F.E.A.R Itself (HEAT Playtest quest! Also, F.E.A.R Sequel Quest!)

[X] E-mail this stuff securely to F.E.A.R HQ (Diff 1 Computer check)

This is one of the main reasons we are even here.
 
[X] E-mail this stuff securely to F.E.A.R HQ (Diff 1 Computer check)
[X] Head the chemical lab and see if you can't make something that can cause fire? (Diff 2 Tinkering check)
 
[x] Plan Kill it with Fire
-[x] E-mail this stuff securely to F.E.A.R HQ (Diff 1 Computer check)
-[x] Head the chemical lab and see if you can't make something that can cause fire? (Diff 2 Tinkering check)

Welp. Someone called this upthread, good on them.

I'm sure it's fine.

I kind of doubt Green had anything too potent on hand, or he would have used it already. Now we know that crosses don't work - or at least, it might be a True Faith thing. That leaves any number of things - silver in weapon form, fire, garlic, wild rose, other holy objects, running water, sunlight/UV light...

But priority one is getting that stuff to HQ.
 
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[X] Plan Kill it with Fire
-[X] E-mail this stuff securely to F.E.A.R HQ (Diff 1 Computer check)
-[X] Head the chemical lab and see if you can't make something that can cause fire? (Diff 2 Tinkering check)
 
[x] Plan Kill it with Fire
-[x] E-mail this stuff securely to F.E.A.R HQ (Diff 1 Computer check)
-[x] Head the chemical lab and see if you can't make something that can cause fire? (Diff 2 Tinkering check)

I really do enjoy that we're seeing more of the paranormal stuff that happens in the world of FEAR beyond just Alma's spectral family drama.
 
Does anyone wanna pick that phone up? Cause I fucking called it baby! Well then I say we burn everything to the ground, destroy the samples, delete all files, kill the infected, and pray we can move on with are lives. And I'm not kidding here, burn it to the ground after wiping the data and killing everyone, then burn the ashes and then we salt the fucking earth. If they wanna charge us for treason we shoot the fucker trying it. This is potentially a apocalypse in the making.
 
I've spent 12 years bitching about how FEAR 2 squandered a fantastic fucking premise
It is puzzling that the decided a more important question to answer beyond "Who is this senator pulling the strings behind the events of the game?" and "What other supernatural threats do the FEAR team face?" was "What if that underage ghost girl was yandere for the player?"
 
THe wildest thing? F.E.A.R isn't even IN FEAR 2!

They just DROP the entire fucking premise of the entire fucking series! You play Delta Force in Fear 2!
 
tbf Dark Signal is a pretty badass name for a squad, though I'm pretty sure by that point they didn't even remember the series had a plot outside of Alma.
 
Adhoc vote count started by DragonCobolt on Oct 13, 2021 at 9:03 PM, finished with 16 posts and 9 votes.

  • [x] Plan Kill it with Fire
    -[x] E-mail this stuff securely to F.E.A.R HQ (Diff 1 Computer check)
    -[x] Head the chemical lab and see if you can't make something that can cause fire? (Diff 2 Tinkering check)
    [X] E-mail this stuff securely to F.E.A.R HQ (Diff 1 Computer check)
    [X] Head the chemical lab and see if you can't make something that can cause fire? (Diff 2 Tinkering check)


*heat sounds!*
 
Interval 2.3: Portent
First thing first. You had been given contact information that led to contact information that led to contact information that led to Betters. It was all stupid complex, but the practical upshot was it took you a few seconds of typing, a few clicks, then...the E-mail with all the information on the Constitutionalists was off, including the stuff you hadn't had a chance to read. And you wouldn't read now, because you had to get to work.

That vampire? Well, you didn't know what the fuck would stop it, but you knew folklore.

You snatched up the dropped crucifix - it was right on the floor, abandoned by Green - and then crept out. You moved down the corridor, hurrying back to the lab, then back to the chemical lab.

You didn't know if fire would work...but...fire usually worked. You looked at the chemicals that were available and started to put them out, moving quickly and quietly with the doors shut. You kept looking up, though, glancing away at those doors, sure that at any second, someone would come walking...shambling...in.

But you managed it. A canister of some chemicals in a bigger container of other chemicals, all wrapped up in thin wrapping to make sure that nothing would spill. You'd chuck it, it'd hit the ground, the chemicals would mix, then ignite and you'd have your own pocket inferno...

Perfect.

Best of all, it would be more effective the better you were at placing it!

You hastily hung it off your belt, jiggled to make sure it wouldn't immediately crack-

And then the lights went out. Your flashlight flickered and died.

Then red lights came on, painting everything in black and red shadows. The room, once familiar and ordinary looking, was now full of shapes that for a moment could have been anything from demons to stools. But what was worse? You could hear the grinding, creaking of the floor shifting under your feet. And faintly, through the door, the sound of...chanting?

You stepped up, opened the door, and heard the chanting clearer now.

That was Latin.

That was definitely Latin.

You crouched low and moved along the corridor, gripping your RPL. Your flashlight kept flickering on and off - so you set it off, making sure that a random flare of light wouldn't give you away. You followed the chanting and saw that it led to a large double set of doorways leading towards a darkened room - flickering green light danced from within, and a strange disturbance ran through your belly as you looked at those dancing flames, as you heard the chanting.

Your throat worked and you began to move forward, slowly...slowly...

The chamber beyond those doors might have once been a laboratory.

They weren't now.

The walls...were moving away...and back inwards...and away again, with a slow, steady, belling motion. Like the whole room is breathing. It's roughly hexagonal in form, and tiered, with row after row of circular, amphitheater like steps leading down to a central pit, where a rectangular altar is constructed. That is the source of the green light - green light that flickers along the bullet riddled bodies of the CPB patrol you had faced, the bodies of men in US Army fatigues, the dessicated forms of...holy shit, were those park ranger uniforms? IN total, you counted twenty corpses, all standing at the edges of the circular steps, kneeling and bowing down towards the central figure.

"Mmphmm!"

The muffled voice came from the altar - where a disarmed Gloria is strapped down by chains, and a bound and gagged Albert is resting right beside the altar, wriggling, squirming. The only upside to all of this is that you don't see any sign of Tracy.

Above the altar, gleaming knife in hand, is the figure who was chanting. He was wearing a thick black robe, cause...of course he fucking was.

---
[ ] Sneak to advantageous position with cover (Diff 5 Stealth Check)
[ ] Sneak to advantageous position with cover, but choose to fail (this will set your heat to 0 before combat begins.)
[ ] Fuck it! (Begin combat!)
[ ] Write In

CURRENT HEAT: 4/6
 
Our grenade should be refreshed, but I don't think there's any way to throw it at Hoodie without blowing up Gloria and Albert.

Sneaking to cover would be a heat 2 action?
I don't know how much cover is going to help against Hoodie, though.

What's the difference between starting combat right now and failing?
 
Oh, we don't give up a turn and let the enemy act first if we fail? I was thinking of just opening with PKV on Hoodie at -4 vent, which I severely doubt is actually going to kill him.

Cover doesn't look like it would help, dude's liable to be throwing spells around. Ideally I'd like to get Gloria and Albert free and Hoodie into a hex where he can be freely grenaded/incinerated without friendly fire, but I'm not seeing how that could happen.
 
Well, cover works differently for PCs than NPCs - cover just soaks damage oomphs. So, if you get into -3 cover, that's 3 damage oomphs you just don't need to worry about.
 
So crap of course BDX-02 is vampirisms the company that was researching it probably has a lot of explaining to do.

secondly is this Greene isn't a zombie what type of undead is created by a vampire that drains the blood on a non-virgin? Hint think Hellsing.

Third most likely BG stands for Blood G***** which means that the death mannequin is one.

Fourth is Greene is now wondering around which isn't good.

Fifth is the current situation.... I wanna say fuck it and start combat with opening being shooting McCliché.
 
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