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[X] Hell yeah let me at him!
scripted loss or compelling narrative fight scene. it's not a hard choice.
scripted loss or compelling narrative fight scene. it's not a hard choice.
Ahim: "I WANT THAT!!"wields a scimitar that fits his size so elegantly crafted it is as beautiful as it is lethal.
*"I WANT THAT INCINERATED!"
Remember we got some specialists negotiated for, and some of them are in bird suits, so I think we get them as reinforcements. I don't think we capture him but probably gonna drive him off.Yeah no, our research guy and few green-ish shinobi won't cut it, this would take some team 7 BS luck to win
So all the toughest bosses have cursed loot? Lame.*"I WANT THAT INCINERATED!"
It's a weapon wielded by a favored servant of Slaanesh, it's definitely got all kinds of icky magic shit on it. It'd give everyone who tried holding it a form of super cancer
@Heresy Do we get those folks as reinforcements?Remember we got some specialists negotiated for, and some of them are in bird suits, so I think we get them as reinforcements. I don't think we capture him but probably gonna drive him off.
Yes. I'm just busy atm so I haven't posted their sheets yet. The good news/bad news is that due to the nature of the vampire war the Hatake/Morr people are anti-hero/elite specialists. The bad news is that they're ranged specialist and Majesty is specced to negate that sort of damage. But again look at the first page where tactical conditions is and read his skills, there's glaring weaknesses I deliberately left in his build. Remember I described him as a duelist hero killer.Remember we got some specialists negotiated for, and some of them are in bird suits, so I think we get them as reinforcements. I don't think we capture him but probably gonna drive him off.
So all the toughest bosses have cursed loot? Lame.
It's not a special sword or else I would've have listed it as special equipment with extra details. It's just really big.*"I WANT THAT INCINERATED!"
It's a weapon wielded by a favored servant of Slaanesh, it's definitely got all kinds of icky magic shit on it. It'd give everyone who tried holding it a form of super cancer
this only takes me too the login page. what room? @Heresy ?Alright here's the room everyone
Rolz Login · Rolz
rolz.orgName: Raizou Hirano Sabaku Learning Advisor.
Age: 24
Strategic Stats:
Martial: 13 (To Raizou, military strategy is as much a science as any other, but it is not his field of expertise.)
Intrigue: 15 (Although as a Jounin his ability to undertake espionage operations is by requirement notable, he views it as a waste of his time when there are far more capable agents available.)
Diplomacy: 9 ("Insufferable genius" would sum up the problem with leaving Raizou in charge of diplomatic outreach nicely, even if he can grasp the academic side of ambassadorial duties well.)
Stewardship: 18 (Raizou's studies have been of both a civilian and a military nature, and over time he's learned a great deal about the former.)
Learning: 25 (From the day a young Raizou disassembled his father's combat puppet to the day he reached the rank of Jounin, he has devoted himself to the sciences and it shows. The clan is simultaneously less and more annoyed that he can actually back up his arrogant claim of being the best mathematician alive.)
Piety: 12 (Although Raizou believes in the existence of the gods, he does not hold much interest in theology, believing it would be a better and more productive use of his time to design new puppets for the clan rather than participate in the clergy's ceremonies.)
Combat Stats:
Health: 1500
Morale: 100
Chakra: 500
Armor: 140
Melee: 303
Agility: 300
Marksmanship: 403
Stealth: 300
Recon: 300
Recon Range: 300 Meters
Damage: 400
AP Damage: 100
Ranged Damage: 300
Ranged AP Damage: 100
Ammo ((Shuriken and Kunai) (How many rounds of fire)): 5
Merits:
Kugutsutsukai Adept (Professional): "You will not find a superior combat automaton in the entire world than those that I have built by hand and manned personally." While using puppets add an extra 30% of your marksmanship skill to its rolls, gain an extra three rounds of ammo for puppets, reduce chakra cost for using puppets per round by 60%.
Kugutsutsukai "The art of puppetry":
- Activate a combat puppet that (These are baseline standards set by the cheapest most commonly available puppet you have right now) raises your marksmanship skill by a base amount of 25.
- The Puppets have special weapons such as poisonous bombs, senbon mortars and buzz saw blades.
- Puppets have their own HP and Armor values and can be destroyed.
- Puppets use 50% of your Marksmanship stat for all their rolls, and have their own damage and ap damage for the damage rolls.
- You can carry multiple puppets.
- Puppets take up the weapon part of the equipment slot.
- It costs 50 Chakra per round to use Puppets.
- Puppets are completely immune to environmental effects are the best unit to engage with foes too dangerous for their flesh and blood masters to approach.
- While fighting with Puppets any actions they take count in a round are the unit's actions for that round. Puppets can be ignored by enemies to instead focus on the user.
Wall of Gold and Steel: "I remember it like it was only yesterday. One of the local steppe raider clans tried to seize our clan's stores of gold after our forces were exhausted from the war against the raiders from the Land of Rivers. They had come prepared, since all of their equipment was made from the bones of powerful monsters or from wood treated with Chakra, and their ninjutsu was impressive in its own right, using mostly Suiton designed to wear down our battlements and rust our weapons. I went sleepless for a week until I produced an alloy that would resist these techniques and then another week as I built countless new puppets to repel the foe. It was a very near defeat, but with our weapons now proof against their attrition strategy they could no longer keep up the pressure. I ran them off myself, and by some miracle I managed to not pass out until after they were entirely out of my puppets' range. Then after I recovered I personally saw to the destruction of those barbarians." Learning projects related to Metallurgy receive a +10 Bonus and any rare metal forge projects that produce rare metals such as Gromril and Aluminum produce 20% more yield.
Jiton Adept (Intermediate): "There is a special delight to be had in watching an enemy despair as your weapons and armor repair themselves from critical damage." Reduce chakra costs for Jiton Jutsu by 20%.
Applied Mathematics (Intermediate): "Mathematics are the gate and key to the sciences, and science is the path to understanding." +10 to train actions related to training engineers.
Mechanical Engineer: (Intermediate): "Man's greatest gift is intelligence, but his second greatest is the ability to turn that intelligence into tools." +10 to designing weapons.
Special Equipment:
Intermediate level Chakra Steel Armor: Chakra Steel Armor Provides: 100 Armor and full resistance against the lowest levels of warp radiation and 50% against medium levels of warp radiation.
Mark 1 Kishibe Post-Transference Fire Superiority Combat Puppet Model.
The Puppet is a humanoid shaped figure with six arms; two bearing large steel shields and the other four having weapon systems such as shuriken catapults, senbon shooters and flamethrowers or integrated claws and kama scythes. With a face shaped in the image of an oni or tengu that can open a mouth port to fire flames or poison gas. It bears no legs, instead its torso is spouting like a tree trunk from a box-like container that opens to fire projectiles.
Health: 500
Armor: 150
Damage: 200
AP Damage: 100
Ranged Damage: 200
Ranged AP Damage: 100
Ammo: 10 rounds.
Special Weapons:
Dragon Box Hell Cannon: Using the wonder of GUNS that the new world provided, the Dragon Box is a container that once per battle can be opened to reveal dozens of rifle barrels loaded with gunpowder and shrapnel that cause 2000 AP AOE Ranged Damage.
Drill Bladed hands: Convert the puppets hands into drills that provide 100 AP Damage in exchange for disabling all ranged attacks.
Subaku Mark 1 Terror Bringer Poisonous Gas: Release a poisonous gas that Poisons enemies for 10+ 1d25 of damage and takes -5 morale per round.
The platform can be upgraded and equipped with new features with further developments such as new poisons, weapons and chemicals.
The Kishibe Mark 1 is double the price of the model it is replacing and the upkeep cost is 75% instead of 50%.
AN: Made a change, puppets will have their own ammo stats instead of belonging to the ninja controlling them and going forward puppets will act as shields for units using them IE to get at the ninja using the puppet the enemy has to destroy the puppet first.
Tokubetsu Jounin Combat Stats:
Health: 750
Morale: 100
Endurance: 100
Chakra: 250
Armor: 40
Melee: 156
Agility: 150
Marksmanship: 153
Stealth: 153
Recon: 150
Recon Range: 200 Meters.
Damage: 200
AP Damage: 50
Ranged Damage: 150
Ranged AP Damage: 30
Ammo ((Shuriken and Kunai) (How many rounds of fire)): 5.
Maximum Attack Range: 100 Meters.
Mark 1 Kishibe Post-Transference Fire Superiority Combat Puppet Model.
The Puppet is a humanoid shaped figure with six arms; two bearing large steel shields and the other four having weapon systems such as shuriken catapults, senbon shooters and flamethrowers or integrated claws and kama scythes. With a face shaped in the image of an oni or tengu that can open a mouth port to fire flames or poison gas. It bears no legs, instead its torso is spouting like a tree trunk from a box-like container that opens to fire projectiles.
Health: 500
Armor: 150
Damage: 200
AP Damage: 100
Ranged Damage: 200
Ranged AP Damage: 100
Ammo: 10 rounds.
Special Weapons:
Dragon Box Hell Cannon: Using the wonder of GUNS that the new world provided, the Dragon Box is a container that once per battle can be opened to reveal dozens of rifle barrels loaded with gunpowder and shrapnel that cause 2000 AP AOE Ranged Damage.
Drill Bladed hands: Convert the puppets hands into drills that provide 100 AP Damage in exchange for disabling all ranged attacks.
Subaku Mark 1 Terror Bringer Poisonous Gas: Release a poisonous gas that Poisons enemies for 10+ 1d25 of damage and takes -5 morale per round.
The platform can be upgraded and equipped with new features with further developments such as new poisons, weapons and chemicals.
The Kishibe Mark 1 is double the price of the model it is replacing and the upkeep cost is 75% instead of 50%.
AN: Made a change, puppets will have their own ammo stats instead of belonging to the ninja controlling them and going forward puppets will act as shields for units using them IE to get at the ninja using the puppet the enemy has to destroy the puppet first.Doton: Slamming Trapdoor Jutsu
Rank: A
Chakra Cost: 100
Effect: The Unit uses earth Chakra to summon a massive mound of dirt that will lift up and slam together causing the unit trapped in it to receive 5000 Damage. AOE.
Doton: Steps of Izanagi Jutsu
Rank: B
Chakra Cost: 100
Effect: The Unit punches the floor and forming several hills instantaneously that block the movement of another unit.
Doton: Earth Wheel Jutsu
Rank: C
Chakra Cost: 25
Effect: An Infantry Unit summons a tidal wave of rock to move on giving them the ability to charge.
Doton: Mud Wall Jutsu
Rank: C
Chakra Cost: 20
Effect: The Unit summons a wall of Stone to put them behind Cover.
Doton: Earth Prison Dome of Magnificent Nothingness Jutsu
Rank: C
Chakra Cost: 50 to activate, 100 to keep active per round.
Effect: In melee combat trap another unit in a dome of stone that uses your chakra to regenerate itself from any damage it would take.
Doton: Bottomless Swamp Jutsu
Rank: C
Chakra Cost: 25
Effect: The unit creates a mud swamp covering 100 Meters that makes an unit in it Bogged.
Doton: Earth and Stone Dragon Jutsu
Rank: C
Chakra Cost: 50
Effect: Summon a stone dragon that acts as a missile hitting a Unit for 3000 Damage.
Doton: Earth Spear Jutsu
Rank: A
Chakra Cost: 200
Effect: The Unit infuses their body with Earth Chakra reinforcing their body with +200 Armor, and doubling their damage for one round but taking triple damage from Azyr/Lightning/Raiton infused attacks.
Doton: Earth Flow Wave Jutsu
Rank: B
Chakra Cost: 100
Effect: Summon a massive wave of stone that can attack a unit for 3000 Damage, and Bogs the enemy for one round.
Jiton: Iron Sand Jutsu
Rank: A
Chakra Cost: 100 to summon, 100 to maintain per round.
Effect: Summon and control a mass of iron dust that you can shape and use in combat. While active it gives +100 Armor, +100 Melee and +50 Marksmanship. Needs to be activated to use any other Sand Jutsus.
Jiton: Iron Sand Thorns Jutsu
Rank: A
Chakra Cost: 200.
Effect: Use your Marksmanship to form a massive forest of blades made out of your Iron Sand that will do 10'000 Damage to every Enemy Unit hit by it in 200m Radius. AOE
Jiton: One Man Body Crush Jutsu
Rank: A
Chakra Cost: 200
Effect: The Unit crushes a single enemy with their own equipment attacking them with Armor x 3 for Damage.
Jiton: Ten Thousand Man Body Crush Jutsu
Rank: A
Chakra Cost: 300
Effect: The Unit crushes an enemy army with their own equipment attacking them with Armor x 5 for Damage. AOE.
Jiton: Electro-repulsion Shield Jutsu
Rank: A
Chakra Cost: 300
Effect: Summon a massive extremely powerful electro-magnetic dome that diverts bullets, arrows and cannonballs protecting all allied units within a radius of 200 Meters from all ranged enemy fire for one turn.
Jiton: Guiding Hand Jutsu
Rank: C
Chakra Cost: 25
Effect: Use your magnetic control to make all your artillery projectiles guided, increasing the Marksmanship of any artillery Units by 25%.
Jiton: Shuriken Magnet Jutsu
Rank: C
Chakra Cost: 50
Effect: Launch a ranged attack where you attack a unit with every bit off ammo you have at the same time by magnetizing your opponent. Do a Ranged attack where do (Ranged Damage x 2) x All the Ammo you have.
Jiton: Jinton Featherweight Armor Jutsu
Rank: C
Chakra Cost: 25
Effect: The Unit uses their Jiton Chakra to levitate any units, including themselves, that have 50 or more armor to become airborne for a round.
Jiton: Gravity Bind Jutsu
Rank: B
Chakra Cost: 100
Effect: From a distance use your magnetism to bind any enemies with 50 or more armor for one round leaving them unable to take any actions.
Jiton: Blade Armored Shred Storm
Rank: C
Chakra Cost: 50
Effect: The Unit controls their armor disassembling it for a ranged attack that adds their armor x 2 to their ranged attack that turn. Lose your armor for that round but recover it the next one.
Jiton: Ionic Beam Jutsu
Rank: A
Chakra Cost: 100
Effect: The unit concentrates a massive amount of magnetic energy into their palm and shoots it as a small beam with a maximum range of 20 meters that does 4000 Ranged Damage to a single person.
Jiton: Rail Cannon Jutsu
Rank: C
Chakra Cost: 25
Effect: The Unit levitates their ranged weapons, imbues them with magnetic chakra and fires them forward at hypersonic speeds, doubling ranged damage that turn and making it armor ignoring.
Jiton: Plate Radar Jutsu
Rank: C
Chakra Cost: 25
Effect: The Unit sends out a magnetic pulse that detects any hidden units with 50 or more armor within 200 Meters.
Just write "majesty" where it asks you for a room name.
any luck getting in?
I'm in now.
I should clarify that the exploit being used was deliberately the weakness I gave Majesty for you guys to clutch the win. I just realized now it's a bit too strong, in the future the rule will be that "Flanked" reduces agility by the melee stat of the unit doing the flanking.THE GREAT PLAN OF LETS GANG THEM LIKE SHINOBI WE ARE:
PART ONE: NORTHERN MINIONS
PART TWO: GLORIOUS VICTORY FOR THE FORCES OF JUSTICE (also known as me seeing an exploit that QM agreed not to patch until after this fight)
- "Normal" Ogres have 3000 HP and 75 agility
- Send two genin into melee with them to lower it to 37, their damage/success is irrelevant as they can't die in one turn and following will make their damage not matter in the end
- One chunin uses Doton: Bottomless Swamp Jutsu to bring it to Zero for the low cost of 25 chakra, or 1/8 of their total pull. (With the opposed roll for said ogre 1d100+37 vs 1d100+75 in our favour)
- The 2nd one uses Doton: Earth and Stone Dragon Jutsu to deal 3000 Damage to the Ogre in question (with the roll being 1d100 vs 1d100+75, or if the previous roll failed 1d100+37 vs 1d100+75; both in our favour)
- Haran and Kisuke activate their puppets and go into melee against Majesty (10k HP), cutting his Agility from 500 to only 250
They still can't damage him unless they roll 95 or above while he rolls bellow 5, but it isn't important- Raizou, with his 403 Marksmanship, is now guaranteed to hit Majesty with any jutsu (unless Majesty rolls 6 or 66, so 2% chance of failure)
- He, as proper Jounin, can use B-ranked Doton: Earth Flow Wave Jutsu with no prep time for 3k damage and Bog condition which lowers Majesty's agility to Zero.
- This allows two remaining chunins to use Doton: Earth and Stone Dragon Jutsu with high chance of success (the roll being 1d100 vs 1d100+75 in our favour)
- This leaves Majesty with 1k HP, but wait, there is more
- Death Dealers has a 98% chance of hitting him for an additional 1k damage (although there is a 30% chance of failure, if gun explodes in their hands)
- TENGU has a 98% chance of hitting him for an additional 500 damage with a 50% Stun chance
- Two backup genin could hit him with kunai I guess if he is still alive or starts preparing bog against the remaining ogres if they don't run away
- In total Majesty's chance of survival is slightly above 2%, but lower than 3%