Fly Me To The Moon(s)

Log 05: Cloak and Space Dagger
[X] Go aboard the station. There's nothing you absolutely positively need to do right now.
-[X] Visit the… crew comfort specialist. Assuming it's not just a house of ill repute, two months in space with not much to do sounds distinctly unpleasant. Maybe they can prevent that.


"Mister Reynolds, you have the conn." you call out. "I'm going aboard station to check on some provisions and upgrades."

"Aye, captain." the man responds, throwing a nod over his shoulder. Floating up out of your seat, you push yourself out the hatch, and begin sailing down the corridors towards the airlock.

<><><>

Standing in the .2g of the station's commercial ring, you eye the "crew comfort specialist" with a wary eye.

It certainly doesn't look like a brothel, but the flashy neon signs and frankly ancient-looking "retro-futuristic" (so says the prominent sign in the window) look in the store is… different.

Sighing, you push open the door and step/bounce inside, scanning the room. A row of collapsible, lightweight couches lines one wall; holoemitters are lined up on racks near the back of the store, and a wild assortment of entertainment consoles, portable computers, and even a zero-g sparring 'bot.

"Hey, welcome!" A young man dressed in an eye-hurting assortment of colours (and lights, you note) waves at you from the counter. "Welcome to Rockerboy's, I'm Klein. Can I help you with anything?"

"...possibly." You blink several times, clearing your eyes of the affront to good taste standing in front of you. "I've got a science ship that's set to spend a couple of months out in the boonies, and she's a little on the skimpy side at the moment, as far as crew amenities."

"Ah. Looking for something to keep the non-eggheads amused, I take it? Let's see…" wandering out from behind the counter, he scans the assembled merchandise, rubbing his chin in thought. "We've got a partial exercise set in the back, for the fitness types. Maybe a couple of the holos-" he waves at the emitters "-and some media libraries, if you don't have them already. Oh!" Moving off to the side, he indicates a display case, with a number of laptops arranged around a squat box. "We've also got a wireless server here. Runs separate from ship computers, so it can be used for games, media, whatever."

"Huh." you muse, pondering the options available. "You said partial fitness set?"

"Ayup. Some muscle bands for weightlifting, couple of treadmills. We were expecting some more, but the shipment got delayed. Customs hangup." He spreads his arms in a what-can-you-do gesture.

"Well, that-" a sharp beep-beep-beep interrupts you. Grabbing your comm unit, you note the caller's ID - Shaw - and sigh. "Sorry, have to take this. Just a second."

The shopkeeper nods amiably, launching himself back over to the counter while you answer. "MacKenzie."

"Shaw here. Looks like your high-forehead types from the university called back; they wanted to meet you on station, docking berth ten."

You arch an eyebrow. "Not one of the offices?"

"Apparently not. Just says berth ten, at thirteen-thirty."

"Ten minutes." you mutter. "Well, I'm not too far. Ta for the heads-up."

"'Course. Shaw out."

Stowing your comm unit, you bounce over to Klein. "Seems I've got an appointment. Have to run, but I'll be back to take another look at some of this stuff."

"Whatever works." He grins. "Have a good sol, yeah?"

"You as well." you acknowledge, drifting out the door and towards the lifts.

<><><>

Floating up to the airlock at berth 10, you note a cluster of people latched onto nearby handholds or magnetised to the deck - most in civilian jumpsuits, but two UN uniforms stand out amongst the assorted civvies.

One of said uniforms, a tall, dark-skinned woman with close-cropped hair, scans the assembled group, and speaks up. "Good, that's everyone. Captains, commanders, if you'll follow me." Turning, she floats into the airlock - looking closer, you spot the UNS Guangzhou DG06-2218 marked on the inner door.

Following everyone inside, you pull yourself into a corner, uncomfortable in the press of bodies. The so-far-mute UN officer cycles the lock, leading everyone out into a flat-grey corridor.

Observing the others as you float along, you note a wide variety of patches on the jumpsuits - freighters, an R&D company logo, what looks like a miner's patch, and one with the distinctive, sharp-angled form of an Atlas-class. Quite the assortment.

Ushering everyone into a room marked "Briefing 2", the presumably-junior UN guy closes the hatch and locks himself to the deck beside it, standing at the freefall equivalent of parade rest. The woman latches herself to the deck at the other end of the room, deftly manipulating a holodisplay next to her.

Waiting until the civilians have found seats, she clears her throat. "Good afternoon. Apologies for the cloak-and-dagger, but the UNSA declared this a classified briefing." (You idly note she's keeping her face carefully neutral.) "For the record, nothing you hear in this briefing will be shared in any way with anyone else until otherwise ordered. Understood?"

A chorus of murmured assent and nods answers. Nodding, she continues, "You've all been selected by the University of Olympus Mons, and the UN Space Authority, to join an expedition to a number of objects in close proximity to Neptune. Despite appearances, this isn't a simple asteroid survey."

You sit up, interested - around you, several of the other commanders do likewise.

"The objects all appear to from the same rock originally, broken up by something - we think tidal forces from Neptune itself. However, a deep-space observatory detected an EM burst from it - corresponding to the time when we believe it to have broken up."

"EM burst? Radio, or what?" one of the others - the miner-patch one - inquires. The UN officer - a Captain Greene, according to the rank bars and nametag - shrugs.

"They weren't specific in their reports. Regardless, they did specify it isn't something an asteroid does naturally. As such, we're going out to poke it, and do some mineral surveys while we're there."

"Is this just an investigation, or are we planning to stay if we find something exceptionally unusual?"

"For the moment, it's just a brief survey and sample-return." She responds. "If we find something, as you say, exceptionally unusual, that may be extended. The supply ship Provider is assigned to us, so provisions and fuel aren't going to be too tight. That being said, do make sure to top off both before we depart. It'll be covered by the UN, for this expedition."

Your eyebrows ratchet upwards in surprise. With anything that isn't a high-profile project or budget, the UNSA is notoriously stingy with funds. A blanket all-expenses-paid job offer? That was nearly unheard of.

"When are we leaving? I've got some equipment that needs replacing." one of the freighter commanders queries.

"Currently, we're scheduled to depart in two days. If you have any repairs, maintenance, or whatnot that needs longer, speak up now and we'll push that back. We're to depart in no more than a week, though." She glances around the room. "Any other questions?"

Hmm.

[] If you have any questions, now's the time: what ask?
[] You have two days; do you want any extra equipment? (Amenities, probes, lab modules, drones, etc.)


Vote by plan. Or don't. I'm a QM, not a cop.

For those curious;

Probes and Drones both operate by the same mechanics - you can carry a limited number of them in your Probe Bay, and deploy them to do various tasks. Currently,you're limited to Survey Probes (run detailed analyses of an area of space), Surface Probes (self-explanatory), and Repair Drones (exactly what it says on the tin).

Probes occupy 1 slot in a probe bay; drones occupy 2 (unless otherwise noted). Your ship currently has 10 slots in its Probe Bay.

Laboratory Modules are generalized physics, chemistry, geology, or biology labs (pick one per module). Your ship currently has 4 Lab Module slots.


All expenses covered by the UN, of course.
 
How much storage are we working with?
Hypothesis can carry provisions for 4 months with your current crew, 3 if you take on your max load of 14 scientists/lab techs/etc.

You've got enough fuel to get there and back some six or seven times, plus a supply ship travelling with you. I'm just assuming you'll top off fuel and provisions before leaving (expense account, ho!).
 
Okay, the big question I have is basically this...

[ ][Question] I was originally planning to do a job for the University of Copernicus carrying some under-grads around doing fieldwork around Neptune and nearby bodies for a few months before I got the message about this job. Is picking them up on the way out there something I can still do, or are the security restrictions on this mission too tight for that?

… Hey @Commander Error , is the UoC on the way to the investigation site, or is Saturn and Neptune say, on opposite sides of the sun at this time?

And I just double checked, and yeah. Commander Error's already said the UoC mission was to do work around Neptune, but they never said how far out of the way it is. But shouldn't be too much if a university around Saturn is giving a mission to work around Neptune.

As for labs...

[ ][Labs] Split Lab Modules equally, One Geology, Chemistry, Physics and Biology.

Means whatever we find, we can figure it out. Won't be able to analysis any one field as fast, but if something happens, we should always be able to have someone capable of analysing it.

I don't know about the probes... Maybe this?

[ ][Probes] 1 Repair Drone, 4 Survey Probes and 4 Surface Probes

Means if we get damaged we have some repair capability, but mostly focused on being able to do Science! to things. Four Survey Probes means we can surround something and get a complete survey of everything inside the 'box' whilst the four Surface Probes means we can get plenty of samples and exploration done on whatever the objects are.

Put together nicely:
[X][Question] I was originally planning to do a job for the University of Copernicus carrying some under-grads around doing fieldwork in the (whatever boonies are) for a few months before I got the message about this job. Is picking them up on the way out there something I can still do, or are the security restrictions on this mission too tight for that?
[X][Labs] Split Lab Modules equally, One Geology, Chemistry, Physics and Biology.
[X][Probes] 1 Repair Drone, 4 Survey Probes and 4 Surface Probes

Don't have any idea for what other stuff we might want. Going to leave that for the others to work out...
 
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[X][Question] I was originally planning to do a job for the University of Copernicus carrying some under-grads around doing fieldwork in the (whatever boonies are) for a few months before I got the message about this job. Is picking them up on the way out there something I can still do, or are the security restrictions on this mission too tight for that?
Unfortunately, this is a UN sooper-dooper seekrit mission, so they're not going to let you carry a bunch of randos along - even if you had the space.

are the probes and drones reusable
Surface Probes are not (on any planet with more than .3g and with any atmosphere), but all of the rest can be recovered and reused.
 
Do we have a hard limit or some slot limit for amenities? Like, could we get the fitness equipment, separate server, all the books, all the movies, sparring bot or should we just pick a couple?

Also, what do they cost or will the UN cover that as well? Kinda doubt they'd be willing to cover things that aren't directly related to a ships ability to function, like food/fuel/repairs.


On the drone/probe part, we definitely need at least 2 repair drones. Always have a spare for stuff like this. Either to speed up repairs, be able to repair/recover the other drone if it breaks or for the ability to use one for spare parts if it ends up in an irreparable state.
 
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Do we have a hard limit or some slot limit for amenities? Like, could we get the fitness equipment, separate server, all the books, all the movies, sparring bot or should we just pick a couple?

Also, what do they cost or will the UN cover that as well? Kinda doubt they'd be willing to cover things that aren't directly related to a ships ability to function, like food/fuel/repairs.
No real slot limit for amenities; most aren't that big, and your ship isn't precisely small. They're low-cost enough that the UN account can cover them - and considering they're paying for some fairly hefty repairs to one of the other expedition ships, frankly, they'd barely notice.
 
[X] Buy all the amenities. Well, reasonably buy all the amenities. Fitness equipment, separate server, sparring bot, all the books/ebooks, all the games, all the music, all the consoles, computers, etc.
[X][Labs] Split Lab Modules equally, One Geology, Chemistry, Physics and Biology.
[X][Probes] 2 Repair Drone, 3 Survey Probes and 3 Surface Probes


Is the equipment supplies the ones that is providing the labs/probes or can we visit them to see what they have available?

Or do they have other things like automatic maintenance systems for internal work or workshops, different sensor suites, software updates, space suits, furniture, PDW's(no idea what the legality is for civil use in this setting), hydroponics, etc?
 
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Is the equipment supplies the ones that is providing the laps/probes or can we visit them to see what they have available?

Or do they have other things like automatic maintenance systems for internal work or workshops, different sensor suites, software updates, space suits, furniture, PDW's(no idea what the legality is for civil use in this setting), hydroponics, etc?
You can visit the equipment supplier, sure - I'll throw it in the next vote as an option if it doesn't get added to the current ones. The rest in order;

-You have an enegineering crew for maintenance, complete with a (small) set of bots. Bear in mind you can run a crew of 22 on an 82,000-tonne ship. Automation, ho!
-You do have a (small) workshop near engineering, mainly to supplement maintenance - your engineering team will probably love you forever if you expand it for them.
-You're a science vessel. If there's a sensor you don't already have, it's one that they don't let civilians get.
-Space suits come standard, work suits included.
-You could get some more comfy furniture for the crew lounges, but aside form that, already mostly taken care of.
-PDWs are (kind of) legal, but require a small mountain of paperwork and a two-week training course for the entire crew, so probably best to reserve that option for later.
-You could swap out a lab for an expanded hydroponics bay - alternatively, you could just use the Biology lab as a limited hydroponics bay. There's not really much reason to unless you're doing long-term research, but the option's there.
 
[X][Labs] Split Lab Modules equally, One Geology, Chemistry, Physics and Biology. Also acquire a supply of seeds to set up a limited hydroponics facility in the biology lab, in just case it's needed for some reason in the future or desired. Include staples, other foods and maybe some luxuries like coffee.
[X][Probes] 2 Repair Drone, 3 Survey Probes and 3 Surface Probes

Don't have an opinion about the amenities, but isn't opposed to buying all of them either.
 
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Okay, going to try and put a bunch of things together for a 'complete' vote...

[X][Amenities] Buy all the amenities. Well, reasonably buy all the amenities. Fitness equipment, separate server, sparring bot, all the books/ebooks, all the games, all the music, all the consoles, computers, etc. Just make sure they can all easily fit inside the ship without taking up too much room. Having that happen would be awkward...
[X][Labs] Split Lab Modules equally, One Geology, Chemistry, Physics and Biology. Also acquire a supply of seeds to set up a limited hydroponics facility in the biology lab, in just case it's needed for some reason in the future or desired. Include staples, other foods and maybe some luxuries like coffee.
[X][Probes] 2 Repair Drone, 3 Survey Probes and 3 Surface Probes
[X][Visit] Visit the equipment supplier, as well as look around the promenade. Might be some other things you want to purchase around the place.

Basically, I've added in the amenities vote, the 'where do we visit' vote, as well as changing the probes around a bit and setting up a little seed bank so we actually can set up that limited hydroponics facility in the biology lab in the future if we ever needed/felt like it. The probes I've changed because I actually did think getting a second repair drone would be a really good idea, but I wanted at least 4 space scanners (aka survey probes) and only having 2 surface probes seemed a bit too limited. As it turns out, I completely forget we were a science vessel and thus are a better survey platform than the survey probes. So that takes care of the 'fourth' survey probe, and only having 3 surface probes is perfectly fine.
 
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Log 06: Neptune Nearest
Guess I should update thi-

-you wot.

Well. That's. Uh. A While.

Anyways on with the show-

[X][Amenities] Buy all the amenities. Well, reasonably buy all the amenities. Fitness equipment, separate server, sparring bot, all the books/ebooks, all the games, all the music, all the consoles, computers, etc. Just make sure they can all easily fit inside the ship without taking up too much room. Having that happen would be awkward...
[X][Labs] Split Lab Modules equally, One Geology, Chemistry, Physics and Biology. Also acquire a supply of seeds to set up a limited hydroponics facility in the biology lab, in just case it's needed for some reason in the future or desired. Include staples, other foods and maybe some luxuries like coffee.
[X][Probes] 2 Repair Drone, 3 Survey Probes and 3 Surface Probes
[X][Visit] Visit the equipment supplier, as well as look around the promenade. Might be some other things you want to purchase around the place.



Clearing the airlock, you float back towards the promenade, pulling your comm from your pocket. Flipping it on, you wait patiently for Shaw to respond, looking over the blocky form of the Guangzhou out the window.

"Shaw here, bosslady."

"Heyo." You respond. "So after the very spy-thriller-esque briefing, it seems we have two things. Care to guess what they are?"

"U.N. minders and a shipload of eggheads?" Shaw replies, grumping.

"A U.N. expense account, and two days to prep Hypothesis for a stay of nebulous length out in the Kuiper Belt." you correct, smirking.

Several solid seconds of silence greet you, followed by Shaw's voice, an unholy glee lacing her words. "When you say expense account…"

"Going to stock us up on amenities now. You, dearest Exec, get to go find us some drones and probes." You list off your planned complement - two repair drones, three-and-three survey and surface probes - and fiddle with your comms, uploading a station map to her comm. "I'll be sorting out our lab modules, plus some other stuff. You can update your porn collection after the serious stuff is done."

Grumbles filter through the link. "Fine, fine, I'll go do Serious Executive Things, then. You go sort our fancy sciencey stuff. I'm holding you to that porn collection thing, by the way."

"Get this done, and I'll give you the rest of the sol off precisely for that." you mutter, reaching the lifts - tapping your heels together, you anchor yourself to the floor and hit the Promenade button. "Now if you'll excuse me, I've got to see a man about a nerd."

Tucking your comm away, you ride down to the gravity ring in relative peace, contemplating. The ship has four science labs, all forward - but the foremost has direct access to the probe bay.

Probably Physics should go there, you decide, stepping out of the lift and making your way towards the University office nearby. Floating in the door, you bounce over to the receptionist - glancing up from his desk, he nods. "Commander MacKenzie, perchance?"

Blinking, you stare at him. "Yeah. How-"

Looking up, he smiles. "Lieutenant Bailey from the Guangzhou sent us the files on the ships going out on this mysterious expedition." He wiggles his fingers for emphasis. "Here to get your geeks and associated equipment?"

"I am, yes." you reply, settling down. "Lab modules for the ship, too, if I can."

"Fear not. The geeks come with their own equipment, and will even set it up themselves, if you point them at where they're supposed to be. Hang on, I'll call Doctor Feldssen." Tapping something into his interface, he nods towards the chairs nearby. "Take a seat, he'll be out shortly."

Doing just that, you pull out your comm again; flicking the holo up to full size, you browse through the station net, idly browsing. Time blurs, leaving you half-reading, half-pondering whatever happens across your mind.

"Excuse me, commander?"

The polite, accented voice snaps you out of your haze, drawing your attention to the old man standing nearby. You stare a brief moment; he is, frankly, the epitome of 'stereotypical grandpa'. Complete with woolen sweater, and faint, amused smile at your expense.

"Yes?" you reply belatedly. "Doctor Feldssen, I presume?"

"Indeed." he responds, holding out a hand; standing, you clasp it briefly, smiling.

"Freesia MacKenzie."

"Oh?" He arches an eyebrow. "Any relation to Alouette MacKenzie?"

"My mother." you reply, racking your brains - you're fairly sure mum never mentioned Cool Old Guy here. Probably. Maybe?

"Well. This should prove to be an… interesting trip." Surveying you with an air of friendly amusement, he nods towards the staff door. "I would introduce you, but the rest are in a bit of a tizzy, packing their equipment." An exasperated smile crosses his face. "I always tell them not to leave it for the last minute, and yet…"

"Herding ornery cats." you mutter, feeling a smile tugging at your lips as well.

"Quite so." He turns to the door. "Well, I should probably get everyone assembled and ensure they don't try to beat each other with microscopes or somesuch. Toodles."

Shaking your head, you pause long enough to confirm that the lab setups will be delivered to the ship, then head for the door.

<><><>​

The rest of the day passes in a blur; entertainment supplies are acquired, fuel topped off, execs fended off, and what few supplies you've used restocked. The off-shift finds you flat on your bunk (well, as flat as you can get in freefall), strong blankly at the ceiling.

Mostly out of boredom, you swipe your hand terminal off its stand and fire off a brief message to your mum.

FMacKenzie > do you know a professor feldssen perchance

In your rather drained state, you're very proud of spelling 'perchance' correctly. Hurrah.

AMacKenzie > Oui, he was one of the administration while I was the liaison to the university. Porquoi?
FMacKenzie > apparently he's riding herd on the eggheads i'm shipping out to neptune
AMacKenzie > Oh, mon petite fleur. I fear for your sanity.


You take a second to process that. He seemed fairly chill when you met him…

...then again, the old saying does note you should beware the quiet ones.

Despite your subsequent interrogatives, mum refuses to reply with anything but emoticons or irreverent memes. Giving up in frustration, you silently gripe about your tech-savvy parent; a meme-fluent mother was something to brag about as a kid, but as an adult, it was just embarrassing when she out-memed you.

Which she did. Often.

Ugh.


<><><>​


1st November, 2242
Near Neptune, Sol
11:52 CSST



"It's a rock."

"Well observed, Mister Reynolds." you deadpan, watching the visual feeds. "It is, indeed, a rock."

He is right - the object hanging four klicks off your starboard beam seems to be, from what anyone can tell, a rock. Ovoid, lumpy, dull grey, and generally rock-y.

"Doc is asking permission to deploy probes." O'Brien, your do-everything warrant officer, reports.

"Open the bay and let him do his thing. Give him a comms link to New Horizons so the team over there doesn't overlap too much."

O'Brien nods distractedly, working the controls; you settle back as the other Atlas-class in the flotilla opens its own probe bay, a pair of scan drones gently ejecting from their mounts.

And now, we play The Waiting Game.

[] Go up to the lab; there's not much to do there, but at least you can listen to the technobabble.
[] Open a link to one of the other ships - gods know the Captains' Link has been used mostly for idle chitchat on this trip.
[] Just take a surreptitious nap - Shaw will prod you if anything interesting happens.



This one fought me to hell and back. Waugh.
 
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[X] Open a link to one of the other ships - gods know the Captains' Link has been used mostly for idle chitchat on this trip.
 
[X] Open a link to one of the other ships - gods know the Captains' Link has been used mostly for idle chitchat on this trip.

Going to assume that we didn't really find anything important at the equipment vendor and promenade then? Or did you just shuffle that into 'if something important comes up involving that, it'll be there/rolled for' so we could actually get to The Thing @Commander Error ?
 
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Going to assume that we didn't really find anything important at the equipment vendor and promenade then? Or did you just shuffle that into 'if something important comes up involving that, it'll be there/rolled for' so we could actually get to The Thing @Commander Error ?
I figured getting to The Thing was probably the only thing that might get me over the writer's block, so yes, anything important will be quietly assumed to be present.
 
[x] Just take a surreptitious nap - Shaw will prod you if anything interesting happens.
 
[x] Just take a surreptitious nap - Shaw will prod you if anything interesting happens.
 
[X] Go up to the lab; there's not much to do there, but at least you can listen to the technobabble.

More science!
 
[x] Just take a surreptitious nap - Shaw will prod you if anything interesting happens.
 
Log 07: Oh Shit What
[X] Just take a surreptitious nap - Shaw will prod you if anything interesting happens.

You tap Shaw on the shoulder. "Poke me if anything needs my attention?"

She nods to you. "Sure. Got some reading to do anyways, and it's looking like this'll be a while." she returns, gesturing as the repeater displays for the ship's many sensor arrays, all focused on The Rock.

"Ta." you murmur, checking your lap belt is on and closing your eyes.

<><><>​

What feels like only a few moments later, you're shaken awake. Cracking your eyes open, you sight on Shaw's uncharacteristically-serious visage in front of you. "Report."

"Geeks did something." she states flatly. "Doctor Feld-whatever is going on about magnetic fields and exotic particles and such. Guangzhou's signalled all ships to back off to a hundred klicks; Reynolds has us moving now."

Blinking yourself to full wakefulness, you scan the displays; sure enough, Hypothesis is backing off from the asteroid (which is fairly glowing on the IR and EM readouts) and falling into formation with the rest of the task force.

"How long have I been out?" you ask under your breath.

"Two hours." Shaw replies flatly. "I honestly did not know the geek squad could fuck things up that fast."

"We're out here to poke the rock." you note. "We poked it. It's doing stuff. I'm not sure we can truthfully call this fucking u-"

You're cut off as everyone is abruptly yanked towards the deck; swearing, you glance at the engine readouts - cold. "Reynolds, wha-"

A mild sense of aggravation overtakes you as the ship yanks you towards the deck again in a sharp jerk, shoving you into your seat - Shaw nearly falls, catching herself on her acceleration couch as the other bridge crew start cursing.

A look at the navigational displays indicated why - they have, in brief, gone haywire. Nonsensical and flatly-impossible numbers flash past, updating rapidly, seemingly providing entirely random outputs -

All, you note, except radar and ladar, both displaying the other ships still arranged in formation, seemingly unmoving.

"al Fassi." you call to the systems officer. "Sensor diagnostic?"

"Running." he reports, shakily. You can hardly blame him; your accelerometer is displaying a number in the 12,000 region - which seems somewhat unlikely. Angular velocity is jittering between zero and a figure high enough to turn the ship into a debris field; only the active sensor readouts remain stable(ish).

"Commander, this is Doctor Feldssen." the comm panel next to you relays. "I think you'd best come to the observation deck."

You glance at al Fassi; he shrugs. "System scan will take a few minutes." he says quietly, glancing between his own screens and the navigational displays.

You exchange a Look with Shaw on the way out. "I'll try to contact the rest of the ships - if it's just our gear, they can pass us telemetry." she notes, moving to do just that.

Acknowledging, you move to the ladder at the rear of the bridge - shutting off your magboots, you kick off, sailing up the shaft towards the bow and observation lounge.

Pulling yourself to a stop on Deck 2, you open the hatch and push off down the hall, ponder why, precisely, the Chief Geek wanted you up here - only to have that train of thought neatly derailed by the view out the windows as your glide through the hatch into the lounge.

"I had thought the universe had been running out of ways to surprise me." Feldssen comments distantly, staring out at the view. "Good to know I can still be proven wrong."

"I suppose that's one way of looking at it." The calm in your tone comes as a surprise; you almost feel like this is just a bizarre dream. Reaching out, you punch the bulkhead and wince - okay, no, not dreaming.

"Commander, bridge." Shaw's voice filters through the intercom near the door. "Everyone else reports the same problems we have - whatever it is, it's not just our issue."

"Do you still have external cameras?" you ask, not taking your eyes off the windows.

"We do." your XO replies, almost a question. "What's outside to look at aaaaaane fuck me running." she continues in the same tone.

"Yeah." you say, still taking in the swirling mass of colours beyond the hull. "That's one way of putting it."

Blinking, you pull yourself together. "Guangzhou got any instructions beyond 'unfuck yourselves and wait', perchance?"

"None yet." comes the answer. "Everyone's trimming their formation from radar data, but at this point we can't do much but wait."

No sooner have those words reached your ears, the tunnel of light encompassing your ships collapses, vanishing in a swirl of dizzying illumination. You blink, staring out at at normal space once more - no. Not normal, your brain informs you; there's no stars.

"I'm on my way back down." you inform Shaw, and push off, suiting actions to words.

<><><>​

"We're in a box." Reynolds reports, pointing at the readouts. "About twenty by twenty by maybe ten klicks; one end looks to have some sort of hatch or door over it, the other is a flat surface, but that's the direction we came from."

"Perhaps a gateway or the like, then, given our recent… jaunt." Feldssen muses from the back of the command deck. "Has there been any reaction to our arrival?"

"Not that we can tell." al Fassi answers. "No movement, no changes to radar reflections, nothing on cameras - spotlights are just telling us that the walls are mostly unmarked and there's no other obvious entry points."

"Do we have any idea what that lightshow was yet?" you ask, glancing at the doctor. He shrugs helplessly.

"Ideas? Plenty. Any actual certainty? No. For now we're thinking it's some form of superluminal transit - given that no spaceborne structure of this scale exists anywhere within Sol, it's rather doubtful that we're still in the Solar System."

"Swell." you mutter, repressing your unease at that statement. "Anything from the others?"

"Not really." Reynolds replies, scanning the sensor readouts. "More of the same; Guangzhou is launching some probes, to take a closer look."

"We have a spectroscopic laser in the bow, right?" Shaw asks the room at large. "Do we want to try and zap one of the walls and see what happens?"

Looks and shrugs are exchanged throughout the bridge. "Call Guangzhou and run it past them." you instruct Reynolds, who nods, turning to his console. Bringing up the ladar display on your own panel, you eye the hologram floating in front of you; as Reynolds said, it's a box; only the faint indentation on the surface in front of the task force - looking rather like the seam in a hatch - mars the otherwise-smooth surface.

"Navy pukes say go for it." the helm officer reports a moment later. You nod to Shaw, who begins working the laser controls.

A half-minute later, she whistles. "I'm no mat-sci expert, but that's sure as shit not steel."

Feldssen, moving to look over her shoulder, hmms. "No, it is not. Almost reminiscent of titanium… but this suggests some rather exotic materials alloyed in, if that is the case."

"Pipe all that to the rest of our merry band." you cut in. "And prep one of our probes for launch."

"May want to put a hold on that for a moment, commander." Reynolds returns. "Our resident battlewagon is asking for a scientific opinion - they want to try putting a torpedo into one of the walls, to see what happens."

Feldssen pulls off his glasses, pinching the bridge of his nose. "Of course they want to shoot it."

You consider the question; the laser produced no reaction and not much immediately-useful information.

[] Go for it - advise the destroyer to take the shot. If nothing else, it'll tell you if opening that large hatch forcefully is an option or not.

[] Hold off - just because there's no sign of life doesn't mean it's not there, and the locals - assuming they're present - probably won't react well to being shot at.

[] I dunno lol - leave it up to the Navy pukes and the proper eggheads.


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Woohoo update. Pls forgive shitty prose

Also expect somewhat more frequent updates to this; clearer schedule and a hefty dose of insomnia should let me get this moving again. Hopefully.

 
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