Why now, and Wasn't Alone... both seem reasonable.

Rena isn't a fool. Whether Hilmi was guilty or not, there was a murder, and whether she's threatened by Miss Little Murder-By-Proxy or Murder-Tying-Up-Loose-Ends, she's going to cover her back, from evidence or knives.

Although, the announcer may know something. Not voting this in, but Rena thought his stammer was weird. While this was a snap judgement during a time of distraction, it was made by an Exalt. So while conservation-of-detail dictates nothing in an ES work (he's no Paolini, but people sneeze when not transmitting super-plagues), announcer-boy's stammering (which could have been caused by any number of personal foibles or circumstances) was judged suspicious, and might just be so. Rena probably won't investigate such a tangential lead, but she'll keep an eye out for knives, which is all that matters.
 
Hilmi was likely involved, there wouldn't be any other reason for his packing and attempt at leaving during the storm. He likely had aid, but the question (as I think many others are asking) is why should Rena care?

The way I see it the killing of Haitham was a crime of opportunity that would have happened without Rena's presence. Following that line, there isn't a reason for Rena to pursue the other conspirator(s) as she wasn't the target. I also don't believe they would seek her out, as Rena never stated the involvement of others, resolving the need to tie up a loose end on their part.

So, live let live, Rena has other stuff to do.
Really we wouldn't even care much about the murder if they weren't trying to stick us as the convenient outsider with it.
 
[X] Hilmi probably wasn't acting alone. There are a few little inconsistencies in the events of that night, and Rena can see a few more threads to pull. But who cares? He was definitely involved, and now he's dead and Haitham is avanged. The case is wrapped up, she's out of trouble and his accomplice probably isn't that important. Her time is better spent on stuff she actually wants to do. Like her handsome gentlemen. And sorcery.
 
XXXI. Afterglow
XXXI. Afterglow

In the end, you do lie down and sleep, snuggled up to Blue's back.

You are not woken early by the clashing of thunder or the scream of the wind or the rain against the shutters. You are not woken by any of these because they are no longer present. As a result, it is past noon by the time you stir and that is only because there is a rapping at your door from a servant.

As you dress, your shoulder makes itself painfully known. If you were merely human, you'd be in a lot more pain, but you're a dragon-child. It's just something to be aware of. And the nasty herbal gunk they put on it might have hurt and left you light-headed, but there's no sign of infection.

"Darling," you tell Blue, "stay here. And look human, in case there are any servants who poke their heads in."

He nods, heavy-lidded and bed-headed. "As you wish. And I will convey you where you wish on a mighty steed."

You kiss him. "That's nice, darling." Pausing at the door, you notice he's re-spun a human-like appearance, but hasn't thought to put clothes on. You consider pointing that out, but decide otherwise. People might wonder why you have a stranger in your bedroom, but not if he's naked.

For you, lunch is breakfast. The Kinzira estate is emptying out quickly. There are only stragglers left; those cautious and waiting for noon to pass before they leave, and the ones who like you perhaps indulged a little heavily even by the standards of the jansi.

But hey, at least that means that there are witnesses here to play the adoring crowd. Which is nothing less than your right, naturally.

"Well, look at you," Sadia says, insinuating herself into the seat opposite to you. "The conquering hero graces us with her presence." Despite her words, she's smiling.

"I was injured," you protest. "I slept late because I needed my rest."

She looks you up and down, taking in your heavily mussed state and the fact that your borrowed dress is by now one big crease. "Certainly. Of course. I believe you. By the way, aunty is going to want that back."

"Yes, yes." You look at her over a spoon of apricot jam and couscous. "I certainly won't comment on how you're up just as late as me, so I will merely observe you're not exactly sitting comfortably."

That earns you a chuckle, tinged with a wince. "Touche, my friend."

"You had fun?"

"I had lots of fun. You were jolly considerate. Those two play at being rivals, but… well. They can also be very affectionate." She sighs. "And that's going to be the last fun for a while. The Demio will be wanting reports on what happened here, and then I'll have terribly boring things as we see what damage this storm caused and what chaos-maddened horrors it unleashed."

"My, my."

She throws a husk of bread at you. "Don't you look so smug! Or I won't give you a lift back!"

"I don't actually need one," you inform her. "A handsome gentleman is taking me for a ride."

Her eyebrows rise. "Some girls have all the luck," she grouses.

You lean in, voice lowered. "Of course, I don't think I got to the bottom of this," you say softly, letting the noise of the dining hall drown out your words.

"Oh?"

"Just a feeling. I… some things just didn't line up."

Sadia looks at you over the top of her drink. "What are you going to do about that?" she asks.

"Me? Nothing." You sit back, stretching. "It's not my problem. I got my revenge for Haitham and no one is trying to frame me. But given your position in the city, you might want to look into that. So like a friend, darling, I thought I'd toss all and any responsibility over to you."

She sighs in relief. "Oh. Yes, I don't think things quite were wrapped up myself. Don't worry, I'll take care of everything. I was just concerned you were going to declare vendetta against someone else. You know the Demio will have hard questions if my friend starts murdering people indiscriminately. Just leave it to me."

You shake your head. "I just want to put this behind me. But be a star and tell me if you find anything else, will you?"

"We'll see," she says. She sips her wine. "Depends what the Demio orders me to do. Sorry. You're a friend, but she can have me crucified upside-down from the dam. It'd be awfully bad for my health, don't you know?"

You suppose that's all you're going to get from her, but perhaps that's enough. After all, it isn't your problem anymore.



Your goodbyes are so forgettable and rote that you can barely recall them moments after making them. Most of the interesting people have either already left, or are so hungover that there's nothing to be said about speaking to them. You flatter Kareena ak-Kinzira with unearned compliments, and send your regards to the patriarch Bolous.

"I'll see you some time later," Sadia says. She winks. "Probably in the casinos."

You kiss her on both cheeks. "Darling, I'm up any time. I still need to get back what you won off me at the fighting arena."

She laughs. "Not likely," she says, kissing your cheeks in farewell.

Outside is fresh and wonderful, away from the claustrophobic gloom and greasy scent of the estate. The air smells of rain and fresh growth. There is no heat haze; no shimmer; no low hanging dust in the air. The sun shines down between dark clouds that it hasn't finished burning away yet. It lights up fresh growth, which is mostly green. There are patches of red and violet and cyan among the leaves, but that's what happens when plants feed off the change rain.

The landscape is worlds apart from how it was when you arrived. And you love it for that. Oh, the harsh sun and the cruel desert winds will flense away this gift of chaos in time, but for now, Cahzor feels alive. Even the mounds of sand carried by the storm are alive with frantic, furious, desperate growth.

The desert wind blows up from the greened valley, warmer than the surrounding air and carrying the scent of roses. You inhale, filling your lungs, knowing well that this is just a transitory thing. But oh, it is beautiful while it lasts.

"Lady!"

Your attention is drawn to a figure of beauty, riding up to you on a stallion. His hair flares behind him, his shirt is open to the navel, and he shimmers like he's freshly coated with dew.

You meet his orange eyes. "Why, hello, cutie," you purr. "Would you be up to taking a lady home?"

Blue frowns. "Of course," he says earnestly. "Don't you remember? I said that…"

You rap his knee with your knuckles. Being coy is wasted on this sexy moron. "What a fine steed," you say instead.

Blue's horse does not exist. You can see that straight off, even if the jansi are blind to it. It is a grey, tinged with sky-like azure, and its eyes are the same orange as his. It has no teeth, and when you brush your hands against its withers you feel for a moment its paper-thin skin tear. Then, of course, the tear never existed.

It is a dream of a horse, likely woven from the remnants of the storm, though it will carry you two well enough back to Cahzor-upon-Dam. After all, a dream can drive a man to sail to the Far West in search of silver and spices. One can carry you a few kilometres with no great strain.

"Lady, you praise me," he says, reaching down to take your hand. His skin is a little cooler than a man's. Blue bends to kiss you on the hand. "Please, allow me to take you away from this place."

"Oh, if you insist," you say. You can't help but laugh. You are feeling better. This chaos-tainted landscape brings the life your spirit was missing. Oh, no doubt there are monsters out in the vegetation, but you have a darling cataphract to keep you safe.

And then after only getting slightly distracted by admiring his shapely calves in the fake-leather thigh high boots of his glamour, you let him lift you up onto his lap. His steed rears up with a showy neigh, and then trots off showily.

Sitting side-saddle, you rest your head against his chest and enjoy the feeling of one of his arms wrapped around you. None of it is real. His form is a lie; his horse is a lie; his affection for you is a lie. But a lie like this darling, stupid princeling is better than the truth. There are no pimples on his chest and his horse will not tire; he will not hurt you when he betrays you because his act was never real.

The road winds down the valleyside. Far below you can see the Little Nam, its polluted surface covered in shimmering rainbow wyldslick, the water rippling with things stirred to life by the storm. The stones of the great dam are stained many colours, and even from this distance you can see workmen brushing sand off the edge. And there, near the landdock! The corpse of some great scaled beast, slain by the defenders or simply marooned in a world that does not permit such things to exist.

Oh, there will be marvels in the markets of Cahzor from this storm in the next few days. Strange rocks twisted by chaos, the body parts from fae who fell - perhaps even a little wyldstone! Such delights to obtain!

And behind you as you ride away is the Kinzira estate. The dawn light paints the stone a fleshy pink. Its towers jut up to the skies like so many broken teeth. The water from the wyldstorm oozes down the sandy slopes, dripping. Salivating. Many of the mounds of mine slag have experienced landslides in the storm, and you avert your eyes from where you think there used to be a village of a few wretched hovels, canvas roofs stretched over old stone walls.

You are glad to be away from that place. Its dark corridors, its grease and its unsettling gloom. The corpulent Boulos is welcome to his ancestral home. You don't think you'll return any time soon.

Unless you're invited to another party with food as wonderful as that first night, of course. That's different.



Article:
You have reached the end of arc 2. And with that, you have 1300XP to spend, in plan format. You can spend the XP on Styles as listed in the character sheet.

Current Style Summary:
Viper Style - Disciple (Crippled) (0/800XP) (Wood)
Peacock Style - Initiate (Crippled) (100/400XP) (Air)
Graceful Willow Style - Initiate (Crippled) (0/400XP) (Wood)
Unnoticed Breeze Style - Student (Crippled) (100/200XP) (Air)

Petal-Wreathed Diva Style - Master (0/2400XP) (Wood)
Smiling Siaka Style - Master (0/2400XP) (Water)
Wyldwoods Scholar Style - Grandmaster (0/3600XP) (Wood)

Optionally, you may also spend 400XP from that on a "Sorcery lucky dip" of searching through the markets of Cahzor for sorcerous materials. If this is done, a vote will be offered allowing you to pick a single new sorcery spell. That vote should be listed as "[X] Sorcery Lucky Dip" in a plan that takes the option.

XP Vote - Allocate 1300 XP
[ ] Plan Vote
 
Well, the lucky dip is a no-brainer. So that leaves us with 900 XP to spend

Maybe Unnoticed and peackock up to disciple for 800 XP, and the rest to Graceful Willow or Viper.

Or we go full-in in viper and raise it to Adept. Viper has served Rena well so far so that's rather tempting.

Hmmm. Nah. I think the utility of stealth is too good to pass. Going around being nearly invisible is just too good

[X] Plan Sneaky Wizard
-[X] Sorcery lucky dip (400 XP)
-[X] Unnoticed Breeze Style to Disciple (500 XP)
-[X] Peacock Style to Disciple (300 XP)
-[X] +100 XP to Viper Style.
 
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What's the timeline on healing up to non-crippled status? Considering we took new injuries and all...

You don't heal the crippled status except by spending XP. It's a narrative device to explain why she starts with babby-Exalt physicals. Rena is regaining her old skill by putting the XP into restoring her former talents.

But once Rena has reached the level of her old skill and removes the crippled tag, she needs to find something to learn from. Whether a master, or ancient textbooks, or long and hard study, or fighting lots of people, or just going and stealing someone else's technique and using it to improve her style.
 
[X] Plan Sneaky Wizard
While I really like our social abilities, the style we have for them just seem to grant weaker charms especially Petal-Wreathed Diva.
 
Well, the lucky dip is a no-brainer. So that leaves us with 900 XP to spend

Maybe Unnoticed and peackock up to disciple for 800 XP, and the rest to Graceful Willow or Viper.

Or we go full-in in viper and raise it to Adept. Viper has served Rena well so far so that's rather tempting.

Hmmm. Nah. I think the utility of stealth is too good to pass. Going around being nearly invisible is just too good

[X] Plan Sneaky Wizard
-[X] Sorcery lucky dip (400 XP)
-[X] Unnoticed Breeze Style to Disciple (500 XP)
-[X] Peacock Style to Disciple (100 XP)
-[X] +100 XP to Viper Style.

You added only 100 XP to Peacock Style , not 300.

Edit: The amount of points is 1300, not the 1100 of your plan.
Still, it's a good one.

[X] Plan Sneaky Wizard
 
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So, hesitated to play the long game on one of the really good skills, but right now I think that it might actually be dangerous. It really feels that half the reason Inaam was fixated on Rena was, well, because of Petal-Wreathed Diva Style. Rena has some truly outstanding key skills, but she doesn't have the survivability, reputation or infrastructure to really use them without attracting lethal retribution.

This also apply, in my mind, to focusing solely on secondary tricks like stealth. Those are good, but at one time or another we'll get big brute trying to gank Rena, and she has better chances of surviving if she isn't too much of a squishy sorceress.

So,

[X] Plan Got to build some defence
-[X] Sorcery lucky dip (400 XP)
-[X] Graceful Willow Style to Disciple (400 XP]
-[X] Unnoticed Breeze Style to Initiate (100 XP)
-[X] Peacock Style to Disciple (300 XP)
-[X] +100 XP to Viper Style.

Tempted to go some more on Graceful Willow Style rather than Viper, but I am worried the latter is more popular so that part is a bit meta.
 
Look. A mortal was able to nearly maim us. We got lucky, but we can't count on being lucky again. We need to be able to defend ourselves next time death stares us in the face.

While we're at it we need to harvest what the change rains have given us before they're gone. This is our chance to dive into our Wyldworks and get rare goodies. Therefore:

[X] Plan Got to build some defense
 
[X] Plan Got to build some defence

According to the skill levels descriptions, Disciple is the level where a Style can be reliably used when someone is attacking you. This plan brings all of the Styles used in combat to that level, and increases Hidden Breeze (which focuses on sneaking outside of combat) to the level where is can be used as well as a mortal who sneaks as part of their profession.
 
[X] Plan Wood Style
-[X] Viper Style - 800 XP
-[X] Graceful Willow Style - 400 XP
-[X] Unnoticed Breeze Style - 100 XP

While costing the chance at a sorcery charm this leans into Rena rebuilding her physical capabilities at a much faster rate while maximizing Charms learned via focus on Wood styles.
 
[x] Plan Wood Style

I was in the process of working up an argument for exactly that build save I wanted a sorcery dip over Graceful Willow.

We definitely aren't likely to sneak around any less going forward, so upping Unnoticed Breeze a bit is probably clever, and going into Viper Style is stressing our strengths, which we want to do.

Sorcery is fun, but we aren't actually suffering too much for a lack of sorcery so far, but being able to take a hit is likely to keep coming up. I still sort of waffle on that one, but Viper+Breeze is the foundation we want.
 
I absolutely love both Defense and Sneaky. "Wood style", sadly, misses something important:

Sorcery is Rena's thing. This is a sorcery quest. We're getting the Mystery Option. Done.

As it is, let's analyze the motives:

Sneaking around is a thing that gets people caught. That said, we've been sneaking around already, and it would have been nice to be confident in those abilities.

I really like the reasoning for Sneaky, and I like the idea of focusing on air-based styles... but that's me speaking, not Rena.

Build Defense also raises Breeze... but by 1 rank, not two. In return, we get another MA raised. Both invest 100xp in Viper, just because it's left over, and Viper is a favorite of Rena's, for obvious reasons.

The thing is, that mortal was noted to be stronger and faster than Rena, by Rena herself. In a knife fight, where the first wound determines penalties. In real combat, exalts wear at least an artifact buff jacket, attuned. That said, Rena did get clever with switching styles. It makes sense that she couldn't just dance around him, but I'll agree that he never had a chance to win... or shouldn't have. We're rusty.

So, while there's nothing to panic about, buffing Rena is a priority. That doesn't change the only difference between the two plans:

One buffs Graceful Willow Style to Disciple and Unnoticed Breeze to Initiate, and the other leaves Graceful Willow at Initiate while buffing the untrained Breeze to Disciple.

Both are air-based, so there's nothing elemental to differentiate by (I'm pretty happy with the idea, though).

Either way, we get the same two martial arts. It's a choice in which one we focus more on.

Peacock style isn't "honorable" any more than Breeze, so it's the same look for public combat. It's mostly about bladey misdirection.
Unnoticed Breeze isn't on the "styles" bar on page 1, so I can't say for certain how ES will implement it. It's something Rena has no tattoo for, but that makes it an ace in the hole. And given that it's great at sneaking around, which is an out-of-combat skill, I'd like to up it for utility alone.

With 4 votes for each of the three current votes... I really, really want the sorcery option, so I'll probably vote for:
[X] Plan Got to build some defence

It's picked by Veekie (which is a good predictor of votes; Veekie's presence in quest threads is as omnipresent as Essence 1 gods in Exalted), and has the latest support. So I'll back it, to try and keep Wood from killing our sorcery options (I understand the need for physical ability, but we beat down a goddess a while ago. Let's expand our options while we're in a social setting, and not on the run from dragonblooded/demons/ghosts/lawyers-that-are-also-door-to-door-salesman {apparently, this is a thing now}).

I may switch if it comes down to a toss-up, but for now, let's defend.
 
[X] Plan Got to build some defense

Changed my vote. We need to raise our defense more than our sneakyness. Plus it's a wood style so we gain more by augmenting it.
 
[X] Plan Got to build some defense

Makes sense. Rena sure did enjoy winning that duel, so she's quite likely to get into more of them.
 
One buffs Graceful Willow Style to Disciple and Unnoticed Breeze to Initiate, and the other leaves Graceful Willow at Initiate while buffing the untrained Breeze to Disciple.

Both are air-based, so there's nothing elemental to differentiate by (I'm pretty happy with the idea, though).
A detail, but Graceful Willow is wood-based:
Graceful Willow Style - Initiate (Crippled)
(Wood Aspected)
A purely defensive martial art taught to young women in Cherak. It focuses more on general physical fitness, flexibility, and escaping holds and other confines than direct violence. Masters twist out of the way of blows, have spirits that bend rather than break, and can contort in ways that don't seem possible. Rena's injuries have left her out of condition and inflexible; her darling former sifu would be disgusted.

  • Willow's Bending Boughs - Rena is unnaturally flexible, able to easily bend in ways that would require a mortal to dislocate their joints. This makes it significantly easier for her to escape holds or bonds.
 
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