Sablonus
Chibi Errant
- Location
- On An Adventure
Deadlines comin' up, so I kinda.. Paraphrased the backstory for now. Having trouble with the Aspects and Stunts too, the Errant Aspect seems kinda weak. Any feedback..? Rushed near the end.
Name: Duine de Iarann
Race: Cognitive Brass Golem/Automata
Bio: Gaelica. An island near the edge of the Mundus Empire's borders at the peak of their expansion, Gaelica is a hub of lesser groups of non-humans of the supernatural and magical type. Redcaps, Goblins, Centaurs, Gnolls, Trolls, Imps.. Fae. All manner of beasts and creatures inhabit the hills, forests, villages, and cities of Gaelica, though less than there had been centuries ago. There's tension between humans and the non-humans, yes, though there haven't been any revolts or wars since the death of Oberon.
Hundreds of years ago, before Garland's expedition, a boy wanted a friend. He was a genius, a genius at maths, at sciences, and at magic. But even after years of study and experementation, he had made no further progress in his goal. Eventually another came to him, promising something that would give life to his life-long golem servant. The boy agreed, delving into his home's darkest dungeons and strongholds to retrieve it.
Gaelica's Artifact. The Heart of Bùidsear de na Sìthichean. Nae, the Fairy Butcher. The Primal Concept of the Rejection of Magic and the Supernatural. Just by directly touching the core at it's base form, the boy lost his prodigous magical powers. But it didn't matter to him, for once he combined it with the strongest of his Golems, he had succeeded. The Golem began to learn, to speak, to feel.
But the secret couldn't be held. Before long, the higher ups of the island learned just what had happened, and how the Heart of Nae had been used. King Oberon, de facto leader of the supernatural factions, denounces the Council of Mages, thinking this had been done in an effort to create a weapon to use against the Fae.
In response, the mages threaten to call in aid from Mundus knowing that the bonds and shackles of the Empire would be preferable to war with the thousands of magical non-humans in their backyard. The boy, guilty for his mistake and oblivious of the consequences creating his friend would incur, offered to engage in diplomacy with the King for the Council. Though his golem offered to assist, the boy knew that bringing the subject of their ire would only make things worse.
After weeks, he returned to the Council and his anxiously waiting iron friend. Or at least, his head did. Finally, the walls that had held back the madness and bloodlust of Nae snapped and crumbled. Nae offered Duine the power for vengence. Duine accpeted. The Council had only tolerated the golem for the services of his friend and creator. They wanted him as a weapon for the growing war between the two forces of Gaelica. He slaughtered them.
The Fae tried hunting the Artifact-Bound golem. The golem counter-hunted them, learned the ways of effienctally killing the magical from the voice in his head. Carving his way through the forces of Fae and the supernatural once more, the Nae posessed Duine stormed the Royal Forest, home of Titania and Oberon. It lasted for days and nights, neither side able to fully exterminate the other. Yet on the third sunrise, Oberon lay bleeding, Titania exhausted. The battle finally ended when a Mundus ship fired on the entire forest, thinking that the Fae had killed the Council.
And for centuries, Duine de Iarann slumbered through the sky.
Aspects:
High Concept: Ancient Split-Personalitied Automaton
-Infamous Among the Old and Supernatural
-Errant Curiosity and Wanderlust
-Just a Really GoodGuy Automata In General
Trouble: Doesn't Know His Own Strength
Approaches:
Careful: +1
Clever: +1
Flashy: +2
Forceful: +3
Quick: +2
Sneaky: +0
Stunts:
-Because he's a Berserker, once per game session he can perform a feat of ridiculous strength when forcefully angered, enraged, or Nae is released.
-Because he's a Determinator, he gains a +2 when Forcefully battling when outnumbered, outgunned, or at a disadvantage.
-Because he's Anti-Magical, once per game session he can completely negate and/or nullify an act of magic or the supernatural.
Refresh: 5
Stress: 1 [] 2 [] 3 []
Consequences: 2 [ Mild ] 4 [ Moderate ] 6 [ Severe ]
Name: Duine de Iarann
Race: Cognitive Brass Golem/Automata
Bio: Gaelica. An island near the edge of the Mundus Empire's borders at the peak of their expansion, Gaelica is a hub of lesser groups of non-humans of the supernatural and magical type. Redcaps, Goblins, Centaurs, Gnolls, Trolls, Imps.. Fae. All manner of beasts and creatures inhabit the hills, forests, villages, and cities of Gaelica, though less than there had been centuries ago. There's tension between humans and the non-humans, yes, though there haven't been any revolts or wars since the death of Oberon.
Hundreds of years ago, before Garland's expedition, a boy wanted a friend. He was a genius, a genius at maths, at sciences, and at magic. But even after years of study and experementation, he had made no further progress in his goal. Eventually another came to him, promising something that would give life to his life-long golem servant. The boy agreed, delving into his home's darkest dungeons and strongholds to retrieve it.
Gaelica's Artifact. The Heart of Bùidsear de na Sìthichean. Nae, the Fairy Butcher. The Primal Concept of the Rejection of Magic and the Supernatural. Just by directly touching the core at it's base form, the boy lost his prodigous magical powers. But it didn't matter to him, for once he combined it with the strongest of his Golems, he had succeeded. The Golem began to learn, to speak, to feel.
But the secret couldn't be held. Before long, the higher ups of the island learned just what had happened, and how the Heart of Nae had been used. King Oberon, de facto leader of the supernatural factions, denounces the Council of Mages, thinking this had been done in an effort to create a weapon to use against the Fae.
In response, the mages threaten to call in aid from Mundus knowing that the bonds and shackles of the Empire would be preferable to war with the thousands of magical non-humans in their backyard. The boy, guilty for his mistake and oblivious of the consequences creating his friend would incur, offered to engage in diplomacy with the King for the Council. Though his golem offered to assist, the boy knew that bringing the subject of their ire would only make things worse.
After weeks, he returned to the Council and his anxiously waiting iron friend. Or at least, his head did. Finally, the walls that had held back the madness and bloodlust of Nae snapped and crumbled. Nae offered Duine the power for vengence. Duine accpeted. The Council had only tolerated the golem for the services of his friend and creator. They wanted him as a weapon for the growing war between the two forces of Gaelica. He slaughtered them.
The Fae tried hunting the Artifact-Bound golem. The golem counter-hunted them, learned the ways of effienctally killing the magical from the voice in his head. Carving his way through the forces of Fae and the supernatural once more, the Nae posessed Duine stormed the Royal Forest, home of Titania and Oberon. It lasted for days and nights, neither side able to fully exterminate the other. Yet on the third sunrise, Oberon lay bleeding, Titania exhausted. The battle finally ended when a Mundus ship fired on the entire forest, thinking that the Fae had killed the Council.
And for centuries, Duine de Iarann slumbered through the sky.
Aspects:
High Concept: Ancient Split-Personalitied Automaton
-Infamous Among the Old and Supernatural
-Errant Curiosity and Wanderlust
-Just a Really Good
Trouble: Doesn't Know His Own Strength
Approaches:
Careful: +1
Clever: +1
Flashy: +2
Forceful: +3
Quick: +2
Sneaky: +0
Stunts:
-Because he's a Berserker, once per game session he can perform a feat of ridiculous strength when forcefully angered, enraged, or Nae is released.
-Because he's a Determinator, he gains a +2 when Forcefully battling when outnumbered, outgunned, or at a disadvantage.
-Because he's Anti-Magical, once per game session he can completely negate and/or nullify an act of magic or the supernatural.
Refresh: 5
Stress: 1 [] 2 [] 3 []
Consequences: 2 [ Mild ] 4 [ Moderate ] 6 [ Severe ]
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