Firaxis Reveals New Interstellar Strategy Game, Sid Meier's Starships

I have no idea what kind of bonuses, but I would assume a stupidly beefed up homeworld. (like, 12-20 cities, stupidly hardcore infrastructure, etc.)

Just lost a game, but that's okay, because I almost had the AI beat in three different ways (almost had a population victory, a wonder victory that I got beaten by, and a tech victory).

They're right about one thing, this game IS relatively simple, but goddamn, is it fun.

Once more: Fucking Fighters. Goddamn, they are OP. I need to see about coming up with an all-carrier doctrine, because holy fuck do fighters give you an insane edge when properly equipped.

Take, for instance, Dual Command and Glide Path.

You can launch your fighters, then move them at least four hexes, and still have another move left to engage with. And, thanks to Dual Command, you can launch two wings in one turn, effectively doubling your firepower. You still want a dedicated brawling battleship to keep enemy forces away from your carrier wing, but effectively, you can launch a maximum of eight wings from a fully upgraded carrier. So, you're looking at (reasonably) 24-32 fighters (which at the maximum fighter research level can be fucking nasty indeed) launching in four turns, while you're fending off a fourth or fifth battleship that's closed to assault range (thanks to glide path and dual command allowing you to move 10 hexes a turn or more) and shattering your fleet formation with 1600-2400 damage volleys and shrugging off your return fire while the carriers begin spamming torpedoes just to add insult to injury and forcing you to go the long way around rather than try to damn the torpedoes.

You're fucking NUTS.
 
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