Character Sheet
Sergeant Maria (Martin) Dubios
Escadrille 148
Age 23

Attributes
Hard: +0
Keen: +0
Calm: +0
Daring: +0

Skills
Navigation
Stall Recovery
Parachute
Ditching
Offensive

Defensive
Reversals
Gunnery
Bombsighting
Identification
Mechanics


Moves

Languages

English
French

Experience
XP: 0
MXP: 2

Fatigue
Mental
3/23​
0/48​
0/73​
0/98​
Physical
1/23​
0/48​
0/73​
0/98​
 
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1-1: Replacements
July 9th, 1916

You could be fooled into thinking the war was just a distant thunderstorm, a low rumble beyond the trees. It didn't feel like there was a battle here, listening to singing birds in the pre-dawn darkness.

You were awake before anyone else, not that you could sleep well last night, filled with jitters and excitement. You got dressed, your sky-blue uniform and cap: the pilots were a haphazard mix without much standardization and you'd basically had to assemble your uniform out of bits as they became available during training. You grabbed your flying leathers and goggles, both of them private purchases from America, and unable to find one of those leather caps in time you'd opted instead to take one of the winter hats your mother had knit for you as a child. Some of the instructors had been issued leathers from the Army, but it never came up during training.

Last night, having arrived late because of disruptions on the rail, you'd gotten to see your plane for the first time, and you took the time before anyone else to see it again.It was a beautiful grey-white machine with red, white, and blue cockades on the wings and a flash on the tail, and it looked like the Nieuports you'd seen in training but was slightly bigger and bulkier. There was a second gun on this one, mounted on the cowl above the engine, and a large, shiny silver cone, like the tip of a bullet, mounted in front of the propeller.

"What plane is this, I don't recognize it?" you'd asked, pacing around the machine, and the mechanic in the tent had looked startled for a second before replying.

"Nieuport 17. They are very new, the squadron has only just started to get them." he'd said. That rang a bell, you'd heard of this during training, but only briefly, "It is very much like the other Nieuports, but faster. One hundred ten horsepower." That seemed almost unimaginable: the Nieuports you trained on were 80 horsepower, and the Curtiss Model D that Ruth had taught you with had only forty horsepower. This had to be one of the most powerful planes in the world. He went on to explain that the cone at the front helped it to pierce the air, and how its interrupter gear allowed it to mount two guns, but otherwise it would be very familiar to you.

The rest of the squadron was awake soon after and were shepherded, many of them still groggy (or, you suspected, hungover) to the command tent. Among them were the two other Americans who'd been driven down to the field in the same car as you, a slightly older, quiet gentleman with a trim beard from Oregon whose name you hadn't caught, and an enthusiastic and loud young man named Tom Cash, who was very concerned with telling everyone he met that he was from Tennessee. He was kind of gaunt and gangly looking, with blond hair and freckles, and you suspected he wasn't yet twenty. As you filed into the tent, you very quickly worked out from the muttered conversation that the French and American pilots were clustered together around the two small tables (they looked like dinner tables somebody had dragged out of a house), and you went to sit with the other Americans, counting quickly. Five Americans, five French.

Everyone suddenly shuffled to their feet and you followed suit in a rush, following their gaze to a major entering the tent. The officer was a fairly young fellow who, when he turned his head, was missing a chunk of his ear, and his eyes slide right past you and the other Americans as he looked you over.

"I see our new shipment of cowboys have arrived," he said, to some snorts of laughter from the French pilots, "Unfortunately, today will not be challenging, so we may have to put up with them for a while yet."

You glanced to your fellow pilots, none of whom were showing any comprehension (or indeed, interest) in what was being said. During training, everyone had seemed very greatful for the American volunteers, none of them had been anything like this. The Major drew the French pilot's attention to a map and started explaining, tracing his finger over the surface.

"Simple enough, there will be a photo reconnaissance mission this morning along our section. They have their own escort, we're simply going to do a short hop over the line and see if we can't get the Boche to waste time going after us instead of them. There has been some build-up, maybe an offensive within the week at Fort Souville."

"Got it, boss," one of the French pilots responded, his own map and a pencil out, "Plenty of time to get the new guys acclimated."

You leaned over to one of the other American pilots, a dark-haired man with grey stubble, and whispered.

"Do you understand French?" you asked.

"A little bit. Haven't had a chance to learn much," he replied. He sounded Texan, you thought. "Don't worry about it. All we have to do is follow the lead planes."

"... that seems cruel," you said, and he sighed.

"Well, this used to be an all-Frenchie outfit, but they got in a bad scrap last month and topped off with us. Major Ardouin don't care much for that. Lowell could translate for us but, well, you're replacing him. Hasn't made much of a difference, though, just follow the leader."

"I speak French. Would you like to know what we're doing?" you asked.

"Don't care much. Michael Carver, you?"

"Martin Debios." you replied, and he nodded.

"Okay, yeah, makes sense. New York?"

"Yes."

"Lowell was from New York," he said simply, "Cigarette?"

"I don't smoke." you said.

"Start," he replied finally, looking away and striking a match.

You turned to Tom and explained the mission, and he, at least, listened.

---

You pulled on your leathers as the mechanics wheeled the planes outside, just picking it up by the tail and rolling it out into the field alongside the others. It was a strange mix of Nieuport 17s and 11s, alongside two completely different planes, long cylindrical tubes with broad, boxy wings. SPADs, you remembered those at least, you'd thought you might get assigned to fly one from the way they were talking about it in training. Most of the planes had something painted on the side and patterns on the cowls or wheels, usually in the same red, white, and blue as the roundels. Unsurprisingly, Carver had a flag of Texas on his, painted as if flying in the wind.

He noticed you looking his way, and pointed to one of the SPADs, one you noticed had a bright red line down the side of the fuselage and a red streamer on the wing. The French pilot you'd seen talking to Major Ardouin was busily climbing in. The message was clear: Follow the leader, and that was the leader.

Your own plane, thus far unadorned, still mostly gleaming and shiny. Somebody had flown it at some point, you could tell, but clearly not much. You climbed into the seat, using a little box one of the mechanics had thoughtfully placed beside the cockpit. You took a moment to fit in properly, your leather jacket pooling around you as the mechanics started turning the propeller over. It was a snug fit even for you, but it felt exactly like the Nieuports you'd flown before save for the extra gun. There was a photograph on the instrument panel, wedged behind one of the dials, of a bespectled young woman posing for a portrait. You turned the photograph over, and there was a message there. I will wait for you, my dear Lowell.

Oh.

"Are you ready, American?" you mechanic called, and you were shaken back to reality.

"Yes! Oui!"

"Good! Contact!"

You adjusted the fuel mix, flipped the magneto switch, and cracked the throttle just the tiniest bit open.

"Hot!"

The world filled with noise.

---

Just a few moments later, you were in the air. Your planes formed a loose sort of pack around one another, not really an organized formation, just a mob of ten planes, a swarm doing their best to stay close, but not too close. You just did your best to keep your eyes on the leader. You still didn't know his name, or anyone's name, it all seemed a surreal blur, to have arrived so quickly in this moment. But you knew well enough what you were doing, the plane handled fine and gracefully and was far, far faster than you were used to. The whole formation had to slow to keep pace with the Nieuport 11s, which two weeks ago had felt like the fastest plane in the world and now felt like a doddering old clunker you yearned to leave behind.

The French countryside stretched out all around you, farmland and trees and towns. You could see trains criss-crossing the landscape as pillars of white smoke pulled along the rails, see carts and trucks and columns of men on roads like ants, it felt like standing over one of your maps and seeing it come to life. You could almost imagine the grid lines laid out over it, marking out the distance.

On the horizon, though, there was a hazy brown smear, and it was getting closer.

Within just a few minutes, the blur had resolved itself under the light of dawn into pillars of dark smoke and a sort of awful fog of cordite and filth which hung over it. You'd heard in newspapers that the front line was a scar or wound torn in the earth and it had sounded like poetic license, but now you couldn't think of anything else. It was as though the countryside here had just all up and died and decayed, it was the rotting corpse of a landscape, spilled ink over your map. Somewhere down there was a fort, but if it was there you couldn't tell it apart from the mud.

That said, you were already at 1500 meters altitude but you could still just make out the zig-zagging patterns of trenches from the way debris and light flowed around them, the muzzle reports of artillery batteries and the enormous eruptions where the shells of the other side landed. It occured to you, vaguely, that you shared airspace with some of those plunging shells: you weren't sure how high up artillery rounds went, but you felt gripped by a sudden terror that one of them might, by happenstance, find you.

As you crossed over the friendly side of the line, you saw something else, something new. It looked for all the world like a bank of morning fog blowing in over the line, but the closer you got to the enemy side of the line the less that seemed the case. The fog had a distinct yellow-green tint, and as your angle changed you saw it was streaming out from distinct points along the German side of the trench.

Poison gas. Like they'd used as Ypres, like had killed your cousin. You glanced around to your fellow pilots before noticing the flight leader signalling up, and you pulled the stick a bit farther back. You'd learned in training that the enemy had guns designed to attack airplanes, but you saw no signs of them as you passed over the trenches, finally once again seeing green landscape. Occupied France.

This was enemy territory. They could be anywhere.

---

Roll 2d10+1 for Encounter. This is a Keen + Visibility roll, with added bonuses because of your altitude (+1 for every kilometre) and because you are on their side of the line and more wary.
You are currently at 1800 metres (6000 feet) and going 150 km/h.
 
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1-2: Trap Sprung
As the sun broke fully across the horizon, blazing into your eyes, they struck.

Your first sign that something was wrong was tracers streaking past you, angry white lines slashed across the sky and a sound like buzzing hornets intermixed with a rhythmic tac-tac-tac like pickaxes against stone impossibly fast. You braced yourself to be dead, but nothing touched you, instead sparking off the plane ahead of you, one of the Nieuport 11s. Then a shadow passed over you.

It was a dark green and white biplane, with a long, narrow body and and broad wings, and on the underside of the wings were two black, curved crosses. Without thinking, you pushed the stick to the side and leaned back, the plane arcing into a clumsy climbing turn, then you did your best to even out and get your bearings.

Where there had been nine friendly planes earlier, the sky now seemed empty but for fleeting glimpses of aircraft flitting in and out of your blind spot. You could hear combat, staccato gunfire and screaming engines, but you couldn't see anything. There, a black streak across the sky, there, something red, white, and blue fluttering in the breeze.

As you turned about, trying to get your compas to point east again and at least follow your old heading, a plane swung into your view. A yellow monoplane with a silver nose, black crosses in white squares on its wings, travelling reciprocal. It was perhaps three hundred meters away and looked a little like it was pulling out of a shallow dive, and you saw the pilot's head turn toward you from the motion of his bright right hat.

He was heading back up, burning that extra energy from his dive. Heading above you and turning to dive back down on you.

---
What do you do?
You are at 1800 metres and 150 kph.
 
1-2a: Dogfight Roll
[X] Turn hard and dive a hundred feet to bait him into chasing you, then try to get him into the gunsights of one of your fellow fliers

This sounds like Seizing the Advantage on the Defensive! Fortunately you are Skilled at that. You also have a higher Handling, which will grant you a +1. However, your opponent has altitude advantage, hitting you with a -2 penalty.

Roll 2d10-1.

Your dive drops you to 1700 meters, and raises your speed to 18.

You take 1 RPM from your engine running at full power.

(You will get an aircraft profile after this fight. I just wanna do some of the basic rules first.)
 
1-2b: Spending Speed
You can salvage this!

By pulling hard on the stick, you can spend Speed for a bonus. Unlike regular Flying Circus, you don't control how much speed you spend or how big a bonus you get: you roll 1d5 and that's what you add.

Because I'm presuming you don't want to get filled with lead, and because you can't lose enough speed to Stall nor roll low enough to fail, this is the obvious choice. So I'll ask...

Roll 1d5!
 
1-3: Narrow Escape
You didn't feel like you had time for thought, there was just a single, overriding need crushing your brain. Escape. There was a man with a gun on his plane and you needed to escape.

Fortunately, you had the presence of mind to not pull up in a panic, but instead you angled your plane down and started a dive. You had to find safety, one of your allies, somebody who could help, because in this moment the idea of engaging in a real fight seemed beyond impossible. The plane shuddered and wobbled as you dived, bucking in your hand almost, and you felt rather than heard the wood around you groan from the stress.

You made the blessed mistake of glancing behind you to see if he was still on you, and saw the monoplane coming in hard in a steep dive, the tan canvas bright against the receding dark as the sun climbed higher. Realizing just in time that he was closing, you pushed the stick and stomped the rudder and the plane lurched and skid into a left-hand half-circle. The hun's high-speed dive was too steep to hope to follow, so he simply carried on past you, and when you looked for him again you'd lost track of him against the clutter of the ground below, though you saw a grey aircraft below you firing tracers toward where you thought he'd gone.

You took hard, conscious effort to pry your left hand off the flight stick and back on the throttle.

---
You are at 1700 m altitude and travelling at 120kph. You do not know where friends or enemies are. What do you do?
 
1-3: Ernst Freiheer von Althaus
Before doing anything, you had the presence of mind to check around you, glancing around, checking your tail. All clear.

You looked up, leaning back to see past the wing properly, and there, above you, was another plane. Another of those narrow-bodied biplanes, one of the new Halberstadts they talked about in training, and this one was yellow with a white stripe on the body. It had a streamer on one wing, just like the leader of your squadron.

It was rolling over almost casually as it passed over you, coming around for your tail.

---

What do you do?
As a note: when you do things you are untrained in, such as Eyeball in the last roll, offensive manuvers, spin recovery, or ditching, results are downgraded. So 11-15 becomes a miss, 16+ a partial, and 20+ a full.
 
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Eyeball & Skills
So wait, was that an identification roll? What does it mean, mechanically, for us to be shit at identification?
The way eyeball works is basically, you ask a question ("check for danger before i climb") and roll it (affected by your Keen and the plane's Visibility). Success means you get an answer that's advantageous to you, partial means its somewhat neutral, and miss means its an answer you don't want to hear.

However, having the presence of mind to check means you always get Advantage on your next roll, so its worth it even if you are bad.

Maria isn't very good at picking out aircraft, identifying what is friend or foe at a distance, and her situational awareness isn't the best. You can see it from the fact she forgets to look up in her plane until the last moment. That means that she misses out on opportunities and lets danger sneak up on her, basically. You'll want to work on that, and fortunately it's easy to learn skills that other people in your squadron know.

Learning moves that nobody in your squadron is skilled at is the real trick.
 
1-4: Hits!
Your only thought was to repeat what you did before, to try and turn away before he could dive on you. This time, though, it didn't feel like a response of blind panic, but instead a very informed, very conscience panic. Less flailing at the controls, and more the absolute knowledge that if you did not do this, you would die.

You pushed the stick forward and to the side, leaned a little on the rudder, and your Nieuport shot into its turn like a curveball leaving the pitcher's hand. But at no point did your eyes leave the incoming plane, tracking it across the sky as it began to bank in its dive to try and chase you. Seeing it coming around, you held your turn, not just a hundred and eighty degrees but a full loop around, and it was perhaps midway through that turn that you realized that if you cut in just a bit harder, you'd not only have evaded your foe, you'd be behind him!

Panic turned to a sort of elated excitement as all the pieces came into place, as you saw the other plane realize it and start rolling into a reversal. Eyes locked to him, you mimicked the motion until the other plane was situated in the glass of your windscreen, disappearing only momentarily behind the upper wing, and without thinking you jammed down the firing trigger with three fingers. The Vickers over the cowl jumped and spat fire and smoke in a sputtering, irregular tempo, the Lewis gun overhead surprisingly even louder in a steady bang bang bang. Tracers arced forward, surprisingly slow, nowhere near him: you hadn't even tried to aim, firing on instinct.

You took a breath to steady yourself, aware only then you'd been holding it, leaned your head to line up the two metal posts of your sight. You aligned the beads ahead of the nose of your foe and fired again, rounds going far ahead of your foe as he bucked and weaved sideways, and as you followed him through the turn you swear you saw several of the tracers spear through the narrow rear of his fusilage, though there were no smoke or splinters you could see.

Then the Lewis gun stopped, and you released the trigger and looked up. You were expecting a jam, but instead the magazine pan, visible on either side of the gun, was simply empty. That hadn't felt like 47 rounds. When you glanced back, he was in a diving turn away, already having made considerable distance.

---

You are at 1700m Altitude and 100 kilometres speed. You will stall out at 60 kph and go into a spin. You do not want to go into a spin.
You are at 2 RPM. Your RPM increases every 'turn' in combat, as well as when you dive too quickly. When it hits 8, as a hard move in combat, or at combat's end, you will roll dice to see if your engine is still working.
What do you do?
 
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1-5: FliegerabwehrKanone
There was no point going after him, he was clearly outrunning you, and you weren't so foolish as to blindly chase after somebody. To be honest, you had no desire or capacity to be aggressive right now, regardless of what the instructors had said.

Instead, you took a deep breath and checked around you again. This time, you looked up first, seeing nothing but clear blue skies and fluffy clouds almost close enough to touch, the morning light streaming through them like waterfalls. They looked almost close enough to touch. Nothing level with you, and when you glanced again over the side of the plane you couldn't make out any movement against the rolling green forests and farmland below you. There was a sizable clearing below you with a handful of buildings dotted around one end, perhaps some little farmstead, with tiny puffs of smoke rising from it intermittedly. When you looked behind you, you could only just see the haze of the front, seeming impossibly far away.

When you looked back ahead, you saw a tiny black puff in your windscreen, smoke hanging heavy in the air. Cautious, you steered around it, still coming so close that the smoke curled and dissipated around your right wingtips as you passed. What could cause such a thing? A cloud of exhaust? Swirling turbulence?

There was a low thud that registered to your ear even over the engine, and another of the clouds appeared in a flash perhaps fifty yards away. No, of course, anti-aircraft fire, their flak. You hadn't expected it to look like this, you'd heard the description in training and pictured angry red bursts. Like a firework, not these serene clouds.

The next shell was close enough that serene no longer seemed appropriate.

---

Roll 2 d20s.
 
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