Eyes darting forward and to the right you mutter under your breath a veiling spell. As it washes over you, a breath of ethereal wind, another laugh booms from up above.
"Stay your petty trickery, mortal! At least you won't die tired!" Thus for the the second time in not a score of heartbeats faerie fire blooms over the field, though this time it fans out from his hands, striking down in a blinding arc, but luck is with you. It strikes where you had been and not where you are, so naught but the grass and stones is lit by its touch.
From deep within and from dark below you gather strength, though silently but for the words of the spell. Time enough to be merry once the battle is done.
"Do you think this is a game?!" your foe shouts, affronted by your deception or by his own failings, likely even he doesn't know. "Face me or I'll see your allies raked over the coals! I'll see them flayed alive and bled, screaming until their voices break and their feeble minds wear out!" The threat has rather more of thwarted pique in it than the menace that was intended.
Still moving as swiftly as stealth allows you dip a hand into your pouch to pull out a copper coin and hold it tight, onto it pressing the deepest shadow you know how. Not enough to overcome the midday sun, alas, but hopefully enough to grant sharpness to your sword and befuddlement to your foe. Speaking of said foe, he stops mid-flight, lips moving, and though the wind snatches away the words before they reach your ear you recognize the sudden look of concentration, of someone seeing more than the world stone-steady, second sight.
Grimly you acknowledge Sirim's mental warning, though you cannot help but add: "If he has just opened with that, I have had less time to prepare."
"Pride has been the death of mages more skilled than him," the shade answers, adding after a moment: "He does not fly on wings of magic, but his own. The cloak is false, do not try to dismiss it."
Akorian Feint ( DC 19): 1d20+17+2 = Automatic Success -> +2 to follow up Stealth Roll
Akorian Stealth: 1d20+ 13 + 2 (Heroism) +2 (Circumstantial) = 37 vs
Lord of Veils Perception: 1d20 + 13 +6 (Spell hits three squares at once) -2 (Shaken) = 25 (Success)
Lord of Veils Intimidation: 1d20+ 7 = 8 (Critical Failure)
Akorian Spellcraft (DC 15)t: 1d20+8+2 (Heroism) = 19(Success)
Sirim Spellcraft (DC 18): 1d20+13+ 2 (Aura not Present) = 23(Success)
Instead of reaching for your wand as the fey lord's grey hands swirl with arcane colors again, you draw the sword at your side, cold and weighty in the hand, and call out a battle-prayer, brash and bold. "Well, are we going to dance much longer, or are you going to put that thing in your hand to some use?" you taunt, letting the light pass over you, refusing to let it blind you.
As you had hoped he dives, the outline of his form hazy with the touch of glamor, but murderous intent still clear in his gaze. Still holding the coin in your left hand you raise the wand taken as spoils from a demon and utter the command word, a wave of silent dissonance ripping through the air. Alas, you can't see him any clearer, but the ward he'd set up against blows shatters like glass. Sadly, it does not slow him as well. Brass and bone, a sword held two handed, cuts the air with a buzz like some hideous insect, slicing straight through your silk armor and into flesh. The wound is shallow still, but it burns more than it should. Poison again...
Akorian Will Save vs Glitterdust: 1d20+5+2 (Heroism) = 27 (Critical Success)
Wand Dispel Magic (DC 17): 8, 21-> Mage Armor Dispelled
Fey Lord Attack: 1d20+7 +2 = 20 (Success) -> Akorian Takes 7 Damage, Now at 42/49
Akorian Fort Save vs Poison (DC 15): 1d20+4+2 (Heroism) - 4 (Wasp's Kiss) = 19 (Success)
By chance you are angled to see your friends over the enemy's shoulder. You see Gorok heft his axe and Cob with his knives ready... and shake your head. You can end this yourself and you will.
The coin drops without a sound into the grass and all around you the light fades to a grey distant thing as you cut and cut true... but into flesh that isn't there. Tricked by the glamor.
Slashing out at your weak side he cuts into your side again, dark mirth restored. "What fools ye mortals be..."
"Is this more to your liking then?" The reason you had been distracted, the reason he'd been able to get that second hit in, is that you had dropped the wand and drawn out instead the broken gem, its flames burning wrathfully as you toss it over his head. The spirit roars up behind him and lashes out with fists like gouts of forge-fire. At last one of them connects, catching the cloak on fire to reveal its true shape. Wings they are, like those of moths and now smoldering.
Displacement(DC 50): 46 (Failure)
Fey Lord Attack: 1d20+7 = 24 (Success) -> Akorian Takes 6 Damage, Now at 36/49
Akorian Fort Save vs Poison (DC 15): 1d20+4+2 (Heroism) - 4 (Wasp's Kiss) = 21 (Success)
Fey Lord AoO: 1d20+7 = 8 (Failure)
Displacement(DC 50): 61, 46 (Success, Failure)
Elemental Attack: 1d20+12+2 (Flanking) = 25 (Success) -> Fey Lord takes 8 Damage Now at 20/28
The fear, which before had been a distant fitful thing, comes into stark contrast writ clear upon his face as, instead of attacking you further, he launches himself into the air. To your eyes he seems to move almost too slowly, as though the air had suddenly become thick as molasses, or maybe it's just you that's fast. Up and under the rib. That blow should have ended it, a clean kill through the heart if it hand't been for fairy toughness.
As he ascends he unstoppers a vial and pours the golden liquid down his throat. "You... will.. regret your presumption... mortal!" Some of his wounds mend, though too-bright blood still drips on the grass even as it does from your own wounds. "To wound that which is eternal!"
"How very odd, I did not realize eternal beings had need of potions to tide them over," you scoff, ignoring your own still lesser wounds as you raise your left hand, now bereft of wand and coin, holding instead a poppet of bone as you try to rip the bones from your foe's flesh.
"Nay mortal," he tsks, a look of false pity on his face as he opens his mouth to let out what sounds like the sounds of a bone flute and rattle as every bone in your body screams in pain.
I can take more of those than he can take in return, you think through the pain. As long as he doesn't heal, as long as he don't think he needs to.
Again.
The spell fizzles and the fey lord does his 'demonstration' as the elemental tries fruitlessly to bat at his leg. That's how he killed the Alderman, you realize thinking back to the peeled back ribs.
"Thanks for the fucking advice!" you spit out thtough gritted teeth as for the first time the magic finds purchase, his neck snaps first to one side and then the other as though trying to escape his neck. Blood is gushing from his ears.
"What is your name mortal, for I would remember it through the ages as one who has come so close and yet so far?" There is something like respect in his voice now.
Much as you might wish to tell him to fuck himself you offer him your name to take the memory with him to whatever Hell he's bound to, it might distract him just long enough. "Akorian."
"Fare thee well, Akorian," he proclaims, bringing his hands together with a great clap that you feel in your chest, like the strike of a boulder bending your ribs.
You spit the curse back at him, sure that this can't last much longer, that you can't last much longer.
For a moment it looks like he's smiling wider then he had ever done before, then his teeth tear their way out of his head and his skull splits asunder. All that remains of the proud fey lord is a rain a blood and a hail of broken bone.
Lord of Veils Healing: 2d8+15 = 14-> Now at 15/28
Caster check (DC 18): 1d20+6 = 14 (Failure)
Akorian Fortitude Roll (DC 18): 1d20+4+2 (Heroism) = 19 (Success) -> Akorian takes 6Damage Damage, Now at 30/49
Caster check (DC 18): 1d20+6 = 10 (Failure)
Akorian Fortitude Roll (DC 18): 1d20+4+2 (Heroism) = 24 (Success) -> Akorian takes 11Damage Damage, Now at 19/49
Caster check (DC 18): 1d20+6 = 21 (Success) -> Fey Fortitude (DC 17): 1d20+3 = 17(Success) -> Lord of Veils takes 9 Damage Now at 6/28
Lord of Veils Will Save vs Fear of Death (DC 20): 1d20+5 = 25 (Critical Success)
Akorian Fortitude Roll (DC 18): 1d20+4+2 (Heroism) = 23 (Success) -> Akorian takes 7Damage Damage, Now at 12/49
Caster check (DC 18): 1d20+6 = 23 (Success) -> Fey Fortitude (DC 17): 1d20+3 = 9(Failure) -> Lord of Veils takes 22Damage
Lord of Veils Slain
Akorian Gains 1800 XP
"Told you..." you look to your companions running across the field. "Told you I could do it."
"That was ill-advised, but an impressive show of magical prowess and will," Sirim hisses aloud as Mins starts to heal you less with a touch and more a hug even Cob pokes at you a few times to make sure you won't collapse before starting to pick through the gore.
"Hold!" Gorok calls, pointing at the briars that had grown around the top of the hill. "Enemies..."
"Not enemies." A brutish cyclopean figure emerges from a space that should have been too small for its form, sporting a bronze ax that almost seems too large even for its enormous shoulders. Then another and a third do likewise on the other side. Despite their words you wounder if you are about to see combat, when all three of them lay down their weapons and kneel... kneel to you.
"Great Lord, what is your will?" The lead one asks, its tone touched with something like awe.
"I am not your lord," you answer without thinking. Maybe that will piss them off and make them attack...
Far from confirming your fears the giant shakes his shaggy head and insists: "You are strong in magic, the old lord saw that in you and you slew him. You are strong in flesh, we have seen it. You are our new lord, so it has been, so it shall be."
"I am not fey," you point out slowly, even as another part of you considers how helpful such mighty beings might be in dealing with Gavhaul, with the dragon, maybe even with the lurking demons.
"We have no court, we are exiles from the Court of Ether, you are strong," the giant insists, sounding almost forlorn as it repeats itself.
What do you do?
[] Accept their fealty... you'll think of something for them to do
[] Refuse their fealty, these giants are more trouble than they are worth
[] Write in
OOC: Congrats on your solo killing of a CR 6 enemy... in such a way as to impress bloodthirsty Ohancanu. Also congrats on never failing a single save to that fey. Bad things over and above the norm would have happened if you did.
He did play according to his character, though unfortunately not to his strenghts.
Also Kori was insanely lucky with all those saves against magic and poison alike.
He did play according to his character, though unfortunately not to his strenghts.
Also Kori was insanely lucky with all those saves against magic and poison alike.
I wasn't expecting him to be using poison. That's why I had Kori use the Will boosting effect from Channel Vigor instead of the Fortitude boost. In hindsight, however, the poison does make sense. What was the Fey Lord, @DragonParadox? Also, what loot did he have?
For now, I think we should accept the fealty of these guys. They are serious bruisers, and whatever else happens, we should be able to take advantage of their meatshieldiness as the end of this arc approaches. Maybe we can pass them to the other Fey Court when the mission is complete?
[X] Accept their fealty... you'll think of something for them to do
I wasn't expecting him to be using poison. That's why I had Kori use the Will boosting effect from Channel Vigor instead of the Fortitude boost. In hindsight, however, the poison does make sense. What was the Fey Lord, @DragonParadox? Also, what loot did he have?
He was a Fey CreatureElfDark Fey Bloodline Sorcerer 6. As for his loot that will be in the next update. At the moment it's on the ground scattered among the remains of its previous owner
I know little about Ohancanu. What would an average reaction be if we walked into a human settlement with them in tow? Can they leave the forest for long? Basically, what can we do with them, given that we are always on the road?
I suppose if Gorok looks to settle near the Verduan, they can be a connection between the forest and the iruxi settlement.
As for the battle, it went pretty well for us. Can we identify the poison the fey used? Can we use it ourselves?
I know little about Ohancanu. What would an average reaction be if we walked into a human settlement with them in tow? Can they leave the forest for long? Basically, what can we do with them, given that we are always on the road?
I suppose if Gorok looks to settle near the Verduan, they can be a connection between the forest and the iruxi settlement.
I'm currently thinking of them as a short term resource we can use, then hopefully leave the survivors in the care of the Court of Resplendent Morn if we end things on relatively good terms with that batch of Fey.
Unless these guys are very, very different from typical Ohancanu, we don't want to keep them around for long. They're legitimately Chaotic Evil, of the Stupid Evil variety, in addition to being extremely crude and brutal.
In the meantime, however, they could prove useful. Against Gavhaul, Demons, the Dragon, etc. if it comes down to a fight, they'll be great to have in our corner.
I think we should be a bit more granular here? I don't want us to be locked into having responsibility for three CE fey going onwards, but I do want to take advantage of them for a short while.
@DragonParadox OOC, is it a reasonable thing to suggest a 'trial period', where after six [or whatever number is best] weeks, the Ohancanu and Kori - having had the time to learn more about each other - are free to decide that this fealty thing isn't working out and either party can choose to declare that they don't want to be Kori's minions or Kori doesn't want to be their lord, and they leave peacefully?
If knowing if that sort of suggestion is reasonable requires IC knowledge checks, I'd like the party to buff their knowledge skills beforehand if possible, in that they're getting ready for a brainstorming session.
What they can tell us about the fey that replaced the auctioneer.
Hidden loot caches and any traps
Context as to why they were exiled.
(I wonder if we can bargain with the sentry fey for these).
Return with Alderman's body for burial (and capture imposter).
Either for these Ohancanu to become... nice (hopefully due to fey weirdness + getting a new lord or something).
or
The details of why they are exiled mean that they can return now that the Lord of Veils has been slain, and we get brownie points with the local fey.
Then we leverage those brownie points, and the points we (will probably) get for killing the Lord of Veils to get the local fey court to get a local druid to agree to cast reincarnation on Sirim again and again and again until he's got an acceptable body.
I'm currently thinking of them as a short term resource we can use, then hopefully leave the survivors in the care of the Court of Resplendent Morn if we end things on relatively good terms with that batch of Fey.
I agree, but for that to work I think we need to know (both IC and OOC) if we can build any easy mutual 'get out' clauses for the fealty oath, I'm thinking a time-limit and after the oath expires, either party could just choose to not renew it?
"A year and a day" oaths of service are an old concept.
I think we should be a bit more granular here? I don't want us to be locked into having responsibility for three CE fey going onwards, but I do want to take advantage of them for a short while.
@DragonParadox OOC, is it a reasonable thing to suggest a 'trial period', where after six [or whatever number is best] weeks, the Ohancanu and Kori - having had the time to learn more about each other - are free to decide that this fealty thing isn't working out and either party can choose to declare that they don't want to be Kori's minions or Kori doesn't want to be their lord, and they leave peacefully?
That is certainly a valid write in if you want to go that route. How they would take it Kori does not know (no knowledge nature), but that really applies to every answer you could give.
I think we should be a bit more granular here? I don't want us to be locked into having responsibility for three CE fey going onwards, but I do want to take advantage of them for a short while.
With his Bluff boosted to +25 by Heroism and Sirim's assistance, the Ohancanu shouldn't be able to detect any falsehoods in Kori's statements.
[X] With Sirim providing assistance using Aid Another (+2 Bluff) and casting Shadow Enchantment on Kori for Bestow Insight (+4 Insight bonus to Bluff), Kori will tell the Ohancanu that we are here on behalf of another Fey Court that believed their Lord was possibly dealing with Demons. If they prove themselves while under our command, we will attempt to make arrangements for them to join the Court of Resplendent Morn.
-[X] The first order of business is for them to tell us all they know of their former Lord. Why was he exiled, what contacts did he have in this area, if any, where is his treasure, etc.
Kori will tell the Ohancanu that we are here on behalf of another Fey Court that believed their Lord was possibly dealing with Demons. If they prove themselves while under our command, we will attempt to make arrangements for them to join the Court of Resplendent Morn.
I really appreciate that you've come up with a write in 'cuz today is a fuzzy day, but since I want to get the local fey to help us get a local druid cast multiple reincarnations on Sirim I'd strongly prefer to not speak for the Resplendent Morn, since that sort of think is likely to cost us when it comes to getting boons from them for killing the Lord of Veils.
Also we have no idea what the context of their exile is. Hopefully everything they did that was 'bad' can be pinned on the Lord of Veils and we can bring the back to Resplendent Morn, but maybe the Ohancanu's exile is capital E-Exile and they're never getting back in. Or maybe they'd never willingly return and they know the Court knows that. We just don't know enough to build a reliable lie imo.
Ahhh. So that's what we're looking for. Ty.
Gorok has a +9 to nature.
[X] Plan: Plannin' for the short term.
-[X] The overall hope here is to get the service of these fey for a limited time, and after that bring them back willingly to the Resplendent Morn where they can offer their fealty there, and we get brownie points with the Court for facilitating the whole thing. This of course depends on the context of their exile/how that court does things.
-[X] Kori buys time. "Certainly worth considering, Let's have a look at you while I think on it." (bluff: Kori's not thinking on it. He's drawing attention, while panickly asking Sirim to ask Mira to cast Hermean Potential (and possibly other buffs; e.g. Heroism & Guidance) on Gorok, and asking Gorok if he thinks they might accept a 'trial period' fealty, in the vein of 'a year and a day', except for a much shorter time.
-[X] To help distract the fey from any verbal spellcasting components, Kori (intimidation) states: "I'd strongly prefer to avoid any... complications [hand brushes his sword's hilt] arising from accepting such oaths. Explain the context of your exile. It'd be better if you don't try to mislead me. And the last thing you want is to try and then succeed."
----
Depending on both the context of their exile, and if they will accept a 'trial period' (they don't need to know that we have no intention of keeping them no matter what), we can go forward from there.
That's... fair, I suppose. You don't want to leave these giant in the woods without any oversight, and we can't provide said oversight. Trying to make them CoRM's problem sounds like a better solution. The question is whether this is going to cost us anything.
[x] With Sirim providing assistance using Aid Another (+2 Bluff) and casting Shadow Enchantment on Kori for Bestow Insight (+4 Insight bonus to Bluff), Kori will tell the Ohancanu that we are here on behalf of another Fey Court that believed their Lord was possibly dealing with Demons. If they prove themselves while under our command, we will attempt to make arrangements for them to join the Court of Resplendent Morn.
-[x] The first order of business is for them to tell us all they know of their former Lord. Why was he exiled, what contacts did he have in this area, if any, where is his treasure, etc.
I want to get paid for making them the CoRM's problem. By the CoRM. I put together a plan that gets us more context before you posted this, might that appeal?
I really appreciate that you've come up with a write in 'cuz today is a fuzzy day, but since I want to get the local fey to help us get a local druid cast multiple reincarnations on Sirim I'd strongly prefer to not speak for the Resplendent Morn, since that sort of think is likely to cost us when it comes to getting boons from them for killing the Lord of Veils.
Also we have no idea what the context of their exile is. Hopefully everything they did that was 'bad' can be pinned on the Lord of Veils and we can bring the back to Resplendent Morn, but maybe the Ohancanu's exile is capital E-Exile and they're never getting back in. Or maybe they'd never willingly return and they know the Court knows that. We just don't know enough to build a reliable lie imo.
I really doubt Reincarnate is going to work for Sirim. He's an Incorporeal Aberration. Reincarnate would just be too easy.
Maybe Cyclic Reincarnation, but that's a 6th level spell and very expensive. Even that doesn't feel like it would do the trick, though. Still seems too easy, IMO. @DragonParadox?
As for the other Fey Court not wanting the Ohancanu, we can deal with it if that happens. My plan doesn't say they already have a place, just that we will attempt to get them one. When the time comes for that, I don't plan on just foisting them off on the other Fey, but trying to bargain their service for another reward of some sort.
And if that doesn't work, we'll just have to figure out another option.
I really doubt Reincarnate is going to work for Sirim. He's an Incorporeal Aberration. Reincarnate would just be too easy.
Maybe Cyclic Reincarnation, but that's a 6th level spell and very expensive. Even that doesn't feel like it would do the trick, though. Still seems too easy, IMO. @DragonParadox?
I really doubt Reincarnate is going to work for Sirim. He's an Incorporeal Aberration. Reincarnate would just be too easy.
Maybe Cyclic Reincarnation, but that's a 6th level spell and very expensive. Even that doesn't feel like it would do the trick, though. Still seems too easy, IMO. @DragonParadox?
There's a post somewhere by DP that states that Sirim's first choice of method would be Reincarnate, but he doesn't think he'd be able to get a powerful druid to help him, 'cuz evil smoke-snake.
So I want to get lots of favour with a local community that has a high level druid, and lots of favour with groups friendly with that community and then cash it all in on a bunch of Reincarnate castings.
----
Also, total reading comp fail on my part. Dunno why I thought you were having us speak for the CoRM.
I do think that we don't know enough to know if these Ohancanu even want to go back. Maybe have that sort of thing after a conditional 'if they would be willing to return'? Regardless
[X] Goldfish
Hey! He's nearly reached second level spells!
But this does re-contextualise the reincarnation idea. If Sirim doesn't know it's easy, I agree with Goldfish that it's probably hard.
Reincarnate has 'part of nature' vibes, and aberrations are definitionally unnatural.
Bother.
I can see the angle, "either you take them in or we release them into the wilds and they are your problem either way without the benefit of direct command". Don't think that'll work too well, but we'll see.
We haven't had a chance yet to reroll the Knowledge check on what the core is, have we? The more I think about it, the less I understand why is it even here, left in trade to villagers who know little of its value beyond it being a big gem. Either it didn't have a lot of importance to the survivors, or they traded every last thing they had on their persons.
The other thing of interest is that the fey lord expected demons to come to him to parley. Which implies they have need of him... or possibly, his resourses? I wonder what for.