Hadiz
The Final Solution. To Others.
- Location
- Somewhere.
Actually. I played 1, 2 and 3. It's just that since my computer crashed I couldn't play it anymore.Welp, this was a lot more than I expected to be writing today. Even though 'today' is now 'tomorrow'.
When we last left off--
--we got party members. Plenty party members,![]()
one TWOA FEW of whom we've not even made yet!
It's got a remarkable potential for synergy already, even though I'm pretty sure nobody here's played Etrian Odyssey in any measure, which is rather heartening.
-Roleplay begins-![]()
Essentially, if we want to select party members, we go here first. Now, I won't bore you guys to death with all the nitty-gritty details, but basically . . .
1) Hadou-san (Bunny) is a Hoplite, so Bunny can go in either the front or the back row. So can Lance or Hadiz, actually.
2) Bunny and Bondo both use the heavy armor, whilst the rest I believe use medium armor; the farmers, wdango andDavid the GnomeIllusion, use cloth armor, but as they're in the gathering party this honestly should HOPEFULLY not matter much, if at all. You'll see why when I do an update dedicated to it.
3) Bondo's rapiers will put him in the front line even though Princes can go in either, and Unmaker's job is going to plonk them firmly in the back row.
As such, the formation I decided puts Bunny, Bondo, and Lance up front and Unmaker + Hadiz in back, as you'll be seeing on the bottom of the screen for a good while to come! Party subject to change as party members trickle in; if enough come in, I might even be able to have a secondary party or somesuch!
Incidentally, if you noticed earlier the Talk button in the menu (I THINK I had a screenshot with that in it), that prompts dialogue that changes as events do (including new lines per floor). I won't be going over every single one of them (I encourage you guys to get this game -- it's for the original DS!), but there are some that're pretty nifty, so I'll showcase those when they do come up (and I notice them). Like here, where Badass Guildmaster gives sound advice:
"Hi guys name is Hadiz. I am great with a Gun so I'll be at the back. And Unmaker. I'll watch out for you okay."
"Thanks for the advice Guild Master."![]()
"Even experienced warriors get swallowed up by that Labyrinth every day...
"If you've come here as weekend warriors, I'll be straight with you: hit the beach instead."
When I say this game is an ATLUS game, I'm not kidding. Persona 3 is kinder than EOIII.
"... Man. Just how many idiots died in that place without reading the stuff from a Professional."![]()
"Oh, but before you go, let me explain one more thing.
"It's about the documents I just gave you along with the guild certificate...
"Smart explorers actually read them carefully. If you don't feel like it, just throw them away...
"But if you hope to go all the way in the Labyrinth, you'd be well-served giving them a look."
In this game, powerful abilities called Limit Skills can be used by up to five party members.
Limit Skills can be learned by obtaining documents with the skill details written in them.
Gather various Limit Skills and use them well to make your time in the Labyrinth easier.
Yeah, the game's not kidding about that; Limit Skills can make or break a party, and there're interesting ways to work with them. You'll find them in the Labyrinth, occasionally I think after certain Quests, and in particular once one gets to go [REDACTED]. They're actually rather diverse, too -- some are attacks like Hellfire, some are defensive skills like Aegis Shield, and some are heals or buffs like Second Wind or Indomitable (and there are many more besides -- the effects are as diverse as can get). However, interestingly, some of them require more than one party member to be set to them for them to be used -- Hellfire, for example, actually requires 2 party members to use -- and if one is down, good luck with that.
Incidentally, I think only one of the Limits I mentioned is one we actually got.
Now, Badass Guildmaster (who's nameless even in the artbook, interestingly) told us to head to the Senatus next. I bring up the artbook in this case, because . . .
I mostly kept quiet. Listening to our new boss.![]()
"Then you'd best remember this: You stand in an assembly hall of the Senatus, Armoroad's government.
"And I am she who wields the Senatus' authority to manage explorers such as yourselves."
Meet Senator Flowdia. The princess doesn't normally come out due to health issues, so she's often the one you'll see instead. A remarkable woman, and also a talking testament to just how much detail gets put into characters' design in this game. More on that later.
"This is where so-called explorers' skills are tested to sort the true warriors from the cowards.
"If you want to be recognized as true Armoroad explorers, accept the [mission] I issue you now."
Official requests from the Armoroad Senatus are known as missions.
Carry out these missions to gain various rewards and advance the game's storyline.
Select "Accept mission" from the menu to see the details.
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Now, why am I showing this rather than clicking 'Accept missions'? Well, now is 'later'.
Essentially, the bit I'm trying to show here is Flowdia's hands. Yes, her hands. Why? Because despite that they're ordinarily covered by dialogue boxes (even your party covers them up mostly), the artist who designed the characters for the game actually went above and beyond the call of duty -- the artbook which people could get as a preorder bonus for the game (though GameStop ended up giving them out to just about everyone, I imagine due to having extras -- hence my copy of it) actually indicates that the Senator has a ring on each of her fingers, and that each ring has a specific gemstone and meaning to it. Now that's dedication!
Anyways, that gush out of the way, it's time for plot in the form of 'Prelude to the forest', our first Mission for the Senatus.
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"The guard there will have more details for you. Look to him before you proceed.
"Ah, but you must have parchment first, eh? Here is the blank map given to explorers. Use it well."
Obtained Labyrinth MapAnd now you guys know why I was so obsessed with the maps when I was trying to make an EO quest!
One of the hallmarks of Etrian Odyssey is that, as the maps are fixed and actually live up to the name 'labyrinth' for the most part, you are expected to actually DRAW THE MAP YOURSELF! This is going to be so janky with a mouse . . .
Incidentally, the whole 'fill one floor in' Mission was a standard for each EO, until EOIV where I believe you had to get your airship fuel to fly with instead. Only inAustraliaTharsis, eh?
Now that I can no longer click the bottom screen without accidentally mucking up the map, it's time to do something important.
I nodded at the lady. Looking around the shop for a good quality gun.![]()
Shopping!
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"In that case, welcome to Napier's Firm. We carry all the weapons, armor, and tools you'll require.
"Here at our Firm, the customer is God. We'll spare no expense for those who line our coffers.
"Though that is conditional on you participating in a transaction. No window shoppers, please."
Meet Edie, one of my favorite characters in the game. Not THE favorite, but damned close.
Assumedly Edie Napier due to her being the proprietor, she will most likely pinch every penny -- or rather, Entel, as the currency is called (one of the standards of the series) -- out of your (MY) coinpurse, but it'll be an Entel well-spent every time. Napier's Firm is where you'll be getting the majority of your gear, including the ever-important bits (like the one we can't buy right now). Incidentally, those aren't hairpicks in her hair; those're backscratchers.[/I]
We can't buy much, having 500 Entel to our name, but what we can and WILL buy is very important: our gear. Like hell am I going to be going in with everyone equipped with daggers and tweed.
The bigger dents to my wallet are the weapons, particularly those of Bunny, Hadiz, and Unmaker in ascending order of expense -- but, for two of them, those are damned important, as they'd be doing crumb damage from the back line without 'em. Biggest dent? The shield Bunny will need -- 100 Entel, when I had 210 left after weapons.
Incidentally, in my zeal to equip everyone to toughen them up a bit, I spent all the money I had. H-hopefully this won't bite me in the ass, eheh?Lance, Lance, tasukete Lance!
"So basically spend what you can on the useful stuff so we don't die. Sound advice." I say as I examine a gun that piqued my interest.![]()
"Skilled explorers have few qualms at parting with their money. Stinginess never saved a life.
"All things depend upon money. Your finances dictate whether you master Yggdrasil or die penniless.
"Remember that. So then, what can I get for you?"
She's not incorrect, either. We'll be thanking wdango for more than the thread by the time we're through.
-Insert Bondo Pick Up Lines-
-Bang-
"Nice. No recoil and it can pierce steel. I'll be taking this Miss Napier." I say with a satisfied smile. Ignoring Bondo's screams of pain in being shot.
And now, cause I am a big fat chicken, one last place before we dive in: Aman's Inn.
"Hey quit your whining Bondo. The Doc can go and check your leg." I say as I dragged him to the nearby Inn.![]()
"Not only can you spend the night here, we have doctors to treat your wounds, too!
"And thanks for having us Amon." I said smiling to the kid.
"It's pretty nice." I said answering the energetic kid. While waiting for the Docs to fix up Bondo's leg."So, is this your first time in Armoroad? Isn't it awesome? Those clear seas! Those blue skies!"
I . . . honestly don't remember this poor kid's name. However, he (yes, 'he' -- easy to mistake him for a girl, isn't it?) raises an interesting point here: In previous Etrian Odyssey games, the 'Clinic' where you could revive party members for a fee actually got bundled into the Inn for the first time in EOIII. Convenient!
I feel a little bad that I forget the boy's name, though.
In any event, the Inn is one of the more important places for any player of the game, boasting a multitude of useful services: Staying 'til night or morning in order to recover health and advance the clock, Treatment to revive party members for a fee, the ability to Store items, and most importantly of all . . . the SAVE function. Guess what this visit was for.
In any case, I'll cut the update here for now, but in our next update we'll be entering the Yggdrasil Labyrinth proper, at which point I will be able to gush to hell and back.
The true reason why we went to the Inn of healing.
Should just put our reactions and actions in this Let's Play.