- Location
- USA
Fan of Grimm?Character mostly done. I haven't done the allegiances, not sure what to put there but I think thats about it.
Here's the myth-weavers sheet.
Fan of Grimm?Character mostly done. I haven't done the allegiances, not sure what to put there but I think thats about it.
Here's the myth-weavers sheet.
Hero of the show is named Nick Burkhardt. I thought Gideon might be inspired. Nevermind, I was reading Game Master and not your character name. Long nights.
Character mostly done. I haven't done the allegiances, not sure what to put there but I think thats about it.
Here's the myth-weavers sheet.
Hero of the show is named Nick Burkhardt. I thought Gideon might be inspired. Nevermind, I was reading Game Master and not your character name. Long nights.![]()
It's great for 3 seasons so far, IF you dig the genre; like most everything. It's about a Hunter who is... well, you can Google it. I stream it on Prime. Hunter vs. Monsters. Modern day.
I am still reading through the d20 modern rule book, but don't attacks of opportunity usually require a melee attack? How does someone use a firearm to perform an attack of opportunity? (And what feats would be required to take multiple attacks of opportunity?) Thanks!Fast Shot- You gain an extra attack of opportunity when using a firearm. However, you may not attack any weapon or item held by your target.
I am still reading through the d20 modern rule book, but don't attacks of opportunity usually require a melee attack? How does someone use a firearm to perform an attack of opportunity? (And what feats would be required to take multiple attacks of opportunity?) Thanks!
@GideonBurkheart by chance is all of the homebrew info in one thread?
Welp time I got to work on this character but first the rolls...
Edit: Overall thats 15, 11, 13, 13, 11, 10, 10 and a 8 Wealth Bonus
Edit 2: @GideonBurkheart are we allowed to delve into the expansions as well like d20 even more modern?
Since this is fallout I'm gonna assume Fusion Age tech is that correct? Also is it just me or are we getting Simple Weapons Proficiency twice with both the race and class giving it?Yeah at the moment All my Homebrew info is in this thread only. Look under the Informational tab at the top of this page.
Yeah those should fine. But classes and advanced classes will only be taken from the Core book for now. (The only actual expansion of modern I have is that Locker one with all the new weapons. So just let me know where you are taking things from)
Since this is fallout I'm gonna assume Fusion Age tech is that correct? Also is it just me or are we getting Simple Weapons Proficiency twice with both the race and class giving it?
Anyhow my Character sheet so far
(WIP)
(yes this is basically an all in Politician character XD)
Name: Alexander Eden (Yes this is named after John Henry Eden)
Race: Human Vault Dwellers.
Ability Scores:
-Strength: 10
-Perception: 11
-Endurance: 10
-Charisma: 14 (+2 rolls)
-Intelligence: 16 (+3 rolls)
-Agility: 11
-Luck: 13 ()
Class:
-The Charismatic Hero
Traits:
-Good Natured: Changed second Simple Weapons Proficiency for Trustworthy
-Finesse: double crit damage dice choose lowest, lowered crit range
Talents:
-Charm
-Favor
Feats:
-Simple Weapons Proficiency:
-Trustworthy: + 2 Diplomacy and Gathering Information checks
-Confidant: + 2 Gamble and Intimidation checks
-Personal Firearms Proficiency:
Saving Throws:
-Fortitude: 2
-Reflex: 2
-Will: 1
Base Attack Bonus:
-Melee: 1
-Ranged: 1
Allegiances:
Occupation: Dilettante
Skills:
-Bluff 6 (Cha)
-Barter 6 (Cha)
-Computer Use 3 (Int)
-Diplomacy 6 (Cha)
-Gamble 6 (Per)
-Gather Information 6 (Cha)
-Handle Animal 4 (Cha)
-Intimidate 6 (Cha)
-Knowledge Behavioral Sciences 6 (Int)
-Perform Act 6 (Cha)
-Profession 6 (Wis)
-Read/Write Language 1, Latin
-Speak Language 1, Latin
Wealth: 14
Reputation: 3
Hit Points: 18
Defense: 11
Speed: 30
Action Points: 7
Equipment:
Yep kinda been looking at being Overseer...It's awesome to see somebody who could potentially be in line for Overseer! Looking forward to it.
And originally I think I was having it so you actually had to choose to it take away if you wanted one of those good natured abilities, BUT I kinda just said screw it. So yes technically you all get it twice, but if anyone is not taking good natured then they would just have to write it once lol and yes Fusion age. Idk how expensive some of the plasma or laser guns would be atm but they could be fairly expensive, requiring a pre game wealth check to purchase it. So it's usually easiest to just start with a ballistics type gun and then find or build the fancy things IC.
Yep kinda been looking at being Overseer...
That aside went over the equipment more but can you double check if im doing it right? the whole licensing thing confuses me. Also, have you been using this for some of the homebrew rules? cause it would help to know what is needed for Overseer XD and if it is I might actually already be able to become Overseer!
Honestly, I'm not sure if the political power is worth the cost of going overseer instead of focusing on other classes and there benefits, I guess Ill decide later.Haha nice searching! That is what I have been using lol, I've just been changing a few things to fit my play-style better. But yeah Overseer and Vault Security are the two main advanced classes I just hadn't got to typing them onto the thread yet (since they'd be one of first homebrew ones you'd be able to take early on). So definitely see if you'll like the Overseer class or not on that.
When can our characters realistically get to Demolitions? I'd really like to specialize towards that, but if it's not feasible...Haha nice searching! That is what I have been using lol, I've just been changing a few things to fit my play-style better. But yeah Overseer and Vault Security are the two main advanced classes I just hadn't got to typing them onto the thread yet (since they'd be one of first homebrew ones you'd be able to take early on). So definitely see if you'll like the Overseer class or not on that.
XD where is this coming from?@Cybandeath i see I have a rival. We shall fight to the death at high noon.
Yeah the no Demolitions confused me as ALOT of different vaults had explosives in them like mini-nukes and grenades, but then some overseer at some point could easily have decided to keep what explosives where around locked away for AFTER the vault one day opens.When can our characters realistically get to Demolitions? I'd really like to specialize towards that, but if it's not feasible...![]()
I just want to be that guy who's like, "Pretty. What do we blow up first?"Yeah the no Demolitions confused me as ALOT of different vaults had explosives in them like mini-nukes and grenades, but then some overseer at some point could easily have decided to keep what explosives where around locked away for AFTER the vault one day opens.
When can our characters realistically get to Demolitions? I'd really like to specialize towards that, but if it's not feasible...![]()
XD where is this coming from?
Yeah the no Demolitions confused me as ALOT of different vaults had explosives in them like mini-nukes and grenades, but then some overseer at some point could easily have decided to keep what explosives where around locked away for AFTER the vault one day opens.