Ribhus - India
- Location
- Great Britain
- Pronouns
- He/Him
PERSONA
Hero name: Ribhus
Real name: Akhil Arya
Sex: Male
Age: 85 (b. 1870)
Bio: Born in British India in the thirty-third year of Victoria's reign as the second son of one of the rulers of the minor Princely States, Akhil's early life was that of great pampering and wealth. He was born with great intelligence, his curiosity as a child drawing the attention of his carers and tutors, which was nurtured by the finest tutors his father's wealth could source. While his curiosity would see him learning a wide variety of sciences it would be engineering that would really spark his interest, particularly when he was tutored by a former British Artillery Officer. In addition to this education, he would be taught to shoot, often attending hunts with his father and his father's retainers and using a wide variety of rifles, shotguns, pistols, and other weapons. He would also show an early talent for languages that would see him picking up many of the Indian tongues in addition to English.
Upon reaching eighteen he would take ship to England, where he enrolled in one of the earliest available engineering courses at University of London. Here he was the subject of much curiosity, being one of the few Indian students in the university, and his incredible talent for engineering would see him repeatedly lead the class. It was during this time that he would first meet Mohandas Gandhi, Akhil's search for vegetarian dishes leading to his introduction to the London Vegetarian Society where his fellow Indian was a member of the Executive Committee. The two would interact little in this time, their shared heritage minimal despite them both being Indian, but the two would maintain an infrequent correspondence.
Upon the completion of his degree, Akhil would return to India where he would be involved in a number of attempts to establish infrastructure projects to improve the Raj. These attempts would find little success, institutional opposition stifling his attempts to bring about industrialisation beyond his father's lands. He would not cease his attempts, but would grow more weary and disheartened over the years, mirroring the same trend Mohandas would speak about in his letters that had grown increasingly regular between the two. Akhil would reach out to the nascent Indian National Congress around this point, though would refrain from public support due to his father's distrust of the group.
In 1915 Mohandas Gandhi would return to India, and Akhil would be one of the first to host the increasingly-famous man. Mohandas would spend several days with Akhil, and it was then that the seeds of nationalism and anti-colonialism that had been growing for the past years would begin to bloom. As Mohandas travelled around India protesting Akhil would accompany him, a display that would strain the relationship between Akhil and his family and would eventually end with a split following his father's death. As Mohandas would lead India in satyagraha Akhil was by his side, only narrowly avoiding arrest in 1922.
The following years would see Akhil somewhat marginalised. While he had been a close ally of Mohandas, he did not share the man's charisma or political skills, and while he would be a major figure in the campaigns for Mohandas' release they would consume much of his attention. The two years that would pass would be harsh to Akhil, who would partake in his own hunger strikes in pursuit of Mohandas' release, and an image of Gandhi embracing an emaciated Akhil following his release would become one of the most famous ones of the 1920's. In later years, Akhil would be one of those who marched alongside Mohandas in the famous Salt March, and when Gandhi was detained prior to the protest at Dharasana salt works Akhil would be one of those who would be beaten in the square.
The following years would see Akhil remain a steady member of the movement, and would see him spend years in and out of prison. Unlike Mohandas, whose health waxed and waned repeatedly, Akhil's would remain steady. He would be released for the final time shortly before Indian independence, where he would express disappointment at the divide of India into religiously-defined states. Following independence, he would take a leading role within India's fledgling scientific establishment, his mind sharp even with his body's growing frailty. Following Mohandas' assassination in 1948 Akhil wept for three days and three nights, mourning the loss of his friend of nearly sixty years.
As India developed its Ambrosia program, Akhil would be one of the leading scientists, and when the call was put out for test subjects it was to great surprise that Akhil would put his own name forward - citing that while Ambrosia was seen to strengthen the body in physically capable subjects, one who was of sharp mind might find themselves similarly blessed, and that India needed great thinkers in these days much more than it needed more soldiers. He would prove to be highly susceptible to Ambrosia, and in 1952 he would undergo the final procedure to "activate" his newfound abilities.
The first tests would appear disappointing; for all their Ambrosia reserves Akhil appeared little changed beyond appearing slightly less burdened by age. However, when he awoke the intelligence in his eyes was said to glow, and his body would rapidly develop distinctive blue markings along his Chakra pathways and his eyes softly glowing blue. The next three years would be spent by Akhil, now christened Ribhus, in seclusion with some of India's top scientists and engineers, developing the technical marvels that would make up Ribhus's distinctive super-armour. This process would produce a number of one-of-a-kind components, with the end result that only Akhil was able to even begin to control the armour, though he would do so with great skill.
Public persona: Frail and pacifistic, Akhil represents the image of the elder burdened by his sacrifices, while in his suit he presents a much more confident and powerful image.
Appearance:
STATS
XP: 0
Advances: 0/0
Level: Novice
Attributes: 7 Attribute Points (5 Base, +2 for 4 Trait Points)
Invested AP: 40
Powers:
Hero name: Ribhus
Real name: Akhil Arya
Sex: Male
Age: 85 (b. 1870)
Bio: Born in British India in the thirty-third year of Victoria's reign as the second son of one of the rulers of the minor Princely States, Akhil's early life was that of great pampering and wealth. He was born with great intelligence, his curiosity as a child drawing the attention of his carers and tutors, which was nurtured by the finest tutors his father's wealth could source. While his curiosity would see him learning a wide variety of sciences it would be engineering that would really spark his interest, particularly when he was tutored by a former British Artillery Officer. In addition to this education, he would be taught to shoot, often attending hunts with his father and his father's retainers and using a wide variety of rifles, shotguns, pistols, and other weapons. He would also show an early talent for languages that would see him picking up many of the Indian tongues in addition to English.
Upon reaching eighteen he would take ship to England, where he enrolled in one of the earliest available engineering courses at University of London. Here he was the subject of much curiosity, being one of the few Indian students in the university, and his incredible talent for engineering would see him repeatedly lead the class. It was during this time that he would first meet Mohandas Gandhi, Akhil's search for vegetarian dishes leading to his introduction to the London Vegetarian Society where his fellow Indian was a member of the Executive Committee. The two would interact little in this time, their shared heritage minimal despite them both being Indian, but the two would maintain an infrequent correspondence.
Upon the completion of his degree, Akhil would return to India where he would be involved in a number of attempts to establish infrastructure projects to improve the Raj. These attempts would find little success, institutional opposition stifling his attempts to bring about industrialisation beyond his father's lands. He would not cease his attempts, but would grow more weary and disheartened over the years, mirroring the same trend Mohandas would speak about in his letters that had grown increasingly regular between the two. Akhil would reach out to the nascent Indian National Congress around this point, though would refrain from public support due to his father's distrust of the group.
In 1915 Mohandas Gandhi would return to India, and Akhil would be one of the first to host the increasingly-famous man. Mohandas would spend several days with Akhil, and it was then that the seeds of nationalism and anti-colonialism that had been growing for the past years would begin to bloom. As Mohandas travelled around India protesting Akhil would accompany him, a display that would strain the relationship between Akhil and his family and would eventually end with a split following his father's death. As Mohandas would lead India in satyagraha Akhil was by his side, only narrowly avoiding arrest in 1922.
The following years would see Akhil somewhat marginalised. While he had been a close ally of Mohandas, he did not share the man's charisma or political skills, and while he would be a major figure in the campaigns for Mohandas' release they would consume much of his attention. The two years that would pass would be harsh to Akhil, who would partake in his own hunger strikes in pursuit of Mohandas' release, and an image of Gandhi embracing an emaciated Akhil following his release would become one of the most famous ones of the 1920's. In later years, Akhil would be one of those who marched alongside Mohandas in the famous Salt March, and when Gandhi was detained prior to the protest at Dharasana salt works Akhil would be one of those who would be beaten in the square.
The following years would see Akhil remain a steady member of the movement, and would see him spend years in and out of prison. Unlike Mohandas, whose health waxed and waned repeatedly, Akhil's would remain steady. He would be released for the final time shortly before Indian independence, where he would express disappointment at the divide of India into religiously-defined states. Following independence, he would take a leading role within India's fledgling scientific establishment, his mind sharp even with his body's growing frailty. Following Mohandas' assassination in 1948 Akhil wept for three days and three nights, mourning the loss of his friend of nearly sixty years.
As India developed its Ambrosia program, Akhil would be one of the leading scientists, and when the call was put out for test subjects it was to great surprise that Akhil would put his own name forward - citing that while Ambrosia was seen to strengthen the body in physically capable subjects, one who was of sharp mind might find themselves similarly blessed, and that India needed great thinkers in these days much more than it needed more soldiers. He would prove to be highly susceptible to Ambrosia, and in 1952 he would undergo the final procedure to "activate" his newfound abilities.
The first tests would appear disappointing; for all their Ambrosia reserves Akhil appeared little changed beyond appearing slightly less burdened by age. However, when he awoke the intelligence in his eyes was said to glow, and his body would rapidly develop distinctive blue markings along his Chakra pathways and his eyes softly glowing blue. The next three years would be spent by Akhil, now christened Ribhus, in seclusion with some of India's top scientists and engineers, developing the technical marvels that would make up Ribhus's distinctive super-armour. This process would produce a number of one-of-a-kind components, with the end result that only Akhil was able to even begin to control the armour, though he would do so with great skill.
Public persona: Frail and pacifistic, Akhil represents the image of the elder burdened by his sacrifices, while in his suit he presents a much more confident and powerful image.
Appearance:
STATS
XP: 0
Advances: 0/0
Level: Novice
Attributes: 7 Attribute Points (5 Base, +2 for 4 Trait Points)
- Agility: d8 (2 Points)
- Strength: d4 (0 Points)
- Smarts: d12 (4 Points)
- Spirit: d6 (1 Point)
- Vigor: d4 (0 Points)
- Charisma: 0 Points
- Parry: 2
- Toughness: 4+14
- Knowledge (Engineering): d12 (5 Points)
- Knowledge (Science): d8 (3 Points)
- Notice: d10 (4 Points)
- Piloting: d8 (3 Points)
- Repair: d6 (2 Points)
- Shooting: d8 (3 Points)
- Arcane Background (Super Powers) (Free): This Edge replaces the version from Savage Worlds in a supers campaign and is a free Edge (on top of the usual free Edge for being human). It grants a number of Power Points equal to the Power Level of the campaign. No arcane skill is required. Super powers work "at will" and require no roll unless the specific power says otherwise.
- Linguist: Speaks Hindi, English, Mandarin, Spanish, Arabic, Bengali, Portuguese, Russian, Japanese, Punjabi, Marathi, Telugu.
- Elderly (Major) - Your adventurer is getting on in years, but he's not quite ready for the nursing home. His Pace is reduced by 1, and his Strength and Vigor drop a die type to a minimum of d4, and cannot be raised thereafter. On the plus side, the wisdom of his years grants the hero 5 extra skill points that may be used for any skills linked to Smarts.
- Distinctive Appearance (Minor) - Your super's appearance is somewhat different from others of his race (a blue- skinned human, a talking gorilla, etc.), and is relatively easy to spot, even out of costume. This makes the character easier to track down and pick out of a crowd and can even cause troublesome social problems among his own people. The appearance must be present in and out of costume to count as a Hindrance—all supers are distinctive in costume.
- Pacifist (Minor) - Your hero absolutely despises violence. Minor pacifism means he only fights when given no other choice, and never allows the killing of prisoners or other defenseless victims.
Invested AP: 40
Powers:
- Power Name (AP Cost): Ageless (2, 1+1 Points). Ribhus is not affected by the ageing process or powers that reference ageing.
- Trappings: None
- Modifiers: Very Old (+1). Ribhus is already old, with his life experiences giving him a +2 to common knowledge rolls.
- Power Name (AP Cost): Armour (13, 7+3+4-1 Points). Ribhus wears a heavy set of power armour, giving him incredible resistance to damage.
- Trappings: A large suit of distinctive powered armour.
- Modifiers:
- Hardy (+3). The character is so tough only the most serious damage can harm him. If he is Shaken, additional Shaken results have no effect.
- Heavy Armour (+4). The armor is considered Heavy Armor, and can only be damaged by Heavy Weapons.
- Device 1 (-1). The Power comes from the Powered Armour, and offers no protection without it.
- Power Name (AP Cost): Attack, Ranged (A Form) (12, 6+4+1+2-1 Points). Ribhus' armour has a built-in powerful energy cannon, allowing it to emit powerful blasts that deal 4 dice of damage.
- Trappings: Energy Bolts
- Modifiers:
- Enhanced Damage (+4). For +4 points, the attack uses d10s for damage.
- Heavy Weapon (+1). The attack counts as a Heavy Weapon.
- Switchable (+2). This Modifier allows a character to switch between different powers or sets of powers.
- Device 1 (-1). The Power comes from the Powered Armour, and cannot be used without it.
- Power Name (AP Cost): Attack, Ranged (B Form) (Free, 4+6+1+2-1 Points). Ribhus' armour has a built-in powerful energy cannon, allowing it to emit powerful blasts that deal 3 dice of damage.
- Trappings: Energy Bolts
- Modifiers:
- Rate of Fire 2 (+6). The hero can fire an extra missile each action, up to a maximum Rate of Fire of 5.
- Heavy Weapon (+1). The attack counts as a Heavy Weapon.
- Switchable (+2). This Modifier allows a character to switch between different powers or sets of powers.
- Device 1 (-1). The Power comes from the Powered Armour, and cannot be used without it.
- Power Name (AP Cost): Broadcast (2, 2+1-1 Points). Ribhus' armour has a built-in radio receiver and decryption device, allowing it to tap into radio and television signals from a distance.
- Trappings: Power Armoured Helmet
- Modifiers:
- Range (+2). The hero can tap into networks up to 100 miles distant.
- Device 1 (-1). The Power comes from the Powered Armour, and cannot be used without it.
- Power Name (AP Cost): Deflection (A Form) (11, 10+2-1 Points). Ribhus' armour has built in thrusters that can be redirected to form a powerful attack-deflecting field.
- Trappings: Thrusters on Powered Armour
- Modifiers:
- Switchable (+2). This Modifier allows a character to switch between different powers or sets of powers.
- Device 1 (-1). The Power comes from the Powered Armour, and cannot be used without it.
- Power Name (AP Cost): Flight (B Form) (Free, 10+2-1 Points). Ribhus' armour has built in thrusters that can be used to propel him through the air at speeds of up to 120mph.
- Trappings: Thrusters on Powered Armour
- Modifiers:
- Switchable (+2). This Modifier allows a character to switch between different powers or sets of powers.
- Device 1 (-1). The Power comes from the Powered Armour, and cannot be used without it.
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