[] Meditate alone, seeking internal guidance to find powers you can use discreetly.
[] Meet with Solace Through the Night and her mercenaries.
[] Meet with Ari as he explores the Penitent.
You sit alone in the middle of the Peleps house yard, sitting lotus-style in a sandy spot in the sun.
The month of Descending Fire is a hot one. Summer is slightly past its peak, but it's still hot, hence why the Immaculate Temple's Essence-powered cooling systems have been so appealing.
Right now, though, the heat doesn't bother you. Here you sit, unmoving, meditating on your own nature, as the brilliant noonday sun shines down on your pale skin.
You are passively aware of your discomfort, as well as the dish Taara placed by your right hand, covered to keep bugs away. From within it, you can smell a small snack, a bit of juice, beer, and some water, just to cover all the bases.
None of that holds your attention.
As your gaze turns inward, you find Essence flows within your body, as well as their interaction with the world at large.
Many things stop at your skin. You sense the dissonance between your nature and that of the rest of the world. The deathly pallor you have developed is far from coincidental: you are something of a corpse. Oh, you can walk and talk and even sire a child if you try. But you are dead. That's why you can't breathe in the living Essence of the world, and can only gain Essence by tearing it from the life of others.
Your corpse-body is sturdy. It will laugh off lesser blows simply because of what it is. Structural damage would be necessary to truly hurt you. Structural damage... or the focused wrath of the Sun, blazing down as it is.
A Whisper from within.
The Sun was the source, the center of the rot. The Sun declares his enemies, and brands them darkness. It was the greed of the Sun which first turned lessers against... ... ... There is a word you can't grasp in the silent thought.
But the Sun is not culpable. It only revealed.
Revelation.
Existence is suffering. To live, to strive, even in the fullness of victory and satisfaction, is a damnable lie, the first and only sin.
The truth observed by those things which first conceived of reality and forged even godhood is this: peace must be prized over suffering. All must come to know peace, even if only through the might of your throwing arm.
Beneath the words, there is a flash of images, and a suggestion of... infinitely more complexity. The Whispers have seen every type of striving humanity can turn its hand to. If you let them... they can guide your hand, in turn.
More than that. The Whispers are under your tongue, now. If you let them twine around your words, they will tear at people's will. If you were to turn your tongue to them completely, speaking a tongue you do not know in an uncontrolled fashion, you could utter a thoughtless glossolalia that would cause physical harm.
It wasn't quite what you intended to uncover, but it's what you found.
You think you start to understand why Solars are evil, if something like
this whispers to you in every quiet moment. For the moment, though, your thoughts are your own. You're pretty sure of that.
You open your eyes. It's hot, you're sweaty, there's sand in your tunic, and Taara is standing off to one side, in the shade, because she's not dumb enough to sit out here in the sun like you. She's frowning at you, disapproving of your plan to sit in the dirt uncomfortably while the snack she set out for you early in your meditation grew hot next to you.
You eat it all, except the now-flat beer, before you head out.
* * *
You're up in the Arm Forest again. These woods are a strange outgrowth of the Penitent's outsized nature. The statue's hands are held up, at about the statue's heart level, knuckles together. This is the highest level of the Penitent where the fertility it conveys works, and due to the awkward and lengthy climb to get up here, it just isn't a place worth settling. Hence, a little woodland that makes a weird shape: the forest is long as it follows the course of the arms, but not all that wide, and there's a rather sharp fall if you aren't cautious. Perhaps the most surprising thing is that the Arm Forest has a fair amount of game, in the form of animals that somehow, perhaps a full age past, found their way up here and just made their own little ecosystem. There's nothing bigger than a pack of wolves, but it's still weird to think of wolves that live miles over your head when you're down in the Lap.
Today, the Penitent's head is blazing with one of the more imposing Essence-auroras you've seen. Visible sheets of rainbow Essence coruscate into being, twist as if in an unfelt wind, and trail into nothingness just to be replaced by new and stranger shapes.
It doesn't
do anything, but it it sure is pretty.
Ari is completely human today, or at least as human as the Trickster ever gets. His Caste mark burns a firm silver on his brow as he observes. For now, he's clearly working through sorcerous means, passively observing the auroras, and probably some other things you're not aware of. He doesn't object to your presence, and you don't interrupt him until he ceases his efforts and begins marking down his notes on parchment he brought with him.
At that point, he turns his attention to you and offers a friendly grin. "You know, it's hard to focus with you around."
"Why's that?"
He sighs, scratching the end of one fur-tufted ear. "Dunno exactly. It's just one of those things. Each Lunar gets one Solar that they just get a... a tie to. It's not like a dog that has to obey, just general good vibes."
"Why?"
His grin returns. "No idea. I'm sure it made sense at some point."
"You're kind of distracting, too," you point out. Just being aware of it suppresses some of the power, but hardly all. Every bit of visible skin, every motion, has a tendency to catch the eye.
"Sorry. Pheromones. Got used to using it, now it's hard to turn off." He doesn't seem too sorry. You actually consider the word 'smug'.
You try to focus on the task at hand. "So what's the story?" You incline your head towards the Penitent's gargantuan face.
"It's geomantic," Ari says. Geomancy is used to shape Creation's natural flows of Essence. Its effects are usually subtle: a neighborhood with better geomancy will find its residents just a little more harmonious and their houses will need just a little fewer repairs.
The exceptions are demesnes, where the flows begin to have major effects on the world. Some of them are wild places, where strange animals, plants, and natural phenomena abound. In some, hearthstones grow like flowers. Others are capped by a manse that turns that energy to some purpose. Some get infested by Fair Folk and turned into a Freehold. The Realm has bent many to the will of the Dragon-Blooded Host, both on the Blessed Isle and beyond.
All that flashes through your mind as a long-winded way to say 'yes, and?'. The Essence-auroras alone could tell you that geomancy is afoot, but so far as you're aware, the Penitent is profoundly useless as a demesne, and that's following nearly eight centuries of Realm control and thoughts about trying to harness it.
You raise an eyebrow, instead. "I knew that much. Surely you knew more just before you decided to slip past my troops and examine it up close to begin with."
Ari leans back, note-taking forgotten for the moment, suddenly twisting into a horridly uncomfortable-looking pose that he seems able to relax in. Damn cat that he is. "No, I mean that. The Last Supplicant of Endless Power is geomantic, and seemingly nothing else." He's probably enjoying stretching out his explanation. "The more I look, the more I find incredibly strong, and incredibly deep, lines of Essence that go from this thing in all directions. Most directions," he corrects. "It seems to lead all across the South, but I haven't found any that go out into the Inland Sea. Maybe they're just dug in deep to go beneath the water?"
"So... what does it all do?" No one would build something like this for no reason. If you've ever given it any thought before meeting the Waif, you just assumed it was either to make a nice growing place or some weird Anathema thing that didn't make sense in the modern age. Mostly you didn't even do that much. It was just a place you were at. Mountains don't have a purpose, after all.
The Lunar grimaces at your question. "Still working on that. I'm wondering if maybe we'll get a clue soon, though, what with Calibration coming right up."
"Yeah." Calibration, the five-day period after the summer months of Fire, is a time of upheaval and change. Usually, that translates to being rather inauspicous. Calibration was when the Empress disappeared, most notably. It's not just a human thing, either: it's built into the very nature of the world. Natural phenomena go wild, spirits walk among men more easily, and the moon hides completely, never seen until the first day past Calibration.
"I'm kind of surprised you made time to come out here," Ari adds. "Don't you have administrative business?"
You shrug. "Nothing that can't wait." Of course, if you're not meeting with either Anira or Ptheno, odds are extremely good that they're going to have a casual meeting and just so happen to conspire against you. You're starting to feel like that just isn't going to be important for long. You can weather things. You'd rather spend a little time with someone who genuinely appreciates your presence.
You look back over at Ari. He finally pulls himself to something approximating a human sitting posture. "Did you figure out what you're going to do for Strength of Many?"
"I have. Should work whether he's aware of it or not. Are you in that close of contact with him?"
"No. We each do our own thing. What's the plan?"
"I'm going to keep the slaves heavily protected until the handoff. Once they're in Gem's hands, Strength of Many will have an opening."
Ari raises an eyebrow. "Not quite what I intended, and he might not be happy with it, either. He wanted to strike a blow to the Realm's slave-movers."
"If I look too bad out of this, especially if the Realm gets a bloody nose and other people need a scapegoat, I get people looking over my shoulder and I may not be able to keep up your access."
Ari looks away, making a frustrated sort of noise. "And, unfortunately, I do need specific places to keep up my research, and I can't do it outside my true forms and with my Caste mark glowing." That sounds like he's talking to himself more than you.
"Why are you so interested in the Last Supplicant?"
"It was the first thing I saw when I was Exalting. It's an old story: my family was part of a disenfranchised neighborhood when we became inconvenient for a Dynast. My only way out was to stow away aboard a ship bound elsewhere. Was caught as we landed. As I was pinned down, I looked again at the face of something older and more powerful than even the Realm. Then I Exalted, escaped, and found other Lunars." You get the impression that this was an incredibly abridged version of Ari's story, probably skipping important points.
"I see." You don't insult him by apologizing. It's true that the Realm does sometimes chew up a few smaller groups to keep the powerful stable and happy. It's better for everyone, except of course the unfortunate few.
"That's you, now, too." Ari looks at you. "You're now heir to something older and stronger and vastly more capable than what you grew up knowing. I do hope you're willing to claim that soon."
You consider this. It's true that Anathema powers are vast and twisted, but you've never really thought of them as
stronger. Ari certainly seems to believe it. It's worth thinking about.
"I think I've done all the work I can get done today. The geomantic structure-flow doesn't change that quickly. I'm going to hunt something up here and eat it raw. You can join me if you want."
That doesn't seem nearly as disgusting to you right now as it would have before your Exaltation. However, "I just ate. I'll see you around, Ari."
He nods, and again takes the form of a hunting raptor.
You're alone in a hurry. You leave.
* * *
Danaro fusses over the complex alchemical distillation equipment he has set up in his room. Rare plants ferment in sealed containers, small but powerful candles evaporate odd brews, endless tubing carries mixtures, and delicate complexes of mirrors reflect sunlight where that is needed at certain times of day. To your jaded eye, the result is more confusing than imposing. Heptagram sorcerers learn much superior rituals to unlock sorcery; this is a huge amount of extra effort for very little good reason.
You, of course, feel completely at home wandering into any given place here. This is a Realm barracks, after all, and these mercenaries are paid by House Peleps.
"So, you're the sorcerer for Solace's outfit?" It's not like you don't know the answer to that, but Danaro understands the actual question.
He straightens up and turns away from his equipment to look at you. "Yes. I've mastered three spells: Death of Obsidian Butterflies, Cirrus Skiff, and Water From Stone." That raises your eyebrow. Three spells is an impressive total for a mortal, and it's a varied assortment. Death of Obsidian Butterflies is an attack spell, which lacerates everything in a wide area with a hail of fluttering stone butterflies with razor-edged wings. Cirrus Skiff is a transportation spell, which enables a small group to fly quickly. Water From Stone does exactly what it sounds like, and is extremely important in keeping the more extreme sections of the South habitable.
"You keep the books, you know that much sorcery... why are you following Solace, then?"
The sallow-faced man shrugs. "I am not a leader. Besides, Solace is someone I can trust. Everyone here has learned that. She trains with us so we all come home at the end of the day, and I've seen her personally jump in front of a scale to distract a trio of hungry ghosts. She's the sort to do that, and we all know it."
You nod. That's not a particularly unexpected answer. Solace leads this crew by strength of her own personal charisma. Control Solace, control the men.
You make your excuses and leave Danaro be. Several other members of the crew give murmured mentions of respect as you pass, which you return as appropriate, but none of the rest of the set-up here catches your eye.
When you exit the barracks, you find Solace running through some exercises with the men, with one fang taking the part of hungry ghosts and the others operating to fend them off, laying faux salt trails and withdrawing in good order while protecting a VIP, played by a Solace who is trying to run, panicked, into danger. They've laid out some 'buildings' in the exercise yard, denoted by lines on the ground that the hungry ghosts can ignore but everyone else has to respect, to emphasize the advantages that immaterial hungry ghosts have.
The exercise ends with the salt-layers managing to lay a complete ring around the 'hungry ghosts', trapping them.
Only then does Solace drop the damsel in distress act to greet you. She comes up and doffs her hat. "Triumvir! You honor us with your presence." She says it in a mildly insolent manner, sweeping the hat off to one side as she gives a dramatic bow. It's not really insubordinate: she's just not that given to standing on ceremony.
"Solace Through the Night." You incline your head, gravely. "I trust the accommodations are to your liking?"
She replaces the hat with a grin. "It'll do. Say, Triumvir... we've never had a chance to train with a real Prince of the Earth. Would you be willing to go a round with us?"
There's a dangerous gleam in her eye, but your reservoirs of Essence are overflowing and you have something new to experiment with. You'd also like to test what Solace might have up her sleeve, checking if for instance she has any supernatural leadership powers to back up her more mundane ability and supernatural personal strength. "Certainly. Who are my opponents?"
Solace considers for a moment, her eyes settling for a moment on Blizzard's Scourge. She gestures, and a half-dozen troops fall in behind her. "I'll take you on, with these men as my back-up." The men and women behind her are equipped with her group's standard loadout of sling and axe. "Any special safety precautions we need?" That is again at you.
You shake your head. "No, come at me with your best. "I'll take my lumps if you can hit me, and I'll be careful in turn."
"Hm." Solace looks at you even more appraisingly now. She's clearly somewhere between confident and interested to see how this goes. Doubtless, she considers herself something of a hotshot, and is anxious to see if she can beat a Dragon-Blood.
Pity that's not quite what she's facing.
One of the other officers steps up to declare the match start. As he does, you open your mouth and let Oblivion tinge your words, working a little something extra as you direct them to Solace's back-up. "There is no point in you joining this fight."
It works, they all stand there, a blank look of disinterest on their faces, the sort of expression one might have while waiting for the ferry to dock.
Solace doesn't recognize it at first. She springs back, drawing her flame pieces and leveling both barrels at you. "Volley!" she commands, and gets dull, empty looks in return. "Come on, rally. Shake it off. What's wrong?"
That answers one thing. Solace doesn't have any special powers to enhance her troops. Still, sheer effort begins to work: the men you spoke at are beginning to shake off the mental weight you saddled them with.
Solace ducks backward, bending at the knees like she's trying to win a limbo competition as Blizzard's Scourge slices past overhead. She straightens up, then has to throw herself to the side as it returns to your hand equally swiftly.
"Volley!" she commands again. This time, the men obey, little shaped bullets flying with with each swing of their arms. None of it touches you, as you twitch very slightly and are not in the arc of fire any longer, assuming an effortless grace with your dodging.
You hurl Blizzard's Scourge at Solace again. She sets her eyes and draws a deep breath as it comes at her. She levels both flame pieces against it. "Flaming River Burns the Boat!" Solace's strongest counter-attack comes out as a torrent of flame, sources merging and bursting forth like a stream freed from a dam. The inferno does not reach all the way to you, just due to distance. The most she can achieve is to deflect Blizzard's Scourge. Still, the magical boomerang knows its master's hand, and as you dart to one side, it returns to your throwing arm. More bullets strike the ground around you, and a gout of liquid flame makes you have to juke.
Your next throw is a sweeping arc, directly over the slinger's heads. They cringe, a moment too late. It's a clear statement however: you could have struck them down, there, so they are 'dead' for purposes of this exercise.
Solace stands before you alone. She takes a deep breath, and lets it out. Red flickers of aura flow from her mouth down to her weapons, condensing down the barrels. She's not quite ready to give up. "Hold," you say, mildly.
After a moment of discombobulation, Solace obeys. "I wasn't done," she argues, however.
"You were. I outrange you and you didn't have a way to close the gap. I could just keep throwing my weapon until you either got unlucky or had your Essence reserves drained." She's just some ifrit's by-blow, where your power, Anathema or not, is simply
more. Despite her age, being about your age or maybe a year or so your junior, she's reached about as far as she possibly could have, and it simply isn't enough.
She takes it cheerfully enough. She tucks her flame pieces into their holsters and gives you a cheerful grin. "I suppose so! Pretty impressive, Triumvir. I hope you'll give me a rematch once I figure out an answer to that. I must say, I haven't heard of that technique you used on my men." She glances back at them, concern on her features for a second. They're okay, though they still look rattled and keep hugging themselves and rubbing their arms, as if they were cold or terrified. You didn't even turn it up to the level where it could slowly kill them.
"You didn't do too badly," you tell her, pitching your voice so it can be heard, not just by your opponents but the other observers. Nearly her whole cadre caught at least the end of it. "You just overestimated how far you could shorten the gap yourself. If I do have to ask you to fight some outcaste Dragon-Blood or Anathema, don't take any chances. Overwhelm them with numbers and don't let them in close."
"We'll do that." Solace touches the brim of her hat again, a small respectful gesture. "Okay, boys and girls." Her attention goes away from you. "Come on, let's run one more thing."
She barks more orders as you take your leave, but you catch her eyeing you. She is more than just impressed. She's here for the coin, but now she has something new to fixate on. Whether that's as a wall to climb or something more, time will tell.
* * *
The day of the raid-to-be comes. The first part of things goes off without a hitch, as lines of slaves, chained together, are marched up to one of the Lap's outlying buildings under the heavy supervision of an 'impromptu exercise', where Lap sepoys, Solace's mercenaries, and a few overseeing Realm legionnaires keep watch.
The building for the handoff is an old grain silo, abandoned when too many rats found their way through the outer walls and it was given up instead of repaired. It still serves as a reasonable set of walls, which is all that's really needed here.
You and Anira join the Gem delegation before the column reaches you. Gem has sent a Dragon-Blood outcaste to lead the expedition, and his troops loiter around the walls of the place. They're a sorry lot, with no military discipline and little awareness of of their surroundings. They're equipped with thick truncheons and, in some cases, bolas. They're here to restrain wayward slaves, not fight.
Their leader is no better. He introduced himself to you as Night-Blooming Cactus, a Wood Aspect, and almost immediately fell on the bottle of Lap-produced wine that Anira produced to be a good host. It practically all disappeared down his throat in less than fifteen minutes.
You and Anira exchanged a look at that. It goes a long way to confirm all the negative things you've heard about outcaste Dragon-Bloods, those kin of the elemental dragons who don't join up with the Realm. Anira clearly regrets not getting the cheapest possible vintage, and neither of you think anything of Night-Blooming Cactus's manners, as his outfit is scruffy, his hair is uncombed, and he's got his much-patched boots up on the table.
"So, this is a bunch of faerie-worshipers, huh?" He finally asks once he's absorbed all the alcohol, waving around the empty bottle for emphasis, his hand still clamped onto the bottle's neck.
"That's why they were condemned to this transportation, yes," Anira says, in a mild voice. She's been dealing with him since the delegation arrived yesterday, and you can tell she's been annoyed by him almost the whole time.
"Hm. Well, we'll work 'em hard enough to keep 'em out of trouble." He laughs to himself. You don't join in.
The doors swing open. The column shuffles in. Night-Blooming Cactus hollers at some of his men to inspect them and be sure it's what they're paying for. He has to yell several times to get his orders obeyed.
He doesn't wait, though. "Y'got the papers?" Unwilling to wait for the inspection, he demands Anira produce the official handoff documents. She does so, including handing him the cheapest pen she could provide for him to sign it. He does so with a tremendous flourish that goes over half the page. He doesn't give the pen back. Anira doesn't ask for it; she's cautious with the papers, too, as if afraid that his ill manners are contagious.
"You're kinda quiet," he observes to you, upending the wine bottle by the neck for the fourth or fifth time, just in case it has spontaneously generated a little more. "Y'seem boring."
"I'm working today," you tell him. Anira rolls her eyes while he's not looking at her.
"Relax. It's the Lap. Nothing ever happens in the Lap. You'll regret it when you're older if you don't live life a little bit." He stands up and throws the bottle against a wall, where it shatters. Several slaves close to the impact flinch. "All right, we're leaving! Pyka, Tig, stop screwing around with pawing over the slaves." The two who jerk guiltily were the ones still trying to inspect everything, per his previous instructions. "We're leaving."
Eyes downcast, steps reluctant, the slaves are marched out of the place with the non-too-gentle prodding of the guards with Night-Blooming Cactus.
You're not really going to miss this crew once Strength of Many happens to them. The slaves, those you don't really give much thought to. There's a mild possibility that they or at least some of them are innocent, and the charges were just convenience, but you can't be sure. Either way, they're not going to be your problem.
"
_____ dear... I'm appalled you had to be introduced to such a
dreadful example of my Aspect so soon after your own Exaltation. I hope you won't hold it against me. Can you believe he propositioned me last night? And me, a married woman!" Now that he's gone, Anira is ready to gossip all about his fascinatingly awful behavior. You might get the full litany if you're not careful.
"I think he might have propositioned me, too, if I'd given him any more of a chance," you agree, but pull yourself away before she can continue her thought, calling over the sepoy captain, Solace, and the Realm sergeant, getting a brief report and checking in with them to ensure that the exercise had gone well, and to find any rough edges. According to the reports from all three, it went about as expected, difficulties more in hesitation when trying to coordinate than any actual problems.
Anira practically bubbles over with the desire to tell more scandalous details, but she restrains herself for the few minutes of your work. It doesn't take long for you to dismiss everyone but Solace. She needs to stay here for a moment for you to talk more shop. Anira, however, doesn't leave. As your security forces leave, she finally bubbles over and tells you more about Night-Blooming Cactus's fascinatingly bad behavior.
You only have to listen for a couple of minutes, because then things go terribly wrong.
The slower-moving slave column still isn't very far away when the wind carries shouts of alarm and violence to your grain silo, very faint. This catches Anira's attention. "What was that, darling?" she interrupts herself to ask you.
"Probably nothing. A few slaves tried to make a break for it or something." That is definitely not what is happening. As you expected was likely, Strength of Many must have been observing the column for a while, hidden in some hard-to-recognize animal form.
Unfortunately, Anira doesn't take your word for it. "We should still look. This is our satrapy, after all,
_____ dear. Come along, you two." She stands and gestures for you and Solace to follow her. You can't think of a good excuse not to go, now, as you can't very well ignore your responsibility as the Triumvir in charge of security.
The sounds grow a little louder and more distinct as you round a tiny hill that separated you from them.
Here you find a scene of carnage.
People are scattered everywhere. Some of them have the remains of broken chains on their limbs and are struggling to get up and away. Some are armed with truncheons and are very clearly dead. Some are armed with truncheons and still up and about, but looking dazed and unsure of what they can even try to do. Part of Night-Blooming Cactus is crumpled in a heap. His head and left arm are some distance away.
All of that you take in as minor details. The main thing you see is Strength of Many. It's clear how he earned his name. The blood-splattered Anathema has the head of a bull, his eyes flashing with anger and curved horns framing the silver Frenzied mark on his forehead. That head reaches a full ten feet above the ground. His bulk is unbelievable. Muscles like steel cable can be easily discerned even underneath his fur. He has the largest axe you've ever seen held in one hand, where it looks almost dainty.
"More slavers," he says. It puts you in mind of a bull about to charge as he stalks towards you, idly bisecting one unusually foolish slave guard as he passes. It might have been Pyka.
"Anathema." Anira breathes it slowly. She fiddles slightly with her bracelets. A glowing screen of energy appears, slightly above her skin, wrapping her completely. You didn't know Anira had a set of Discreet Essence Armor.
Solace draws her weapons, too. It seems you have a fight you can't easily escape from. You'll just have to get through it as well as you can.
Pick two. Two highest options win, counted individually.
[] You don't show anyone your Caste mark.
[] None of the Fair-Folk-consorting slaves escape back into the Lap
[] You don't anger the Whispers.
[] You escape blame for this fiasco.
[] Solace isn't hurt in the melee
Solace has taken your lesson to heart, and will keep herself out of Strength of Many's reach without you having to do anything further.