The fact that the other guy can't take your eye if you kill him?Ah, the greatest problem with the Eye-for-an-eye philosophy.
Whoever takes the first eye thinks it is fair. So when their eye is taken, they take another eye to 'balance it'.
Of course, this means that one person is blind and they only got to take one eye, so they start stabbing randomly until they hit something. At which point the something reveals themselves to be an unaffiliated third party, who is now also rather miffed about missing an eye, and starts taking eyes themselves.
And so the person who took the first eye is now also blind, and they too start flailing, and take another eye.
And before you know it, the whole world is blind.
The Federation are as ruthless as they are because otherwise the Rebels will kill them. The Rebels are as ruthless as they are because they don't want to get killed by the Federation. The people in the middle get shot full of holes and their wallets emptied, because they're not strong enough to take eyes for themselves.
It's a ruthless, blinding cycle.
And I can't help but feel there's something I've metaphorgotten.
I was joking, but you are entirely correct.The fact that the other guy can't take your eye if you kill him?
Diplomancy? Not diplomacy, that clearly won't work. Whereas diplomacy is talking things through, diplomancy is using copious amounts of mind alteration to solve your problems. As much as mind control is one of those things I will straight up murder a person over with no regrets, it is sometimes necessary to unfuck a situation that cannot be fixed in a meaningful way by sufficient application of Dakka. I also just bought PA Titans, so yay me for dropping $24 on that instead of $6 on SupCom Gold Edition.I was joking, but you are entirely correct.
After all, if you're going to retaliate, do it right.
People can complain about 'disproportionate retribution' all they want, but at the end of the day dropping nuclear bombs on Japan took them out of WWII, a hell of a lot faster than a land invasion of Japan would have.
The easiest solution to stop the Rebels and Federation from slowly killing each other (and everyone else) with their war is to brutally annihilate one (or both) side(s) as quickly as possible, because you can't kill people if you're dead.
Of course, I (and, by extension, Commander!Faith) am somewhat against mass murder. And murder in general.
Execution as retaliation for murder is... slightly different, but on the scale we're talking about, for every Rebel murdering Federation crewman, there are half a dozen more who got conscripted and don't really want to be there.
TL;DR, Commander!Faith is going to have to find another way.
There's always that BS morally ambiguous Forerunner option: Blow up their civilization and genetically devolve them into semi-sapient primates.
The easiest solution to stop the Rebels and Federation from slowly killing each other (and everyone else) with their war is to brutally annihilate one (or both) side(s) as quickly as possible, because you can't kill people if you're dead.
Of course, I (and, by extension, Commander!Faith) am somewhat against mass murder. And murder in general.
I enjoy it, especially with the expanded space and sea units. Besides that, as I understand it, you can stil play with people who are running the original.Gosh, Drich and Faith are just blending together in my head.
Progenitor superscience allows you to supplant all systems, communications and build a fleet able to take on the entire setting in a matter of weeks, if not days.
It's time to break out the Titans to teach some lessons.
Also, is it worth buying PA Titans?
Yes, yes it does. Progenitors are so wonderfully bullshit.Progenitor superscience allows you to supplant all systems, communications and build a fleet able to take on the entire setting in a matter of weeks, if not days.
Faith does not have access to anything from the Titans expansion. No Ragnarok for Faith (yet)
No idea, haven't bought it myself yet. I'm not sure if it's a standalone or not, but PA was amazing so stands to reason Titans would be the same, right?
I haven't played PA but from what I know of Titans, you'll like it if you liked Supcom; the Titans are essentially Experimental units.No idea, haven't bought it myself yet. I'm not sure if it's a standalone or not, but PA was amazing so stands to reason Titans would be the same, right?
Get the gold edition too. Get it you fool!I also just bought PA Titans, so yay me for dropping $24 on that instead of $6 on SupCom Gold Edition.
I only had twenty eight dollars on my card, buying Titans has made me too poor to buy SupCom.
Nah, it works just like TA & CC. Someone with Titans can join and/or host a non-Titans game. (though I'd kind of like to see a mode where you can have multiple commanders without Titans vs one with Titans.)I think I will just play SupCom first, then join you all in PA. Isnt it a bit unfair for the non Titan players to face off against those that do?
That being that Midichlorians are dumb and I'm going with my own interpretation, similar to Sakuya's, that the Midichlorians are a symptom of Force Affinity, not the cause.
- Red Faction
- X-COM
- Destiny
- 40K
- Achron
- StarCraft
- Warframe
- Command and Conquer
- Tiberium Wars
- Red Alert
FTL: Faster Than Light- Supreme Commander
- Pacific Rim
- Planetside 2
- Star Trek
- Space Pirates and Zombies
- Halo
- Star Wars
- Old Republic
- Clone Wars
- Galactic Civil War
- Yuuzhang Vong
- Endless Space
- Spiral Knights
Sanctum- Mass Effect
- Destiny
- Star Ruler
- Sid Meier's Alpha Centauri
- Civilisation: Beyond Earth
- Ender's Game
- Transformers
- Fallout
- Iji
- Borderlands
- Shadowrun?
- Bolo?
- Battlestar Galactica?
Some of the settings are even likely to get multiple visits. Star Wars definitely will, because there're three different eras to play around in (that I'm familiar with, that is). Others might as well, depending.
- Sanctum
- FTL: Faster Than Light
This is probably the truth, it's just that Midichlorians are in every biological (there are living rocks that are force sensitive as well) force sensitive (IIRC there have been no experiments where people have been given Midichlorians and they've gotten force powers) and they think that Midichlorians are the cause not a symptom
Let me see if I can find any worth going on the list, I have ~300 games on steam and a good number are sci-fi.
2 I can think of off the top of my head are Anno 2070 and 2270 (with all DLC).
Oh and the sci-fi version of Civilization 2 : Test of Time is a good place to go as well.
Here's my list.
Now I haven't played all of these and there was a list of potential Tinker power crossover ideas based on games that I put up on the worm thread a while ago, you can go look for it if you want there were a few good ones (in one game all your units were made of Nano-machines and could morph between different types and you had too Terra-form your way across the map).
- AI War : Fleet Command
- Alpha prime
- Anachronox
- Ancient space
- Armada 2526
- Asteria
- The Bureau : XCOM Declassified
- Carrier Command : Gaea Mission
- Chrome
- Chrome : Specforce
- Defy Gravtiy
- Deponia (for fun)
- Divinity : Dragon Commander
- Dungeon of the Endless
- E.Y.E : Divine Cybermancy
- Earth 2140
- Etherium
- Fallout
- Final Fantasy (some are sci-fi)
- Fractured Space
- Front Mission
- Galactic Civilization 1,2&3
- Gemini Wars
- Genesis Rising
- Greed : Black Border
- Habitat
- Haegemonia (any/all)
- Hydrophobia : Prophecy
- Kerbal Space Program (fun)
- Kinetic Void
- Lords of the Black Sun
- Mirror's Edge
- Offworld Trading Company
- Pandora : First Contact
- Rip
- Risk of Rain (fun)
- Saint's row
- Shadowgrounds
- Sid Meier's Starships
- Sins of a Solar Empire
- SOMA
- Space Engineers (now with planets)
- Space Hack
- Space Run
- Space Trader : Merchent Marine
- Spacebase DF-9
- Star Chronicals : Delta Quadrant
- Star Nomad
- Star Ruler
- Starbound
- Stellar Impact
- Sydar Arcade
- The Talos Principle
- Waking Mars (interesting)
- WARP
- All the old X-COM's and their off shoots UFO
- Xenonauts (based on old X-COM)
The games list/tinker power ideas, presumably.
correct