After a moment of thought, you bite the base of your right thumb with canines that enlarge and sharpen as you need them. Blood wells up immediately. You dip your pointer finger in the flow and trace letters on the mirror.
I must take care. I can move at midnight.
As soon as you're done, the blood sinks into the mirror and, thankfully, vanishes completely. With a thought, your blood flow staunches, too. Being an Exalt is useful, in even the small things.
You look around again, and again confirm that you're alone. You give it a minute more, in case there is a follow-up, but no subsequent message appears.
That is a relief, really. It's like the Realm spell Infallible Messenger: it doesn't have any way to know if the recipient is in a position to give undivided attention to the message, or even receive it discreetly, and unlike most versions of Infallible Messenger, a bloody message on the mirror isn't immune to someone else noticing. This necromancer wasn't just communicating: they were also risking your exposure and sharing a way that they could always choose to unmask you should need be.
Finally, you leave the offending mirror behind. You've told Taara you wanted to cancel things today, but mainly that means that your day is going to be
less busy, not that you're actually free. A Dynast's life is one of service, not of leisure.
* * *
In the end, the main appointment you can't cancel is a meeting with Talon-Captain Vancer. Vancer is one of the officers for the Realm legion here, and one whom you've worked closely with. He is calm and serious, as well as the sort of quietly competent that everyone wants to have near them, taking care of things so you don't have to. It's a pity he's only mortal. It was men from under his command that you led against the bestial Anathema, and three of them died in that fight. This means that he is readily accepting of your choice in attire, and if anything actually approves of it. He doesn't like losing his men unnecessarily.
He relatively quickly turns the discussion to your fight. "The Anathema you fought... could it have been Strength of Many?" Vancer names a particularly infamous Anathema, one who's been spotted all over the South, disrupting legitimate trading functions in the name of freeing slaves.
You shake your head. "I doubt it. Strength of Many is supposed to be a huge man, with a bull's countenance and the mark of a Frenzied." You cast your thoughts back to the fight, that long pursuit. "The man I was chasing was more of a predator type. Shorter than me, sand-colored hair. His true form had savage claws. We found him not only because of the ratmen with him, but because his forehead mark shown with the crescent mark of a Trickster." The types of Anathema are not exhaustive, but those two are among the more common types. Frenzied are outrageous brutes: Strength of Many, in particular, is said to have sent Ledaal Midaras back to the Blessed Isle with a tremendous amount of broken bones and internal injuries after hurling him through the air so far he was mistaken for a fall of starmetal. Tricksters are more in the 'incredibly beautiful and deceitful' range. Until his transformation, the Anathema hadn't been bad looking, you have to admit to yourself. "He didn't give a name, but I think he may have been trying some sorcery of his own."
Vancer accepts your logic and expertise. "That may mean we have two Anathema in the general vicinity of the Lap, then." Before you can get overly concerned about that, he explains. "I've been collecting relatively verified reports on Strength of Many, and he may be within a few hundred miles of the Lap now. He may have caught wind of the shipment from the Scavenger Lands that's passing through here soon on its way to Gem."
"Hm. So we are looking at a potential Anathema raid right as the Realm is ordering back all the best military forces to the Blessed Isle."
You get a dark smile from Vancer. "Why do you think your counterpart Triumvirs were so eager to put you in charge of security?"
"Don't remind me. We'll figure it out."
"There may be some good news on that front. There was a decent-sized mercenary troop that was looking to move into the area. Leader is named something like Succor or Solace, and met with Anira earlier. They've done caravan security and helped handle some outbreaks of hungry dead along the routes between here and Paragon, including some ghosts that might have been fairly powerful, even if you scale down tall tales to reasonable levels. If they're worth it and as good as they say, that might help us if we're going to need to train up local reserves to replace Realm forces."
You just
know that if you do propose that, it's going to come out of your chunk of the Lap's profits, or at least yours and the section for your House. And your parents and senior members of House Peleps won't be happy if the jade doesn't flow their way. Maybe you can trick one of the other Triumvirs into helping foot the bill.
"There was one other thing," Vancer says, pulling out some additional paperwork. "The men we lost... I was hoping we could put your signature on this."
He slides it over to you, and you look at it. It's paperwork to help pay out pensions to their families. The way things have been over the last five years since the Empress disappeared, yen-pinching accountants are getting ever bolder about finding creative ways to not pay out useless things like this, but they're less likely to do that if you can show any sort of personal concern for it. Having died in the course of hunting Anathema won't hurt, either. The Realm has every reason to still want people to emphasize the Wyld Hunt, after all.
That sticks in your mind anew as you do the expected tasks. Here you are, some sort of secret Anathema, and trying to hide yourself in plain sight as one of the most important people in one of the Realm's most important satrapies. This is a dangerous game, and one that, presumably, will eventually end with things completely breaking down. After all, you've never heard of an Anathema hiding themselves successfully for a lifetime.
Of course, if they did, you'd hardly hear about them.
Vancer leaves. You have time with your thoughts before evening falls.
* * *
Like with the Peleps manor, there's a garden space out behind the Cathak manor that can be used for events such as this. Bored guards stand next to open gates, allowing noise and light to spill out as you approach.
Anira has put on a moderately expensive production. Some local musicians provide acceptably adept music on drums and wind instruments, cycling between songs so that different performers have a chance to rest. Light is provided by oil lanterns, tinted by some chemist to burn in novel colors, with bronze reflectors to make sure that the light is as bright as it can be on the ground. The result is still dim enough on a near-moonless night like this for reading to be difficult and companions to be imagined more beautiful than bare reality.
Anira meets you at the gate. "
_____, darling, it's good you could make it. Congratulations on your rather tardy blessing of the dragons, dear." Your fellow Triumvir holds out both hands as if she's going to give you a hug, but claps you on both shoulders, instead. You expected it. That's her usual greeting. She take a moment to frown at your grey mourning clothes, but doesn't say anything about them.
She lets you go and steps in alongside you, laying on ringed, manicured hand on a shoulder again. "I must confess, Ptheno and I? We were beginning to think it would never happen. Just goes to show the inscrutable wisdom of the Immaculate Dragons, does it not?" Anira is a woman of medium height who looked forty before she turned thirty, and is probably going to look the same even when she turns two hundred. Just being a wood aspect doesn't mean that her life force allows perpetual youth.
"Thank you for your kind words," you say, as the dance requires. Both of you recognize exactly how nasty she was being, but it's not technically overt enough for you to take offense.
The majority of attendees are already here, enjoying either the chance for some political jockeying or just the party itself. The servants, men and women both, are all fit young adults in abbreviated outfits. The guests, of course, are all pretty much exactly age 43, and show it. It makes for a very visible split.
Anira abandons you to play host before you can say much else or get back at her properly. Ptheno approaches, in turn. The overall impression the tall fire aspect gives is just Red. His outfit is a fiery red, matching his short-trimmed hair and eyes, and he's also positioned himself beneath a red-tinged lantern. Whenever he can manage it, which doesn't include a party like this, he wears a pair of red jade short daiklaves. He never misses a chance to non-verbally suggest he's mastered Fire Dragon Style, mainly because he hasn't and thus can't say it out loud. "Peleps," he says, offering his hand to shake.
He's got his arm and shoulder tensed and positioned to squeeze your hand overly painfully. You counter by latching onto his hand a little too far out, so you squeeze his fingers and he can't leverage his entire arm into his grip to squash your own hand. "Ragara," you reply.
Ragara Ptheno slaps you on the shoulder, pretending it's companionable while trying to bruise you a bit. He enjoys inflicting pain a little too much. "Good to see you could join us," he says, overly loudly, and then laughs at his own joke: not only joining us this evening, but also joining the Great Host of Dragon-Blooded. "Say," he adds, even louder, and in the tone of someone who was just struck by a thought. "Perhaps we could end out the evening in a little exhibition match. A little bare-handed spar between princes of the earth should be a treat for our guests." He makes a wide, sweeping gesture, taking in all the people around. This gets an immediate roar of approval, the same as any other piece of theatre would.
"I would be honored," you say. It's not really something you're looking forward to. Ptheno isn't as bad as your infamous second cousin, Peleps Deled, in terms of horrific injuries to sparring partners, but he's certainly left a few life-altering wounds behind in the process of 'toughening up the troops'. Refusing now would just mean he'd find a worse way to punish you later and you'd lose face in the meantime.
"Did you hear that?" He calls out to the crowd. "Here's something special to cap off the evening. No one better leave early!" He grins, and gets the polite laugh he was expecting.
A serving girl with a tray of some sweet pastries catches Ptheno's attention, and you slip away from him. A couple of dozen middle-aged people you've never met give you congratulations in turn, and you offer similar sentiments back, thanking them for their decades of faithful, competent service to the Lap. Some comment on your upcoming brawl. They're all looking forward to it: seeing Dragon-Blooded fights, even in a casual spar like this, is genuinely rare and exciting to the average layperson. You deflect a few more comments about your attire, but it's definitely one of the least interesting things about you right now.
Before you know it, you're on the periphery of the party. There's a thunderous, rhythmic noise here, which you'd probably mistake for a malfunctioning irrigation pump if you weren't familiar with Avalanche Fury Roiling.
Avalanche, the ranking Immaculate monk (and sole Dragon-Blood currently at the Immaculate temple), is 'meditating'. The snores are just his mantra. You've never met a man who can sleep half as much as he does. Somehow, the earth aspect has mastered the art of sleeping while sitting bolt upright and with a serene look on his face. He hasn't been able to do anything about the snoring, however, leaving him a perfectly composed image of a monk sitting lotus style, deep in commune with the Immaculate Dragons, save only for the rumbling noise of his breathing. The bald monk looks like nothing so much as a smaller, muscular version of the Penitent, the statue the Lap is built on. Well, except that Avalanche still has his face. The Penitent's face was half melted off about eight centuries back. You can't remember the exact details; it's really never mattered.
A woman had been sitting next to him, but she pulls herself to her feet as you approach. You don't recognize her. She's slightly on the shorter side, and her red-orange hair floats on the thin breeze in a fashion very reminiscent of flames. By that and a couple of other small marks, she's an elemental-blood, child of a human and some elemental spirit of fire. Immaculate philosophy looks askance at that sort of cross-breeding.
She's wearing a rather plain but clean poncho, as well as a wide-brimmed hat she doffs as you approach as part of a gallant bow. "Triumvir, I believe?" You nod, and she takes your hand to kiss the back of it as if she's playing the knight. "Solace Through the Night."
Recognition. "Ah, you're that mercenary."
"Indeed." Solace settles the hat back on her head, then tilts it at a rakish angle so you can still look each other in the eyes. "I was honored to get your counterpart's invitation tonight. I'm hoping to make a good enough impression that you'll hire my men." She offers you a pleasant grin. "How'd I do?" She's mercenary in a few different meanings of the word.
"I'm off duty this late. Ask in the office tomorrow." You look back towards Avalanche. "I confess I'm surprised to see you with him."
"He was checking my religious credentials, to be sure the Immaculate Order wouldn't object to my presence." That would be the whole question of her spiritual parent's nature, the supremacy of the Dragon-Blooded host, and related topics.
"And?" you prompt.
"I'm very willing to accept the spiritual primacy of those blessed by the Immaculate Dragons if you sign my paycheck." Solace shrugs with one shoulder. "Then he fell asleep."
"He does that."
The party passes you by. You're still a little too tense to really enjoy yourself, but you think you manage to be relatively inconspicuous.
* * *
The crowds cheers as you and Ptheno limber up. Anira has marked out a large rectangle, denoted with ropes on the ground, and some hasty effort has redirected lamps to shine on you. The band was induced to ring up something martial.
Both the crowd of regular guests and the handful of servants are allowed to watch this. Ptheno removes his red silk shirt to show of the wires of muscle he's developed and to show off his torso. You don't do the same. You feel better in mourning clothes.
While Ptheno has no mastery of the Glorious Dragon Styles, he's far from a novice, and he doubtless is expecting you are. Which is foolish of him, since he's known you for long enough to know you were raised to be a Dragon-Blood, trained for it, and given every opportunity to be ready for the power it entails.
You can't believe that the dark power of an Anathema will be equal to that of a proper prince of the earth, but it shouldn't be wholly dissimilar, either. There's many little tricks of Essence that you can be prepared for, you've already realized, and generations of Dragon-Blooded heroes have absolutely learned how to pass those along. Why not commit one small further blasphemy and make use of what you're given?
Anira steps in front of everyone, right at the middle line, and raises and handkerchief, waiting until everyone is duly silent. "The match is to the ground, to submission, or to a step outside the ring. No weapons, no interference, no crippling or lethal blows. Gentlemen: are you ready?" She glances at each of you to get her affirmation. She lets the square of cloth drop. "Begin!"
Ptheno darts forward, sliding in for a kick at your forward knee. You give ground, and he launches forward again, a stiff-fingered thrust at your eyes that you bat away with a ready arm. He's close, so you try to slip a gut punch in with your other hand, but he's ready and blocks your punch with a forearm. You try to sweep his legs out from underneath him, but he leaps over your leg and does a backflip away.
The crowd explodes, cheering for the fight as he considers you again, the first exchange having come to basically nothing. Under the cover of that noise, you hear him hiss, "Let's spill some of that blood and
compare it to a proper dragon, see just how thin it runs." It's not just a hot-blooded cry. He thinks he can bully you here, in this ring.
You, however, are realizing something deeply unexpected: you didn't go all-out in that exchange.
You don't have to lose this.
[] Fight as hard as you have to in order to win decisively. Carve respect out of violence.
[] Fight cautiously. Win, but carefully. It won't be a good show, but it will work.
[] Throw the fight. Let him strut around and think himself superior. You don't need the limelight.
You have something important for after the fight, too. You told that necromancer you would be moving at midnight. Are you?
[] Yes. You'll follow your senses and find the meeting place late at night.
[] That was just to buy time.
(unconnected votes)