Cyreni
Smol Pone GM
Two-hundred and fifty years ago, Equestria went to war against the zebras. A tragic misunderstanding led to a terrible massacre led to a tremendous mobilization of armies and the Ministries. Technology advanced, neighboring nations were swept up, and the world was wound tighter and tighter.
Two-hundred years ago, Equestria as everyone knew it ended in balefire and death. Its heroes, its cities, its rulers, all destroyed in a single morning. Some of its inhabitants were lucky, surviving in underground Stables to wait out the fallout. Others less so- those who weren't caught in the blasts must eke out their existence scavenging the poisoned world, fighting monsters, raiders, slavers, and worse for scraps. Not even the sun shines for it anymore- the pegasi long ago left to hide in their floating cities and blanketed the sky under an unbroken cloud.
Most would kill for any opportunity to have something better. And over the radio, DJ Pon3 informs the wasteland of a long-lost empire emerging from a thousand years of banishment in the cold, mountainous north. A city of crystals and magic untouched by the end of the world. Pure water, rich soil, clean air, and a civilization unaware of the horrors of war all in abundance.
But the Equestrian wasteland never gives anything up for free.
- - - -
It's been a while, hasn't it? I want to dip back into GMing. I've missed it.
Player characters should be native to the setting. It's perfectly fine to play an OC that's very clearly an expy, but I want characters that have roots to trace back in Equestria's history and must engage with the fallout on a constant basis. Ponies are not the only option either; gryphons, changelings, zebras, kirin, ghouls; as long as you can convince me with interesting additions to the world with a personality, I'll probably allow it.
I'm looking for a few things in a character sheet: a name, a physical description, and a backstory. The backstory should include a history of how your character's tribe, family, friends, species, etc, fared in the aftermath of the apocalypse, a personal history to introduce what your character does well and what equipment they might have to start, and a motive for being out and about in the wasteland (and not just idling away in one place).
I am not looking for things like alicorns, grown dragons, faction leaders, unkillable horrors, and the like- the wasteland should be uncomfortable and threatening.
3-5 players preferred.
Players:
1) Dawn Blaze, Paladin Pilot
2) Morning Mist, Enclave Lieutenant
3) Bitterbriar, Ghoul Knight
4) Golden Gears, Lone Engineer
5) Ternox, Wandering Healer
Waitlist
1) Pharynx, Royal Infiltrator
2) Gallant, Stable Mechanic
3) Pratak, Merchant Dragon
IC thread
Two-hundred years ago, Equestria as everyone knew it ended in balefire and death. Its heroes, its cities, its rulers, all destroyed in a single morning. Some of its inhabitants were lucky, surviving in underground Stables to wait out the fallout. Others less so- those who weren't caught in the blasts must eke out their existence scavenging the poisoned world, fighting monsters, raiders, slavers, and worse for scraps. Not even the sun shines for it anymore- the pegasi long ago left to hide in their floating cities and blanketed the sky under an unbroken cloud.
Most would kill for any opportunity to have something better. And over the radio, DJ Pon3 informs the wasteland of a long-lost empire emerging from a thousand years of banishment in the cold, mountainous north. A city of crystals and magic untouched by the end of the world. Pure water, rich soil, clean air, and a civilization unaware of the horrors of war all in abundance.
But the Equestrian wasteland never gives anything up for free.
- - - -
It's been a while, hasn't it? I want to dip back into GMing. I've missed it.
Player characters should be native to the setting. It's perfectly fine to play an OC that's very clearly an expy, but I want characters that have roots to trace back in Equestria's history and must engage with the fallout on a constant basis. Ponies are not the only option either; gryphons, changelings, zebras, kirin, ghouls; as long as you can convince me with interesting additions to the world with a personality, I'll probably allow it.
I'm looking for a few things in a character sheet: a name, a physical description, and a backstory. The backstory should include a history of how your character's tribe, family, friends, species, etc, fared in the aftermath of the apocalypse, a personal history to introduce what your character does well and what equipment they might have to start, and a motive for being out and about in the wasteland (and not just idling away in one place).
I am not looking for things like alicorns, grown dragons, faction leaders, unkillable horrors, and the like- the wasteland should be uncomfortable and threatening.
3-5 players preferred.
Players:
1) Dawn Blaze, Paladin Pilot
2) Morning Mist, Enclave Lieutenant
3) Bitterbriar, Ghoul Knight
4) Golden Gears, Lone Engineer
5) Ternox, Wandering Healer
Waitlist
1) Pharynx, Royal Infiltrator
2) Gallant, Stable Mechanic
3) Pratak, Merchant Dragon
IC thread
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