Finding the Spark (Pathfinder 1E Quest)

Here's the rest of the contents of the chests we stole from Breolia.

The mundane daggers and crossbow bolts aren't really worth mentioning, but they can go into the weapon collection. They're all small and lightweight, too, so not any trouble to hold onto. Cob can always use more daggers. They can be used for ranged Sneak Attacks, if nothing else, without fear of losing a more valuable weapon. Kori doesn't use his crossbow very often, but restocking his bolts now is convenient. The Alchemical Silver and Mithral bolts could be useful, too, especially since the Mithral ones are going to be Masterwork by default, so they'll help a bit with hitting a target.

The clothing, Alchemical compounds, perfumes, and other stuff should all sell for quite a bit of coin.
  • 5 Full changes of clothes meant to fit various personas
  • 4 Daggers
  • 2x Sorcerer's Spirits; 1x Mage's assistant; 4x Love in Idleness
  • Various perfumes, skin ointments and powders
  • Mirrors, combs and other accessories
  • 50 Crossbow Blots
  • 25 Alchemical Silver Crossbow bolts
  • 10 Mithril bolt
  • 650 gc
It's a shame to part with it, but we should also try to find a buyer for Breolia's Nontection Mirror. I wish it was smaller so that we could travel with it and potentially benefit from the effect, but it's just too big for that. On the plus side, an AoE Nondetection effect, even one that is stationary as a matter of practicality, should be very valuable. That's the sort of thing a wealthy noble would be interested in purchasing.

You could always hang onto the mirror for some kind of base. Having a room you can talk with some expectation of not being divined could be valuable.
 
You could always hang onto the mirror for some kind of base. Having a room you can talk with some expectation of not being divined could be valuable.
That could be helpful, but we aren't anywhere near settling down and setting up a base. That's expensive and counterproductive for our current goals and motivations.

Sirim will probably be able to cast Mage's Private Sanctum before that's any real concern.

Speaking of the mirror, I think I found the spell used for the AoE Nondetection effect.


Doing the calculations to figure out the cost of it, the mirror is worth at least 195,000 gold once you take into account the cost of the material components needed to create it and the doubled cost because it's a spotless item.

Not that I'm one to turn down a giant pile of money, but for the sake of sanity and balance, I think that should be dialed down by quite a bit.

If the mirror just uses the base Nondetection spell, it's worth 65,000 gold. Still quite a lot, but far more reasonable, IMO.

EDIT: If we could sell the mirror for even half it's value, which would probably be a bit of a stretch, we could get our party much better equipped as adventurers on the cusp of 6th level.
 
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The land should be valuable enough to settle but not so valuable as to attract undue attention. The iruxi will likely lose a legal battle if there is anyone has cause to wage one. That, to me, leaves the coastline and the Verduan forest (if we strike a deal with fey). The latter has the advantage of being recognized by law while at the same time few if any laws ccould be enforced where the fey rule. Essentially, one would be able to choose the depth of their interaction with the rest of Andoran. It is also somewhat similar to the position on the border between wilderness and settled lands that iruxi had occupied in Cheliax. Being close to the border of another state has its perks, too.

All of it hinges on us making a pact with the fey.

[x] Better to try your luck in the Verduan Forest
-[x] A settlement between wilderness and civilization has the benefits of both to offer. Having fey as neighbours ensures there would be no other claimants to the land, and few Burnlander laws could be enforced if one does not find them fair. Having another state as a neighbour provides opportunities to serve as a mediator and be of use to both if they so wish.
 
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I am in favor of breaking some legs and get settled near the Darkmoon Vale. We have both fey and dwarves nearby.
 
I'm thinking Darkmoon Vale. we just have to kick the Lumber Consortiums out or talk them into converting into Kalistocrats right?

IIRC the Queen of the Fey in Darkmoon Vale is also the ruler of the Fey in Arthfell Forest as well. Best to talk to the real Boss directly to negotiate treaties.
 
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If the mirror just uses the base Nondetection spell, it's worth 65,000 gold. Still quite a lot, but far more reasonable, IMO.

EDIT: If we could sell the mirror for even half it's value, which would probably be a bit of a stretch, we could get our party much better equipped as adventurers on the cusp of 6th level.

It is base nondetection and the mirror also cost less to make due to being so large and unwieldy. Sirim thinks you could get about 20.000 gp for it.
 
Mirrors are not quite battletoad gear. Too fragile.

Incidentally, I find it strange that a piece of random loot costs more than the cut we were promised for handling several pillars of adamantium. Pathfinder economy is weird.
 
I am going to scour the wiki for information before voting. In theory, a quiet forested place would be ideal for Gorok, right? Prosperity comes from peace I think.
 
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Can we use the mirror similar to the door from earlier? Just use it as a roof for our toad lol.
I was thinking more along the lines of putting it in the wagon we are planning to purchase. Unfortunately, the thing is 9 feet by 9 feet square. That's just too big to be practical, even if we could conceivably haul it around. Too large, too unwieldy, too fragile, and too valuable.

We could do a lot more with the money. Attribute boosters, Rings of Sustenance, Resistance boosters, Handy Haversacks, spell scrolls, etc.
 
We could do a lot more with the money. Attribute boosters, Rings of Sustenance, Resistance boosters, Handy Haversacks, spell scrolls, etc.
Spell scrolls. Please, let there be some damaging spells.

...actually, what can our party cast that deals damage, with Sirim blocked from Evocation and Conjuration schools?
How does Mina learn her spells? I read a witch chooses them from the list? Do you get to choose a new one on a level-up, or can you learn them in other ways?
 
Spell scrolls. Please, let there be some damaging spells.

...actually, what can our party cast that deals damage, with Sirim blocked from Evocation and Conjuration schools?
How does Mina learn her spells? I read a witch chooses them from the list? Do you get to choose a new one on a level-up, or can you learn them in other ways?
Mina can learn any spell that is on the Witch spell list and is at a level she can cast. The Witch list doesn't have a ton of blasty spells, but there are a couple good ones she can learn now, if we find scrolls for them. Without spell scrolls, she's limited to learning from teachers or when she levels up, which allows her to learn two spells of her choice.

Ice Spears doesn't start off doing a lot of damage, but it isn't bad, and it has other effects, such as potentially tripping targets, and creating cover and obstacles.

Ice Spears – d20PFSRD


The best straight damage spell she can learn right now is Lightning Bolt. It's not quite as ubiquitous as Fireball, but it's probably better for our purposes in most circumstances, and fewer creatures are resistant or immune to electricity compared to fire.


Thorny Entanglement is another one that doesn't inflict high damage, but has additional effects which make it desirable. Entanglement is a great, long-lasting AoE crowd control spell. Adding continuous damage to the mix could be helpful in a lot of situations.


For Kori, we're pretty limited. The Clerics/Oracle spell list doesn't have a lot of high damage single target or AoE spells. There are some, but more are well outside of our level range. He's already got a decent single target spell in Boneshaker and Burst of Radiance can do some AoE damage in addition to inflicting Blindness.

He can make up for that with his Dark Secrets Revelation, which let's him learn Shadow Illusions. Once he's high enough level, he can learn Shadow Evocation, Shadow Conjuration, etc.

There is one promising 3rd level AoE spells that could work for him one he's high enough, but I would rather focus on other stuff for him, such as Dispel Magic or Channel Vigor. Channel Vigor is an amazing self-buff spell that would work really well with his build.


Screaming Flames doesn't do amazing damage by any means, but it's not bad, plus is inflicts Wisdom damage, which would make targets more succeptible to a lot of the party's spells.


Sirim, unfortunately, just isn't going to be much of a damage dealer for a long time to come. That's all right, though, because he's got plenty of other stuff he can focus on. I would like for him to learn the Slow spell soon, as well as Invisibility Sphere.
 
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Allright, I wanted a more detailed analysis here.

[] The rugged Aspodel Province on border with Cheliax
-[] Write in arguments

Cheliax sucks, we would be near the mountains and some of the vaults, but this is a tribe hoping for long term prosperity


[] Busy and prosperous Freeland, heartland of the capital
-[] Write in arguments

Tempted, oh so very tempted. A lot of trade and resources other people might have. Near protection too. I do not like that we would be a very small fish here, a small and ugly fish, actually. Fuck discrimination.

[] The wide stretches of southern coastline along the Missa Shelf home to, among other things, the Claes Redoubt
-[] Write in arguments

Water is nice, but I was hoping for a river or a swamp, and I fear this stretch of land it bound to be too distasteful for the rest of Gorok's trieb. We should see if we can find a small forest there, a small creek. Even some place where we can also mine. I think that the coast is wide enough that we could find something there.


[] The quiet fertile veld of the Carpenden Plains
-[] Write in arguments

Objetively the best place. Few people, quiet, peaceful. Also boring.

[] Perilous Darkmoon Vale, abode of shape-changers, hostile fey, and the Lumber Consortium
-[] Write in arguments

I like the border near the dwarves, then I saw the distance between the southern border of the Vale and the mountains. Yeah, we are not dealing with them so no. There are problable smaller and tamer forests.

[] Better to try your luck in the Verduan Forest
-[] Write in arguments

I like my forests unclaimed and the neighboring fey as far as possible if I can handle it.

[X] The wide stretches of southern coastline along the Missa Shelf home to, among other things, the Claes Redoubt
-[X] A settlement somewhere along the southern coast offers the best of both worlds for the Iruxi. They can benefit from both the bounty of the land, as they have for uncounted eons, but also that of the sea, which offers not only an abundant food source to the powerful natural swimmers, but also a means of quick and easy transportation for trade. The lack of large numbers of nearby neighbors will also allow the Iruxi to settle down and establish themselves without too much interference from potentially prejudiced Andorans.


I will agree with Goldfish here, but were not I attempting to see an interesting story, I would go for the simple life of the plains.
 
Not a lot of votes and this has the potential to be a pretty impactful vote.
Adhoc vote count started by DragonParadox on Jun 15, 2024 at 2:21 AM, finished with 21 posts and 3 votes.

  • [X] The wide stretches of southern coastline along the Missa Shelf home to, among other things, the Claes Redoubt
    -[X] A settlement somewhere along the southern coast offers the best of both worlds for the Iruxi. They can benefit from both the bounty of the land, as they have for uncounted eons, but also that of the sea, which offers not only an abundant food source to the powerful natural swimmers, but also a means of quick and easy transportation for trade. The lack of large numbers of nearby neighbors will also allow the Iruxi to settle down and establish themselves without too much interference from potentially prejudiced Andorans.
    [x] Better to try your luck in the Verduan Forest
    -[x] A settlement between wilderness and civilization has the benefits of both to offer. Having fey as neighbours ensures there would be no other claimants to the land, and few Burnlander laws could be enforced if one does not find them fair. Having another state as a neighbour provides opportunities to serve as a mediator and be of use to both if they so wish.
 
[X] The wide stretches of southern coastline along the Missa Shelf home to, among other things, the Claes Redoubt
-[X] A settlement somewhere along the southern coast offers the best of both worlds for the Iruxi. They can benefit from both the bounty of the land, as they have for uncounted eons, but also that of the sea, which offers not only an abundant food source to the powerful natural swimmers, but also a means of quick and easy transportation for trade. The lack of large numbers of nearby neighbors will also allow the Iruxi to settle down and establish themselves without too much interference from potentially prejudiced Andorans.
 
[X] The wide stretches of southern coastline along the Missa Shelf home to, among other things, the Claes Redoubt
-[X] A settlement somewhere along the southern coast offers the best of both worlds for the Iruxi. They can benefit from both the bounty of the land, as they have for uncounted eons, but also that of the sea, which offers not only an abundant food source to the powerful natural swimmers, but also a means of quick and easy transportation for trade. The lack of large numbers of nearby neighbors will also allow the Iruxi to settle down and establish themselves without too much interference from potentially prejudiced Andorans.
 
[X] The wide stretches of southern coastline along the Missa Shelf home to, among other things, the Claes Redoubt
-[X] A settlement somewhere along the southern coast offers the best of both worlds for the Iruxi. They can benefit from both the bounty of the land, as they have for uncounted eons, but also that of the sea, which offers not only an abundant food source to the powerful natural swimmers, but also a means of quick and easy transportation for trade. The lack of large numbers of nearby neighbors will also allow the Iruxi to settle down and establish themselves without too much interference from potentially prejudiced Andorans.


I hope this is the right choice because I have no idea what is right :p
 
Vote closed
Adhoc vote count started by DragonParadox on Jun 15, 2024 at 5:43 AM, finished with 25 posts and 6 votes.

  • [X] The wide stretches of southern coastline along the Missa Shelf home to, among other things, the Claes Redoubt
    -[X] A settlement somewhere along the southern coast offers the best of both worlds for the Iruxi. They can benefit from both the bounty of the land, as they have for uncounted eons, but also that of the sea, which offers not only an abundant food source to the powerful natural swimmers, but also a means of quick and easy transportation for trade. The lack of large numbers of nearby neighbors will also allow the Iruxi to settle down and establish themselves without too much interference from potentially prejudiced Andorans.
    [x] Better to try your luck in the Verduan Forest
    -[x] A settlement between wilderness and civilization has the benefits of both to offer. Having fey as neighbours ensures there would be no other claimants to the land, and few Burnlander laws could be enforced if one does not find them fair. Having another state as a neighbour provides opportunities to serve as a mediator and be of use to both if they so wish.
 
Arc 7 Post 34: Sealing the Deal
Sealing the Deal

21st of Lamashan 4707 A.R. (Absalom Reckoning)

"The south," you argue, thinking back to prows cutting their own path though the trackless ocean in a shower of spray, the silverfish jumping so many that the sailors had only to cast a few nets over the side to earn themselves a meal. "It is a chance to reap the bounty of land and sea away from the eye of small minded folk."

DeVerge huffs, annoyed even though he'd been the first one to mention 'curious eyes'. So is he the only one who gets to complain or had you just not stepped lightly enough around the pile of worm shit?

"Carpenden seems a fine place to settle down," Mina chines in wistfully. "Like Lastwall without the Ol' Trouble," without the unquiet dead of the Whispering Tyrant's legacy or demons of Sarkoris, you mentally fill in. "That sounds like a snake without a tail but there you have it."

"Sounds boring," Cob frowns. "Nothing to fight or find all day. Whotcha gonna do, eat all day and get fat?"

Gorok's thoughts: 1d8 = 6 (1 Freeland, 2 Verduan, 3-4 Aspodel, 5-6 Carpenden, 7-8 Missa)

"It's been a long, long time since any kin of mine has had a chance to grow fat," Gorok says, the words slow with the memory of old hardships that put the scars on his hide.

"Were the trouble that you cannot stalk and stab hunter," Sirim projects to all of you. "Those villages have been there long enough to build hills of their dead, forget of them, and make the tops pasture. They have less love of strangers that you will find even here."

Sirim Diplomacy to get him to Reconsider: 1d20+12 = 16 (Failure)

What Gorok answers you cannot say for all he says aloud is. "We'll be heading that way soon, a chance to stake out land by river or by lake, not the bitter sea."

"Where exactly will you be heading, if it's not too much trouble to ask?" Eduarmot's probe seems to be merely for politeness' sake, but you are not sure you trust him to ever be 'merely' anything.

"We are going east to the Verduan on a survey expedition," Mina echoes the line Gavhaul had told all of you to offer to any curious Almasi. From the way his eyebrows jump at the bland statement you're pretty sure he didn't buy it. Though maybe it's a good sign that he does not seem to care that you know he knows there's something afoot.

So Gorok is assured his parchment with all the wax and ribbons you might need. Your host is all too glad to chatter on about old chums from his days at Almas University, well-placed to expedite the matter so that you'll have it before you leave the city on the morning of the twenty fourth. Yet there is no getting around one fact, to leave you first have to meet up with Gavhaul who is unlikely to think well of your doings today, to say the very least.

"It would be best I think to visit the Pathfinder Lodge now before news reaches Gavhaul of our exploits, or at least before he has a chance to act on those suspicions, be it by setting us a trail or deciding to keep us close," Sirim muses as the rest of you take tea and truffle-bread, a custom of the Chelixian nobility that does not seem to have been chased out of Andoran along with other aristocratic signs.

Mina points out that you also need to decide which of you are going to speak with the Executive Consul to claim the accolades and other rewards he might be inclined to give, even if it is only recognition of your names as friends to Almas and the Knights. Not to mention a chance to spite-talk the fool who almost burned Cob, you add only to yourself. He might be the sort of shrug and move on at almost being flash broiled, but you most definitely are not.

What do you do?

[] Keep to the plan and go to the Lodge with Cob, Mina and Sirim can deal with the fallout with Gavhaul and Gorok can meet with the Lord Commander of the Eagle Knights

[] Cob can deal with the Venture Captain on his own, he's certainly more stealthy without you. Better that you...
-[] Help deal with Gavhaul's reaction, he seems to like you
-[] Make sure the Lord Commander does not guess more of your company's plans than you'd like

[] Write in


OOC: Enjoy
 
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