[ ] Upgrade the Security System
DC: 50/85
Freddy Fazbear's Pizzeria isn't the safest place, and that was fine before. But now we need more cameras, more locks, and fuck it! Might as well restore Marionette's old programming. It could possibly help calm it down somewhat.
(More Cameras, Freddys is safer, Security Puppet Programing Restored)
I think we really need to do this action

after whatever is going to happen in Scared of You
 
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Debatable with the missing kids part and not have much thought about them. But sending him to the cult, we don't even know what they did yet when the upcoming update say what happened. It's not a critical failure it just say Miserable failure.

The Missing Kids would eventually go lead to clues to Williams I am lead to believe, and well that plotline needs to be complet if we want to get rid of the Failure of a Father trait.

Karl is in complere denial what happen to his daughter by the way and his disvoerce will not help his mental state.

With the forest it comes with this:

If this action was chosen and pass, I'm afraid that people will start instantly wanting to do the Night shift adventure option, when we only have 2 hero units and ash only in town for few months and I feel that not enough to face the cults in the woods or confronting Slender man.

For the Investigate the Murders action, its horror setting there killers over the country. If we get the guy there might be a another killer might show up.

Careful with the double post.

Howver the forst is a bad idea that place is specifically Slendermen hunting grounds, going there wihtout making the proper precautions is a monumental bad idea even if the action is susceful sinxe that creture wouls know who in disturbing there.

Aldo there a dime in the dozen for serial killers so eben if we help os likely another one would replace the guy in some turns. Heck Williams is the Hurricane Slasher and a Serial Killer.
 
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Think Catering DC was raised because of Poppy Playtime slander.
alright. you're right. now I'm curious if it possible to buy out of the bankrupt tabloids though...

produce our own publicity. our own fazbear magazine.

also could use it to help UPS, maybe a scary places/urban legend magazine. have people interesting tips.

use it to gather intel eitherway.
 
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Now guys hear me out, I think we should try and make peace with playtime co. It might be awful but having a bigger body to serve as a body guard for Karl or at least serve as a shock troop or counter invasion asset.

It also helps that if we don't do the first part, then if we're friendly with playtime co. That we could possibly investigate and out them. Or even save some of the bigger bodies like kissy or the smaller ones.
 
Now guys hear me out, I think we should try and make peace with playtime co. It might be awful but having a bigger body to serve as a body guard for Karl or at least serve as a shock troop or counter invasion asset.
first off, nah fuck those guys. second off the DC for that is so high that it's not even possible for us to do that without putting Ash on it (dc 125, our PR stat is 12 meaning even rolling 100 wouldn't be enough, Ralphs is 9 which still wouldn't be enough, Ash has 16 giving us a bonus of 28, meaning we'd only succeed on a 97) and we have more important things we could be putting him on. I also don't think he'd be happy with a job like that.
 
UPS Report New
TO: Karl Bossman, CEO, Fazbear Entertainment

FROM: Dr. Randall Zeek, Utah Paraomnal Society

DATE: May 25th, 1986

SUBJECT: Supernatural Classification, Cryptid Sightings, and the Newest Weird Stuff We Found at Your Pizza Place

Hey Karl,

I know my ramblings can be hard to understand so I'm sending you the rundown of the supernatural entities we know about. I tried to keep it simple, avoid the PhD babble, and just gave it to you straight. You're a busy man, probably trying to keep your company from falling apart, so I'll get right to it.

What follows next is our working classification system for ghosts, a few cryptids we've had the pleasure of encountering, and notes on some of the bigger threats we think might be tied to your situation, either directly or by nasty coincidence.

This is all UPS-level intel, which means it's been observed, recorded, and/or survived. And yes, it's okay if you have a drink while reading this. In fact, I recommend it.

SECTION I: GHOST CLASSIFICATIONS – The Big Four


1. Specters


These are your classic spooky house guests. They move stuff around, whisper in your ear at 3 a.m., maybe slam a door or knock over a picture. Think "Poltergeist," but without the homicidal agenda.
What We Know: Specters might just be imprints. Like echoes of people who were once alive. They tend to hang around places with a lot of emotional charge: trauma, love, rage, etc. Don't interact directly with people much just scare them or confuse them.
Threat Level: Low. Mostly annoying. Think of them as supernatural pranksters or emotional leftovers.
Dealing With Them: Smudging (sage, incense, the usual stuff). Moving out also works, but then it's the next guy's problem. In worst case scenarios with these guys just grab a cross and bible and walk around even if you don't believe in God it usually works. If the Specters didn't believe in the same religion they could be immune though this is rare.

2. Shades


Now we're talking the real ghosts. Shades are aware. They have somewhat of a free will. They don't like sharing the same space with the living.
What We Know: They are very territorial. Will escalate from cold spots and whispers to full-on violence. Not evil per say, but definitely mean. They can sometimes talk. Usually just to tell you to leave. They mean it.
Threat Level: Medium to High. They'll hurt you if you ignore them. Broken bones and concussions aren't rare and neither are casualties.
Dealing With Them: Sometimes they back off if you show respect. Most effective method: vacate or confront. (Confronting them is risky, and we recommend trained specialists... like us or exorcists who aren't scammers in disguise.)

3. Vengeful Spirits


These are the ones that make headlines. People who died badly, and want someone to pay for it. Usually murder victims, though we've got one case of a grandma ghost going after her son for forgetting to refill her heart pills. Not kidding.
What We Know: We don't usually know who wronged them, just know that they want justice or well vengeance. They usually fixate on a location, object, or person who reminds them of their killer or who is very dear to them. Often appear violent and unstable. Will kill. Not always malicious just broken mentally.
Threat Level: High. They won't stop until their "unfinished business" is resolved. Usually that means someone has to die.
Dealing With Them: Identify the trauma and then deliver justice or closure though this may involve confronting the person responsible so preferably call the cops first, or give the ghost a symbolic act of closure. We've heard of one case where forgiveness worked instead of vengeance, but the team involved is very confused on what exactly happened and the killer in that case disappeared. We're still digging into what exactly happened.

4. Demons


We call them Demons. Are they biblical? No idea. Could be interdimensional parasites, ancient cosmic entities, or just super jerks who love being dead so they can play out their dark fantasies.
What We Know: They lie. They manipulate. They might pretend to be kids sometimes. They aren't. Don't follow rules. Don't always have a reason. They cause chaos just by existing. Appliances fail. People go crazy. Shadows crawl wrong. They can also cause sickness or mental breaks.
Threat Level: Severe. These things kill people, corrupt them, drive them to madness. Even the friendly demons who don't kill usually traumatize the people they haunt or just make their lives hell.
Dealing With Them: Exorcisms usually work. Can be religious or just ritualistic banishment. Banishing rites are more complex and advanced but work more often. Or, you know, RUN. Preferably out of state.

SECTION II: CRYPTIDS – THE NOT-QUITE-GHOSTS THAT PROBABLY WANT TO EAT US


1. "The Dream-Eater"


This thing haunts dreams. Mostly shows up once you know about it, especially if you learn its real name but there are exceptions.
What We Know: Most cases are from Ohio so we believe it was for lack better word born there. It doesn't leave many physical traces until it kills the victims usually in various bizarre ways. Potentially can "infect" others by word of mouth. It spreads via knowledge, like a cursed idea.
Status: Top Secret. Only UPS founders are supposed to dig deeper. Several members died after getting involved. We are only informing you in case you expand to Ohio.
Threat Level: High. Do not investigate unless authorized and inform us if you or an employee start remembering your dreams.

2. The "Tall Man"


We don't know much. Which is terrifying in its own right.
What We Know: Shows up in the background of photos. Always just barely visible. Very tall always far away that you can't see its face. Wears a suit. The UPS team investigating burned all their research. Then vanished off the face of the earth except for one who jumped in front of a train on purpose. They didn't leave a note and they were fine before they investigated. Got engaged even.
Status: Ongoing mystery. Tall humanoid figure, unusually long limbs, usually seen near woods or small towns.
Threat Level: Unknown. We can't confirm what it is or what it wants. Keep your eyes open. Don't investigate alone.

SECTION III: Serial Killers and Cults


You've probably heard about the uptick in what the news calls "mentally unstable individuals" turning into unstoppable psychos. Yeah, we're not buying that. If you haven't heard here are some examples:
Michael Myers (Illinois): Survived multiple gunshots and stabbings and comes back on most Halloween Nights. The longest he stayed away was three years. Moves like a ghost. No visible emotion.
Jason Voorhees (New Jersey): Same deal. Comes back from being presumed dead for decades when his mom got killed in self-defense and picked up her homicidal rage. We've got some blurry photos of the guy. Not pretty. There are dozens more. Most are isolated but they are part of larger trends. We believe some are being influenced by supernatural forces. Or they are supernatural themselves.

We have discovered these similarities between most of them:
  • Physical invulnerability
  • Total silence or just grunts or moans
  • Tied to specific locations or towns. Won't leave unless they have a specific reason or were taken.
  • Mass casualties following their rampages in a very creative fashion and usually on a significant date

Cult Activity:


We've confirmed at least nine active cults in the continental U.S. that: Worship unknown deities or entities, engage in ritual killings and claim contact with "the other side". There are probably more.

Here's the thing: not all of them might be wrong or spouting bullshit from their leaders mouth. Some of these groups have real results. Doors opening that shouldn't. Lights exploding. People speaking languages they never learned. We suspect some cults are being manipulated by Demons or similar entities possibly to create footholds in our world or just for the fun of it.

SECTION IV: Fazbear Findings – The Case of the Marrionette


Finally, the reason you probably green-lit this report: your lovely, lovely animatronics specifically about the Marionette since we believe it to be somewhat the cause of this mess.
Initial Findings: We believe it is the main body of the ghost haunting Freddy´s or if there are more then it is definitely the pack leader. It is either a Shade or a Vengeful Spirit. Possibly a Demon, but that's less likely. Its behavior doesn't match classic demonic patterns but we can't rule it out since it's confined to its box when the music box is on and we understand that letting the song end would most likely end in casualties still we have learned some new things.
Weird Details: From what your employees told us it doesn't act out during the day and neither did other animatronics back when you were still open. That's... rare. Most spirits we have encountered become more active when crowds are present. Also based on your notes, it alongside the now defunct Fredbear were active before the other animatronics. That makes them special.
Our Theories: Marionette might be the origin point for whatever's happening. It may be the first victim or even the host that allowed others to get possessed. It's "quiet" presence may indicate a more ancient haunting possibly even sympathetic. We'll continue observation. Avoid direct confrontation for now till we figure out some safer experiments.

And that is everything but just a small reminder. We don't know everything. The supernatural isn't math. There are no formulas that always work. Some of this might be wrong tomorrow. Some of this is already wrong, but it's the best we've got.

We're not here to panic you, we're here to help. But the world? It's getting stranger. Things that used to stay in the shadows are clawing into the light. And sooner or later it will be too hard to ignore.

We'll update you again soon. For now, get some rest.

PS: Sorry about the Divorce.
Dr. Randall Zeek

Results: Figured out what UPS knows! You now know more about potential threats and ghost types, UPS is somewhat stumped on what is going on with Animatronics but they have few ideas on how to learn what is actually happening. New Actions Unlocked! Thanks to the information in here Karl can recognize Ghost Types increasing his Occult by 1!
 
Oh now there's also the interesting information of what's not included that we know about. Notably they haven't confirmed the existence of any vampires, the night breed, and possible pagan demons/gods/abominations like something from the movie Prophecy. Also extra notably they either didn't share anything the military or mercenary contacts might know or straight up don't have them since things like B.O.Ws and more super soldier programs than you can shake a stick at (overlord, dog soldiers, dead snow, etc etc) float around in that world.
 
Also extra notably they either didn't share anything the military or mercenary contacts might know or straight up don't have them since things like B.O.Ws and more super soldier programs than you can shake a stick at (overlord, dog soldiers, dead snow, etc etc) float around in that world.
Unlike these guys, *those* usually have NDA and backing of guys with guns and lawsuit after all. So even if UPS has any, they'll be quiet
 
Guys the UPS is not that powerful, they know somethings here and there but not all secrets into the world. They are justa bunch of civilians that survive they horrors story.

Either eay of we want to put a end to this sordid tale we need to take the action to find the Missing Kids.
 
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Unlike these guys, *those* usually have NDA and backing of guys with guns and lawsuit after all. So even if UPS has any, they'll be quiet
Guys the UPS is not that powerful, they know somethings here and there but not all secrets into the world. They are justa bunch of civilians that survive they horrors story.

Either eay of we want to put a end to this sordid tale we need to take the action to find the Missing Kids.
Oh I'm aware and am not expecting much, it's just always good to know where the holes in knowledge bases might lie.
 
Here some idea what to do next turn with my pre-plan. Some will be change switch depending on new action.

[-] Plan: Missing Daughter and Friends Case
-[-] Hire Ash Williams?
--[-] Yes
-[-] Upgrade the Security System (Ralph)
-[-] Make Local Connections
-[-] Try Catering...
-[-] Investigate what's happened to the Children (Ash Williams)
-[-] Make new Programing
-[-] Check out the House (UPS)
-[-] Let them do their thing
-[-] Karl personal action
--[-] Watch the News
--[-]
--[-] Watch the weird tape
--[-] Chat with the weirdos
-[-] Ralph personal action
--[-] Hang out with the Fam

Reasons:
1. Getting down with hooking up the system so we can stop people from getting in Fazbear or make it difficult for them.
2. We need to stop sidestepping city hall and just talk to them. I don't think it's a good idea to avoid government officials so long.
3. Let's try catering to see if it's good business gig and have a chance to meet State Government official or someone important. If the roll was mid or low, nothing of value was loss. Maybe our Fazbear pride.
4. Some people what to have Ash look into missing children case so I put him there.
5. Continuing the programming.
6. Set the UPS team to check out the hunted house so might be a smooth sailing even passing the first tier.
7. Let the UPS people do their thing*eh eh* to see what they bring back. Side note I might change it to something related to ghosts action I'll okey with. But I'll remain hesitant about it depending if what visually DC they are.
8. Try again with news, the second space that empty is for the named divorced action will be when see the name, and continue watching tape also hang out with the cool freaks.
9. As for Ralph, since he successful prank PlayCo he deserves to be with his family.
 
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I would say not to bother with catering, Fazzbears is kinda infamous for having mid to terrible food and until we fix that I'd rather not try serving it at events. I also want to found the game studio and start expanding into new industries.
 
I am just hoping Marionette here is just one of the kids and not one of the spoopy honestly. It would be really helpful not surprised jumped by a demon or something.

The Marionnete is a bit interesting, in essence one of the kids die alone in alley in a alley thanks to the uncaring prank and that Marionnete was meant to protect her, being a security system and all.

It kinda fail when the praknesters sabotage it to not help the girl, but it did damage itself to become free and manage to lay alongside her body, after William kill her.

Either way the puppet is being posses by Charlotte vengeful spirit, whole the other hunted animatronics are borderline feral the Puppet is more aware of the situation but still can be quite sadistic upon they victms and is protective of them as well.

-[-] Try Catering...

I would prefer doing games instead of catering, the games could be a good synergy when doing the reopening and the dice is low enough that Karl stats alone pass the dice unless he rolls a Nat 1.

Heck roll above 25 and is even a critical in that action.

Catering is highly depended what is rolled there to be good and much more random what we get there.
 
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another issue, Catering doesn't really utilize our main advantages very well. people come to Freddy's for the games and the animatronics, the way that the action is described it sounds like these are more serious/high class events where even if we could provide those, they would have no place there.

it did make me consider doing a rental thing like what Afton will do, where people can pay to have one of our animatronics show up at a party (probably mostly kids parties, and probably only rich kids if I'm being honest). the problem with that is we couldn't use the main set of animatronics, both because they're still haunted and sending the ghosts out of the Pizzeria sounds like a terrible idea and because we need them in the restaurant. so we'd need to build a second set.

I've got two ideas for this, first off the Rockstars (because they're cool and underused), the best benefit there is that they resemble the main animatronics so kids wouldn't be disappointed by them showing up instead (hopefully), but the downside is that they've got a fabric exterior which if they're being taken out to places will get dirty and be a pain to clean.

the other idea is to use the Toys, they've got a plastic casing so shouldn't be as much of an issue to clean if they get dirty, but they also look different enough from the main versions of the characters I could see kids being disappointed.

or we could just make copies of the main ones but that's boring.
 
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