Fire Emblem: Nine Isekais (Fire Emblem: Three Houses RP) (Mature)

Kel Vagabonde
Mission 1 Commencing



Bandits. At this point, as we approach the village, the enemy seems no better than bandits. Flames lick from buildings, men and women in rough homespun and undyed wool fleeing from others in much the same. Raucous laughter and screams fill the air.

That's not to say that that I couldn't feel for some of those who had turned to the axe and sword to earn their bread. We were no different, in a way. Save that when we fought, we did so under the aegis of the law, our actions laid bare for the courts to condemn or condone as they wished. These men were likely hoping to melt into the woods, go back to their ordinary lives or go on to kill again after they were done here.

That couldn't stand. Dismounting from Shaggy, I loped forward, behind several of the more skilled mercenaries, spear and hastily assembled shield at the ready. Before long, though, they're all scrambling for their own targets, leaving me alone to face the flames and those that set them.

The first man I encounter barely knows how to swing the rusted sword he brandishes. I spin my spear around, shield deflecting his swing before the butt of my spear drives into his gut. As he staggers, my targe catches him in the forehead, leaving him slumped and groaning upon the ground. The second man behind him requires me to sidestep, but the over-aggressive swing of his axe means that I can plant my foot on the back, then smash my gloved fist into his face as he tries to pull it free of the ground.

Then I find the one setting the blazes. A tall woman, magic crackling and sparking around her fingertips, lobbing bolts of fire into men trying desperately to escape a burning building. From the looks of it, it was a local militia's office or town hall, a structure of stone instead of brick or wood. s I advance, she whirls, blasts of fire forcing me to maneuver. She drives blast upon blast at me, and I'm only able to stop her by slamming her with a Nosferatu burst- but it's not enough. Second later, she's back up, able to avoid my swings as she readies a more powerful blast.

This time, when my spear comes around I grip it properly, driving the broad-headed spear point at her midsection. She's nearly blinded by the flames gathering in her palms- she doesn't see the blade coming until it's too late. The sharp spearhead tears through her thin robes and patched leather, tearing open her lower intestine. She falls, screaming. It's a gut wound, and from what the healers tell me, that's something I can't fix with my skill. I step forward, and her pain-filled brown eyes meet mine. I give her the only mercy I can.

My Blood sings at the death. My Heart recoils, dreading the moment the light leaves her eyes. My Mind is touched by neither.

I know myself. There's still a job to do, each enemy an objective, a task to complete. I can feel satisfaction at that, though the work itself is distasteful and horrid.

But even as my mind calmly works through the facts of the battle before me, the weight of guilt slowly creeping through my heart will not abate. The guilt, the regret- those will come later. They're merely held in abeyance.

For now, we have a job to do. I'll mourn the deaths of those I killed and the self I was when the battle's done.
 
She is at the backlines, like all the good little sensible mages. She gets to watch humanity's worst without the blur of close quarters battle getting in the way.

Intellectually, she knew of this. Of how low humanity could sink to and how easily they'd take the plunge. She knew her history. She had heard enough news. In reading the stories and having her emotions stoked, she had thought she'd understood.

She understood nothing.

And in the here and now she could feel nothing but utter revulsion for her fellow man. And, for that matter, for herself, fool that she'd been.

She does her best to stick to her morals. Or at least tells herself that she does. What does it matter when as soon as things take a turn for the worse and a paltry nosferatu just won't cut it to save her fellow mercs that she commands the ground to erupt and turn the looters into charred husks? Her treacherous mind certainly won't care when it inevitably throws the fact in her face.

Her hands are shaking, she realises. Her throat feels raw, as if she had swallowed sandpaper. She can't even tell if the moisture on her face is only sweat.

It all feels so... distant. Surreal. The familiar and comforting film of a lucid dream, where nothing is real and everything lasts only as long as you pay attention to it.

She looks out into the battlefield and no longer sees people. She sees arcs of blood, the flash of metal, glimpses and snippets, but her mind seems unable to compose a full picture.

Her body moves of its own volition, just like when she dreams, she has but to give it some tacit permission and it'll do whatever it is supposed to. Go through the motions and advance the scene.

She hears gibberish. Meaningful gibberish. She cannot understand the words, but the intent seems to sink somewhere deeper and her body goes on to move.

The crackle of fire there, second pass where the noise raises, extract light from those, give to these, advance, so on and so forth and so on and so forth. It is soothing. Easy to lose herself into.

A distant part of her mind says something about regret and pain and other unpleasantness. She drowns it in the haze until the noise's gone.

She likes the quiet.

Perhaps she'll be able to enjoy some after she's done disposing of the unpleasant noises?

She hopes so.
 
Battle 1 Results
The battle in the castle town slowly dies down, the rioters finally put down. Many civilian bodies lie dead, along with the suspiciously never surrendering rioters. Some of them do lay down their arms, but it is but a scant few. Some mercenaries (and players) noticed the ones that got too angry went into a berserk rage, frothing at the mouth and everything. Meanwhile, Solomon leads his healers to ensure the wounded civilians live, while Byleth and Alesia head towards Hyrm manor.
(Choose to join Alesia and Byleth: This will initiate another combat scene for you)
(Stay with Solomon: This will take you out of combat)
 
The battle in the castle town slowly dies down, the rioters finally put down. Many civilian bodies lie dead, along with the suspiciously never surrendering rioters. Some of them do lay down their arms, but it is but a scant few. Some mercenaries (and players) noticed the ones that got too angry went into a berserk rage, frothing at the mouth and everything. Meanwhile, Solomon leads his healers to ensure the wounded civilians live, while Byleth and Alesia head towards Hyrm manor.
(Choose to join Alesia and Byleth: This will initiate another combat scene for you)
(Stay with Solomon: This will take you out of combat)
It is much quieter, now.

The only unpleasant noises are soft and easy to quell. They don't rise into screeches midway through her work.

Just follow the gibberish and give and give and give and give more light until the noise stops.

Simple.

She'll be able to rest, soon.

She looks forward to the silence.

A corner of her mind says that she doesn't.

She ignores the blatant nonsense and drowns it in the haze until the quiet returns to her mind.
 
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Annalise

The terrible sounds of the battlefield lessened as the dust clears. What was revealed was the numerous corpses, combatant or otherwise that has fallen. Much like everything that is tied to battle it is a horrible sight to see. When the tears have dried I feel...drained, empty, like all have lost it's vigor. I simply..stood there for a moment, the adrenaline of combat had long disappeared. I-I should go back to camp, rest my mind, do something.

But I can't

Although the dust has settled, and the rioters are dead, their screams are still there. I can still hear them, cries for help, of berserk fury, and of utter despair. Those screams still echoes in my ears, and I can't help but simply stand there and listen to them. Please..forgive me. The tears return in full force as I fell down on my knees and breakdown into sobs.

And then I heard footsteps and horses, I rise and brandish my sword once more in fear of an enemy and deflated a tad when I see that it is no one else but Solomon and his band of healers. I take comfort in the presence of my allies and begin to wipe the tears from my eyes. I approached Solomon with a gentle smile though I am sure he knows that it is fake.

"How may I be of assistance?"
 
Kel Vagabonde
Mission 1 Interlude



Propping myself upon my spear, I take a few moments, to observe the battlefield. With the majority of the rioters dead or incapacitated, a fragile calm descends upon the town. I hear the splash of water over the hiss and crackle of flames, weeping and panicked cries for aid finally creeping through the crash of steel and death screams. Pulling myself fully upright, I glance over the corpses and breathing figures littering the square. After a moment, I trod over to one of the collapsed figures that still breathes, ignoring blood pooling nearby.

Raising one hand, I send soothing light through the figure, allowing them to relax their fingers from around the wound they'd clenched. The woman looks up, relief evident. I merely smile and move on, planting my spear in the earth. I'll let others go forward and fight the Duke's soldiers.

It's time I reminded myself what I'm willing to fight for. And there's a job far more important than killing in front of me.

The storm is over. I can let myself think, now. Come to terms with what I did. Might as well keep my hands busy while I do it.
 
The battle in the castle town slowly dies down, the rioters finally put down. Many civilian bodies lie dead, along with the suspiciously never surrendering rioters. Some of them do lay down their arms, but it is but a scant few. Some mercenaries (and players) noticed the ones that got too angry went into a berserk rage, frothing at the mouth and everything. Meanwhile, Solomon leads his healers to ensure the wounded civilians live, while Byleth and Alesia head towards Hyrm manor.
(Choose to join Alesia and Byleth: This will initiate another combat scene for you)
(Stay with Solomon: This will take you out of combat)

I ended up killing at least twelve more, but I was able to knockout around four of them before I noticed something more off than normal. In other words, I feel like shit.

Then they started literally frothing at the mouth, scaring the kid even more, Unforgiveable. And some of the more recent ones where unnaturally angry at everything... it's almost like... wait...

SOLON.

Of course this looks familiar! This is what happened in Remire in the game! Though, with the Duke, it probably would have happened anyway, if it wasn't for Solon, we might've been able to talk them down.

Spending a bit longer fighting as it all dies down, I manage to save two more people from the rioters and tell them were to go for healing, as both of them have cuts, scrapes, bruises, etc. from running away from the rioters.

Before joining Byleth and Alesia, I bring the kid over to Solomon, as I don't want her to storm a castle with me, and I ask while healing her, "So, kid, got a name?"

She moves herself in my arms to face me, still crying a bit, and answers, "K-Koko, my-my names Koko."

Turning the carry minto more of a hug, I tell her, "Koko, do you see the man with the blue hair?" I point to Solomon, and get a nod, "I need you to stay close to him, I have to go help the rest... deal with someone."

Koko whips around, terrified, and clings to me with as much force as she can. When I try to move her a little, her hold gets even tighter.

"Koko, I'll only be gone for a little while, this won't take longer than a few hours." I try to reassure her, holding her in a hug.

She holds on even tighter, and mumbles into my shoulder, "Please come back..."

"I promise I will kid." I say to her, placing her down. I give her a pat on the head, and I move to Byleth and Alesia position and follow them.

"So, how're we gonna do this?"
 
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Aurion Beaumont
After the battle
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The battlefield was about as pretty as you would expect. Corpses scattered the town, painting its roads and sidewalks red as crimson liquid poured out of them from punctured wounds and slashed veins. When the area was, without a doubt, pacified, a few unaffiliated citizens came out of hiding, many of which bearing wounds that could prove deadly if left untended.

Hmmmm, it's one thing to attack authorities, but also your very neighbors? Something seems odd about this situation...as if that's there more to this than just a rebellion led by discontent commoners. It even feels familiar but I can't tell why

Perhaps we'll find more answers as we finish pacifying the town and get to arresting the Duke, perhaps he knows something about this. Speaking of which, it seems Byleth is planning on leading a vanguard party deeper into the town, while her brother stays back to assist in dealing with the wounded.

Since I appear to be unharmed thanks to to my new Crest, I decide to join the vanguard and begin heading deeper into the town with my comrades.
 
The battle in the castle town slowly dies down, the rioters finally put down. Many civilian bodies lie dead, along with the suspiciously never surrendering rioters. Some of them do lay down their arms, but it is but a scant few. Some mercenaries (and players) noticed the ones that got too angry went into a berserk rage, frothing at the mouth and everything. Meanwhile, Solomon leads his healers to ensure the wounded civilians live, while Byleth and Alesia head towards Hyrm manor.
(Choose to join Alesia and Byleth: This will initiate another combat scene for you)
(Stay with Solomon: This will take you out of combat)
In the end, I stayed in front of the house in which some poor souls though they would be safe as long as they pretended to not exist. It was safer then try and seek out the looters on the streets and that way, I could defend them should more bandits try to break in. And come they did. Whether in search of more loot or because they abhorred the thought of anyone standing up to them, they came. Stragglers and groups, the came with scream in their mouths and weapons flailing wildly.

Those things died, and even as corpses begun piling up before me, they did not falter, they did not run away, they did not surrender. If anything, their rage grew, and so, slew them. Survival, mine and of innocents, was my priority, and if those things wanted to satisfy their base desires, they would do so only over my cold corpse.

I did not use Reason magic after that initial group. Fire was too indiscriminate, and destroying someone's livelihood just because I wanted to get rid of pests faster sat ill with me. Thus, my spear flashed with lethal intent, and when my muscles started screaming in agony, Nosferatu let me reinvigorate myself. In that matter, I lost track of time until the moment came when there was no more bandits threatening the town. When some of Jeralt's men swept through the streets checking for stragglers, survivors and, of course, scattered members of the company, I surrendered my post, letting the people whose faces I have not seen know that it would be safe from now on.

Then, I went in the direction the mercenaries gave me as to where Byleth was, whose job was apparently to secure Hyrm.

I just wanted it to be over with, and for that, the head of the snake needed to be cut off.
 
Robena Fel
Hrym-town, Adrestian Empire
Daytime
A vignette of violence 2


The battle in the castle town slowly dies down, the rioters finally put down. Many civilian bodies lie dead, along with the suspiciously never surrendering rioters. Some of them do lay down their arms, but it is but a scant few. Some mercenaries (and players) noticed the ones that got too angry went into a berserk rage, frothing at the mouth and everything. Meanwhile, Solomon leads his healers to ensure the wounded civilians live, while Byleth and Alesia head towards Hyrm manor.
(Choose to join Alesia and Byleth: This will initiate another combat scene for you)
(Stay with Solomon: This will take you out of combat)

It's more of a blur again, as I render magical first-aid and lead what few surviving civilians I find towards the exit, away from the battlefield. The sight of the dead, of blood, of buildings licked by flames, and of people killing each other, can be rather... depressing. So is the crackling sound of fire, and the groans and screams of the dying. I'd rather take on the King of Fangs again than... this.

What's disturbing, however, is that the hostiles in general could not be reasoned with. Asking them to cease resistance doesn't work. If anything, it just makes them go berserk, even frothing at the mouth, and turning on each other. A horror to witness. The only good choice, unpleasant as it is, is putting them down to protect myself and the innocent. Taser-like if possible, lethally with sword and lightning if otherwise.

The sounds quiet down, but not so much in my mind. I can still recall the moments of a while ago... with all the noise and cacophony and fear and horror and danger that comes with it.

Later, I rendezvous with Byleth and Solomon. As it turns out, the former plans to hit the manor where the Duke hopefully would be, while the latter intends to tend to the survivors. Part of me wants out of the battle, for peace and quiet, to do the opposite of taking lives... yet there's a part of me that feels that this isn't over yet, that there is something I have to finish. The rioters going berserk remains disturbing to me, and there has to be a cause for such a thing to occur. It didn't look natural. More like something that was induced. Something is wrong. Maybe Aegir was involved? People like him tend to have their hands on nefarious stuff, if I remember right. There may be clues in the manor.

And then there's that aformentioned Duke. My eyes narrow at the thought of rendering justice. Finally, a chance to do something about them corrupt politicians...

As such, I decide to join Byleth in her mission. The survivors, meanwhile, are led towards Solomon's post for rest and recovery.

"Something is fishy here. What's with all the froth?" I ask Byleth and Alex, the latter of which is also with us. My tone is serious, yet somewhat quiet, the product of having just been through, well, all this. My expression is also serious, yet in a bit of a frown. My tears have dried by now, but maybe later, they might flow again...
 
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