Don't worry. I'm certain we'll ensure her death is as painful and drawn out as possible, in a way that makes the players feel responsible and brands the quest in the annals of their memories forever.
 
Where is the meaning in that? True art must make one feel. A quick, clinical murder doesn't accomplish this.
But true art is an explosion is it not? a quick clinical ending of all that optional grief that starves the salt feeders? true heaven to feel their suffering rather then the easily wrought suffering of those that will suffer anyway.
 
I'm on 292 right now and before I finish the last 8, I'm going to say this:
Brilliant.
Wonderful.
Fucking awesome.

I'm going to enjoy playing the second arc if there is one.

People bitching about consequences of their choices thrown back at them
Yandere Madoka
Two Yandere Madokas
Yandokas to everyone!
You are not Homura
You are an unholy amalgamation of Homura and Love who ran away from her creator into another timeline
In the start of this loop, she fucking wishes you luck through the mobile phone
Now that I understand it, I'm just hysterically laughing inside. Without pause.
I'm sad that consequences of some choices were equally distributed between all players despite only a small number of them actually doing it, but that's the meaning of Ersatz, the Questing Witch. Her nature is community effort. :V

Hahahahahahahaha

I'm sorry, but I'm a little unhinged at the moment.
Honestly, if you ever thought that it's going to be easy to be Homura, you weren't paying atttention while watching Puella Magi Madoka Magica
You thought Sayaka had it tough?
Multiply it by cancer and add a single sliver of hope dangling in front of you just out of reach. This is what being Homura is like.
Okay, I'm stopping here, but for anyone who wasn't a part of this Quest ( like me ), but who wants to join in on the fun in the hypothetical sequel, here are some tips I've scooped together:

1. When you infringe on someone's territory, do not shoot kneecaps out from the local mobster, threaten to nuke the entire city as the show of force, then after realizing what a horrible fuck-up of a job you just did, leave the girl alive.
2. Yandere Madoka is still Madoka. Do not fall in despair.
3. When you somehow acquire a precog as your ally, following her advice on some matters is generally advisable, even if she is smug.
4. Do not, I fucking repeat, because I can see this happening in the future, accept any offers of power from the entity that calls herself the Devil. I still cannot believe it. That's the only point I have realized will end badly the moment the choice was made. Others are application of common sense and the luxury of hindsight.

Doc, loving this shit to bits, but may I ask you something?
Back when you gave Homura Akuma in the hands of the Questers
Would you have accepted, if they had voted
[X] Lose ?
I know it's useless to think of that now, but I'm curious.


Edit: Finished. Binged the motherfucker
I feel like a giddy schoolgirl who just punched her obnoxious boyfriend in the nuts for the first time in life.
... Not sure where that came from. I hope I'll receive a chance to make some horrible decisions of my own. Someday.
For now, I guess Madoka Dating Simulator is a not a bad place to screw up and acquire a third Rabid Doka. Can't wait.
 
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Doc, loving this shit to bits, but may I ask you something?
Back when you gave Homura Akuma in the hands of the Questers
Would you have accepted, if they had voted
[X] Lose ?
I know it's useless to think of that now, but I'm curious.
I probably would have, but when I gave them that option, I didn't really believe that they'd choose it. I notice that a lot of Quests, including mine, actually do that a lot: give the players an option to give up or forge ahead. It's really there to let the players reaffirm their determination to win and prevail against the odds. A really good example of this is in Nier Automata, where
the true ending puts you in an impossible situation, asking you again and again whether you want to give up, worded in a way that only hardened your determination to complete the game.

Part 2 is still planned, but unfortunately I can no longer sustain the update pace that I used to. Indeed, Ersatz's update rate was slowing towards its end.
When I do launch Part 2, it will be when I've freed up my Quest schedule a bit.
 
I probably would have, but when I gave them that option, I didn't really believe that they'd choose it. I notice that a lot of Quests, including mine, actually do that a lot: give the players an option to give up or forge ahead. It's really there to let the players reaffirm their determination to win and prevail against the odds. A really good example of this is in Nier Automata, where
the true ending puts you in an impossible situation, asking you again and again whether you want to give up, worded in a way that only hardened your determination to complete the game.

Part 2 is still planned, but unfortunately I can no longer sustain the update pace that I used to. Indeed, Ersatz's update rate was slowing towards its end.
When I do launch Part 2, it will be when I've freed up my Quest schedule a bit.

Not exactly what I asked though. Or maybe it is exactly the answer to my question.
Hmm. So Mother is sorta a protagonist of her own story, if I understand you correctly.
Eh, whatever.

So. Whenever you start the Arc 2, or write the Interlude, I guess I'll be there to enjoy the suffering drink high quality despair wine participate.
 
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