Nation Name: The Independent Koronis Coalition
Location and Capital: Asteroid Belt, Koronis
History: The asteroid belt. It had never been overlooked, but was not prestigious in the same way planets were. The largest and most relevant asteroids were also generally among the first settled, and around which the most intense wars were fought. Beyond that, not many are truly known, forgotten about except as spreadsheet lines for corporate magnates and national finance departments. However, that doesn't mean that there's nothing
relevant outside of that infamous initial wave of colonization.
The IKC thus proudly traces their history back to the early but not
too early days of belt colonization, pointedly declaring that they showed up after the worst of the fighting and extermination campaigns that plagued humanity's original expansions throughout the solar system. Independent pioneers one and all, practically the entire Koronis family of asteroids was colonized. From the original habitats centered around the main asteroids of Koronis, Urda, Lacrimosa and Ida, to a (comparatively) vast network of mines, shipyards and hydroponic farms throughout almost the entire cluster. Despite initial strife, external pressures forced the disparate states to unite into the Independent Koronis Coalition.
There are greater asteroids, of course, such as grand Ceres and mighty Pallas. They and their own attendant swarm of lesser rocks will be far more important, powerful and famous than the IKC could ever be. Still, the IKC does have one thing to pride itself on that goes above and beyond its more prestigious fellow habitats: its independence from all things. The corporations, other nations, angels, aliens, itself...
Most of the rest of its history could be called comparatively uneventful, which is just the way they like it. Still, that doesn't mean without tension. As inner sphere interlopers turn their attention towards the belt and its people, it has become all too clear that without measures taken the Coalition would fall under the greedy thumb of others in the name of its resources. To this end, there has been a rare showing of assent from the Iron Assembly to increase military spending. With an impressive military and slightly restricted trade, the IKC looks to be in an acceptable position for the near future. Still, there is always the matter of external expansion...
Culture: "Ask ten connies a question, and you'll get eleven answers."
The Coalition is a fundamentally fractious entity. It has no real common culture beyond the ideal of personal and national independence, and each major asteroid functions with a high degree of autonomy. There is a ruling body, the Iron Assembly, which has members appointed to it by the IKC's component states based mostly on population. It is grudgingly complied with on matters of great import, primarily those of military and foreign policy. Although there is little risk of any member nation outright leaving the Coalition , the power of veto has been spread liberally, and heads butt often. In recent times, minor centralization measures and increasing bureaucratic inertia have seen greater levels of unity, but compared to almost any other nation the Coalition is still highly disunited.
As it is impossible to give a significant amount of detail on the IKC's overall culture, since there isn't one, here are five examples. These are comparatively short for the sake of sanity, and of course are highly generalized. There are exceptions to every rule of a "culture", and this fact is most certainly true in the Coalition.
Koronis: As the rock the cluster is named after and the first asteroid settled, Koronis is a natural political capital. And considering it did bring the IKC into being it almost is, although in practice little regard is given to Koronis directly. Regardless, the citizens of Koronis are a sensitive sort, perhaps as a result of their colony ships being sent out more in the name of idealistic wanderlust than a pragmatic hunt for riches. Unsurprisingly, they are among those most in favor of the IKC and highly politically conscious. They have thus developed a reputation for being weepy yet adroit socialites and diplomats. The first part may not be exactly true, even though they are emotionally open, but the latter certainly is. Koronians are also not afraid of using more underhanded methods to achieve their goal should the need arise. Rulership is extremely localized into various elected councils with short terms, and the leaders of these councils are voted for in further elections to choose who will be members of the Assembly. It is also the asteroid that contains the meeting chambers of the Iron Assembly as a concession made during the unification process.
Ida: The most militaristic asteroid, settled by first mercenaries and soon after retired veterans from the belt extermination campaigns and then numerous martian wars. Originally a military base established for the protection of the other colonies, it soon grew into an independent nation in its own right. The military does not rule directly, but the independent power and authority of the civil government is limited. It can run without interference from the army most of the time, but it is entirely at the whim of the armed forces. Decisions can be overruled and de jure heads of state replaced at any time for almost any reason, and the citizenship have been conditioned to support this. Civilian life is not strictly speaking spartan in any way, but discipline is prized heavily and often enforced. Ida sends a mix of military and civilian members to the Assembly, but this is a mere formality, as the civilian members always vote with the military ones when it would matter. The War Academy of Ida is the best, largest and most respected of the various military schools of the belt, and the asteroid also holds the headquarters of both the Coalition Army and Navy.
Lacrimosa: The largest and most rich in metals of the Koronis family, Lacrimosa is thus also the manufacturing and business hub of the Coalition due to the original settlements being the most industrial focused. Although many of the asteroids are focused on one facet or other of a nation, Lacrimosa is the most blatant and extreme of these. It has no proper civil government, instead being populated entirely by corporate workers and led by CEOs. On Lacrimosa, raw materials are everything, the lifeblood of the miniature world. It is dominated by contracts and working hours, and its appointees to the Assembly are usually the leaders of or special representatives from the best performing companies. It is kept from monopolies mostly by the other members of the IKC specifically buying from most or all of the various companies in measured amounts specifically to avoid such a fate. The shipyards of Lacrimosa are an important secondary trade, and the only ones capable of producing the Coalition's largest bulk haulers and dreadnoughts.
Urda: Unique among the members of the Coalition, Urda is not led by any mere mortal, but a powerful intelligence of lightning and silicon. Built into the heart of the asteroid, the Hierarch Core runs all of Urda. The human citizens are well provided for, but live highly regulated and monitored lives, and all are free to become a citizen of Urda. Relatively few accept this ongoing offer. Many chastise the people of Urda for perceived laziness, and perhaps there is merit to these accusations. Still, their original achievement of making their mechanical ruler is undeniably impressive. The HC is truly massive, spreading for kilometers in every direction from a central point miles below the surface, maintained by thousands of drones and protected by potent war automatons working alongside fanatical cyborg soldiers. Other than that, Urda is a well rounded asteroid, producing a solid mixture of raw material, war machines, food, diplomats, and so on. Its sole notable focuses are of course robotics and cybernetics. A random willing human is selected to attend the Assembly in case of communications failure, along with a drone controlled directly by the HC that in normal circumstances counts as all of Urda's votes.
The Arlathon Bloc: Many of the smaller inhabited asteroids have their own culture, or are functionally mere outposts of a larger asteroid. One group, however, is the Arlathon Bloc. Not an official political union, these habitats have reacted to their minimal importance by striving yet further for independence, although none has actually left the Coalition yet. These believe that one can only reach true happiness and freedom entirely by themselves, for as an extension of their desires of independence they have developed a cult of individuality. Some say that they would have developed a unique form of Gnosis were it not for the Domes, but if so then it is impossible to teach it at all due to its very nature, and needless to say that means it can't spread very fast. This group was first identified by J. H. Arlathon, a shrewd Koronian political operator, and they threaten to secede at practically every opportunity. Luckily for the Assembly, since they're too individualist to work together they can easily be turned against one another.
Gnosis: The IKC will publicly tell you the above, but there is something else. Something equally known, but not anything they like to admit in public. Colonization of the asteroid belt began around 35 years After Revelations. The newest generation had grown up in a world of the fantastical and mystical. However, there were those, although dwindling, who remembered the time before, and there were also those who had grown up and rejected these early ideals of Gnosis, seeing what horrors it wrought on Mars. Or in many cases, simply disliking the idea that reality was so malleable and soft, preferring a cold and rigid reality.
For the most part, these people were few in number. Outcompeted by those willing to fully utilize their new capabilities and commit to an ideal, separated with no unifying cry, and in many cases tapping into the same Supernal Forms they feared. These strange creatures were usually quickly put down, but this is not quite their story.
This was not the case for all, however. Some resolved to take matters into their own hands. If the universe was strange and unknown, they resolved to make it known like their ancestors had striven to.
This was rather impossible, of course, which proved to be a minor issue with the entire affair. In the end, it was only though acknowledgement of the fact that reality was a strange and mystical place that could not be understood that reality could be demystified once again. These people are those who would reject the light of heaven and the revelations they brought in favor of a world purely of their own design.
The settlement of the Koronis family was an experiment, aiming to put these ideas to the test. The habitat domes were uniquely built not just to keep out air, but to keep out magic. The false sky of the various armored screens were constructed to expertly replicate the sky of pre-Revelations earth. No strange swirling nebula of color and miracles that proved how fake the distinctions between reality and belief truly were. A simple sky, with a sun providing light during the day and stars providing light at night. Not a single ray of the true Sun at the center of the system is allowed through, lest it contaminate this atmosphere of a world thought long since lost.
Inside, magic withers and dies. With the exception of the complicated quantum equations of the Hierarch Core, allowing it to manipulate reality in a special binary form of Derived Godspeak, no Gnosis other than that of science can be formed anew. This includes tapping into Supernal Forms. No special powers can be granted unless one can overpower the domes, which are far more durable than earth's shell ever was. The Gnosis of others remains intact, but is sapped heavily when used. The more obscene the magical act in question is, the more it is weakened. In accordance with the falsehood of an objective reality, such acts also take a weightier toll on the caster than they otherwise would. Entirely magical creatures such as dragons may even die outright under the oppressive light of the projected sun or filtered stars.
Technology, however, remains mostly unaffected, albeit only for a specific type of technology vetted and approved by the Assembly. Fusion reactors, robots, particle beam cannons, all these are just the tip of the vast knowledge the Coalition possesses. Perhaps the most advanced in terms of raw technological prowess in the entire system, this is sadly limited in potency. A blade forged with top of the line scientific procedures without tapping into the Forms, underperforms against a bronze blade that does. Regardless, if a blade is made that cannot be enhanced magically, a Koronis blade shall beat it almost every time. And likewise, this means almost everything is replaceable. No one off relic works act as linchpins here, all that is lost can be easily enough replaced. Even the Hierarch Core could be replicated somewhat reliably with sufficient time and effort. In addition, it takes comparatively little time to train and equip a new soldier, especially if said soldier is a machine, compared to complex rituals other nations might attempt.
One final note is that this is not limited to the more material sciences. There have also been advances in psychology, economics, management, mathematical theory and so forth, giving the IKC the edge it needs to stay around although not supreme in a magical world.
Stats:
- Sword: 5
- Stave: 5
- Banquet: 3
- Coin: 5
- Crown: 2
Armies and Fleets:
2 Armies, 2 Fleets
Fleet Template:
- High Concept: Juggernaut Armada
- Trouble: Mobility of a Sloth
- Aspects: Large And In Charge, Battleships Over Carriers, Triple Redundancy
Army Template
- High Concept: Hard As Nails Space Marines
- Trouble: No Supersoldiers
- Aspects: Advanced Dropships, Urban Specialists, Eclectic Makeup
Heroes:
- Name: The Hierarch Core
- History: First created as an administrative intelligence for the large asteroid Urda, the Hierarchy Core rapidly grew over time as it proved its worth and demanded more and more processing power. Before long, it was taking on the responsibilities of running life support systems and research programs, and then it had taken control of the entire small world. Perhaps the single most powerful and important being in the Coalition, the Core continues its mission to loyally serve and improve the lives of the people of Urda, and despite some wariness on the part of its fellow member states has been mostly welcomed as an aid to the IKC. Despite having the capabilities to synthesize a natural human voice and manufacture drones that can pass for human, it prefers to speak with clearly unnatural reverberations and inhabit clearly artificial drone bodies.
- Legend: The Hierarch Core naturally excels in both administration and research. However, as well as creating ever more advanced combat robots and efficiently running Urda, it also knows several words of Derived Godspeak. These focus around four aspects: personal attack, defense, wisdom and artifice, magnified by the great scale and powerful mind of the Core. Although it only knows a little of each, even a single word of Derived Godspeak is significant. However, it cannot speak these through its drones. The Godspeak must come from the Hierarch Core itself, which is completely immobile and stuck in Urda. In addition, despite being exceedingly well protected with troops and surveillance drones, a sufficiently skilled saboteur might be able to successfully disable the AI for a time by crippling critical components, or even permanently destroying it by striking at the central control node.