Fallout: Vault Dwellers (d20 Modern)

Where should the campaign be located?

  • Dallas, Texas

    Votes: 2 14.3%
  • San Diego, California

    Votes: 1 7.1%
  • New Orleans, Louisiana

    Votes: 8 57.1%
  • Minneapolis, Minnesota

    Votes: 1 7.1%
  • Nashville, Tennessee

    Votes: 0 0.0%
  • Philadelphia, Pennsylvania

    Votes: 2 14.3%

  • Total voters
    14
  • Poll closed .
Character mostly done. I haven't done the allegiances, not sure what to put there but I think thats about it.

Here's the myth-weavers sheet.

Your allegiances are basically anything or anyone your character is loyal to. This could even be moral standings/ ideals, religions, etc.

Hero of the show is named Nick Burkhardt. I thought Gideon might be inspired. Nevermind, I was reading Game Master and not your character name. Long nights. :cool:

And I actually have never watched it before XD any good? It's actually a character name from a Conan game I played years ago lol I basically talked my GM into letting me be a Royal who was experimenting with magic. So instead of being a psycho spell caster, I was basically a Bard with his violin skills :)
 
Fast Shot- You gain an extra attack of opportunity when using a firearm. However, you may not attack any weapon or item held by your target.
I am still reading through the d20 modern rule book, but don't attacks of opportunity usually require a melee attack? How does someone use a firearm to perform an attack of opportunity? (And what feats would be required to take multiple attacks of opportunity?) Thanks!
 
Rerolling
Xenopax threw 4 4-faced dice. Total: 9
3 3 2 2 2 2 2 2
Xenopax threw 4 4-faced dice. Total: 16
4 4 4 4 4 4 4 4
Xenopax threw 4 4-faced dice. Total: 10
1 1 4 4 1 1 4 4
Xenopax threw 4 4-faced dice. Total: 13
4 4 1 1 4 4 4 4
Xenopax threw 4 4-faced dice. Total: 6
1 1 3 3 1 1 1 1
Xenopax threw 4 4-faced dice. Total: 10
1 1 4 4 4 4 1 1
Xenopax threw 4 4-faced dice. Total: 9
1 1 2 2 4 4 2 2
 
I am still reading through the d20 modern rule book, but don't attacks of opportunity usually require a melee attack? How does someone use a firearm to perform an attack of opportunity? (And what feats would be required to take multiple attacks of opportunity?) Thanks!

Ha thanks for catching that. There's a closed content feat that I meant to add to the Homebrews. But with a firearm, if anyone comes within your melee range you can use an AoO with only a Pistol Whip, Rifle Butt, or an equipped Bayonet (which is something they don't explicitly say in the book but a lot of GMs allow it). However with the feat I forgot, it works like the same name in Pathfinder.
SNAP SHOT: Req.(Dex13+, Point blank shot, rapid shot, weapon focus, base attack+6). While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make AoO with that ranged weapon. You do not provoke AoO when making a ranged attack as an AoO.
 
Welp time I got to work on this character but first the rolls...

Edit: Overall thats 15, 11, 13, 13, 11, 10, 10 and a 8 Wealth Bonus

Edit 2: @GideonBurkheart are we allowed to delve into the expansions as well like d20 even more modern?
Cybandeath threw 4 4-faced dice. Total: 13
4 4 4 4 3 3 2 2
Cybandeath threw 4 4-faced dice. Total: 9
1 1 2 2 3 3 3 3
Cybandeath threw 4 4-faced dice. Total: 11
4 4 3 3 3 3 1 1
Cybandeath threw 4 4-faced dice. Total: 11
3 3 2 2 2 2 4 4
Cybandeath threw 4 4-faced dice. Total: 9
1 1 2 2 4 4 2 2
Cybandeath threw 4 4-faced dice. Total: 8
1 1 1 1 2 2 4 4
Cybandeath threw 4 4-faced dice. Total: 8
1 1 2 2 1 1 4 4
Cybandeath threw 3 4-faced dice. Reason: Wealth Bonus Total: 5
1 1 3 3 1 1
 
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@GideonBurkheart by chance is all of the homebrew info in one thread?

Yeah at the moment All my Homebrew info is in this thread only. Look under the Informational tab at the top of this page.

Welp time I got to work on this character but first the rolls...

Edit: Overall thats 15, 11, 13, 13, 11, 10, 10 and a 8 Wealth Bonus

Edit 2: @GideonBurkheart are we allowed to delve into the expansions as well like d20 even more modern?

Yeah those should fine. But classes and advanced classes will only be taken from the Core book for now. (The only actual expansion of modern I have is that Locker one with all the new weapons. So just let me know where you are taking things from)
 
Alexander Eden
Yeah at the moment All my Homebrew info is in this thread only. Look under the Informational tab at the top of this page.



Yeah those should fine. But classes and advanced classes will only be taken from the Core book for now. (The only actual expansion of modern I have is that Locker one with all the new weapons. So just let me know where you are taking things from)
Since this is fallout I'm gonna assume Fusion Age tech is that correct? Also is it just me or are we getting Simple Weapons Proficiency twice with both the race and class giving it?

Anyhow my Character sheet so far

(yes this is basically an all in Politician character XD)
Name: Alexander Eden (Yes this is named after John Henry Eden)

Race: Human Vault Dwellers.

Ability Scores:
-Strength: 10
-Perception: 11
-Endurance: 10
-Charisma: 14 (+2 rolls)
-Intelligence: 16 (+3 rolls)
-Agility: 11
-Luck: 13 ()

Class:
-The Charismatic Hero

Traits:
-Good Natured: Changed second Simple Weapons Proficiency for Trustworthy
-Finesse: double crit damage dice choose lowest, lowered crit range

Talents:
-Charm
-Favor

Feats:
-Simple Weapons Proficiency:
-Swift Learner: + 1 Skill Point per level up
-Trustworthy: + 2 Diplomacy and Gathering Information checks
-Confidant: + 2 Gamble and Intimidation checks

Saving Throws:
-Fortitude: 2
-Reflex: 2
-Will: 1

Base Attack Bonus:
-Melee: 1
-Ranged: 1

Allegiances:

Occupation: Dilettante

Skills:
-Bluff 6 (Cha)
-Barter 6 (Cha)
-Computer Use 3 (Int)
-Diplomacy 6 (Cha)
-Gamble 6 (Per)
-Gather Information 6 (Cha)
-Handle Animal 4 (Cha)
-Intimidate 6 (Cha)
-Knowledge Behavioral Sciences 6 (Int)
-Knowledge Philosophy 2 (Int)
-Perform Act 6 (Cha)
-Profession 6 (Wis)
-Read/Write Language 1, Latin
-Speak Language 1, Latin

Wealth: 14

Reputation: 3

Hit Points: 18

Defense: 11

Speed: 30

Action Points: 7

Equipment: (Not necessarily on his person)
-Vault 420 Jumpsuit
-Mesh Vest: 7 Ib
-Several Pre-War Outfits both casual and formal
-Gas Mask: 5 Ib
-5 Packs of Chemical Light Sticks: 5 Ib
-Portable Stove: 1 Ib
-Battery Flood Flashlight: 2 Ib
-Sleeping Bag: 4 Ib
-Multipurpose Tool: 0.5 Ib
-150 ft Rope: 15 Ib
-Bolt Cutter: 5 Ib
-Road Atlas Map:
-Pre War Tactical Map Around Vault 420:
-A week in stored rations:
-75 Ib Capacity Aluminum Travel Case: 15 Ib
-Backpack: 3 Ib
-Briefcase: 2 Ib
-Sword Cane: 3 Ib
-Longsword Heirloom: 4 Ib
-Katana Heirloom: 6 Ib
-Illuminator: 0.5 Ib
-Concealed Carry Holster: 0.5 Ib
-Pip Boy 3000 Mark IV
-Metal Detector: 2 Ib
-First Aid Kit: 3 Ib
-Evidence Kit Basic: 6 Ib
-Steel Handcuffs: 1 Ib
-Lock Release Gun: 0.5 Ib
-Digital Audio Recorder: 1 Ib
-Concealable Camera (Even More Modern Extension): 0.5 Ib
-Concealable Video Camera (Even More Modern Extension): 0.5 Ib
 
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Since this is fallout I'm gonna assume Fusion Age tech is that correct? Also is it just me or are we getting Simple Weapons Proficiency twice with both the race and class giving it?

Anyhow my Character sheet so far

(WIP)

(yes this is basically an all in Politician character XD)
Name: Alexander Eden (Yes this is named after John Henry Eden)

Race: Human Vault Dwellers.

Ability Scores:
-Strength: 10
-Perception: 11
-Endurance: 10
-Charisma: 14 (+2 rolls)
-Intelligence: 16 (+3 rolls)
-Agility: 11
-Luck: 13 ()

Class:
-The Charismatic Hero

Traits:
-Good Natured: Changed second Simple Weapons Proficiency for Trustworthy
-Finesse: double crit damage dice choose lowest, lowered crit range

Talents:
-Charm
-Favor

Feats:
-Simple Weapons Proficiency:
-Trustworthy: + 2 Diplomacy and Gathering Information checks
-Confidant: + 2 Gamble and Intimidation checks
-Personal Firearms Proficiency:

Saving Throws:
-Fortitude: 2
-Reflex: 2
-Will: 1

Base Attack Bonus:
-Melee: 1
-Ranged: 1

Allegiances:

Occupation: Dilettante

Skills:
-Bluff 6 (Cha)
-Barter 6 (Cha)
-Computer Use 3 (Int)
-Diplomacy 6 (Cha)
-Gamble 6 (Per)
-Gather Information 6 (Cha)
-Handle Animal 4 (Cha)
-Intimidate 6 (Cha)
-Knowledge Behavioral Sciences 6 (Int)
-Perform Act 6 (Cha)
-Profession 6 (Wis)
-Read/Write Language 1, Latin
-Speak Language 1, Latin

Wealth: 14

Reputation: 3

Hit Points: 18

Defense: 11

Speed: 30

Action Points: 7

Equipment:

It's awesome to see somebody else who could potentially be in line for Overseer! Looking forward to it.

And originally I think I was having it so you actually had to choose to it take away if you wanted one of those good natured abilities, BUT I kinda just said screw it. So yes technically you all get it twice, but if anyone is not taking good natured then they would just have to write it once lol and yes Fusion age. Idk how expensive some of the plasma or laser guns would be atm but they could be fairly expensive, requiring a pre game wealth check to purchase it. So it's usually easiest to just start with a ballistics type gun and then find or build the fancy things IC.
 
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It's awesome to see somebody who could potentially be in line for Overseer! Looking forward to it.

And originally I think I was having it so you actually had to choose to it take away if you wanted one of those good natured abilities, BUT I kinda just said screw it. So yes technically you all get it twice, but if anyone is not taking good natured then they would just have to write it once lol and yes Fusion age. Idk how expensive some of the plasma or laser guns would be atm but they could be fairly expensive, requiring a pre game wealth check to purchase it. So it's usually easiest to just start with a ballistics type gun and then find or build the fancy things IC.
Yep kinda been looking at being Overseer...

That aside went over the equipment more but can you double check if im doing it right? the whole licensing thing confuses me. Also, have you been using this for some of the homebrew rules? cause it would help to know what is needed for Overseer XD and if it is I might actually already be able to become Overseer!
 
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Yep kinda been looking at being Overseer...

That aside went over the equipment more but can you double check if im doing it right? the whole licensing thing confuses me. Also, have you been using this for some of the homebrew rules? cause it would help to know what is needed for Overseer XD and if it is I might actually already be able to become Overseer!

Haha nice searching! That is what I have been using lol, I've just been changing a few things to fit my play-style better. But yeah Overseer and Vault Security are the two main advanced classes I just hadn't got to typing them onto the thread yet (since they'd be one of first homebrew ones you'd be able to take early on). So definitely see if you'll like the Overseer class or not on that.
 
Haha nice searching! That is what I have been using lol, I've just been changing a few things to fit my play-style better. But yeah Overseer and Vault Security are the two main advanced classes I just hadn't got to typing them onto the thread yet (since they'd be one of first homebrew ones you'd be able to take early on). So definitely see if you'll like the Overseer class or not on that.
Honestly, I'm not sure if the political power is worth the cost of going overseer instead of focusing on other classes and there benefits, I guess Ill decide later.
 
Haha nice searching! That is what I have been using lol, I've just been changing a few things to fit my play-style better. But yeah Overseer and Vault Security are the two main advanced classes I just hadn't got to typing them onto the thread yet (since they'd be one of first homebrew ones you'd be able to take early on). So definitely see if you'll like the Overseer class or not on that.
When can our characters realistically get to Demolitions? I'd really like to specialize towards that, but if it's not feasible... :(
 
@Cybandeath i see I have a rival. We shall fight to the death at high noon.
XD where is this coming from?
When can our characters realistically get to Demolitions? I'd really like to specialize towards that, but if it's not feasible... :(
Yeah the no Demolitions confused me as ALOT of different vaults had explosives in them like mini-nukes and grenades, but then some overseer at some point could easily have decided to keep what explosives where around locked away for AFTER the vault one day opens.
 
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Yeah the no Demolitions confused me as ALOT of different vaults had explosives in them like mini-nukes and grenades, but then some overseer at some point could easily have decided to keep what explosives where around locked away for AFTER the vault one day opens.
I just want to be that guy who's like, "Pretty. What do we blow up first?" :D
 
When can our characters realistically get to Demolitions? I'd really like to specialize towards that, but if it's not feasible... :(

XD where is this coming from?

Yeah the no Demolitions confused me as ALOT of different vaults had explosives in them like mini-nukes and grenades, but then some overseer at some point could easily have decided to keep what explosives where around locked away for AFTER the vault one day opens.

Yeah it's weird trying to explain it XD The vault is less focused on war and violence. It is almost as if it was actually created to nurture the people inside (very much unlike the Vault-Tec we as player's know lol). That's the main reason for no Demo and things. But that doesn't mean that the actual supplies for said explosives aren't stored somewhere in the vault ;). Probably once you guys meet a few wastelanders, this can be a knowledge they could exchange in return for things you all may be able to teach them.
 
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