Nah, alt!Dimension kids are still family. Probably try to get the kid back to his actual fairly soon, but I don't see why not. Especially since it continues the Grima line in a fashion.
It depends on whether we're using Blazing Sword rules for avoid or Awakening rules. If Blazing sword, then abso-fucking-lutely, she is. Base 33 avoid there and the weapon's triangle (Sword > Axe) means an effective 48 avoid vs these scrubs. Awakening is base 26 avoid plus anything from the weapons triangle. Never did figure out the exact stats for that in Awakening.
[X] Attack Bandit A while Lyn provides support.
-[X] Equip Iron Sword.
===
"Lyn, I'll attack first..." You tell Lyn as you brandish your iron sword.
"Very well. I will assist you, then," Lyn replies, readying her sword as she stands next to you. The two bandits closest to you, Bandit A and Bandit B, brandish their shoddy axes, and they let out loud battle cries as they rush over to you.
"Now, let's see what you got!" You shout as you move forward, holding your iron sword with both hands. You aim to hit the approaching Bandit A with a slash of your sword.
ATK: 6 (STR) + 5 (MGT) = 11
DEF: 5
SPD: 4 (WWT ≤ CON)
HIT: (5 (SKL) x 1.5) + (3 (LCK) x 0.5) + 90% + 10 (Odd Rhythm) = 109%
AVO: (4 (SPD) x 1.5) + (3 (LCK) x 0.5) + 10 (Odd Rhythm) = 17
CRT: (3 (LCK) x 0.5) + 0% = 1%
ATK: 4 (STR) + 5 (MGT) = 9
DEF: 2
SPD: 9 (WWT ≤ CON)
HIT: (7 (SKL) x 1.5) + (5 (LCK) x 0.5) + 90% = 103%
AVO: (9 (SPD) x 1.5) + (5 (LCK) x 0.5) + 10 (Avoid +10) = 26
CRT: (5 (LCK) x 0.5) + 0% = 2%
ATK: 5 (STR) + 8 (MGT) = 13
DEF: 3
SPD: 5 (WWT ≤ CON)
HIT: (1 (SKL) x 1.5) + (0 (LCK) x 0.5) + 75% = 76%
AVO: (5 (SPD) x 1.5) + (0 (LCK) x 0.5) = 7
CRT: (0 (LCK) x 0.5) + 0% = 0%
ATK: 5 (STR) + 8 (MGT) = 13
DEF: 3
SPD: 5 (WWT ≤ CON)
HIT: (1 (SKL) x 1.5) + (0 (LCK) x 0.5) + 75% = 76%
AVO: (5 (SPD) x 1.5) + (0 (LCK) x 0.5) = 7
CRT: (0 (LCK) x 0.5) + 0% = 0%
As the bandit gets nearer, you can see his excited, ugly face, which repulses you a little. But you ignore his ugly mug and deliver a slash right across his bare, hairy chest.
And sure enough, your blade carves through his bare chest. Due to the lack of protection on the bandit's torso, you manage to injure the bandit quite a bit.
"Guargh!!" Bandit A screams in pain as he stumbles back. He grimaces, making his ugly mug much uglier. He hefts his shoddy axe and goes over to attack you.
Normally, brigands are untrained brutes, but their hits hurt a lot. You try to move back in order to avoid his attack, but you are a second too late as the bandit manages to land a hit on your shoulder. "Argh!!" You cry out in pain as the shoddy axe injure you. You can feel your shoulder bleeding.
"Urgh... i-it hurts a lot..." You grunt, pressing your hand on your bleeding shoulder. Lyn, who stands next to you, rushes forward in order to stop the bandit from injuring you even further.
Exp gained: 5(1.5) = 7
"It's my turn!" Lyn exclaims, pulling out her iron sword from the scabbard, flashing its blade.
Lyn swings her sword, carving through the bandit's unprotected torso. The bandit screams again, and as his face twisted in rage, he tries to retaliate.
Nimbly, Lyn jumps back, avoiding the hit. But then, the next bandit, Bandit B, rushes over to Lyn's direction, intending to take her down. Roaring, he lumbers towards the green-haired swordswoman with his axe hefted over his head.
Bandit B screams in pain when Lyn manages to land a hit. Then she goes back to your side and briefly checks your condition.
Exp gained: 10
"You're hurt..." Lyn says. "Are you sure you're up for this, Morgan?"
"Ergh, don't worry, I'm used to this. And it's my fault for being careless..." You say. "I'll be careful after this."
"Good," Lyn says, looking at the bandits surrounding both of you. The ones that are injured try to advance, but their injuries somehow make their movements sluggish. "Please do not overdo yourself, Morgan. One wrong step, then you'll lose your life..."
"Yes, I'll keep that in mind," you nod. Your shoulder has stopped bleeding, but it still hurts. You should drink the elixir that you have in order to heal your wound.
"Do you have a vulnerary or any medicine to treat your wounds? If you don't, then I can give you mine," Lyn says.
"Ah, don't worry. I have a bottle of elixir with me..." You tell Lyn.
"You better drink it, then..." Lyn says. "But, please move behind and let me be at the front. You can provide support for me."
The bandits are going to attack again, and it's better to move fast. You have injured your shoulder, so you need to have it fixed immediately using your elixir.
Player Characters
Morgan (11/19)
Class: Tactician
Level: 1
EXP: 7/100
Iron Sword (45/46)
Fire Tome (40/40)
Elixir (5/5)
Sealed Tome (???/???)
Odd Rhythms
-The user's Accuracy and Avoid have 10 extra points during odd numbered turns. A Manakete's Skill.
Wyrmsbane (sealed)
-A user equipped with this skill will deal effective damage against Wyvern Riders, Wyvern Lords, and Manaketes. Only usable for Manakete.
Veteran
-When the user is fighting while adjacent to a teammate, any EXP gained is multiplied by 1.5.
Lyn (16/16)
Class: Lord
Level: 1
EXP: 10/100
Iron Sword (44/46)
Vulnerary (5/5)
Vulnerary (5/5)
[] Have Lyn attack either Bandit A or Bandit B while you provide assistance behind her.
-[] Equip Iron Sword
-[] Equip Fire Tome
-[] Drink Elixir
[] Attack either Bandit A or Bandit B while Lyn provides support
-[] Equip Iron Sword
-[] Equip Fire Tome
-[] Drink Elixir
[] Write-in [] Unseal the Sealed Tome
===
Welp, we got injured. And for your information, I use Awakening calculation for battle system. There will be a few mix and match in this quest. Also, Lyn cannot double because we're not quite fast yet. If we can make her level up and get a point for her speed, then she will be able to double after this. Alright, happy voting, everyone!
Bah, if you have at least half your hp then your fine.
Unfortunately we can't afford to take a hit from both of them.
Actually, we can kill Bandit A, we have a 100% hit chance and do 8dmg and he only has 5hp, and eat the attack from Bandit B if he can get past Lyn. Or Lyn can kill him actually. Hmm... But she can miss.
Also, say your using awakening mechanics but not using true hit? I prefer single RNG anyway.