Finding the Spark (Pathfinder 1E Quest)

By the time the Taldan civil war is getting ready to kick off, we might just need to temporarily relocate the tribe way down to Droon in southern Garund via a Gate spell.

Or move them into a temporary Demiplane for their own safety. They're not powerful or numerous enough to make a difference in that sort of conflict, and any that die will be a serious setback for the tribe.

That wouldn't stop the Ghosts from slaughtering Eutropia's enemies, of course. Adventurers, Assassins, they both start with an A, right?
I'm on fully on board with getting them out of dodge if things kick off.

That said... I can see a group of wizards finding fulfilment sequestered in a demiplane. They can read books and develop spells and other magic stuff.
A tribe of hunter-gather-crafters? They'd be separated from the world.
Any ecosystem put in place that they are used to would be catering to them, and blatantly so. And not in terms of seeing to their needs, but in terms of making an artificial world designed to make them feel better.

I feel it would be infantilising.

Because when would "a danger that would have the means and motive to kill the tribe in the Material plane (having relocated via Gate), and not be able to access the demiplane to do so" no longer be a threat after things kick off?
"An indefinite period" is the answer I'd not like. :/

That said, I'd like for us to look to setting the groundwork for a demiplane, in case someone tries to leverage them against Gorok - I'm ok with short demiplane stays if it has been forced by a threat we can reasonably kill in a short time-frame.
 
Last edited:
I'm on fully on board with getting them out of dodge if things kick off.

That said... I can see a group of wizards finding fulfilment sequestered in a demiplane. They can read books and develop spells and other magic stuff.
A tribe of hunter-gather-crafters? They'd be separated from the world.
Any ecosystem put in place that they are used to would be catering to them, and blatantly so. And not in terms of seeing to their needs, but in terms of making an artificial world designed to make them feel better.

I feel it would be infantilising.

Because when would "a danger that would have the means and motive to kill the tribe in the Material plane (having relocated via Gate), and not be able to access the demiplane to do so" no longer be a threat after things kick off?
"An indefinite period" is the answer I'd not like. :/

That said, I'd like for us to look to setting the groundwork for a demiplane, in case someone tries to leverage them against Gorok - I'm ok with short demiplane stays if it has been forced by a threat we can reasonably kill in a short time-frame.
The Demiplane option would just be temporary, of course. Probably not longer than a few weeks or months, at most. That's a concern for much later, though.

Hopefully our actions aiding Eutropia in the coming years will prevent the civil war entirely.
 
@DragonParadox, can it be assumed that upon reaching Cassomir we buffed Cob and cast Ears of the City on him like we did in Augustana? We've been gone for several weeks now, so there are bound to be new rumors circulating, some of them probably relating to our actions.

Here's what we did in Augustana:

--[] Kori uses Shadow Enchantment to cast Bestow Insight (Perception) on Cob, then Inspired Spell to cast an Extended Ears of the City spell on Cob. This will allow Cob to make 18 separate Gather Information checks using a +23 Perception bonus, with each check equaling 1d4 hours of effort.
 
No, that would have to get voted. You guys just went to the palace to get Gorok's land.
Okay, updating my vote a bit.

[X] Resettling the Blackscales
-[X] But first Kori uses Shadow Enchantment to cast Bestow Insight (Perception) on Cob, then Inspired Spell to cast an Extended Ears of the City spell on Cob. This will allow Cob to make 18 separate Gather Information checks using a +23 Perception bonus, with each check equaling 1d4 hours of effort.
 
Sure.

[X] Resettling the Blackscales
-[X] But first Kori uses Shadow Enchantment to cast Bestow Insight (Perception) on Cob, then Inspired Spell to cast an Extended Ears of the City spell on Cob. This will allow Cob to make 18 separate Gather Information checks using a +23 Perception bonus, with each check equaling 1d4 hours of effort.
 
Vote closed.
Adhoc vote count started by DragonParadox on Feb 15, 2025 at 12:20 PM, finished with 33 posts and 5 votes.

  • [X] Resettling the Blackscales
    [X] Resettling the Blackscales
    -[X] But first Kori uses Shadow Enchantment to cast Bestow Insight (Perception) on Cob, then Inspired Spell to cast an Extended Ears of the City spell on Cob. This will allow Cob to make 18 separate Gather Information checks using a +23 Perception bonus, with each check equaling 1d4 hours of effort.
 
Arc 10: Post 52: Out by the Water New
Out by the Water

18th of Abadius 4708 A.R. (Absalom Reckoning)

On the next day as, Mina, Sirim, and Anippe stay in the city, attempting to learn as much as they can about the Archmage Nex, his land and his Refuge, you, Cob, and Gorok set out once more on the road with Warty, this time accompanied by a dozen iruxi pushed hand-carts, since the Blackscales have little trust in horses given whose company the beasts had usually been found in. Late morning light reveals a vista of sluggish green over a sheen of water than might at any point be shallow enough to barely splash the knee, or so deep as to lose hunter and cart together. Still, it's not as though you are without map or direction. Here and there sharp hedges grow along a path only mostly fallen into disrepair, the haunt of trappers and fowlers, or so at least you've been told.

The grizzled old watchman keeping the narrow Fisher's Gate in order had warmed you that outlaws and brigands are often said to hide from the Emperor's justice in these half-tame fen-lands. He'd gotten as far as 'gob' before gobbling the word, to hear Cob laugh at the tale, though from his hearing of rumors on the wind there's little talk of who might live in the swamp and more of what. Travelers had reported the foundations of old houses and temples, some said the stones of their graveyards showing through the water, which in turn had drawn many a treasure hunter and even the eye of the Pathfinder Society. After all, Star Bay had been a good place for ships to weigh anchor since the Earthfall carved the Inner Sea while the Sellen River provided a path into the interior of Avistan. But over the years the surveying parties had returned empty-handed except for those few that didn't return at all.

About once every half century some would-be prophet or smooth talking conman with a plan to get rich leads whole villages of people into the swamp, though their fates are usually a lot easier to ascertain. The ferns grow long and lush over the bones, and marigolds pop golden from the nameless skulls.

Gather Information [Base DC 30/35; +23 Modifier -> Roll Targets 7 and 13]: Rolls (Full Success)

"People ahead," Cob calls out long before you can hear the creak of wagon wheels.

One wagon to be precise, though lead by mule not horse and wholly unconcerned at the sight of dozens of iruxi making their way up the path. If it weren't for the straw hatted man at the reigns you could well believe the beast would have tried to just plow right through the company. Still, stop it does with a resentful toss of its head. The driver, a lanky fellow who looks like he'd been dried in the sun like jerky and twice as tough by the name of Berg, seems quite happy to share news, most likely because he had worried these strange folk might ask of something more substantial of him.

"There's no one at the Auld Keep, don't worry your scaled head over that, hasn't been in a carp's age. Though if you ask me that place is better left a fishing hole than dwelling place for man or beast. Still, you folk look like you can handle yourselves..."

"Pa!" a young voice rises in outrage from the back of the cart, a boy maybe of an age with Anippe, his hair black as soot, though his eyes are a brown so light as to look almost gold in the sunlight. "Didn't you say it was mad to linger 'round those part or I'd get snatched? They've got littles with them, little... er, lizards."

"Don't you be bothering the fine folk with old rhymes, Sil," Berg says to what you guess to be his son, the man's good graces obviously don't extend as far as a more thorough introduction.

"D'you wanna hear the song? I bet you wanna hear the song!" The boy insists, getting a clap from Cob that sends him falling backwards into the cart with a quick yelp.

"Ye're a goblin!"

"And you're a longshanks, just not very long of shank yet," Cob counters. "Ye gonna sing or not?"

So he does, though you might yet regret it, a slow and meandering melody made of a piece with rustling marsh grass and ferns whispering in the wind:

"In Blackswamp where shadows seep,
Where the trees bleed red and the waters sleep,
There's a rustling sound, a small croon low,
Ware, dear child, where the black winds blow."

The frogs don't sing, the owls don't call,
Something's waiting beneath the pall.
A hand that's pale, a face that's gray,
It reaches out and drags you away.

Mud and mist, they hide the eyes,
Glowing bright 'neath starless skies.
So don't wander, don't stay long
Iffen you hear this song."

With that last syllable the boy kicks his feet along the side of the cart, looking expectantly at Cob, which changes to disappointment at the lack of fear and then a kind of fascination when your friend draws a silver dagger for the sharpening. Looks like there's more than foundations to build.

What questions do you ask of the pair?

[] How did the 'Auld Keep' come to be abandoned?

[] What are they doing down this road?

[] Where did Sil hear that song?

[] Write in


OOC: Enjoy.
 
Last edited:
Ominous!

Still though, if there is an old keep that could make for a decent place their the Blackscale after place is cleaned out, which is normal for adventurers like us.

[X] How did the 'Auld Keep' come to be abandoned?
-[X] Any ideas about what might be living there now? Any rumors?
 
Aww, no rumors about the crazy stuff that went down when we were in town last time? :(

I'm interested in this keep. Depending on its location and condition, it could end up being a great place for the Iruxi to setup their new village.

And if we have to do some extermination before they can move in, we'll, that's just a bonus.

[X] Massgamer
 
Oh, I thought you guys wanted information about what you were doing now.
Well, that too, but with Ears of the City going at full blast, we could learn most solid rumors in the citynand surrounding areas.

I'm cool with it, as long as we don't miss anything we would have wanted to know about for plot relevant reasons.
 
[X] Massgamer

Wonderful, we kill whatever thing is in there and we have a keep already built for us. The average joe in this world is too weak, there is so much free real estate to claim!
 
Who are these people? There shouldn't be any settlements nearby, and roads make for better journeys than haunted marshes. Can't help but be curious.

[x] How did the 'Auld Keep' come to be abandoned?
-[x] Any ideas about what might be living there now? Any rumors?


'living' feels like an overstatement.
 
Arc 10: Post 53: The Gold and the Green New
The Gold and the Green

18th of Abadius 4708 A.R. (Absalom Reckoning)

"A keep? Out here? There was no sign of it on any maps back in the city," you do your best to sound... personable, or at least not more threatening than a goblin festooned with daggers or a lizardman armed for war. "How'd it come to be empty?"

"Some say curse, and some say t'was the Yellowtongue, maybe just some dandy in the city getting tired of pouring his gold down a mire. Land's dry enough to keep the walls above water, but I wouldn't want to live there, certain-sure. The bog breathes reek. Ya'll got noses to sniff it, ain't ya? That's what makes folks sick, by Gozreh's Sickle. Good place to fish though. Good place for a lookout too for, though I won't lie, there's little honest cause to be keeping watch over these swamps. There were brigands here in my pa's day. They called'em Eye Gougers..."

"Whose eyes did they gouge?" Cob asks with a toothy enough grin to make the man pause and draw back a little before answering.

"Ah, nothing like that master... goblin. The story goes they'd steal coins from a corpse's eyes as long as it got 'em silver."

"An' the littles! Tell 'em 'bout the littles," the boy insists boldly.

"I'm getting there, that's where the song comes in. Supposedly they had a racket goin' where they'd take young uns off the road and then ransom them back to their kinl easier to keep locked up, cheaper to feed, and folk'd go into the Horned One's debt to get 'em back." He doesn't make the usual sign at the mention of Asmodeus that most would, but it's clear who he means.

"So what happened?" you ask.

"Story goes that they caught a halfling sprog once and that one was clever with his fingers like they are, opened a door than broke though a rotten wooden floor so they made it out, but the swamp goes deep and far and them without an eye for it. All but one of the mites got lost and drowned or died, beasts got them or the bad air, ya hear?"

Since it seems to be expected before the man will continue his story, you nod.

"There they were, dead and angry, and who better to go after than the Gougers so they pulled 'em and they dragged 'em and they drowsed em in the deep. After that the stories don't all go one way, eh. Some say the little ghoulies got a taste for drowning, some say the Gougers are still up to their old tricks now that they're dead and the Pit won't take 'em. Don't stay too long at the keep once the sun's down, ye hear?"

"You know this land, yes? Know these waters?" Gorok looks the man and his cart over with an intensity that some might mistake for predatory. "Who are you?"

"Well, now we don't really..."

"If answers are good I will pay. Gold." The word hangs in the air tantalizing.

"Look, I'm just an honest tinkerer and..."

"Two thousand gold pieces," your friend insists, twice what you had given Serina and this is no princess. To emphasize his point he takes out a bag and turns it in his hand, claws lightly scoring the soft leather.

Fear and something darker war on the man's face... greed mayhap.

Akorian Sense Motive: 1d20+19 = 31 (Success)

Taking a gamble you reach outward through the band of Azlanti silver... and find yourself repulsed by a wall of numbers. Some kind of ledger maybe or shipping documents? In either case, a mind far more ordered than expected. Schooling your face and manner you draw back just in time as he casts an even more spooked eye over the company, though it stops on Gorok whose eyes seem to be boring into his soul all on their own.

Berg Will Save: 1d20+5 = 23 (Success)

Berg Perception: 1d20+9 = 27
vs
Akorian Bluff: 1d20+22 =
31

"Don't rightly know what you'd be paying that kind of gold...."

Before he can finish, Cob pulls out a bright green apple, which is mildly odd because you don't remember apples like that among your supplies, but not half as odd as Cob biting into it to allow a brown powder to dribble down into the dirt, the smell of a distinct woody spice filling the air.

"Why're you putting stuff in apples? Tastes good, but 'spensive right?"

Cob Stealth: 1d20+33 = Automatic Success
Cob Slight of Hand (DC 25): 1d20+14 = 32 (Success)

"I don't know what you're..." the man turns around, looks at Sil and finally says. "Look, I'm just an honest smuggler, don't need no trouble. You folks are looking to set up at the Auld Keep, I'm just moving some nutmeg through. How much will it be?"

"How much will what be?" Gorok's tone is colored by a touch of the annoyance he sometimes struggles with when faced with pointless distractions.

"The tax or protection money or whatever you're calling it? That's why you're looking to set up at the keep, right?"

"Warty smelled 'em," Cob announces into the ringing silence.

"Smugglers, we will have to take them back to the city. Akorian?" Gorok asks in Duergar.

What do you reply?

[] Agree, it's not how you expected to spend the day, but someone has so

[] Point out that maybe you should reconsider, some kind of understanding could be profitable

[] Write in


OOC: Enjoy.
 
Last edited:
Taking a gamble you reach outward through the band of Azlanti silver... and find yourself repulsed by a wall of numbers.
Ha. I was about to suggest sating my curiosity by reading a kid's mind, and I am glad Kori did it without being prompted. Should get into a habit of it when the price of discovery is low enough.
"Two thousand gold pieces," your friend insists, twice what you had given Serina and this is no princess. To emphasize his point he takes out a bag and turns it in his hand, claws lightly scoring the soft leather.
Did he want to hire them as guides? That's a lot of money to pay for an answer alone.
"Smugglers, we will have to take them back to the city. Akorian?" Gorok asks in Duergar.
To do what, just to give them to the authorities?

I'd like to know what they deal in, because I expect nutmeg to be the least of their merchandise. Maybe not in the cart they are currently driving, but in general. And how many there are.

We probably don't want the Blackscale Barony to be known for harboring criminals, but we also want to upset the local ecosystem as little as possible, if it doesn't involve things we object to.

By the way, we still have a map with smuggling routes from the dwarven ship. The pirates didn't have a chance to give it to Basri yet. I wonder if there is any conncetion between that and the visitots.

I'd like to question them some more, then leave them be.

[] Point out that maybe you should reconsider, some kind of understanding could be profitable
 
Last edited:
I don't think we should be concerning ourselves with a low level smuggler. That's not our responsibility, and it can only hurt the locals' relationship with Gorok's tribe without gaining anything in return.

[X] Advise Gorok that it might be better for everyone involved if we don't take it upon ourselves to enforce the local laws, so long as it doesn't impact us or his tribe. The smugglers aren't hurting anyone, and it's better to have friends among the locals rather than enemies.
 
Back
Top