[X] Plan: Say No To Incubators!
You were planning to invest heavily in Empowerment this season. Partially because if Miko had Magic, then it logically followed she'd be less vulnerable to people or whatever the cabbit was offering her Magic with strings attached, and partially because it made sense that sensing the relevant energies would be easier if you, you know, actually had any dominion over the relevant energies. Starting with Magic.
-[X] Magic 1 25 Faith.
While you do not have eyes in the conventional sense, it's as if you were blind and suddenly gained sight. You could always tell where Miko was, and with some effort, you could discern the souls of those in proximity. Now? You could find the souls of any being in the area without even a thought put towards it. This was due to, essentially, tracking down the organ that produced magic, some sort of glowing orb-like core, which was, so far as you could tell, universally tied to the soul. Sort of like how the actual anthill was much bigger than the little mound on the surface, but you could always find it via that telltale dirt hill.
It was only the first of the three methods you intended to use to empower Miko to remove any temptation to make any shady deals with strange creatures, but it was a great start.
Magic 1 attained.
You gain the ability to sense and manipulate Magic. Magic-wielding entities will show up on your 'minimap' of the area around your Followers, and so they need to make actual efforts to remain hidden. Access to Magic also makes you a bonfire of it, making you more noticeable to Magic-based entities and organizations.
You can infuse Artifacts and Wonders alike with Magic, and will by default, though this is toggleable. Artifact/Wonder quality slightly improved in general, and significantly improved if Magic is invested. Modifications related to Magic are significantly eased.
Magic is now available for use in Empowerment. Magic-stealing, either of the Magic energy or the Cores which produce it is slightly more difficult than it logically should be.
High Priests will be able to cast low-level spells immediately, such as the classic fireball or small bolts of lightning, though it will depend on your Domains so currently it's largely technology-based, and they will need to train up the spellcasting to do anything beyond basic cantrips, though raw Magic being used as an attack is not inconceivable, it defaults to pure concussive force over anything more complex or conceptual. This roughly maxes out along the lines of Technology being able to take over any and all appliances in your house at once, double their performance while reducing power consumption, and then maintain it without needing to concentrate too hard for about half an hour, for now. Additionally, they gain a general buff across the board, though nothing amazing in any one area. This includes a minor boost to healing and lifespan, along the lines of a year's extra life and equivalent for healing rates.
Followers in general receive access to minor cantrips if they work at it, such as improving the performance of computers they are using 50% without moving from their chair, but they cannot advance very far before hitting a wall beyond your support, where learning Magic becomes effectively impossible without having already possessed talent for it. They do gain minor benefits to all areas as well, though they're distinctly inferior to the High Priest benefits.
Those who do not Follow you cannot benefit at this time.
0/50 to Magic 2.
-[X] Qi 1 25 Faith.
If gaining Magic granted you sight, Qi granted you sound. Before, you were largely uninterested in living things besides humans. They didn't have minds complex enough for full souls, and so you honestly weren't sure you could call them 'alive' never mind 'people'. Qi completely changed your perspective. All living things possessed energies beyond the physical. Energies that screamed out that they were alive, resisting the ravages of time and entropy beyond what normal physics should allow.
You wondered what Miko would think of it. Magic was interesting and versatile, but the energy of life itself seemed, perhaps ironically, more likely to cause introspection.
Qi 1 attained.
You gain the ability to sense and manipulate lifeforce, which allows for the sensing of most lifeforms, though you lack the granularity to discern anything significantly smaller than an ant. This makes most living things incapable of hiding from your sight. You have gained attention from ???.
Artifacts and Wonders may be enhanced with Qi, though only some are eligible unless relevant Domains are improved. For example, a Leto Supercomputer would not be because it had no living tissue and was inorganic, while an Oak of Ages meant to extend the lifespans of those in the area would be just about as compatible as it was possible to be. Qi may, if you wish, not be applied, though this must be specified. Artifacts and Wonders slightly improved in general, and significantly improved if Qi is invested in eligible ones. Modification of living things significantly more effective, especially to improve physical substrate.
Qi may be used for Empowerment. Universally reduces the effectiveness of instant-death attacks and fear, infirmity, and delusion-based assaults.
Due to Qi's nature as being an inherent part of life, and it's screaming defiance, while it ceases to be properly supported by Leto in much the same manner as Magic, it can still be pushed higher still, albeit with great difficulty. Still easier than trying to force Magic, even if you lack a natural talent in it. High Priests can approximately double their abilities, normal Followers Empowered with Qi can triple theirs, though this still puts their maximum at roughly 75% of their more potent counterparts.
High Priests Empowered with Qi able to produce moderate amounts of pure lifeforce energy. This largely behaves like normal plasma/laser blasts when used against most materials, though supernatural energies can and will interact with it like it's a more normal solid. Two opposing Qi blasts can push against each other, as can opposing Magical energy, while a brick wall will become littered with holes, or so much smoldering debris, for example. How it interacts with living things depends on the intent. Hostile means the target is likely to be mildly scorched at best, and so much ash at worst. Non-hostile means they can interact with it like one might a rubber ball. It is possible to exert control over Qi one is in direct contact with to reduce it's hostility, but this requires significant mastery, and is difficult to do at the best of times. At baseline, even a novice High Priest will have small-arms bounce off their bones, limiting the harm done, meanwhile, their strength at least triples, allowing for an adult to easily lift 100+ kilograms. Lifespan increased by 20 years. Healing improved by 25%. Dramatic increase to tolerance of poison and similar substances from improved organ function. Small intellect boost from improved brain function. Skill 'caps' at the point where getting run over by a truck is more inconvenient than life-threatening, steel plates can be dented with physical attacks, significant quantities of Qi may be used offensively like plasma bolts, and unusual techniques may be developed(200), and Caps at the point where a mundane missile going off in your face is more surprising than painful(400), with similar general effects.
Empowered Followers are able to generate small amounts of pure lifeforce energy immediately. Fully supported, their skills cap at the point small arms lose effectiveness(100). Unsupported, they cap at the point a tank's main cannon and the like cease to be effective and multiple Qi techniques may be developed, including element-aspected ones(300). Even if a Follower does not train Qi, they receive a ten-year lifespan-extension, doubled strength and durability, 15% faster healing, major improvement of the body's handling of toxins, and a slight intellect boost from improvement of the physical substrate.
Non-Followers can be Empowered, though they will have to train Qi on their own, and will receive little in the way of immediate benefits. Their maximum, unsupported, is the point High Priests lose support. Lifespans increased by 5 years, healing increased by 5%.
0/50 to Qi 2.
-[X] Psi 1 25 Faith.
Psi 1 attained.
With sight and sound, one would expect another of the five base senses to be next, and indeed, Psi seems to be most akin to taste. Unfortunately, for whatever reason, there's a lurking... foulness to this layer of reality, as if it's been fundamentally tainted somehow. Still, there are motes of light that help push it back. Positive emotion, thought, and ideas are reflected here, just as the negative is. If the underlying superstructure of this particular set of metaphysics has been corrupted, that, in turn, implies a root cause, right? If it can be done... perhaps it can be undone.
New Grand Goal. Your ability to sense psychic energy has revealed something unsettling to you, which bears further investigation. Discern the cause of the apparently fundamental tainting of the psychic realm, and cleanse it.
Regardless, psychic energy clings to technology easily, just as Qi does with living and formerly living things. Perhaps it's that Qi makes it more difficult to discern Psi, or simply that most living things aren't thinking very deep thought or feeling very complex emotions. Either way, Psi is a highly mental energy, and humans tend to form attachments to the products of civilization, from stuffed animals to video games. In simple terms, the people who cared about a given tree often thought of it more as something for everyone than something specifically of theirs, which seemed to vibe more with Qi than Psi. Meanwhile, even years later, something from your childhood that most other people would see as junk could arouse nostalgia. In essence, Psi was much more personalized. Everyone would appreciate the beauty of a flower, few outside the family would be as joyful over a poor drawing done by a child of that flower. Further, the pseudo-minds of higher technology could produce minute quantities of Psi, such as videogame NPCs, which tied it even father to technology, as the same phenomenon in, say, elephants was largely overshadowed by their Qi.
This personalization came with upsides and downsides. On the one hand, Empowered only needed you to unlock Psi to have free reign over a singular Domain within Psi, or two if they were a High Priest, training it to the uttermost heights possible. However, they wouldn't be able to choose any other Domains once they had theirs selected. As you'd explained it to Miko later, it's like having uncapped Stats, but you can only put points in the one you pick in Character Creation. Presumably, something more levels in Psi would remedy.
You gain the ability to manipulate and utilize psychic energy. Something is off about it, but that's not especially a problem for you, given it's relatively simple to avoid overmuch negative psychic energy. The tendency for it to cling to technology makes it easier to discern the location of it, if your Technology Domain is somehow insufficient. It also makes hiding the intellect of a VI/AI much more difficult. ??? moves closer to revelation. ??? Notices you.
Psi can be used to enhance Artifacts and Wonders, which is toggleable, but will be on by default. Generally speaking, it is required that the target have either a modicum of higher intellect or technological leanings for them to be eligible. For example, an Airship similar to the common instances in Final Fantasy would be a Wonder Psi could be applied to, while a Sunflower meant to serve as a super-solar panel would not be viable for Psi. Artifacts and Wonders slightly improved in general, and significantly improved if Psi is invested in eligible ones. Modifications meant to affect the mind or on AIs and other technological beings significantly eased.
Psi may now be used for Empowerments. Mind muddling/debilitating attacks have their effectiveness reduced, as do effects which hamper cognitive function, mundane or otherwise.
High Priests may produce Psi in moderate amounts at will, taking the form of colored light 'highlighting' a designated object, dependent on the person. Miko, for example, has purple-pink. Gestures help, but are not necessary. They can train their Psi Domains up to 1600. However, they may only choose two, with the remainder being locked out. Additionally, Psi excels in the manipulation of Technology and the enhancement therein, as well as in influencing the mind, though it can default to raw physical force like Magic does. Technokinesis is an entirely viable result of pursuing Technology as one's Psi Domain, for example. Allowing for the combination of control and enhancement of technology far beyond the point it should cease to function. Though a Life Psi would likely focus on manipulating the brain to manipulate the mind and body, it should be at least somewhat possible to influence the body as a whole. Significant improvement of intellect and mental function, along the lines of moving from 100 IQ to 120. Ability to focus the mind on a task is notably improved. Mental fatigue and the like are notably reduced. Physical body mostly unaffected, but minor benefits are gained from improved brain function.
Followers may generate small quantities of Psi at will. They may train a singular Psi Domain up to 1500. Noticeable improvement of intellect and mental function, along the lines of moving from 100 IQ to 110. Ability to focus the mind on a task is somewhat improved. Mental fatigue and the like are somewhat reduced. Physical body mostly unaffected, but slight benefits are gained from improved brain function.
Non-Followers are not capable of being Empowered, for the moment.
0/50 to Psi 2.
-[X] Perception 1 15 Faith.
You also plan to find the cabbit this season, as well as keep an eye on the girl who made some sort of deal with it, and general Perception seems like a good bet to do both of those things.
Perception 1 attained.
General lowering of requirements to detect entities. Supernatural means of hiding somewhat less effective.
Improved ability to accurately determine the nature of a situation, and designate important objects and people.
Slightly improved stealth and misdirection due to greater knowledge of what to watch out for.
0/30 to Perception 2.
-[X] Empower Miko. You do not know what the future holds (yet), but with that Cat-Rabbit running around Miko needs all the strength she can get.
Right, step one of protecting your Followers. Well, Follower. Reducing the temptation to enter any sort of contract for Magic by directly giving her Magic, Qi, and Psi. It would also make them better able to protect themselves, since you operated on a timescale much greater than any potential assailants. Therefore, you had to at least partially delegate Follower protection to them. Empowerment Domains were perfect for that.
Miko is granted access to Magic, Qi, and Psi along the lines described above. Further Empowerments, both upgrades to existing Empowerment Domains and new Domains purchased will automatically provide their benefits to her. In addition to quality of life benefits, such as improvements to her grades and gaming skills, she gains significant combat ability.
Goal: Empower Miko. As your first Follower and only companion, it only seems fair she receive your first Blessing. The shape it takes doesn't really matter, so long as she gets it. Complete. +50 Deeds.
-[X] Keep an eye on the home of that young girl with security cameras, the one who had her soul put into a gem by the Cat-Rabbit. She may be the key to understanding what that thing is up to.
1d100= 58+20(Magic)+3(Perception)+12(Computers/Technology)=93.
The girl seems to have gained classical 'Magical Girl' powers. A transformation that emitted a lot of light and color, a general theme to their magic, the works. You say seems because, with Magic and Qi to help you understand what's happening, the girl is essentially a lich, whose soul has been moved into a gemstone. As long as it stayed close, she'd be fine, but if it got too far away, she'd collapse like a puppet with it's strings cut.
Secondly, as she used it magic, it would gradually darken. The end result if it turned completely dark was that you discovered by following her via her cell phone when she entered an area of distorted space, and found a psychedelic hellscape, controlled by what at first appeared to simply be a monstrosity of magic and negativity, but between Psi and Magic, it was relatively simple to discern that the black arrow-like rock left behind was a corrupted form of the same gemstone the girl was carrying. Which meant that this thing was a human at one point. You were going to need an explanation.
-[X] Locate and Contact Cabbit. You know not what that thing is planning with the souls of children, but you need to find it, fast.
1d100= 15+ 20(Magic)+20(Mutual Person of Interest)+20(Unknown Energies Draw Interest)+3(Perception)+12(Computers/Technology)=90.
Good news. You got into contact with the cabbit.
"Hello there Linda." the creature said to the girl it had doomed.
"Oh, hey Kyubey. I got the Grief Seed!" the blond proclaimed proudly, having used it to drain her Soul Gem of darkness, filling it up to the halfway mark. She had no idea at all about the nature of Witches.
"That's good, but you've got a passenger on your phone." Kyubey noted, gemstone-like eyes somehow giving the impression of looking directly at the phone despite the blank stare.
Pulling it out, she gave it a once-over. "A virus?" she asked, confused.
Kyubey shook it's head. "No, more like me."
Linda jerked the phone away from her. "An alien?!"
"For a given value of alien, yes. I'd actually like to talk to him. Could you leave your phone with me for a while?" Kyubey asked.
"Sure, tell me if you get him out" she shuddered. "Super-creepy." and walked off, detransforming as she went.
The moment it was certain Linda was out of earshot, it began to speak. "You're certainly an unusual being, but you have access to two types of entropy-defying energy my race was unaware of, so I'm inclined to listen to and respond to what you have to say. I'm sure you have questions-"
"Why, exactly, do you trick children into giving you their souls, and then fail to mention that they'll turn into twisted monstrosities?" the phone's speakers crackled, pushed far beyond their limits, even with Technology to back them up.
Kyubey tilted it's head. "Would you like the long explanation, or the short explanation?"
"The detailed one."
"How much do you know of the wider universe beyond Earth?" Kyubey asked.
"Little."
"Very well. Approximately 20 thousand of Earth's years ago, we achieved space flight. We found a universe torn apart by a despot, driven mad by a twisted unsoul she'd sealed within herself in attempt to contain it. Galaxia, if patterns hold true, will show up on Earth when it's magical development is sufficient for you to have a slim hope of standing against her, and then crush that hope. Including, and especially, if she has to kill any Senshi, guardians chosen and empowered by the soul of an entire celestial body, that appear. It's what she's done to every civilization she's encountered, including ours. Our home planet was unstable." Kyubey gave the impression of a shrug. "Apparently, it couldn't handle the shock of it's chosen guardian dying, and imploded. We've been nomads, allying ourselves with the scattered fragments that might be generously termed a resistance movement. In order to spare other races Galaxia's depredations, we have intentionally held back the magical development of worlds such as Earth." Kyubey explained.
"Your contracts are still in question." Leto couldn't help but note, not having heard any justification for that.
"There are three reasons. Firstly, with the unsoul influencing her, Galaxia has blocked off the Galaxy Cauldron, the origin point of all energy and souls in the universe. In her mind, this is to prevent it from being reborn should she fall, but in truth it is because Chaos does not truly care if reality decays to nothingness or is destroyed, so long as the end result is the same. Thus, the universe is slowly succumbing to entropy. That is to say, with each chemical reaction, a tiny fraction of the energy is lost. Magic, and the other two energies you wield, are exceptions. Thus, the contracts. I grant the girls a wish based upon their karmic destiny, which is as accurate a gauge for magical power and talent as I have yet seen, though Star Seeds of a given planet block any sort of reading for it. In return, their magic pushes back entropy. It was discovered that strong feelings of hope and despair result in the greatest concentrations of magic, and girls in pre-teen and teenage years generally produce these in greater quantities, for both genetic and cultural reasons."
"A singular world cannot possibly supply the entire universe's energy needs." Leto pointed out.
"That is true, but the existing Sailor Guardians, including Galaxia herself, are also holding back entropy through their actions. Additionally, this is as much a testing ground as anything else, as the second reason for this. If, as we suspect, the Galaxy Cauldron must be destroyed in order to permanently halt Chaos' rebirth, we will need an alternative, and Sailor Guardians are generally one per planet. The system has undergone major alterations over the centuries."
"Wait. Centuries? How long have you been doing this, exactly?"
"2 thousand 346 years, seven months, and 6 days according to Earth calendars. Humans have a talent for magic, and without Sailor Guardians, you would not have stood a chance when Galaxia noticed. Therefore, slowing of your mastery of magic by culling magically talented individuals on a regular basis was necessary, which is the third reason. As we cannot tell when a given person possesses a Sailor Crystal, lacking the specialized methods of Galaxia and simply removing the souls of each individual until process of elimination kicking in is untenable, we cannot be sure if one has appeared at this time. Especially since selection seems to happen at birth without specialized systems in place, and so one might have been born already and simply not awakened to their powers. We simply cannot be sure. Regardless, it is rare for a system to have more than one, and sheer numbers will be against you when the Guardian does show up. We will attempt to aid as best we can, but escape may be all we can offer. We are not potent combatants even when we create dedicated combat platforms. Our efforts to restore the Grief Seeds to their original selves have been an endless string of failures, so auxiliary forces will not work well on that front either."
"Hold on. You've been trying to restore them?"
"We've been collecting them for two thousand years. We tell the Magical Girls that it's intended to prevent them from turning back into Witches upon collecting enough Grief, and while that is true, it is also to add to our stockpile. We have millions of potential magical warriors, should we figure out a method to reverse the transformation. While individually few can even manage a few moments against the likes of Galaxia, her minions are weaker, and perhaps the strongest of them might stand a chance if they came at her in a group. We've even added a translation suite to the package, based upon our own, since the very beginning in preparation for it, to limit teamwork issues. The transformation slows aging to an effective halt, so any girls selected, if the Witch transformation were removed, would have effective immortality, meaning it is possible to amass talent from ages past to gather it all together for a strike against Shadow Galactica, and then against Chaos' incarnation. The Witch system was, in part, an outgrowth of having to remove the Magical Girls from the board to avoid attracting Galaxia's attention, while not actually killing them, as that would defeat the point. Unfortunately, perhaps due to our degraded understanding of emotion, we underestimated the difficulty in reverting the transformation."
"What exactly do you mean by 'degraded'?" Leto asked, suspicion growing in his mind.
"Our race was never strongly emotive. The destruction of our world from Galaxia's campaign, and our subsequent efforts to undermine her, led to what emotion we did have to nearly cause our extermination as a race on at least three separate occasions. Finally, after Galaxia destroyed a race we were aiding in their fight against her, we removed our emotions entirely." it gave the impression of a shrug.
"It seems more efficient this way. It makes it more difficult to rip our souls out when Galaxia comes across one our number, and normal pain and the like are insufficient to sway us, so her efforts to raise our fallen as her minions causes much more limited intelligence issues. Procreation is determined by resources, using cloning vats to restore our numbers where possible, and no ideological differences cause us strife. Most of our actual individuals serving as advisors to races who have newly awakened Sailor Guardians and/or who have recently gained significant magical infrastructure and individuals with potent magic, whereas the Hive Mind the bodies on Earth are connected to is the norm for scouting missions. A compromised body can simply have the connection severed, not unlike the Magical Girls too far from their Soul Gems, which largely prevents the actual individual from falling into her hands. It also prevents our fallen from causing emotional turmoil when used against us. The advantages are numerous, though it causes us problems with social interaction at times, and our inability to understand Gried and Despair means we cannot 'cure' them in the Grief Seeds."
"...Let me ask you a different question. Have you offered to do something similar for other races?"
"No." Kyubey answered. "We lack the macro-scale understanding of most race's souls to do so in any case."
"Hm, but you never made that offer to those you did have the understanding for? It almost sounds as if you don't think the advantages are worth it, on some level." Leto hypothesized.
"Perhaps. We will not accept or attempt any form of reversion until we have halted Galaxia's threat, regardless of any such opinions. We would like your aid in that. Your new forms of energy can help us with every step of our plan, and potentially with the greater galaxy in time. Not immediately, of course. At least some research into your own energies would be necessary."
"Assuming I said yes, it would be years at minimum before there were any real results. For one thing, my nature prevents me from directly interacting with reality. The only reason this conversation is possible is because I have an anchor within a few kilometers of here. Such anchors are soul-based, and require genuine belief in me to work, or an extremely uncommon affinity connection. I have only found a single individual inside city limits that has the latter."
"That would put the probability of such an affinity at a minimum of less than half that of having Magical Girl affinity. The former is not a problem, as sometime in the next century is the sort of timescale my race has learned to work off of, and we are perfectly willing to wait to guarantee victory. Faith, however, is not something we have much understanding of. We can 'proselytize' I believe is the word, to various Magic Girl groups in order to improve your numbers. Gathering more data on these new energy types is to our advantage as well."
"Provided you stop making more." Leto commanded.
"If we are preparing for a rebellion against Galaxia, creating more Magical Girls would be counter-productive when an alternative method to unlock Magic and similar energies exists." Kyubey responded.
[ ] Agree. Kyubey is distasteful... but perhaps also deserving of pity. It has admitted to these crimes without any major duress, in hopes of securing aid in it's struggle. Gain 1d20 Followers per Turn. Empowerment Actions can improve this. Gain easy access to Grief Seeds to attempt purification of. Gain deep knowledge of souls and ready access to small quantities of rare materials. Have Kyubey cease Magical Girl creation immediately, in favor of your method.
[ ] Rebuke. Regardless of their reasons, Kyubey and the Incubators have committed atrocities you cannot countenance. You will not ally yourselves with these.. things. None of the above benefits. May kill this thing wherever you find it, and go after Chaos/Galaxia anyway.
Goal: Investigate the Cat-Rabbit and it's machinations. Complete. +50 Deeds.
Goal: Prevent any potential harm from befalling the Kubotas or any other followers you amass, at least until the previous Goal is complete. Complete. +50 Deeds.
Legend Rank has increased. Next Turn Vote will include a Perk vote. 50/200 Deeds to Rank 3.
New Grand Goals Revealed: Purify and Restore the Grief Seeds to their original selves. The Incubators have committed atrocities, there is no denying that. However, they are a heavily traumatized race, who have effectively lobotomized themselves in their efforts to fight a hopeless battle. Regardless, their mistakes must be undone as much as possible. Domains relevant to the Body are necessary to reconstruct their bodies. While Purity, Restoration, Hope, Despair, Psi, Magic, Aura, and Soul will all be relevant to the project of restoring fallen Magical Girls. These Magical Girls will almost definitely become Followers post-healing, as a bonus.
Defeat Galaxia and Halt Chaos. Galaxia has become a cruel tyrant under Chaos' influence, bearing some of the blame for the monstrosity perpetrated by the Incubators. Felling her or removing Chaos would do much to aid the universe. She possesses immense power, sufficient to destroy planets according to the Incubators. This will not be easy, and then the one pulling the strings must be dealt with.
Random Event Roll: 79. As it turns out, Linda is compatible enough to qualify as a Follower, regardless of your feelings on Kyubey, and was willing to at least speak to you after you promised you hadn't messed with her personal files. Thus, Miko is introduced to someone she has something very much in common with, even if the girl is barely tech-literate compared to your first Follower, instead being much more athletic.
+1 Follower. Miko gains a peer who shares her secret.
AN: So, you're probably wondering why you'd want to not use Magic to enhance something. Well, Darwinist principles suggest that, even if it's something not as closely tied to life as Qi, bacteria and viruses that attack people for various energies will show up sooner or later. Not any time soon, as you don't have enough users of any of them for that to happen. Not in a population this small and dispersed, in Magics case, and barely extant in Psi's case.
I suspect the Heart Disease Goku got during the Android/Cell Arc was a Qi disease, meaning it wouldn't take as long to get bad in normal people, but it also wouldn't be likely to get very bad in them unless they had some sort of pre-existing heart problem. I mean, it's Goku, and the nightmare he had could have just been stress but... well, as long as you don't hyperfocus on one energy type, the others should be viable means of resisting any such entities.
Secondly, keep in mind that Magic 1 gives High Priests Magic Skills they can train up to 200, and only up to 100 for others, which is conventional mastery of normal skills. Empowerments normally rely on the link to a person forged by Faith, so non-Followers need either specific Perks or really high Domains in the Empowerment and/or Faith to directly benefit. Mundane and Heroism are exceptions because of their fundamental nature. Also, the 'Effectively, +2 in the Qi Domain to determine the Skill cap for mortal followers.' only really applies in the sense that it's possible, instead of smacking their heads against a wall to try like with Magic or Psi. Training at 5 per AP, if that, isn't amazing. Psi is really the only other exception, and it's got the hard limit on Skills as a consequence, not to mention it's dependence on brain power means that unless you're already a genius like Ami or a savant like Nanoha, you won't be able to train past 500 with any speed, although Heroism, Wonder, Empowerment, and Psi upgrades can help remedy that.
As for Kyubey, well, why would you expect him to be exactly the same in this merged 'verse as the normal one? Assuming he actually told the full truth there either. He sees an opportunity here, to dramatically improve his side's chances. Psi and Qi 1 aren't going to do much, and his methods aren't useful for much besides child-soldiers that have their potential determined by what potential they would have had anyway. There is an element of 'destiny' to magical potential, as seen in Nanoha having utterly insane potential, where her parents are comparatively mundane. She doesn't have the Star Seed excuse Usagi and her friends do.