Faction of Hope (PMMM/Warcraft)

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Scraped from here.

X.x.X.
Homura woke up under a blue sky for the first time. Earth's sky has...
Scraped from here.

X.x.X.​
Homura woke up under a blue sky for the first time. Earth's sky has long been dyed crimson by the demon's invasion long ago.

"You're finally awake." A familiar voice sounded behind her.

Homura turned around, to see the Incubator's sitting under one of the outlying boulders. Its beady eyes, turned to her. "It appears the being called Madoka Kaname kept her word. We are in Azeroth."

"Here you can find the force that will be able to beat the burning legion." Madoka's voice rang true and clear in Homura's ears.

"Its such a waste that we have only heard of this being now. If we have known that the solution was near us we would have not gone for such risky experiments."
Homura twitched at the reminder. It was the Incubators damn experiments that caused the legion to turn their eye on Earth and they dare blame this on Madoka?! Back on Earth, such insult would have made Kyuubey a pinata. It was only the knowledge that she needed them as much as they needed her that stayed her hand. That and the Incubators were down to one body. If this Incubator dies so does their entire race as well as her chance to beat the Burning Legion.
"HELP!" A desperate voice echoed on the wood.
At this point Homura was happy for the distraction. She rushed ahead. Bow and arrow in hand. Wings spreading, ready for flight.
Above all the trees blocking her sight, she easily found her quarry.
A family of five was being chased by creature that Homura can only safely say was a zombie. She knocked her arrow and fired.
A moment later.
The ghoulish creature was missing its head.
X.x.X.
Mission 1 Log:
Homura went and checked on the family. The little boy named Timmy thanked her profusely. Subtly gathering information, she found out that the family came from Strahnbrad, a town just a day walk from this location. With the monster outbreak in the north and news of the King's death, they are planning to go further south to seek refuge in Dalaran.


Current Location marked by X.

What to do?
[ ] Offer to escort them to Dalaran
[ ] Convince them to go back to to Strahnbrad and offer them your protection.
[ ] Convince them to stay here.
[ ] Write in
Build Special Structure here?
[ ] Hive Mind (10,000 Hope point)
Sacrifice 1 incubator to make. This place creates the bodies used by the Incubators.​
[ ] Hope Tower (1,000 Hope point)
Build near population center. This collects the emotional energy of the population along a 1 km radius. The happier and denser the population. The more hope collected.​
[ ] Altar of Hope (10,000 Hope point)
Allows you to call upon other fallen Puella Magi.

[ ] Don't do it yet.
 


Faction Leader: Homura Akemi
Hope Points: 518
Soul Gem: 100

Strahnbrad
Population: 2,150
Food : 5,496
Mood: 8
Gold : 30
Lumber: 72
Stone: 2,895

1 x Hope Tower
1 x Hive Mind
4 x Scout Stone Tower
Walls Surrounding Town (1,000 HP; Physical Armor: 20)

4 x Incubators

Resources
Farmlands - can sustain 10,000 per month
Stone quarry - a nearby quarry set up to harvest stone (Max. 16,605 )
Scattered trees - 1 man can harvest 1 lumber per month (Maximum of 500 tree per month harvest, doing more might deforest the area)
Tin Mine - 1 week from town. Very developed 1 man: I ore per week
Iron Mine - 2 weeks from town. Very developed. 1 man: 1 ore per week.

Military

1,455 x Villager Militiamen
HP: 20
ATK: 1-10
ARMOR: 0

3 x Footmen
HP: 30
ATK: 12-13
PHY. ARMOR: 5

2 x Catapult
HP: 425
ATK: 85
PHY. ARMOR: 10
 
Quest Library
Codex: Incubators
A highly intelligent race which has advanced both in technology and magic. They pride themselves in being logical and consider emotion as aberration. They believe that its the most logical for each race to preserve themselves and thus work for the continuation of our current multiverse, opposing the burning legion's wish to return everything into chaos.
Codex: Homura's Hammer Space
Homura's shield is an entrance to a very very very large as in infinite space sized dimension vault. There is no air, water or gravity here so if you plan to store living people they are going to die. Its also best not to store anything with a good magical resistance because it would conflict with the bag of holding's magic. To be honest, its better to think of it as something like outer space.​
There is also nothing inside it right now. Canonically, Homura using all of her armory lost against Sargeras. The rest that might be inside said dimensional vault did not survive Homura's last minute dimensional rescue by Madokami.


Codex: Abridged Summary of What Happened on Earth
The Incubators were seeking a way to save the multiverse from entropy. Beside the Puella Magi (PM), they are also experimenting on several things on the side. One of the experiment captured the Burning Legion's attention.

Cue Invasion!

The PM crawled into the woodwork to fight. But, there are sadly too few of them compared to the ranks of the burning legion. It got worse when the demons found out that they can sacrifice a PM and use their soul to power up infernal machines.

From there, everything went downhill, with some PM's choosing to suicide and join the cycle instead of fighting and be captured.

Homura being Homura is probably one of the last PM on Earth and being the determinator that she is chose to go down fighting. She was doing a hell of a last stand and actually doing significant damage that the head honcho went on the frontline to stop her. In the end, Sargeras was too powerful and Homura lost. She was captured and was already being sacrificed to power up an impressive *spoiler* that in the demon's own word was "Make the Legion more unstoppable than before".

When Madokami intervened mid-ritual.

Codex: Tower of Hope
Needs: 10,000 hope points
HP: 100
Armor: 0 (Light)
Range: 1 kilometer

*This structure provides hope points given by this formula [Population/12 * mood] per month *Mood is capped to 12
*This structure can passively store 10,000 hope points.
*This structure halts any corruption on a Puella Magi when they are in range. Also provides a healing effect of 5 soul gem per day on a given Magi.
*This structure gives additional bonuses to the hero Homura Akemi.
*This structure cannot be erected on corrupted land.
*The tower of hope effect does not stack with other tower of hope.

Codex: Hive Mind
Cost: 10,000 Hope Points
HP: 100
Armor: 0
*can produce the unit - Incubator for 400 hope points (Maximum production 4 per month) (Improvement of production available, 2,000 hope point to increase production by 1 incubator per month)
*can connect differing incubator mind 5 hexes around it with virtually no loss of data. (Improvement of production available, 1,000 hope point to increase hex range by 1. Note that hex improvement is not linear.)
* Other applications needs to be unlocked to be available

Codex: Normal Villager
ATK: 1-10 (Physical Melee Damage)
HP: 20
Armor: 0

Codex: Spirit Well

Needs: 500 hope points
HP: 200
Armor: 0
*must be built near tower of hope
*can convert 1,000 units of hope per month into spirit water
*can reconvert available spirit water into conceptual hope instantly
*can hold 100 units of spirit water
*conversation rate is given by this formula 100 hope point for 1 spirit water

Codex: Spirit Water
Needs: 100 hope points
*A Puella Magi who drinks this is has her soul gem corruption restored to 100.
*Any further applications needs more research.


Codex: Wooden Scout Tower
Needs: 100 wood/ 10 stone
Workers ratio : 1 worker/50 day to built
200 HP
Physical Armor: 10
You can put 5 people inside it

Codex: Stone Scout Tower
Needs: 200 stone/ 50 wood
Worker ratio: 1 worker/ 1,000 day to built
500 HP
Physical Armor: 15
You can put 10 people inside it

Codex: Stahnbrad Walls Improvement
Needs: 10,000 stone
Worker Ratio: 1 worker/ 10,000 day to built
+1,000 HP
+ 3 more Armor

Codex: Catapult
Needs: 100 wood; 20 iron to build
HP: 425
ATK: 85
PHY. ARMOR: 10
*Need a minimum of 10 peasants to crew the catapult.
*Catapult takes a minimum of minute to fire its salvo.
* Currently uses stone as projectile

Codex: Steel Tower Shield
Cost: 20 Steel Ingot
+ 2 Physical Armor
+ 1 Armor for each unit adjacent to the wielder that wields the same shield. (Max. 2)


Codex: Puella Magi born of Azerothian Descent

Whenever a battle against the forces of darkness is won, whenever huge hope was created, Madokami gains a temporary boost of power. Strong enough that she can reach upon the veils that protect Azeroth and exalt a champion.

Like native Puella Magi's on Earth that has been summoned, Azerothian have a soul gem and they gain strength from inspiring hope. They only differ in their counterpart in one important way - they do not have a wish.. The titan's meddling has left its mark on their soul and their karmic importance has been twisted into the desired role of their progenitors. The titan's meddling has one silver lining, without a wish that serve us a hole in the soul of the PM, the burning legion cannot corrupt them and use them for rituals.

*Like every other PM, you gain level ups by inspiring hope - meaning by making Azeroth a better place.
*You have one ability that you can pick from the ability list in wow from your class. You can even invent one within reason. Yes, that means it is kinda impossible to have a combat class and a utility one, unless you somehow explored other uses. This is to avoid doubling of roles.
*If you picked Tailoring, Blacksmith, etc, it is implicitly understood that you can make a unique enchantment on it which would be considered a trademark of your character. For example, your unique enchantment is fire. It is understood that you can make fire protection for the armor and other goodies.
*If you managed to get your soul gem destroyed, you're dead. If you managed not to get it destroyed and just get killed, you can be re-summoned. Getting killed do devolve you into your starting stats, since all gathered hope by PM explodes into a brilliant shower of light once the body is killed.
*Stats are in the purview of the player that created it. This is to avoid long stat wars that has a tendency to kill quests. Still debating if the actions of PM should belong to the player or the greater consensus.
*Picking someone to exalt is done by rolling. I'll roll a 1d20. The first number that come up gets to be the one to become a PM.
*The requirement for exaltation is the purview of the GM. Rule of the thumb, it happens when you did something that will bring hope or make the world a better place in a significant way. Example. The battle with the syndicate last turn. If you didn't stop that, Stanbrand would have fallen and all the villages in this area would be in syndicate rule.
 
Homura Akemi
Afflicted by Weakness caused by Near Death and Sacrifice ala Sargaras

HP: 200
ATK : 50 - 100 Magical Ranged Damage
Physical Armor: 10
Magical Armor: 10
Divine Armor when in range of tower

Abilities:
Arrow of Light
Cost: 0 soul gem
Cooldown: 10 seconds out of Tower of Hope/ 3 seconds in Tower of Hope
Allows Homura's arrow to be an AOE attack that covers a ten meter radius.

Flight
Cost: 0 soul gem
Allows Homura to fly. Melee attacks not possible when Homura activates this. Cuts the travel time to destination by ten.

Aura of Hope
Cost: None
Reduces all soul gem expenditure of every Puella Magi in the hex that Homura is on by half.
 
Inventory:

Curently under heavy editing.

Armor:
8 x orc grunt warrior armor set
4 x orc headhunter armor set
1 x steel tower shield.

Weapons
6 x Human Iron sword
6 x steel spear
27 x Orchish Great Axe


Need Repairs
19 x ruined orc grunt warrior armor set
2 x ruined orc headhunter armor
6 x human knight ruined plate armor set

Miscellaneous:
38 x Orc bodies
228 x human bodies
80 x Steel Ingot
 
[X] Offer to escort them to Dalaran

Besides, I think we can have our lovely character gain more information about the local news by speaking a bit with the family and possibly get a feeling of what the current situation is. Plus, Homura herself does not know how 'safe' it would be to keep the family by her side, without knowing more of the Northern problem.
 
Oh, way back during the Undead (I think) Campaign in Wc3.
Homura went and checked on the family. The little boy named Timmy thanked her profusely. Subtly gathering information, she found out that the family came from Strahnbrad, a town just a day walk from this location. With the monster outbreak in the north and news of the King's death, they are planning to go further south to seek refuge in Dalaran.


The things we can do to Canon!

The only problem is that we're going to a possibly paranoid city full of mages. With our own kind of magic.

Things can get complicated quickly!


Alright we can try and go to the city to rescue anyone else. Or we can go with just these five to Dalaran.
 
List of Questions, feel free to suggest more guys.

-What happened to the city?
-How many monsters attacked?
-Is there any threats on the way to [location that wins the vote]?
-What can you tell me about the area?
-How long ago did monsters appear in the North?
-What is the kingdom doing now that the King is dead?
-How can Dalaran help?
 
rdc360 said:
What I'm worried about is them just throwing us into the Violet Hold to rot or be experimented on. It's kind of hard to avoid notice while being a Lich in a city full of mages. We'll probably trigger all the wards the instant set foot into city and I don't think they'll create well to an Undead spellcaster disguised as a girl.

Even if they don't immediately imprison us, I really doubt they'll let us build our magical towers in their city.
We are not undead. We are far more alien. As for building stuff, it lets them study an alien magic system, and they are kinda desperate.
 
I would like for us to visit Dalaran and see if we can get a clue for how the underlying principles of our magic works or maybe see how HomuHomu can help the mages of Dalaran.
 
[X] Offer to escort them to Dalaran

This looks like it could be Nifty.

This is just after Lordaron fell, when Arthas went and killed his father, yes? Means we've got.... Maybe a few months to a year or so, before Arthas is called up to begin his march.

Dalaran is slaughtered by Arthas. And I Really doubt that just us would be able to hold him off.

Also, Dalaran Mages reactions to unknown magic is roughly divided between how much they want to know it, and how threatening it would be to Aquire. I Really don't feel like sticking around and allowing the people who have entire Catacombs filled with horrific magical abominations and experiments to get there hands on us.

Escort people to Dalaran, then find an excuse to get far, Far away from it. Or hell, set up a Hope Tower, collect Hope from the town, hopefully enough to offset the cost, then tear down the tower when we have enough Hope to build another tower or two somewhere else, alongside a Hive Mind Complex.

We need more Incubators, because they create Magical Girls. And we're Working with them, at Madokami's word to destroy the Burning Legion.

Edit: Vote changed on later post.
 
And you're just liking every post in the thread.

:(

And here I thought I had entertained you with the pylons.
 
Yana said:
By the way, I can still remember what you made me promise last time, though I didn't really do it on your last PMMM quest, I am carrying the Hammer of Hope, so you want me to use it?
Err... This doesn't count since this is not a character driven quest and more of an empire building one? :p
Looks at first post... Well, it will be once you guys managed to build an army or something. ^^
Aranfan said:
And you're just liking every post in the thread.

:(

And here I thought I had entertained you with the pylons.
I am entertained. ^^
Truthfully the only reason I wasn't liking anything on any of my quests was because I might bias the players. So I'm taking something from my rp and liking every post. Also helps me know what post I last stopped reading. lol
 
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