entice out a rat giant to weaken the King further.



I didn't like this update when I started writing it, I'll be honest, wasn't sure what to put in it but it went better as I wrote.

Also, second half of this brought to you by Angry Orchard Crisp Apple.

Vote lock 6:00 pm UTC, June 18th. I think I'm going to take a three day break when this episode is over then come at the next bits refreshed.
 
[X] You go there on the surface, avoiding the rats and other things down in the sewer and getting there quicker.
 
[X] You go through the under-ways, exploring towards the "village" you saw and trying to entice out a rat giant to weaken the King further.
 
[X] You go through the under-ways, exploring towards the "village" you saw and trying to entice out a rat giant to weaken the King further.
 
[X] You go there on the surface, avoiding the rats and other things down in the sewer and getting there quicker.
 
[X] You go through the under-ways, exploring towards the "village" you saw and trying to entice out a rat giant to weaken the King further.
 
[X] You go through the under-ways, exploring towards the "village" you saw and trying to entice out a rat giant to weaken the King further.
 
[x] You go through the under-ways, exploring towards the "village" you saw and trying to entice out a rat giant to weaken the King further.

may as well go all in.
 
[X] You go through the under-ways, exploring towards the "village" you saw and trying to entice out a rat giant to weaken the King further.

We came down here to charge our magic weapon, and charge it we shall. Rip and tear, until it is done.
 
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