Quest Library
Codex: Incubators
A highly intelligent race which has advanced both in technology and magic. They pride themselves in being logical and consider emotion as aberration. They believe that its the most logical for each race to preserve themselves and thus work for the continuation of our current multiverse, opposing the burning legion's wish to return everything into chaos.
Codex: Homura's Hammer Space
Homura's shield is an entrance to a very very very large as in infinite space sized dimension vault. There is no air, water or gravity here so if you plan to store living people they are going to die. Its also best not to store anything with a good magical resistance because it would conflict with the bag of holding's magic. To be honest, its better to think of it as something like outer space.
There is also nothing inside it right now. Canonically, Homura using all of her armory lost against Sargeras. The rest that might be inside said dimensional vault did not survive Homura's last minute dimensional rescue by Madokami.
Codex: Abridged Summary of What Happened on Earth
The Incubators were seeking a way to save the multiverse from entropy. Beside the Puella Magi (PM), they are also experimenting on several things on the side. One of the experiment captured the Burning Legion's attention.
Cue Invasion!
The PM crawled into the woodwork to fight. But, there are sadly too few of them compared to the ranks of the burning legion. It got worse when the demons found out that they can sacrifice a PM and use their soul to power up infernal machines.
From there, everything went downhill, with some PM's choosing to suicide and join the cycle instead of fighting and be captured.
Homura being Homura is probably one of the last PM on Earth and being the determinator that she is chose to go down fighting. She was doing a hell of a last stand and actually doing significant damage that the head honcho went on the frontline to stop her. In the end, Sargeras was too powerful and Homura lost. She was captured and was already being sacrificed to power up an impressive *spoiler* that in the demon's own word was "Make the Legion more unstoppable than before".
When Madokami intervened mid-ritual.
Codex: Tower of Hope
Needs: 10,000 hope points
HP: 100
Armor: 0 (Light)
Range: 1 kilometer
*This structure provides hope points given by this formula [Population/12 * mood] per month *Mood is capped to 12
*This structure can passively store 10,000 hope points.
*This structure halts any corruption on a Puella Magi when they are in range. Also provides a healing effect of 5 soul gem per day on a given Magi.
*This structure gives additional bonuses to the hero Homura Akemi.
*This structure cannot be erected on corrupted land.
*The tower of hope effect does not stack with other tower of hope.
Codex: Hive Mind
Cost: 10,000 Hope Points
HP: 100
Armor: 0
*can produce the unit - Incubator for 400 hope points (Maximum production 4 per month) (Improvement of production available, 2,000 hope point to increase production by 1 incubator per month)
*can connect differing incubator mind 5 hexes around it with virtually no loss of data. (Improvement of production available, 1,000 hope point to increase hex range by 1. Note that hex improvement is not linear.)
* Other applications needs to be unlocked to be available
Codex: Normal Villager
ATK: 1-10 (Physical Melee Damage)
HP: 20
Armor: 0
Codex: Spirit Well
Needs: 500 hope points
HP: 200
Armor: 0
*must be built near tower of hope
*can convert 1,000 units of hope per month into spirit water
*can reconvert available spirit water into conceptual hope instantly
*can hold 100 units of spirit water
*conversation
rate is given by this formula 100 hope point for 1 spirit water
Codex: Spirit Water
Needs: 100 hope points
*A Puella Magi who drinks this is has her soul gem corruption restored to 100.
*Any further applications needs more research.
Codex: Wooden Scout Tower
Needs: 100 wood/ 10 stone
Workers ratio : 1 worker/50 day to built
200 HP
Physical Armor: 10
You can put 5 people inside it
Codex: Stone Scout Tower
Needs: 200 stone/ 50 wood
Worker ratio: 1 worker/ 1,000 day to built
500 HP
Physical Armor: 15
You can put 10 people inside it
Codex: Stahnbrad Walls Improvement
Needs: 10,000 stone
Worker Ratio: 1 worker/ 10,000 day to built
+1,000 HP
+ 3 more Armor
Codex: Catapult
Needs: 100 wood; 20 iron to build
HP: 425
ATK: 85
PHY. ARMOR: 10
*Need a minimum of 10 peasants to crew the catapult.
*Catapult takes a minimum of minute to fire its salvo.
* Currently uses stone as projectile
Codex: Steel Tower Shield
Cost: 20 Steel Ingot
+ 2 Physical Armor
+ 1 Armor for each unit adjacent to the wielder that wields the same shield. (Max. 2)
Codex: Puella Magi born of Azerothian Descent
Whenever a battle against the forces of darkness is won, whenever huge hope was created, Madokami gains a temporary boost of power. Strong enough that she can reach upon the veils that protect Azeroth and exalt a champion.
Like native Puella Magi's on Earth that has been summoned, Azerothian have a soul gem and they gain strength from inspiring hope. They only differ in their counterpart in one important way -
they do not have a wish.. The titan's meddling has left its mark on their soul and their karmic importance has been twisted into the desired role of their progenitors. The titan's meddling has one silver lining, without a wish that serve us a hole in the soul of the PM, the burning legion cannot corrupt them and use them for rituals.
*Like every other PM, you gain level ups by inspiring hope - meaning by making Azeroth a better place.
*You have one ability that you can pick from the ability list in wow from your class. You can even invent one within reason. Yes, that means it is kinda impossible to have a combat class and a utility one, unless you somehow explored other uses. This is to avoid doubling of roles.
*If you picked Tailoring, Blacksmith, etc, it is implicitly understood that you can make a unique enchantment on it which would be considered a trademark of your character. For example, your unique enchantment is fire. It is understood that you can make fire protection for the armor and other goodies.
*If you managed to get your soul gem destroyed, you're dead. If you managed not to get it destroyed and just get killed, you can be re-summoned. Getting killed do devolve you into your starting stats, since all gathered hope by PM explodes into a brilliant shower of light once the body is killed.
*Stats are in the purview of the player that created it. This is to avoid long stat wars that has a tendency to kill quests. Still debating if the actions of PM should belong to the player or the greater consensus.
*Picking someone to exalt is done by rolling. I'll roll a 1d20. The first number that come up gets to be the one to become a PM.
*The requirement for exaltation is the purview of the GM. Rule of the thumb, it happens when you did something that will bring hope or make the world a better place in a significant way. Example. The battle with the syndicate last turn. If you didn't stop that, Stanbrand would have fallen and all the villages in this area would be in syndicate rule.