Eh, sometimes people need a bit more time to vote, for whatever reason. Its only been a day and people have different timezones. Give it another few hours, I'm sure there would be more votes
Eh, sometimes people need a bit more time to vote, for whatever reason. Its only been a day and people have different timezones. Give it another few hours, I'm sure there would be more votes
[X] Go to the pier and try and find some clues as to what happened
-[X] Bring Diana, she's good uncovering hidden things and could probably hypnotise her way past the devil himself if she had to
-[X] Bring Alistair, you want both him and Rider where you can see them
[X] Go to the pier and try and find some clues as to what happened
-[X] Bring Diana, she's good uncovering hidden things and could probably hypnotise her way past the devil himself if she had to
-[X] Bring Alistair, you want both him and Rider where you can see them
[X] Go to the pier and try and find some clues as to what happened
-[X] Bring Diana, she's good uncovering hidden things and could probably hypnotise her way past the devil himself if she had to
-[X] Make Alistair patrol, you don't want him anywhere near you.
[X] Go to the pier and try and find some clues as to what happened
-[X] Bring Diana, she's good uncovering hidden things and could probably hypnotise her way past the devil himself if she had to
-[X] Make Alistair patrol, you don't want him anywhere near you.
[X] Go to the pier and try and find some clues as to what happened
-[X] Bring Diana, she's good uncovering hidden things and could probably hypnotise her way past the devil himself if she had to
-[X] Bring Alistair, you want both him and Rider where you can see them
The lack of things on fire or mysteriously absent when you reach the car is honestly quite relieving. It's not something that happens often but in a high stress situation leaving Diana and Alistair alone together for a length of time is inadvisable. Actually leaving anyone alone with Alistair for a length of time is a bad idea. The man is infuriating.
Wilfred naturally is there before you are and the vehicle's engine starts purring as you approach. Alistair opens the door for you as you approach, fake smile plastered on his face again. Without deigning to acknowledge him or his smile you open the door to the front passenger seat.
"Diana do you...?" You gesture, a flick of the wrist, towards the empty seat. There's no chance that Alistair can sit up front with Wilfred. That's too much of a risk, you need to keep your eyes on him as much as you possibly can.
"Yeah," she steps into the car quickly, "thanks Myr." You close the door after her with a gentle click and head around to the other side of the car to get into your own seat. Alistair doesn't react to the snub of his offered assistance beyond, maybe, closing his door a little harder than he should.
"Wilfred, the Pier I don't want to tangle with a Caster powerful enough to wipe their territory off the maps." It just seems like a bad idea when Berserker doesn't have any rank in magic resistance and your ally, while having a high magic resistance rank, is not exactly trustworthy.
"Yes ma'am." The car starts moving smoothly down the drive and onto the road.
"Aw, I was kind looking forward to trying to find a place that's vanished off the maps." Diana grins at your through the rear-view mirror. She does look a little put out under that bright expression, a little upset that you sided with Alistair's idea of where to go and what to do over hers. Even if you have your own, very relevant reasons for doing so, it's certainly not because Alistair suggested it.
"When we have some idea of what's waiting in there." You tell her. She nods earnestly, hopefully she does understand that you don't want to take unnecessary risks this early in the War.
"Are you sure of what you're looking for at the pier?" Alistair asks, picking at some imaginary spec of lint on his shirt sleeve. He's not even bothering to look at you while he's talking. You narrow your eyes at him but when you answer you keep perfectly polite with your ally.
"Naturally not, we have no indication of which Servants were in combat there or if their Masters were involved. Unless, Enforcer, you have some more specific information?" He can't possibly or he would have shared it. Of course if he does have more information that he didn't share over breakfast then he isn't going to share it now.
"Information no, just experience with this kind of thing." The over-confident, smug, git puts his hands behind his head and settles further into his seat like it's a giant, plush cushion and he's a cat. "Your car is extremely comfortable by the way, where can I get one?"
"You could try asking the company that produces them I suppose, though I doubt you could afford one." Diana answers for you, which is useful since you have no idea how you came to posses this vehicle yourself. Maybe your father bought it, maybe it was that ancestor who was into racing but you doubt you'll ever know.
"Maybe I could borrow this one?" You shoot him a glare that should very clearly convey that the answer to his question is a resounding no. "Hmmm, back on topic then."
"Yes that would be nice." You fold your arms and lean against the inside of your door, half glaring at Alistair from the side of your eyes.
"Look, your Berserker would leave a very different kind of damage than my Rider would. Her presence feels different to his, yes." He points out.
"Well obviously." That's basic. Berserker feels bestial and wild but there's a thread of civility that waxes and wanes as his madness does. Rider on the other hand doesn't have that, she's cool and controlled in some ways she almost reminds you of a snake, poised and waiting to ambush her prey. Yet another reason not to trust Alistair further than you can throw him.
"Just checking, not everyone has sharp senses you know." He wags a finger at you. "Anyway the explosion at the docks will make everyone think of Berserker it's so indiscriminate. The Servants at the Pier will have left their mark in the collateral damage... I hope anyway. Sabres and Lancers should leave minimal collateral, Caster and the place will be soaked in magical energy, Assassin... well we probably wouldn't even know they were there." You nod, it's all pretty obvious but not something you could reliably identify yourself.
"But Noble Phantasms will change that." You say, thinking of the one Phantasm of Berserker's that you know would strike you as more fitting for a Lancer than a Berserker. Having spears erupting from the ground is a very Lancer-like thing to do.
"Well, yes but no one will have activated theirs if they can help it yet. At least... I assume the explosion wasn't Berserker's." He glances at your questioningly as the car turns a corner.
"Of course not, as I said Archer caused the explosion we just happened to be there at the time. I don't believe it was her Phantasm either." You doubt her phantasm will be something so powerful and destructive given what you saw last night. Maybe some form of super planning? She directed the entire fight effortlessly, it would make sense.
"Good, I hope the vanishing portion of the map is Caster's phantasm rather than something achievable through their magecraft. If so we have somewhere to start on figuring out who they are and what else they might be capable of." That would be something but there are lots of legends about places that can't be found, knowing which heroic spirit could actually utilise them in such a way would be difficult. It is a starting point though.
"That would be useful but..." the car slows to a halt, through the window there's the pebble beach and the steel grey sea leading out to the Isle of White. Further along from here, a ten minute walk is the pier. There are a couple of police cars and police tape at the entrance to the structure.
"Well it looks mostly intact from here." Diana drums her fingers on the dashboard, staring at the pier. "Nothing exploded but there might be damage we can't see from this angle."
"Shall we?" You aren't letting Diana wander over there alone. You don't think Assassin would operate in the daylight hours but it's better not to take a risk like that.
"Sounds good to me." Alistair opens his door quickly and gets out. "Unless you don't want me here, Myrna." It had crossed your mind to get rid of him but the advantages of having him close and in easy reach of Berserker outweigh the benefits of not having to deal with him at all.
"What I want and what's most advantageous are very different things." You inform him tersely as you step out onto the pavement. The salt smell of the sea strikes you at once, followed after a moment by the freezing wind blowing in from the English Channel. Urgh, you shrink into your coat and turn the collar up. It looked a much nicer, warmer day than it actually is. You're already regretting not grabbing a scarf and gloves while you had the chance.
"Ma'am, I checked the weather before we left. Here." Wilfred says and hands you a pair of warm white gloves and a long cream scarf to match. Well that's not embarrassing at all. Your cheeks heat a little as you take the gloves and scarf. Diana sniggers behind one hand.
"Right, good, wait here for us to return." Diana being there is enough of a risk there's no need to add Wilfred to the mix.
"As you say." He gets back into the car, at least he'll be warm in there. You certainly won't be even with the gloves on and scarf firmly wrapped around your neck.
"Right, follow me." Diana chirps and starts walking to the pier her pace is brisk and her hands a firmly entrenched in her coat pockets. You hurry after her, a slower pair of tapping footsteps tells you Alistair is coming as well.
He does catch up before you can reach Diana, proving it by grabbing your hand. Immediately you jerk your fingers from him, glaring at him for acting so forwards and unmannerly as that. If he wanted your attention he could have spoken rather than grabbed you.
"What is it, Kirkwood?" Politeness can go hang if he's going to be even more of an irritant than usual.
"Are you really going to let her be a part of this? She's not a Master, she's not a fighter, she's...."
"Got a name, you ass." You hiss at him. "Would being polite once in your life kill you or are you just allergic to it?" There's no excuse for him not to use Diana's name if he's going to insist on talking about her behind her back. Alistair rolls his eyes.
"Politeness doesn't keep me alive but fine, Diana isn't much of an asset in this War." You clench a fist with irritation as he puts special emphasis on Diana's name. "Are you really going to let her put herself into danger like this? We both know there's a chance Assassin will be lurking there and she doesn't have a Servant to protect her."
"Berserker and I can manage." Probably, hopefully. You hope Alistair can't see your uncertainty on your face.
"And if you can't?" He presses. "What happens then?"
"We can, it's not a problem." You aren't having this conversation right now. The pier is getting nearer and if you keep arguing like this Diana won't be able to hypnotise you through the police that will be stationed at the pier entrance.
"Myrna...."
"Stop it! Now is not the time, what's done is done and if you don't want to help me keep Diana safe you don't have to but you will not distract me from it." He looks genuinely taken aback as you turn on him, livid that he's bringing this up now rather than earlier.
"Later then." Alistair makes those two words sound almost like a threat. You turn your back to him and jog a little to catch up with Diana.
"Alistair being a prat?" She asks when you reach her side.
"Yes, but when is he not?" You're determined not to seem worried to her, she doesn't need that right now. She needs to concentrate on getting the three of you onto the pier without incident.
"Fair." The tape is pretty much right next to you and there's a policewoman, bulky vest over her uniform, standing in front of it. "Right you two better stick close, alright." You take up position behind her right shoulder, endeavouring to look as business like as possible. Alistair slouches by her left, he looks about half a second from pulling out a cigarette and lighting it with a click of his fingers.
"Hey, officer, s'up?" You resist the urge to grind your teeth. What kind of word is s'up anyway?
"Miss this is a restricted area after the attacks last night." The officer says, bored sounding but no less alert for that.
"Yeah but not for me and my two friends, right." You can just about sense Diana's hypnosis, like a nagging sensation at the back of your head. It's a very subtle, gentle display of her craft but no less impressive for that.
The policewoman's expression doesn't glaze, her eyes don't cloud a little with confusion, it's more like a switch is flipped and she understands something amazing. It's wonderful watching Diana work.
"Yes, of course ma'ams, sir." She lifts the tape for you and you step under as a group, protected by the power of Diana's hypnotism of the policewoman.
Walking onto the pier you don't immediately see anything that suggests that two Servants fought here last night. No gouges in the wooden buildings down the centre of the platform, no holes in the decking under your feet and no shards of broken... anything.
When you get towards the end of the pier you see the evidence of what happened. The closest buildings on the pier to the end are levelled and in splinters. The decking is buckled and warped like a giant's been stamping on it and there are several deep gouges in it where it's not been buckled and warped. The railings out to see have been smashed outwards, someone probably went through them. That's without mentioning the scorch marks that have turned almost every inch of normally pale timber black.
"Caster." It looks like the work of a Caster being harried by another Servant, Alistair is probably right.
"Or some other Servant that has a fondness for fire," Diana's faux cheer is very forced.
"Looks like my training room after Kirkwood got utterly crushed by Wilfred. I'd say a Caster's most likely." That cheers you and her up at least. Alistair sighs a little over dramatically.
"But who was Caster fighting, that's the question, and who came out on top?" The Enforcer walks over to the shattered railings and you decide to take a closer look at the gouges.
Running a gloved hand over one informs you of little. It's almost certainly been made by some form of blade but what specifically you have no idea. It's deeper at one side than the other, you guess that the blade bit in and then was ripped out and through. So... a spear maybe?
"Berserker, what do you think?" He has experience with this kind of thing right?
Looks like a spear to me, certainly I could imitate that mark you're examining. That's reassuring.
"Right." So it's possible Caster and Lancer were here and fought. A shiver passes down your spine, something feels off. Like the other shoe is about to drop right on your head. But that's ridiculous, it's broad daylight, no one stupid enough to fight in the day so close to the Clocktower's watchful gaze. It would be suicide.
[ ] Go, if you have a bad feeling about this there's a reason for it
-[ ] Warn Alistair about it
-[ ] Don't warn Alistair about it
[ ] Stay, there's no reason to pay attention to a bad feeling. Just get Berserker to materialise just in case, he can handle a Servant if he has too while you poke around a little more.
-[ ] Send Diana back to the car, no need to risk her life anymore. You're in, you can get out on your own if needs be.
[X] Stay, there's no reason to pay attention to a bad feeling. Just get Berserker to materialise just in case, he can handle a Servant if he has too while you poke around a little more.
-[X] Send Diana back to the car, no need to risk her life anymore. You're in, you can get out on your own if needs be.
[X] Go, if you have a bad feeling about this there's a reason for it
-[X] Don't tell Alistair about it
It's just a feeling, a prickle of hairs rising on the back of your neck, but there's no such thing as being too paranoid when others are out to kill you. Staying here suddenly seems like a terrible idea, even if there is something interesting or useful to learn.
You rise quickly and locate Diana kicking at a couple of splinters that were once probably part of a counter. Alistair's by the broken railings like he said he would be, pouring over them pretty intently. You consider going and warning him about your instinct to get away from here. Though, knowing him, he'd just dismiss it as nothing and insist on staying anyway. It's not worth the bother, besides he has Rider with him he can look after himself.
"Diana, come on we need to leave." She looks up confused before glancing over to your ally.
"Myrna what's wrong?" She asks, quiet enough not to attract Alistair's attention. There's no time to waste. You grab her hand and start pulling her along with you back towards the shore.
"I think something's coming, we shouldn't be here when it arrives." The warning prickle hasn't faded, if anything it's grown stronger and more insistent with each passing second. You reach the section of the pier that's not mostly destroyed and increase your pace.
"What about Kirkwood, I know he's not the most... pleasant of people but you did ally with him." Diana's hurrying by your side now, not trailing behind being dragged along like a naughty child.
She's right, he is our ally in this. Berserker doesn't seem particularly fussed about leaving him behind though. If anything he sounds slightly amused.
"Frankly the man can go jump." You cannot emphasise that enough. "I never said I'd fight with him or warn him of an impending attack and besides, if I told him 'I have a bad feeling about staying here' he'd brush it off. I'm not going to waste my time on a warning that'll be ignored." Typical Alistair arrogance is not worth the seconds that could mean the difference between life and death for you or Diana.
Be very careful with how you've defined this alliance to yourself Lady Myrna, your ally likely has a different idea of what you've agreed to. Berserker cautions, disapproval in his tone. You file that away for later consideration but for the moment you ignore him.
"It's likely nothing anyway, just a feeling." Alistair will just laugh in your face when he catches up. "No one would send their Servant out in broad daylight." You hope anyway.
"And if they have a difficult Servant?" Diana asks. "That War in Greece was utter chaos for the first three days." That is very true; you aren't entirely sure that the city it was held in has been rebuilt or if it's just going to be left in its utterly devastated state.
"That's what happens when all the Servants are from the host country, things get... intense." Old rivalries are magnified and the Servants receive such a significant boost to their parameters that collateral damage becomes unavoidable.
"And if someone's summoned King Arthur? Or Queen Boudicca? Or Francis Drake. Or...."
"Boudicca would be either Rider or Berserker, we have those two accounted for. Drake would be a Rider, again accounted for. Arthur...." Arthur could only be a Sabre, what with Excalibur, and you haven't encountered that Servant yet.
Is she suggesting that King Arthur as Sabre is potentially the Servant you may have sensed Lady Myrna? Why does Berserker sound so eager about that prospect?
"If someone's summoned Arthur we may as well admit defeat." You say blandly. "If Arthur comes with Excalibur's scabbard he'll be impossible to hurt and since it's a big part of his legend I don't see Arthur being summoned without the scabbard to Excalibur." Berserker doesn't like the idea of admitting defeat. The annoyance bleeds through the link with him.
"And I suppose Arthur wouldn't be the type for collateral damage, huh." Diana mutters as you reach the end of the pier. The police tape is still there, fluttering in the wind a little, but the police woman Diana hypnotised is gone.
There's an odd feeling in the air here too, someone subtly wrong. The hairs on arms prickle up to join the ones on the back of your neck. You get the feeling you've just wandered into a trap. Berserker materialises in a whirl of black dust, spear casually over one shoulder.
At least he doesn't seem too put out by the sunlight.
"Myr?" Diana's hand clenches around yours, her skin feels cold even through the fabric of your glove. You squeeze back reassuringly and start towards the police tape. If you can get her out of the way then that's something at least.
You have to stop before you get within arm's length of the tape. You can sense the boundary field it's that strong. If you reached out to touch it you'd probably lose at least a finger.
"Okay, not going that way. Let's try and go around." Hopefully the sides of the pier won't have as strong a boundary field around them as the entrance to the pier does. You could try and break the field, and you are sure that it is possible, but avoiding it would be quicker.
You run, dragging Diana after you again, to the right side of the pier. The stony beach below won't be the most comfortable landing surface but it's better than staying here at the mercy of whoever created the boundary field and their Servant.
Unfortunately it's just as strong at the railing as it was at the entrance. You're going to need to break it. "Diana how are you at breaking boundary fields these days?" You've no great skill and since Diana's specialty lies with acquiring what she shouldn't it makes sense if she's good at unpicking these things.
"Not as good as I should be." Her voice trembles a little.
"Right, so still better than me?" You ask, Diana manages to make a wavering smile and nods. "Good, you see what you can do about the field Berserker and I will cover you."
"What about your ally, Lady Myrna. If he is trapped within this field as well then he may prove useful, certainly his Servant will." Damn, that's right. Alistair might be in here as well.
"Then we-" Your voice dies in your throat as bright golden light flares up atop the central arcade building. Berserker hisses through his teeth and flinches back, hand raised to try and protect himself from the light. You step in front of Diana.
The light fades away leaving behind a man, a Servant. He's short, maybe a half head shorter than you are, and his skin is much darker than yours like he's from somewhere in the Middle East. He'd wearing a long skirt thing of pure white material with accents and highlights of gold that stops at about halfway down his shins. A flat collar type of thing of gold and precious stones hangs over his shoulders and upper chest and his head is completely bald. In one hand he's holding a long staff, also gold, and under his other arm is a large scroll.
True Name:- Unknown
Class:- Caster
Master:- Unknown
Parameters
Str:- E
End:- D
Agi:- C
Mag:- A+
Luk:- C
Class Skills
Territory Creation:- A+
The creation of a 'temple' superior to a 'workshop' is granted.
Item Creation:- A
Caster is capable of creating healing potions that confer a limited form of immortality to the drinker. The creation of Mystic Codes is also possible with this rank of item creation.
"Greetings Master of Berserker, I am the Caster of this Holy Grail War." He inclines his head respectfully towards you. It takes a moment for your head to start working after his appearance. Why aren't you currently being utterly obliterated by magecraft from the Age of the Gods? Clearly this Servant is from a civilisation present at the time, Babylon or Egypt for example.
"Greetings Caster, for what purpose have you trapped our team here?" Berserker, thankfully, doesn't have to recover from a momentary absence of the ability to string two words together coherently.
"It was, I must admit Berserker, an accident. I had thought to trap another Servant here for the duration of the War but, alas, you, your Master and her friend wandered in first." Caster doesn't seem to care that Berserker shouldn't be able to make conversation with him or that he shouldn't reveal his plan to his enemies.
"What do you mean by trap?" You ask. Berserker glares at you like you've broken some rule of etiquette.
"Quite simple my dear, this boundary field was designed to hold a rather boisterous Servant indefinitely. It is unfortunate for you that you activated it when you left the site of our first engagement." So, you're trapped by a boundary field that Caster is confident would hold a 'rather boisterous' Servant for any period of time he desires. It's not looking particularly encouraging for your chances of getting out of here.
"Coward!" Berserker roars up at Caster.
"I'm not much for fighting, I prefer to heal the wounds inflicted by war not make them." Caster admits. Every word he's said so far has been calm and measured, he's standing up there on that roof like he's untouchable. Either he's far overconfident or he's a very calm and collected Servant.
"You can't mean to hold us for days, we'd die of thirst." Diana points out something you've been trying not to think about. Caster nods to her.
"It is a fair point, I have no desire to harm you but I cannot disrupt the field the let you out without releasing Berserker and his Master. I am afraid your liberty is in their hands." Caster turns to you. "You can order Berserker to kill himself or I will take your Command Spells and do so myself. The choice is yours."
"Don't even think it." Berserker snarls at you, eyes flashing red. You look at the three inward pointing arrows on your hand and consider for a moment. Caster is content to wait, Berserker isn't he's going to try to attack Caster no matter what you do next.
[ ] By my command spell...
-[ ] Kill yourself.
-[ ] Kill Caster right now!
-[ ] Destroy the boundary field around us now!
[ ] Let Berserker attack Caster while you focus on...
-[ ] Protecting Diana
-[ ] Breaking the boundary field
-[ ] Supporting Berserker
-[ ] Attacking Caster yourself
Hey, @Verminlord1 it's your favourite Servant Also, Myrna has good instincts it's just she sometimes interprets them wrong.
[X] By my command spell...
-[X] Destroy the boundary field around us now!
Lets see if the juice from the Command Spell will work on it. If ever a situation called for a Command Spell...
Realisticly, letting Berserker try and attack Caster wont work because Caster obviously expects (and we can assume he's right) that the Bounded Field will hold even a big, tough Servant. Ergo, letting him attack or wasting a Command Spell on the attack will likely end with failure, potentialy with severe damage to Berserker. Instead, lets see if he can destroy the Bounded Field itself. Certainly more useful than trying to do that on our own, and this way Berserker does'nt waste his efforts on trying to get attack Caster. If we get out of here, I severely doubt Caster can do anything against a Berserker who just escaped his trap.
[X] By my command spell...
-[X] Destroy the boundary field around us now!
Yeah... don't see a chance of us being able to break the Bounded Field with our modern magecraft. Also is Myrna min-maxed or something? I thought Bounded Fields are kind of Magecraft 101 alongside Structural Grasp and Projection.
[X] By my command spell...
-[X] Destroy the boundary field around us now!
Yeah... don't see a chance of us being able to break the Bounded Field with our modern magecraft. Also is Myrna min-maxed or something? I thought Bounded Fields are kind of Magecraft 101 alongside Structural Grasp and Projection.
Crafting basic ones, yes. Breaking into them, no. Bounded Fields are like math: everyone learns basic arithmetic but not everyone learns calculus or theoretical physics or whatever.
Yeah... don't see a chance of us being able to break the Bounded Field with our modern magecraft. Also is Myrna min-maxed or something? I thought Bounded Fields are kind of Magecraft 101 alongside Structural Grasp and Projection.
Myrna's magecraft is attraction and deflection themed, I should probably mention this somewhere and now seems like a good time, and she has a solid grasp on the basics such as boundary fields. Breaking them on the other hand is a whole different ball game.
[x] Let Berserker attack Caster while you focus on...
-[x] Supporting Berserker
-[x] Meanwhile, send Diana to get Alistair and Rider.
Our Servant is Berserker. Attacking is the best solution for everything. Also, Caster seems to be relatively pacifistic so as long as Diana doesn't attack Caster won't attack her, so it's fine to send her off on her own.
If you're referring to a command spells ability to teleport a servant, no. Not possible to teleport us out.
While yes command seals are the closest thing to true magic that modern magi have created, they only work as commands for the servant. They act as massive, massive magical energy spell that bend the laws of the world with huge ass tons of mana. Think a mini grail, giving a servant the strength to run through hell just to complete your order. So doing something like teleporting your servant is easy with one of the command seals, you as the master is another matter. While yes if you have extras you can boost the power of your spells (Like Kirei in Zero) but like using the spells to teleport yourself out of the way.
No, not possible.
Now weather or not its possible for us to use a command spell to teleport Berserker out is up to debate or the GM.