Episode 4 “The Rats, The Rats!”
Episode 4
"The Rats, The Rats!"

"My Lady?" You look at your minion as she addresses you. You gesture for her to continue.

"I examined the state of the Lair while you were gone. Strangely it still has running water and electricity, and is otherwise in good condition."

You tilt your head to the right, the scent of burning rat-flesh hanging in the air. After a moment you nod at her. A mostly pointless endeavour on her part, but some initiative is useful to you. Particularly when you teach her the half of the Revival that she will oversee.

After a moment, you speak. "When the sun rises we will go out." You look at her. She is drooping, though smiling. How unfortunate that she still requires sleep, you muse. Perhaps that will change in time. With your knowledge of the Soul Arts, many things are possible.

"For now, sleep." You say. She nods and heads upstairs. You return to considering how to ward the house. Repeating your sanctum wards will not be suitable. Those wards are meant to provide you with a safe hide, a literal sanctum, a retreat from overwhelming force. A large part of this is how you can lock the wards by pushing more power into them.

They also work better when applied to a space which can be easily defined as a sanctum. The entirety of your home and property do not easily fit such a definition. As you feel your minion fall asleep in one of the fourth floor rooms you start preparing your Paralysis Sigils. Special circular arrangements of Latrian runes, they call the power of lightning to rob intruders of motion.

Going around this main room you spread Fog around the interior, to act as an isolator from the Hellmouth. With that seeping into the stones you lay down Sigils near every door and at the foot of the steps, crafting them out of your power wholesale. You then sprinkle them at random through the entire first floor.

You cannot put them up around every single floor, you are not strong enough for that yet, so you go to the spiral stairs and put one at its base and at the landing with the sanctum. This way you can stop intruders on the first floor and then retreat to your sanctum. Climbing and windows might be a concern for the second floor, but the sanctum has no windows and its wards are vicious.

That done, you page through your spell book for pieces to use as an external ward for the building and property. After several minutes of reading you find a suitable choice. Mostly a construction of western Boletarian mages, the King's Gaze Turner is, as the name implies, a magic from the line of Boletarian kings. Though it is from before King Allant XII of the Second Scourge took the throne.

Walking out of your house you turn and face the front door. Raising your spell book, you begin to chant. To sing.

"Oculi mei inimicos.
Et declinaverunt ab honestam lapis.
Occultae veritatis occultatus anima.
Corvus repente ignotum."

Turning rightwards you begin to walk slowly, singing the next verses quietly under the light of the moon.

"Et lapis magnam peragret omne.
Celatur in potestate.
Omnes dormiemus tuebatur.
Corvus repente ignotum."

"Servi corvus repente caecus debitores.
Dico vobis ablata armis.
Sequor imperium hic signari.
Non visus, et quod ignotum est."

"Servire videbantur suorum ostende mihi.
Dico vobis ablata armis.
Praeceptis meis ambulaverit hic pace imperio.
Non visus, et quod ignotum est."

A line of Fog light and pure Soul lingers and twists behind you, like a train of celebrants beneath the stars in a saturnalia. Seventy times seventy times do you repeat this, walking widdershins around the building. You weave a growing net of lines into the ground and the walls, linking it to your presence here and with your power,

On the final circuit you return to the front door and feel a massive clang, as if from a gigantic bronze bell, ring out. With the ward's form set, you begin to chant and sing the final lock into place.

"Oculi mei inimicos.
Et declinaverunt ab invisibili.
Cognita praevaricatione caecus reddatur.
Videntur, quod ignotus erit, in saecula saeculorum."

Click.

The ward fades away into non-reality and the domain of the Soul as the lock slides into place. Looking on with mystically blessed eyes you see that it is resting, and every piece is in its proper place and every place is formed as they should be. You pull away.

With this ward any trespassers shall be struck blind by Fog and weakened, their true faces known to you. The boundary itself is powerful and should affect most creatures which you have sensed since coming to this town. The invader, the thing, will be stymied at the very least.

However, you do not intend to stop with this. Gathering your power around you again, like a silken cloak, you glide like an elegant statue of ivory to the gate. Here you will perform your final working and properly protect your entire property.

More of the Fog flows out from you, and you guide it to obscure and cover the gate. Its iron bars and dying vines of ivy are totally hidden from normal sight. But you can still see them magically. And the stones that arch above them.

Reaching out to those stones you begin to carve them. Pouring Soul magic down your arm and into the stone you write in runes like those on the Paralysis Sigil. Magic flows through the stones like water, touching every piece, every crack and crevice. You guide it as you write, extending it along the entirety of the walls.

The chain of the gate flies up and wraps tightly around the gate's bars, sealing tight. And the gate itself is given a mystic counterpart on the magical plane. A physical sealing measure for your property, acting as a literal wall. Reaching back with your senses you guide magic into the King's Gaze Turner.

As the caster of all three of these workings you use yourself as a sympathetic focus for a greater working. Flows of magic extend inward like the fingers of giants, first connecting the gate ward to the King's Gaze Turner and then through that to the sanctum wards.

With a push and a command of your inhuman will you fuse all three spells. The ward that comes out of them is incredibly vicious. First it will make trespasser's gaze slip from your home, then it will blind them and freeze them while giving you their faces, and if they persist it will weaken them and steal their life force from their still living bodies. This effect applies even if they suddenly appear inside your property, as in teleportation, which you are personally familiar with.

The sanctum wards are now even more potent, drawing on the others via a one way connection, and very difficult to penetrate. Gazing upon your work you are satisfied that it can slow down incredibly well the thing you sensed in the sewers, and potentially stop it. Most anything else will be stopped dead, before ending up with no life, caught in the web you have woven.

Relaxing from the effort of casting such a large working, at the very edge of your current abilities, you check your minion through the assortment of magical wards. A moment is all you need to verify that she is dreaming of the Tower again and nothing is amiss.

Now onto your next task, getting a message to Giles and Angel. Directly meeting either of them is not what you need to do and is something you'd rather avoid at the moment for that reason. Pulling on your seeming like old clothing, you leave through the gate and secure all of your wards behind you.

You do not go below into the under-roads this time. Instead you walk the surface and make your way towards the school. You do not know where the scholar lives, a lack you should probably rectify now that you have wandered over most of the town. Same with the Warrior as well. However, since you do not know where he lives you will use his place of work and leave a message for him there.

The town is quiet as you walk in your human guise… but there is an undercurrent of unconscious fear to the air. The Hellmouth is swirling, even though the dawn is only a handful of hours away. There is a stench like rotten things in the air and the mystic plane is humming with the thrumming sounds of gossamer wings.

The thing's doing. It will not do for you to leave it to its devices for long.

You also feel Darla's wake in the Hellmouth as you move, and scent vampires in the air. Everything seems quietly disturbed. You move cautiously through the alleys and back streets, shadows wrapped around you, and there is no one as you approach the school, all of the humans bundled up in their homes and the vampires distant. You think you briefly catch a faint hint of Angel as well, but you are not certain.

Then you reach the school and see that it is almost entirely empty. Just a single Soul, wandering through its halls. You move quickly to the wind which you got in through before and slip inside. Settling silently on the floor you move quickly through the classroom door and then the unlit halls.

The energy is intensely disturbed here and you catch a fading hint of familiar magic. Magic from the old witch in a young body, dispersing into nothingness. She must have cast a curse here at some point in the last day, you conclude after tasting it further. As a spell she cast it seems it was essentially dispelled after your attack on her.

You reach the library then and confirm it is deserted. Moving towards the office you push through the door, left slightly open, and start searching for paper or parchment and something to write with. It takes you only a moment to find a stack of loose blank paper precariously balanced on the corner of a wobbly tower of very very old books.

Taking out two sheets, you doubt the forgetful scholar will notice, you search for a quill or other writing tool. You are briefly stymied until you find an assortment of devices in a cup which smell of ink. A brief examination later has you writing with one of them on the pieces of paper.

Your first message, to the scholar, says this:

Dear Mr Giles, it has come to my attention that something horrid and rotten came to Sunnydale last night. It comes borne on portents of rats dead in mortal agony and the smell of rot. The Undead bloodsuckers I am hunting are disturbed in their hunts, seeming wary of it.

There is something deeply evil in the tunnels neath this town.

Perhaps we will meet again in the near future. Good hunting.
-Latria

Blowing on the paper and ink you prop it up in the only clear spot on his desk, right in front of where he would sit. You then turn the lamp towards it and turn it on, illuminating the letter to hopefully catch his attention. Then you take the other piece of paper and write a message to Sir Angel.

Dear Sir Angel, we met three nights ago over the corpse of an unfortunate victim. You called me "Witchy Girl".

This is not a message of pure good news however. It has come to my attention that something horrid and rotten came to Sunnydale last night. It comes borne on portents of rats dead in mortal agony and the smell of rot. The Undead bloodsuckers I am hunting are disturbed in their hunts, seeming wary of it.

There is something deeply evil in the tunnels neath this town.

Perhaps we will meet again in the near future. Good hunting.
-Latria


Clicking the pen shut you put it back amongst it's fellows and fold Angel's message, sticking it in your belt. You leave the school the same way you came in, with as much quiet haste as you can muster. Dress fluttering around your feet you run swiftly through the night.

Shortly after that you arrive in the vicinity of the Bronze. It is pumping out music without a care, and the people going in are happily oblivious from what you can hear. No one is near Angel's lair, that you can sense.

Slipping into a quiet, and seemingly mostly unused building, with the shadows wrapped tightly around you, you find a door. Through it is a stairway down, and a hall soaked with Angel's scent and filled with pipes. You slip along to the door and carefully slide the note into the gap between the door and the jamb, right near the latch. He will see it as he approaches the door.

Messages passed, you retreat from the area and return to the surface. You look out at the Hellmouth all around you and the weight sitting near the center of it. Nothing is overly changed as you examine it. Satisfied, for the moment, you make all haste back home. All told with the warding and the message passing dawn is less than an hour away now.

You are careful to avoid any masses of vampire scents on the surface as you move. The scent of rot is too evenly spread to properly avoid, so you simply move quickly.

The sun is rising as you arrive back at your home. When you approach you can feel your minion start to rise. Convenient. You and her will be going out today to gather supplies and information. Speeding up to your gate, the magic on it opens at your approach, and then seals it behind you. You enter the house as a dark blur.

Looking up you see your minion peeking down the stairs, a sleepy happy smile on her face. You gesture and speak. "Come." You are up the stairs and heading into your sanctum a moment later, with her right behind you.

Walking over to the money you gesture for her to take it and the bag you had discarded below the shelf, and begin to speak.

"We'll be going out to get you mortal supplies and information on the invader. You will explain whatever I ask. The deception we will wear is that we are friends. During this the name you will use for me is Latria."

She nods happily from where she is storing the money, "Yes, Latria!". You only have to wait a moment more before she is standing before you. She looks down at your feet for a moment, as if about to say something, but then she looks back up and doesn't mention anything.

"Shall I lead the way?" She instead asks attentively. You nod and gesture for her to lead on. You both leave the house then and start heading into town, though much more slowly than you normally would. Your seeming changes slightly as you leave the gate, your dress lengthening to mostly cover your feet and becoming a soft golden yellow, with matching elbow gloves.

She looks at you curiously for a moment but then ignores it to walk beside you. You walk in comfortable silence for several minutes. Your minion is looking around curiously as her be-sandaled feet eat up the ground. You are also looking around, watching the Hellmouth roil under the weight of whatever the thing brought to this plane.

Nothing accosts you as the woman leads you towards a market area you had sensed before and generally avoided. She stops on a corner, free of the crowds, and pauses to scan the various shops. She seems to pick one, a little clothing shop it would appear from the mannequins behind the front windows.

You tilt your head left, and ask a question. "Why here first?" She looks at you and nods, then responds.

"My clothes are a bit… grubby," She pulls at her clothing a bit here, "And it will be easier for me to get what I need if I look better and be of use to you for longer." You consider this for a moment, feeling out her Soul and scent. She doesn't seem to be lying to you. And humans do tend to look down on the poorly dressed.

You follow her in and see that the store is basically empty of other people. She immediately heads to the racks and racks of clothes carrying shirts, where she grabs two white-ish blouse like shirts. Then she moves on and the pattern repeats throughout the store. You don't seem to be garnering much attention from the proprietor.

The attention she gives to the lacy undergarments section is a bit befuddling however.

Shortly after that she moves to rooms in the back to try on her selections and gives you a quick, quiet, but effective rundown on how the denominations of currency are divided in this country when you ask. Apparently it's rather simple and you grasp it essentially instantly. When you go to pay for your purchases the man doesn't even really look up from his paper.

After that your minion slips most of the garments into bags pulled off from the arrangement near the counter and then heads back to the changing rooms. She emerges shortly there after wearing one of the blouses, and the "skinny jeans" she picked up. From what she explained about prices and showed you, everything she bought was actually extremely cheap due to a sale, which is fortuitous.

Then she leads you to the next stop. This one is a little grocer store from the smells. You both enter through the automatically opening doors into a slightly chilly room with many aisles and shelves of food stuffs. The tiles are comfortably cool on your bare feet. Your minion looks at you with an obviously questioning look on her face. You pause for a moment, and then nod permission.

"Do you need anything from here?" She whispers after leaning in.

"No. I eat Souls." You respond as quietly. There are some interesting scents in here however. You walk alongside her through the aisles as she loads things into a basket she picked up near the door. There are some more people in here but your minion avoids them. You pass through multiple aisles with your minion focusing on bread and a variety of canned items which you don't think will be perishable.

Its when you get to the fruit that you become slightly distracted from your vigil. The interesting scent is around here, but you can't quite figure out what is causing it amongst the cacophony of food items around you and the people in the store. Your "friend" picks up a few bananas and oranges, and you take a second to pause near her. Then she grabs a package of what are apparently blueberries from what she calls an "icebox" near the fruit section.

They are the source of the interesting smell. Intriguing, you muse to yourself. Setting that aside you return to listening to gossip from the other patrons. It's mortal inanities in all of it, no mention of anything related to the thing below. The rest of your trip through the grocer is a mix of scents as Annie adds a few more items and then lugs her bulging basket towards the front line.

What an odd world.

It is certainly easy to hide, however.
You think to yourself. When you get to the front you see a small metal rack of those papers the clothing shop man was reading and the phrase "flood of rats" catches your eye. You reach out and grab it, saying, "This too Annie." As you put it on top of the supplies.

She looks over briefly while unloading the supplies and smiling at the man woman behind the counter, and nods. Away it goes. You then decamp the premises and pull her into an alley to go over the paper while she carries the items she has purchased. Looking over it you quickly absorb the information.

It is not much, but apparently there has been a flood of rats who then died spontaneously in the Sunnydale History Museum. From what the article says in between mortal babblings about "gas leaks" or "rat poison in the water" there are also several complaints from "concerned citizens" about similar incidents in their homes.

You look up at Annie and speak. "We need to purchase a map."

"Ah I can get one of those quickly, they're just inside the shop." She runs back into the store and comes back out a brief moment later. She looks curious as she sets your bags down on a nearby crate. You grab the map when she hands it to you and begin to cross reference the addresses stated in the paper with the street map she had and the magic you can sense.

While you cannot see actual houses, and don't have the full pattern you have enough. There is an expanding wave of rat deaths moving through the town. From what you can discern the wave is likely to be a circle expanding from a point of origin somewhere beneath the town, between the cemetery you arrived in and the school.

You look at your minion. "Are many people likely to know much about our rat problem?" You ask impassively. She leans back on the crate, hands balanced on it, thinking. After a moment she looks back at you and says, "No, not likely. I can ask though." You think about it for a moment.

"Do it, I'll wait here, take an hour and don't leave my sight." You have an excellent view of most of the street from this alley mouth. She nods and drifts off into the crowd while you just listen and watch her. The chatter while you two moved was dreadfully uninformative, but maybe stirring the pot with your minion will cause something to fall out.

For the first quarter hour or so as your minion mingles surprisingly well with a variety of street vendors, buying little and from what you can tell cheap things, while asking a variety of questions about the supposed rat problem. Not much comes of it however.

Eventually she manages to catch the attention of a bunch of women near a stand where she was talking with the owner and gets sucked into a gossip debate about a bunch of rat problems. Most of which are not relevant, but you do hear a few useful things along the lines of birds dying on front yards and how "pigeons are just rats with wings right?".

Extracting herself from them take about a half hour and she starts meandering back in your direction, talking to a few other shopkeepers and one woman who actually seems to know her from "way back". They reminisce for a moment and then discuss essentially small talk before your minion separates and comes back.

She looks at you with her curious look while picking up the supplies.

"I heard all of it. To be expected, they know very little." You turn and gesture for her to follow. You both head deeper into the alleys, with you leading the way back home. The sounds of rats in the alleys makes you tense very mildly for a moment before you sense nothing else amiss.

It is after you have left the market area far behind that you feel a wrench in the magic all around you. The quiet chittering and scuttles of vermin still and then they burst out of the trash all around you and rush for you in a maddened flurry of furred bodies. Hissing, you back up and shoot Soul Arrows into the mass, vaporizing dozens with every blast. Annie squeaks and starts kicking and stomping at the brown flood.

A moment later they flood past you and then convulse in one spasming lurch. Then they are dead, their essence stolen by whatever was riding them. You exchange a look with Annie. "Hmmm." You hum quietly as you verify through sight that you are both unharmed.

You rise from your tensed position and say, "Come, we need to go." Annie nods vigorously and scurries after you while you hurry away from the rat pile.

You are not accosted by anything on the rest of the trip back home. The sun is just passing its zenith when you get back to the house. Heading inside you seal the wards behind yourself and your minion as she unloads your stuff. You look at her and then say.

"I will be in my sanctum, care for yourself." She looks at you and nods, back to smiling like usual after that strange event.

Dropping your seeming you head upstairs and ponder the magic you have sensed so far from the thing. It would appear my adversary has a limit on how much they can affect the surface world, for the moment. You know that will change after it has sat in the aura of the Hellmouth for long enough.

This is unfortunate. However, you have some time before the sun sets today so you have some options before the vampires become especially active.

The most sensible options available to you are to either: go down into the tunnels and scout out what you can while staying at a fair distance from where you think the epicenter is. Or use magic to scout out what you can, based on the location information you got from the town and find what you can.

Your minion will be staying here for now, you don't want to leave your lair unattended.

What do you do with the last of the day?

[] Go down into the tunnels and scout out what you can whilst staying a fair distance away from the epicenter.
[] Stay home and use magic to attempt to gain more information about what you are facing.

Annie will be staying home today and tonight.



Extra long update today folks, you were doing a lot of stuff. And unfortunately I have to take a break tomorrow to deal with resume and similar stuff.

Vote lock will be at 6:00 pm UTC Wednesday June 6th.

"Eyes of my enemies.
Be turned away by honest stone.
Hidden truth, concealed by Soul.
Unseen, unknown."

"Stone and grand halls.
Be hidden by power.
All shall sleep safe within.
Unseen, unknown."

"Servants unseen, blind trespassers.
I call to you, rightful owner by conquest.
Follow my command and be sealed in this place.
Unseen, unknown shall this be."

"Servants unseen, give me knowledge of their trespass.
I call to you, rightful owner by conquest.
Follow my command and be at peace in this place.
Unseen, unknown shall this be."

"Eyes of my enemies.
Be turned away by the unseen
Be rendered blind and known on trespass.
Unseen, unknown this shall be, forevermore."
 
Last edited:
Episode 4, Part 2 “Chittering Teeth Nibble Eyes”
Episode 4, Part 2
"Chittering Teeth Nibble Eyes"

You can hear your minion clunking around downstairs while you sit in your sanctum. The scent of mortal food and drink is starting to permeate the house. Small details in a web of existence you are creating. An existence which supports your tasks, the truly important things in your mind.

The thing, the invader, which has made itself a home in the tunnels and catacombs is a hindrance to those tasks. You are certain at this point that it is some powerful magical creature who has traveled from another dimension to this one via the Hellmouth's thinning of boundaries.

You know some things. First its essence is aligned with four things; the rot and mildew of flesh hidden in tunnels, the shadows which extend fingers through tunnels, gossamer wings filling the air, and rats with their writhing bodies. You have seen this in the events its presence has caused and in that moment where you could almost touch it during the flood of rats which accosted you and your minion.

It was riding those vermin like a man rides a horse. But from what you could feel the magic was empty and unformed. It was acting outside its place of strength and thus the true effect could not be used against you. So it simply maddened the vermin and then the overwhelming magic in their bodies killed them, painfully.

The rats and birds dying en masse is likely a combination of disturbed portents and it experimenting with its abilities in this world. The pattern you have discerned, while partial, is substantial enough to give you a simple idea of where the thing is likely located in the under-ways.

With all of these details and the direct contact with its magic, you have an opening, a tenuous connection to cast a work of scrying. Far sight in the present. It is a field that neither you, nor your predecessor the Queen, ever had much use for but you were both familiar with the concepts of sympathy and you will use these principles to find what you can of the thing in your territory.

Now to determine the particulars… you think as you page through your book and read your diagram covered scroll for what you need. There are a few potential spells you find which you might be able to use, but in the end you decide against them for one reason or another. Things like too much energy required, lack of components from what you are trying to find, and distance.

After an hour or so of reading, during which the sounds your minion is making change from clunking to quiet humming and what sounds like the quiet clanging of utensils, you find a workable spell. It is an ancient Northern Lands spell based around the idea of sympathetic knowledge amongst adversaries.

You move to the central circle and activate it, leaving the anchor side arrays dormant. The spell you are using will provide you with vision beneath the ground by casting that sense out of your body and sending it flowing away on a wind of magic. First however, you check the wards you have set, ensuring they will keep you safe for the short time you need to return your sight to your body.

They are functioning as they should, creating a bulwark of magic like high stone walls manned by sturdy and stalwart men. You go to the door of the sanctum, and raising your voice a small amount, call for your minion.

"Bring me a bowl."

"Right away my Lady!" She responds immediately to your call, and you hear her clattering around for a moment. Seeming to find what she wants, you see her emerge carrying a bowl which she immediately brings up the stairs to you. Holding her hands out to you, she passes over the large bowl, white and decorated with delicate blue filigree of leaves and fruit.

She seems nervous however as you take the bowl, before working up her courage. "Can I watch my Lady?" She asks, head bowed.

You consider this development for a moment. It is acceptable, you decide. "Yes." You say impassively. She brightens almost impossibly beyond her normal attitude at that. Backing up into the sanctum she follows you. Turning you head for the active circle. Entering it carefully you then place the empty bowl into the center. Rotating it slightly you align it properly and then retreat out of the circle.

Moving to the northern side of the circle you note that your minion is watching from near the door, almost bouncing on her feet. Putting her out of your mind, you focus on the spellbook in your upper hands and flip to the page you need. Then Fog flows out of your dress to fill the bowl with silvery gray reflections and you begin to chant as your lower hands draw arcane symbols in the air.

"Ardentes oculi cordis.
Ostende mihi tenebris.
Sub caelo.
Ubi monstra timeo, tens morsu exanimat
et exertam carnifex ferrum securis."

Your sight fades away after this first verse, held in limbo near the mountain that is your Soul.

"Animo gravis, cum potentia.
Voca ad te ventis.
Defer mea erue.
Ut autem in me,
in tenebris sub caelo."

This verse coaxes the power sleeping in that Soul to reach out and grab your "eyes". Then it flings them into the abyss like a tossed spear.

"Hostium senserat.
Oculis hominum remotis, vident omnia.
Monstra latebat sub caelo.
Revelata est ad me,
magister relati ignotum."

Your "eyes" open. Before them is a dark and wet tunnel of stone, leading away into the dark. Turning, you see a blank wall of stone and know that above you is nothing but stone. This is a vision of both the real and the metaphorical. You are gazing into the domain of the thing, and its influence will shape some of what you see.

Turning, you walk into the darkness.

The walls are stone brick and crumbling mortar, all of it slick with water, slime and the verdigris of age. The floor is similar, with pools of noxious looking water in the corners. You can see the drips of liquids falling from the partially shadowed ceiling, though you cannot hear it or smell it or taste the rot you know would be in the air.

Soon you come to an intersection, a crossroads. A metaphorical construction meant to obscure the truth. You delicately avoid it, choosing the left most path. Slowly the stone around you changes to the look of the Sunnydale tunnels you are familiar with. Glancing around yourself you would say this particular tunnel is likely near Angel's lair.

The sight of him is nowhere in evidence as you move. But you can see something else. The air is full of flickers, like silvery gossamer wings flapping near the unseen ceiling. The presence of the thing is heavy here. How curious, you wonder. It would appear it is likely interested in the Bronze.

Most things which stalk the dark seem interested in it. This makes sense with the frequent gatherings of inebriated humans which haunt the place like cattle. You slip quickly through the many turns of this place, slipping under the unwanted attention of the thing. Soon you find something else of interest.

You begin to see rats, in various states of life, as the tunnels change again into a ramshackle arrangement of wood. They slowly grow in number as you move through the false tunnels of the magical realm. From a handful, to groups, to patches of rats, until you find a flood of the things all running into the dark over the rotting corpses of their fellows.

You tilt your head left as you realize something from the taste of the magic in the air. This is happening right nowsomewhere beneath the city. You move quicker in the direction they are heading toward, the gossamer wings returning and forcing you to slow your pace lest you be discovered.

Little things about the rats begin to catch your eye. Some have distorted limbs, oversized heads, massive size, or gossamer wings sprouting from strange places. You turn a corner then and the flow disappears. You look around your feet and find no evidence of their existence, and the corner is just a black void behind you.

You look at the darkness of the void, interested. Your interest is rewarded when little red eyes begin to open inside it. There are dozens, and then hundreds. They do not stare at you, but instead at some distant thing behind you. You drift left toward the tunnel wall and turn to look. There you see, nothing.

How odd. There are watchers in the shadows then… lesser creatures of a brood. You move on down the ramshackle tunnel, your mystical "eyes" scanning the walls with knowledge beyond human ken.

Then you turn another corner and are faced with something truly interesting. Standing before you with it's back facing you is a mass of furry grotesque rat flesh with a large rat tail emerging from it. Standing on two feet, or more accurately hooves, it is nearly as tall as you, but thinner and packed with muscle. You step around it carefully, examining it intently.

It is, essentially, a giant bipedal rat thing. Covered in mangey and peeling gray fur stretched over distorted ropes of muscles it stands hunched in the shadows. Its face is the biggest difference from mortal rats, compacted and more like a gargoyle's, with four black pits for eyes and a mass of fangs in its mouth with a long and slimy pink tongue. Its head is shoved between its shoulders with nearly no neck and constantly twitches, casting the beast's gaze randomly about.

In its front "paws", which are more like hands, it carries a strange weapon. A large metal club-like weapon, covered in spikes. You can see twisted magic emanating from it, and know all attacks from it would more vicious than they should if they can hit. You watch the thing unseen, in a little pocket of not light for nearly a half hour. It remains still except for the twitching.

This is obviously some kind of minion creature for the greater thing. You can see the taint of the invader all over it. It is a greater creature than the watchers. With it not doing anything informative, you move on. The tunnel changes from ramshackle wood, to smooth stone lit by electric lights placed in the ceiling.

The weight here is oppressive. The thing might be becoming aware of your presence. You will simply hurry then. Drawing your mystical presence inward you move faster through the infrequent pools of light. Here, close to its heart you begin to see something. A pattern, a wave, moving through the air. The same pattern you saw in the material world.

Focusing on it you take a leap, propelling your sight into the wave. The vision opens up to you then as your vision rises into a dark place. There you see below you, waves of magical energy. Flowing past you and into the distance, expanding like stink off of a long putrefied corpse hidden from the sun. For a moment you see the entirety of the pattern. There, there is the center.

You float through this darkness between the planes, tasting the energies. You begin to sense the shape of the invader as you circle around it like a prowling cat. It is kin to the rat warrior you saw, but more so. A fatherly being to them, you can see in the darkness surges of energy which seem to create more of the rat warriors which then tumble off into the nothingness all around you.

The darkness begins to flow toward you then. You tense where you stand in the sanctum. The thing has noticed you and its presence is coming for you. As you have no means of actually attacking in this state you must retreat. What follows is a merry chase between a brute mouse and a clever cat.

You twist and weave through paths the thing cannot follow, the tunnels reforming around you and rapidly shifting between halls of seeping stone, boiling walls of metal, the bright boughs of trees, and many others. You glance back and see darkness roaring after you dogging your heels.

Forming and slipping down a side passage with a burst of magic, composed of jaggedly carved bricks crudely fit together, you see the darkness surge past. Taking that moment of inattention from the invader, you end the spell, returning your sight to you. The process of casting them out runs in reverse, first the vision fades, then you see the limbo of the Soul, and then finally your eyes see the walls of your sanctum.

Sighing, you look at your minion, who is watching you in concern. You deactivate the circle and then turn to her. She relaxes when she can see you have fully returned. You move to the armchair in the corner and gesture for her to follow as the Fog in the bowl returns to you.

"Pick that bowl up and store it near the Gauntlet." You say to her. You hear her comply readily as you take a seat, your mind churning like the eldritch machine it is. The woman, after carefully placing the bowl on the shelf, approaches and then kneels before you with her head bowed.

You look at her. "This enemy is beyond your ability to assist me. You will stay here in the lair to guard it." She seems… slightly unsatisfied at that from how her posture tenses. Does she wish to help… you muse. Interesting. You put that aside then, for you know she will follow your commands.

You can see a question in the set of her shoulders. "Speak." You say gently. The woman relaxes slightly and then speaks, not looking up from your feet.

"What do you face my Lady?" Her voice is steady and confident in your eventual success. You tilt your head to the right and consider the question, clasping your lower hands and resting your upper hands on them as you think.

"A enemy from beyond this plane. A rotten and grotesque Rat King and his brood." Your voice is impassive and unruffled. You can feel a slight smile now pulling at your features. "It is a brute creature, unfitting to be in my domain. It will be slain." Your voice is permeated with the basic truth of that statement. It is unfitting and it will be slain.

Now simply comes the decision on how to begin your offensive. Will you use your nominal allies, or will you strike the first blow with your own hands?

What do you do as night falls?

[] Go yourself into the tunnels, sneaking through them and ambushing the forces of the Rat King. Kill all you find and discover what information you can.
[] Go to the school and search for the Warrior and her companions. Lead them into the tunnels or follow them if they already have, killing what you can while hiding your true self.
[] Go to Angel's lair and enlist his assistance, hiding your true self from him. Push into the influence near the Bronze and repel the invader.



Weeeeeee Rat Warriors and nasty fun stuff. Have fun! Oh also boop @Yzarc just so you are sure to see this cause alerts are being weird for you.

"Eyes glowing with thought.
Show me the dark.
Under the sky.
Where monsters fear,
the bite of the headsman's axe."

"Soul weighty with power.
Call to you the winds.
Pluck my eyes and carry them.
To where I will,
in the dark below the sky."

"The enemy revealed.
Eyes unseen, see all.
Monsters hiding under the sky.
Revealed to me,
master of magics unknown."


Vote lock like usual at 6:00 pm UTC Thursday June 7th.
Adhoc vote count started by BungieONI on Jun 7, 2018 at 12:50 AM, finished with 505 posts and 1 votes.

  • [X] Go to the school and search for the Warrior and her companions. Lead them into the tunnels or follow them if they already have, killing what you can while hiding your true self.
 
Last edited:
Episode 4, Part 3 “Rats and Lies”
Episode 4, Part 3
"Rats and Lies"

You will use your nominal allies, you decide, as your small smile fades. The Warrior and her companions will be how you strike the first blow against the Rat King. Your mind pauses briefly as it considers the vampires which also beset you. It is rather unfortunate you cannot do the same to the Master while his location and even his essence continues to evade you.

Considering the nature of the two beasts it is quite probable that they will fight tooth and nail against each other. Useful… a part of you thinks. You rise then, pulling on your usual seeming, a shorter version of yourself with a human number of limbs and no tattoos or markings of demonhood. Your dress becomes an ankle length construction of smooth and fine wool, and your hair ornaments clank quietly upon your brow. The stone floor is comfortable beneath your bare feet.

"Guard the lair." You tell your minion. She nods silently and then rises to follow you as you leave the sanctum, following your unspoken command. You lock the sanctum wards as she crosses the threshold and tighten the other wards as you leave. Standing outside the gate you can feel your minion watching you as you travel the surface paths.

You put her out of your mind for now. The air of the town is disturbed. Magical power roils and bubbles all around you, even this close to your isolated home. The weight of the Rat King is pressing onto the flows of the Hellmouth, distorting them. As you expected, it is gaining in strength as time on this plane passes.

With shadows clasped close around you, you run through the oncoming night. Your first stop will be the school. If the Warrior or her companions are not there you will follow their scent till you find them.

The rot scent you sensed before is intensifying and you can smell a hint of wet rat fur rising with it now. You cannot sense many vampires at all. And the humans all around you, bundled up in their homes, add a miasma of fear scent to the mix.

It only takes you a short time to make it to the school and its area of repelling magic. You can see two Souls within. The mage potential, Willow, and the scholar, Giles. Cloaked as you are in shadows, nothing sees you as you approach your prefered window and slip into the classroom. Settling to the ground you taste the air. Nothing out of place yet…

Where is the Warrior then…
you wonder. After a moment of thought you decide to simply ask her two companions here while reinforcing the deception you are laying. The classroom door slides open silently as you flicker through the halls. A handful of minutes later you arrive at the doors and hear a conversation drift out of it as you release the shadows around you.

"...shouldn't we go after them...?" A worried sounding girl's voice.

"They will be safe I'm sure… probably." The scholar, who sounds like he might be intending to follow the Warrior.

You push through the door then and enter silently. There you see the central table stacked with a variety of books, most of the visible imagery connected to rats. Seated near the table is the red headed mage potential, Willow. With his back to you is Giles, leaning against the table.

Crossing your arms, your bell like tones echo through the silence. "Troubles Mr Giles?"

The man flips around quickly, his expression extremely surprised as you see the girl child lean around him to look at you. Her face is a mix of incredibly surprised and curious.

"Witchy Girl?" She ask at the same time the scholar speaks.

"Miss Latria? What are you… oh dear." The scholar blurts out in momentary confusion, adjusting his glasses nervously. You tilt your head right, hair ornaments clanking quietly, which you note catch the eye of the girl child.

"It would appear, that you two are surprised to see me. Why? And who are you girl?" You ask as you glide into the room gracefully on silent feet, gaze flicking to the girl child. "Hi? Um… I'm Willow." She says shyly. "It's nice to meet you Willow, I am Latria." Willow's eyes flick down in embarrassment to your bare feet at your response. Her expression becomes extremely confused, though she seems too shy to say anything. You stop slightly to the right of them, forming a triangle.

Mr Giles sighs, running a hand through his hair. "Well we had thought you went into the sewers to hunt the things you described in your note. Buffy was rather insistent she try to save you." You sigh in imitated amusement.

"There is very little I need saving from in the night Mr Giles. However." Your mild amusement transmutes to imitated seriousness abruptly, causing them to straighten.

"I bear news of our mutual enemy. It is a Rat King, come to this dimension with its brood of warrior children and spies. Please tell me what you know of it, quickly." You say somewhat bluntly, Latrian accent thickening, pulling at the edges of your words. Giles brightens slightly at that.

"A Rat King? Ah! Where did I put that..." He says, and then turns to sift through the pile. Shortly he grabs a book from the table, an extremely thick tome with pages of vellum and turns it to show you. "Here." He says. In it is a picture of a creature composed of multiple rats all wrapped around each other, tied together by bound tails in a knot covered with foul, dripping, eyes. Giles continues, setting the book on the table, as you lean closer.

"From what you say and the portents I have also seen, we face a Rattenkönig, according to the old German here." You nod, and examine the image more closely. It pulses at you with mystical malevolence, and you can hear a hint of that grinding laughter.

"Yes, this has the shape of what I saw. A nasty beast. It doesn't specify how to kill it unfortunately…" You say, scanning the page. You can see from the corner of your eye Giles looking at you iin interest. "You know old German?" You look up at him and smile briefly. "It is similar to my home tongue." You say, which is not entirely a lie. The true tongue of the Fog demons is in its own way somewhat kin to all the mortal tongues, but the language of Latria is also somewhat similar to this "German".

You straighten then and nod, looking at Giles. "Where did they go?" You ask gently. He straightens and responds readily. "Ah! Here let me get… Willow, your help please." He says, breaking away from the book. She nods, speaking nervously, "One sec." They dig through the pile of books till another tunnel map emerges, along with some newspapers like the one you saw.

"Here we go. After examining the pattern we deduced that the creature may be somewhere near here." Giles says, gesturing toward a circled dot on the map somewhat close to the cemetery you arrived in. It is somewhat near the epicenter you can vaguely sense. You nod, pushing your hair back over your shoulder elegantly and look at them both.

"Please try to find a way to kill the beast. I'll make sure they come back safely." You say that last bit while staring at Willow, before turning to leave and moving to the door. She responds with a quiet and thankful, "Good luck?"

You are out the door and a ways down the hall when you hear a whispered question.

"Why didn't she have any shoes?"

"I haven't the foggiest idea, but I think it'd be best to follow her advice. Pass me..." You hear Giles respond.

You ignore them then and draw the shadows to yourself, speeding down the halls like a shade of ill omen. You slip through the halls until you come to a different classroom than the one you came in through. Pushing through the door you find a strange room full of glass beakers and smelly chemicals which your memory says might be some kind of lab for the mortal's sciences. Going through a window you exit out into the night, heading for the sewer entrance Giles pointed out.

It takes you several minutes to get there, but you eventually find a little metal hut, soaked in the scent of the Warrior and her male companion. "Xander" you think his name was. You drop in and land gracefully.

The scent of rats is strong in here. But, interestingly, so is the scent of vampires. Tensing, you move quietly through the shadows, deepening them around you. You move swiftly, your steps silent like a thief's. After only a few turns you begin to hear the sounds of a struggle, masculine grunts and the deep liquidy squeals of a very large rat-like throat.

You do not particularly sense any Souls. What you can see with your mystic eyes is the distortion which you sensed traveling with Darla briefly and a strange knot of rot and gossamer. Rounding the final corner you come upon a duo of creatures. One is a vampire, red-headed and burly with his face distorted, struggling to keep a grip on the weapon of one of the rat creatures as it buzzes and squeals at him.

"Hmm." Both creatures stop in stunned surprise at your hum of interest, their heads swiveling to look at you. Before they can separate you vaporize the vampire's head with a Soul Arrow. The rat beast screeches at you in a squealing roar. It charges, weapon raised high to crush your skull. Much faster than I expected.

Zhew! Zhew!
Your first bolt takes it in the weapon arm, sending its aim askew but not disabling it. The second one catches it in the tiny eyes and you can smell them burn. It hisses and buzzes in pain, swinging its weapon wildly at you. You spin around it, gracefully and shoot another arrow into the side of its head.

It squeals annoyingly as it keels over on its side, unbalanced from its swings and your spells. The blows to its head have also stunned it. Quickly gathering your power you launch a arrow down its squealing mouth. It dies then, messily, and shrivels to loose skin and bones as its essence seems to flee towards its creator.

You grab that essence with your Soul and consume it. Oh… that is distasteful. Your nature recoils somewhat from the "Soul" of the thing. Your instincts guide you to finish it however, and you do gain some strength from it. When the last little piece disappears into your inner Fog, you hear and feel the thing writhe in anger, the mystical plane rumbling.

Quiet returns to the tunnels a moment later, except for the drip of water. Or other fluids. Listening intently, you hear no more signs of battle. You are also too far to see the Soul of the Warrior or her companion. Scenting the air subtly you detect their trail and rush at a relatively human speed after them.

Moving along you sense another warrior rat. Then you are upon it as you shoot out of a tunnel to its side, spells at the ready. Squealing in terror-rage it raises its weapon at you. Seeing the rise of magic you dodge to the right. A flaming bolt of rat bones flies past you as you shatter the things hands with a Soul Arrow.

Ranged weapons.

This annoys you.

Zhew! Zhew! Squeaaaaaaaak!

You launch two more bolts at its torso, bouncing it off the wall behind it as it squeals in anger. Surging forward on four limbs it gnashes teeth at you. Dancing back you shatter those teeth and stun the creature with another bolt. Your final bolt kills it, and another bit of essence is consumed.

You move on, contemplative of the lack of anything but vampires and rat warriors. The lack of the watchers you saw in your vision is strange to you. You would have expected to see at least one of them by now.

It is not your priority right now however, so you put that aside for the moment. You continue on, running through the tunnels, on the scent of the Warrior. You catch one other creature by surprise and down it with three bolts in quick succession, consuming it on the fly as you run. A few turns after that you see the Warrior's Soul and her companion. Surrounded by knot of the warriors.

You rush down the tunnels and eventually hear them fighting, or more likely in the case of Xander, scolding a rat frantically. Heading down a side tunnel you see a decent sized circular room, lit by flickering yellow lights. There the Warrior is holding off three of the creatures at once, with one of their own weapons. Her companion is on the ground behind her, desperately trying to keep the creature attacking him from bashing his brains open with its spiky weapon.

Zhew!

Your bolt flies out of the tunnel, impacting the rat on Xander and flinging it off to squeal and twitch on the ground, its side smoking. What pitiful creatures… You burst out of the tunnel then, hand glowing with another Soul Arrow.

"Buffy! Duck!" Zhew!

The girl bends forward at the waist, narrowly avoiding a sweeping strike from the left most of the three creatures, as your bolt flies over her to take out the furthest right creature, sending it sprawling. You run past the boy, seeing him stare at you in a daze.

"Witchy Girl?! Where did you come--Ugh!" The Warrior calls out to you as she dodges another strike, and then locks weapons with one of the creatures. Judging she has those two handled, you focus on the one you knocked over, which is trying to rise again while squealing piteously. And possibly cursing you in its own tongue, you aren't paying attention.

Zhew! Zhew!

You two bolts take it in the head and kill it. When you turn, the Warrior has already dealt with the last one, slamming her stolen weapon down onto its head with a gruesome finality. The battle, ends. After a moment of relaxing tension the Warrior looks at you, her expression confused.

"Sooooo… thanks for the save. Latria right?" She says, posture loose but poised to strike at anything which might attack you three.

"Indeed. I hear you were trying to save me?" You say, voice liliting with an imitation of suppressed amusement.

Her face becomes mildly embarrassed as she sighs. "Yeah… Oh!" She slaps a hand to her forehead before looking at you. "I'm Buffy by the way." You tilt your head at that, a fake smile flitting across your face, not that she notices its false nature.

"I know, you're starting to gain some fame in the dark corners." Her face sours at that and she slumps.

"Ugggghhh, just when I was hoping for some actual freetime!" She huffs, blowing a stray strand of hair out of her face.

At that moment a rather pitiful groan emanates from the ground near your feet. You both look down at the boy, Xander, as he holds his head with one hand.

"Agghh ow… freaking Rat-Man." He groans out and sits up shakily. Being closest to him you offer him a hand. He takes it without thinking.

"Thanks, Buffy…Uh?" He stops whatever thanks he was going to say as his eyes land on your face, and his expression becomes very confused. You let him go, and tilt your head right. Since he seems to be stricken with a sudden bout of speechlessness you take the reins of the conversation.

"So, I am the woman you were trying to save. My name is Latria. Who might you be?" He seems to recover from his daze, somewhat, at your throaty voice.

"Uh. Um, X-Xander… My name's Xander." He stumbles through an introduction. Hmmm… quite the bumbling jester. You hum in response. "Nice to meet you Xander." He twitches as you say his name. Looking away from him you glance over at the Warrior. She seems to be trying to suppress a smile and failing rather badly.

You cross your arms and relax your posture into a more elegant version of the Warrior's own. Layering another piece onto the deception. Looking at the both of them, Xander rubbing the back of his head when he thinks you aren't looking, you speak.

"So, I think it would be best if we decamped, your companions are concerned for you and there should be many more of those Rat-Men." You watch as mild chagrin goes through them and then the Warrior looks curious.

"You talked to Giles and Willow?" She asks. You tilt your head left and respond. "Indeed I did, they've found out more about what you face. When I left they were trying to figure out how to kill it."

The Warrior looks confused for a moment, "It?" Then her expression shows a realization, and a measure of disgust as her face scrunches up. "There's a really big one isn't there?" She asks. You nod. "Yes. I can sense it, and we should go before it sends more." You suit action to words and begin walking out.

"Uh. You can sense it?" This is from Xander, as you hear them both follow you. You look back at them.

"I'm gifted, as you probably saw." You say impassively. The Warrior nods, realization crossing her face. She walks up alongside you, matching pace, while her companion limps along behind you two. She seems to realize something suddenly then and looks down at your feet.

"Oh no! Did you lose your shoes somewhere?" She asks, somewhat alarmed. "What? Shoes… Um?" This is from Xander. You look at them, imitating the eyebrow raise of a schoolteacher you once redeemed.

"I have no need for shoes Buffy." You say, imitating mild amusement. "Um… okay then? Magic thing? Magic thing." She says, seeming very confused before she apparently comes to a decision.

You take the silence to look at them more carefully. The Warrior is wearing pants, a rather strange custom of this land, and a blouse like pinkish shirt your minion called a t-shirt. The boy is wearing jeans and a striped long sleeved shirt. You turn away from your very brief examination and lead them through the tunnels.

After a few more minutes of walking, during which you are pretty sure the boy is staring at your lower half, the Warrior speaks up again.

"Soo. How long have you been in town? Giles said you arrived recently." You glance at her and decide to share. "About six days ago." She hums in acknowledgement at that. "Where are you from? You don't sound very Valley Girl."

Your tone becomes an imitation of wistful. "Far far away in a tiny kingdom, in a little village with no name." You say. In the silence that follows, while the Warrior is looking down the tunnel, you look over your shoulder and glare at the boy, imitating annoyance. He makes a little squeal as his eyes shoot up to the ceiling. The Warrior doesn't notice.

The walk proceeds on in silence for a time until you come to a crossroads. "Stop." You raise a hand, scanning as you sense three of those Rat-Men coming towards your group. "More Rat-Uglies?" The Warrior asks. "Yes." You say. "Crap." Xander says as he shuffles around to face the way you came.

"From the left." You say, walking over to the left side of that path, motioning the Warrior to go to the other. She darts over, and then tenses against the wall. You feel a twitch in the magic around you and then you hear a mass of chittering. Barreling around a corner on all fours comes three of the rat warriors, weapons not in evidence.

Your first bolt stabs into the face of the leftmost one, burning away its eyes in a squeal of agony. The Warrior flips around the corner of the intersection and solidly kicks the rightmost one into the middle one. Zhew! Zhew! Zhew!

Your bolts kill the one your first hit, sending its corpse careening down the other tunnel like a ragdoll, while the Warrior proceeds to kick to death the one she attacked. Her superhuman strength is rather impressive, you observe mildly. The middle one is annihilated by your last bolt.

Silence descends. The Warrior looks at you. "Anymore?" She asks, tense. You reach out with your senses. "No. But we should hurry." You respond.

From there it is a quick run to the entrance you used to get in. You emerge in the dark of night, street lights flickering around you. Before either of the two teens with you can say anything, you speak.

"Give my regards to Mr Giles and Miss Willow, but here is where we must part." Looking at them you can see tiredness starting to seep in around the edges from the run. Thoughts of killing them briefly flit across your brain, but your instincts and mystical knowledge say you would likely fail to actually kill the Warrior, even now. She is the equivalent to any Slayer of Demons you once fought. You discard that line of thought and start to leave.

"Bye! Thanks for the help!" That's the Warrior saying farewell. You look back and wave goodbye slightly, before disappearing into the shadows of an alley. At which point you sprint away silently and pull the shadows around yourself.

That went suitably, you muse to yourself. Now with the first blow struck, comes the next move in this little game. You could go down into the depths by yourself and kill more of the rat warriors and try to find a watcher thing, circling inwards as you approach the epicenter before retreating with a corpse for study. Or you could head for the area of the Bronze and try to find Angel, to drive out the influence of the beast from another area and strike a more strategic blow.

The night isn't over quite yet after all…

What do you do?

[] Go into the tunnels alone and kill what you find, seeking watcher things and a rat warrior corpse for further study
[] Find Angel and descend into the tunnels with him to fight against the foothold the invader is creating near the Bronze



And that's your first foray against the Rat King's forces. He's got a lot of them though, being rats and all, so this adventure has some more teeth to it yet.

Operation "Be a mysterious witchy girl" is going well so far.

As usual, I'll be taking a break from updates on Saturday, and will be here to chit chat. Vote lock at 6:00 pm UTC June 8th. Also, would you guys prefer if I space out the vote options by one break for easy selection, or is it fine as it is?

Let's hope I don't fall asleep while writing the update like I have been recently.
 
Episode 4, Part 4 “Dark Tunnels and Brooding.”
Episode 4, Part 4
"Dark Tunnels and Brooding."

Your course turns as you run, toward another possible entrance to the under-ways. You will go down into them alone this time. This will give you the freedom to use your true form and proceed into the deeper depths of the catacombs. There are still many questions you have about your enemy and you must cull their numbers if you are going to maintain your domain and eventually drive the thing out.

Buildings flash past you in the dark as the shadows cling to your sprinting form. Your nose leading the way, a few minutes of running later has you at another entrance to the sewer. Popping open the cover in a rush you flit down into the darkness.

You drop silently and land gracefully in the dark, shadows pulled into a cloak around you, narrowly avoiding a puddle of something noxious. Straightening, you consider the current layout of the invader's territory as you understand it. Where you are now should put you a little bit closer to the graveyard and coming at the epicenter from a different direction.

The tunnel you are currently in leads off in three directions, left, right, and straight ahead. Down the righthand tunnel you smell mostly vampires. From the direction, it must head directly under the graveyard you arrived in. Left is quiet and the scents old. Straight ahead you can see a thickening of the invader's magic and can smell rat warriors.

You go straight, moving slowly, for you are interested in finding and catching a watcher creature. There are small rats moving in the corners and along pipes. You watch them carefully but feel nothing from them, yet. You would not be surprised if the Rat King can do something dangerous to you with them.

Pulling on your abilities at stealth you push deeper into the dark. The rot and gossamer of the thing slowly intensify as you go deeper into the under-roads. It begins to hang in a familiar invisible cloud near the ceiling. A few minutes of careful silence later you start to get a hint of flickers and the taste of a new creature.

Stalking the trace you head around several turns. What you find after the last one is another collection of small rats, except this time they are not entirely unaffected by the Rat King's magic. The taint of it hangs on their bodies like cloaks. And within the shadows, watching as they move is a tiny flicker. A watcher thing.

You watch it in turn from around a corner. It is maybe the size of your hand, covered in a dark brown hooded cloak and with furry gossamer covering its ratty snout. You slip along the wall towards where it sits, an utterly silent shadow. Ready, your hand lashes out to the thing and snatches it clean off its perch.

The thing squirms and attempts to wriggle out from your grip but you are far far far too strong for it. You pull it close as the disturbed rats scurry every which way into the dark. Its form is that of a tiny hunched rat man whose face is overtaken by enormous bulbous eyes and fuzz. You take extremely careful note of the connection it has to the power of the Rat King. Then, you loosen your grip slightly.

The moment you do it lets out an incredibly high pitched, "Eeeeeeeeeee! Heeeeeeeeeeeeeeeeeeeeelp Meeeeeeeeeee!" The squeaking scream is suitable to your plan. You let out your own eerie keening howl as you bear down on it with your grip and feel bones give way with a gur-crunch, before you slam it into the wall near you with a very final splat.

Wiping off the gore and tiny bone fragments you retreat around the corner and drop your seeming. Using the power that was devoted to that you draw in and manipulate the shadows around you further, approaching true concealment. You don't have to wait very long before you sense a change in the magic.

Peering into the darkness you see the knots of three warrior rats form and hear snapping and a strange ripping sound accompanied by squeaks sliding down the scale to growls and hissing buzzes. Then there is a clang of metal on stone and you hear them approach the corner. Moving slowly you retreat back down the way you came and create a static illusion of your human seeming in the middle of the corridor.

The three creatures barrel around the corner, and roar in ratty triumph upon seeing the image, raising their weapons and blasting it with their flaming bone bolts. While they are distracted by your decoy you fire off three Soul Arrows in quick succession. Zhew! Zhew! Zhew!

The first two arrows stave in and crush the torsos of the left and right rat warriors. They are sent flying by the force of your bolts and bounce off the walls, before landing, stunned. The middle demon has a rather comical look on its face before your last blast takes it in the legs, making a mess of the limbs and making it lose its grip on its weapon as it squeals.

Flopping over onto its face it slides for a bit before being stopped by your foot on the top of its head. By this point the other two are starting to get up, torsos oddly shaped from your blows. Zhew! Zhew! Your next two arrows catch them in the heads, snapping their necks and pulping them. They are dead before they finish falling over.

The thing you are stepping on dies to a bolt to the neck. You watch them shrivel and intercept their essences with the Fog you release. Still not very helpful to your recovery, but better than nothing. You can feel the Rat King begin to howl in impotent fury at this turn of events while the magic he has fluctuates wildly.

You ignore it, beyond noting where it comes from.

The corpse closest to you, you pick up and drag after yourself as you move on down the tunnel they came from. You wish to study these things in more detail, to learn of their weaknesses. Additionally, their skulls will provide you with half of the ritual components you need to open a portal to the Pit. Prison of the Pretender to the throne of the Old One Tol'Ur and home to a species of demon you have interest in for their hearts and the mention of powerful items stored within the prison dimension. For now though you must do more damage and cull the rats within these tunnels.

You discard the shadows and walk openly through the domain of your enemy, head held high in queenly stature. It doesn't take long for you to feel the coming of several more rat warriors. As you approach a cross tunnel a volley of flaming bone bolts shoots past your nose. You look right, and launch several Soul Arrows in response.

Zhew! Zhew! Zhew!

You dodge another flurry as your bolts kill two of the creatures instantly by pulping their skulls. The other three you face are hidden behind cover. Drawing the shadows around you, you dash into the corridor with inhuman swiftness, upper hands full of Soul Arrows.

Zhew! Zhew! Zhew!

What follows is a rapid shoot out between you and the rat warriors as you flicker in and out of the shadows to entice out shots and respond with your own punishingly lethal bolts of Soul Magic. None of the bolts they fire hit you and you walk out the other side of the hall as their smoking corpses slump to the ground.

Pausing only to consume their essence, you continue moving deeper. Several minutes later you begin to hear chittering and the scrambling scratch of tiny claws on stone after another new twist of magical energy. Around a corner ahead pours a flood of tiny rat bodies. You are already blasting away and retreating backwards before they fully round the corner, and your powerful Soul Arrows carve chunks out of the horde of little vermin.

You laugh at the base idiocy of what you face. Pitiful and unsuitable magics. The flood is blunted but not stopped by the arrows you fire into it, so you jump with inhuman strength up to the ceiling and clutch a pipe there with your two lower arms while the corpse dangles from one hand and the final one blasts away with magic.

Back against the pipe you decimate the local rat population below you with bolts of white fire. The flood doesn't really stop however, and a change begins to come over some of the rats. Below you, you see certain rats begin to distort and grow in size explosively, as rat warriors begin to tear out of the tiny rat bodies, weapons in hand and the surrounding magic fluctuating madly. While all of this is happening the swarm of lesser rats is starting to climb the walls towards the pipe you hang on.

Judging the pipe stable you begin to scuttle, spider-like, along it while killing the half a dozen rat warriors that are forming with Soul Arrows. The flood follows you in a wave of black and brown furred squeaking rage. Flame magic would be rather suitable right now, you muse to yourself. Sadly such things are not in your repertoire at the current time.

Trimming the edges of the flood as it crawls along the walls you begin to hum your hymn. You can feel the fury of the Rat King building almost immeasurably quickly as his minions die beneath the power of your magic. Then you feel it almost explode with magic in a massive wave of intense rot stink, the smothering feeling of gossamer and an inhuman roar of insane rage.

The flood below dies in a wave, and then an unholy shrieking and ripping rises up from the depths of the mass of tiny corpses. You drop from the pipe and start firing arrows into the shuddering mass. It doesn't do very much, and a moment later a massive creature burst out of it, seemingly formed of multiple warriors fused together into a giant form.

It is in a word, huge. So tall it has to hunch on four feet in the tunnels and as wide as three of you standing shoulder to shoulder, it must weigh as much as a small car. The giant rat, for it is not really describable as anything else, roars with a sound like a coughing car engine and rushes for you. It is far far faster than you anticipated and you barely have time to dodge around it while riddling its sides with arrows.

This is annoying, you think to yourself.

Retreating with your own inhuman speed, still managing to hold on to the corpse you have, you gather up as much power as you can and aim Soul Arrows at the creature's back legs. The arrows finally do appreciable damage and burn away most of the muscle on its legs. Squealing like a stuck pig, it thrashes madly, shaking dust from the walls and crumbling stone as it struggles around to face you, fury in its tiny ratty eyes.

Before you can do anything else it lunges at you and you feel a tearing and crunching sensation as its mangled teeth slam down on your upper right arm and then turn to fling you into a wall. You shriek in instinct ask your impact shakes dust from the wall, the sound of immaterial metal gears grinding together bursting from your throat. Before the thing can pull your arm off, you twist the bitten arm around inside its mouth and start shooting Soul Arrows down its throat.

Its head promptly explodes in a puff of Fog light and Soul magic. Dropping easily to the floor of the tunnel again you shake off your arm and examine it while the tunnel quiets around you. What you find is bad, but not catastrophic. The ivory skin you have is torn and splintered in multiple places, blackish gray ichor oozing out of the injuries, and from the range of motion you have it seems your elbow has been broken.

Hmm.

You are still able to fight near peak capacity you judge. But that arm will not be usable for at least a day, and probably more like two, though you can hide the damage with a seeming if needs must. Reaching out with a hand you jam it into the creature and absorb its essence before it can even attempt to flee back to its king.

Small crackles and pops emerge from your injured arm as you absorb the essence of the creature and it heals somewhat. The corpse shrivels as Fog light flickers beneath its skin. You are done a moment later. Oddly, the Rat King is silent at this turn of events. Hmm? You peer closer.

It seems diminished, weakened in the flows of magic. Considering that the essence tries to return to it, it is likely splitting off pieces of itself to empower normal rats and when I consume them… you smile slightly at this confirmation you were seeking. You can already feel it recovering as it draws inwards and seems to pull on magic from a place you cannot sense. It will recover, but you have wounded it on the mystic plane.

That leaves you with a few options.

Firstly, you could continue the current one demon crusade you are persecuting on the invader to kill as many of its soldiers as you can to slow its plans. There is a risk of further injury, however, and this is not exactly ousting the creature from its footholds.

Another option is to try to find Angel while in a seeming. Enlist his aid in fighting the creatures and tell him of what you have found. Given what he has said, it is somewhat likely he is somehow connected to the Warrior and her companions, and as a fellow demon he will be interested in ousting these beasts. Perhaps you can root out the influence near the Bronze with him.

Your final option is to retreat for now, back to your lair. There are tantalizing possibilities teasing at the edges of your demonic mind for how you could use the corpse you still possess. As your mind turns over you also consider how you might use your minion to aid you in this battle, now that you have a proper measure of the enemy you face.

Hmmm…

What do you do?

[] You go deeper, risking further injury, but doing damage to the Rat King's forces and slowing whatever it is planning.

[] You hide the corpse in a safe place and find Angel, and enlist his aid in clearing the area near him and possibly near the Bronze whilst concealed in a seeming.

[] You return home, to study the corpse you have found, heal, and potentially see how your minion could help you in this battle.



Heh. Still fell asleep while writing this one but ah well. C'est la vie.

I honestly didn't expect the Giant Rat to show up, but it worked out well in the scene to have it appear as the Rat King finally got fed up with your shit.

Still got a ways to go though so have fun!

Vote lock is as usual 6:00 pm UTC Sunday June 10th.
Adhoc vote count started by BungieONI on Jun 9, 2018 at 1:35 AM, finished with 565 posts and 8 votes.

Adhoc vote count started by BungieONI on Jun 9, 2018 at 2:38 AM, finished with 568 posts and 11 votes.

Adhoc vote count started by BungieONI on Jun 10, 2018 at 12:11 PM, finished with 577 posts and 18 votes.
 
Episode 4, Part 5 “Dastardly Rat Science”
Episode 4, Part 5
"Dastardly Rat Science"

Hmmm… retreat for now, to watch and study. The blow you have struck to the Rat King has been suitable for the current step. With the confirmation of the momentary weakness that occurs when you consume some of the invader's separated essence you now know of an exploitable weakness. When the time of the final assault comes you have a means to render the creature insensate for a time while strengthening yourself.

The interaction with the watchers was also illuminating. Here you have a means to trigger the response you desire from the Rat King, that of a horde of rat things which you can destroy piecemeal. Raising to your eyes the rat warrior corpse you are still holding, you examine it.

The fur is mangled and torn, with the corpse itself shriveled, almost mummified, and somewhat stained by the combat you have performed since attaining it. But, it is intact enough for your uses. You recede into the darkness of the tunnel shadows, pulling them close, and flutter away on soft and quiet steps.

As you retreat you gauge the amount of time it takes for your opponent to recover from the blow you have struck. You watch as the thing comes back to full strength in a few minutes at most. Acceptable. Not long, but long enough. The walls of the sewer tunnels do not echo with the noise of your steps as you rush past them.

In the distance you can sense rat warriors possibly being formed, though the agitation of the magic surrounding the Rat King makes you slightly uncertain. They do not locate you, as you had starting moving quickly enough, with enough speed, to slip past them. They also moved with more caution than previously, which will complicate your future efforts somewhat.

After several more turns and skipping past occasional puddles of fluid, you pull on your seeming, further attempting to conceal yourself. The rat corpse you don't conceal, you can't. At least a half an hour of running later you no longer sense any hint of the Rat King's forces, though you do sense his magic in the air. Having slipped the net you look upwards, through the stone and metal over your head, watching the Souls of the humans as you start planning where to emerge.

Minutes later you find a suitable tube leading upward. You pin the corpse to your side with your mostly useless arm and use the other one to climb. The ladder rungs are slick under your hand and feet with more of the slime. It its slower going than your usual traversals to the surface, but it doesn't matter to you.
.
The night is cool and full of the chirping of small insects when you emerge, the ground comfortable beneath your feet. Rat sufficiently secured, you take a moment to listen and scent the night as you close up the tunnel downwards. All is quiet except for the aforementioned insects, the rustle of trees in the air, and the faraway rumble of cars along the roads. Distant laughter pulls your gaze right and you note in the distance the street which contains the Magic Box as a bright spot of lights amongst the darker streets.

The scents in the air speak of little danger. Humans and their fears, insects, the trees, and the ever present old and faded scents of vampires. None of the blood drinkers have come here recently you think. Occupied below most likely… you muse. You run into the deeper alleys, avoiding any Souls that might see you, cloaked in shadows and silence.

The trip back home with your cargo is easy, though you are far enough away it takes some time. At least an hour and a half passes and you start to see the lightening of the sky as the mansion comes in to view. Your wards and the Soul of your minion are fine when you view them as you race through the dark towards your lair.

You pass through easily as your wards and the gate bow to your will and open before you. You can sense your minion start and begin to move towards the door. You slow to a walk as you reach the base of the steps, striding up them gracefully. You come to the doors as your minion opens them.

The woman is smiling her characteristic slightly off smile. "Welcome back my Lady!" She says happily. You incline your head in response, watching as her gaze becomes confused as it passes briefly over your right arm. You walk past her as her expression becomes concerned. To your back she says, "Is… something wrong, my Lady?"

You stretch in a way and release the seeming, grabbing the rat warrior corpse with your lower right arm. Your minion almost screams in apparent distress then, making you turn with some interest. She begins to speak agitatedly, words tumbling out in a rapid waterfall, bowed deeply at the waist.

"W-what? M-my Lady, what happened…!?" Her entire posture is one enormous knot of tension as she stares fixedly at the ground, having evolved into a kneeling posture by the time she is done speaking.

You consider this particular development and how useful she would be in her current state. Her thoughts are practically written on the wall behind her. Desire to kill the thing which did this, fear, and to help you recover. The last you can potentially use.

"Attend to my injuries." You say without inflection or tone, nodding your head slightly. This will tie her closer to you. You did similar things with the Lying Prisoner who held the Revival spell. As she rises you are struck with a powerful memory from your predecessor, more powerful and vivid than any of the others so far.

You are a girl child and you hurt. You've just… fallen. Fallen from your small horse during training, your entire right arm is agony from where you landed on it. The world around is blurry and indistinct with the pain, your black hair getting in the way as you clutch at your arm, but you haven't screamed or cried. Your mother, the Old Sorceress, would be disappointed.

All around you rushes your retinue, calling your name, which you can't quite hear. You should be able to hear it… you did when this happened, a part of you knows that. But then the jerky memory jumps along until you find that you are being carried in the arms of your man at arms. He takes you down seemingly endless corridors to a brightly lit room where you can sense your mother's powerful Soul.

"...! Oh dear, this is a right mess. Come here child, Mommy's here." You whimper a little at her soothingly cultured and throaty voice as it says the name you can't hear again and then you feel gentle warmth envelop you as the woman plucks you up from the man at arms. Resting you gently on a nearby bed, the memory gets fuzzy as her magic reaches out to relieve your injury.

"Brave girl, my La…" The name fades out again before you can hear it. You think you sleep half awake for a time, your own Soul wandering curiously while the mountain or river of your mother cradles your body. But eventually you come back. Above you is the beautiful face of your mother, so like yours but different in its own ways.

"Ow." You feel yourself say. Your mother's mouth quirks in momentary amusement. "Ow indeed, my baby." She gives you a pat on the head. "It is all okay now though. Rest for mom now, okay?" She asks. You nod and drift towards a more proper sleep. As her presence recedes, though not going far, you finally hear your name properly. "Goodnight, Latria."

The memory recedes. You see your minion standing and about to take a step towards you. Her face seems slightly confused again, though she is not looking at you directly. Insightful, this one. You head up to the sanctum, with your minion rushing off to the room you've determined is called a "kitchen" from that shopping trip you went on and what she explained.

The sanctum wards part easily before you and you almost glide across the floor, steps light. You deposit the rat warrior corpse near the central circle. Then you drift over and settle into your chair, mantle almost artfully tossed to pool over the arm and onto the floor. Your minion enters the room with a bowl and a cloth. She was not stupid enough to waste mortal medicines… promising.

She kneels at your side and begins to care for your arm. The feeling is soothing for the tension it was causing. The water is comfortable and you begin to slowly draw on her connection to the Hellmouth. Not enough to send her into unconsciousness as the initial conversion did and much much slower. The filtered energy is useful to your recovery.

You begin to speak then, and gesture with your other upper hand while the lower pair rest in your lap. "I have the measure of the enemy, and there is some assistance you can provide me." She perks up a bit in interest, though the drain obviously tugs at her. "With the flesh of them I will perform a scrying to properly locate my desire. When the time comes you will instead act as the anchor for the spell and give me information."

Her nod is somewhat lethargic, her responses dulling as the drain continues and tugs at her limbs, though she is still fully aware. This little impromptu ritual you have created goes on till the sun rises fully above the horizon. When you pull your arm away and rise, it is somewhat mobile again. Not full strength but now mostly usable.

You gesture for her to follow you as you return to the rat corpse. Picking it up you place it into the center of the circle and then retreat carefully from the circle's bounds. You command your minion to get the scrying bowl and place it within the circle, which she does readily. Then you open your spell book and page through it until you get to the proper spell, in the same section as your original spell to spot the convergence.

Fog rushes out of you, flowing into the circle, staining the stone it contains. Flowing over the rat corpse, leaving it a whitish lump, it leaves you and then surges into the bowl and fills it to the brim. It becomes almost silvery in color and texture. Your minion watches on with unhidden curiosity.

Circle prepared, you begin to chant.

"Olim in carne, caro est infantis parens remotus.
Voco super studiis comprobavit. Vinculum inter parens et puerum.
Summae potentiae animae.
Indica mihi nexus."

"Hostis exspectat umbrae.
Voco super vinculum revelanda erat. Exiguus gelidaeque iacebitis in aethere accipimus.
Summae potentiae animae..
Indicabo me hostilia ausus."

The bounds of the circle glow a bright backlit white as you repeat this thrice more. A wind begins to swirl within the circle, churning the Fog. The rat warrior corpse is revealed intermittently as an image begins to form within the bowl.

At the end of the third chant you look at that image and it grabs your mind, as the magic is supposed to. You are drawn into the vision, your Soul extending to hover over the bowl in the circle.

Dark tunnels unlike any of the ones in the sewer are revealed to you. Crude stone and gossamer hangings on every surface of the walls. Layered almost like skin or curtains. Magic is intense in this place. Here in this vision you have more than just your sight. Here you have sight, and scent, and hearing.

The rot of the creature is like a solid wall. Not putting you off in the slightest to you but quite intense for a mortal you would think. You look around your "self" in the vision. Examining the walls with your mystic senses you quickly come to a conclusion. They are being pulled in from the creature's home dimension.

Hmmm…


You move deeper, cloaked in the mask of the spell. Within you see many little rats running to and fro, living, eating and mating. Watchers are occasionally present, and you see a pair of them placing a cloak onto another rat and it transforming into another watcher. Deeper in you see rat warriors in many patrols.

Some of them are also caring for the walls in a way, adding pieces of metal to them, and chains and other constructions. What you see around the ways up are the most interesting. They lead up into the rest of the sewer, indicating that this entire catacomb is much deeper than usual. The discussions amongst the demons are few but you hear many references to the Dreadful Sun. Are they weak to the sun like vampires…? You wonder.

You head deeper and deeper, your course almost spiralling. Towards the core of the magic you can sense. You begin to hear terrible and heinous chants of meaningless drivel and the gnashing of great teeth and the squeal of rats, along with the screams of some massive beast.

And then, you come upon a great and terrible hall which seems to have been converted from a partially underground cistern. It is a circular edifice to gluttony and is filled with the enormous, odious, mass of the Rat King. Half stuck in the floor the creature is a misshapen fusion of eleven gigantic rats fused at their bases and backs to make a somewhat humanoid shaped pillar of flesh the size of a large car. The base of the creature from what you can see seems to be furred tentacles and a mass of squishy eyes.

Writhing behind it you see a club of knotted tails which occasionally slam the floor in anger at the minions which are chipping away at the stone.

"You useless-useless fool rats! Dig faster! I must feast on Her blasphemous bones! Feast feast Feeeeeeeeeaaaaast!" Spittle and gnarled teeth fly from its many mouths at this imprecation. The worm rat writhes in unholy frustration and then pounds two of its minions to paste with its two large arms, crushing them in its metal claws before shoving the gobbets into its maws.

Hmm.

Quite a beast.
Not more powerful than your brethren however. You ignore its further screams and roars. There are several obvious weak points you can exploit on the creature, most obviously the mass of eyes and its technical immobility, though it seems to have quite the reach. Retreating from its "throne room" you spiral back out and examine the layout of the tunnels again and then proceed further.

You go out, into the sewer proper and begin to search for a landmark. After about a quarter hour you find something familiar, which is somewhere between the school and the Bronze. You've passed through this junction several times in the past. With that reference in mind you now have a proper map of the thing's domain.

You turn your examination to the corpse itself. As you knew, its essence is gone, and you confirm that that is unfortunately the main tool you could use to actually hurt the Rat King. You will need a live one, imprisoned or otherwise contained before you could in theory work a spell to shove some of the Rat King's power into the greater power of the Hellmouth where it will dissipate across at least a dozen dimensions.

Its not too dissimilar to squishing a rat with a foot in all actuality. Or otherwise kick it to splatter against something hard. The flesh is however enough for your current purposes, as is evident. You should be able to use this corpse to scry the thing as you wish, or as you direct your minion. You retreat then from the vision.

Hanging on the edge of it you begin one last chant.

"In servitutem, et vincula etiam studiis comprobavit.
Ut quod summus potentia animae.
Audi me voca.
Donum incedas abeasque parvis servum meum."

"Fideles unum et anima una propriis.
Summae potentiae animae.
Audi me voca.
Aperi modo."

Runes much like the ones on your Paralysis Sigils slide into existence in the air and then sink into floor along the outside of the northern half of the circle. They burn themselves into the stone and then settle. You pull fully away from the magic and then turn to your minion.

"When you are to use the scrying you will kneel here," You indicate the spot at the head of the runes, "and cut your left hand with the blooding knife to drip your blood on this rune. Chant this three times while reaching for my essence." You then speak the chant.

"Ego sum servus religata continent.
Per potentiam Domine Mi.
Te rogamus naturali Daemonis vires animae.
Ostende mihi viam."

You walk her through this twice more, ensuring she has the pronunciation correct and that her Soul is responding correctly. It does, your modifications working as you intended and this is a suitable first step for more magic you can use her for. The woman herself nods at your instruction, eyes alight with an inner fire. You then dismiss her to go about her business after she places the scrying bowl back where it goes. You sense her leave the room, but linger near the entrance.

Entering the circle you retrieve the rat corpse and raise it to eye height. Maneuvering your hands carefully you get a good grip and tear. With a wet pop-pop-c-crackle and then sufficient application of carefully channeled Soul Arrows you are left with a mostly clean skull in one hand and the corpse in another. This will do suitably for the Ritual of the Pit. You place the corpse in a far corner of the sanctum where its decay will not disrupt your magic with its energies and then place the skull near the Gauntlet.

Now, your mind turns to what comes next, after you recover.

Spooky magick done, what do you do the next night, after you have healed over the course of the day?

[] Visit the library to find out what the scholar has discovered and relay what you have found via sketches and description.

[] Go down into the sewer and remove the taint of the creature from near the Bronze as another strike before your main one.

[] Begin constructing a more complex ritual array, you have several ideas regarding the various items you have sensed and the end is coming for the Rat King.


Vote lock as usual at 6:00 pm UTC, Monday 11th June.

*flops into sleep*


"Child's flesh is parent's flesh once removed.
I call on sympathy. The link between parent and child.
Most high powers of the Soul.
Reveal to me the link."

"My enemy waits in the shadow.
I call on the link revealed. Quivering in the aether.
Most high powers of the Soul.
Reveal my enemy to me."

"Bonds of servitude in sympathy.
May the high power of the Soul.
Hear my call.
Gift your blessing on my servant."

"Loyal one and one of proper Soul.
May the high power of the Soul.
Hear my call.
Open the way."

"I am the bonded servant.
By the power of my Lady.
I beseech the Demon Soul.
Show me the way."
 
Last edited:
Episode 4, Part 6 “The Horrors of Rats”
Episode 4, Part 6
"The Horrors of Rats"

You have been here nearly a week now. You can tell time just by watching how the magic all mixes and flows now. Yourself, your wards, the Hellmouth. There's a pattern to it throughout a day. Gaze sliding away from the shelf of items you were examining to your minion where she stands outside the door, only partly visible, she is also a part of the pattern which you watch as the sun dips below the horizon.

Soon I will need to improve my available tools… You have ideas regarding Annie, using the items you have found and the items which still exist in this town. An improved ritual array is important for starting those ideas. Your mind murmurs to you in the tongue of the Fog, images bubbling in its depths. Never was my task to build. Only deceive… and to provide the masses to my master. As a Fog Demon and thus an idol to gluttony of the Soul, you were created solely for this task.

And like all of your brethren there is the seed of the Old One. Buried within and silent in its blind idiocy, it still exists all the same. You have been different since you were in this world. More active, your mind's components turned to constantly adjusting your self appointed task of recovery and returning home. The rigidity of your mind and previous existence made unnecessary and consumed.

That mind, utterly inhuman below the mask you wear tightly by design of your creator, needs more information on how you shall kill the worm rat. The Rat King. The invader. And that knowledge will be found amongst the halls of the fooled Warrior and scholar. I must find a way to stay in contact, but limit actual interaction for this next part of the deception.

Another task you have is also dealing with the footholds and places of influence the Rat King is leaving around your town. For now it can come after you get the information you desire, but it needs to be driven out of the holds it has created before you move against it. For those footholds are how it truly is moving across the dimensions.

Of course once it is fully through you judge it will need not much of anything to stay in this dimension, from what you sensed during that scrying session. Turning away from those thoughts, you pull on a seeming. Settling into the form easily you walk out of the sanctum, locking it behind you.

Passing your minion, you give her a nod. She gives a properly respectful bow back, happy demeanor seemingly back in place now that you are fully healed. The Lying Prisoner who kept the revival spell was similar, you remember. You leave, running your hand down the railing as you go, tasting how the building feels on the magical plane.

Then you are off, into the night.

The trip, as all of these have been recently, is uneventful. It would likely be more exciting in mortal terms if the vampires were more active on the surface, but they are not and so you are not running into anything of particular note. You take the time to spread your senses and watch carefully. It wouldn't do to have something else make itself at home in this town, which isn't a human.

It still doesn't take you that long to get to the school. Maybe an hour and a half at most. There you see the repelling spell bumping against the power of the Rat King. The invader's energy is rotating slowly around it, much like the Hellmouth energy does. You tilt your head left. It would appear that you are near another foothold like what is present near the Bronze. You are not quite certain where it is this time, it is not under the school, you can tell that much.

Within the school itself things seem silent. Deep within, in the library you can see four Souls. The Warrior, the Scholar, the boy and the potential. Looking around carefully, you see few other human Souls in the building. It is only an hour or so after dark. One of these Souls is familiar, and you can see now that it is an old man. Perhaps a servant then… All of the other Souls are distant, outside the building.

Some pass by quite quickly, following the sound of cars, and others are in the distant buildings. Satisfied that no one is paying any attention to you, you slip around the building till you find a side door which is conveniently unlocked. You find yourself in another set of halls, though this time it is near a grouping of offices for staff.

You pass several nameplates, the most notable one being a Principal Flutie. You don't smell anything of importance from his office, the only notable thing being the rank. The tiles are cool under your feet as you flicker through the building. Soon you come upon the halls that lead to the library and start to hear the distant murmurs.

Shortly those murmurs resolve into actual distinct voices.

"...where'd you leave the coffee Xander?" The Warrior. "Uh… oh over there! Let me get it for you." You hear a lot of thumping followed by an, "Ow."

"Nice going." The Warrior again, snickering. "Meant to do that!" The boy says.

"Oh that's… hmm." The potential,accompanied by the sound of flipping pages.

"What did you find Willow?" The scholar again. It is at this point you come to the doors. Dropping any concealment you have except for the seeming, you walk in. This time someone is actually paying attention.

"Latria?" The potential, Willow says as she leans over slightly to look at you. The rest of the humans in the room all turn to look at you as well, the boy being in the middle of getting up before quickly scrambling to a standing position. The Warrior is standing, heading toward the scholar's office. The scholar himself is looking at some tome Willow found.

"Mmmm." You respond noncommittally as the door swings shut behind you. You walk in. It's Giles who speaks next.

"Ah! We were wondering how to get in contact with you Miss." His tone is a mix of curious and somewhat regretful.

The humans filter back toward the table as you approach, which is absolutely covered in books and loose sheets of paper. The boy seems to be in some strange leaning pose on the table, but you ignore him entirely.

"Yes, my particular occupation can make me hard to find. Useful, sometimes..." You respond to the scholar. You imitate a sigh. "Other times not. For now leave me messages at the Bronze. However, in more positive news I've learned some things of my own." You continue.

"Great! Pow-wow time." You raise an eyebrow at the Warrior's outburst. "Yes." You say with a certain hint of amusement which makes all the younger humans blush, and Giles seemingly attempting to hide a headache.

"Show me what you've found please, Mr. Giles?" You ask. You see the Warrior briefly raise an eyebrow in question at that. The scholarly man adjusts his glasses and pulls out a chair for you. "Here, sit. We've found quite the assortment of things." You sit gracefully as he himself sits and pulls an assortment of books to the fore.

You watch the boy uncomfortably shift and then sit in his chair, out of the corner of your eye as this happens. With a thump and the poof of the scent of paper the scholar brings a large tome towards you both as well as an assortment of loose notes.

"As we've established, we face a Rattenkönig. And we've found out quite a bit about the creature's habits." He enters a sort of lecturing tone as he continues speaking. "Native to the Earth they were driven out or killed some time in the 13th century, with the last one being sighted in Germany near Berlin at that time."

"The unfortunate bit of business that we've discovered is that they lack most weaknesses. Except to poison." You raise an eyebrow at that, imitating an expression of interest. He catches the look. "Yes, which… complicates matters normally, as you might imagine. We might be in luck however. Willow has through… means probably best left unmentioned…" The boy, and Willow exchange a glance while the Warrior smiles. "... has managed to coax something useful out of the computer over there."

The girl in question nodded shyly at this point and responded. "Yeah, I found out that the school had a rat problem recently… and the poison is still there. Just being its little happy poison self…" She goes beet red at this point, while you tilt your head to the right. Everyone else is suppressing smiles.

You look back at Giles with a questioning look and ask. "Anything else of note?" He nods. "Indeed there is. Rattenkönig are described as having a great fear and hate of the surface world. Their magic is weak above the ground, which is likely why we aren't up to our noses in rat warriors by now."

You nod, resting your chin on a hand in a simulacrum of human body language. "Most useful, thank you." You straighten, "Through my magic I've found some things which you will find useful. Do you have some paper?" You rise as you speak, leaning over the table. "Oh, here's some." The Warrior passes some to you, where you pick up a pen and begin to draw. Being a sorceress scripting and sketching skill is one of your more mundane pieces of knowledge.

As such it goes quickly. The first thing you draw is the rat warrior. "I found Buffy and Xander fighting these. Their clubs can fire flaming rat skeletons." The boy coughs at this, and everyone looks rather surprised and intrigued. The scholar has a very curious look on his face, but lets you continue. "They are not born from the Rattenkönig physically. Instead they are transformed rats, invested with a portion of the invader's power."

You can see Willow and the boy look around nervously. "Hmmm... well, that's disturbing." The scholar says, seeming somewhat disturbed. You incline your head. "I saw it happen, though the forming creatures are vulnerable to my magic." You start drawing the next thing. The much smaller picture of the watchers, with the humans leaning close.

"What is that, and why is it so butt ugly?" The boy this time. "It is what I call a watcher. Spies and eyes for the Rattenkönig. They are much much smaller than the warriors," You sketch their relative sizes quickly. "And seem to disappear when fighting breaks out. They also come from normal rats."

You move on to drawing the rat giant, including a rough human drawing for scale. "And this is something I encountered in the tunnels and killed." The table is silent at that. You look around quickly to see the humans all in various states of shock and disgust, particularly the last one for the Warrior. "Oh my…" This from the scholar who reaches for the drawing. "May I?" You nod and he picks it up to examine it.

"Hmm… that is quite the specimen. Wait…" He starts to dig through a book near his right hand referencing images of the book to your sketch. He finally stops on a page with something similar to the rat giant. "A Prince of Raflenging?" His expression is rather interested now. "A Prince of Rat Flinging?" The Warrior says, curiously. The scholar's expression becomes extremely pained as he sighs. "Raflenging, which I guess would be the name of our Rattenkönig." The younger humans look at each other and then the boy asks a question. "Is the name of our monster rat useful?"

"Yes." "Quite." You say at the same time as the scholar. You briefly exchange a glance, and then pass it on to him with a hand gesture. "A demon like this can in theory be weakened through the use of its name in ritual. A useful tool as you might imagine, Xander." He says. "Ah, yeah…" The boy says, before petering off once his eyes land on you again.

"And that brings me to my last two pieces of informations. First the Rattenkönig itself," You sketch out the form of the Rat King you saw. "That is disgusting." "Ewwwwwwwww, I totally agree Will." "That's uh… big." The young humans have essentially the same reaction to your drawing of the thing.

The image itself is almost malevolent. Staring at the beings in the room from the page. "Indeed. The creature will need to be weakened before it can be killed. Fortunately it is still, stuck after a fashion. Trapped between dimensions." You tell them impassively. "I have also… found the lair of the beast." Their gazes all snap towards you. You reach out and grab up a tunnel map where you can see the junction you were using as a landmark. On it you draw a path to the lair of the thing.

Circling the location of the lair, you stand. "That, is where it should be. The bigger problem is the masses of rat warriors in the place." The room falls silent at your statement and you watch the humans become thoughtful.

It is the Warrior who speaks at this point after a few moments of consideration. "Can we lure them out and then pour the poison down into the tunnels here?" She points at a side tunnel which leads into the central chamber by a smaller set of connections. You tilt your head right. "Yes, but I think it will take both of us working from different directions. Or that of your dark and mysterious friend." You send a knowing smile her way. She blushes and Willow speaks up.

"You know Angel?"

"I've met him, once." You respond.

"What do… we do?" Xander asks, tone slightly sullen. The Warrior looks at him and smiles, distracted from her embarrassment. "You'll be helping Giles be an exterminator!"

The girl child Willow almost seems like she wants to speak up to, but stops and hesitates. You step back from the table and speak. "I'll be at the Bronze tomorrow night, I have some things to deal with. Good hunting." Willow looks up at that. "You're going?" She seems mildly uncomfortable at that. You nod. "Yes. Demons don't die on their own after all." You say gently.

"Bye Latria, great pow-wow!" The Warrior says brightly. The scholar looks up from your drawing of the Rattenkönig. "Ah. Yes goodbye Miss. Good hunting." He says, distractedly. A part of you is then strongly reminded of your predecessor's friend Sir Metas, who was often too busy with his knightly duties to pay proper respects or attention as a friend.

The boy gives out a somewhat shellshocked, "Bye."

You turn and leave then. Turning a corner you conceal yourself and sprint faster than humanly possible, almost entirely silent. You leave the building then and rush into the night. The information they provided is useful, and using them as essentially fodder is acceptable to you. There are other ways you in particular could kill the Rat King, but their particular plan is faster.

As to be expected by the Warrior, using whatever comes to hand to kill her enemies. That leaves you to deal with the footholds. You need to find the new one and check how the other one has changed, if at all as it has been here the longest and knowing magic like you do there are certain rather detrimental things the Rat King could do with it.


What do you do?

[] Search around the school until you find the new foothold and whatever may be its source.
[] Go to the Bronze and see if that foothold has changed in any way and destroy it.


I have determined that I need a break tomorrow. My sleep schedule has been borked by the updates and its messed up actually writing them so I'm just gonna chillax. Sorry guys.

Vote lock 6:00 pm UTC Wednesday June 13th.
 
Episode 4, Part 7 “Foreign Demesne Rats”
Episode 4, Part 7
"Foreign Demesne Rats"

To the Bronze then, you decide. The night blurs past you as you run with a speed that would astonish any mortal watching you. You are definitely not the fastest of your brethren, that honor likely belongs to Sir Metas the Penetrator, the Arch Demon form of your predecessor's friend. Nor are you the fastest creature on this plane, but you are much faster than a mortal, your Demon Soul empowering your body.

The air whispers around you, pushing through the leaves on the trees, the grass, and slipping through the alleyways. You in turn push through it, leaving it only quietly disturbed as your closely held shadows mask your presence. Most of the humans are returning home it would seem, rumbling along in their cars, while you rush past them beneath their notice.

The houses however, are all weighed with a sense of… hopelessness. Fear. The closer you get to the Bronze the further the feeling intensifies. It is not just the Rat King, a part of you notes. It is a well worn feeling in the air, made noticeable by the strain the thing is putting on the community just by its very magic.

It is somewhat similar to the feeling you sensed during the Harvest. When you cross the tracks into the district containing the Bronze, buildings starting to rise around you, you do not feel the mystical brush across your senses which would indicate that you have crossed the metaphysical "border" that you expected.

You turn and pause in an alley to taste the air and carefully watch the magic all around you, concealed from prying eyes. The air is fragmented with magic, but it is not a whole thing of magic. The bleeding heart of it has been ripped out. The foothold is broken and fading quickly. Angel…? You wonder to yourself.

You blur out of the alley and search through the other backstreets, avoiding the drunken humans bumbling about, for a way down into the under-ways. You find it, near a vent releasing steam from within a building which seems to be some kind of eatery. You silently slide it out of place and drop down. It is completely pitch dark below, the only light being from the entrance.

The eyes you have can see perfectly fine however. You leave the entrance open as you scan, looking for the right direction. To your right runs parallel to the tracks you crossed. Your left runs in the opposite direction until a distant turn. The fragments in the air seem to be leading you right, a faint sort of organization still remaining to them.

With silent steps you dash through the tunnels, Angel's scent cropping up around you frequently. He went down this tunnel, you think. You follow the strange vampire's scent. You are also watchful for any spies or rat warriors, though none of their essences are in evidence when you look.

A few turns down the way and you find the occasional corpse, or pieces thereof along with several of the weapons the rat warriors use. It would appear then that Angel fought through them while moving through the tunnels. The trail of destruction frequently stops and disappears until you follow the scent further and find a new patch.

There's even a very quickly rotting hunk of rat fur and meat which you think is one of the rat giants which you have to maneuver around, stuck with several of the rat warrior's weapons and also burnt like it had been shot with the same weapons. It will be useful then to have assistance when I assault the second foothold, if this is the forces arrayed near this foothold. The corpses peter out after that, with the pulse of magic becoming far more raw beyond it.

It takes you about a quarter of an hour after that, but eventually you find something deep within the dark tunnels. Suffused in Angel's scent is the remains of a broken altar, of a kind. You examine it critically with your mundane and mystical sight. On the surface it is mostly ash, a giant burn mark going up the wall from where some shap leaned against it.

The bits and pieces that remain seem to be bones, likely human, or at least humanoid. And fur. Beneath the ash you can also see markings and pieces of destroyed writing. There is a scent of old blood here, and sacrifice. Brushing through the ash you come upon a chunk of crumbly, almost broiled meat which your senses cannot identify the source of.

It would appear that this altar was sustaining the foothold before Angel destroyed it via scattering and burning. Mystically the thing was definitely some kind of artificial place of power, bridging the gap between the dimensions of this place and where ever the Rat King hails from. Not quite like an Archstone. But kin of a sort. A part of you notes what remains of it for future use.

That is… not very suitable a different part of you thinks. This is because it means it may be possible for a portion of the creature's power to survive in this world after its destruction, though the possibility is slim. What you have here is not like your Revival spell, or the tales your predecessor hear about the Miracles. But the powers at work here are different enough that you are not certain the Rat King could not come back in some fashion if you leave these in place, perhaps by bestowing power onto a surviving minion or a prepared mortal to create a new Rat King.

The mystical remnants are not something you can do anything with, too broken and burnt to actually be useful as anything other than detritus. You retreat from the altar remains. You do not head back the way you came however. First you will see what might be happening near the Bronze.

While the power of the Rat King is nearly gone here, it is not entirely gone, and you would not trust your opponent to be unintelligent. Not entirely. So, you move deeper, the dank air of the tunnels sliding off of you. Shortly thereafter you come to the tunnels near the Bronze and see the Souls congregating inside it. No rat warriors.

And then below the mass you sense a Soul very close to you. Angel. You turn and then there he is rounding the corner a moment later, presence subdued. He seems only mildly surprised to find you here, though the way his expression flickers into a false more surprised look makes you think he was probably warned through some supernatural means he doesn't want people to know about. Probably scent or hearing.

"Fancy meeting a lady like you down here." His smooth voice says in interest. His posture relaxes, going languid while remaining upright in a way that likely has mortal women throwing themselves at him.

You tilt your head right, mimicking an interested expression.

"To what do I owe the pleasure, Sir Angel?" You say calmly as you approach, before pausing just outside easy reach and imitating a forgetful gesture. "Dear lord where are my manners. I'm Latria, if you haven't heard already." You say, imitating a slightly embarrassed tone and body language, as you offer to shake hands like you've seen people do here.

"I hadn't actually, it's a pleasure all right." He says as he shakes your hand. His grip is a warriors and so is his essence. Definitely a vampire, a part of you notes. But quite different from the rest of his kind if the Soul you can see burning within is anything to go by. An old Soul as well, perhaps a third to a fourth as old as yours and thus one of the oldest you've sensed in this world.

He straightens then, becoming more serious. "I was out hunting when I came upon a rumor of strange sacrifices. One thing led to another and so, here we are." He says, mild smile touching his face. You nod. "Indeed, I found a ruined altar a ways back and a rather… prodigious number of corpses. Your doing?" You say, with a smile of your own.

He chuckles. "Yes." His expression darkens. "It is not the only thing going on down in these tunnels however, as I'm sure you've noticed?"

You imitate a sigh. "Yes. But let's walk, I do not wish to speak its name in a place so recently part of its domain." You turn and lead the way, with him falling into step beside you. From the way his body settles as you walk you can tell he's settled into a state of extreme alertness, though none of it is exactly aimed at you.

Most definitely a useful tool. You eventually come upon a stairway into a side area full of machinery which leads up to a door and out into the surface, which is conveniently also unlocked, by way of the lock having been forced a long time ago. Which going by the scent lingering on it, was probably done by Angel at some point in the past.

The two of you find yourselves in a small storage building of a sort. As Angel shuts the door you Move on out of the building entirely, and find an appropriate in the alley it opens up into and seat yourself gracefully on a nearby crate. He follows you out and leans on the outer wall of the storage building near the door, such that he could grab anything that bursts out of it. Looking at you he smirks slightly, gesturing for you to go on. "Ladies first."

Clasping your hands in your lap regally, you speak.

"The thing of most import is that we are dealing with an incursion from a Rattenkönig." He stiffens at that, and at your brief questioning expression he nods for you to continue. "Its name is Raflenging." He tilts his head at that, thoughtful expression on his face. "I recognize that name." He says on a sigh, before continuing.

"I read in a book once that he was cast out by angelic powers wielded by a saint. Unfortunately… we seem to be short of those."

You nod before responding, kicking your feet slightly. "Your Warrior friend and her companions have found an alternate method involving copious use of poison." You raise an eyebrow as a smile flickers. "Fitting, for a "king"."

Your expression sharpens in imitation of seriousness. "However, we have another problem." You lean forward slightly, his eyes staying locked on your face.

"There's another altar, I can sense it. Recently raised." He straightens from where he's leaning on the wall. "I know my demons well enough to know that's a bad thing. Where?" His tone is completely businesslike now, not that you care that it wasn't before, beyond it making him easier to manipulate.

"Distant, by the school." You watch his features flicker darkly for the briefest instant, anger surging in the air from him as well as a hint of fear. "I can give you a ride in my car, how do you want to do this?" He asks you.

You quirk an eyebrow and tilt your head right. "Rather… presumptuous but, that's okay." You don't exactly smile, but a quirk of the lips is enough. "I will guide you." You get up and follow him as he takes the lead into the dark. Quite the suitable tool. A very quiet part of you muses.


So that happened and Angel wants to go now. What are you going to do?

[] Go to the second foothold with Angel and destroy the altar, then make a suitable excuse to retreat back to your home. You have preparations you should make before tomorrow night comes.

[] Go with Angel to the second foothold and destroy the altar, then convince him to go deeper with you. Keep the Rat King occupied with recovery to delay it putting up the next one.



This update wanted to be shorter, and I ended up re-writing a portion of it. The bigger bits come next update, when you'll probably see a reason to hurry up. If you'd gone for the second foothold you'd wouldn't have met Angel until later in the evening and this whole thing would have gone a bit different.

Vote lock at usual time of 6:00 pm UTC June 14th. Same deal as last week I'll be taking my usual break on Saturday.

Have fun and stay awesome!
 
Last edited:
Episode 4, Part 8 “Rats, Rats, Oh Lord the Rats!”
Episode 4, Part 8
"Rats, Rats, Oh Lord the Rats!"

The demon before you moves quite gracefully. He might well be able to kill you before you can kill him, if the power and age of his Soul and body is anything to go by. This is why you decide to go with him, to figure out more about how he fights and his potential ability to actually kill you from the safety of a working disguise.

Perhaps you might have chosen an option to be less cautious in the future that will never be, but the trail of corpses he created put paid to that line of demonic thought in your head. As you follow him the conversation between you continues, most of your focus on the surroundings.

"So, how soon is 'recent'?" Angel asks you.

"The Sun had gone to bed. No earlier." You respond and watch his expression tighten as he grunts in contained anger. You come out onto the more open main roads now, walking on the path laid beside them. Distantly you can hear the Bronze, and you think he can as well from how his posture changes slightly.

Glancing back at you, he asks another question. "Buffy already came up with a plan while you talked? Care to fill me in?"

You look at him, head tilted in feigned curiosity.

"I didn't know you were that closely bound, good sir?" You say, false curiosity strong on your tongue. The expression of the demon beside you flows from embarassed to slightly amused.

"We're… not." You can hear some regret in that statement as he says it. "But this is too big for me to sit on my ass and we are… acquainted." The conviction in those statements is ironclad.

You nod, and look as if you are considering something while he watches you.

"We'll be meeting at the Bronze tomorrow night to finalize the assault on the thing's lair." You say calmly. Angel's face brightens slightly in thanks.

You come upon one of the flat stony lots full of cars at this point, a "parking lot" according to your minion, by a disused warehouse. All that sits there right now is a singular car, with no top. You've seen a few like this before, though you're not sure of the exact purpose of them being built like that.

Walking toward it you see him pull out a set of keys, and opens a door for you. "Ladies as always." He says with a look you'd almost call sardonic, as you get in, being careful not to touch him. You settle into the car with extreme grace and examine the interior intently while you do. Four seats, and some form of apparatus in front of the seat to your left which looks sort of like a ship's wheel. There are also a few points of attachment near the seats.

Looking around some more you find a piece of material which you think is meant to secure you into the seat, which you find to be suitably comfortable, though the place to rest your true legs under the illusion is a bit small for your height. Fiddling with the belting device while he gets in you secure yourself and then relax into the seat. You watch him as he starts the vehicle, which roars with a rather more vigorous engine than you normally hear.

A moment later he turns and the conveyance start moving. While you pull out of the lot you watch him drive. It seems like a relatively simple process, though not of much use to you. When you get fully onto the road you accelerate rapidly, the mechanical heart of this beast rumbling throatily.

He glances at you where you lounge in the seat. "How close can you get us?" He asks, sounding somewhat confident. An extremely quick moment's thought on your part and then you answer.

"Less than three blocks." You say, drawing on another term you'd heard during the shopping trip with your minion Annie. You continue speaking. "I sensed the edges of it. But the beating heart eluded my gaze." You look at him as you finish.

His expression is thoughtful, as his hands tap slightly on the wheel. "Hmm… your gaze is quite powerful. Spotted anything interesting about the nasties this 'king' spits out?" He asks you cordially.

You wave a hand. "Some. Their essence is linked to the king and returns upon death. If you could entrap the flickers you could damage the source." You glance out into the night as it rushes past you, faster than you can run by a significant margin. Noting the direction you look ahead to a street and gesture at it while speaking. "Turn right up ahead."

You continue the description you were making. "The creatures all come from normal rats and I can sense them before they become visible."

He nods. "Useful." He says, before he goes silent. The ride through the night is, somewhat, comfortable though "comfort" is not really important to you beyond noting its existence. Occasionally you give him directions, rapidly closing with the location of the foothold. After about a sixth of an hour however, Angel glances at you again and speaks.

"You know something about this bothers me…" You turn your head and lean further against the door to look at him questioningly.

He takes your expression as a permission to continue. "Why are they not invading the surface, as B-movie as that sounds? They have the ability from what I fought."

"Does your gaze have anything to say about it?" He asks, seeming mildly frustrated with this particular conundrum.

Your inhuman mind quickly balances the scale and you decide to answer at least in part. "Only a little. I think they lose most of their power on the surface."

You watch him process that information in silence.

"Hmm…" His response is noncommittal, though you can tell he believes your explanation. A few minutes later you tell him to stop, and glancing quickly at you, he finds a spot and pulls the vehicle into it. You unhook yourself and get out before the demon can open your door for you, though you can tell he wanted to, after a fashion.

You look around, scanning above and below the ground. The underground looks quiet for the moment, though you can feel the living pulse of the foothold right now. You glance at Angel as he gets out.

"We'll need to find a path down." You say, and gesture for him to follow you. Leading the way into the darkness of the alleys, you watch and listen. There was a recent pack of vampires which passed through here you think, based on the recently laid scents, though they are gone by now.

"Aren't you worried about stepping in something, it's not exactly a… ladylike place down there." He asks you from behind and slightly to your right.

You don't glance back as you respond. "No, my magic suffices." Truthfully, your demonic nature renders you completely immune to the forces of plague, poison, and bleeding. You have nothing to worry about sewer contents, even if your magic did not clean you. Looking around, you spot a cover. "Here." Pulling it up and over you then drop down into the dark, pulling up a slight light with contained Soul magic in your right hand.

Angel drops in after you, looking around tensely. Before you continue however, you turn to him and ask him a question.

"Have you seen the watcher rats?"

He nods. "Once. Ugly little buggers. Why?"

You turn and start walking down the tunnel in the dim light of your magic.

"We're gonna find one and kill it, lure forces away from the altar. The source is close." You say calmly. You can almost feel the shrug come from Angel at those declarations. When you glance back quickly you can see him close to you, seemingly ready to pull you out of harm's way.

"When I douse the light, one is close." You say to him, looking over your shoulder. He nods back at you.

The two of you begin to prowl forward into the dark. Slowly you pad on nearly silent feet towards the source of the foothold you can sense. It is a mass of squeaking sound and the image of pulsing gossamer containing barely hidden flesh on your senses.

After a handful of minutes you sense a flicker on those senses. A watcher. You slow, coming alongside Angel. He tenses as you do, watching you and the surroundings carefully. A couple steps later and you slowly douse the light. Your eyes adjust nigh instantly and you expect Angel's do as well.

Sliding quietly you come around a bend in the tunnels and see the cloaked form of a watcher near the ceiling. Watching it closely you sneak closer when its little hood isn't pointed in your direction. Then in a extremely fast, but still human move, you catch it in both hands like a giant bug.

It immediately starts screaming shrilly. Then you gather Soul magic in your hands, causing a white glow to burn out from between your fingers as you raise them before your face as if in prayer. The creature's cries heighten almost impossibly in volume and pitch, causing Angel to start raising his hands towards his ears.

And then there is a vigorous, wet, pop.

The cry goes abruptly silent and the light between your hands winks out.

You hear Angel chuckle slightly. "That… was nasty." He says, seeming both by turns disgusted and amused. You give a noncommittal sound of agreement. Shaking your hands to get rid of the mostly invisible flakes of creature left you light a very small candle flame light and look at the man demon beside you.

"Think you can get me one of their weapons quickly?" He asks you, all business again.

You nod brightly. "Most certainly. Come." You gesture with the light carrying hand away from the bend in the tunnel where you can sense rat warriors forming. Leaning close to him in the darkness in the dark as you retreat away from the watcher's post you whisper to him.

"There is five approaching. Go for the one I shoot first." You say. You can see him staring at you in the dark, obviously slightly affected by your proximity.

"Gotcha." He says, readying himself for when the first warrior turns the bend.

You don't have to wait long as the first warrior barrels around the tunnel. Zhew! Right into a face full of Soul Arrow. You can hear its neck snap and its flesh sizzle under the blow as the other rats pile up toward you. You see Angel rush past you, obviously restricting himself to human speeds. You wonder briefly at how your appearance has deceived him, and how to improve it.

Then, you are focused on the spell slinging. While Angel smashes the first warrior with a foot, killing it and grabbing its spiked club weapon, you launch two more arrows past his left. The first knocks a rat warrior off its paws and the second blasts the weapon of another into its own skull with a thonk. At the spellwork the gaze of the two creatures you didn't hit locks onto you and they all shriek with such volume that if you were mortal you might be stunned.

"Git tha SHE-THING! For the Squeak-Lord!" It's not in English, the language you use to speak to the mortals and Angel, but you understand the demonic squealing anyway. It is a consequence of being a Fog Demon. Malevolence comes easily to you.

Zhew! Zhew! Zhew! Zhew! Zhew!

More arrows fly from your hands, as Angel swings a mighty blow with his commandeered weapon into the rat warrior who he intercepted while it charged at you, slamming its head up and flipping it onto its back with a meaty crack. With the space made by that he turns and smashes the head of the rat you stunned with its own weapon into the wall, pulping it with a crunchy splat.

"They don't seem to like you!" He yells as your arrows meanwhile slam into the downed rat and the rat who he knocked over who is now charging at him on four limbs. The downed rat dies instantly and the other rat is not far behind. Angel takes the chance to flip the spiked club around, pointing the spiky end at the last rat, and then blasts it with a flaming rat skeleton and a loud accompanying screee!

Said flaming rat skeleton flies true and burrows into the throat of the last rat and then explodes while you respond.

"I killed a lot of them."

Angel snorts in amusement at your response, staying at the ready as the corpses shrivel and the essences retreat to the Rat King in the distance through the mystical plane.

You look around, and see no others coming, yet. Closer inspection however shows you that there are a few in the distance, which go to approach before stopping and spreading out. You cock your head to the left in your usual tilt for when something occurs which is less suitable.

"Hmm? Problem?" Angel asks you while he limbers his shoulders and raises the rat warrior weapon. You hum in contemplation while conjuring a faint light again.

"There's several of them ahead of us, in the distance. But they are fortifying." You say calmly.

Angel grimaces. "Great." He says. Then he looks down at the corpses at his feet. "I have an idea, follow me." He says confidently. Hmm… a part of you muses while the rest of you considers how this fits into his fighting ability. You follow him after he picks up one corpse, with a grimace of distaste marring his features, moving deeper down the tunnels.

"I've noticed that they can only fire their weapons once, then there is a waiting period of about twenty seconds." Angel says back to you while he walks with your faint light illuminating the tunnel around him. You nod in acknowledgement, you have a sense of his idea with the corpse.

It takes about a minute before you whisper very quietly for Angel to stop. He locks back at you, nods, and then edges up to a corner, barely illuminated by your faint light. He looks around it carefully before retreating slightly. Then he raises his right hand, beginning a countdown. It hits zero and then he throws the corpse around the corner. The corpse is illuminated by a burning cloud of flaming rat skeletons.

You both leap around the corner as the projectiles fade and start shooting at the weapons in the hands of the rat warriors you can see in the faint light, hiding in the corners of a crossroads. Moving around Angel's right side with hands full of Soul Arrows you blast away with four of them in quick succession while he fires his own weapon before charging into the mass of rat warriors. That still leaves two rat warriors unmolested; for a total of seven, but your next round of arrows begins cutting down their numbers starting with those two, killing them instantly.

Angel crushes the head of another rat into the floor in the next instant and as the remaining four scramble forward from the corners of the crossroads they were hiding, shrieking for your heads, you continue firing. They all get blasted to all fours, but surprisingly continue surging forward. Swinging low Angel flips over the first rat as it prepares to leap onto him. You send another surge of arrows into the right hand rats.

With those two down it leaves the last one about to leap at you, which it actually manages to do before Angel uses it a bit like a ball and bounces it off a wall with a hit from the club he is using. He is breathing somewhat heavily as the battle ends, though you think that is a bit of an affectation.

"You alright?" He asks you, looking over as the light of your arrows is replaced with the held light you've been using previously. You nod. He sighs before looking down the tunnel at the crossroads before you.

"So, which way now?" He says quietly. You spend a moment to look around for his benefit, and the benefit of your deception before you pick the right hand tunnel. You lead the way in this tunnel, your light illuminating the walls and a little circle around you.

"How close are we?" He asks, calmly. You look back briefly and then return to looking down the tunnel before answering.

"Very. Not more than another few corners." You say, placing a little more energy into your tone than usual. Between one step and the next as you finish speaking, you feel another grouping of energies around you. Low to the ground is a flood of small lives, coming at you from both directions down the tunnel.

You look back and start running, throwing a glance back to him over your shoulder. "Its trying to trap us in a rat flood." You say, false urgency laced in your voice, though it is still mostly calm.

"Dammit." Angel curses as you both sprint down the tunnel. A moment later the flood of rats appears out of the distance. The instant they do you start firing to clear a path through them. Seeing your intent Angel does the same with his weapon, and comes up alongside you. You retreat a little so that you are following Angel.

Clearing out a little pocket of space with your spells, and the swings he takes with the spiky club, it takes you a few moments to fight your way through the mass. But then you come out the other side as the horde mills around and tries to change direction. Hmm…? It shouldn't be doing that, a part of you thinks. Then the rest of you realizes what is happening as rat warriors in large numbers begin to grow from the horde like hideous toadstools.

"Time to go." Angel says as he reaches for you. You deftly dodge his maneuver and run with him, both of your feet slapping the stone rather quickly for the humans you are imitating. The chittering horde behind you is so loud you expect that mortals could hear it above ground. You start firing behind yourself over and over and over, eliciting shrieks and growls and wet half-formed squeals from the mass behind you.

Angel shouts over to you then. "Keep shooting! I see a bit up ahead where we can fight them properly!"

Angel himself fires his commandeered weapon back wildly. You keep shooting, glancing back to occasionally correct your aim. In those glances you see a solid ten of the rat warriors forming as they run after you, clogging the tunnel with their furry bodies. It would appear that both hordes sent to entrap you have fused together, though luckily in their mad dash the rather unintelligent warriors don't seem to have realized that they can also shoot at you. Those who still have their weapons in their half formed paws at least.

Then you see something much worse coming up behind them. Two of them in fact.

"Angel?" You ask conversationally.

"Yes Latria!? Kinda busy!" He huffs as you see a wider than normal tunnel mouth up ahead which he seems to be aiming for.

"There's two rat giants behind us." You answer his question, with a tiny hint of genuine amusement coloring your voice.

"What…!?" He throws a look over his shoulder, and you see his relatively pale face pale further under his brownish-black hair.

"Craaaaap!" He shouts with vigorous intensity.

You both dive through the wider tunnel mouth into a larger square room, a grate on the far end dumping water into a large pit going down into nothing with several pillars holding up the roof. It reminds you of your own church from the Tower in a way. You follow Angel as he races around the corner of the entrance and then stops, turning to raise his weapon. Getting the shape of his idea you run around him and aim your own spells at the doorway.

The squeaking, roaring, horde of ratty flesh boils into the room then. As the rat warriors look around in vicious confusion you blast away with the most powerful Soul Arrows you can use while still wearing the seeming. Angel's own blasts from the rat warrior weapon join yours in cutting through the ranks.

Both of you start circling around, weaving between the pillars as the rats rush toward you. You've downed six of the warriors when the rat giants catch up and squish the remaining four into squealing paste beneath their massive bodies. As the giants pound toward you, the pair of you maneuver to face them in the center of the room.

Zhew! Zhew! Screee!

You fire into the eyes of the creatures, blinding them and enraging them as Angel's own blast knocks aside the head of the left one. The combination of your hit and his sends it careening through a pillar and the wall beyond, knocking dust from the ceiling as it collapses. Their roars shake the room and the remaining one is nearly on top of you when you look back at it directly.

"Latria!" Angel shouts at you as the rat giant bares down on you. You however, are entirely unconcerned. There's a momentary pause in the air as the creature leaps for you, its gigantic bulk leaving the ground and its back almost scraping the low ceiling as its distorted mouth hangs open. You take that tiny moment to blast a Soul Arrow down that throat. Out of the corner of your eye as you start rotating to your left around the creature, you see Angel running for you, weapon held low like a sword.

You brush along the side of the creature, Soul Arrows slamming into its side and legs. When it lands, its right front leg it crumples under the weights involved with a snap and the creature slips toward the pit. As the beast scrambles and squeals in agony you riddle it with your arrows. And then Angel is there yelling like an ancient warrior as he brings down his weapon on the creature's skull. Using your momentum you keep turning, hair fluttering around you as the ornaments within it clack energetically, and see the other giant coming to its feet and snorting like a bull as it turns.

You get its attention by frying the remains of its bulbous eyes with two more arrows. It roars in absolutely insane rage and as you feel the rat giant behind you die, you feel the Rat King roar in similar rage as well. The magic pulses and writhes like an insane man trying to smash his own head open.

Skipping left towards the pillars, hiding the tiny sound of your foot-falls beneath the roar, you wait. For just a moment as centuries of fighting experience judge the perfect time. The rat giant bulls forward, brushing against another pillar with the bulk of its shoulder and pulverizing it. Charging for where it last saw you.

Angel, having caught onto your plan, ducks out of the way of the creature, face tight and stressed. The moment comes and with a Zhew Zhew you cut the front legs of the creature out from under it. It tumbles forward when those injured feet land and shatter, grating cries shearing through the air. That graceless and fatty tumble takes it into a roll into the hole the grate is draining into, though it is too big to actually fall all the way in.

Just get stuck with little leverage. Angel and you exchange a glance over the heaving meat of the beast and then you both attack the head with your full fury. The thing quickly dies.

"Well. That was something." The ensouled demon before you says as his breath heaves with only partially feigned tiredness. You incline your head in agreement and then gesture for the both of you to leave, as the corpses rapidly cool and shrivel. You both hurry out of the room, with you hopping over the meat pile of the lesser warriors which got squished while Angel gingerly moves around it.

Then, you are moving quickly down the tunnel. Angel frequently looks back the way you came as you run. You preempt his question before it can emerge.

"None are close, but hurry." Your tone is woven with a false thread of urgency as your feet eat up the distance beneath the ground. The magic of the Rat King almost seems stunned to your senses, though this is more of a conventional stunning than the wounding you can cause by consuming the essence of the creatures.

After three more turns and at most two minutes you come to the altar. And it is atrocious in your senses. Completely crude and primitive and slapdash and a terrible expression of sorcery. The part of you that is built around sorcery is actually revolted by the thing in front of you.

It is a roughly triangular arrangement of large rat bones, at the apex of which is a mutated rat skull. Rising up out of the ground in front of it is a pile of detritus, rot and manifested gossamer threads and atop that pile sits a plate of strange yellowish stone. On that stone rests a slowly charring heart. Human if you're not mistaken, from the times you've ripped it out of dying Slayers of Demons. And around it all is a crude chicken scratch form of demonic script.

"Disgusting." You say vehemently. In the next moment you blast it into absolutely infinitesimal little pieces. Reaching with your mystical nature you pull on the thing like a rotten cobweb and shred it to fragments. There is a distinct pop and the foothold disperses.

"Huh. I was gonna offer to burn it, but that works. We still clear?" Angel says as he turns to you, away from the charred hole you've carved in the stone, his posture relaxing infinitesimally as the weight of the foothold fades.

You look around to verify, and then look at him.

"Yes, but we should retreat for now I think. The Rat King will not send pursuit to the surface, and I must," You make sure to emphasize that word, "prepare for the battle tomorrow. The forces arrayed against us here have pushed up my estimations of what we face, significantly."

Angel takes that statement for a moment, considering it for nearly thirty seconds. Then he nods. "I can understand that. Let me escort you to the surface?" His tone and voice becomes much more formal and old on that last question. A deep part of you notes the successful completion of this part of his deception with inhuman precision.

You incline your head and smile faintly.

"As you will Sir Angel. Lead on." You say with your faint smile in your tone. He brightens slightly and then turns to head into the dark.

The walk is silent between you. But companionable. You have certainly gotten a good measure of Angel's abilities. And the conclusion you have come to is that he is rather vulnerable to your manipulations, but as a counterbalance his strength is extreme for a vampire. He is at least as strong as Darla, you judge, and would make a similar disturbance in the energy of the Hellmouth if his Soul didn't contain it in some way.

His strength is under such vicious control, it reminds you of some of the Slayers of Demons you have fought before. Quite the threat, and fully capable of killing me. Especially with how he was holding back with the rat giants, if you're right he probably could have casually tossed one like a ball. You will have to kill him at some point in the future, he is far too powerful to leave alive if he discovers your nature or you regain your power.

And then the walk ends as you come to another cover. Before he can offer to open it for you, you rush up the ladder and climb out yourself. He follows you shortly after, and takes a unnecessary deep breath of the night air.

He looks at you, a smile peeking out of his expression. "I guess goodbye for now? I could give you a ride home?" He asks, sounding somewhat… mixed. Interestingly, you actually aren't entirely sure what he is feeling based on his voice and expression. You note it down for now.

Looking at him from across the alley, you gently shake your head. "No thank you, I need to head back on my own. Good hunting, Angel." You say with an extremely graceful nod, being careful to use his name with no attachments and meaningful emphasis.

"Good hunting, Latria. " He says, accepting your reasoning. You raise your hand in parting and drift away into the shadows. Once you are out of sight and have made a large distance between you, you drop the pretense of moving with human speed. Drawing the shadows around you, you sprint under the light of the waxing moon.

The trip back is long but very quiet. The homes around you are nearly entirely silent; so much so that as you pass their white and other brightly colored walls, you can hear the clicking of cooling machinery in them, the breaths of the inhabitants and the sound of crickets and other insects. The scents, at least for the first part are normal for this town, a mix of human and vampire and a dozen, dozen other scents of food and other stranger things.

Magic has its own scent of a kind. It's rather like blueberries, you think to yourself. A suitable scent for it. Turning away from that mostly inconsequential thought you dip deeper into the alleys of this area.

That is when you sense it. A change in the air, as the scents of that pack of vampires you sensed before appears again, much fresher. Along with the scent of rats. Mind churning as you slow in caution you approach the source of the scents, and then you start to hear the screee! of the rat warrior's weapons and the meaty thumps of fists hitting flesh along with the occasional vampiric roar.

Turning a few corners you find a side alley where yellowish bursts of light flicker out of it and seems to be the source of the battle. Sliding up to the corner you look, and see three vampires fighting off three of the rat warriors with the corpses of three other rats surrounding the combatants. This should not be happening. You think.

The rat warriors move sluggishly, and even more like dumb beasts, triggering their weapons almost at random. The blasts are weaker and the rats themselves also seem… smaller. The vampires are also new however, and very inexperienced at fighting beyond the innate instincts they seem to possess. They are covered in wounds, though to the walking demonically possessed corpses you think such things are generally minor.

As you watch one of the vampires gets ahold of one of the remaining rat warriors and breaks its neck with a pop-pop-crackle of shattering vertebrae. At this point you step out from around the corner, hands raised.

Zhew! Zhew! Zhew!

You dust the left and rightmost vampires with your opening shots and, intentionally, stun the furthest rat warrior. You have a use for one of those. This leaves you in a very brief standoff with the remaining two fighters. The vampire takes one look at you and pales, even further than its almost corpse-like skin already is.

Then the stalemate is broken and they both charge at you, forgetting the presence of the other. You shoot more Soul Arrows. Zhew! Zhew! Zhew!

Your first shot misses the vampire, your second shot blasts away the top of the rat warrior's head, and the third catches the novitiate vampire right in the mouth as he leaps for you. The alleyway falls to total silence after the vampire's death scream, except for the twitching and squeaking groans of the last remaining rat warrior.

Approaching it, spells readied, you give it an inhumanly powerful kick to the head. Said head bounces off of the ground and then you blast its hands. Then you pick up its now limp body. Your mind turns to the much more important fact that the Rat King is moving forces on the surface now. Seemingly in a panic, but this is not a good thing for you, especially if he starts pushing rat giants above ground.

You will have to weaken him in some way when you get home, or devise a method to do so. This is in large part why you are taking one of the warriors, alive. Keeping an eye on your demonic cargo you sprint home as quickly as you can while maintaining some form of concealment.

You arrive back in your neighborhood as the creature starts to stir. You pause for a moment, looking for a convenient hard surface. Taking a grip, you slam it onto the ground with a loud thunk. While not as strong as your fellow Fog Demons, generally speaking, you are strong enough and have enough leverage to send it into unconsciousness again.

Satisfied that the thing won't start to wriggle again, and that it is still alive, you carry it through your gate. Your minion is already opening the door when you come in. You toss the body to her after mounting the front steps regally, which she catches adroitly as you drop your seeming and return to your true form.

"My lady!" She says, bowing over her burden. "I see your trip was more successful than you hoped?"

You tilt your head right. "In a way. To the sanctum." You command her. She moves quickly to your will and you both head upstairs as the front door shuts behind you. Waving a hand you unlock the sanctum wards and she carries the insensate body into the room before stepping aside to let you enter freely.

You do and gesture for her to drop it near the central circle. A Paralysis Sigil springs up around it. I need a proper prison… a part of you thinks, as the rest of your strange mind turns and calculates what exact ritual you are going to enact here.

You could do the initial ritual you thought of, using the living rat warrior's captured essence to grab the essence of the thing through sympathy and then through sacrifice of the rat warrior disperse a portion of the invader's essence to the winds of the Hellmouth. To be destroyed utterly as the energy fades across near infinite dimensions. Unfortunately through this method, you lack a way to actually consume that energy, though it will cause some significant weakness.

You could also use it to forge a weapon of sorts, now that you actually have it before you, you can see patterns you did not note before. Glancing over you look at your binding incense censer. With that you could bind the essence of the creatures you kill tomorrow, weakening the invader even if you cannot consume them due to the requirements of deception. It would also serve as a powerful weapon if you released and harnessed those energies, in a pinch, and it would eventually lose this property because of the method you are using.

Your gaze passes to your minion, to which she perks up, and… you pause. You could, perhaps steal some of the Rat King's energy and possibly feed on it if you use your minion as another component in the ritual. You wouldn't sacrifice her, since that would defeat the purpose. Essentially, you would link her to the power of the Rat King through the rat warrior and the strangeness of the Hellmouth which loosens the rules, and use the construction you've made of her Soul to feed like you would on the Hellmouth. It could work, though even with your literal centuries of experience you are not certain on what would result on it, though you are tough enough and skilled enough to survive anything especially vigorous.

Choices, choices…

What do you do?

[] You use the rat warrior as a sacrificial focus to disperse some of the Rat King's energy into the mass of the Hellmouth, casting it across the dimensions.

[] You use the binding censer you got from the Magic Box to make a weapon against the Rat King, building up a charge as you kill them before releasing a massive burst of energy.

[] You use your minion Annie in an experimental ritual to potentially steal energy from the Rat King. You are not entirely certain what will happen.



Hi hi, yes, remember when I said I was two thirds done? Well apparently my muse lied to me, and this monster came out of it.

Since this is so late I'm going to push back the usual vote lock by four hours so people have time to vote. The lock will be at 10:00 pm UTC June 15th. Have fun!
 
Last edited:
Episode 4, Part 9 “Ratty Magic”
Episode 4, Part 9
"Ratty Magic"


You will forge a weapon of sorts. You stride with liquid grace to the shelf of lesser items, your mantle trailing along the floor behind you. Reaching through the mixing auras you pluck the binding censer from where it rests. The little cylinder is not much larger than your pale hand, and it is silvery with a dark interior revealed by the holes through which the essence of the incense within can escape.

A flicker of motion catches your gaze as you raise the censer before your eyes and examine it. Glancing at the motion you see your minion kneeling near the door, blocking it so you will not be interrupted. This is suitable behavior, a part of you thinks. With an exertion of will the spellbook on your hip unhooks and floats before your right hands, slower than it should, and the pages remain at rest when they should move. But the strength you have stolen so far from the Rat King is starting to tell.

Magic surrounds you in an endless and dimensionless sea. You turn your gaze to the mountain that sits just out of sight, the shape of magic as seen through your wards, and how it casts a shadow onto the censer. That shadow swirls and twists as it laps against the censer's own static form, being absorbed within.

Shifting your mystical gaze without moving your physical shell, your Soul examines the trapped and unconscious rat warrior. Its form is revealed to you, that of a peasant given arms and vigor by its lord's blessing. You see the tapestry of magic woven about and within its form like a cloak and skin.

Carefully, you move yourself through the flows of magic and deposit the censer at the southern end of the circle. You rise again and turn to the prisoner. With a wave of your hand the false prison of the Sigil disappears. More skeins and patterns appear to you, and your lower hands reach out. They begin to weave your Soul and the magic, kneading it and turning it into thread for a loom which isn't there.

Picking up the body with your upper hands you enter the circle and place the body exactly where the pattern you are weaving demands. With it splayed out properly, you retreat through the west of the circle and walk around the inactive magical arrangement. Your soundless and almost floating steps carry you to the blooding knife you have set beside your chair, which is not a throne.

You grab it up and sheathe it purposefully at your left side before turning and retracing your steps until you come to the northern side of the circle again and the runes burnt around it. There you kneel and clasp your lower hands together, opening the invisible weave you have woven with them. Your book floats under your right hand and you turn the pages until you find an appropriate spell from the Stonefangs.

With the proper ritual found and the mountain of magic bowing before the pattern you have created, you call the circle to life with the opening bars of your hymn. It glows with embedded Fog light, which pulses and dances like a serpent to your hum. Then that terrible light lashes outward to the four anchoring circles and they begin to surge with energy. Ghostly circles rise above all five of the true circles inscribed on the floor and they hang there in the air as you begin to chant.

"Lapidibus ferrum et flammam.
Spiritus sanctus in viribus.
Antea inimici mei."

You walk to your right, going around the circle as you repeat the opening verse of the chant. On the seventh time you reach the southern half you stop and kneel before the binding censer. Reaching with your upper hands you carefully open the censer, cap hanging by a silver thread, revealing the pitch black interior and inner lining of metal while chanting the second piece of the ritual.

"Vas, quod falsum est hic coram me.
In terram posuit super cladem.
Vas, quod verum est hic in manibus meis."

"Aperta.
Multaeque.
Egredere."

The mountain which rises around you bends completely, magic flowing to a infinitesimal point within the confines of the censer. You repeat this piece twice more, with the power of the central circle surging outwards every time the last words pass your over your tongue. You rise in tandem with the flowing curtain of Fog emerging from the circle, obscuring all within, restarting the first verse as you circle back to the northern side of the array where the runes burn.

Seven times seven times more you chant the first verse. Distantly you can feel the invader stir and begin to toss a veritable horde of magic at your working. A great and dreadful Tower rises from the mountain top in answer. The beat of an endlessly massive clockwork heart groans within that Tower, flowing against the horde with a terrible light and pounding sound, and obscuring the singular prisoner hidden within its walls. Secure from actually fighting the thing on the mystic plane via the isolation you have created with the exact nature of the ritual you are invoking, your chant shifts.

"Verum quidem vas in vincula conici!
Daemon inimicus, signari!
In avaritiae trahuntur fratribus vestris!
Egredere!"

On the third repetition of the last line there is a hideous tearing sensation form within the circle and the presence of the Rat King is cast out from your sight. You have total supremacy in this moment. As the energies roar through the room and tear at your mantle and hair and send your ornaments to clacking, you are unmoved and unbowed. Your arms rise and pierce through the barrier of the Fog before you.

It parts like a living servant, subservient to the might of your Soul. You step over the boundary of the circle as the mistress of it. Within the circle is a surging world of white and grey. You can see flickers of all the Slayer's of Demons which you have killed and eaten. And in the middle of that chaos is a bundle of grey and rotting gossamer flesh, floating above the rat warrior. Pulling the knife from your waist, you grasp it in your lower hands and start the final part of the chant.

"Cum cultro.
Et interficiam funis extremum.
Quaerite verum vasa pretiosa.
Falsum creaturae!"

On the final word you kneel in one smooth motion. And the knife follows, angling gracefully downward in a sheen of silver amongst the false light of Fog. There is a jerk and then the energy slamming at the bounds of the circle shoves out of it and flies on gossamer threads into the waiting vessel of the binding censer.

The censer shudders and would seem to twist in mortal vision as the spell settles within it and the array of circles fade into quiescence. To you however, the censer subtly changes with a temporary addition to make it automatically collect the power of those rat demons who are slain near you. The corpse of the rat warrior is not in evidence, completely consumed by the Fog you had summoned.

You stand and sheathe the knife at your hip as you exit the circle and pick up your new creation. Holding it before you, you can feel the faint susurration of fur which remains unseen. Accompanying that feeling is a sensation of pulsation and contained rage. With a ritualistic movement and final twist you seal the censer up, ready for your use.

You then gaze upon it. Examining its new shape on the mystical plane, judging how successful it was. And after a few minutes of staring at it with all of your senses gazing at it like moonlight shining on a still lake. It shows no flaws, beyond the inevitable temporary nature of its enchantment.

It is suitable.

And with that thought you are catapulted into a new memory from your predecessor.

The flash of a knife descends in the moonlight flickers, with a flower of red blooming from the meat it stabs into. You stare in horror at the thing, the utterly inhuman tableau laid out before you like some grand feast for your pleasure. The blood is everywhere. Everywhere except for a tiny circle around you.

And presiding over this dreadful feast is a thing in yellow. Terrible terrible yellow like liquid gold flows over the seat upon which the thing, the invader that wears your husband's face, sits. It smiles at you with needle teeth, and you can see the shape of the thing. A part of your mind screams as you see the magic of the world and your very Soul warp at that terrible shape.

You know, instinctively, what this is.

An Arch Demon of the Fog.

"Come my love!" It says in a voice which you know is not your husband's, but that your ears betray you and say it is. Your feet move, driven my horror and hopeless emotion and a growing determination.

"It is suitable!" The thing says, beaming. But as you approach, its face curdles like rotten milk and it speaks again. "Suitable enough for you and yours, betrayers and harlots. Latria."

It gives an imperious wave of its hands. Out of the corpses and fires and Fog, horrible wound in reality that it is, surge demons clad in armor of corrupted steel and silver. A part of you screams at the corruption visited upon the knights of Boletaria. And another, much quieter part, fears for your friend.

But you do not falter and the might of Sorcery and Soul surges from your hands in a great ball of flame. It destroys the front ranks of demon knights in a surge of purging light and oppressive heat. Inhaling a great breath, you twist your Soul, and exhale a cloud of searing Acid. While it obscures you, you cast a spell of Warding, the effects of the world being pushed away by the weight of your Soul.

The giggling of the creature in yellow flows over the battlefield, robbing your Sorcery of strength. Forcing through the mire of imposed weakness you take another breath and expel a cloud of death and plague, mixing it with the Acid cloud. Forcing your way around the battlefield you cast flame in great gouts into the cloud, trying to approach the seat of the Arch Demon. But it is to no avail.

More knights, demons with sea creatures for heads, and the demented people of your own lands rise to bar your way. You fight on anyway, casting greater and greater Sorceries. The field is so covered in the remnants of flame and the annihilation wrought by Soul Rays that the battlefield could only be described by an artist as apocalyptic.

Still the enemy comes and you fight on.

On that final image the memory fades and you return fully to the present with your latest creation in hand.

It will do.

You now have a weapon to use against the Rat King. Feeling out with your senses you know that the sun has risen and is making a track across the sky. You have time before you must go to the Bronze.


What do you do?

[] You stay home and begin to read the witch's spellbook that you have and to improve your ritual array.

[] You go out, heading beneath the ground in order to kill the Rat King's forces, beginning to charge your creation.





And that's that, courtesy of my phone, at least in part.

As normal vote lock will be at 6:00 pm UTC June 17th.


"Stone, flame and iron.

Holy forces against the Demon.

My enemy lay before me."


"The false vessel is here before me.

Laid upon the ground in defeat.

The true vessel is here in mine hand."


"Open.

It waits.

Come forth."


"Be imprisoned in the true vessel!

Demon, mine enemy, be sealed!

In your greed, drag your brethren in!

Come forth!"


"With the knife.

I cut the final cord.

Seek the true vessel.

False creation!"
 
Last edited:
Back
Top