Etrian Odyssey III: The wdango'd City

Update 21: Getting Greedy
Last time, we had a short update.

This time? Well, I did a little counting and Illusion's Safe Stroll was just shy of the number of steps necessary to go completely from the stairs on B2F to the Take Point we have the easiest access to.


I decided to try fixing that; this battle gave them BOTH a level, meaning @wdango has 4 free SP to invest* and Illusion now has enough Safe Stroll that we can mosey on over to that Take Point with minimal issue. In fact, with just one more level in it I think the NEXT floor's gathering point won't be much issue, considering Illusion's gained an appreciation for the Joestar Secret Technique.

Though, it would help a lot if we got a couple more Farmers who want SP put into Harvestry. I'm too used to having a dedicated team of Farmers able to mosey on into the depths.

Now, because last floor I ended up viewing all the dialogue at the Butterfly Bistro close to the end of the floor we ended up getting a lot of info late, today's update is going to have a lot of . . .



. . . the hell, game.

Oh well, gonna get as much out of this as I can. HEY, TOMA!

START CHUGGING!

"Oh, my little bauble here! Right! It's a Pseudopod. Adorable, ain't it?"
Cute.
"This little rarity's a beaut that's great for decorating or just having around!"
I could probably put him out of his misery by dropping it into his next drink.
"The Venomshroom's pseudopods are fragile, though, so ya gotta kill 'em quick and clean."
Riiight. Because something 'fragile' is going to survive a Fire Barrage.
"Don't tell anyone, okay? This'll be our little secret."

You might remember this from the mushroom update; you gotta kill it in one turn for this to drop. Let's see if the other one's anything useful...


"This trinket's got a past. Look! It's a Bloody Blade! Ya see that slimy sheen!?
"It's the claw of a particular Scylla Crab. It's been soaked with many an explorer's blood...
"Very few actually have claws like this, so ya'll be hunting a while to find one.
"Don't tell anyone else, though, okay? This is between you and me, got that!?"

. . . singularly unhelpful. The Bloody Blade is the Scylla Crab's 2nd plain drop, as it lacks a conditional one. Rare, meaning there's no real 'guarantee' we'll be able to get one.

Now that I've been hoodwinked out of another 10 Entel, time for some people that I don't want to introduce to a hippo.


"Oh, sorry... I was talking about the Scylla Crab on B3F, by the waters.
"Its shell is super-hard. It'd be faster if I could just zap it with some elemental attacks.
"*sigh* Maybe there's some Zodiacs around who'd team up with me? Hey, do you guys know any?
"Of course, it'd have to be a really rich Zodiac. Oh, and no uggos, either."

Introducing another recurring face, whom we might actually see in Sea Quests down the line. She's something of a diva.


"Because of the hippos, you dummy! There was this GIANT hippo across the river!
"I was just lounging around staring at it! And no, I'm not an idiot! We're talking about the hippos!
"So, then, what the hell! The hippos came tearing after me! Not around-- right over the river towards me!
"Don't underestimate hippos or you'll be dead! Who knew they could swim!?"

*watches as well over half my readership raises their hand in response to that question*
Right. This IS actually VERY IMPORTANT information going forward, however -- we might've just talked to the ditziest Monk I've seen so far, but she's at least got the right on the hippos.


Something I've not really yet touched upon much regarding F.O.E.'s is that the fuzzball is a placeholder; the beast it signifies, why, it could be just about anything. In fact . . .


I never claimed I was wise.

Meet the Greedy Lizard, the FIRST F.O.E. you ever meet in Etrian Odyssey III!
Due to me being a dunderhead on positioning, it seems he managed to get the drop on us; interestingly, if you can catch an F.O.E. from behind it guarantees you the right to a preemptive attack, but an F.O.E. catching YOU in the back means it gets to blindside you guaranteed.



Speaking of blind, thanks go out to Nottheunmaker for deciding he wanted Smoke Grenades, 'cause y'know what? THEY WORKED! Though, yet to see for how long they will . . .


. . . longer than I expected, but at the same time dammitdammitdammit he nailed Lance with his poison on the FIRST turn he got off Blind. Still, that's a lot better than how things COULD be going, so that Grenade was well worth it. I should probably quit chucking them at him now, though, 'cause an interesting thing about status effects is that their effectiveness is reduced the more an enemy gets afflicted with it -- that is to say, they build up a resistance to it each time that status effect's landed on them in that particular fight -- meaning if you're doing it against a boss (or F.O.E.), sometimes it's wise to save those statuses or binds for when they're starting to go a little apeshit.


Gradually more pear-shaped . . .


Almost got him down . . .


Aaaand GONE!


For those of you playing EOII right now who're gobsmacked that we got EXP out of this, essentially EOIII undid what they did in EOII; in the 2nd Etrian Odyssey game, they'd decided that it might be good balance-wise to make it so that F.O.E.'s didn't give out EXP (probably to discourage people from aggressing them too recklessly? Or something like that, basically making it mostly not-worth-it even if the F.O.E.'s DID give items that'd make nice gear).

Etrian Odyssey III not only brought EXP-from-F.O.E.'s back, but they even made a special variety of F.O.E. that's next to nothing but fluff and EXP. I'll explain about 'em when I see 'em, but that's not very likely to be anytime soon I don't think.

In any case, for our dinged, damaged, and probably-infected triumph in the face of the hideous beast, we got a Lizard Crest. Let's try selling that in town, shall we?


. . . We're going to have to kill 2 more of them if we want to fully Forge that thing.

Also going to need to grind more on the Farmers to afford the thing in the first place.

Aaaagh.

WHATEVER, IT'S EXTANT NOW.


On a cheerier note, we can now autoattack a Great Lynx to death. It's the little things in life that make you smile.


Emboldened by our first success, I attempt another.


It seems Bunny REALLY wants that Lance forged badly, 'cause whatever they said to it this time has it practically foaming at the mouth.


Also, in defiance of odds, the at-that-moment-BLINDED Greedy Lizard managed to somehow still take a chunk out of Bondo. Impressive AND worrisome, a true show of how sometimes things go horribly wrong even in defiance of the odds.


We won, though, and for our troubles we've managed to get our mitts on not only another giblet from those foul beasties, but also a Power Book.

This isn't an equippable, though; it's a usable item that actually improves a core stat of a character that uses it, permanently -- it's even remembered across Retires, if I remember right (correct me if I'm wrong!).

In subsequent games there's a given amount of them that a given character can use, but I believe in this one the sky's the limit . . . but, compared to those other games, it's a bit trickier to get your mitts on them in this one, having to hunt down specific enemies across the game to be able to find 'em.

Now that our party's a fair bit more beaten-up, dinged-up, and worn-down than we started, I think we'll hold off on a third for now; we've succeeded beyond expectations as it is.

I hope to see you in the next update, where we may yet explore deeper.


*
You have:

Earth's Bounty: EXP-increasing passive.
Keen Nose: Rare-item-finding passive.
Camp Mastery: Tent-boosting passive.
Lullaby: Put-yourself-and-enemies-to-sleep active.
Double Crop: Refresh-your-gathering-chances active.
Keen Eye: See-F.O.E.'s-on-the-map active.
Horseplay: wdango is loafing around!: The Active

That you can invest SP in. If you want a reminder of what they may unlock, I think Update 6 had the more in-depth explanation, but feel free to ask.
 
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*Raises food*

*Reveals it to be carrot stew*
Lance adopts a thoughtful look, "... Why carrot stew though? There's a lot of other stuff to eat here. Won't you get sick eating the same thing everyday?"

She then plops down on the seat opposite of Bunny, pulling out the half eaten snack from before she munches on them.
 
You have:

Earth's Bounty: EXP-increasing passive.
Keen Nose: Rare-item-finding passive.
Camp Mastery: Tent-boosting passive.
Lullaby: Put-yourself-and-enemies-to-sleep active.
Double Crop: Refresh-your-gathering-chances active.
Keen Eye: See-F.O.E.'s-on-the-map active.
Horseplay: wdango is loafing around!: The Active

That you can invest SP in. If you want a reminder of what they may unlock, I think Update 6 had the more in-depth explanation, but feel free to ask.
:V remind me in a few hours.
 
...Heeyyy! Bad F.O.E.! Bad! I wanted to be the one asking Baroque if he was ready to fight a F.O.E. for me! I am now going to slay all of your Australian Tharsisian cousins... or i would do it, if they weren't pretty difficult to reach. They are also pretty weak and it wouldn't be that satifying.

Anyway; Baroque! If you need another Farmer i am willing to join the party: but at one condition(Spoilered because it pertain something spoilery that is unlocked later in the game).
Given that you seem to be wanting to unlock the [SECOND SPOILERED CLASS](I tried to search for the post in which you said it, but failed) (FakeEdit: found it!), are you willing to retire my farmer and then unretire him as the [SECOND SPOILERED CLASS](Note: not having played EO3 i don't know how late [SECOND SPOILERED CLASS] will be unlocked, so i may remain a farmer for a bit of time)? You may then subclass it as Farmer(Which may not be that of a good combination, because [SECOND SPOILERED CLASS] lacks the stats to use the few combat abilties of the Farmers), but i want it to do the things that [SECOND SPOILERED CLASS] can do.

Last but not least, i bring news from the land of the Airship-Puncing Kangoroos(AKA Australia AKA Tharsis): the fourth boss has been slain! This time i did the same thing i did last time, but better. With the help of some Love Chickens and a Dancer dancing a Energy Tango and a Wide Step, the TP consume was really low, thus allowing [GUEST] to deal massive damage to the boss.

Now only one Labyrinth separate me from the ETERNAL PAIN AND FRUSTATION and cool battle music of the postgame! weeeee!!!
 
I'm sorta late to reply to this, but not quite; you wanted exploration and combat stuff, not gathering stuff.
Ah. Hm, yeah, going for combat stuff right off the bat probably was a bad idea. You can start focusing me towards gathering, getting funds is pretty important. Will make things easier for you that way.
 
Anyway; Baroque! If you need another Farmer i am willing to join the party: but at one condition(Spoilered because it pertain something spoilery that is unlocked later in the game).
Given that you seem to be wanting to unlock the [SECOND SPOILERED CLASS](I tried to search for the post in which you said it, but failed) (FakeEdit: found it!), are you willing to retire my farmer and then unretire him as the [SECOND SPOILERED CLASS](Note: not having played EO3 i don't know how late [SECOND SPOILERED CLASS] will be unlocked, so i may remain a farmer for a bit of time)? You may then subclass it as Farmer(Which may not be that of a good combination, because [SECOND SPOILERED CLASS] lacks the stats to use the few combat abilties of the Farmers), but i want it to do the things that [SECOND SPOILERED CLASS] can do.
Yougoddit; got a preference for your Farmer's portrait/palette?

In case you don't want to double-up on portraits (I don't mind one way or another) wdango's bottom-left male, Redsoff's bottom-left female, InfiniteDaze got volunteered and decided on bottom-right male, and Illusion is a gnome the top-right male.

Last but not least, i bring news from the land of the Airship-Puncing Kangoroos(AKA Australia AKA Tharsis): the fourth boss has been slain! This time i did the same thing i did last time, but better. With the help of some Love Chickens and a Dancer dancing a Energy Tango and a Wide Step, the TP consume was really low, thus allowing [GUEST] to deal massive damage to the boss.
Congratulations! That last trick it pulls is a bit of a dick move, innit?

Now only one Labyrinth separate me from the ETERNAL PAIN AND FRUSTATION and cool battle music of the postgame! weeeee!!!
Good luck and fortune to ye! For having only one floor of its own, that last Maze is looooong . . .

Ah. Hm, yeah, going for combat stuff right off the bat probably was a bad idea. You can start focusing me towards gathering, getting funds is pretty important. Will make things easier for you that way.
Yougoddit; thanks!
 
Yougoddit; got a preference for your Farmer's portrait/palette?

In case you don't want to double-up on portraits (I don't mind one way or another) wdango's bottom-left male, Redsoff's bottom-left female, InfiniteDaze got volunteered and decided on bottom-right male, and Illusion is a gnome the top-right male.
I'll volunteer as a Farmer.

Top right female please. Full Harvestry for skills.
 
"And. Sorry. You have to ask Bunny for that. She's pretty much the assigned leader against her will. Though I think we could pull another expedition with a new team until we get better equipment for you all." I said to our resident Sun lover.

"Ya, better you wait a bit. When we've got the cash together and you guys outfitted, I take my cut and have a little 'me' time. Let you guys get your faces bitten off where I don't have to see it. It was gross the first time, and funny the second, but it's starting to get a little old."

I pout, "Fine I guess...I'll keep on studying then and talk to Bunny-senpai sometime...good luck in the dungeon, senpai."

As I make to leave I see Bunny (Our Glorious Blonde and Fluffy Leader) silently working her way through a bowl of carrot soup. Huh, she really likes that stuff doesn't she-IDEA!

I abandon my studies and rush out to the market. It's still early enough for the freshest produce to still be available! And seriously, how hard could it be to make some carrot soup with the almighty power of the SUN on your side?

***

I fidget by the entrance to the inn holding a slightly smoking bowl of carrot soup(?) whilst covered in soot and the occasional chunk of burnt carrot. Turns out using FIre Star to cook carrot soup is a bad idea...who knew? Also, the wooden bowls the inn provided turned out to be wonderfully flammable, which is why after burning half a dozen to a crisp they gave me a animal feeding bowl instead. It did used to belong to a very fluffy bunny a previous customer left behind...so hopefully Bunny-senpai wouldn't be to upset?

Maybe Bunny-senpai would even praise me?

I shake off my weird daydream.

The current Labyrinth team should returning from the dungeon soon. Bunny-senpai in particular had been very eager this morning, something about a Lizard and a Lance? She really only practiced her better curses when she had a specific target in mind for her Provocation so it must of been something important. That meant that Bunny-senpai probably had been hurt at least a little bit today, and everyone knew that eating good food was the best way to recover from a monster taking a bite out of you! Well, that and Medica and healing magic, but neither of those tasted nearly as nice...

Oh wait here they come!

I stand stiffly and awkwardly present my hard work to Bunny-senpai...oh wow, she really did have a chunk taken out of her.
 
I pout, "Fine I guess...I'll keep on studying then and talk to Bunny-senpai sometime...good luck in the dungeon, senpai."

As I make to leave I see Bunny (Our Glorious Blonde and Fluffy Leader) silently working her way through a bowl of carrot soup. Huh, she really likes that stuff doesn't she-IDEA!

I abandon my studies and rush out to the market. It's still early enough for the freshest produce to still be available! And seriously, how hard could it be to make some carrot soup with the almighty power of the SUN on your side?

***

I fidget by the entrance to the inn holding a slightly smoking bowl of carrot soup(?) whilst covered in soot and the occasional chunk of burnt carrot. Turns out using FIre Star to cook carrot soup is a bad idea...who knew? Also, the wooden bowls the inn provided turned out to be wonderfully flammable, which is why after burning half a dozen to a crisp they gave me a animal feeding bowl instead. It did used to belong to a very fluffy bunny a previous customer left behind...so hopefully Bunny-senpai wouldn't be to upset?

Maybe Bunny-senpai would even praise me?

I shake off my weird daydream.

The current Labyrinth team should returning from the dungeon soon. Bunny-senpai in particular had been very eager this morning, something about a Lizard and a Lance? She really only practiced her better curses when she had a specific target in mind for her Provocation so it must of been something important. That meant that Bunny-senpai probably had been hurt at least a little bit today, and everyone knew that eating good food was the best way to recover from a monster taking a bite out of you! Well, that and Medica and healing magic, but neither of those tasted nearly as nice...

Oh wait here they come!

I stand stiffly and awkwardly present my hard work to Bunny-senpai...oh wow, she really did have a chunk taken out of her.


*Takes Bowl*

*Eats*

*Offers Smile*

 
*Takes Bowl*

*Eats*

*Offers Smile*


I'm so dazzled by Bunny-senpai's smile and silent praise that I totally forget about why I made the carrot soup in the first place. Later when I do remember, I decide it would be too awkward to bring up the soup was meant to be a bribe.

I bury myself in my studies and console myself by hugging the bunny whose food bowl I borrowed...it's very fluffy.
 
Yougoddit; got a preference for your Farmer's portrait/palette?
If i got my portraits right, the one dressed in yellow(Upper left corner, right?) shouldn't have been chosen yet by anybody else, so i am going to chose him.

Congratulations! That last trick it pulls is a bit of a dick move, innit?
Yep. Unfortunately for it, i both accidentally bound its head(Which was useless but funny) and [GUEST] was on his last turn of Ignition. Two drive blades trought the head later, and the boss was no more.
 
Update 22: Riverside exploration
Last time, got a little greedy, and beat the Greedy Lizard.

Prior to this update, to my boundless joy . . .


We got an influx of Farmers, with 'Shintaro' being the volunteered-for-gathering-duty InfiniteDaze! (At the time of writing, Giygas had also opted to join, but hadn't gotten back to me on which portrait/palette they wanted; now that they have, that Farmer will be showing up in a future update.)


We've managed to get a good thing done, as a result.

That done, and with me wondering if I should get forges in VIT (to up Bunny's defenses) or Volt (to give the weapon some Volt damage, for a later fight), it's time . . .


. . . to start mapping B3F!


Already the room starts off with a shortcut from somewhere else, which'll be nice enough for when we need to get back to a part of the floor . . . but, as for where we're meant to go, we're strangely enough going around the bend for that.


And when I say 'around', I mean 'around'; we've just gone back almost the length of the floor. We'll get back to those offshoots later, but for now we'll be heading into that door I have marked on the map.

By the by, that waterfall? I've checked my maps, and it seems that's the precise same landmark that we've seen on both prior floors. Pretty neat, huh?


Wanting to get the battle out of the way before we enter the next room, it seems that this one'll let us introduce the Scylla Crab. That one lady in the Bistro said that it would be easier if we had an elemental attack on our hands to defeat it; as such, between Hadiz's gun and Bondo's Arm skills, the killer crustacean is crumpled quickly, though if we let the thing attack I bet we won't be having a good time of it.

Those of you playing along, this is one of those moments where a Zodiac would be mighty helpful.



Now, you may notice that there's an F.O.E. in the room, but the color's funny. Well, this particular color means that if it notices us, it will specifically go after us. In typical Etrian fashion, they're introducing this to us in a vast, empty room with lots of space to run around and get yourself killed in. We, however, know exactly where to go to avoid this fate.


The monster seems to be highly territorial and appears to view you as trespassers.
It would be wise to do everything in your power to avoid the beast if you hope to leave this room.
The piercingly menacing feeling you sense even at this distance is proof enough of that!
Your survival now hangs on your skill at watching your enemy's movement in order to avoid him.


They presumably gave us that dialogue because the thing managed to see us. However, running into this room will get it off our tail and, atop that . . .


. . . well, we've found our first Mine point! (Now you see why I mentioned the Joestar Secret Technique; we'll need to hot-foot it past the F.O.E. each time we want to use this one.)

However, as we're here to map and not to gather, we've still got an F.O.E. to run away from some more.


Fortunately, there're two more doors along that wall -- one into a campsite area, and one out to where we're supposed to be going.


The rest of the room is incredibly nondescript, with the F.O.E. itself actually occupying a space just off-center of it. Not much to write home about, but still worth mention.

If you're careful in that you don't end up in a battle, you can actually just hug the entirety of those walls (north wall heading east, then east wall, then south wall) without going into the rooms, and the F.O.E. won't get you (trying to go west lets it spot you easily) . . . but, I'm pretty sure you CAN get into battles in that room with the F.O.E., and as an important note: if you are in a battle and an F.O.E. catches up to you, IT WILL JOIN THAT BATTLE!



The hallway that third door opened into is relatively bland, with the only quirk being at the end and being . . .


Its appearance is strange and a little sinister, but you think you can approach it with care.
Go near it? [YES] [NO]

Well, we might as well see what it has to offer.


Before you can withdraw, it opens and scatters pollen everywhere, as if it had sneezed!
Oddly, however, you sense no adverse reactions... If anything, you feel better overall!
Everyone recovered 10 HP!
You decide to leave the spot, your footsteps lighter for having inhaled the pollen.

And now that we've had a good thing, of course I've gotta chuck us headlong into a bad one.



Copious amounts of mud about, and an F.O.E. to boot. However . . .

You can actually sneak right on by it, mostly.

Really! There are, however, quite a few goodies to be found in that room for those brave enough to risk it.


The shortcut we found at the start of the floor is unlocked around here, and the rest of this particular hallway is pretty straightforward . . .

But, in the next update . . .


Well, what's ahead is gonna be an adventure.

See you in the next update, dattebayo!
 
Those of you playing along, this is one of those moments where a Zodiac would be mighty helpful.
I perked up from where my head had been buried in yet another tome on the intricacies of the useful applications of starting fires with your mind.

Strange...I suddenly felt a craving for grilled crab. My mouth watered at the thought.

The fluffy black bunny that had been resting on my lap wriggled at my sudden movement. I should get around to naming it sometime shouldn't I? I was pretty much it's new owner at this point after all.

I picked it up and slipped my purse into my coat pocket. I was sure there was a seafood stall somewhere near the docks that would still be open...
 
Update 23: Wacky chase scene
Previously, we were up to our ankles in muck and progress.

Currently?



Selling some of that kit got us some nice things; two Elastic Tongues (drops from the Spotted Frog) unlocked the Hobblegeon, whilst one Poison Hypha (the Venomshroom's normal drop) unlocked the Chemise (for those few classes that can't wear Light Armor, like the Zodiac).

The first tongue also unlocked a gun called the Hakenbuechse, but as we'd gotten the Pseudopod early thanks to that mushroom event we actually have a better gun than it on Hadiz already.

Admittedly, the resulting expenditure on Hobblegeons ends up nearly bankrupting us again, but with a dedicated gathering team once more I'm fairly sure we can work most of that back up again in the future.

Now, back around where we were last time . . .


To those of you who wondered, after the way I ended the last update, if we were going to REALLY be finding a Ninja in the next one . . .


If you didn't 'believe it' before, here's the little hellion now.


Well, we are.


"Honestly, guys, I'm kinda in some trouble. You know the things on this floor that chase you?
"I dodged 'em so far, but the one in the room up ahead just doesn't let up. I can't get past it.
"So I gotta ask you... Can you find a way to avoid the monster and teach me how it's done?"
You are still not quite sure what to make of the boy or whether to honor his request.
Agree to his request? [YES] [NO]

We're going to have to figure a way around it ourselves anyways, so we might as well.


"Thanks! That'll be a big help! I'll be close behind you, so just lead the way!"
The boy takes up position behind you, ready to follow as you dodge the monster in the next room.

Sadly, he isn't a party member during this sequence, which is a shame because an extra pair of hands to keep from dying would be a big help.

However, he's got a very good reason to be balking at the upcoming room . . .



It's disgusting.

Remember that ditzy Monk we talked to way earlier, about how hippos can go over water? Well, guess what these F.O.E.'s we've been dodging around this whole time are?

If you guessed that they're hippos, you'd be right; specifically, they're giant, angry hippopotami known as Raging Tyrants, and yes indeedy they can go over water -- which, not-so-coincidentally, makes up most of the 'walls' in that upcoming room.

Our path we'll be charting through here is almost comical, in a way.



First we go around the southeast corner . . .


And now the Weasel Chase begins.


Around one pillar . . .


. . . sure enough, it can go over water with no hassle . . .


. . . so we lead it around the other pillar, and there's our door!


"Wow, thanks! I'd never have done that on my own! Looks like I was right to trust you..."
Figure out who this duckbutt-haired orange ninja is yet?
The boy falls silent, peers at you, then slaps his forehead and continues.
"I didn't introduce myself, huh? My name's Agata. I'm the ninja leader of the Murotsumi guild."
You recall hearing the boy's name some time ago in a previous conversation...
The girl calling herself Hypatia said she was searching for a boy by this name.
It might be best to tell this boy that Hypatia was looking for him.
Tell him about Hypatia? [YES] [NO]

We most certainly will, he's probably worried the poor girl sick by now.


"Okay, I'll head back to the city in a bit. If you get there first, can you tell her I'm coming?
"See ya," calls out Agata over his shoulder as he hurries on ahead.

You can go the same way or return to the city and give Hypatia the news about Agata.

Yup, that's right, this knucklehead's Agata, and my Naruto jokes about him stop here. The artbook's remarks on him are thus: "A unique ninja from a place sometimes referred to as the Twilight Prefecture. Your average cliche hot-blooded, simple-minded kid, but he's a great guy at heart. He often wishes he wasn't so short." He and Hypatia share a small subplot that extends through to even the next stratum.

However, while the game says we can go back, LIKE HELL WE ARE -- at least, not without unlocking a shortcut.



In case it was a bit tricky following along with that little performance earlier, here's the safe path marked out in auto-walk arrows. (Those arrows, when the play button on your map is active, will actually cause your party to automatically walk those steps -- even through doors or shortcuts, if you have them move into them. It's very useful for if you have specific paths you tend to take often, like for gathering or just efficiently getting from one floor to another.)


Strolling down the path we ended up on, we're met with a crossroads. As the route south actually takes us to the stairs going down, I'll actually be heading that-a-ways first.


Ta-da! Just around the riverbend. But, I mentioned a shortcut . . .


And here it i-- DO YOU MIND, BIG BIRD?!


As I was saying before I was so rudely interrupted, 'and here it is!' It's a room we've seen before, from the other side of the river, and in it are two chests (one locked, one not) and another shortcut -- making the circle complete. (Told you we'd get back to those offshoots later!)

Might as well spend a little more time fleshing out what remains of the ma--

DO YOU MIND, BIG BIRD?!

See you in the next update with some Kujura Fried Chicken.
 
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Hm? *does a few searches for your posts in this thread and the wdango thread, eventually finds your volunteering* Oh, right, making you a Ninja. Will be taken care of along with Giygas next update. (I did mention a couple-to-few updates back I lost my notes, yes?)
 
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