It was an accident to begin with, really. One ship, blown off course. One ship that would change the world.
It all stated when, one day in 1676, Captain Brewer's vessel was blown off course when making a turn around the cape at Isla Hornos and passed into a graveyard of ships among floating mountains of icy crystal. Through skillful navigation and the fortunes of the bold, he steered his ship through a wall of mist, finding a rough harbor and an entrance into a deep cave, spewing a stream of warm mist into the frigid air. And beyond this hidden cave he found an assortment of wondrous caverns, a hidden world where the air itself glowed in the sky, as if the Aurora Borealis had retreated beneath the earth.
In those magnificent caverns he found glowing crystals and unknown alloys that could cause things to occur that defied all of the laws of nature. Lightning without clouds, buildings lifted off the ground, instantaneous transportation of objects or even people, all and more were found as properties of the few artifacts that were retrieved from this new underground world and its shadowy sea.
Soon, the world found that it wanted, no, needed, more then these few scattered relics, sold to the highest bidder. Governments and men of influence alike, secret societies and classified agencies, they all demanded but one things. 'More'.
And so new ships set sail, and expeditions made their way into this hidden, and deadly, world. There they would find wonders beyond the human imagination, and horrors beyond their darkest dreams. In this Sunless World, the line between life and death is the snap of a dragon's maw. But for those that survive...
Those that survive may yet find themselves a fortune beyond their wildest dreams.
––––––––––––––––––––––––––––––––––––––––––––––––––
Of course, launching an expedition across the the ocean, to the new world, and down to the ice cap is no easy matter. Nor is it cheap. While you might be independently wealthy, launching such an expedition with only your own resources... Well, such a thing could ruin one far richer then yourself. You may have put the majority of your fortune behind this, an amount equal to a whole ten treasure points. (Treasure Points are an unofficial rating of how valuable artifacts and other valuables from the Sunless World are... In this quest, you can think of them as money.)
For this reason, many expeditionary leaders have sought out funding from those with lots and lots of spare resources and the great desire for artifacts of their own. In other words, the great nations. But which nation has agreed to finance your expedition?
[ ] French
French engineers have heard some very interesting stories of large scale energy weapons to be found in the Sunless World. They are willing to forwards you an additional fifteen Treasure Points, but in return you need to bring back a Large Scale Energy Weapon of some sort for them to take apart and try to understand.
[ ] England
The King of England has heard of the most strange and marvelous automatons that you can find in the Sunless World. He's willing to give you ten Treasure Points, but in return he wants you to bring him back an Ancient Automaton for the Royal Society to examine.
[ ] Russia
The Tsar of all Russia has seen pictures of the giant monsters that live in the Sunless World, and he wants one of his own. If you're willing to bring back a Giant Live Predator for his menagerie, he'll give you fifteen Treasure Points to help fund your expedition.
[ ] German
Certain German individuals are highly interested in the reports of 'magic' items coming from the Sunless World. In exchange for their five Treasure Points, they want you to bring them back either an Ethertech Item of any sort, or a Magic User, if such an individual exists.
[ ] Spain
The noble country of Spain is having some, shall we say, financial difficulties lately. They are willing to give you ten Treasure Points for their expedition, but in return they want 20% of whatever you find, preferably in Relics.