Fate/Distorted Reflection [FSN AU Quest]

I feel unqualified to make a decision, so I'm leaving this one to those that know the Nasuverse better than I.
 
I feel unqualified to make a decision, so I'm leaving this one to those that know the Nasuverse better than I.

Dude, no one knows the Nasuverse perfectly, not even the creator. Most of the choices that come up in quests are like "Go here"

"Talk to such and such"

"Stay and fight or run like hell"

Simple stuff like that. If anything comes up that requires a Nasuverse explanation just ask your question and I'm sure the GM and others here will be happy to help with anything you might need.
 
Okay. Thanks. Are any of the locations we have to choose from mentioned in Nasuverse canon/do they have a difference that would be noticeable to someone well-versed in Nasuverse mechanics?
 
Okay. Thanks. Are any of the locations we have to choose from mentioned in Nasuverse canon/do they have a difference that would be noticeable to someone well-versed in Nasuverse mechanics?
Far as I'm aware Nasu hasn't delved into the UK much, besides London and Camelot, so I'm using a mix of google and local knowledge for this quest.

On a downside, there's no update tonight because I've had no time to write today. Apologies folks, I'll update tomorrow at some point.
 
In that case:

[x]Fratton Park

Let's stay away from water for now as it's a traditional vampire weakness. We can change our mind once we're better prepared and informed.
 
First Night - The Dockyard Servant
[X] Portsmouth Historic Dockyard

There are several areas that would be advantageous to investigate. Gunwharf Quays has the Spinnaker Tower, the height of which would provide a good look around the local area. Of course someone else has probably thought of that already, something to consider during the daylight hours perhaps.

Fratton Park is some kind of sport stadium, a football field. Not that you have any interest in such sports but if a Master was planning to strengthen their servant through soul eating a packed stadium sounds like just the place. On the first night of the War that seems unlikely, no one will have enough information to consider their Servant too weak to field without such a bolstering of their supply of magical energy. Somewhere to set a familiar or three though when you get back to Hayling Island.

Southsea pier is tempting, if only to check on the house there but water is supposed to weaken vampires and you don't want to risk that with Vlad. Unsure as you are about his strengths and weaknesses as a vampire best not to risk it.

Normally that would rule out the Historic Dockyard as well but.... With the HMS Victory docked there the last thing you want to be facing in this War is Horatio Lord Nelson as Rider. The boost that hero would get to his parameters from being summoned here, using the Victory would be obscene. Not to mention his local knowledge and gift for tactics....

The thought is terrifying. If he's summoned in his prime with both his arms and able see from his right eye....

No, that's not going to happen. You won't let that happen. If anyone planned to rely on the local boost for this War you are going to deny it.

"There's a Historic Dockyard, there are a number of strong potential catalysts there. I think it would be prudent to try and deny them to one of our enemies who have yet to summon their Servant if we can, highness." The only, slight, issue with this plan is that the dockyard in question is basically clear across the city from here. That's a long way to go and time wasted is time an opposing Master could use to complete their plan of Lord Nelson summoning.

Or worse, Henry Eighth from the Mary Rose he's older and you have no idea which class he'd be only that he'd probably be even more obscenely powerful than Nelson. Vlad as Dracula should be more powerful than both but not with him at such a low level of Madness Enhancement.

"Yes, that is a wise course of action." Berserker agrees, his spear vanishing like it's dismissed. "In which direction is this Historic Dockyard?"

"Uh... well that way, I think." You gesture roughly north east. "There are a pair of tall ships in dock there, when the masts come into sight it will be easy to find." The first order of business when you get to the house after tonight is to get a map and familiarise yourself with the streets here as much as possible. Without Wilfred to play chauffer you have very little idea of where you're going.

Berserker nods before crouching slightly and jumping. The air whips at your tied up hair and you coat and you stumble half a step forwards. Berserker shoots into the sky like a rocket. The paving where he'd been standing half a moment before is cracked and warped.

So that's the power of a Heroic Spirit. It is awe inspiring, terrifying and utterly inhuman. There's no way you could face one in combat and hope for anything other than a draw. Caster you're reasonably confident about defeating but after that demonstration it looks like it would be a hard fight anyway.

Berserker alights on the top of a house, head turning slightly as he scans the city. He spots something and drops back to the road, long black coat flaring up as he lands. It stays aloft for a moment, writhing in the air unnaturally, before settling back down.

"You are quite correct about the location being discernable from the position of the masts." Berserker tells you. "However there is no direct path their save from leaping over the roof tops of this city." Something you know you can't do. Even with reinforcement there's no chance that you'd jump high enough to reach the rooftop Berserker just casually abandoned. From the amused half smile on his face Berserker knows that.

"If you desire to press ahead I shall make my own way with all haste." It's not something that you want to do, send Berserker ahead, but if that is what needs to be done then it will be done.

"Oh no Lady Myrna, I could not have you running about unattended in this place." Berserker announces and comes closer. His voice is different, less cold more teasing. "That would be quite..." he pauses, expression frozen on his face a mask of pale charm and refinement. The half smile frozen and wrong.

"It would be too much of a disadvantage." Berserker starts again, expression cold and severe to match his returning reserved tone. "It is to advantage if we travel together at all times."

What the hell was that? An effect of the Madness Enhancement? But it's so low, should it be affecting him at all? Distracted by trying to work out what just happened to Berserker you just nod.

When he grabs you, one arm around your waist clamping you to his side, it's a surprise. "W-Wha...?"

The rush of wind steals the question from your lips as Berserker jumps. You close your eyes to stop them being gouged out by the wind assaulting your face. Completely deliberately you grab Berserker, it's not because he scared you or anything by doing that. It's just that it's safer for everyone this way. Yes.

Berserker pauses when the click of tile under foot indicates you've landed on a rooftop. "Do not misunderstand, this is merely the most convenient mode of transport available. Next time bring the vehicle so you may navigate the city at speed to follow my lead." Berserker orders and starts jumping again.

For the sake of alertness you activate a spell in your Magic Crest, the circuits inscribed on your lower back start to burn. The spell redirects the flow of the air around you and Berserker for two purposes. One to stop it feeling like the air is trying to rip your face from your skull and two to marginally increase the speed of the jumps. With less resistance from the air the increase in Berserker's speed is noticeable but not too extreme.

Thank god one of your ancestors had been petty enough to create that spell even if he used it to increase the speed of his race cars to cheat his way to the prize money in mundane races.

The city flashes past under you in blurred lines of light and shadow. It's oddly quiet and empty. Normally such a large city would be alive even so late at night, with evening entertainment and other things that are often complained about in the Newspapers. Disorderly behaviour, police patrols, people out to the theatre. These things should be occurring under you as Berserker races to the Historic Dockyard. But they aren't.

The streets are empty. Is the atmosphere of the War sending people to their homes early? Or is something more sinister going on?

The high wall around the Docks comes into view and Berserker lands precisely atop the gatehouse. The Victory is visible at once. The masts reaching for the sky, rigging stretched between them like giant nets. Her decks are bathed in moonlight, pale wood immaculate and neat. The yellow and black paint on her hull is washed out by the light, not bright and bold but pale, interspersed with dark pits that must be open gun ports.

Unfortunately there's a figure standing atop the highest mast. A black duster blows in the wind, obscuring most of their silhouette and the broad brimmed hat on their head conceals their face in deep shadow. Their stature, however, is short perhaps making five foot for with the hat and they look fairly slender, from the width of their shoulders. A tail of blonde hair, highlighted silver by the moonlight, blows out from behind their head.

You don't need Berserker to tell you that is another Servant. The only relief is there's no way he or she is Lord Nelson.

"I see you are not here to utilise this ship as a catalyst, which is good, if you had my Master's orders would oblige me to kill you." A high voice rings out over the darkened dock. There's no way the figure's male with that voice.

"And as we are not, what are your orders?" Berserker asks before you can open your mouth. King! He was a King and he's not going to bow his head for anyone, you remind yourself sternly so you don't do something stupid and annoy Berserker into killing you.

"I have none, I suppose it's up to my own discretion." The Servant answers, leaping lightly off her perch atop the main mast and alighting on the foremost cross-spar like it was nothing. You can make out a little more detail now, some fine stitching at the lapels of her duster and a band around the base of her hat that's silvery rather than matt black.

"However I don't think I much like you, Servant." She reaches into her jacket and pulls out something that would like it very much if you believed it was a crossbow.

It is not a crossbow. There's a round magazine of bolts mounted on it, golden detailing catching the light on the arms and she's holding it ably in one hand. That thing is not a goddamn crossbow!

"If you leave I'll spare your pretty Master her life, my orders are to stay here so I will stay. If you remain here she dies first then I'll hunt you till you fade away or I chop off your head. It's your choice." The woman's voice drifts over, a threatening whisper that's barely audible over the wind and waves.

"Lady, what is your opinion? Do we teach this wench that she should not make boasts she cannot live up to." Berserker asks, a simply villainous smile slashing across his face. He wants to, he really wants to fight this Servant.

You quickly scan the dock, the paving is bare and the exhibition buildings look locked tight. If her Master is here he's not in the open, sensible really. You train your eyes on the enemy Servant and the information floods your mind.

True Name:- Unknown

Class:- Archer

Master:- Unknown

Parameters

Str:- D
End:- E
Agi:- C
Man:- E
Luk:- E
NP:- D

Class Skills

Independent Action:- B+
At this rank Archer can remain in the world without a source of mana from her Maser for two days.

Magic Resistance:- D
Archer's magic resistance at this level can cancel single action spells only.

[ ] Stay and fight
-[ ] Support Berserker
-[ ] Try and find Archer's Master

[ ] Leave, it's not worth the bother
-[ ] Retire for the night
-[ ] Investigate Fratton
-[ ] Investigate Southsea
-[ ] Investigate Gunwharf


So guys, do you think you can take her?
 
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[X] Stay and fight
-[X] Support Berserker


Throw safety to the wind! Let's see Berserker Vlad in action!
 
Her stats aren't particularly impressive for a servant. But until we work out who she is, we don't know what nasty surprises she can pull out.

EDIT:
[X] Stay and fight
-[X] Support Berserker


If we can't handle a servant with stats like that, we don't stand a chance anyway.
 
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[X] Stay and fight
-[X] Support Berserker
I think we have a good shot at winning and taking them out early.
 
First Night - Archer vs Berserker
[X] Stay and fight
-[X] Support Berserker


Taking into account Archer's parameters compared to Berserker's the choice seems simple. The only thing that worries you is that you don't know where her Master is and her confidence. Why would she threaten an obviously more powerful Servant when her own abilities are so very low? She's far below average so she's either bluffing or her Noble Phantasm is one that will turn any fight in her favour. But you know that. Berserker must know that. Whatever advantage she thinks she has you are prepared for it. This is a risk you can and will take for the chance to eliminate an enemy Servant, even if she is rather pathetic.

"I will support your efforts to teach her a much needed lesson." Berserker shows his teeth, it might have counted as a smile without the blood lust emanating from him.

"Just make sure she doesn't shoot you." Berserker says quietly, more of a growl than his usual smooth speaking voice. On her cross-spar Archer stands to her full height, shorter than Vlad and yourself both, and her free hand dips into one of her coat pockets.

Berserker strikes in a heartbeat, arm snapping forward launching his spear at Archer like a missile. The air screams at the passage of Berserker's weapon as it shoots towards Archer. She skips to the side, spear rocketing past her face.

You run along the wall, away from Archer, trickling pranna into your limbs to go faster. Berserker launches himself at Archer, stone shattering under his feet.

Metal screams against stone. A hail of metal bolts crater the brick wall at your heels. Metal? Those aren't regular crossbow bolts she's shooting!

Berserker smashes into the mast, wood splintering, and his spear reappears in his hand. Archer swings her crossbow towards him but she's too slow. Berserker rushes her, a growl tearing over the docks, and sweeps his spear at her. An arc of white and silver in the night.

Archer leaps cleanly over his head, executing a perfect flip to land facing him. From inside her coat she pulls out something that glints like glass.

You change direction, pounding along the high wall back towards the gate house. If you can get into range before she....

With the same motion she throws the thing at Berserker, arms blurring with speed, and he doesn't have time to duck or dodge. All Berserker manages is to raise one arm in front of his eyes.

Glass shatters against Berserker's raised arm. Liquid splashes over him and smoke rises from where it hits skin. Little curling wisps of it. Is doesn't seem that Berserker's hurt much at all, just irritated.

Archer laughs a little. "Guess now I know why I don't like you Servant." She says and squeezes off another hail of bolts. You raise your right hand, focussed on those bolts. You can burst through her low magic resistance but why bother when those bolts aren't protected at all.

"Raffica di vento!" The pebble shatters, your circuits burn and a gale springs from your outstretched fingers. It howls between Archer and Berserker, scattering the metal bolt things into the dark sea below. You focus on her again and....

Her parameters are all raised, by at least a rank some of them by two. What the hell!? Who is this Servant?

She shoots a dark look your way and hops off the cross-spar. As she falls to the deck she throws something at you, something dark and spinning. Hurling yourself towards the stone decorations of the gate house a trio of metal disks whizz past your face. A chunk of auburn hair drifts free of your head, whipped away with the disks.

That was too close. The fear pools in your stomach. You may walk with death but you wouldn't be human if you didn't feel something when it whizzes past your face.

"Stay still!" Berserker roars, voice almost inhuman with rage and he dives after her. His black coat flares up from his shoulders like huge bat wings. Archer hand springs back from him, crossbow coming up again.

Berserker's spear impacts the deck first and he carves it up towards Archer. She pulls the trigger of her crossbow. Berserker's spear blocks some of them, pinging them off along the length of the ship. Others make it past and a couple lodge in his chest.

He ignores them and his weapon tears up Archer's front, ripping a slash in her duster, cutting at least her face and tossing her hat to the winds.

"You bastard, that hat was expensive!" Archer's shout is high and strident as she runs, light and agile, towards the stern of the ship. She's faster than Berserker but there's nowhere for her to go.

You gasp a little as the pranna draining from you to Berserker leaps up. Did he just...? "Run insect! I don't need to see you to find you as you bleed all over this ship!" He did, the madness enhancement just raised at least rank.

"Come at me then." Archer yells back as she hops over the far side of the ship and out of sight. "If you can." Her voice has to be coming from somewhere but you have no idea where that is. It's seems just as clear to your ears as it does to Berserker's.

"You dare hide from me!" Berserker sprints towards where Archer disappeared. That's stupid, she's not going to be there, it's got to be a trap!

Berserker don't....

Be silent girl!
Berserker's mental voice rips through your mind, rattling your thoughts loose.

He reaches the edge of the ship and looks over. A flash of harsh white light puts him in stark silhouette and he jerks back with a yell of pain. Was that bottled sunlight? Set to go off when Berserker looked over the edge? Archer knows, she has to know or she wouldn't have set that trap.

Archer appears from behind the middle mast, almost like she walked out of its shadow, crossbow in one hand and a stake in the other. Silently she rushes Berserker, stake raised and ready to pierce his heart.

Berserker behind you! You're too far to help him, again, but at least your warning gives him time to catch Archer's wrist before she can put the stake through his heart.

"Got you now." Berserker's smiling a very disturbing smile now. It does little more than show that the little suggestions of fangs you saw before have grown to a respectable size. Even with the strange boost to her strength Archer is no match for Berserker's raw power.

He twists and her hand opens, stake falling to the floor, and Berserker pulls her closer, grabs the golden pony tail at the back of her head and pulls. Archer's head is forced back and Berserker focuses on her throat, fangs glimmering in the dim light like daggers. You want to look away but you can't.

Archer twists in Berserker's grip violently, trying and failing to get free of him. Something small falls out of her coat by her feet. She stamps on it and it shatters in an explosion of white light. Berserker howls again, scrambling back from Archer and bounces off the railing around the ship.

Archer replaces the cartridge on her crossbow and holds it in both hands. "I'd love to keep playing but my master has other ideas." She fires and a net springs from her crossbow tangling around Berserker tight. Smartly she steps forwards and fixes the net into place with silver stakes from her crossbow.

She climbs up the rigging, agile as a spider in its web, while Berserker struggles against the net. He's not exactly winning.

Archer she turns to face you, her green eyes are hard and empty of emotion. Oh, right, what she meant by her master having other ideas than fighting Servants. Killing the other masters.

"Well, goodbye girl." She raises her crossbow, aimed right for your heart. "It's probably better for the rest of the War that you and your Servant leave it now." She pulls the trigger.

"Gettare! Metallo ripulsa!" Pranna floods down your circuits, they burn like molten iron changing your bones to metal and your blood to quicksilver. The pebble shatters and the crest on your back burns cyan and white.

Repulsion. All that is metal shall be repulsed. Nothing that is metal will come within two meters. Anything that tries will be shot back, rejected utterly.

It's not a boundary field, though you have incorporated a version of it into some you've laid in the past, just a wave that rejects all metal.

Invisible, the wave of your magecraft lashes from you towards Archer.

The silver bolts in the air between you are caught up in it and rejected, hurtling back at her at speed. Her green eyes widen in shock as her own hail of deadly ammunition is hurled back at her face. She touches a button or pulls a lever on her crossbow and shoots a bolt into the spar under her feet. The first bolt reaches her, driving itself into the meat of her left arm between shoulder and elbow.

She steps into the air and falls, crossbow in both hands. There's a rope trailing from the bolt in the spar and the crossbow. It goes taught and she swings up toward you.

"Berserker!" You need him back with you as soon as possible!

I am coming. Blasted ropes.... That's not exactly the most encouraging thing he could have said.

Archer lands on the gate house. Her left arm hangs uselessly at her side. She doesn't need it to shoot you though. If you leap her bolts with follow you down, you'll be dead before you reach the ground. Pin cushioned with silver.

You could try to deflect her bolts again but you can feel exhaustion creeping up on you. Berserker's taking more pranna than before and that spell used a great deal to be powerful enough to deflect so many bolts. Doing it again would be the last magecraft you perform tonight. Possibly forever.

[ ] Trust Berserker

[ ] By my Command Spell
-[ ] Save me right now!
-[ ] Kill Archer right now!

[ ] Jump
-[ ] Into the docks
-[ ] Out of the docks


It amuses me Myrna did more damage to Archer than Berserker has so far. If it had escaped your notice this is not a good match-up for Berserker, Archer's a bit too sneaky for him, poor dear. Also anyone who speaks Italian please excuse my horrible google translations for Myrna's spells.
 
[X]Trust Berserker
Command Spells are too risky right now. We can't risk the command forcing him to go full Dracula until we've built up a bit more trust. Even then we'd have to be cautious and make sure it's clear we didn't mean for it to happen.
 
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[X] By my Command Spell
-[X] Save me right now!


I think there are better odds of a Command Spell to get him to save us than to kill her before she kills us. Trusting Berserker to get out of a net clearly ment against him when we are close to getting killed by a Servant is a bit more trust than I am willing to give to a Servant we had for less than a day. A "Save me" Command Spell is capable of allowing Servants teleportation, after all, while "Kill her" may not work fast enough.
 
[X] Trust Berserker

Question: Do we die if we are killed? Or do we just get a version of the Tiger Dojo?
 
[X] By my Command Spell
-[X] Kill Archer before she shoots me!
Don't Command Spells let you teleport the servant? Can we teleport Dracula behind Archer for a sneak attack?
They can teleport the servant, if doing so is required for the to accomplish the task. They don't have to. They just increase the servant's ability to accomplish the task and compel them to put effort into trying. We also only have three of them.
 
They can teleport the servant, if doing so is required for the to accomplish the task. They don't have to. They just increase the servant's ability to accomplish the task and compel them to put effort into trying. We also only have three of them.
Would it teleport him if we ordered him to kill her in the next nanosecond? I'm guessing they probably don't allow time-travel shenanigans but what exactly are their limits?
 
Would it teleport him if we ordered him to kill her in the next nanosecond? I'm guessing they probably don't allow time-travel shenanigans but what exactly are their limits?
As far as I understand it, they can make Servants do normally impossible things, but for things beyond anyone's control, they'll just give the Servant a temporary boost in strength. If we did what you said, Berserker would probably just get a boost in speed, not teleport him.
 
Would it teleport him if we ordered him to kill her in the next nanosecond? I'm guessing they probably don't allow time-travel shenanigans but what exactly are their limits?
Some Servants can perform time-manipulation. I'm unaware of anything that would give Vlad that ability though. The limits of the command seal's is difficult to discuss exactly, but they add the mage's mana to that of the Servant in order to increase their abilities, so it probably depends on the mage. It's true that using more command seals is more effective though, as is being more specific in your commands (with the tradeoff that specificity locks the into performing actions you've specified while the servant might be aware of better ways of accomplishing the goal and might force them to attempt something impossible for them when they could actually accomplish the goal another way) and different servants are very different in term of their abilities anyway. Servants are basically powered by belief in their legend (among other things) and are capable of doing whatever their legend says they were able to do (unless that ability has been restricted by class or something like that). Dracula is supposed to be fast, but he's not going to like being forced to transform into Dracula. Your current command is probably superior as it accomplishes what is needed for the goal but gives him leeway in case "next nanosecond" isn't possible. Unless you want to boost him with more specificity.

EDIT:^ This is probably the case. Another possibility is that he'd kill her without leaving the net by throwing his spear at her.
 
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