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The adventures of a not-at-all evil Dragonblooded sorceress who was unfairly and completely unjustly chased out of her homeland by people who objected to perfectly natural things she was doing. Now she's heading to the South, to rebuild and regain her former power and influence.

Did I mention she's not evil?
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Introduction

EarthScorpion

╯‵Д′)╯彡┻━┻
The Dragon's Spite
An Exalted Dragonblooded Quest



The hot air blows across your face, even through your veil. The burning sun beats down, already sweltering this early in the morning. The desert wind catches the canvas sails, and lifts them.

You stand at the bow of the sandship, hearing the rasp of the hull against the near-endless desert, and wheeze. Your lungs hurt, but not from the heat. They hurt because of your wounds.

It was almost more than you could take to leave your cabin and walk up on deck. You touch them through your robes, naming where each one came from. There, that one on your left arm, that was that grim-eyed swordsman who said that it was revenge for his mother and expected you to know who in Creation he was talking about. The one on your right thigh, that was a crossbow bolt. The one that runs from groin to throat, nearly bisecting you… that was the sharpest betrayal.

They believe you dead. They burned your library, slew your summons, plundered your treasury and overturned your statues.

You are not dead. You are heading south, beyond their reach. South to heal, and south to live a peaceful life where you come to terms with your past mistakes.

Ha. So funny you nearly laughed. Fuck no, you're not going to live in ignominy. You had power, and you will have power once more.

And then, maybe, comes revenge.


---

Welcome to my new Exalted quest. But you're not some newly Exalted pup, and neither are you one of the Celestials whose power warps the world. No, you are chosen by the Dragons and their blood flows through your veins.

But you're not a dog of the Realm, either. No, you stood apart from that. You had land. Wealth. Power. And you might have been an evil baby-eating decadent hubristic sorceress, at least according to your enemies. What nonsense! You never ate any babies!

… oh, and you're not evil either. Of course not. At least according to you, and when it comes down to it, isn't that the opinion that matters most in the world?

Unfortunately, as is not too uncommon for evil pulp sorceresses, you were overthrown and barely escaped your homeland with your life. They took your wealth! Your sorcerous tomes! Your tower-manses! Your collection of handsome oiled-up young men who swore that they loved you! How are you meant to live without such things?

Well, you're barely in your second century. You still have plenty of time to recover your former status. And you intend to. Oh yes.

You pause to laugh to yourself.

Those are your thoughts, as you sail South by sandship, leaving your old life behind. Towards places you've only heard of in books; ancient Cahzor, wealthy Gem, the lands of the savage Coxati...
 
I. Character Creation
I. Character Creation

The year is RY 733. Seven centuries ago, plague and invasion rocked the world. Seven centuries ago, the Scarlet Empress came to power in the Realm, and since then she has ruled from her sometimes unsteady throne. She has endured famine, rebellion, usurpation and catastrophe, always managing to eke out her hold on power.

She makes you so mad!

Some assholes have all the luck. There you were, a perfectly innocent sorceress who barely did anything wrong at all, and then they turned on you! Treacherous rivals! Malicious peasants! Conniving spirits! They all had it in for you!

Well, they think you're dead. You left your jade jewelry and your silk robes on a corpse you made found, and set it ablaze. Crippled and wheezing and bleeding, you escaped and headed far, far away. Far from the lands you once ruled, towards the fabled wealth of the burning sands of the South, where it never rains and where - it is said - the mountains are rich with good gold and fine jade. To lands you have only ever read of in books and heard of in rumours, where no one will know your name. Where no one will know to watch for you.

Article:
Note that I retain a veto over these options - this specific part of the vote is a suggestion, and I might take a name and a description which gets fewer votes if I prefer it.

[ ] What is your name? (Write-in)
[ ] What do you look like? (Write-in)
Feel free to suggest other things to flesh out the character. I can't guarantee that these things will be used, but they might contribute towards future votes or shape options even if I don't accept them.
Source: To the World, a Face


There are people out there who come from villages that were attacked and they were the sole survivor. There are people from oppressed groups who get the chance from the gods to rise above what they were born. Urgh. Peasants. You come from more rarified stock. You might not have been a scion of one of the Great Houses of the Realm, but your family was aristocracy in your homeland and you had a lavish education and family resources to develop your passion for magics some small-minded fools might have called questionable.

But that is the past. No, what really matters is the heights to which you rose, and how far you fell.

As one with the blood of the Elemental Dragons, you are aspected to one of the five elements of Creation.

This choice will determine which Styles harmonise with you, as well as shaping the way your Charms manifest. Even with Styles that aren't harmonised to your element, something of its nature will creep in - a Wood-aligned archery style that has your arrows grow flowers from the wound might produce alpine flowers when practiced by an Air Aspect, or fire lillies for a Fire Aspect.

Article:
Pick One:

[ ] Air - Chosen of Mela, cutting and insightful, you wield the fury of the storm and the subtlety of the unseen breeze. Air-aligned fighting styles tend to be precise and use thrusting or thrown weapons; Air techniques often make use of knowledge, concealment, and observation.
[ ] Earth - Chosen of Pasiap, steadfast and enduring, you wield the strength of the mountains and the force of a landslide. Earth-aligned fighting styles tend to be crushing and use heavy weapons; Earth techniques often make use of ordered discipline, resilience, and structure.
[ ] Water - Chosen of Danaa'd, mercurial and tempestuous, you flow like the river and crash upon foes like a tsunami. Water-aligned fighting styles tend to redirect and counter; Water techniques often make use of other points of view, subversion, and persistence.
[ ] Fire - Chosen of Hesiesh, passionate and brilliant, you light the way as a candle and destroy as an inferno. Fire-aligned fighting styles tend to focus on speed and agility; Fire techniques often make use of intensity, action, and spontaneity.
[ ] Wood - Chosen of Sextes Jylis, sensual and nurturing, you are the surge of life of a new year and death by poison alike. Wood-aligned fighting styles tend to weaken and drag down; Wood techniques often make use of harmonisation, collective action, and or self-knowledge.
Source: Aspect


What was your former station in life? You were mighty, and you lost it all. Why?

Article:
Pick One

[ ] The Exiled Vizier - You may have possibly cheated a powerful spirit in a deal. There may be a death sentence on your head in three nations. There is the smallest chance you might have been a vizier who controlled a whole nation behind the scenes before your ignominious fall. But who's tracking such things, right? The Far South is a good place for a fresh start, where no one will have any awkward questions about scurrilous allegations, and where you can reclaim the power, influence and comfort that you deserve.
[ ] The Fallen Warlord - You seized a kingdom for yourself, with fire and fury and terrible magics. You ruled with a jade-gauntleted fist. The spirits were your slaves. And then you lost it all to treasonous advisors and jealous rivals and annoying whining priests. Well, you won yourself wealth and fortune once before. You can do it again. The Fire Mountains are a ripe fruit ready for you to pluck.
[ ] The Decadent Arcanist - Once you were among the mighty of your homeland; wealthy beyond measure, living off your ancient estate in a haze of pleasure and indulgence. Then came the plague, and the Dead rose, and everyone was very unfairly blaming you for things you were hardly involved in at all. It's not like you summoned all the malicious spirits and you only despoiled one - maybe two - ancient ruins that the books warned you about! Well, you made yourself scarce, unfortunately leaving nearly everything of value, and headed south. There are ancient secrets and modern pleasures to claim.
Source: Background


The spirits of Creation - or beyond the world - are potent. Power lies with them - power that a wise sorceress can call upon.

Honestly, wisdom isn't really needed. In fact, some might even say it gets in the way.

You've made your life's work to master one of these kinds of spirit. You know their secrets, and once you held mighty contracts with powerful beings among their ranks. You might have lost your authority, but the knowledge remains.

Article:
Select One

[ ] Demonologist - It is said (by demons) that demons were the inventors of sorcery, and that they are its true masters. The teeming hordes of Hell know many strange things and offer sweet temptations. You dabble in damnation, calling on lesser demons to serve you and offering pacts with the lords and princes of their forbidden realm.
[ ] Necromancer - Below the world are the lands of the Dead, where go those unquiet spirits who have reason to linger. Through ritual and blood, you call upon departed souls, knowing the names of dead princes and signing contracts with the great powers among the Dead.
[ ] Elementalist - The elemental beings were the first folk of Creation, and they dwell in the corners of the world; nymphs in the rivers, the djinn in the deep desert and oni in the mountains. They can crush - or devour - your foes, if only given a reason. There are ancient contracts with them that can be called upon for power - or you can entreaty with these strange tribes in person.
[ ] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.
Source: Spirit Speciality
 
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Arc 1: II. A Rasp of Sand
II. A Rasp of Sand

The hot air blows across your face, even through your veil. A lock of black hair escapes, flapping loose. The burning sun beats down on your back, already sweltering this early in the morning. The desert wind catches the canvas sails, and lifts them. The whole landscape of barren valleys catches the desert wind and funnelling you uphill, along the dry and dusty riverbeds.

The mountains here are known as the Fire Mountains. It is not because they are literally on fire, though up ahead you can see where a mountain smokes. It is from the colour of the stone. The stone here is banded in oranges and reds, broken up by black basalt from the volcanoes that break up the landscape. The plants are yellow and brown; there is no snow on the wind-worn mountains; the rivers are umber dust-choked things.

In the morning sun you can see the ember-coloured gleam of a firedust deposit stretched across one exposed landslide. To think that this is a place where firedust can be found just… lying there! There's a work-camp there in the deposit, ant-like figures scrabbling over the distant red. You have read in books that they must work with special wooden tools to avoid even a spark.

It would be awfully amusing to watch that mountainside catch fire if there were such a spark… but no, alas. You must remain unnoticed. Unnoticed, yes, you mutter below your breath.

Perhaps those locals can deal better with the heat. Sweltering, endless heat. Even in Air and Water it is never cool here, and now, as Wood draws to a close, you can feel the water drawn from your skin with every breath.

The air smells hot. It smells dry. There's the scent of hot flint, swamping even that of the three-master sandship and its cargo.

So different to your homeland. So different to your ancestral lands, mighty and strong, where the mountains are snow-capped even in the heights of the Season of Fire, where there are always mountain streams fed from ice, and in Water the cherry blossoms show their transient beauty. There are no pines here. You always loved the tall pines others called gloomy.

You stand at the bow of the sandship, hearing the rasp of the hull against the near-endless desert, and wheeze. Your lungs hurt, but not from the heat. They hurt because of your wounds.

It was almost more than you could take to leave your cabin and walk up on deck. You touch them through your robes, naming where each one came from. There, that one on your left arm, that was that grim-eyed swordsman who said that it was revenge for his mother and expected you to know who in Creation he was talking about. The one on your right thigh, that was a crossbow bolt. The one that runs from groin to throat, nearly bisecting you… that was the sharpest betrayal.

Did they know how who you were? Well, no, they knew exactly who you were. You've run over these thoughts time and time again since you had to flee. Those insolent fools came for Ferem Odat Rena. They did not care about the Odat name. They did not care about the Ferem name.

Well, why would they? Your family removed their protection. Your house removed their protection. How dare they! They will pay for this affront. All in good time, but they will pay.

You turn too quickly, and your leg nearly gives way. Red-hot pain shoots up your thigh, and you hiss through your clenched teeth. Your knuckles whiten as you cling to the railing.

"What happened?" demands one of the ill-dressed, ill-mannered sailors. As if you would, could ever show weakness to someone like that.

Even though you can barely stand, you flap your hand in his direction and drive him away. "I'm fine," you insist, with the dignity that is your birthright. "Just a bump in the ship."

Like an ill-mannered oik he dares disbelieve you. "Are you…"

"Go!" you order.

He dares to shake his head as he leaves, and you gasp at the sheer lack of regard. Yes. That's what it is. You're just gasping at the dishonourable way he acts. It's not pain. It's not the rage at your body not doing what you want it to.

It's so dusty out here. So very dusty.

Gripping on hard to the iron handrails, you slowly make your way along the side of the sandship, and head back down below decks. Your funds at least extended to a cabin. Better to have a place to yourself that you can be private, rather than staking out space where the common passengers must - finding a place to sling a hammock or bedding down on the floor. Still, before you began this journey you would not have been happy with the quality of your quarters down here.

Once you have barred the door, you slump down on your cramped bed and let out a shuddering sob from the pain in your leg. Your medicinal studies are helping, yes, but too slowly. You are on the run, but you cannot run. Such cruel irony.

The hanging cloths shift as the sandship tacks once more, hull groaning as it cuts through the grains. You lean with it, well used to the motion. The contents of your travel crates shift around, and once again you make a mental note you need to see what's loose. Then comes a voice.

"Well, look at you. It must be a bad day." A pause. "My lady."

A shadow moves among the boxes in this cramped space, darting from place to place. A small animal, and one might even believe that as long as one were not to look at its shadow.

"Sei," you growl. It's just because your throat is dry from the hot air. Of course.

"My lady?" He mocks you. You know he mocks you. "Is something the matter?"

And there is his head, poking out from your travel chest. Not where you last saw him move. What makes its appearance is a white cat with orange eyes, and a little pink tongue that flickers as he tastes the air. And a full set of horns, which sprout form his skull like a deer. You tell people who see him that he is a northern deer-cat, a rare and exotic breed of pet.

Pah. Those fools. There is no such creature, at least not within the realms of sanity and shape - and that is not his true form. The collar he wears is lined with white jade, and you tricked him into wearing it sixty years ago. Your brilliance, your genius chains him, limits him, keeps him trapped in this minuscule form where the mainstay of his power is confined and he must obey your orders.

He slinks over, fox-like tails wagging behind him. He purrs, the little monster, as he sits beside your leg. "You know, my lady," he says with a yawn, "if your wounds are aching, if you would just remove my collar I could sup upon it. You would not have to feel such an indignity." He smiles, and there is something almost innocent in the feline grin as he pats at your leg, paw putting pressure on it just below the threshold of pain. Almost. "I could remove it all."

And perhaps it might even work, if you did not know what he was. And if he had not made this offer every day in your travel thousands of miles south. "I must decline, Sei," you tell him with forced politeness.

"Are you sure?" He leaps up to sit beside you. "I hate to see you suffer. It's just… awful."

Yes, it is awful. It's very awful. Pain is a worm that lives in you, and it won't let go. It's been months, and it's still squirming in your flesh. But what he would do is worse. "I am quite sure," you say softly.

"Oh well. If you wish." Sei curls up on your bed. "Remember, my lady, I am always here."

"Yes, you are," you mumble, reaching out for your wine bottle. There's still some left from last night. Perhaps you should pour yourself a glass. Well, not a glass. You don't have glasses. They broke all your lovely glasses. What you have are cheap clay cups.

You shudder, and drink from the bottle. Clay cups make your teeth hurt anyway. Not that they could be much worse than this inferior red. It's trash. Awful, low-grade swill, barely fit for pigs. But you drank all the good wine a while back. Quite a while back. Less than a week into this current, endless journey. And now all you're left with is this pigswill you've been able to get when your ship stops off at these dusty little miserable towns.

Dragons curses it all. Your hands ball into fists, squeezing tight on the rough fabric of your outer layers as if you could throttle them for what they are. For what they represent. You hate this cloth. You hate the fact you haven't seen a hot spring in months, and you have to wash when you can with precious water. You hate that you don't have any handsome young men here to tend to your wounds and tell you that you're being very brave and that the scars only make you more beautiful.

They'd be lying to you, the little shits, but you need to be lied to when you're feeling like this.

Such thoughts distract you while you carefully rub aloe balm into the scars, and work your legs to try to keep your muscles from cramping up. Maybe if you'd been able to rest properly then things wouldn't have gotten so bad, but that was a dream. Not when those wretched ingrates of your family passed on all manners of scurrilous rumours to the Immaculate Order.

Look at you, you're brooding on dark thoughts - and not the productive kind of dark thoughts. It's all this wretched sand! It's constantly there, the sound of the hull scraping against it! It's just getting on your nerves! So instead, to while away the monotonous hours before the disgraceful lunch is prepared, you flick through some of the scattered books you managed to bring with you. Ahh, but a remnant of the great libraries you once had. To think you are reduced to this… this status.

Things will be better once this journey is over. You promise yourself this.



So, yes, you are Ferem Odat Rena. Rena, born into the Odat family, counted - by the Realm - as part of the Cadet House Ferem. The Feremese families largely disagree with this, it should be noted; as far as they are concerned, they are each ancient families that date back to the Shogunate, and the Realm insults them when it thinks of them as provincial hicks. The Odat family are northerners even by Ferem standards, living up in the high borderlands. A rough and beautiful land of pines, glaciers, and alpine meadows that bloom in the short warm months of Fire before being under snow most of the year.

Perhaps that isolation is how the young Rena, heiress to her family, could go off the rails. By the time she inherited from her mortal mother, she was already a self-taught sorceress - and there were dark rumours about where she had learned, because her family had certainly never paid for her to attend any reputable sorcerous academy. As the years went by, the rumours only grew stranger; that she had dug up ancient mine shafts in the mountains, that she had ventured to the courts of the princes of chaos and made certain bargains, that she had signed over the souls of a whole village in return for… something.

Eventually, the rumours grew loud enough that they could not be ignored, and when the eye of House Ferem fell on Odat lands, it saw things that could not stand.

Pah. Small minded fools. Just think of the wisdom she gained! Such as...

Article:
What Sorcerous Arts do your books describe? Pick Two.

[ ] Geomancy - You draw power from the land. You tap the dragon lines of Creation's lifeblood, and turn that fuel into raw power whether from demenses or manses. You know how to destabilise the fabric of the world to take advantage of chaos in ways great and small.
[ ] Hierarchy - True power lies in organisations. You wield your command of power structures like a cloak, turning that authority to a blade in your hands. It matters not whether it is yours or leant (though of course it is best to rule in your own name, you know). And to rule over a court of chaos beasts has even more power in it.
[ ] Contracts - Oh, many arts make use of the beings outside the world, but you have specialised in directly making oaths with them - and their trickeries. Such oaths often have a great cost and fearful punishments if not upheld, but you can personally vow to the advantages of such a personal arrangement with such beings.
[ ] Artifice - Cunning mechanisms of crystals, jade, and even stranger things can do peculiar things. You are a mistress of making such devices, especially ones which draw upon the impossibilities from outside the world, and with a proper workshop you can assemble them.
[ ] Idolatory - There is no greater power than faith. Cults are one of your favourite tools. There's nothing quite like being worshipped, darling. And from the chaos-things, you learned darker secrets of the soul - how to take it, and what might be done with a stolen soul. A shame your cultists are all dead.
[ ] Astrology - Through mathematics and lenses and great charts, you mark out the stars, understanding the plans of the gods - and how they might be swayed to your whims. Fate is a chain on one such as you, after all. Chaos is your ally. If only you had a proper observatory...
[ ] Alchemy - You leave the ways of hedge-witches far behind you. With your knowledge you can do such wonderful things with wyldstone, the trapped essence of possibility - not to mention the rendered down flesh of creatures from outside the world. Lead becomes gold, life becomes death, the fairest perfumes and the foulest poisons… but you need your workshop!
[ ] Surgery - Oh, such things that can be done with living flesh with the right tools! Automata of meat, beings reborn from fertile mud, beasts that only exist to serve your will. And then there is what one can do to mortals, too! Such art! Such cost to replace what they took from you!
 
III. Dinner on the Desert Way
III. Dinner on the Desert Way

Your reading does not help you cheer up. Not really. While at least it distracts you from the tedium of travel, it brings up memories of loss that you really didn't want to face.

Once...

you knew the names - the true names, no less - of every chaos-prince within a hundred miles of your home. you were treated as a guest in their homes. you swore powerful oaths with them, and their power was yours. you commanded their servants; you consorted with them in your bed chamber. you fed them treats and their power made you strong. oh, your handsome princes, now slain by the wretched wyld-hunt or chained in iron.

Once…

you lounged before your adoring servants, hearing the whisper of their prayers. you taught the peasants to worship your darling handsome princes, and enjoyed the benefits. such wonders passed to you. and then there was everything you did with the soul. gleaming things, trapped in crystals or sparkling in a liquid. harvested from the charming, darling fools who worshipped you, who swore they loved you.

But those are just words on paper. The sensation is no more; only memory remains.

Gone. All gone. A twisted noise escapes your lips and you thump your bed. How dare they! How dare they! You… you wish you had one of your darlings here. To tell you that things are going to be better. That things are going to stop hurting. That you're going to get your revenge.

But you don't have that. All you have is Sei, who is an annoying cat and wasn't handsome even before you trapped him as your servant.

You're not crying. It's just dusty. And if you were crying, it's just because you're in pain. No other reason.

You fall asleep on your cramped bed, rocked by the motion of the ship.

In the end, it is the early evening when you wake, and your mouth feels awful. The weight of the world is on your chest, a crushing feeling that forces all merriment down and-

"Well, look at you," Sei says, looking down at you.

You swat your familiar off you, and breathe more freely. "Were you trying to steal my soul through my breath?" you demand.

"Would I do that?"

"Yes."

"Perhaps, perhaps," he admits. "But could I do that with your binding in place?"

You glower at the cat as you lever yourself upright. "I'm watching you," you say, jabbing your fingers at the little monster.

"I welcome the attention," he says, settling down in the warm place where you had been laying. His tails flick in the air. "You could scratch my tummy too."

"I will do no such thing, you insolent cur!" you snap. The motion hurts too much, and you gasp.

"Take care of yourself, my lady. It would be just dreadful if something happened to you," says the little shit.

Your stomach rumbles before you can retort. Yes. You're hungry. And - you glance out the window, and see the position of the sun - you can probably eat with the other passengers. You don't want to, because they are low-class filth and you're trying to stay hidden, but you're too hungry right now to care.

Well. Time to get dressed properly. You probably look like a sweaty mess who has just rolled out of bed right now. That can't do. That simply can't do.



The passengers on the Second Ship Mesurmur dine with the captain, if they wish. It is because only those with money travel on this ship as passengers. Those without sign on as manual labour. As a result, you recognise the faces of the few other passengers on this leg of the journey as there are none too many of them - and fewer who are choosing to dine here, rather than in their quarters.

The dining room is located atop the aftercastle, though in truth for a room it is lacking in walls. There is only one - the foremost one. Otherwise, on a sandship like this the other walls are open to the air, and the roof is canvas. You have heard that in times of battle they simply roll up the roof and use it as a fighting platform. That would explain the lack of creature comforts. The table, the cushioned chairs - everything here could be removed if needed.

As the sun sets, the red light from the west paints the fiery stone a deeper shade of red. It makes the valley behind you look like it's been drenched in gore. You've seen such a thing before, but only at the whim of a chaos princeling who'd cut a dashing figure, but hadn't been so much for pillow talk. He'd thought with his darling muscles, so there really wasn't much point to him once he was all tuckered out.

And speaking of tiresome bores, the captain is there, rising as you enter. She is an awfully boring woman, and talking to her is a trial of your patience. One would have thought that travellers through such an exotic land were entitled to a handsomely roguish man who might have some interesting tales and might welcome a fling with a heart-breakingly beautiful woman such as yourself, but no! Ayesha su-Mesurmur is a dull sand-captain whose hair is as grey as her personality, who's run this trade route down to Gem since she was a child. For all her travel, she has never really seen anything of the world. No wonder she's boring. The passage back and forth through these sandy landscapes must have ground all semblance of interest from her personality. It has certainly left her coarse and abrasive.

And on top of that, the first evening she looked at you very judgmentally because she is a member of some puritanical religious sect that believes… something. You don't actually know what they believe, but she wants everyone to cover their heads at the dinner table. What nonsense! Your night-black hair is one of your most beautiful features, along with the rest of you. Depriving people of your full presence is basically a sin.

"Oh. Lady Sayu," the captain says, her nose wrinkling. "Are you eating here?"

"Indeed, that is my wish," you say, your tongue falling over the harsh syllables of Firetongue. Even a blind man could tell you are not from these lands, though you doubt any of them can tell that the High Realm accent you affect is not your native one. "I am sorry that I late… that I am late. I fell asleep in the heat."

The heat which still has not departed. Such thoughts remind you of how uncomfortable you are. Every time you sit down, you feel the lack of the knot at your back. Your sleeves are too light; the cloth is too rough against your skin; the layering is entirely wrong and the colours are nothing to be spoken of in polite company. Oh, how you wish you could dress properly. The fashions of the South are coarse and barbarous. Perhaps when you are safe, you will be able to see if there is a tailor anywhere in this wretched land who could make you something befitting a lady of your birth.

"Very well. We will have space made for you."

Your eyes narrow at her tone, but you must tolerate such indignities for now. For now. But one day you will have your revenge, oh yes. There are awful people out there who call you petty, but back in Cherak they'd learned not to insult you like that. At least not within your hearing. Fear isn't quite respect, but it's close. "Thank you so much," you say.

There are only a few at the table, and you take your seat, shifting uncomfortably until you're not putting pressure on your leg.

You know the golden-skinned man by face. Three Ox is a merchant-prince specialised in the pearl trade, and you've seen the parts of the hold that he and his men have secured. Gem might have untold riches from its precious gems, but there are certain things one cannot acquire there. Speaking as a sorceress, you know well many uses for pearls in magic; they contain impurity, they represent water or the moon, dissolved in wine they can be used to make a sleeping draught. And of course, they're pretty. He's probably carrying the most valuable cargo on the ship for this less profitable trading run back south.

The sallow-skinned woman with uncanny orange eyes is less familiar, but from her scars you know her type. She's a mercenary - the leader of the guards you've seen standing around on deck. She dresses like them, certainly - only better. Early fifties, greying at the temples, crow's feet at her eyes marking the years. You smile at her for no reason she can understand. She's half your age, and seeing women like that always makes you feel better.

By contrast, the hawkman is a mystery. A sexy mystery. You can see the wyld-influence in the rainbow gleam to his feathers which frame his large, sensitive-looking eyes and add an interesting dynamic to his toned body. He's unscarred - not a soldier, no, though he's in-shape enough to be one. You could do without the beak, but otherwise, he's a fine specimen of a man. A beastman, as the case may be, but he's definitely male. His trousers are impressively tight. Hmm.

Certainly, he's something to watch while they serve over-cooked, over-flavoured black bean stew with husky rye bread and dried, salted cabbage. The others are more willing to chatter while they eat than you are, and so you get to listen to their inanities while you force down food you wouldn't have fed to your pigs.

Well, perhaps you would have, but you're feeling upset and lacking in fresh fruit and vegetables. Accuracy is not paramount here.

"Things are looking drier than usual in the Rise," says Three Ox the pearl-trader. He glances back, where the trail of sand stirred up by the ship glimmer in the wind. "Last year, there was more scrubland."

"Mmm. That is true," says the captain. She swallows. "The rains haven't come this year."

"What, at all?"

"Indeed, no."

The hawkman makes a concerned noise in his throat, his adorable feathers catching the light and giving more weight to his oversized eyes. "That can't be good. How far south does this extend?"

"Well past Cahzor, though I heard that there's been flooding in the Coxati lands. Perhaps the rain-gods got lost."

"Well, have you heard word of Gem?" asked the scarred mercenary. She's picking bits of the rye bread out from the crusts, turning it into a bowl. "I ain't a fan of being there during a drought. You should've seen the water prices back last time I was there."

"Oh? What did the Despot charge?" That's the captain.

"Madness! We was paying tens of dinars a day for hot, stale water. No, Gem ain't a place to go in a heatwave. Might want to avoid there if that's what's going on - find work elsewhere."

You don't believe her. She sounds like she's exaggerating for the story. And yet… if the rains are late, maybe you want to avoid Gem. It's hot enough here already.

Three Ox runs his fingers across his balding scalp. "If the rains are late, have the deyha been seen?" he asks.

"No, and gods curse'em," the captain growls. "I hope they're sticking close to their water, but those mad dogs might do whatever."

"No sign of their tails?" Everyone sways to accomodate a tack by the sandship, ropes groaning and the hull creaking as it adjusts its course. "They were a right pain last time."

"A few scouts a week back, like I told you, but nothing in days. I reckon their hyenas are too thirsty." The captain drinks from her covered mug, the lid on a hinge to stop the tea spilling and sand getting in. "Stil, we're only a few days short of Cahzor, and we'll be out of the worst of their territory once we leave the Rise."

"That's good," you say, speaking for the first time in a while. You shred dry bread with your fingers, wishing you could have some proper rice - but these sorts would probably boil it until it's grey. "I've heard they're dangerous."

"Ha!" The mercenary slams her fist on the table, to a dirty glare from the captain. "Only if you don't outnumber 'em two to one." She leers at you. "Don't worry your pretty little head about them. We got the bows to fend them off - and the captain's got plenty of ballistae."

You would very much like to curse her with something. Boils, maybe. Or lesions. "Wonderful," you say. "I hope we don't have to see that, but," you keep the sarcasm out of your voice, "I'm sure we can feel much safer."

An awkward silence falls, broken only by the sound of the ship and the calls of the crew manning the ropes. Perhaps it is on you to break the silence.



Article:
Who Do You Talk To, And About What?

[ ] Three Ox, the Pearl Merchant - Speak of the pearl markets, and see if you can find anything about the sorcerers and wealthy clients he trades with.
[ ] Aessha Zuggat, the Mercenary - The thought occurs to you that perhaps some bodyguards wouldn't go amiss. If she wants to avoid Gem, you might want to hire an entourage - though it would strip your funds thin until you find a new way to replenish them.
[ ] Amigere, the Hawkman - Who is he? What does he do? And if things go well, is he doing anything later?
 
IV. Frequent Flier
IV. Frequent Flier

Leaning back in your seat, you lock eyes with the birdman, and inhale deeply. The scent of fresh flowers and pine wraps you, as you bring your dragonblood closer to the surface. There's a faintly inhuman tint to your skin, and your long nails have a faint sheen to them that brings to mind claws. Your green eyes gleam with newfound life, your pupils not quite perfectly round anymore.

"I'm sorry," you purr, "but we really haven't been able to get familiar with one another. I've just been awfully sand-sick before we got into the slopes heading uphill. I'm just not used to travelling long distances like this. I'm Meira, of the Sayu family, from Vesta. It's in the north." It's not in the north, because it doesn't exist. Of course you're not travelling under your real name. These fools don't know enough to ask such a question, of course. "And you are?"

"Amigere," he says. His voice is a warm burr - much more charming than the Southern accents you've been hearing in the region. You think you've heard similar voices in sailors from the Hook - the protrusion of land that marks the edge of the Inner Sea. "Hu Amigere, in full, but I'm a long way away from my family."

"Well, Amigere, what's your story?" You gesture flippantly to the others. "We have mercenaries, traders, sand sailors, and I'm just heading to make certain arrangements for my family in Gem. Why take such a long and dry trip? What affairs are you involved in?" You pitch the last words low and husky, exhaling so your floral scent drifts over to him, and let your painted lips twist into a little knowing smirk.

A long and pink tongue tastes the air. He sits up a little more firmly. "Well, I'm a scavenger lord," he says with an easy shrug. "Wandering the world, looking for ancient cities… the itinerant lifestyle of a seeker after knowledge."

"Fascinating," you breathe. And it is interesting. A scavenger lord is someone who could be useful. The world is littered with the ancient ruins of a lost age - the Shogunate, which you can trace your ancestry back, and even more ancient places from when demons and the wicked Anathema ruled the world. There are things of power in such sites; ancient geomantic nexuses, devices of terrible power, and sorcerous lore you would kill to get your hands on. "I've always been interested in such things.

"I was following a lead up north on a certain book trader who was said to have access to the original translations of the Mezzanic Doctrines, but they turned out to be fake," he says.

You tilt your head. "I'm not familiar with that. When does that date back to?"

He pauses. "I'm not sure," he admits. "All I've found is fragments - not enough to reliably date it." He looks you up and down. "Excuse me, my lady, but might I enquire if you would be interested in such a thing?"

"Oh, that depends on the price," you say. "But I've had… mutually profitable dealings with scavenger lords in the past." Well, when you couldn't make it unilaterally profitable, at least. Those bastards always charge more than you'd like, but you have a number of ways of making them much more pliable. And of course, if they prove intractable, you always used to hand them over to your less human allies.

"Might I be so forwards as to ask if you're a sorceress?" he asks. "Because… well, at least from the partial translations, the Mezzanic Doctrines certainly contains records of ancient spell-craft, though the scholars in my employ assure me it's so corrupted that the scraps are of very little direct value without long study."

You pause for a moment, but such a promising thing… "Oh, I wouldn't call myself a real sorceress," you say. "But I have dabbled in those arts. Even partial translations might be something of value, though of course if they're as degraded as you say they might only be worth something as a curiosity."

Your admission stirs some reactions around the rest of the table, as the others recoil. The captain holds her hands splayed-out to her chest - ah, yes, a corrupted local invocation of the Dragons, you suspect - while the mercenary looks away and the pearl trader coughs nervously.

"H-how about we move this to-" he begins.

Of course, you're used to such reactions among superstitious backwards fools. "I'm merely a dabbler," you tell the others wearily. "I swear on my name and my family honour I have no demonic familiars nor do I worship or consort with the Dead," you say, truthfully but not honestly. You add, "My magics are ones I learned for my family duties - ones to bless the land and search for hidden things."

That bit, admittedly, is neither truthful nor honest. Superstitious fools like these are right to fear your power, even if you can't harness most of it, weakened and deprived of your allies as you are. But alas, you can't teach them proper respect right now.

"Still, I think, uh, perhaps this is not conversation for the dinner table," says Three Ox, the pearl merchant, and the captain agrees.

"Well, then," you say, shredding your husk of bread with your fingers, "Amigere, please. This really is fascinating. I'm eager to learn more about what might be facing me as I head… South." Your eyes meaningfully flick down his body, and you're sure he tracked that because he swallows hard. Oh, he got your meaning. "I'd just love to hear more of your tales."

He chuckles. "Well, once the savage hyena-women of the deyha took me as a captive when I was searching a little further north of here. You wouldn't believe what they're like. They say they're women, but they're taller than any man - even me! An adult deyha is so tall that I only stood at waist height. And…"

"Nonsense," the captain says in a growl. "They aren't that tall."

Amigere shakes his head. "I'm trying to set the tone here. Yes, perhaps only the very tallest of them are like that, but let me tell you, when you're down on your knees before one of them - and their colossal hyena steeds. Those things don't half reek! Wouldn't you say, oh, my captain?"

She nods grudgingly. "That they do. You can smell when you sail by where one of their bands have camped out."

"Now, this was back, oh, a couple of years ago, when I was searching for the ruins of Al Metzi. I wound up finding them, but that's a story for later. But back then, me and my men were digging around on what turned out to be a dead end when the deyha came. Bronze helmets shining in the sun, beasts snarling, wind making their bright red banners flap…"

Amigere begins to recount the story over the meal - how almost all his men were slain or taken captive, and how the queen of that band wanted him as a prisoner and kept him in her quarters. Now, the story is a little fanciful, and you're fairly sure that he's exaggerating slightly when he talks about winning his freedom from the deyha after the queen fell for him and he defeated her daughter in a knife fight, but it's a pleasantly distracting amusement. Especially when you have intentions for him much like the queen in the story.

You finish the meal, and the captain makes it clear she wants everyone off her deck. It's getting dark outside, long shadows stretching out over the parched landscape. And honestly you're feeling thirsty yourself.

"Excuse me," you say to Amigere sweetly. "My legs have gone to sleep. Would you be so kind as to help me back to my cabin?"

"Oh, of course," he says easily, helping you up. The lovely thing about having such a strapping young man is that you can pretend that you're just doing it to drape yourself across his body, rather than let on the actual pain you're in. Not that you don't take full advantage of having someone so strong to lean on. You're pretty sure he can't fly, but you can feel the tightly corded flight muscles in his chest and shoulders.

Yum. This is the lovely thing about birdmen. They're so much better at getting that slim-waisted, broad-shouldered build you're so fond of than normal men, who can be a bit boring.

"And I have some wine in my cabin, so perhaps we can swap more stories," you add.

Through your unquestionable iron will and strong mind, you manage to get almost half way back to your cabin before you're entertaining yourself by unlacing his clothing. Beaks aren't as much fun as lips for kissing, but you make sure to leave some lip paint on the side of his.

"You're eager," he murmurs, trying to both carry you and act like you haven't snuck a hand down his tight trousers.

"Of course I am," you retort. "You're the most interesting thing on this boring, boring ship." You have this birdman in your grasp; you can tell from how his eyes widen. "Now, take me to my bed. And then in my bed."



The night is hot and sticky. It often, this far south, but this time there's another reason for it. You always do enjoy finding out what a handsome and very male wyld mutant is hiding under his clothes. Your injuries do make some of your favourite positions uncomfortable, but you're more than willing to make compromises. And of course, sweet praise whispered in his ear makes him entirely willing to pay you the attention you deserve.

Things work out rather well.

Once it's all over, he's asleep in your bed and you're lying next to him, staring up at the swaying ceiling. Dragons, this is the first time you've gotten laid in… months. This is the longest you've gone without a handsome man in your bed since you were a mere girl, naive and innocent and not aware of the delights of the world. And it's only now after ending your dry spell that it makes clear how much you've missed it. How much it's been contributing to your bad mood.

You rise, shaking out your hair, and feel your muscles protest. Stretching, you brush your fingers against the low ceiling, and ignore the ache in your side.

Amigere snuffles in the bed, and rolls into the hollow you left. You look him up and down admiringly, sprawled out in the moonlight that streams in through the window. The rainbow gleam glows faintly in the gloom

His beak proved to be much less of an obstacle than you'd feared. Sure, you didn't want the beak anywhere near you at first, but that tongue was long, flexible, and a lot of fun.

There's still a little wine left, and you wash out your mouth.

Where is it, where is… ah! You find your little pack of cheroots and draw one out, lighting it with the little jade ignitor you managed to save.

Leaning out of the narrow window of your cabin, you roll the smoke around in your mouth then exhale into the swiftly cooling night air. In the moonlight, the little bluish cloud can be seen as the sandship sails onwards. You're feeling… better. A lot better, really. You're hurting, yes, but you've been hurting since you fled the North. At least the post-conjugal haze is taking the edge off your aches and pains, replacing them with more comfortable ones.

You draw the smoke into your mouth again, and puff it out in contentment. Yes, Amigere is quite adequate for those purposes. You might want to keep hold of him. At least for the rest of this trip. And then maybe-

Something soft and furry brushes against your ankles. You don't flinch, but you do glance back to make sure it's Sei rather than something awful like a rat.

The little white cat-like thing leaps up between the crates, until he's at your head height. His eyes don't reflect the moon, leaving them pools of blackness. "Feeling better, my lady?" he asks smugly.

"Yes, actually," you say.

He glances back at Amigere. "Such a pretty little bird to fly into your cage," he says.

You smile girlishly. "He is, isn't he? He's quite skilled. Not a stranger to women's beds."

"A keeper?"

"Perhaps."

"Well, my lady, when you want to pluck out his souls, just tell me."

You ruffle your familiar's head, and he irritably bats at your hand. "Oh please. I'll only do that if I want to keep him and he won't follow me. A pair of souls are much less… fun when they're not inside a handsome male body."

"Much tastier, though," Sei purrs.

"Perhaps to you."

"I could wear him if that really bothers you."

You snort. "Like I'd let you do that." It's out of the question. Unthinkable! There is no chance you'd ever contemplate such a thing.

Sei is awful in bed, in any of his many true forms and especially when he's wearing a soulless body. He just doesn't know what to do with his hands or mouth. And he's too interested in his own pleasure. No, no, you simply couldn't permit that.

If Amigere's stories of having fragments of ancient lore are true, you might want to look at getting your hands on them. Having your hands on him should help in those matters. And in other matters.

You can smell a peculiar scent as you ponder your future goals. It's not your cheroot, you think. It smells like… like cheap soap. Cheap soap, burning… burning peat, maybe?

"Do you smell that?" you ask Sei.

He sticks his head out the cabin, and sniffs. "Yes," he growls. "Something animal. Musky. Coming downwind. Get rid of that thing and I can smell better."

You sigh, and toss your cheroot over the side. Without the tobacco smoke filling your nostrils, the smell is even stronger.

"There!" Sei snaps, raising one paw to the canyon walls. Silhouetted against a ridge, you can see a figure on some kind of riding beast. Not a horse. Horses aren't shaped like that. There's more than one - and just for a moment, bronze catches the moonlight.

"I smell… a hint of divine blood," Sei says. "Piquent souls, there for the taking."

"Shh," you say, thinking. Amigere's stories of the deyha mentioned they had a strong smell. And the captain had said that she hadn't seen any trace of those raiders on the trip south. And if you remember the maps correctly, you're coming up to a natural chokepoint where the sandy canyons rising up from the desert funnel travellers on the road that leads to Cahzor.

Just the place for an ambush.

"Well, fuck," you say, turning and looking for your clothes.

"They're moving," Sei reports, still poking his head out the window. "Lots of them. They're not carrying torches, but I can… mmm, see at least thirty hyenas with riders, and I can hear nervous horses."

"Fuck!" Oh, this is just typical. Fuck the gods. Fuck the world. Here you are, having a nice change of pace from the past few months, and now this happens? You got laid with a sexy hawkman! Does anyone care about how long your dry spell has been? Can't you have nice things? You wince as you slip your breastband on and search around for your underwear. No, of course not! This is why the gods are bastards!

More than that, you're now painfully aware that the mercenaries onboard won't be ready for this. You'd be hearing their clamour if they knew giant ill-tempered hyena-women were moving into position. The deyha have to be well-practiced at this kind of night attack. These fools won't stand a chance. And you could raise the alarm, but you're going to be honest here, everyone on this ship you actually like is in this cabin. And you don't actually like Sei.

"Ah yes, they're moving in, with ropes," the furry little beast reports.

You finally find your underwear - one of your last silk pairs you have left, you're not giving them up! - and pull them on. You look around your cabin. Your things are here. Maybe… maybe you could escape with everything here. It might be hard, but… mmm. Then again, you might want to… you know. Raise the alarm. Help the defence. Stop the slavers from taking you, your things, and your hawkman toyboy, in that order of importance. Or maybe there's something else…

You glance out the window as you throw on your clothing, glad for once that you don't have proper Cheraki clothes to worry about. Now you can see the hyenas, keeping pace with the ship along the ridgeline. You guess they'll probably move next time the ship tacks, because it'll bring it closer to them. You don't have long to make your decision.



Article:
This vote determines the first of your spells and how you approach this current problem of "lots of hyena-woman raiders want to take the ship you're on". You currently know four spells total, and over the first arc the quantum uncertainty field will collapse them.

This does not mean that spells you pass over now will be offered again, but also does not mean they won't.

Tactical Spelling Competition

[ ] Well, that sounds like a whole lot of Not Your Problem. Time to leave this ship of fools to their fate. Apart from Amigere. He can come with you as you flee on the back of a giant mutant flying Sei with whatever of yours (and other people's) you can grab, if he wants. (Gargantuan Beast)
[ ] Insolent bandits! You don't actually like anyone on this ship (apart from Amigere), but you can't tolerate this. You've bowed and scraped and acted like a humble traveller for too long. Time to unleash your power! Aha ha ha ha! (Calling the Wyldstorm)
[ ] Well, you don't like this ship. You will let these raiders take the ship, and then you will seize the mind of their leader. Quite charming, and Amigere might be very impressed. Hopefully they won't be rude enough to resist. (Peacock Shadow Eyes)

The spells on offer are, to expand further:

Gargantuan Beast (Familiar)
As was said by the potent sorcerers of forgotten ages, "Make my familiar grow!". Cast upon a familiar, it takes upon a titanic aspect - as large as a yeddim, or even greater, with strength and toughness to match. Such a large beast could be ridden by many people (or carry them), or pull great cargos across the land. In the case of a powerful chained wyld-spirit such as Sei, Rena has much more flexibility in the shape he assumes when she anchors such a spell in him. Drawing on his trapped potential, she can sculpt him with relative ease for various purposes (such as becoming a water beast, or giving him flight), though his wyld nature will be clear to the eye.

Calling the Wyldstorm (Familiar)
Most sorcerers prefer the reliability of spells such as Death of Obsidian Butterflies when trying to scythe down a regiment of foes. Those who dabble - and more - in wyld sorceries, though, know the power of unleashed omen weather. Drawing out raw chaos trapped within Sei, Rena calls down a violent wyldstorm that lashes out at the area with supernatural weather - rains of frogs or glass, the ground turning to mud or lava, strange twistings of the flesh striking those struck by many-coloured lightning, and even stranger things. It is less reliably lethal than other spells, but its scale has few rivals.

Peacock Shadow Eyes (Familiar)
Imbuing her gaze with the nature of dreams snatched from her familiar, Rena catches the eye of one poor fool and hypnotises them. In that state, they are in a trance, and she can whisper false beliefs that they will accept once they wake. Only the very strongest will fight such false beliefs, although evidence to the contrary will strengthen their will to resist. Likewise, it is hard to realise that they were hypnotised - otherwise, they will think they only had a conversation with the sorceress.
 
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V. Shadow of the Peacock
V. Shadow of the Peacock

When you think about it, what really matters here? Well, yourself. Yourself and your material possessions. Yourself, your material possessions, Sei (you sigh), and then probably Amigere. In that order. You're not normally the sort to be sentimental, but it really would be a waste to leave a man with that kind of body to the hands of hyena-women.

They just wouldn't appreciate him like you do. A man like that is wasted on… whatever they want him for. Eating over a campfire, maybe.

"Do you think he tastes more like pork or chicken?" Sei asks slyly. You ignore him. Some day you'll find a way to stop him answering things you only thought, but that day will not be today. You're busy.

You want away from these slave-taking savages. And one of your favourite little tricks might be just what you need.

"Sei," you say, refusing to show any fear.

He turns around, his neck swiveling around without his body moving. The moonlight catches on his horns and his white fur, but leaves his face shaded. "Yes, my lady?" he asks, tone mocking. "They are getting awfully close, aren't they?"

"Give me a taste of your gift."

"Oh, a taste?" He smiles. Not like a cat. Like a man. "And what will you give me?"

"I am your master! I don't have to do that!"

He yawns. "You don't?" he asked. "Goodness me. And there I thought you were scared of those raiders."

"What, me?" you try, with an idle flap that doesn't really cover up the tremble in your hands; the fact you're hurriedly pulling on your clothes.

"Well, if you're not, you don't need a taste of power." His eyes reflect unseen rainbows. "Isn't that right? My lady? And you haven't been feeding me. I'm just so tired. If you were giving me people to sup from, it would be different, but I'm huuuuuungry…"

You hate him. You really hate him. The bastard is using the tone he uses to mock you when you make perfectly justified complaints about things not being up to your standards. "One night's dreams," you say.

"I want five."

"Not a chance! Three at the most."

He licks his lips. "Very well, my lady." His neck rotates back to something that a cat could actually do, and he turns around.

You know what to do, and close your eyes. His tongue - as smooth as silk, not at all cat-like - licks your eyelids. You know if you had a mirror, you'd see the iridescent markings that to the unobservant looks like fancy eyeshadow. Your eyes feel dry. He's granted you a measure of his power, and you learned long ago how to shape the nature of dreams. When you had more servants, when you could keep Sei fat on mortal dreams… ah, but not now.

You turn from Sei, and prepare to make yourself up for the day, removing the marks of the night's activities as best you can. You don't have very long - ah yes, there's the first warning shout from up above - and you want to look your best for what is about to come.

Amigere stirs. "What's going on…" he mumbles.

You pause where you're applying a fresh layer of black paint to your nails. "Just stay in bed," you reassure him, sitting down next to him. "You're going to be leaving here with me. Just… trust me."

Screams echo from above deck. The laughing barks of the monstrous hyenas you can see through the windows are making your skin crawl, and the battle-cries of their riders have an all-too similar cadence.

Then with a thump that can be felt through the hull, the sandship hits something. Wood splinters, and the whole vessel lurches, leaning over precipitously and sending you sprawling over Amigere's handsome chest. The window is now pointing up towards the night sky, and the floor and the walls tilt at a similar angle.

"Mmmgh," you say, forcing down the flare of pain from the impact. You place a kiss on Amigere's beak, then pull yourself upright. Thank goodness the ropes holding down your luggage held, or otherwise you might have been crushed. The beached sandship creaks and groans.

"We hit a rock?" Amigere says, sitting up with a wince. "That's what it sounded like. What's the captain playing at?"

"We're being attacked by hyena-riders," you say. "Maybe those deyha from your stories."

He pales under his feathers and he scrabbles for his clothing. "That idiot must've crashed into a rock when trying to avoid them. Maybe they'll be distracted by..."

The sound of ropes slithering across the outside of the hull remind you that this gambit isn't exactly certain - or at least wouldn't have been if it wasn't you doing it, of course.

Amigere rushes to the window, scrambling up the sloping floor, and pokes his head out. "Oh miggan," he curses. "Deyha. And this isn't just a raider band. This is a company."

"Excuse me?"

"The deyha - not the men - they're not just raiders. They've raised their banner."

"Savages like that have a sense of honour?" You're surprised at this.

"They'd say so," he says darkly. "At this distance I can't see the details, and I don't know all of their bannerdams, but that means if they get their hands on us, they'll drag us up into the mountains. No one will see us again. We gotta run!"

"Run?" you say, with false confidence. "Darling boy, you underestimate me. We're going to get out of this just fine. Now, where would their leader be?"

Amigere turns to face you, eyes wide in the gloom. "By the banner, of course, but…"

"Thank you, my dear." More shakily, you join him at the window, and follow his gesture. He's pointing towards a number of raiders who are holding back - and yes, you can see the banner. Their torches allow you to see that it's red - and you think it's a good red, too. Not a cheap dye. You bite your lower lip, then come to a decision. Reaching into your baggage, you pull out your very expensive black silk rope.

It's not really meant for climbing with, but it works for that too.

"Knot this onto something. I'm going to… talk to their leader," you say sweetly.

"I can't let you…"

"Darling, you can't 'not let' me do anything," you say. "Now, tie that knot and help me out the window, or very bad things will happen to you." You pause. "Because I won't be able to save you from those awful hyena-women," you add, not at all hastily or unconvincingly.

Nailed it.



Well, the darling boy is much more compliant now you've made clear his neck is on the line.

You slither down the raised side of the ship, feeling each bump. Fortunately, the tilt means you have much more control than you would if it was upright. The sand underfoot is coarse and large-grained, and cold underfoot. It has lost the day's heat already. The air is chill; your breath steams in the moonlight.

Sei jumps down beside you, slinking around your ankles.

"What are you doing?" you whisper, keeping low.

"Well, if it goes wrong, I want to see you die," he says, looking up at you. "And if it doesn't, you might treat me to one of them."

"Aren't my dreams enough?" you hiss.

"Never," he says easily. "Now, shouldn't you be more quiet? They might hear you."

Oh, some day you'll make him pay for this. You will. Those thoughts keep you warm in the chill night air as you pick your way across the sands and the scrubby expanses that break it up.

In your black desert clothes and with the raiders night-blind from their torches, you're nearly invisible. It's maybe the first good thing these clothes have done for you. You still don't like them, though. There's one alarming moment when one of the massive brutish hyenas starts sniffing at the air, but its rider spurs it on and it heads towards the ship.

The leader and her banner are set up on the ridge, and your legs are aching as you slowly move between rocks on the slope. Loose scree is a constant danger here, and there's far too many prickly bushes here for anyone's comfort. Fortunately, you haven't shed too much blood by the time you're edging around the ridge from behind.

From the shadows, you watch them and breath in their stink. Well, everyone stinks in the desert - it's not like Cherak where even the peasants wash. But their smell like burning soap is strong and ugly.

Just like them, really. Honestly, they'd be better looking if they had actual beast heads. What they have instead is jaws that aren't quite muzzles, eyes that are far too close together to be attractive, and ears that rise into points. It's like someone took a human face and sculpted hyena traits onto it like clay. Between their pronounced jaws and their dialect, you struggle to understand them when they talk between each other.

You pick up what you need, though. Their leader is naquib Mahmuna - the brute of a woman on the biggest, nastiest-looking of the hyenas. Her bronze helmet is crested with dyed red hair the same colour as the banner and the cloak wrapped around her shoulders for warmth; under the cloak, you can see layers upon layers of chainmail swathing. She's taller than you - you doubt you'd even reach her shoulders if she dismounted - and that's with the fact that her legs are shorter than they should be for someone her side. She's waiting up here, with her personal followers, all on their own hyenas. The next biggest has taken off her helmet, and has one of the men holding it as she peers through a brass telescope. There's only five of the hyena women and a few more of the slim smaller men on ponies, but looking between the brutes in their brass helmets and red cloaks, and the beasts they ride, you're sure they'd be decisive if committed against any pockets of resistance.

Those idiots on the ship never stood a chance. And even if you were in perfect shape, you'd be… unsure about fighting them. At least if you couldn't call on your magics. Still, it reassures you that you're on the only viable course. Trying to run on foot wouldn't work - not with fresh riders back here.

You perch on a rock, forcing yourself to smile. Reaching into a pocket, you pull out a cheroot and light it; a sudden flare in the night. The sound of your igniter is clear in the night, and a few look in your direction.

They see a figure in black, her face lit from below by her cheroot, her red lips smiling. They can smell pines, cherry blossom and alpine flowers; northern plants savages like them have never probably even ever seen before. Your dragon's blood is right at the fore, your leaf-green eyes are slitted, and they can tell you're not quite human.

"Oh, naquib Mahmuna," you say, raising your voice. "I see everything is going well for you and your people. I've come about my payment."

She twists in her saddle, gripping her long spear so tightly her knuckles whiten. "Who are-"

You meet her gaze, and mouth Sei's true name. Her eyes widen, and she opens her mouth to shout something - but no words come out. Her jaw goes slack, which gives you a disgustingly good view of her monstrous teeth. She could probably crush bones with those things, and ew ew ew she has some of her last meal stuck in them.

She is not seeing you. She has fallen into your eyes, staring through them into… well, you're not entirely sure what. From what others have said, there are patterns in there, patterns a bit like peacock feathers and a bit like what you see when you close your eyes and press your fingers against the lids.

This deyha is asleep. Asleep, but still standing. Your eyeballs feel like they're fizzing, and you can feel your own dreams leak out through your tear ducts. You mustn't blink. Not until you want to end this.

"Don't you remember?" you ask, speaking quickly so her brutish underlings cannot wonder what's going on with her or notice what has become of your eyes. "You hired me to make sure this ship couldn't escape your grasp; to bless this endeavour, to release the winds they had tied up in knots so they couldn't outrun you. And," you add, "a powerful sorceress like myself never breaks her deals. Now, all you have to do is hold up your end of the agreement. You said I'd get to pick a single slave and a payment of the pearls from the merchant, and then you'd provide an escort to Cahzor."

There's a huff from the black-haired one who'd been reading the map. Honestly, she kind of looks like Ferem Izumi Mina would if she didn't shave her eyebrows for a few weeks. You immediately flag her as a nasty bitch who's probably going to stab you in the back, based on resemblance alone. "Oh, bullshit."

"Of course," you add quickly, "you had no reason to tell your underlings this. Why would you let it slip that you have such a powerful ally?"

You blink, and your dreams no longer escape through the holes in your eyes. The spell is ended. You tap off embers from your cheroot, which fall down to the sand.

Mahmuna tilts her head, looking you up and down as her mind works at reconciling what you slipped into her thoughts. She makes a gruff noise. "Took you long enough to show," she says. "I thought you'd run off."

"I'm not a traitor. Or a cheap conjurer of tricks," you say, gesturing - entirely coincidentally - at her subordinate. "I was working at making sure they didn't get the winds they'd bought from a weather witch down in Maas. If you hadn't hired me for this job, they'd have made it to Cahzor already."

"She's worked a spell on you!" snaps the black-haired one who's not wearing her helmet.

"Shut up, Layan," Mahmuna says. It would have been worse if she shouted.

"Can't you see, she's bespelled you?" She gestures to the others. "Look how weak she is! She's fallen for this sorceress's tricks!"

"Looks like you have a jealous rival," you observe. You're right, there. Of course, so is she, but them realising that would be bad for your long-term health.

Layan nudges her hyena with her heels, and the big beast wheels on you. You can see the drool oozing from its mouth. You don't have the time to draw on your true powers, but there's a few tricks any sorceress knows. You whip your hand out, forcing raw power through your veins until it seeps out of your pores into a ball of green light shot through with many colours. Your whole arm goes numb, shaking, as you hold it there.

This isn't a well-formed spell, and if you release it you have half a chance of blowing a finger off. But it looks really intimidating. It certainly scares the hyenas, which back away with chattering barks and Layan's steed bucks under her.

Then Mahmuna is there, and her hyena slams into her underling's. Layan goes sprawling, and the leader dismounts, dropping her spear and delivering a brutal kick into her as she tries to rise.

The leader of these savages backhands the black-haired one, drawing two red streaks down her face as her rings gash open her face. The black-haired one snarls, but the leader makes a deep rumbling growl at the back of her throat.

"You want more of this, Layan?" she snarls.

Hand pressed to her bleeding cheek, Layan bobs out a bow, showing the back of her neck. "No, naquib," she says. None of the other deyha react to this violence. You suspect this kind of scrapping is near constant among them.

"Yeah. That's what I thought." She glares at you. "Put that magic away. You can curse my idiot cousin later!"

You let the ball of unformed wood-power disperse, and around you, the dry plants spring to sudden length. "Of course. If you want me to curse her, I could do all kinds of nasty things for the right rate." You give Layan your nicest smile.

The leader grins at you, showing those nasty bone-breaking teeth, and slaps you on the shoulder so hard your knees buckle and you hiss out a pained breath. "You did good." Up this close, you can smell the same burning-soap musk from her as from her beasts.

"Well," you say, "it's what I do." You gesture over towards the sandship. "I've already picked out my payment."

She scowls. "You have? Sorceress, you take what I give you!"

It's a reminder that you're not controlling her - you just left thoughts that were never hers in her mind.

"Of course, of course. But I have my eye on the birdman," you say, without blinking. "I know a buyer in Gem who collects exotic specimens. He's light boned, too; weak," you add, without sounding like you're trying to placate the sudden flare in her eyes. "That's good. He won't be able to escape me until I get him to a seller. And I'm sure you'll be happier without a wyld-tainted degenerate in your haul."

Your perfumed words dampen down her suspicions. "Hah! Too true. You know, they're always the troublesome ones. But if you fuck up and he sprouts wings and flies away, don't come crying to me."

"That's something I can deal with," you say. You smile, exhaling smoke. "And if he gets to be too troublesome, there's power in the sacrifice of such creatures. I have a familiar who would love to devour his soul."

The deyha back away, some of them making hand-gestures that probably are meant to protect them from evil spirits. It won't help. You can see Sei behind them all, sitting right on the edge of the torchlight.

"But of course," you say, "my work here is nearly done. All I need is the escort to Cahzor, and our contract will be complete."

Mahmuna pauses, resting her hand protectively on her huge beast. "Yes. You'll leave before sunrise. I'll be sending some men to pick up supplies from Cahzor-upon-Dam, so you can ride with them."

"That suits me nicely," you say.



The sun is a pinkish glow below the eastern horizon as you set off from the sandship. It looks like washed up whales you saw on the coast; pinned down by ropes, stranded and helpless. You would essay a little cheery wave back at it and those boring people who are headed for a fate that's probably not very nice, but you're just tired from a night without sleep.

Still, you're riding away from almost all the ill-tempered, violent and honestly psychotic hyena-women on one of their men's ponies. You have Amigere behind you, serving as a quite adequate backrest. The dear boy is jumpy, but you made it clear that as long as he pretended to be your captive, the deyha wouldn't touch him. You have your luggage carried on another pony - and of course, you have a good number of pearls in "payment".

You've definitely had worse nights. Like the night before last! You were up for most of the night because of the pain in your leg, and you didn't get laid once! Awful!

There are twenty or so of the deyha men on their ponies in the column. This is the first time you've really got a good look at them, so you're taking the chance to evaluate them. They're nothing like the women; slender, beardless men swaddled in figure-shrouding layers. None are taller than you, and more than that, they have hardly anything of the inhuman hyena-like traits of their female relatives.

The difference between them and their sisters is obvious, when you compare them to the two female deyha who are escorting the column. One of them is the Layan woman who Mahmuna had so casually beaten down, but is apparently now trusted to lead a supply mission. Their giant hyena mounts are larger than the ponies the men ride, and you notice now that they don't use spurs. Well, that probably makes sense. If you were a giant hyena, you'd maul the fuck out of someone who spurred you.

As you watch, she says something to one of the men, and one of his responses must have displeased him, because she thumps him with one meaty hand and leaves him gasping. She wheels her hyena away, a satisfied expression on her wide, flat face.

It's awfully fascinating. Why would only the women of this beastmen breed have such animalistic features? Was it some random happenstance of wyld-mutation, the rutting of some moon-maddened anathema, or something else that made them so dimorphic? And are the men hiding anything interesting under their desert garb?

Questions for later.

And since there will be a later, you choose instead to take a nap with Amihere's broad chest as an agreeable headrest.

The sun is halfway up the sky and starting to peek over the canyon walls when Layan cuffs the prettiest of the boys, and growls something at him in their native language. He responds quickly in the same tongue, performing that same neck-bearing bobbing bow you've seen a few times.

She nods in satisfaction. "Push on!" she hollers. "At Sammet's Gate, there'll be water."

That's something you can appreciate. You're the only one still riding, because there's no way you could walk this distance, but your pony is suffering. The land has got less sandy and more scrubby, with coarse rough yellowing plants growing over the walls and around the old road. You're starting to see ancient roofless ruins around the edges of the road, their stones fallen and worn by the winds. Others structures are dug into the cliff-face. As you watch, a pair of wild dogs watch the horses and the hyenas pass, pointed ears erect.

Still, in a sense, it's reassuring. At least this is somewhere where people used to live. It's not like the deadly expanses of the Burning Sands, or the wider canyons that run up into the mountains. The sandship couldn't have taken this route, and you reckon by the position of the sun that it's a more direct one than the canyons that have sand for the ship's hull. At some point they would have had to switch over to wheels - probably at night - but now, well, that's not happening.

It's an hour until you can see what they must have been talking about. The ancient gate is built into the walls of the canyon - no, not built. Shaped from. You can recognise the signs that some long-ago sorcerer teased out towers and walls and gatehouses from the rock. But it was so long ago that the towers are topless and twisted, the walls sand-smoothed by the countless years, and no men man the gatehouse. The empty windows glower down at you like the sockets of a skull.

The gates still stand. In fact, you suspect they'll never open again. Rust has bled down the frontage and spilled around the road that's overgrown with scrubby, coarse grass. The entire surface looks scabrous and sickly. But the walls around them have been breached in several places. Melted through.

As your column passes through, you rest your hand on the smoothed, glassy surface. This kind of intense heat - this was the work of a sorcerer, or perhaps one of Hesiesh's chosen. Someone broke these walls and not in antiquity, though not recently either.

Layan barks orders, and though you don't pick up every word, her intent is clear. She's ordering people into the ancient structure, and… yes, she wants the beasts watered too. You slip off your pony, stretching and feeling your body protest from spending so long mounted. Amigere looks around nervously.

"What now?" he asks.

"Just get the pony watered - do what they do," you say. You want to look around this place.

Sammet's Gate is old, and it's been abandoned long enough that some of the corridors within it are choked with sand or fallen debris. You don't think it dates back to the Shogunate, though - the interior is made of local stones, not any of the wondrous materials you've seen in their ancient ruins. Some long-forgotten power of the Second Age erected this to block off this canyon, but someone broke it. You can see the scars of war within it - the marks of other dragon-blooded fighting. Their burning souls scarred the corridors. You brush one long scar down a wall, which could only have been a jade blade dragged against sandstone.

And there are still bodies down here. Yellowing skeletons down in the gloom, lit in sharp light and shade from the narrow slit windows.

You smell water up ahead. Water and vegetation. Without meaning to, you accelerate your place. The smell is something you've missed in this parched place.

Half-lit by a hole in the ceiling, you find a room that's flooded. There's a crack in one wall and water dribbles through from the solid rock. The water sparkles, reflecting light all over the walls. In this tiny place of life out of the heat, there is greeness everywhere.

"Oh," you say softly, picking your way to the water's edge. The water seeping from the cracks in the wall is clean-tasting when you try it. This is wonderful. This is beautiful. To think that you'd find somewhere like this in this hot dry land. There are strange plants here, ones that must only bloom when they have water, and lush green mosses that cover the ancient chairs. Perhaps this was some ancient canteen, but the floor has given way in the centre under the weight of the water and formed a natural… oh, what's the word? Cenote? Something like that.

You look around. No one is here. Not even Sei, but he shows up when he wants to. Well, you're not going to let this chance to go waste. It's been so long since you had a proper bath. Quickly you strip down, and lower yourself into the refreshingly cool water. It makes your scars ache, but it's a good ache.

Lying on your back in the cool water, your dark hair fans out around you. If you're going to be living here in the Far South, you need a place like this. Some magical place of wonders. Oh, hmm, you should also probably wash your clothes while you're at it. Eh, you can do that later. For now, you're just going to relax.

The sound of footsteps breaks you from your reverie, and you look up just as one of the deyha men enter. He's carrying a pair of waterskins, so his purpose here seems obvious. You watch as he sags down on the soft moss, letting out a relieved sigh.

He's stripped to the waist, so you can see much more of him. He's pretty, with a flat face, tan-coloured hair that stands up slightly, and freckles over his face and his upper body. Or maybe they're not freckles; maybe they're spots like the hyenas and the women had. He's not overtly muscled in the same way as Amigere, but he's got a core wiry strength to him, from his shoulders down to his torso. He's got a hint of hair on his chest, and a trail that rises up from his loose trousers.

You frown when you see the scars and the bruises scattered across his torso. Oh, that the deyha treat such pretty boys in such an ugly way! Such a shame.

"You know," you say, paddling over to the edge of the deep parts, "the water's lovely."

He jolts, and nearly falls off his moss-covered seat. Eyes wide, he looks for the voice and settles on you.

"Lady! Sorry!" He looks away when he sees your state of undress. "I d-didn't know…"

Oh! How adorable! Most men would stare at you like this! But he's worried about your modesty. He's sweet!

And you know what you do to sweets.

"It's quite alright," you purr. "What is your name?"

"Awwal," he says, raising his eyes to look at the ceiling. "Lady. I w-was just filling these skins and..."

"Well, Awwal, really, it's been a hard ride this far. I'm telling you that I don't mind a companion in the water."

"I would not wish to offend one of my sister's…"

"Your sister?" You pull yourself out of the deep parts of the water and perch on the broken floor, turning to look back at him over your shoulder.

His head bobs, as he tries to nod without looking at you. "My sister leads this company. She is the naquib."

"You're Mahmuna's brother?" You look him up and down. "I don't see the resemblance."

"Well, she is deyha, and I am not," he says simply.

You sweep your long black hair back. "I'm sorry. I thought 'deyha' was the name of your people. But… are you adopted, or…"

"No, no." He bites his lip, and you want to kiss the dimpled flesh. "There are the deyha, and then there are the men. The least of the deyha are more worthy than the best man. Only slave-races have women."

"Do you think I'm a slave?" you ask a hint of viciousness in your voice.

"No, no! But... well, I am the first my dam bore; she is the second. I was given to my sister when she rode out seven years ago."

"Younger?" you ask, eyes wide. You look him up and down. Oh, you can read him there. There's resentment there, resentment he forces down so deep he probably doesn't recognise it himself. An elder brother given to his sister as barely more than a slave. "I find that surprising." You pause. "Wait, how old is she?"

"Twenty-three, lady. I am thirteen seasons her elder."

Huh. You would have pinned her as older. Maybe it was the scars. But if she's been campaigning like she was fifteen or so, that would make sense.

"So, Awwal," you say. "Perhaps you could help clear something up for me - how long are we going to be staying in these ruins?"

"Until the worst heat of the day has passed," he says, clearly happy to be moving back to safer territory. "Then we will head out. If things go well, we should be at Cahzor-Motero by this time tomorrow. It is a small place but we will be able to rest there and find fodder for the horses."

"Already at Cahzor?" you ask, surprised. "I thought it was further."

"No, this would be Cahzor-Motero. From there, it is two days to Cahzor-upon-Dam, which overlooks the old city."

"Three days to Cahzor," you say to yourself. So it is… hmm, the deyha will be expecting their supplies back in around a week after you left. Maybe a couple of days after that, when you account for time to obtain them. You swing your legs out of the water, and rise, feeling delightfully clean. Water cascades off your skin as you pace up to Awwal. The moss is soft underfoot.

His eyes flicker to you, and sees everything. He blushes bright red, which is exactly what you wanted. "Lady!" he squeaks. You're taller than him, so he can't exactly look up in the same way.

"Thank you very much, Awwal," you tell him, taking him by the shoulders. He stiffens up, in more than one way. "I'll get out of your way so you can get up to your important duties. Thank you for being so patient with me. I really do owe you a favour." Then you walk over to your clothes. You don't look at him, but you do see his reflection in the water and he's staring.

You glance back, and he jerks away. "Of course, if you want to swim with me, I might feel like another bath soon," you add teasingly, as you pull on your clothes.

"Um." He stammers and hems and haws, but hasn't managed anything coherent by the time you're nominally decent.

"Goodbye, dear boy," you say, leaving him behind.

Well, you have probably at least six hours to kill. You're feeling rested from your nap and very clean from your wash, so that's good. But seeing such a sweet pretty boy like that - well, you have something to think about when you relax.

It's pure magnanimity on your behalf, obviously. It's not that you're considering whether twenty pretty boys as your personal guard might be worth betraying the trust of those deyha savages.

Wait, no, that's exactly what you're considering.



Article:
Rena is picking two ways that she relaxes and clears her mind while thinking about this decision. These decide her two "Defensive" styles, so called because while they are not strictly pure combat styles, they do have some kind of combat applicability.

Relax While Thinking

Pick Two Defensive Styles. The top-ranked option will receive 200XP - if they draw, this reward will be split.

[ ] Practice katas - Bending Willow Style (Wood Aspected) is a purely defensive martial art taught to young women in Cherak. It focuses more on general physical fitness, flexibility, and escaping holds and other confines than direct violence. Masters twist out of the way of blows, have spirits that bend rather than break, and can contort in ways that don't seem possible. Rena's injuries have left her out of condition and inflexible; her darling former sifu would be disgusted.
[ ] Get to know your steed better - Burning Beastmaster Style (Fire Aspected) is the formalised school used by those riders and falconeers who patrol the treacherous northern borders of Cherak. Masters can draw reserves from their steeds no one expected, their horses never disobey them, and tame and handle many different breeds of hunting beast. Even beyond the injuries that make riding uncomfortable, Rena has not seriously hunted for several decades. She's really let her skills degrade ever since that bear of a man retired from his position as head huntsman.
[ ] Admire the shirtless men at work - Unnoticed Breeze Style (Air Aspected) teaches the art of passing unseen and lightfooted movement, and is practiced by the ashimi families of spies and assassins who serve House Ferem and watch their enemies. Masters can pass unseen and unheard, balancing on leaves and climbing walls with ease. Between her bad leg and her hedonism over the past few decades, Rena has most of her former skill at it. She still thinks fondly of her first teacher, though.
[ ] Meditate and try to centre yourself - Unblinking Jade Eyes Style (Earth Aspected) teaches one to have clear minds and clear eyes. It is taught by very boring Immaculate monks who do nonsense like sitting under freezing cold mountain streams. Masters can work through any pain and hear the fall of a hair behind them. Rena once studied it, but got distracted by the very handsome monk who taught her and so never really advanced.
[ ] Go for another swim in the pool - Torrential Footfall Style (Water Aspected) is born from the Cheraki northern sport of river racing, where young men and women chase a prize floated down river on a log or a barrel. Masters of it are equally at home on land or on the water, speedy on foot, and can even run on surfaces such as quicksand or water as easily as if it were solid earth. Rena's injuries and her long bed rest have ruined her conditioning, but back in her youth she was an excellent chaser. It certainly won her success with the young men.


Article:
To Betray or not to Betray; That is the Question

[ ] It's not like you're actually betraying her. After all, you only bespelled her to think you were on her side in the first place. So you're going to steal those darling boys away as your own little honour guard. And dispose of the hyena women, because you're saving those boys from their rough ways.
[ ] You don't care enough about the boys to want to risk angering the deyha. Right now she thinks you're her ally, and even once the spell wears off, she won't question it unless you give her reason to. A brutal raider band that think you're their sorceress-ally… might be useful in future. And you can't do with making more enemies.
 
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VI. Artwork
VI. Artwork

Outside, fat heat haze shimmers over the fire-coloured rocks and the dry yellowing plants. You keep well away from the light that shines through the holes in the ceiling and the breaches in the walls, and curl your arms into the stance of Tree Shifts in Northern Gales. The smell of water and fresh vegetation is all around you by the secret pool and you breath it in deeply. It is curing your spirit after so long in the desert.

You have much to think about.

After lurking around the deyha men as they rub down the horses and feed them with mosses and plants harvested from around where the water dribbles into courtyards, you have discovered two things. Firstly, you haven't lost all your old skill in the techniques of Unnoticed Breeze Style. Just most of it. You sigh as you think of old Kuma, the ashimi your mother had given you as a bodyguard. Well, he hadn't been old when he had taught you some of his arts, back as a young girl. And then a young woman. He'd been so dashing, so handsome. So instructive.

You reluctantly accept that it's not just the injuries that have sapped your skills at the ashimi arts. You hadn't really used them for a decade… okay, maybe two decades… before. There just hadn't been a need to sneak around, and you hadn't really been in the mood to get up early and climb trees when there was still frost in them. It's cold in the mornings in Cherak for four out of five seasons a year.

The old man would have been disgusted with you, but you'd already buried him long ago and his replacement - and his replacement's replacement - hadn't been a match for his talents. If they had been… no. Too many regrets.

Still, there's no time like the present to work on getting back into shape. Apart from, oh, six months ago. That would have been the perfect time. But even your power can't change the past. The gods forbid it.

Just another reason to despise them.

You stretch, and think about the men you had been thinking about before you'd got distracted by old memories. Yes! Secondly! The deyha men are just not worth it. Awwal is gorgeous, but the others are less pretty. Oh, there's some acceptable ones among them, but even he's not enough to tip the deal into being worth angering these raiders. Not when you're already on the run and don't know the area.

It's not that you're scared. Of course not. You're a sorceress who has entreated with the mighty powers of chaos. You're not scared of a few beastwomen. But honestly Awwal is the high point of the men. If they'd all looked as good as him, you might have found it harder, but as it stands, no.

You have standards!

No, you're heading south to make a new start. To keep out of trouble. Though trouble probably will find you. It usually does.

That's why you've retreated back to the beautiful pool as you practice the katas of Graceful Willow style, surrounded by moss and living things. It's not the kind of martial art you use to punch someone's spine out through the back of their neck. It's the kind of martial art that teaches you to stay in good shape, escape someone who might want to pin you, and incidentally touch your ankles behind the back of your head.

The green life around you is helping settle your spirit. This place is special - it almost feels like it has the potential to become a demesne. There's power here and your aching body responds. For the first time in months your spirit is moving properly, and your exultant body responds. Moving your arms to centre yourself, you shift from Tree Sways in Northern Gales into Branches Laden With Ice, then straight into the Growing Sapling.

It's not an easy transition for most people, given it would require a drop straight from standing into a front split.

Naturally you achieve it. There was no doubt you could. Except - a nasty, treacherous little part of you points out - you've been so stiff ever since that wicked woman did that horrible nerve-strike on you. You've been barely able to walk on bad days. But now! All these months you've been suffering, and all you needed was to carefully discipline your spirit within a place that harmonised with your nature. And to get railed by a sexy birdman. You don't know if that helped, so you're going to assume it did.

You laugh. You laugh, high and gleeful, and don't even bother to cover your mouth. You don't need to! She thought her blow could stop you! She thought it would cripple you! Well, you've undone her work!

Reaching out, you touch the tip of the toes of your right foot, resting your head on your knees. Your scars are aching. You're still hurt, and you're probably overdoing it and odds are you'll regret this later because your stamina and strength are still ruined, but your body is yours again!

"Oh, I've finally found you," Amigere says, hands jammed into the pockets of his light jacket. The shimmering reflecting light catches his features and casts a long, wavering shadow against the wall. "Where have you been all this…"

You can tell the moment he sees you, because you can audibly hear the swallow. Gracefully, you bend backwards until your head rests on your heel of your left leg behind you and he comes into view.

When he swallows for the second time, this time you get to enjoy seeing his Adam's apple bob. "Y-you're flexible," he breathes.

"I try my best, darling," you say, draping your arms back until your palms are flat on the floor behind you. "Now, what are you doing here?"

He rubs the back of his neck. "Well, I just feel safer around you," he says. "Rather than the deyha. The men are thugs and the women are worse."

"Well, isn't that a nice thing to say?" You meet his eyes. "Come to watch the view?" He has all the reason to. After all, your clothes are drying in the sun and all you're wearing is a bellywrap and a linen binding to stop inconvenient bouncing.

Amigere chuckles. "I don't mind that." He's checking you out. You smile girlishly, and work your protesting stomach muscles, arching your back so he can take in your full beauty.

"Those are funny tattoos," he says head tilted as he takes you in. "I didn't really notice them last night."

Funny? Funny? You glower at his upside-down self for such an insult. This doesn't seem to work, so you gracefully rise into a handstand and less gracefully fall over because your weak arm gives way.

"Are you okay?" Amigere asks, rushing over.

"Oww!" you moan, rubbing your aching head. The soft moss took most of the impact, but it still hurts. You huff out your cheeks, and thump him.

"Ow! What was that for?"

"They're not funny!" you insist, with all the grace and prowess of a sorceress of immaculate breeding. "How dare you!"

"I didn't…" He's up close, stinking of the horses and sweat. Your nose wrinkles. "What did I say, Lady Sayu?" he asks, using the false name that is the one he knows you under.

"For your information," you say snippishly as you cross your arms, "they're things I earned. Not just something that's 'funny'."

"Earned?" He settles you down on one of the mossy overgrown seats, his feathers catching the reflected light from the pool. "They mean something?"

"Of course they mean something, you… idiot," you say, biting back what you were about to call him.

His finger reaches out to trace the sleeve on your left arm. "Well, they're beautiful. Of course, that's to be expected. It's on you. But even if it wasn't, I'd call it beautiful. You just make it even more radiant."

Well, that deserves some forgiveness, you decide. "Of course it does," you say. "And you look so hot and bothered, darling." You unbutton his top three buttons of his linen shirt. "You need to cool off. And swim. It's quite important."

"What's the matter?"

"You stink," you tell him. "Of the horses, the road, and everything else. I want to see you in the water."

He chuckles weakly. "Is this where I admit that I can't swim?" he tries.

"You can't?" You frown. "What kind of baby can't swim?"

"Have you seen the South? And you know it's bad luck to swim in water that doesn't see sunlight. It might bring bad luck."

"Urgh. I've done it, and I don't have bad luck." You roll your eyes at his planative look. "Then paddle in the shallows. And lie down in it. Scrub yourself. I prefer my men to smell of man, not horse."

He obeys, removing his shirt fully. "Well, not all of us always smell like flowers and pine," he grumbles.

Yes, you do, and it's delightful. You were chosen by the Wood Dragon, but your blood is of the North and so the scent of such northern trees and mountain flowers always lingers with you. "I've washed; it's lovely and cool," you tell him. "Now get those trousers off." You sprawl back on the seat to enjoy the view. "And everything else. You can also wash those clothes and leave them to dry. Won't that be lovely?"

"There's no need to be so cutting," he protests.

"I sit in front of you on the horse, and my nose is sensitive," you inform him. "There really is. And just think, darling." Casually, you stretch your arms, arching your back. "Once you're lovely and clean, I have a reward for you."

He's staring at you, which is pretty much what you wanted.

"Yes?" you inquire.

"Those tattoos," he says, eventually, clearly not saying what he was thinking. "You said they were earned? They're… like the scars the Haldip people give their warriors for winning duels?"

"Who are they?"

"Oh, just some tribes from further north. Are they sorceress-marks?"

You chuckle. You can say that much - lest he think he can steal your secrets by copying them or cut them to unbind your familiars. "No, no."

"Then accomplishments?"

That's fair enough. "The school of martial arts out East where I studied gave them as marks of rank. It's an obscure custom - specific to that school - but I've had them for years now."

Perhaps you're not being entirely honest. Well, it's not that you're lying. You're just… obfuscating the truth. In Cherak, it would be dreadfully gauche - and a sign of borderline if not actual criminality - for someone to have tattoos. Unless you had earned them as a mark of accomplishment in the martial arts. And even then, they have to be done properly. They are art and a mark of honour. You yourself have earned yours under two different schools, acquired in your youth before you'd started the study of sorcery. Built up over years of slow, painful sessions.

You've been hiding them as you headed South because the superior Cheraki style is… memorable. And while you deserve adulation and praise for your achievements, there are people out there who want to kill you. You never reached the rank of master, but that still means they're enough to form distinctive sleeves on your upper forearms, back, and below your breasts. Nothing compared to some of the masters, who were covered from head to toe, but their colours and strictly prescribed school-specific designs draw the eye.

Honestly, you needed to get laid last night, so you're glad Amigere didn't see them in the gloom. He would have asked questions, when what you really wanted was his dick. Questions like…

"So, what do they mean? What's that one?" He points at your right forearm.

You sigh, leaning forwards with your elbows on your thighs. "Clothes off - all of them! - and in the water. If you wash yourself, I'll show you them. And yes, explain them." You flap your hand at him. "So many questions!"

He pauses on the edge of the deep dark pool, hands cupped in front of his groin. Silly man. Who does he think he's hiding it from? "You're a fascinating woman," he says.

Rolling your eyes, you flick back your hair. "Of course I am. But don't think you can get around me with just flattery. Go on! Scrub yourself down!"

Behind your ear, you hear Sei's deep chuckle. Such an annoying beast. He's up to something, but you have no idea what. Possibly just making you paranoid. He's done that before.

You ignore him, and focus more on the naked man in the water in front of you. Much more satisfying.



Article:
This vote will determine her two Offensive Styles - the "classical" martial arts styles.

The winning vote will receive 200XP, as with the Defensive Styles. In a case of a draw, the top two will receive 100XP each.

Pick Two Tattoos to represent her Styles

[ ] The peacock. Peacock Style (Air Aspected) is an art of the ashimi families who serve House Ferem, and is not fit for honourable combat - or so say the most staid conservatives of the Ferem, at least. In truth it is not rare for House Ferem to learn it from their servants, for it focuses on the use of knives, darts, and concealed blades. Practitioners trick the eye with hands that seemed empty, throw out hails of blades, and distract with garish colours and long sleeves.

[ ] The bear. Cave Bear Style (Earth Aspected) is based on the terrible bears that dwell in the Cheraki mountains. It is a purely unarmed style, at most making use of fighting aides like a cestus, and is greatly honoured by Cheraki monks for the explosive power of its blows. Practitioners learn to punch so hard as to tear off a man's head, to break a foe's will with their war-cries, and crush in inexorable grabs.

[ ] The fisherbird. Osprey Style (Water Aspected) is a classic Cheraki coastal sword style, inspired by fish-hunting ospreys. It focuses on the use of cutting swords both one-and-two-handedly as well as associated unarmed techniques in flowing motions. Practitioners cut through flesh and leather like the bird tears through scales, and slam an enemy down with a cunning trip before ending them with rime-encrusted steel.

[ ] The bird-in-flames. Phoenix Style (Fire Aspected) is a polearm style often practiced by exorcists, based on the exotic bird. It focuses on polearms and staves, as well as associated unarmed techniques, often leaping to strike down at a foe. Practitioners pierce with superheated spear tips, bring up walls of fire to ward off foes, and rapidly close with a foe with great leaps.

[ ] The snake. Viper Style (Wood Aspected) is based on the adders and other vipers who are the only snakes native to Cherak. It focuses on short swords and unarmed nerve strikes, aiming to cripple a foe through venom or bleeding. Practitioners learn to strike with spiritual poison, sense life in the darkness as a viper would, and kill with stabs to vital organs.
 
VII. Irises Blossom
VII. Irises Blossom

Content warning: this update contains moderately-detailed sexual content. Like, we're not talking hardcore lewds, but it definitely wouldn't be shown pre-watershed.

Leaning back, you take the chance to admire Amigere in the peace and quiet. He's knee-high in the water, the reflections of the harsh sunlight rippling over his skin.

There is a bit of you that doesn't want to leave this place. Not this ruin; this singular room. This room, lit by the reflected dappled illumination of the light that streams in through the cracks. Where harsh sunlight is softened into something quiet and green by its reflection off the life that thrives here. Gentle mosses, plump green succulents that have nothing in common with the water-thirsty dry plants outside. This place that's cool and soft and you don't have to smell the reek of the deyha hyena-women and their ugly steeds.

Sextes Jylis chose you! You were made for places like this, not the harsh deserts outside! You… you wish you were home! With your familiar fortress that has been in your family for five hundred years, and your friends, and your extensive harem of handsome young men willing to do anything for your favour.

Look at you; so weak, getting weepy again. Yes, you want to be comfortable! What's wrong with that? You got all the violent, hard, painful bits of your life out of the way before you were fifty! And now Amigere is dragging up old memories by asking about your tattoos!

You're a fool. You should have lied and said that you'd just got them because you liked the designs! But that would make you sound like someone who wore something you hadn't earned - and for all that he doesn't know what they mean to you, they do mean things to you. Even if they come from a period in your life that you'd shunned until recently.

It's almost funny. Most people would say they had an adventurous youth and calmed down. But you reject such a tedious way of doing things. You were much more boring when you were twenty than when you were ninety.

Urgh. Such mawkish sentimentality. You've never had time for such things. Not in years - no, decades.

And yet those stupid questions are dragging out old memories. Memories of when you were young, of Chiro Koharu and Odat Rio and how you met Meruto Hayate. Your first husband. When you were young and foolish and very much in love.

You wipe a tear from your eye, and brush your thumb against your right forearm. Against the coiling viper and the roots and grass that make up a complicated pattern of knotwork. This tattoo is nearly as old as you are. You were born to a mountain family, so they'd sent you to study at a Viper school. If you'd been born on the coast, like Koharu, they would probably have picked out instruction in Osprey or Deer Style - and my, wouldn't your life have been different?

You can still pick out the first part of the tattoo you recieved, because they had built it up progressively. That first viper that wrapped around your bicep, a broad-banded adder covered with black diamonds. You had been nineteen at the time. Young. A fool. But that's the purpose of young people; to make foolish decisions and learn from them. People too scared of making mistakes never live; never learn; never love. This rule has served you well throughout your life.

The first session had been right in the depths of Descending Air. You remember it well, after nearly a century. You had been so proud that you had been recognised by the grandmaster, a prodigy whose woodblood had made itself known at fifteen. Young for House Ferem; doubly so for an Odat. You'd shown your prowess and others had been watching and judging you - and finding you exceeding them. You had been a proper lady then; someone welcome in high society rather than the woman from the north who there are dark rumours about her tastes and what happens on her lands.

You clench your hands into fists, watching your biceps curl and stretch the skin. The designs shift as you do. Like they have for so many years.

The ink has faded. You should have had it touched up, but for the past - Dragons, three, four decades? For the past while, you've been neglecting your martial arts. Focussed more on the marital arts. You… you miss the companionship. You were young and stupid and… and undoubtedly happier than you are now, stripped of your wealth and fortune and pretty boys.

Your right arm, the viper, is the more muted of the two. Well, of course it is. The Viper school knows there is a time to pass unnoticed and a time to show your power. The tattoos start just above your elbow, and cover your bicep entirely Its colours are earthy and verdant. Long grass and tree roots form the knots that make up the basis of the pattern. Between the looping curves of greens and browns and sun-dappled oranges are the black diamonds that are the mark of Cheraki adders. Look closely, and some of the roots become serpents; some of the grass has amber eyes.

Out of this tangle of vegetation emerges a single viper, which coils around onto your back before looping back below your armpit to nestle below your breast. Its eye is bright orange; its fangs revealed.

It faces its rival that sits upon the left side of your chest; a royal blue peacock that stares back at the hissing snake with grace and tranquility. The bird's neck mirrors the snake, but as you trace it back up its feathers explode out in vibrant blues and greens and reds and oranges. The many eyes blur into a dappled, bright pattern. But the masters of the Cheraki schools knew their art; rather than let too many feathers dominate your arm, they merge with wind-tossed cherry blossom and willow branches that frame and emphasis the bright whorls.

It's funny how memory works. You see the patterns of feathers on your left arm so often, but they have been a been a part of your body for so long that the thoughts are muted; that they're part of who you are. But now, seeing them - once again - in reflected light is enough to bring back old thoughts. Old sights from a mortal lifespan ago; old smells foreign to this parched land; old tastes that somehow have wriggled out of a span of decades to sit again on your tongue.

The warmth of Kuma's mouth as you kiss him under a snowy tree, the scent of pine and woodsmoke filling your nose, icy rivers bubbling. Your laughter as he chased you through the snow, and into a convenient hayloft. Rain lashing against roofs overhead, as your muscles burn from practice throwing knives time and time again. The pain as they worked on your mastery tattoo for the Peacock school, a feeling that's always linked to the smell of the inks and the sandalwood they'd been burning in the braziers. That night with Hayate in the mountaintop retreat, and the taste of his tears on your lips as you kissed away his grief for his barbarian-slain fiancee.

Memories from before Amigere had been born. Memories lost to the years until they emerge back into the open. Maybe memories never really leave you. Maybe they're just dormant, waiting for the seasons to turn, like a hibernating bear greeting the return of warmth or a monster trapped in the ice.



Music draws you out of yourself, away from memories older than the naked man who's bent over in front of you. Amigere is singing to himself. You think he's doing some manner of religious thing; something he is entirely welcome to do if he provides you with such a fascinating view.

Dragons. Fuck these memories. They're making you feel old. You haven't felt this way since your mother died. Or maybe since Kuma passed away, an old grey man while you still looked young enough to be his granddaughter. It sickens you. You have better things to do with your life than feel old. Ah, Amigere. Yes. He's a better thing to do.

In the reflected light, you admire him. His head is avian from the front, yes. A hawk, though the white and brown is interspersed patches of rainbow gleam that mark the touch of chaos. But the back of his head is more rounded, more human. And there's hair under the feathers, though it's shorter. The feathers thin to downy fuzz on his neck, shoulders, and upper back and chest. They're soft and fluffy, as you know quite well.

Yes, that's a good arrangement. The feathers add a taste, exotic note - but too many feathers would be bad. This way you get to see his tan skin flex over his muscles and bones as he washes himself. You want to run your hand along his spine, and count the little knobs of his spine. His ribs, too. Yes, kneeling like that, you can count the ribs. He's missed meals recently, but he started from a good basis. And maybe it's only his bird heritage that's keeping his shoulders as broad as they are now. His blood knows about flight muscles, but he's too heavy and wingless. His meat doesn't shed muscle like a human would when they're going hungry.

Such a brave sacrifice of his body. You silently salute it.

Still, missing meals at least leaves him wonderfully triangular, you think as your eyes trace their way down. There are old scars on his lower back, but they're not whip marks. They're too irregular, and angled wrong. Some accident, maybe. Could just be that he fell on a joist with nails in it. Not all scars come from valiant-yet-tragic backstories.

From the navel down, he's entirely male and human. No hint of any bird about his legs, and the downy feathers on his chest transition purely to hair by the time they reach his pubes. Still, his calves are nice, and his broad thighs frame his satisfactory groin. Oh, of course, if you need to spur him on you'll tell him that he's so big and filling you completely, but in truth he's pretty average. Most men are. That's what average means. It's not that well-endowed men don't have a place - they do, and it's under you - but it's just not enough to keep you happy in the long run unless they have something else to interest you.

And speaking of that, you watch with amusement as he lies down on his back in the shallows. No, no, this can't do; if he's going to be a keeper, you're going to need to make sure he can swim. It would be awful for one of your lovers to drown in your bathtub. It would quite ruin things. You'd probably have to replace the bath and that's just a hassle you don't want to go through again.

Careful not to make a noise, you take off your belly wrap and your breastband, and while he washes you arrange yourself on the moss-covered seats like it's a chaise longue, head propped up on one arm. Next time he looks your way, you give him your most innocent smile and enjoy the spluttering and the way he rises to attention.

"Don't let me distract you," you blatantly lie. The scent of pine and alpine flowers wraps you as you pose to demand his attention. "I'm just meditating."

His eyes dance over you. Water cascades from his head as he sits up, dripping from his feathers. "Meditating," he says, swallowing.

"Oh yes." You look at him with your big green eyes. "I'm very spiritual, don't you know?"

"Is there a husband I have to worry about coming after me?" he asks.

You laugh. "No husband. Or wife, to ward off your next question." You arch your back. "Is that a common problem?"

"I've had problems with both," he admits, running his hands through his feathers as he smooths them down.

"Aww. Poor little darling." You rise, and carefully, slowly pick your way over to the water's edge. Hopefully he's looking at the seductive sway of your hips, rather than the fact that the wet plants are slippery and the last thing you want to do is faceplant into the broken floor. "So many cruel things getting in the way of enjoying such a handsome man."

He scoots himself to sit in the shallows, staring up at you. "What am I to you?" he asks.

You pause. "Hmm?"

"Me. To you. Because this has been a very strange… gods, a very strange day. I only really talked to you the first time yesterday evening. Then the deyha attacked, you somehow got them to let you go - and give me to you as your slave - and now you're," his hand gesture takes in you, your nakedness, his nakedness, and what he thinks you're planning next. "Am I your slave? Your lover? What are you planning to do to me?"

You consider this, and consider what he wants to hear. With a wince, you sit down, feet in the water, and waggle your toes. "If you want the truth, I'll tell you the truth," you lie. "The slave thing is just to keep us both safe from the deyha. But I barely know you. I don't think I'd call someone I just met my lover." You stretch out your stronger leg, and rest it on his groin, up against his warmth. "As for what I'm planning to do to you - do you want the short term or the long term?"

"Long," he croaks, his blood clearly leaving his brain to go to other, more useful places.

"Oh, I like long things too," you say, just to emphasise your short-term plans for him. "Well, once we're free of the deyha, we'll see. I need someone who knows more about the South, so we might be able to come to," you start to stroke him, "an arrangement. At least if you're as satisfactory as you were last night."

His head is drawn down to your foot, as if drawn by a lodestone. "I think… I think I could live with something like that."

"Only live?" you tease - but it might become serious if he gives the wrong answer.

"Like you said, once we're free of the deyha. They're brutes. Things might change." He drags his gaze up to your face. "You might be interested in funding an expedition of mine - I lost the copies of the maps on the sandship in my baggage, but I have the originals back in Gem. Someone like you could be very interested in those things… and by the looks of it, you certainly have the resources..."

"Maybe," you say. "Now…"

After a bit of negotiation he's in a pool of sunlight where the water is warmer, right on the edge of the water, and you're straddling him. He's fully upright, and pressed against your belly. Leaning in, you kiss the downy feathers of his neck, inhaling. The smell of horses is nearly all gone, pleasingly. His strong arms wrap around you, fingernails brushing against the curve of your spine, and your breasts tickle against the feathers and hair on his chest. The sunlight on your bare skin is hot, but the coating of water takes off the edge of the heat.

"Did those hurt?" he asks, brushing the scars. "Getting stabbed like that?"

What kind of stupid question is that? But you don't let your annoyance at such a self-evidently stupid question show. "So much. But I don't want to think about it." You trace a finger down his chest, reaching the trail of hair. "You wanted to know about the tattoos, didn't you?"

"Mmm." He opens his beak, and his long tongue licks your chin.

"Well..." you bear him down, until he's flat on his back, your hands pinning his shoulders. Your hair falls over your shoulders, to brush his face. "Do you have a better view now?"

His beak parts in a gasp. "Better. Snakes on your… on your right arm." His soft fingertips brush the inkwork. "And peacocks."

"Well done," you say. "They're marks of my ranks in two fighting schools. Viper Style, on my right arm," you lean in, for him to brush that long tongue against the snake-head on your chest, "and Peacock Style, on my left arm." You shift, for him to pay the same favour to the bird head.

"They're beautiful."

His words bring out a warmth inside you. "Well, aren't you the darling boy?" you say, shifting back slightly as you lower yourself onto him. It's a good feeling because you're certainly ready enough, and you let out a slow moan to spur him on. "Mmm. Doesn't this feel good?"

"Wait," he groans, as you to lift yourself up again. "Stop, stop… are you on tea?"

Shit! The maiden's tea is in your bags and you haven't taken any in ages because… well, until last night, you hadn't gotten laid in ages. But screw pausing. And screw pausing screwing. "It'll be fine," you say, between kisses to his forehead. "Just tell me when you get close."

That's more than enough to assuage his conscience - what a darling boy to worry about that! - and you take your time. The air is filled with gasps, splashing, and all too soon for your liking, he groans, "I'm close!"

The words interrupt your pleasure. You slip off him and finish him off with your hand. Lying next to him in the shallows, holding him tight, you watch his heaving chest. His ribcage rises and falls, breaths wheezing, as he gasps for air. It's adorable when men twitch like that. They act so tough, but they're so easily reduced to something gasping and weak and soft. All from the right touch.

"That… that was...."

"Good boy," you tell him, watching him shudder as your hand keeps moving. "Aren't you a pretty boy? A pretty, good boy who warns me when he's about to make a mess." You rest your head on his broad chest, huddled up to his warmth, one leg hooked over him. "So cute."

You pause.

"Now…" you say, when he doesn't seem to have got the hint you're very strongly making, "how about returning the favour?"

"Just… just give me a moment," he wheezes.

You huff, and pull yourself out of the water. You're getting cold now, as the sun has moved. Honestly! You find a nice patch of moss that's in the heat of the sun, and sprawl out there, propped up on your elbows, legs spread. Men! You can see that clearly you're not going to only have to teach him to swim. There are certain things you expect from men you invite into your bed, and you haven't had one yet.

"Amigere," you say sternly, crocking a finger at him. "Time to put that tongue to use."

"Yes, yes, I… I…" Shakily, he pulls himself to his feet, cascading water down his front.

Then he goes down, like something's torn his legs out from under him. The water rises up in a chilly wave that washes over you and you shriek. You can feel it pulling at you, trying to yank you back towards the deep dark pool. But you're on land, and you're surrounded by plants; you're in your element. You scramble away, muscles protesting as the water tries to cling to you like a hundred tiny hands.

Amigere has no such safety. He's right in the water, and it forms chains around his limbs. There's a figure visible only in the sparkling water droplets picked out by the sunlight; too thin, too tall.

"Take a breath!" you scream at Amigere. "Hold it!"

Then they bring their hand down, and he's yanked down into the depths. The water stops pulling at you. With a grunt, you pull yourself to your feet, hands raised in the Snake Head Fist guard.

The water is churning, and rainbows gleam as the rays of light refract through the droplets kicked up. There is no sign of Amigere.

Gritting your teeth and screwing your eyes shut, you try to clear your mind. When you open your eyes again, you can see fat purple irises floating on the disturbed surface of the water. They waver and flicker, not quite real, but they tell you everything you need to know.

You snarl out a curse. Purple irises mean some bastard of a god has stolen your toyboy. Your toyboy who has one lungful of air. And who can't swim. Maybe they want a sacrifice. If so, he's dead if you don't go now. Or maybe they have a hidden god-sanctum where they've dragged him to. He might be alive, if that isn't flooded - but for how long?

If you want him back, you need to act quickly.



Article:
Are You Actually Going To Risk Yourself To Get Him Back?

[ ] No. Oh well, looks you've lost Amigere. Annoying, but you can find someone else. You're not risking your own life for someone you had a one-night-and-the-day-after stand with. Maybe you should just go steal the deyha pretty boys instead.
[ ] Yes. Well, screw that! No one steals your toyboys! How dare they! How dare they! This cannot stand!


Article:
Only vote here if you voted Yes above.

What Are You Doing?

[ ] You need to go now now now! You'll dive in and follow the irises. The god might be looking for a drowning sacrifice like some do - his life is on the line. You can't risk that he'll be dead when you find him.
[ ] You're going to quickly grab your tools and a weapon from your bags, and hope Amigere isn't dead when you find him. You can't risk going in unprepared.
[ ] Urgh. You could always… scrape to those savages for help. But that'll make you look weak in front of them. And it'll be slow as you'll need to get dressed and then talk them into helping. You can't risk doing this alone.
- [ ] Or use sorcery to enthrall their leader. But that'll take strength you would need for the fight ahead and mean falling deeper into Sei's debt.
 
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VIII. The Drowning Pool
VIII. The Drowning Pool

The sensible option would be to give up on him. You barely know him, after all. And he's only human. Or if you really want a reasonable chance of getting him back alive, you'd go and prepare and if he's already dead by the time you find him - well, the odds were never on your side.

You've never been a sensible woman. Sensible people don't become sorceresses with the will to bend the world around them. Sensible people don't consort with the princes of chaos. Sensible people do the boring, boring things that Cheraki society wants them to.

Sensibility is a chain; is a gag; is a leash.

These are thoughts that only happen after you've taken a step back, a deep breath, and dove head first into the water. The chill holds you tight as you pull yourself down and down. Beams of sunlight cut through the water, twinkling in the depths. They pick out the shattered walls of these flooded underlayers, covered in pond weed and water plants. They play over white skeletons whose flesh is long gone, and now greenery sprouts from black eye sockets. The sunbeams are the only light as you swim down - and there's a second hole in the floor underneath, down into the darkness, picked out by a single ray of light. That's where the trail of irises goes.

Kick kick kick pull kick kick. Your body doesn't want to obey you. It's telling you you're hurt. It's telling you it needs to breath. It's telling you that the water on top of you is too heavy it's getting heavier and you need to give up. Your ears hurt; your nose hurts; your eyes hurt.

The pressure is growing; the water feels icy cold. Your leg hurts. But there's still a trail of irises here, and so you grit your teeth. No one beats you. No one. You are fuelled by rage. Rage and, yes, sexual frustration.

The room further down is much bigger and much taller. The blue-green light from above dimly illuminates water-logged wooden benches and a lavishly decorated tiled floor that's littered with debris. There were once murals on the walls, but the water has claimed them leaving only traces of gold leaf that gleams when it catches a reflection. White statues lie toppled, flakes of paint on their disfigured faces.

The irises swirl around a cracked marble table, that lies half covered by fallen floors. There are silver candlesticks protruding from the debris around it, but the candles are long gone.

No time to admire the view. Lungs. Hurt. Air. Need air. Water heavy. Ears hurt. Eyes hurt. Nose hurts. Chest hurts.

Your vision is turning grey. The only colour down here is the bright purple irises. They're growing out of… table. Looks like a shrine. Your body is screaming at you. Need air. Need air.

With almost all you have left, you kick out, reaching for what you think is a door handle. The flowers wrap around you, embracing you, and the last thing you see is a cloud of irises.



Then air. Sweet, sweet air. You hit the ground with a splash and a hard impact, and your reflexive gasp inhales water. The next minute or so is spent gasping, spluttering, wheezing, and generally trying to breathe without coughing. Your ears hurt and your nose is hot and coppery. When you wipe it, your forearm comes away red.

Sinking back onto your thighs, you scoop your hair out of your face and pinch your nose to stop the bleeding.

"So. Found… found your little hidey hole," you mutter, more to yourself than anyone around you. Because there is no one around you. If there were, they'd definitely have heard the noise you were making.

Water drips from on high. Drip. Drip. Drip. It pours from grand marble balconies that surround this great hall with a painted, flaking sky. It falls into puddles that sprawl across the stone. One of the grand staircases is a river, the steps carved away into a canyon that directs the flow. You think this area around the pool that is the entrance was once an interior garden; now it is a fetid marsh where common weeds grow fat upon the drizzlings of divine nectar.

Perhaps once this place was bustling with figures, passing through the many doors. Lesser spirits carrying messages for their superiors, tiny hand-sized doors for petit house-gods and other minor spirits. Was the flooded room you entered through once a temple raised to unknown gods? Would those who worshipped here longed to have seen the spirits of this fortress-gate grant them a vision?

Did they pray, desperately, when these gates fell and were sacked?

But now these halls are dead. The only sound here is your breath, the constant background sound of the running water, and deep and resonant, the creak of stone. Ruin has come to the houses of the gods. Their temple outside is flooded and forgotten; their inner sanctum is water-stained and rotten. The braziers are unlit, their brass stands encrusted with soot. The lush carpets are long gone, and only traces exist in the corners of staircases where the damp has spared them.

Behind you is the door you came in through, a once-grand double set that sits up to your middle in stagnant water. Mould crawls across its surface. Shakily, you rise to your feet and rest your hand on the verdigris-coated copper handle. Just a slight pressure is enough to have the flow of water leaking between the two doors increase, and you throw your shoulder against it to close the door.

That's your way out.

So. Here you are. In a ruined and decayed palace for the gods, buck naked. This has definitely never happened before, you think with clarity and moral determination. You squeeze out the water from your hair and tie it back in a rough knot, to keep out of your face. It's cool down here, and with cupped hands you strip what water you can off your body. You're going to have to keep moving. The last thing you want to do is cramp up.

Carefully, you pick your way across this echoing room, taking care where you step. You veer left, to the drier side of the room, and slink into the behind that support the balconies that overlook this space. You can't follow the spirit's trail now. When you focus your mind, there's a lush carpet of purple irises covering the whole floor, waving in an unseen breeze. This place is saturated with divinity, despite appearances.

You run your fingers along the wall as you creep through this ruin. Damp, mouldering flecks of once-brilliant red and gold leaf come off at your touch, revealing stained stone underneath. Red for Mars; red for blood and victory and triumph. And gold for the Sun; all-father, life-bringer, foe of the ice-demons of the north. It makes sense. This was once a fortification; you are not surprised they would venerate such great beings.

Now, where would the spirit have taken Amigere? Not through the tiny doors, you're fairly sure. Not unless you're only going to get him back as puree. But there are so many doors here, and what if they're locked? They can't have been that far ahead of you.

You freeze up at a noise ahead of you. You shrink back behind a marble pillar which is unpleasantly cold against your bare back. And then you recognise the yawn.

Really.

"You," you say, stepping out with your arms crossed.

"Well, that was moderately unpleasant," Sei says, sitting up on a broken pillar where it's dry. "I nearly got wet."

"You. Nearly got wet," you say through gritted teeth.

He tilts his head and yawns, showing his little pink tongue. "Yes. That would have been awful."

You tell Sei what you think of him, using language quite unbefitting of a lady.

"Temper, temper," he says, fox-like tails flicking.

"I don't suppose you did something useful? Like bringing my swords? Or my clothes?" you try.

"Oh, did you forget them?" He chuckles, cleaning his horns with a paw. "Oopsie. I suppose you're just going to have to seduce the god in charge of this stinking ruin."

You were considering that, but only if you have to. You have some self-respect, and someone who would live in a pit like this is clearly lacking it.

"Well, have you found out where the spirit has its lair?" you asked.

"Yes. In here."

Sei needs to die in a fire. "So you don't know where they are with any more precision?"

He yawns in your face. "Well, you could poke around in that door over there," he says, nodding over at one of the little doors on the floor that's no larger than your hand. "There's a delicious mousey behind it."

You consider it. Now that you look closer, that specific door is both above water and there are little muddy handprints on the peeling red paintwork. "I could open it for you. Wouldn't you like to chase down the… the mouse?"

"Don't be ridiculous," Sei says with a sniff. "There's puddles around there, my lady. I'm not getting wet."

"Sometimes I wonder why I made you a deer-cat-fox," you mutter, pacing up to the little door. "I could have made you something that was actually obedient." He doesn't respond, which… well, you're not sure if it's for the best or not.

Getting down on your hands and knees, you listen at it the door. Yes, you can hear movement behind there. And there's light coming out from under the door.

Carefully, you pick up a small piece of fallen masonry that's lying nearby. You weigh it consideringly in your hand, considering its heft, and nod approvingly. That'll do. That'll do nicely.

Then you smash the door in. Like - ha ha - a snake, your hand darts in, and you grab the little warm body your skin touches.

"Got you!" you gloat, pulling the tiny spirit out. They're only the size of your hand.

The spirit looks like she was once a house-goddess, but she looks… feral. Her robes are torn to the knee and so faded from many washes that you can't tell what colour they used to be. Her hair is a mess with tangled plaster dust trapped in it, and streaked with white. There's a sharpened nail slung over her back, but she can't draw it; not when you have a hold on her like this.

She's also swearing sulfurously at you in Firetongue.

House-gods are little creatures, kin to forge-gods and other domestic spirits. They live in hearths, under tables, and in the tight they run along the rafters and make sure everything in the house is in order. Every one you've seen before is scrupulously neat, even fussy. How far must one have fallen in this unoccupied ruin? In Cherak there are stories of what happens when you don't perform the right ceremonies when a house is abandoned; you get mad spirits that try to trap anyone who sleeps in such a ruin and keep them prisoner as the 'residents'.

Is that why they wanted Amigere?

"Little one," you say, as she squirms in your hand, "I have questions for you. If you…"

The damn thing spits in your face. It's like a raindrop, but you still don't appreciate such things.

"Listen to me, spirit," you tell the tiny creature in Old Realm, her neck between your fingers. So small. So fragile. Your eyes shine with an inner light; your pupils stretch out to draconic slits. "I am a princess of the Earth. I am chosen by Sextes Jylis. I can trace my lineage back to Odat Aoi, scalelord of the Twenty First Legion of the Shogunate - and though her to Gens Odat. Ten thousand dragons stand behind me. I am Ferem Odat Rena! And a spirit in this wretched warren has taken something from me!

"I want him back."

"Let me go!" the goddess protests in rusty Old Realm that's worse than yours. "I didn't take nothing!"

"Ah ha! So you did take something!" you declare. She just looks confused. Oh, wait, maybe she's so rusty with Old Realm that she's forgotten about how to construct a negative. "You have to know who took my Amigere! Tell me, or I'll feed you to my pet!"

There's a chuckle from behind you. Oh, Sei likes that.

"You're crushing me, you big huge bitch!"

"I don't care," you say. It's not even like she's wrong. Compared to her, you are both big and huge. And as for the third thing, well, you're a little tense right now. It's forgivable. "A tall thin spirit came up through the pool and snatched my, "friend boyfriend toyboy lover, "husband," you lie shamelessly. "So I'm getting him back. Do you want to see a dragon's wrath, little godling?"

The spirit swallows. "No… no, your excellency," she croaks.

Your nostrils flare. "So. Who here controls water? Who stole my bird-man?"

"I… it was prob'bly Yanbu," the little goddess whispers. "She… she was the temple goddess. But the temple flooded. All flooded once they were dead. She still sweeps the temple. Brush brush brush. The piercing sun came. Walked these halls. Couldn't be stopped. Burned. Melted. They died. Left all alone."

So. A mad temple-goddess. You think back about what you can remember about them. She's probably a temple guardian, something that protects the sanctity of a holy place. That or she's some minor goddess who was enshrined in the temple. Either way, her temple is a ruin and no matter what the little house spirit babbles about, no one is sweeping. Not in here and definitely not in the flooded temple outside.

"Why would she take my bird-man?" you ask.

"Why ask why she does anything? Why does the rain fall from the ceiling? She's in charge. You don't question her," she says. "She'll kill you. Even if you are dragon-kin. She'll kill you and gnaw on your bones and I'll take your knuckles and polish them. I have to keep her house clean. She's the only one who lives around her. All the others are gone."

"You're her loyal servant?" you ask. That might be a problem.

"Yes, yes, always loyal, didn't leave!" She coughs, a wet, horrid sound. "Didn't leave, like the others did. Nasty, nasty wretches. Wretches! Left me all alone. To do their work too. No one living here but milady and me."

Hmm.

"Now," you say, "this Yanbu. Where would she be?"

"She lives all the way back there, in the room that used to be the daimyo's," the house-goddess mumbles. "I have to walk all the way back there. It's where she keeps her things. Such a long walk."

"And will she kill him?" you ask. The goddess doesn't say anything, lips squeezed shut. So you squeeze her more tightly. "Tell me!"

She yelps. "I… not yet. She… temple. Wants priests for the temple."

"It's flooded," you say grimly. Well. Maybe that's where the skeletons came from.

Right. Now you know where she is. Now, what to do with this goddess?

Little paws press against your back, claws not quite out. "You know, my lady," Sei says, amusement in his voice. "I just found something."

"What?" you snap.

"Huh?" asks the spirit, staring up at you with mad eyes.

You hear the sound of Sei coughing up a hairball, which is something you certainly wanted to hear ever at all. But there's the sound of metal, and a slithering chain. You half-turn, and while Sei has made himself scarce, there's…

Oh. Your eyes widen, and with your free hand you reach out. You're shaking. You're actually shaking.

Because lying there on the ground behind you, covered in cat drool and worse things, is an elaborate necklace. All five colours of jade are there, linked by white jade chains, in a many-pieced dragon arrangement - but that's not what matters. What matters are the delicate wyldstones that make up its eyes, fangs and claws.

You took this thirty years ago from a nameless tomb in the Odat lands. What is it doing here? You thought it...

Sei! That little shit! He ate your necklace! And has been waiting all this time to cough it up! You couldn't find it when you'd tried to flee!

You giggle. You can't help but giggle, as you dip it into one of the ponds to clean off the nastiness. Clumsily, you fumble it back on with one hand, feeling that familiar weight sit around your neck. It's something you didn't realise you missed until you had it back.

Strange, really. Amazing how a necklace makes you feel much less naked.

"Godling," you say, through your clenched teeth. "I think I got what I needed. But I'm not happy."

"I didn't lie!" she squeals shrilly. "I didn't!"

You kiss your fingertips, and press them to the dragon. The wyldstones feel greasy under your touch. All the hair on the back of your neck rises on end as you feed that hunger deep within you, letting it out, near the surface. The skin on your arms tickles, squirming, itching as your tattoos start to glow.

Like old friends, the viper and the peacock rear up out of your skin, half-real projections made of your burning soul. The air smells of pine and flowers.

"What are you doing?" squeals the goddess.

"Your soul. Give it to me," you breathe, pressing your fingertips to her brow. The peacock and the viper descent, mouths open, and the goddess screams. The snake bites down onto her chest, spectral fangs piercing clean through. You drop her, and she collapses like a child's doll. Arm over arm, she tries to crawl away.

And then the peacock descends, with its eye-covered feathers spread wide, and swallows her whole.

You let out a slow, relieved sigh as the bird and the snake collapse back into your skin, coiling around your neck and the wyld-tainted necklace before returning to their normal places.

Still got it, darling.

And now you have her. You touch your fingers to the necklace, feeling the pulse of the trapped godling. A tattoo of a purple iris paints itself on your neck for just a moment, before it vanishes again.

Yes, now you have her.



Now that Rena has her hands on an item of power once again, she has regained control over perhaps the most dangerous and forbidden art she has studied; the art of the soul thief. This spell is one she invented from her dark research, taking years of study and foul pacts with faerie lords to create. And when it was found that she studied - and indulged - in such prohibited magic, that set up her fall.

The Peacock and the Viper
Means: An item of power wrought from jade and tainted by the wyld
Upon casting this spell, Rena's tattoos come to life, the viper and the peacock crawling over the surface of her skin as phantasms. In this state, the next being she touches is afflicted by her soul-eating curse. Strong foes will merely suffer vicious spiritual attacks from the viper and the peacock, but weak-willed or heavily injured enemies will have their souls torn out - killing them - and the souls will be conveyed by the phantasms to the item of power, where they are trapped

Rena can release the souls to pass onto reincarnation at a later date. On the other hand, there are so many uses for stolen souls. They can be bartered, fed to wyld-things, and there are magical uses too.

Such as the spell below, which she can now use again now she has her soul-vessel once again.

Article:
What Foul Soul-Stealer's Art Does She Know?

[ ] Soul-Thief's New Face - Rena takes a trapped soul, and stretches its form over herself or another, taking on its appearance fully. This includes voice and accent, and the trapped soul whispers subliminal hints to her that helps her adjust her mannerisms and patterns of speech - though a keen observer might notice particularly out-of-character actions. The soul returns to its prison at the end of this spell, which Rena can end at her whim. Prolonged use of a single soul risks it escaping her grasp and passing on or seeking revenge when she ends the spell.
[ ] Soul-Bound Servitor - Taking a trapped soul, Rena draws its strength to animate a servitor made from the elements. The servitor wears the face of the stolen soul, but has none of its memories and serves her loyally until it is destroyed. More powerful souls produce more potent servitors. The soul is expended in the creation of the servitor, but it endures until it is destroyed.
[ ] The Wandering Soul - Plucking out one of her trapped souls, Rena forges it into an intangible spirit with nightmarish powers. Rena can spy through the eyes of such wandering souls, and possess it to slip into other's dreams. The wandering soul serves for a year and a day, before dispersing.
[ ] The Soul is the Blade - Through dark arts, Rena scourges a trapped soul into an animate weapon. Such weapons have a strange and obviously uncanny aspect. She can wield this weapon herself, or if she invests more power the weapon can float by her and obey simple instructions. Such a soul-blade lasts for a year and a day before dispersing.
 
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IX. Starving Leopards
IX. Starving Leopards

"Aaah."

You're breathing heavily after this spell. It's not exactly easy, dragging the soul of even a minor house-spirit into a jade prison. Still, you managed it with no real struggles, with no real issues despite how long you've gone without using that magic. You stretch, cracking your knuckles with a satisfying pop.

A little bit of you is secretly very, very relieved. You were scared that the injuries you took might have damaged your control. Ignorant fools don't understand how sorcery isn't reading books of ancient lore and saying pretty words. It's something you put your all into; mind, body and soul. Your will is the river; your thoughts that which shapes its flow and your inked flesh the vessel you fill with power.

Well, at least it is the way you do it. There are those smug bastards in the Realm who look down on you as a provincial cousin and studied at the all-so-fancy Heptagram. They would probably say you're an inferior self-taught example of a sorceress who consorts with dark powers to make up for her lack of teaching.

Well, what do they know?! Them and their ancient pacts with elementals and great tomes of demonology and all the wealth of the Scarlet Empire to call upon! How dare they sneer at you! You don't need their elementals or their demons or their divine oaths! You had - and will have again - your darling princes!

"Can I eat her?" Sei asks hopefully.

Of course, you have Sei. Who is neither darling nor a prince. "No," you say.

"Well, that's petty. I brought you back your necklace."

You jab an angry finger at him. "You stole it in the first place!"

"Details, details. That doesn't make up for your lack of gratitude."

"It entirely does that!" You rub your arms. You're drying off, but it's starting to get chilly standing around. "No, I have plans for that soul. Such a weak and feeble creature, but with its own kind of power. Power I can draw upon. Power that will…"

He flicks his tails around, back safe up on the broken pillar far away from any water. "You're going to create a golem," he says, looking around the ruined hall.

"You can't just say that!" you snap.

"Who are you trying to impress exactly? You just stole the soul of the one person around here who might have been surprised by such revelations."

"I…" You consider your situation. "Shut up, Sei. Obviously I have a full explanation, but I have a toy boy to save. I really can't stand around…"

"Naked."

"... humouring you," you finish despite his quite rude interruption. "If you want to be useful, go find if there's anything I can wear in this place."

He curls up and goes to sleep, or at least pretends to. He doesn't want to be useful. It's all too typical.

Looking around, you try to find something you can draw on a surface with. Ah yes, the half-burned charcoals at the bottom of that overturned brass brazier should do the job. It's not ideal, but it'll do. Finding a clear-ish and dry bit of wall, you draw out an inner circle, then a larger outer one, and connect the two by looping petals. Then come the surrounding glyphs in Old Realm; Body, Mind, Shadow, Life, and Name.

Stepping back, you dust off your hands - which only manages to smear blackness over your left hand as well - and nod in approval of a job well done.

"Don't be so smug," Sei observes, which in your opinion is like water telling someone to not be so wet. "Drawing isn't hard."

"It's an important step," you say, centering your mind. Breathe. Breathe deep. Breath is the life; breath is power. In the Immaculate faith you were raised in, the moment when your heritage makes itself known is the Second Breath, and for how much you have cast off of your childhood faith, that isn't wrong.

Inhale, and feel the pulse of life. Inhale and feel the world around you stir. The power of the oak lies in the acorn. Smell wet leafmould, pine needles, and the sweet scent of the flowers that grow only in mountain valleys. That power lies within you. The hair in the back of your neck stands on end; not out of fear, but because it feels the urge to lay down roots and sprout. It obeys. Your whole body tingles as your hair starts to grow.

The power does not lie in your knowledge, in your undoubted wisdom, in the things you have learned. It lies in your blood.

You bite your lip, wincing at the sharp pain, and taste copper. Before it closes, you smear the blood over your lips. Leaning in, you press your lips against the centre of the flower, leaving a crimson mark on the wall.

"Rise!" you shout in Old Realm, throwing your arms wide open. Your head tilts back. A soft green corona embraces you like a lover, lifting you up onto your tiptoes. The stone floor under you creaks as flowers force their way through the cracks in the rock. "Golem, servant, slave! Take the life of my enemy and rise! Take this power and serve your master!

"My blood gives you life! Your will is mine! Your desires are mine! You live for me!"

The necklace floats free of your body, hovering in front of you. You can hear the spectral screams, as purple irises petals scatter themselves around. The house-spirit appears, a wavering spectral thing, before collapsing into a ball of violet light that is rapidly subsumed by your green.

You take a step forwards, upon a cushion of soft flowers that had not been here before. And another, until you can touch your charcoal circle. Gritting your teeth, you force the glowing light forwards, fighting the spirit's thirsty desire for life, until it touches where you kissed the wall.

Your bloody mark of your lips flares a leafy green, and oozes into the charcoal.

Five steps back, and with a clap, you bring your hands together. "Servant, I name you! Rise!" you command.

"You know, I've told you before that you don't need to do the whole kiss-of-blood thing," Sei observes. "You just insist on doing it because you like the idea that your kiss can arouse even the elements, let alone men."

He should shut up.

The wall explodes outwards. Stone crumbles down, and something climbs out through the plaster dust. Coughing, you wave your hand in front of your face to try to clear the air.

Your creation stands there mutely, awaiting your instruction. The soul of the house-spirit has been consumed, fed into your work. Nothing remains of what she was, apart from the blank-expressioned face on the beautiful statue you bought to life. It is a fine one, made from marble like the walls, with burned-in black marks that look like the ritual circle you used to make it. Its hair is moss; its eyes are fire and water.

The edges of the humanoid shaped hole in the wall are glowing a dull red. The heat presses up against your skin.

It says nothing. Of course it doesn't. You never gave these golems a voice. They're not made for talking. They're made for obeying you. And isn't that something wonderful. You have something around you that doesn't talk back, unlike Sei, and actually obeys you, unlike Sei.

Now. Time to find Amigere.

"Follow me," you order the golem, as you delicately start to pick your way across the broken floor of the ruined chamber. "Sei, you can ride on it. Tell me if you hear anything."

Taking the lead, you sneak up the dusty debris-laden marble stairs, which are cold underfoot and have a rotting carpet that feels even worse than the slippery stone. The golem's heavy footsteps follow you. The house spirit said that the goddess Yanbu lived all the way back, in the room that used to be the daimyo's. Luxury, that's the key; you need to just follow the trail back to the biggest, most ornate dwelling place in this divine palace. Now, where would that be?

Something catches your eye. One of the doors here has been opened recently. You can tell because the area in front of it has been swept clean by the door opening outwards. When you try the handle, it's locked - but it reinforces the idea that it's been used, because it's been polished smooth by many openings.

"Well. Golem, there appears to be a door in my way. Open it."

Its fist smashes through the handle and the door behind it, scattering splinters of wood down onto the stone.

You smile beatifically.

It's so nice to have servants again.



You tread the hallowed halls of the gods, and look at them in disdain. Because they're honestly a shitpile, pardon your Airtongue. They've been plundered. Or possibly simply stripped when the occupants left. You don't think the same people invaded these halls as sacked the place outside, because there's no sign of a fire-blooded melting the walls.

Still, you can see the remnants of where they once dwelt as you pick through the fallen halls. A bathhouse where the baths are only weeds and the fountains are clogged. A ballroom where none can dance, for the floor has collapsed. Luxurious apartments stripped bare where only hints of former glories remain.

In your search, you do find old musty linens tucked at the back of an armoire. There is a hint of the smell of roses to them, and a few drooping irises still blossom from the cloth. Once this was a goddess's undergarments, long forgotten. A holy relic to some. You just put them on with a small sigh of relief. You're cold, and since you're planning to murder an uppity spirit, excessive bouncing is inconvenient. They fit nearly perfectly, suggesting that whoever these once belonged to, they must have been an exceptionally beautiful woman with a gorgeous figure.

"Shoes, shoes…" no, her feet were tiny things, you already think less of her beauty, "... ah ha!" You pull out a crumpled silk bedsheet, yellowed with age and covered with intricate black geometric embroidery, and fashion it into a makeshift shawl.

"You look awful," Sei informs you, cattily.

You don't care. Having something that'll let you distract with movements of cloth and cover where your hands are will make Peacock School easier to practice. Anyway, he's just jealous that you make a bedsheet and graciously donated underwear look so damn good. It's not the first time you've had to fight for your life in such garb.

Some wives are just so lacking in understanding.

The first sign of life you find in these endless hallways is smell. Among all the rot and gentle decay, smoke is a sharp note that saws at the nose.

"Wait," you order the golem, and it immediately stops moving. Its footsteps are too loud and you don't want to stumble into trouble.

"I'm coming with you," Sei says softly, leaping down from the shoulder of the golem.

"Only if you keep quiet."

The two of you follow the growing smell. The flicker of firelight reflected through an inhumanly tall door tells you you've found your goal. Inching your way around the frame, you peek into the room.

Your first observation is that this was built for a giant. Everything is scaled for someone twice your height. The giant door that stands before you is suddenly put in a new context. The steps that lead into the room are inconveniently large and you're not looking forward to climbing down them. The centre room is sizable, and there are more oversized doors that lead into other parts of the quarters. The current occupant has piled up masonry around the oversized table and dragged in new furniture, but it still looks almost like a child is occupying the dwelling of an adult.

And not only in terms of size. Also in terms of cleanliness and care for the locale.

In the ruins of this once-sacred place, this is the last place that still clings onto a trace of its former glory. The ceiling might be blackened by soot, but the braziers still burn and take the edge off the chill. The draperies might be faded and tattered, but they've avoided the rot and the mould that afflicts the rest of the structure. And the treasures that might once have decorated this holy palace have been accumulated here, stacked into great mounds. There is armour here; chainmail and lances and war masks. There are tokens and lead prayer-slabs with engraved curses and polished stones. A mark of the wealth of the gods.

At least, that's what you'd say if it wasn't mostly all trash.

Because that's what it is. The chainmail is more rust than iron; the war masks look plagued with how their peeling paint comes off in strips; the coins are almost all copper. The kind of thing that people would toss into a pool to thank its spirits. There is no jade and precious little silver.

If you were here to plunder the house of the gods for your own gain, you would be sorely disappointed. You're still pretty upset. Peeved. Peeved is a good word. You were hoping there was treasure in here, but if this is the best they can offer, then you won't be able to take your justly deserved recompense for these petty spirits stealing your birdman.

Speaking of Amigere, you catch sight of him. He's in a cage on the floor that might truly have once been meant for a bird. It's finely ornamented and filigreed, and barely large enough for him. Oh, that poor boy! You're going to have to get him out of there! He'll be so grateful to you!

But you're not going to do that yet. It wouldn't be a good idea. Not until you can find out where the goddess is.

"Goodness me," Sei says softly. "Her room is even more of a mess than yours."

He's just winding you up. You don't have a room because vile horrible people chased you out of your fortress. As you fled, you saw flames licking from your quarters. They probably burned your library out of the fear of small-minded fools for learning.

You wait, patiently, and ignore his jibes. It's not too long before movement catches your eye. Within a divine sanctum, spirits cannot hide from the eyes of the world. She's not just a silhouette anymore as she enters from one of darkened doors, glowing faintly.

Her head is that of a lioness; a mangy, starving lioness. Her skin is too taught over her bones, and it draws back her lips so she's always baring her teeth. Patches of bare skin mottle her face. She's tall, yes, but there's nothing of her. She stands head and shoulders above you, but she's thinner than any human could be and still survive. Just skin, bones, and a few corded muscles. No fat to spare. Her orange robe is tattered and faded; you think it was once a rich red. Only her intricately engraved brass cuffs are still bright and shining.

You saw a leopard on the way down South, living on the edge of a sandport. Someone had said that you could tell that that leopard was an old sick male, driven from his territory and living off the creatures attracted to the sandport's rubbish. He'd been gnawing on a vulture on top of a rock.

She reminds you of that leopard; something old and sick and hungry, living in the places no one else wants.

The goddess Yanbu has a bowl in both hands, an oversized thing with what looks like torn up moss in it. Something green and probably not what humans are meant to eat, at least. She puts it in front of Amigere's cage.

"Eat up," she growls - and it is a growl, from a hoarse voice that you don't think speaks often. "You need to keep up your strength."

Amigere looks in the bowl nervously. "What is this?" he asks.

"Plants."

You wince. Amigere's expression is hard to read, but he takes out a handful and tries a pinch. "Wonderful, your divine majesty," he says. "You are too generous. Now… as I said earlier, I am really really sorry for everything that happened."

The goddess squats by his cage. "You should be," she says, in her rusty voice. "You desecrated my temple. With your… your filth. So until you have restored that which you profaned, you must stay."

Oh. She's senile. She can't tell him apart from the long-dead men who sacked the temple originally.

"I didn't mean to, divine one," Amigere pleads.

"How could you not know!" she snaps, slapping the cage. The bars rattle. "It is a temple! But you were impure! Your carnal acts profaned it!"

… oh. Well, that's just stupid. You are clearly dealing with someone with completely unreasonable standards. You weren't even in the temple! You were two floors above it, and it's only because the floor had fallen through that it could even be said to possibly maybe from a certain point of view be the same room.

Anyway, she's clearly not operating in good faith. How can you be said to 'profane' something that's flooded and doesn't even have a ceiling! The sanctimonious greed of petty spirits knows no limits!

Well. You're just going to have to get Amigere back. And maybe also teach this minor goddess that she messed with the wrong princess of the Earth.



Article:
Brave And Heroic Tactics

Rena is going to bravely and heroically try to save her toyboy. Not because of any guilt for getting him into this trouble, of course. Because no one steals her man.

Pick One

[ ] Expendable Minions: Well, you can send in your golem as a distraction to engage her. It'll let you see how she fights - and if she's distracted enough, you can recover Amigere while she's fighting the animated statue. If she's more powerful than you expect, you can probably run away without leaving him behind.
[ ] Sneak Attack: You think her body is close enough to human that a good blow to one of her nerve clusters from surprise will give you a solid advantage. When she's weakened, you can tag-team her with your perfectly obedient servant. The golem, that is. Not Sei.
[ ] Divine Kombat: This goddess was one a temple guardian. This means, you think, she will likely have a strict sense of honour. You're much more flexible there, but if you challenge her openly for the return of Amigere, you suspect she'll accept. And if she goes to fight you in another room, Sei and the golem can save your birdman.
[ ] Write-in Plan: Write in a general approach/tactical mode
 
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