[X] First things first - let the gank squad check the area around the airlock and give the high-forehead types time to look things over before anything else.
You opt to remain silent and let the gank squad continue on, moving up carefully as the corridor curves away to the right. Faced shortly thereafter with another door, the button-presser at least has the decency to wait for the team leader's 'go' signal before indulging this time, the hatch sliding silently open. On the far side is an airy, open room with large window on one wall; as the team moves in and fans out, you note the task group's ships are visible, floating in space.
"Is that a screen on the right, or a one-way mirror, or somesuch?" you inquire, glancing at the ship's cameras; the wall around the airlock looks entirely featureless, with no indication of an observation deck or the like.
Reynolds mutters something into the comm net, prompting an espatier to carefully advance towards the screen/window/thing and pan his helmet camera around.
"No visible controls, no pixelation even up close - could go either way, but I'm inclined to say one-way window."
"Neat material." you opine as the leathernecks move on, stacking up near the only other hatch in the room, at the far end of the long observation deck.
"Bridge, Shuttle one is ready to launch." comes the somewhat-belated report from the skiff bay.
Prodding your intercom controls, you open a link to the shuttle. "Shuttle one clear to undock. Try not to wreck the paint job."
Shaw raises an eyebrow in your direction as the skiff pushes off and glides away on translation thrusters, joining
New Horizons' somewhat weathered-looking twin. You spare a moment to return Shaw's raised brow before re-focusing on the feed from the espatiers, now through the next hatch and paused at a T-junction in the corridor.
You glance sidelong at Reynolds, ex-leatherneck that he is, as the team has a brief conversation comprised almost entirely of jargon and odd gestures before splitting into two groups and proceeding onwards, each taking one of the two available paths.
al Fassi switches the main screen to a split view, letting you comfortably track both teams' progress as the radar display indicates the two geek squad shuttles have arrived at the airlock, braking gently to a relative halt. You watch the Espatiers' cameras, arching an eyebrow at what looks for all the world like a large neon sign hanging from the ceiling.
The second team finds their way blocked by another door - though after some brief fiddling, it yields just as easily as the airlock. They continue in, finding another observation room - this one facing something other than the inside of the box. You blink and lean forwards as the camera pans across the large window. You're saved asking the grunt to keep his camera pointed that way when the team pauses, staring out at the newly-revealed scenery.
"Well. That probably explains why we've not met a welcome party." Feldssen notes dryly, eyes glued to the display. Dimly, you agree; visible out the window is what can only be the rest of the station; a huge -
no, you muse,
'colossal' is a better term - structure, crescent-shaped; or it was, at least.
A sizable chunk of the sand-coloured facility seems to be
missing; wreckage and structural members floating in a cloud near one end of the crescent. Several shapes, a bit too regular to be wreckage, also float in the debris cloud - ships, maybe?
You're pulled out of your reverie by Shaw swearing quietly. Turning to her, you freeze as she enlarges a portion of the image - a hatch, or hangar door, or similar - one with a clearly-visible '
07' prominently painted on it.
"What the hells?" you murmur, trying to wrap your head around it. Numbers - Arabic numerals - on a long-dead space station, who knows how far from Earth…
A
beep brings you back to reality -
Guangzhou opening the Captains' Link. Hitting ACCEPT, you sit back in your chair as Captain Greene's voice comes through.
"Well. This… explains nothing, and raises even more questions. In the interest of not just sitting and not getting answers, Guangzhou
will approach the door to our front and see if it will open without intervention. The Espatiers will continue searching the facility's interior - team leaders, no more than ten minutes' walk from the airlock you entered. Understood?"
"Understood, Captain." the platoon commander responds crisply, waving at his team to get moving again. Directing a Significant Look at Shaw, you hit your push-to-talk.
"Captain Greene, should the rest of us recall our teams for now, or continue as they were?"
A brief pause ensues as the UNSA officer considers.
"Hold for now. If the door does open, we'll see about moving the task force out into open space - if nothing else, mapping the exterior of this station might give us some idea as to what it is, and why we got dragged here."
The other captains return acknowledgements as the destroyer creeps forwards on reaction thrusters, gliding away from formation. The bridge seems to collectively hold its breath as the ship approaches the far wall - you see Reynolds twitch as
Guangzhou begins slowing, still several klicks from the surface - only to exhale as one when a seam appears, growing wider as the large door slides slowly open.
"Well, that answers that." you note idly, watching unfamiliar stars appear as the UN ship continues creeping forwards. Shaw snorts.
"Now I just feel like we should have done that from the word go."
<><><>
"Bluntly? We have no idea where we're at." Reynolds informs you some twenty minutes later. "None of these stars are recognizable, nor the pattern; we've been trying to triangulate with pulsars, but none of the few we've spotted match known frequencies. We could be anywhere from the far side of the galaxy to the arse end of the universe."
"Less than encouraging, that." you admit, eyes glued to the visual feeds - the task force has fanned out, recording everything possible of the exterior of the station. The sheer
scale of the thing is still hard to believe - al Fassi notes that were a significant chunk not missing, it would just about break two hundred klicks in length. You haven't even tried to speculate the mass.
"It's not
all bad news. Reynolds returns, a half-smirk forming on his face. "There's patterns etched on the station's hull that we've been able to match to constellations visible from here - with only a couple of exceptions. The two centre bays - the one we arrived from, and the one adjacent left - both have pulsar maps - al Fassi," he nods to the man in question, "recognized our own arrival point as the one etched on the Voyager golden records. The other, naturally, we haven't a clue."
"And the boarding teams?" Shaw queries, eyeing the holotank; a model of the station rotates slowly therein, updating every now and then at the ships share ladar data.
"Nothing much; observation rooms with seats, what look like storage rooms or cargo bays, one control room of some sort; overlooked the arrival bay, so maybe some sort of ATC-equivalent. Geeks are looking into things, but what with the not-knowing-the-language, it's slow going."
"Alright. So the question is, now what?" Shaw turns to you, eyebrow raising. You ponder a moment, gaze sliding over to the holotank.
[] Send a probe to poke the debris field - ladar shows what are almost certainly ships in there, and some data on those can't hurt.
[] Join the geek squad - the Espatiers have found nothing more threatening than some free-floating dust, so Greene cleared Captains to go aboard.
[] Try and get some physical samples of the station's hull - whatever the material is, it seems to have caught Feldssen's attention quite effectively.
Extreme-super-ultra-late-update!