Consider. We can be a red-eyed, green-lipped, egomaniacal necromancer who dresses in billowing robes, seeks revenge, and considers herself to be a mighty power.

We can be the South's biggest chunni.
 
[x] Roots Among Ash
This, of course, is not your first name. This is not the name you took when you shed your first name like serpent sheds its skin, nor is it the one that came after. If there is truth in the folk wisdom that to name is to have power over, then your only recourse is to name yourself, and never keep it longer than it is necessary. Today, you are Roots Among Ash. What you will be tomorrow, only time can tell.
[x] You look haggard and ragged, a tired body in patchwork rags. You work in wild places, and among bronze thorns; any sense of fashion and propriety you've had you had long since given up on, along with one name or another. Some day, you hope to leave this skin behind too, for even if it is your own, the body you wear feels like an anchor, and you will not be burdened. The brass bells you wear tangled into your hair are more of a practicality than anything; while they tell you the Silent Wind of Malfeas can't find you under the light of the Sun, you feel safer surrounded by sound.

[x] Air - Chosen of Mela, cutting and insightful, you wield the fury of the storm and the subtlety of the unseen breeze. Air-aligned fighting styles tend to be precise and use thrusting or thrown weapons; Air techniques often make use of knowledge, concealment, and observation.

[x] The Fallen Warlord - You seized a kingdom for yourself, with fire and fury and terrible magics. You ruled with a jade-gauntleted fist. The spirits were your slaves. And then you lost it all to treasonous advisors and jealous rivals and annoying whining priests. Well, you won yourself wealth and fortune once before. You can do it again. The Fire Mountains are a ripe fruit ready for you to pluck.

[x] Demonologist - It is said (by demons) that demons were the inventors of sorcery, and that they are its true masters. The teeming hordes of Hell know many strange things and offer sweet temptations. You dabble in damnation, calling on lesser demons to serve you and offering pacts with the lords and princes of their forbidden realm.

When she ruled, they thought her no different from the demons she surrounded herself with; in truth, she was much worse. No less beautiful, though, in the ugliest kind of perfection.
 
I am quite fond of Exalted's Wyld.

Incredibly fae (in several meanings of the term) sounds good to me.

[X] Ananke Wyldflame, the Sculptor of Madness
[X] You were once imperfect, so you changed that. Even after it all, they couldn't take it from you. Your delightfully sculpted features, the blue tinge of your skin, the rubies of your eyes, the little adorment, grooves and ridges in the skin and nails of copper, hair as black as the night, and when you call upon the fire of your Aspect, its flames are a searing azure. But without your expensive fabrics, your jewels and jade bracelets and steelsilks, you are like a diamond without a ring. You itch to once again wear dresses befitting of your station. Your shadow, that annoying thing, keeps mocking you by putting on languid airs. Maybe you shouldn't have given it a will of its own; it is entirely too sarcastic.

[X] Fire - Chosen of Hesiesh, passionate and brilliant, you light the way as a candle and destroy as an inferno. Fire-aligned fighting styles tend to focus on speed and agility; Fire techniques often make use of intensity, action, and spontaneity.

[X] The Decadent Arcanist (Write-in Variant):
-[X] The Hungry Aristocrat.
You were a woman of wealth and taste, and you had perfectly good standing and repute. The reckless allegations linking you to the "nightwraiths" that stole into people's homes, stealing their dreams to spin weaves, collecting their souls into your jewels of necklace, were unfounded prejudice; just because you'd disappeared for twenty years and come back with an anima of a different color and chests full of foreign treasures, you were accused of pacts with otherworldly entities! And just because your political opponents all fell sick and wasted away in their beds, people accused you of plotting to take over the country! The gall! Do they know how much effort it takes to sustain a loyal court of- never mind. You made a perfectly well-intentioned overture in inviting several peopleto dwell in your manor and see that you were a most upright faithful of the dragons, and sadly they proved too perceptive. And too resilient to night-time visits and mesmerizing songs. Tragic, really. At least you hadn't gone through with that plan to put your heart in an egg yet, you're not sure you'd have had the time to retrieve it while running away.

[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.
 
[X] Ananke Wyldflame, the Sculptor of Madness
[X] You were once imperfect, so you changed that. Even after it all, they couldn't take it from you. Your delightfully sculpted features, the blue tinge of your skin, the rubies of your eyes, the little adorment, grooves and ridges in the skin and nails of copper, hair as black as the night, and when you call upon the fire of your Aspect, its flames are a searing azure. But without your expensive fabrics, your jewels and jade bracelets and steelsilks, you are like a diamond without a ring. You itch to once again wear dresses befitting of your station. Your shadow, that annoying thing, keeps mocking you by putting on languid airs. Maybe you shouldn't have given it a will of its own; it is entirely too sarcastic.

[X] Fire - Chosen of Hesiesh, passionate and brilliant, you light the way as a candle and destroy as an inferno. Fire-aligned fighting styles tend to focus on speed and agility; Fire techniques often make use of intensity, action, and spontaneity.

[X] The Decadent Arcanist (Write-in Variant):
-[X] The Hungry Aristocrat.
You were a woman of wealth and taste, and you had perfectly good standing and repute. The reckless allegations linking you to the "nightwraiths" that stole into people's homes, stealing their dreams to spin weaves, collecting their souls into your jewels of necklace, were unfounded prejudice; just because you'd disappeared for twenty years and come back with an anima of a different color and chests full of foreign treasures, you were accused of pacts with otherworldly entities! And just because your political opponents all fell sick and wasted away in their beds, people accused you of plotting to take over the country! The gall! Do they know how much effort it takes to sustain a loyal court of- never mind. You made a perfectly well-intentioned overture in inviting several peopleto dwell in your manor and see that you were a most upright faithful of the dragons, and sadly they proved too perceptive. And too resilient to night-time visits and mesmerizing songs. Tragic, really. At least you hadn't gone through with that plan to put your heart in an egg yet, you're not sure you'd have had the time to retrieve it while running away.

[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.
 
[x]Mothematics

Earthscorpion seems to be angeling for us to be a pulp villain, and this seems like the best vote combination put forward so far for going all in on.
 
Exalted Dracula with all the beauty and horror of the Fae - Wyld on display is just to interesting an idea to not vote for.

[X] Ananke Wyldflame, the Sculptor of Madness
[X] You were once imperfect, so you changed that. Even after it all, they couldn't take it from you. Your delightfully sculpted features, the blue tinge of your skin, the rubies of your eyes, the little adorment, grooves and ridges in the skin and nails of copper, hair as black as the night, and when you call upon the fire of your Aspect, its flames are a searing azure. But without your expensive fabrics, your jewels and jade bracelets and steelsilks, you are like a diamond without a ring. You itch to once again wear dresses befitting of your station. Your shadow, that annoying thing, keeps mocking you by putting on languid airs. Maybe you shouldn't have given it a will of its own; it is entirely too sarcastic.

[X] Fire - Chosen of Hesiesh, passionate and brilliant, you light the way as a candle and destroy as an inferno. Fire-aligned fighting styles tend to focus on speed and agility; Fire techniques often make use of intensity, action, and spontaneity.

[X] The Decadent Arcanist (Write-in Variant):
-[X] The Hungry Aristocrat.
You were a woman of wealth and taste, and you had perfectly good standing and repute. The reckless allegations linking you to the "nightwraiths" that stole into people's homes, stealing their dreams to spin weaves, collecting their souls into your jewels of necklace, were unfounded prejudice; just because you'd disappeared for twenty years and come back with an anima of a different color and chests full of foreign treasures, you were accused of pacts with otherworldly entities! And just because your political opponents all fell sick and wasted away in their beds, people accused you of plotting to take over the country! The gall! Do they know how much effort it takes to sustain a loyal court of- never mind. You made a perfectly well-intentioned overture in inviting several peopleto dwell in your manor and see that you were a most upright faithful of the dragons, and sadly they proved too perceptive. And too resilient to night-time visits and mesmerizing songs. Tragic, really. At least you hadn't gone through with that plan to put your heart in an egg yet, you're not sure you'd have had the time to retrieve it while running away.

[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.
 
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[x] What is my name? What is my name!? I am Ferem Odat Rena! Of course you've heard of me, I'm a scion of a Great House, the Pine Barren Princess, she who stood against the Cherak Survival Council and--wait. You don't know what a Cherak is. Or a me. Pfah! You will learn. Then you'll be feeding me grapes and singing my praises.
[x] I am a beautiful woman, looking no more than twenty eight winters. If you know what's good for you, you'll say I look even younger. My skin is pale and spotless as befits Cheraki nobility - I keep it such with my broad-rimmed hat and flowing robes that cover my skin. Curtains of inky black hair hang down to my shoulderblades. I paint my lips green like bileberries and my eyes glitter like ripe cherries. And that's not just the glitterwine talking.
[x] Wood - Chosen of Sextes Jylis, sensual and nurturing, you are the surge of life of a new year and death by poison alike. Wood-aligned fighting styles tend to weaken and drag down; Wood techniques often make use of harmonisation, collective action, and or self-knowledge.
[x] The Decadent Arcanist - Once you were among the mighty of your homeland; wealthy beyond measure, living off your ancient estate in a haze of pleasure and indulgence. Then came the plague, and the Dead rose, and everyone was very unfairly blaming you for things you were hardly involved in at all. It's not like you summoned all the malicious spirits and you only despoiled one - maybe two - ancient ruins that the books warned you about! Well, you made yourself scarce, unfortunately leaving nearly everything of value, and headed south. There are ancient secrets and modern pleasures to claim.
[x] Necromancer - Below the world are the lands of the Dead, where go those unquiet spirits who have reason to linger. Through ritual and blood, you call upon departed souls, knowing the names of dead princes and signing contracts with the great powers among the Dead.


I rarely vote, because I rarely care enough about one particular outcome over the story the author is telling—especially when, like with ES, I trust them enough to make any offered option good.

But it is very important to me that our protagonist is an arrogant, over-the-top, hedonistic black-haired disaster chuuni.

For, uh, reasons.

Yes.

Reasons.
 
Tally ho!

[X] Ananke Wyldflame, the Sculptor of Madness
[X] You were once imperfect, so you changed that. Even after it all, they couldn't take it from you. Your delightfully sculpted features, the blue tinge of your skin, the rubies of your eyes, the little adorment, grooves and ridges in the skin and nails of copper, hair as black as the night, and when you call upon the fire of your Aspect, its flames are a searing azure. But without your expensive fabrics, your jewels and jade bracelets and steelsilks, you are like a diamond without a ring. You itch to once again wear dresses befitting of your station. Your shadow, that annoying thing, keeps mocking you by putting on languid airs. Maybe you shouldn't have given it a will of its own; it is entirely too sarcastic.

[X] Fire - Chosen of Hesiesh, passionate and brilliant, you light the way as a candle and destroy as an inferno. Fire-aligned fighting styles tend to focus on speed and agility; Fire techniques often make use of intensity, action, and spontaneity.

[X] The Decadent Arcanist (Write-in Variant):
-[X] The Hungry Aristocrat.
You were a woman of wealth and taste, and you had perfectly good standing and repute. The reckless allegations linking you to the "nightwraiths" that stole into people's homes, stealing their dreams to spin weaves, collecting their souls into your jewels of necklace, were unfounded prejudice; just because you'd disappeared for twenty years and come back with an anima of a different color and chests full of foreign treasures, you were accused of pacts with otherworldly entities! And just because your political opponents all fell sick and wasted away in their beds, people accused you of plotting to take over the country! The gall! Do they know how much effort it takes to sustain a loyal court of- never mind. You made a perfectly well-intentioned overture in inviting several peopleto dwell in your manor and see that you were a most upright faithful of the dragons, and sadly they proved too perceptive. And too resilient to night-time visits and mesmerizing songs. Tragic, really. At least you hadn't gone through with that plan to put your heart in an egg yet, you're not sure you'd have had the time to retrieve it while running away.

[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.
 
[x] What is my name? What is my name!? I am Ferem Odat Rena! Of course you've heard of me, I'm a scion of a Great House, the Pine Barren Princess, she who stood against the Cherak Survival Council and--wait. You don't know what a Cherak is. Or a me. Pfah! You will learn. Then you'll be feeding me grapes and singing my praises.
[x] I am a beautiful woman, looking no more than twenty eight winters. If you know what's good for you, you'll say I look even younger. My skin is pale and spotless as befits Cheraki nobility - I keep it such with my broad-rimmed hat and flowing robes that cover my skin. Curtains of inky black hair hang down to my shoulderblades. I paint my lips green like bileberries and my eyes glitter like ripe cherries. And that's not just the glitterwine talking.
[x] Wood - Chosen of Sextes Jylis, sensual and nurturing, you are the surge of life of a new year and death by poison alike. Wood-aligned fighting styles tend to weaken and drag down; Wood techniques often make use of harmonisation, collective action, and or self-knowledge.
[x] The Decadent Arcanist - Once you were among the mighty of your homeland; wealthy beyond measure, living off your ancient estate in a haze of pleasure and indulgence. Then came the plague, and the Dead rose, and everyone was very unfairly blaming you for things you were hardly involved in at all. It's not like you summoned all the malicious spirits and you only despoiled one - maybe two - ancient ruins that the books warned you about! Well, you made yourself scarce, unfortunately leaving nearly everything of value, and headed south. There are ancient secrets and modern pleasures to claim.
[x] Necromancer - Below the world are the lands of the Dead, where go those unquiet spirits who have reason to linger. Through ritual and blood, you call upon departed souls, knowing the names of dead princes and signing contracts with the great powers among the Dead.
 
[X] Wood - Chosen of Sextes Jylis, sensual and nurturing, you are the surge of life of a new year and death by poison alike. Wood-aligned fighting styles tend to weaken and drag down; Wood techniques often make use of harmonisation, collective action, and or self-knowledge.

[X] The Decadent Arcanist - Once you were among the mighty of your homeland; wealthy beyond measure, living off your ancient estate in a haze of pleasure and indulgence. Then came the plague, and the Dead rose, and everyone was very unfairly blaming you for things you were hardly involved in at all. It's not like you summoned all the malicious spirits and you only despoiled one - maybe two - ancient ruins that the books warned you about! Well, you made yourself scarce, unfortunately leaving nearly everything of value, and headed south. There are ancient secrets and modern pleasures to claim.

[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.
 
[X] Ananke Wyldflame, the Sculptor of Madness
[X] You were once imperfect, so you changed that. Even after it all, they couldn't take it from you. Your delightfully sculpted features, the blue tinge of your skin, the rubies of your eyes, the little adorment, grooves and ridges in the skin and nails of copper, hair as black as the night, and when you call upon the fire of your Aspect, its flames are a searing azure. But without your expensive fabrics, your jewels and jade bracelets and steelsilks, you are like a diamond without a ring. You itch to once again wear dresses befitting of your station. Your shadow, that annoying thing, keeps mocking you by putting on languid airs. Maybe you shouldn't have given it a will of its own; it is entirely too sarcastic.

[X]
Fire - Chosen of Hesiesh, passionate and brilliant, you light the way as a candle and destroy as an inferno. Fire-aligned fighting styles tend to focus on speed and agility; Fire techniques often make use of intensity, action, and spontaneity.


[X] The Decadent Arcanist (Write-in Variant):-[X] The Hungry Aristocrat. You were a woman of wealth and taste, and you had perfectly good standing and repute. The reckless allegations linking you to the "nightwraiths" that stole into people's homes, stealing their dreams to spin weaves, collecting their souls into your jewels of necklace, were unfounded prejudice; just because you'd disappeared for twenty years and come back with an anima of a different color and chests full of foreign treasures, you were accused of pacts with otherworldly entities! And just because your political opponents all fell sick and wasted away in their beds, people accused you of plotting to take over the country! The gall! Do they know how much effort it takes to sustain a loyal court of- never mind. You made a perfectly well-intentioned overture in inviting several peopleto dwell in your manor and see that you were a most upright faithful of the dragons, and sadly they proved too perceptive. And too resilient to night-time visits and mesmerizing songs. Tragic, really. At least you hadn't gone through with that plan to put your heart in an egg yet, you're not sure you'd have had the time to retrieve it while running away.

[X]
Wyldworker- Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.
 
[X] Ananke Wyldflame, the Sculptor of Madness
[X] You were once imperfect, so you changed that. Even after it all, they couldn't take it from you. Your delightfully sculpted features, the blue tinge of your skin, the rubies of your eyes, the little adorment, grooves and ridges in the skin and nails of copper, hair as black as the night, and when you call upon the fire of your Aspect, its flames are a searing azure. But without your expensive fabrics, your jewels and jade bracelets and steelsilks, you are like a diamond without a ring. You itch to once again wear dresses befitting of your station. Your shadow, that annoying thing, keeps mocking you by putting on languid airs. Maybe you shouldn't have given it a will of its own; it is entirely too sarcastic.

[X] Fire - Chosen of Hesiesh, passionate and brilliant, you light the way as a candle and destroy as an inferno. Fire-aligned fighting styles tend to focus on speed and agility; Fire techniques often make use of intensity, action, and spontaneity.

[X] The Decadent Arcanist (Write-in Variant):
-[X] The Hungry Aristocrat.
You were a woman of wealth and taste, and you had perfectly good standing and repute. The reckless allegations linking you to the "nightwraiths" that stole into people's homes, stealing their dreams to spin weaves, collecting their souls into your jewels of necklace, were unfounded prejudice; just because you'd disappeared for twenty years and come back with an anima of a different color and chests full of foreign treasures, you were accused of pacts with otherworldly entities! And just because your political opponents all fell sick and wasted away in their beds, people accused you of plotting to take over the country! The gall! Do they know how much effort it takes to sustain a loyal court of- never mind. You made a perfectly well-intentioned overture in inviting several peopleto dwell in your manor and see that you were a most upright faithful of the dragons, and sadly they proved too perceptive. And too resilient to night-time visits and mesmerizing songs. Tragic, really. At least you hadn't gone through with that plan to put your heart in an egg yet, you're not sure you'd have had the time to retrieve it while running away.

[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.
 
[X] What is your name? Your grand and august name is Ahasyra of The House Amn, proud enemies of the Cadet Houses of Great House Cynis in the Far East.
[X] What do you look like? You hail from lands Far To The East, where your wandering Trading House traveled between the Republic of Chaya and the remnants of the Hundred Kingdoms. You are a fox beastfolk, your fur is a beautiful nut brown, your height that of the oak trees, your three tails bushy cream tipped things and your eyes a deep blue.
[X] Wood - Chosen of Sextes Jylis, sensual and nurturing, you are the surge of life of a new year and death by poison alike. Wood-aligned fighting styles tend to weaken and drag down; Wood techniques often make use of harmonisation, collective action, and or self-knowledge.
Source: Aspect
[X] The Decadent Arcanist - Once you were among the mighty of your homeland; wealthy beyond measure, living off your ancient estate in a haze of pleasure and indulgence. Then came the plague, and the Dead rose, and everyone was very unfairly blaming you for things you were hardly involved in at all. It's not like you summoned all the malicious spirits and you only despoiled one - maybe two - ancient ruins that the books warned you about! Well, you made yourself scarce, unfortunately leaving nearly everything of value, and headed south. There are ancient secrets and modern pleasures to claim.
[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.

Might be a good idea to uncheck the name updating in the vote tally since people did name vote for Bungie, who has since vote switched.
 
[X] What is your name? Your grand and august name is Ahasyra of The House Amn, proud enemies of the Cadet Houses of Great House Cynis in the Far East.
[X] What do you look like? You hail from lands Far To The East, where your wandering Trading House traveled between the Republic of Chaya and the remnants of the Hundred Kingdoms. You are a fox beastfolk, your fur is a beautiful nut brown, your height that of the oak trees, your three tails bushy cream tipped things and your eyes a deep blue.
[X] Wood - Chosen of Sextes Jylis, sensual and nurturing, you are the surge of life of a new year and death by poison alike. Wood-aligned fighting styles tend to weaken and drag down; Wood techniques often make use of harmonisation, collective action, and or self-knowledge.
[X] The Decadent Arcanist - Once you were among the mighty of your homeland; wealthy beyond measure, living off your ancient estate in a haze of pleasure and indulgence. Then came the plague, and the Dead rose, and everyone was very unfairly blaming you for things you were hardly involved in at all. It's not like you summoned all the malicious spirits and you only despoiled one - maybe two - ancient ruins that the books warned you about! Well, you made yourself scarce, unfortunately leaving nearly everything of value, and headed south. There are ancient secrets and modern pleasures to claim.
[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.

I recognise that Bungie has switched, but their initial argument remains compelling to me.
 
[x] Roots Among Ash
This, of course, is not your first name. This is not the name you took when you shed your first name like serpent sheds its skin, nor is it the one that came after. If there is truth in the folk wisdom that to name is to have power over, then your only recourse is to name yourself, and never keep it longer than it is necessary. Today, you are Roots Among Ash. What you will be tomorrow, only time can tell.
[x] You look haggard and ragged, a tired body in patchwork rags. You work in wild places, and among bronze thorns; any sense of fashion and propriety you've had you had long since given up on, along with one name or another. Some day, you hope to leave this skin behind too, for even if it is your own, the body you wear feels like an anchor, and you will not be burdened. The brass bells you wear tangled into your hair are more of a practicality than anything; while they tell you the Silent Wind of Malfeas can't find you under the light of the Sun, you feel safer surrounded by sound.

[x] Air - Chosen of Mela, cutting and insightful, you wield the fury of the storm and the subtlety of the unseen breeze. Air-aligned fighting styles tend to be precise and use thrusting or thrown weapons; Air techniques often make use of knowledge, concealment, and observation.

[x] The Fallen Warlord - You seized a kingdom for yourself, with fire and fury and terrible magics. You ruled with a jade-gauntleted fist. The spirits were your slaves. And then you lost it all to treasonous advisors and jealous rivals and annoying whining priests. Well, you won yourself wealth and fortune once before. You can do it again. The Fire Mountains are a ripe fruit ready for you to pluck.

[x] Demonologist - It is said (by demons) that demons were the inventors of sorcery, and that they are its true masters. The teeming hordes of Hell know many strange things and offer sweet temptations. You dabble in damnation, calling on lesser demons to serve you and offering pacts with the lords and princes of their forbidden realm.
 
[X] Ananke Wyldflame, the Sculptor of Madness
[X] You were once imperfect, so you changed that. Even after it all, they couldn't take it from you. Your delightfully sculpted features, the blue tinge of your skin, the rubies of your eyes, the little adorment, grooves and ridges in the skin and nails of copper, hair as black as the night, and when you call upon the fire of your Aspect, its flames are a searing azure. But without your expensive fabrics, your jewels and jade bracelets and steelsilks, you are like a diamond without a ring. You itch to once again wear dresses befitting of your station. Your shadow, that annoying thing, keeps mocking you by putting on languid airs. Maybe you shouldn't have given it a will of its own; it is entirely too sarcastic.
[X] Fire - Chosen of Hesiesh, passionate and brilliant, you light the way as a candle and destroy as an inferno. Fire-aligned fighting styles tend to focus on speed and agility; Fire techniques often make use of intensity, action, and spontaneity.
[X] The Decadent Arcanist (Write-in Variant):
-[X] The Hungry Aristocrat.
You were a woman of wealth and taste, and you had perfectly good standing and repute. The reckless allegations linking you to the "nightwraiths" that stole into people's homes, stealing their dreams to spin weaves, collecting their souls into your jewels of necklace, were unfounded prejudice; just because you'd disappeared for twenty years and come back with an anima of a different color and chests full of foreign treasures, you were accused of pacts with otherworldly entities! And just because your political opponents all fell sick and wasted away in their beds, people accused you of plotting to take over the country! The gall! Do they know how much effort it takes to sustain a loyal court of- never mind. You made a perfectly well-intentioned overture in inviting several peopleto dwell in your manor and see that you were a most upright faithful of the dragons, and sadly they proved too perceptive. And too resilient to night-time visits and mesmerizing songs. Tragic, really. At least you hadn't gone through with that plan to put your heart in an egg yet, you're not sure you'd have had the time to retrieve it while running away.
[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.

Faerie Blood Dracula as a pulp villain is certainly something that captured my imagination.
 
[x] What is my name? What is my name!? I am Ferem Odat Rena! Of course you've heard of me, I'm a scion of a Great House, the Pine Barren Princess, she who stood against the Cherak Survival Council and--wait. You don't know what a Cherak is. Or a me. Pfah! You will learn. Then you'll be feeding me grapes and singing my praises.
 
[X] What is your name? "Oh ho ho ho! Rejoice for you now under the rule of Tia-Merti the Radiant Bear! Storm Caller! Earth Shaker! Wave Rider! Queen of the Harvest! Mistress of the Golden Hearth! What's this you haven't heard of my radiance before? Then let inform you wretched savage that I and my linage have bestrode the North West's great river delta the Ar for countless generations. Now my foes on the other hand, why they called me Mother of Titans (figuratively my dear, I'm not some Demonoligist), Tamer of Behemoths and General of the Kiln Soldiers "
[X] What do you look like?: "Many before you have praised my skin of fresh fallen snow, my eyes of darkest glistening fertile river mud, the great eagle wings of my brows. What's this? Praise for my daring hair cut oh my dear with hair of granite its best to show off as short and craggly with plenty of spikes." ........ "I may be short you stretched out jealous plank but at least I have mountains were it counts instead of what appear to be valleys."
[X] Earth - Chosen of Pasiap, steadfast and enduring, you wield the strength of the mountains and the force of a landslide. Earth-aligned fighting styles tend to be crushing and use heavy weapons; Earth techniques often make use of ordered discipline, resilience, and structure.
[X] The Fallen Warlord - You seized a kingdom for yourself, with fire and fury and terrible magics. You ruled with a jade-gauntleted fist. The spirits were your slaves. And then you lost it all to treasonous advisors and jealous rivals and annoying whining priests. Well, you won yourself wealth and fortune once before. You can do it again. The Fire Mountains are a ripe fruit ready for you to pluck.
[X] Elementalist - The elemental beings were the first folk of Creation, and they dwell in the corners of the world; nymphs in the rivers, the djinn in the deep desert and oni in the mountains. They can crush - or devour - your foes, if only given a reason. There are ancient contracts with them that can be called upon for power - or you can entreaty with these strange tribes in person.


Most likely far too late but alas for Tia-Merti she no longer has her signature staff to empower her loyalist spirits into towering forces of power, all thanks to that treacherous Sorceress Engineer who turned the Warstriders she had spent the nations fortunes on restoring against her.
 
[X] Ananke Wyldflame, the Sculptor of Madness
[X] You were once imperfect, so you changed that. Even after it all, they couldn't take it from you. Your delightfully sculpted features, the blue tinge of your skin, the rubies of your eyes, the little adorment, grooves and ridges in the skin and nails of copper, hair as black as the night, and when you call upon the fire of your Aspect, its flames are a searing azure. But without your expensive fabrics, your jewels and jade bracelets and steelsilks, you are like a diamond without a ring. You itch to once again wear dresses befitting of your station. Your shadow, that annoying thing, keeps mocking you by putting on languid airs. Maybe you shouldn't have given it a will of its own; it is entirely too sarcastic.

[X] Fire - Chosen of Hesiesh, passionate and brilliant, you light the way as a candle and destroy as an inferno. Fire-aligned fighting styles tend to focus on speed and agility; Fire techniques often make use of intensity, action, and spontaneity.

[X] The Decadent Arcanist (Write-in Variant):
-[X] The Hungry Aristocrat.
You were a woman of wealth and taste, and you had perfectly good standing and repute. The reckless allegations linking you to the "nightwraiths" that stole into people's homes, stealing their dreams to spin weaves, collecting their souls into your jewels of necklace, were unfounded prejudice; just because you'd disappeared for twenty years and come back with an anima of a different color and chests full of foreign treasures, you were accused of pacts with otherworldly entities! And just because your political opponents all fell sick and wasted away in their beds, people accused you of plotting to take over the country! The gall! Do they know how much effort it takes to sustain a loyal court of- never mind. You made a perfectly well-intentioned overture in inviting several peopleto dwell in your manor and see that you were a most upright faithful of the dragons, and sadly they proved too perceptive. And too resilient to night-time visits and mesmerizing songs. Tragic, really. At least you hadn't gone through with that plan to put your heart in an egg yet, you're not sure you'd have had the time to retrieve it while running away.

[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.

I'm going with Omi here - I've seen lots of necromancers, but I've never seen a Wyldworker before, and I trust ES to make it the good shit.
 
C H E R A K

Muahahaha. I have gotten enough of what I wanted I'm gonna be happy either way.
 
Arc 1: II. A Rasp of Sand
II. A Rasp of Sand

The hot air blows across your face, even through your veil. A lock of black hair escapes, flapping loose. The burning sun beats down on your back, already sweltering this early in the morning. The desert wind catches the canvas sails, and lifts them. The whole landscape of barren valleys catches the desert wind and funnelling you uphill, along the dry and dusty riverbeds.

The mountains here are known as the Fire Mountains. It is not because they are literally on fire, though up ahead you can see where a mountain smokes. It is from the colour of the stone. The stone here is banded in oranges and reds, broken up by black basalt from the volcanoes that break up the landscape. The plants are yellow and brown; there is no snow on the wind-worn mountains; the rivers are umber dust-choked things.

In the morning sun you can see the ember-coloured gleam of a firedust deposit stretched across one exposed landslide. To think that this is a place where firedust can be found just… lying there! There's a work-camp there in the deposit, ant-like figures scrabbling over the distant red. You have read in books that they must work with special wooden tools to avoid even a spark.

It would be awfully amusing to watch that mountainside catch fire if there were such a spark… but no, alas. You must remain unnoticed. Unnoticed, yes, you mutter below your breath.

Perhaps those locals can deal better with the heat. Sweltering, endless heat. Even in Air and Water it is never cool here, and now, as Wood draws to a close, you can feel the water drawn from your skin with every breath.

The air smells hot. It smells dry. There's the scent of hot flint, swamping even that of the three-master sandship and its cargo.

So different to your homeland. So different to your ancestral lands, mighty and strong, where the mountains are snow-capped even in the heights of the Season of Fire, where there are always mountain streams fed from ice, and in Water the cherry blossoms show their transient beauty. There are no pines here. You always loved the tall pines others called gloomy.

You stand at the bow of the sandship, hearing the rasp of the hull against the near-endless desert, and wheeze. Your lungs hurt, but not from the heat. They hurt because of your wounds.

It was almost more than you could take to leave your cabin and walk up on deck. You touch them through your robes, naming where each one came from. There, that one on your left arm, that was that grim-eyed swordsman who said that it was revenge for his mother and expected you to know who in Creation he was talking about. The one on your right thigh, that was a crossbow bolt. The one that runs from groin to throat, nearly bisecting you… that was the sharpest betrayal.

Did they know how who you were? Well, no, they knew exactly who you were. You've run over these thoughts time and time again since you had to flee. Those insolent fools came for Ferem Odat Rena. They did not care about the Odat name. They did not care about the Ferem name.

Well, why would they? Your family removed their protection. Your house removed their protection. How dare they! They will pay for this affront. All in good time, but they will pay.

You turn too quickly, and your leg nearly gives way. Red-hot pain shoots up your thigh, and you hiss through your clenched teeth. Your knuckles whiten as you cling to the railing.

"What happened?" demands one of the ill-dressed, ill-mannered sailors. As if you would, could ever show weakness to someone like that.

Even though you can barely stand, you flap your hand in his direction and drive him away. "I'm fine," you insist, with the dignity that is your birthright. "Just a bump in the ship."

Like an ill-mannered oik he dares disbelieve you. "Are you…"

"Go!" you order.

He dares to shake his head as he leaves, and you gasp at the sheer lack of regard. Yes. That's what it is. You're just gasping at the dishonourable way he acts. It's not pain. It's not the rage at your body not doing what you want it to.

It's so dusty out here. So very dusty.

Gripping on hard to the iron handrails, you slowly make your way along the side of the sandship, and head back down below decks. Your funds at least extended to a cabin. Better to have a place to yourself that you can be private, rather than staking out space where the common passengers must - finding a place to sling a hammock or bedding down on the floor. Still, before you began this journey you would not have been happy with the quality of your quarters down here.

Once you have barred the door, you slump down on your cramped bed and let out a shuddering sob from the pain in your leg. Your medicinal studies are helping, yes, but too slowly. You are on the run, but you cannot run. Such cruel irony.

The hanging cloths shift as the sandship tacks once more, hull groaning as it cuts through the grains. You lean with it, well used to the motion. The contents of your travel crates shift around, and once again you make a mental note you need to see what's loose. Then comes a voice.

"Well, look at you. It must be a bad day." A pause. "My lady."

A shadow moves among the boxes in this cramped space, darting from place to place. A small animal, and one might even believe that as long as one were not to look at its shadow.

"Sei," you growl. It's just because your throat is dry from the hot air. Of course.

"My lady?" He mocks you. You know he mocks you. "Is something the matter?"

And there is his head, poking out from your travel chest. Not where you last saw him move. What makes its appearance is a white cat with orange eyes, and a little pink tongue that flickers as he tastes the air. And a full set of horns, which sprout form his skull like a deer. You tell people who see him that he is a northern deer-cat, a rare and exotic breed of pet.

Pah. Those fools. There is no such creature, at least not within the realms of sanity and shape - and that is not his true form. The collar he wears is lined with white jade, and you tricked him into wearing it sixty years ago. Your brilliance, your genius chains him, limits him, keeps him trapped in this minuscule form where the mainstay of his power is confined and he must obey your orders.

He slinks over, fox-like tails wagging behind him. He purrs, the little monster, as he sits beside your leg. "You know, my lady," he says with a yawn, "if your wounds are aching, if you would just remove my collar I could sup upon it. You would not have to feel such an indignity." He smiles, and there is something almost innocent in the feline grin as he pats at your leg, paw putting pressure on it just below the threshold of pain. Almost. "I could remove it all."

And perhaps it might even work, if you did not know what he was. And if he had not made this offer every day in your travel thousands of miles south. "I must decline, Sei," you tell him with forced politeness.

"Are you sure?" He leaps up to sit beside you. "I hate to see you suffer. It's just… awful."

Yes, it is awful. It's very awful. Pain is a worm that lives in you, and it won't let go. It's been months, and it's still squirming in your flesh. But what he would do is worse. "I am quite sure," you say softly.

"Oh well. If you wish." Sei curls up on your bed. "Remember, my lady, I am always here."

"Yes, you are," you mumble, reaching out for your wine bottle. There's still some left from last night. Perhaps you should pour yourself a glass. Well, not a glass. You don't have glasses. They broke all your lovely glasses. What you have are cheap clay cups.

You shudder, and drink from the bottle. Clay cups make your teeth hurt anyway. Not that they could be much worse than this inferior red. It's trash. Awful, low-grade swill, barely fit for pigs. But you drank all the good wine a while back. Quite a while back. Less than a week into this current, endless journey. And now all you're left with is this pigswill you've been able to get when your ship stops off at these dusty little miserable towns.

Dragons curses it all. Your hands ball into fists, squeezing tight on the rough fabric of your outer layers as if you could throttle them for what they are. For what they represent. You hate this cloth. You hate the fact you haven't seen a hot spring in months, and you have to wash when you can with precious water. You hate that you don't have any handsome young men here to tend to your wounds and tell you that you're being very brave and that the scars only make you more beautiful.

They'd be lying to you, the little shits, but you need to be lied to when you're feeling like this.

Such thoughts distract you while you carefully rub aloe balm into the scars, and work your legs to try to keep your muscles from cramping up. Maybe if you'd been able to rest properly then things wouldn't have gotten so bad, but that was a dream. Not when those wretched ingrates of your family passed on all manners of scurrilous rumours to the Immaculate Order.

Look at you, you're brooding on dark thoughts - and not the productive kind of dark thoughts. It's all this wretched sand! It's constantly there, the sound of the hull scraping against it! It's just getting on your nerves! So instead, to while away the monotonous hours before the disgraceful lunch is prepared, you flick through some of the scattered books you managed to bring with you. Ahh, but a remnant of the great libraries you once had. To think you are reduced to this… this status.

Things will be better once this journey is over. You promise yourself this.



So, yes, you are Ferem Odat Rena. Rena, born into the Odat family, counted - by the Realm - as part of the Cadet House Ferem. The Feremese families largely disagree with this, it should be noted; as far as they are concerned, they are each ancient families that date back to the Shogunate, and the Realm insults them when it thinks of them as provincial hicks. The Odat family are northerners even by Ferem standards, living up in the high borderlands. A rough and beautiful land of pines, glaciers, and alpine meadows that bloom in the short warm months of Fire before being under snow most of the year.

Perhaps that isolation is how the young Rena, heiress to her family, could go off the rails. By the time she inherited from her mortal mother, she was already a self-taught sorceress - and there were dark rumours about where she had learned, because her family had certainly never paid for her to attend any reputable sorcerous academy. As the years went by, the rumours only grew stranger; that she had dug up ancient mine shafts in the mountains, that she had ventured to the courts of the princes of chaos and made certain bargains, that she had signed over the souls of a whole village in return for… something.

Eventually, the rumours grew loud enough that they could not be ignored, and when the eye of House Ferem fell on Odat lands, it saw things that could not stand.

Pah. Small minded fools. Just think of the wisdom she gained! Such as...

Article:
What Sorcerous Arts do your books describe? Pick Two.

[ ] Geomancy - You draw power from the land. You tap the dragon lines of Creation's lifeblood, and turn that fuel into raw power whether from demenses or manses. You know how to destabilise the fabric of the world to take advantage of chaos in ways great and small.
[ ] Hierarchy - True power lies in organisations. You wield your command of power structures like a cloak, turning that authority to a blade in your hands. It matters not whether it is yours or leant (though of course it is best to rule in your own name, you know). And to rule over a court of chaos beasts has even more power in it.
[ ] Contracts - Oh, many arts make use of the beings outside the world, but you have specialised in directly making oaths with them - and their trickeries. Such oaths often have a great cost and fearful punishments if not upheld, but you can personally vow to the advantages of such a personal arrangement with such beings.
[ ] Artifice - Cunning mechanisms of crystals, jade, and even stranger things can do peculiar things. You are a mistress of making such devices, especially ones which draw upon the impossibilities from outside the world, and with a proper workshop you can assemble them.
[ ] Idolatory - There is no greater power than faith. Cults are one of your favourite tools. There's nothing quite like being worshipped, darling. And from the chaos-things, you learned darker secrets of the soul - how to take it, and what might be done with a stolen soul. A shame your cultists are all dead.
[ ] Astrology - Through mathematics and lenses and great charts, you mark out the stars, understanding the plans of the gods - and how they might be swayed to your whims. Fate is a chain on one such as you, after all. Chaos is your ally. If only you had a proper observatory...
[ ] Alchemy - You leave the ways of hedge-witches far behind you. With your knowledge you can do such wonderful things with wyldstone, the trapped essence of possibility - not to mention the rendered down flesh of creatures from outside the world. Lead becomes gold, life becomes death, the fairest perfumes and the foulest poisons… but you need your workshop!
[ ] Surgery - Oh, such things that can be done with living flesh with the right tools! Automata of meat, beings reborn from fertile mud, beasts that only exist to serve your will. And then there is what one can do to mortals, too! Such art! Such cost to replace what they took from you!
 
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