Finding the Spark (Pathfinder 1E Quest)

"You no eat Cob, no chain Cob?"

You nod, then realizing he might not be able to see you properly, which would make the previous charge all the more mad in retrospect, vow aloud that you will not do either.

"Spit on it?" the question comes with a gob of grey-green phlegm in the goblin's right hand which he then extends. To the general laughter of the wounded among Vex's lot you do. There is something reassuringly solid about the gesture, something new.
Party diplomancer acquired.


"Ooh... can I eat little bit then, cut off toe?" Cob giggles, thankfully speaking too fast for the pale skinned fellow to notice.

See, he even thought to say this under his breath instead of at full volume, or just actually taking a bite. That puts him in the 80th percentile of diplomatic skills in the underdark as a whole. :V

[X] Shush the grey eyes woman before the others notice, they are unlikely to be as philosophical as you on the matter

Caster* solidarity.

* With those eyes she might even be an oracle too.
 
Hmm, I'm not sure about this one. My first instinct if to shush the woman, but we're in a precarious position here. We don't know how well our actions are going to be perceived by Vex and the other Dark Folk. Apparently just picking up that dagger could cause us serious issues.

I'm thinking that maybe we should try to get the Orc on our side? If we free him quickly enough, we might have some decent muscle on our side should things go poorly with our people.

[X] Free the orc, everyone deserves that much.
 
[X] Free the orc, everyone deserves that much.

I dislike the implication that our kin would keep him in chains
 
Hmm, I'm not sure about this one. My first instinct if to shush the woman, but we're in a precarious position here. We don't know how well our actions are going to be perceived by Vex and the other Dark Folk. Apparently just picking up that dagger could cause us serious issues.

I'm thinking that maybe we should try to get the Orc on our side? If we free him quickly enough, we might have some decent muscle on our side should things go poorly with our people.

[X] Free the orc, everyone deserves that much.
The orc can't see in the dark though, which makes something a half step above particularly gamy meat to everyone else here.

The grey eyed caster has something going sense wise that let her maneuver in the fight, so she's probably a better bet if things go poorly.


She's also seemingly unaware that casting tongues* has set her up to piss off our fellow raiders. If she repeats herself she could get killed out of hand, which would be a waste.

Magic seems like the best bet for stacking the deck in our favor in the immediate future, so I'm biased towards picking up party members who have access to it.

* or whatever effect she's using
 
The orc can't see in the dark though, which makes something a half step above particularly gamy meat to everyone else here.

The grey eyed caster has something going sense wise that let her maneuver in the fight, so she's probably a better bet if things go poorly.


She's also seemingly unaware that casting tongues* has set her up to piss off our fellow raiders. If she repeats herself she could get killed out of hand, which would be a waste.

Magic seems like the best bet for stacking the deck in our favor in the immediate future, so I'm biased towards picking up party members who have access to it.

* or whatever effect she's using
An Oracle with Tongues Curse?
 
An Oracle with Tongues Curse?
That would be interesting, this is a low magic area so I wouldn't be surprised if it had more instinct casters than academic ones, regardless of source.
[X] Try to distract the other dark folk while Cob 'scavenges around'

Loot and share.
Loot is nice, but I don't think we'll really get to keep much. As long as we stick around with these guys we'll have to deal with being on the bottom of the totem pole, and we can't exactly screw off into the distance yet.

We'd also be trying to distract nine people who can see perfectly in the dark from the actions of one person who can't. Cob can't even tell if they're looking in his direction, much less try to avoid their attention.

Overall it doesn't seem as useful as getting an in with one of the two potential party members.
 
That would be interesting, this is a low magic area so I wouldn't be surprised if it had more instinct casters than academic ones, regardless of source.

Loot is nice, but I don't think we'll really get to keep much. As long as we stick around with these guys we'll have to deal with being on the bottom of the totem pole, and we can't exactly screw off into the distance yet.

We'd also be trying to distract nine people who can see perfectly in the dark from the actions of one person who can't. Cob can't even tell if they're looking in his direction, much less try to avoid their attention.

Overall it doesn't seem as useful as getting an in with one of the two potential party members.

Cob no need see, Cob smell scavenge, hear scavenge, always know scavenge

Or to translate, no one normally pays attention to what Goblins do because everyone 'knows' they are idiots with no sense of long term planning. Beneath notice does not have to be unseen
 
Seriously though, they don't keep slaves. They probably won't do anything good or bad to the orc, but the mage is setting herself up for a stabbing just by talking and she's probably going to keep doing it if we don't respond.

One seems more useful and more time sensitive than the other here.
 
Seriously though, they don't keep slaves. They probably won't do anything good or bad to the orc, but the mage is setting herself up for a stabbing just by talking and she's probably going to keep doing it if we don't respond.

One seems more useful and more time sensitive than the other here.

The Darkfolk do keep slaves in rare instances, such as specialists they otherwise lack or for prestige, but it seems unlikely they would use an orc for that.
 
We can free the orc later. He won't get far in chains to be fair.

Unless they decide to eat him.

Also, I wanna track the other two goblins and the remaining duergar. Odds are one of those two groups died, and it probably was the armored dwarf the one to survive.
 
The orc can't see in the dark though, which makes something a half step above particularly gamy meat to everyone else here.

The grey eyed caster has something going sense wise that let her maneuver in the fight, so she's probably a better bet if things go poorly.


She's also seemingly unaware that casting tongues* has set her up to piss off our fellow raiders. If she repeats herself she could get killed out of hand, which would be a waste.

Magic seems like the best bet for stacking the deck in our favor in the immediate future, so I'm biased towards picking up party members who have access to it.

* or whatever effect she's using
Good point.

[X] Shush the grey eyes woman before the others notice, they are unlikely to be as philosophical as you on the matter
 
[X] Shush the grey eyes woman before the others notice, they are unlikely to be as philosophical as you on the matter
 
[X] Shush the grey eyes woman before the others notice, they are unlikely to be as philosophical as you on the matter
 
[X] Shush the grey eyes woman before the others notice, they are unlikely to be as philosophical as you on the matter

Don't need a mob. Ideally they just free slaves and let them go without interest.
 
[X] Shush the grey eyes woman before the others notice, they are unlikely to be as philosophical as you on the matter
 
OK, looks like we are going to try to deal with the magician before they can say too much.
Adhoc vote count started by DragonParadox on Feb 26, 2023 at 6:10 AM, finished with 22 posts and 11 votes.
 
Arc 1 Post 5: To the Victors
To the Victors

The Season of Still Stone

Fortunately for the strange woman you are not so surprised to hear the tongue of the People coming from a stranger as to freeze entirely. You mime cupping your hands over your mouth three times in quick succession. Baby talk maybe, but you need to get this across.

Can she even see me with those eyes?

Just as you are about to add the instruction aloud in the trade tongue she slowly raises her right hand to her face, confirming that she had seen or sensed it some other way. Then she points at your her lips and at your ears...

"You can only speak tongues I know?" you ask in the duergar vernacular, but she shakes her head. "You can only speak in the cradle-tongue of those who stand before you?"

This time she gives a nod and a small tired smile.

Well, you can certainly see why the duergar valued her as a slave, though why chain her beside Messus and an orc?

Speaking of the orc, he had managed to find a fallen duergar warrior's hammer inside your newly made hole in the dark as he tries to free himself. There's barely enough give in the chain for him to even attempt it, holding his wrists painfully taunt, making for an awkward and likely fruitless task.

"Crush your hand flat, it'll slip right through!" one Whisper Foot calls out.

"Maybe you should use that on your head to get some wits," another taunts, though still giving the chained warrior a wide berth.

Vex meanwhile had returned from his hunt, a streak of foe's blood marking his face and chest, though from the way he is careful breathing you suspect at least one of them managed to get some use out of their hammer before they were worn down. He heads right to Messus of the Western Crown Hold and starts asking him about that reward and who he's supposedly worth so much to. As soon as the words 'tens of thousands of gold pieces' pass his lips you know Vex isn't letting this one go, true or false greed is too bright a lure to pass over.

"Chase the orc and goblin off," the young hunter, their would-be leader, commands. Some of this followers start to move to obey, at least until you clear your throat.

"The goblin is with me," you interject calmly.

"Trash always sinks to the bottom, doesn't it?" Vex sneers, not even looking at you. "What about you, fancy a wallow?" he asks the grey-eyed sorceress.

Instead of replying aloud, which would damn her by the very shape of the words, the woman simply points at you and then Cob.

"All know Cob is best cave scout," he proclaims with a literal thump of his chest once he gets past the moment of shock, potentially at being chosen not once but twice inside a hundred heartbeats.

"He's gonna lead them right to a gug's den and then he'll ask to suck on the bones," one wit proclaims, though in the tongue of the People so only you and, presumably, the strange woman can understand it.

"I would rather be far off in the company of a goblin which knew at least to the grateful for healing than near those who would strike the helping hand." The words are far simpler to say than you had ever imagined them being, perhaps for the knife at your side, perhaps for having survived your first battle, perhaps for knowing that you are not heading out entirely alone.

How Vex and the others can be so surprised at this you cannot say, but surprised they are just the same. They are quick to remind you, as though you were some barely-weened hall brat, that no one will come looking for you if you leave in the company of strangers, or telling you the horror stories of sloppers, gnashes, and diggers out there.

While you are forced to listen to this nonsense from idiots who do not want to come back from an unplanned raid one tribesman short, even one who has not yet walked the path, the sorceress steps up to the orc and hands him a key, asking something in his own rasping guttural tongue.

The response sounds thankful, yes, but not affirmative to your ears. The woman mimes first to the now freed warrior, then to his feet, and at last down the tunnel to the west. He will not be coming with you.

Should I feel relieved or disappointment in the lack of company?
you wonder, there is no better ward against the dangers of the deep tunnels than company... but this company?

What company you find is what company you get, you remind yourself.

"Right, time to clear this out and get it back home, leave the trash where it belongs," Vex's proclamation has the gift to awake you from ruminating like a grick with a tasty morsel.

Thankfully you had 'forgotten' to arrange any transportation for the loot, thus meaning you and your new... companions of the road can have your pick of things too heavy for Vex and company to carry back on the first go.

What do you claim from the ruin of the caravan?
Total Points: 750 (1 Point is roughly 1 gp of market value)
Current Food Consumption: 3 days worth of provisions/day

Supplies:

[] 120 days worth of provisions in Duergar Trail Rations (240 Points total)
Trail bread mixed with worm-lard and finely diced roots, even has some spices for variety

[] 60 Days worth of slave rations (60 points total)
A greenish-white mold harvested from dead vegepigmies and activated by the magic of duergar deep druids, this can turn almost any organic matter edible by most humanoids, if by no means pleasant

[] 3 Bedrolls (3 Point Total)
Simple raglichen bedrolls that allow a comfortable rest

[] 100 days worth of fungus-wood (50 Points Total)
Mature fungus wood fit for burning or whittling into simple tools

[] Compass (10 points)
This strange device of stone, glass, and iron has fine duergar runes printed along the side which you cannot read, but you can recognize the four set in silver leaf in the corners: North, South, East and West. Be wary though, there are many things, mundane and magical, in the Underlands which can trick the north-pointing needle

Weapons:

[] 3x Heavy Crossbow and 20 Bolts (50 points)

[] 2x Lantern Staff (15 points)

[] 3x Warhammer (12 points)

[] 3x Stonebows (35 points)

[] 1x Spring Blade (70 points)

[] 3x
Morningstars (8 points)

Armor:

[] Bizarre ornate armor (50 Points)
Messus gets rather argumentative if you choose this, but Vex thinks it looks too impractical to wear

[] Torn up drow armor (250 Points)
At first glance this armor looks utterly ruined, but you are pretty sure your magic can mend this instead of merely salvaging it for silk

[] 5x Clotweed robes (10 points)
Not any sort of armor, these duergar robes are at least warm and hard-wearing

Alchemical Substances:

[] 3x Water Purification Sponge (25 Points)

[] 2x Ooze Grease (50 Points)

[] 1x Rusting Powder (60 Points)


OOC: They way I established how many points you have is I rolled how much treasure you should be getting out of this for your contribution and then I added the starting wealth of your two companions, since narratively they have nothing but the rags on their backs .
 
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So we probably want the good food, bedrolls, water sponges, and compass right off the bat.
Which leaves us with something like 422 points depending on how much we take of each.

We probably want some clothes as well, assuming they fit.

Maybe the stone bows and knives for primary weapons?
 
Well now, this certainly turned out better than I expected. Not quite as well as I had hoped, but I'm certainly not complaining!

@DragonParadox, what about other, common/mundane adventuring supplies? Can Akorian have already spent some of his starting wealth on things like rope, a backpack, empty waterskins, etc? Nothing intrinsically valuable or hard to come by, just basic supplies.
 
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