Am I allowed to tell you that you did a good? Not in the fight, which is still going, but whoever thought of Stinger the Dodge Tank...

Lemme pull up the puppet stat sheet for everyone.

Armament: The weapons and ability to use them that has been granted to a puppet. A puppet might wield a weapon, or open up into a whirring hacksaw death-trap, but either way, if it cuts, slices, dices or shoots something at an enemy (like Kunai) it's armament. Serves as the puppet's attack stat.
Structure: The toughness/armor of the puppet. This affects how quickly and easily it can be destroyed, or at least begin to be crippled. The stronger the structure, the more it can take a beating and keep on going. Determines the puppet's HP.
Design: Design is the care, cunning, and cleverness that went into its mechanisms. If one wants a puppet to be equipped with a camera for scouting, or to be capable of Taijutsu effectively (having the full range of motions to do so), or to set up (using Fuinjutsu) any number of sealing arrays...it starts with design. Determines the number of equipment slots available; the puppet's number of slots is Design / 2, rounded up.
Agility: How fast a puppet can react, but also how stealthily. A puppet might be big, bulky, incapable of moving across the ground quickly, and make loud grinding noises as it moves, or it might be a shadow upon the darkness of the forest. Determines initiative, Movement, Stealth, and other such matters.

STINGER (425/415 possible)

Armament 36

Structure 26

Design 30

Agility 42


Melee Attack +34

Ranged Attack +35


HP 26

15 Equipment Slots (15 Occupied)


Poison Kunai Thrower (26): Costing half of Poison level, this allows the puppet to temporarily have Poison 20 for the purposes of its attack. Now improved. Has a Stability 4 mod on it, and larger technique slots. Stinger has a much larger Kunai magazine, and thus is less likely to run out in an extended conflict. Two slots.

Stealthy Puppet (5): Through the clever use of painting and finding ways to muffle the various sounds a machine is likely to make, the agility of this puppet acts as 5 points higher when sneaking.

Sound Generator (5): This puppet has been outfitted with (kept silenced until activated) bells and chimes that can generate the noise required for low-level Sound jutsu to work.

Ball-Joint Flexibility (4): A puppet is more flexible than any human can be, when made well. For the purpose of Taijutsu and evading attacks, it can count its score as 4 points higher, and is thus much harder to land a 'solid hit' on.

Internal Armoring (8) : There are many important gears, joints and parts to be protected in this complex puppet, and so Shizue has decided to work on that by putting in internal protection without sacrificing the speed of the puppet in any way. Damage to the puppet's outside is less likely to disable or screw up any equipment or important mechanisms immediately.

Waterproofing (8) : While Shizue is pretty sure the puppet *shouldn't* be submerged in water, and it creates difficulty, being soaked in Water Releases is no problem with its tight joints and waterproof materials, and it can be completely soaked and yet unaffected, important considering the area.

Wired Reflexes (3): Agility is increased by 2 for the purposes of acting first, quick reactions.

Cloak and Dagger (Free): +1 to Stealth rolls, cooler puppet

Spring Loaded (6): Boy, won't that be a surprise!

Every Joint a Puzzle (10): By creating a flexible physical design that includes many points of rotation, Stinger can be made stranger, his motions harder to track, so long as Shizue knows how to control him just right. For the first five rounds of combat, while opponents are getting used to the strange motions, Stinger's agility counts as 4 higher for the purpose of dodging or deflection of attacks. Upon a second fight with the same opponent, it only takes them three rounds, and if someone's still alive after 3 fights (they shouldn't be if they're not an ally), there's no bonus against them. Two slots.

Extending Arms (12): Completely stolen from watching...I mean, based on Ichiman's spear-extension jutsu, a careful hydraulic process can make the length of the arms extend in mid-stab, thus turning a near-miss into a hit. Because of various factors, it's somewhat more predictable than Ichiman's jutsu, and so after a number of times of using it, an opponent will begin to compensate for it, but in the meantime, it's an effective way to continue to keep up the surprises.

Taijutsu-ification (16): Modifying the body to more easily be able to use taijutsu, Shizue will then 'teach' the puppet the basics of Suna Ryu. It's...a little complicated, but certainly possible to program in responses to chakra twitches that mimic the complicated forms she has learned as best she can. Three slots.

Suna Ryu taijutsu

Rank 1 - The Sand Shifts: +8 bonus to dodging

Rank 2 - Following a successful dodge in melee, a practitioner may choose to immediately relocate to the opposite side of the opponent that attacked them.

Spring Loaded and Extending Arms are both some kind of 'free' re-roll for attacks, I think? I don't know if it can apply to dodging or not. Agility is the highest stat, and five of its equipment boost Agility one way or another.

RYUKO (415/415)


Armament 33

Structure 28

Design 37

Agility 19


Melee Attack +32

Ranged Attack +34


HP 28

18 Equipment Slots


Whip-tail (16): If someone gets close, or tries to get behind the puppet, then something needs to be done. A spiked tail would be just the thing. It'd be her primary melee attack, and a last ditch matter, but it could be cunningly designed to be able to extend and retract, and the spiked ball at the end would hurt quite a bit. (Melee weapon: 1/1 damage)

Scale Armor (35): The dragon must be armored against its enemies. By cunningly covering its body in scales designed not to weigh it down too much, and yet very useful in other ways, she can give it the protection of armor. (Armor 5)

Dragon's Roar (18): It is a sixth head, of sorts, but one that could be quite useful. Ryuko could do Ninja Art: Wall of Sound. (Creates a massive pulse of intense sound strong enough to translate into physical force in a 25ft narrow cone. It inflicts 3 + 1/4 (max. 11) damage, 5ft knockback plus knockdown, and a -3 all actions penalty for the next round.)

Grip Claws (12): Climbing up the walls isn't easy, but with specially designed grip claws, even if the puppet can't really run on the walls as a ninja can, it could use the walls as a platform, or as a way to escape attacks, digging its claws in and stabilizing itself before preparing an attack. (Allows Ryuko to wall walk slowly on surfaces strong enough to support her, +4 to hit bonus with ranged attacks if puppet does not move this round.)

Main Weapon (100):

-Embershot Thrower: Shooting a D-ranked ball of fire at a single target. (Spits a projectile of red hot, glowing embers at a single target within 30ft, doing 5 + 1/3 (max. 16) damage.)

-Steaming Death: By combining fire and water, Ryuko can shoot a thick cloud of steam that can boil one's enemies. (Breathes out a jet of searing steam in a 20ft narrow cone, doing 3 + 1/4 (max. 11) damage. The cloud of steam lingers in the affected area for two rounds before dispersing, causing a -3 penalty to Awareness rolls.)

-Piercing Winds. A single, powerful gust of wind, a sort of piercing arrow, goes straight at the enemy. (Shoots an arrow of cutting wind at a single target within 40ft, doing 4 + 1/3 (max. 15) damage.)

-Oilslick Attack: By 'vomiting' up an oil slick, Ryuko can unbalance enemies, making them slip and slide. (Spits out a stream of slippery oil to cover the ground in a 25ft narrow cone. The oil lasts for five rounds; anybody who passes through the affected area must succeed in an Agility check against Ryuko's Armament stat or fall prone. Even if successful, they suffer a -6 penalty to all physical actions while in the affected area due to uncertain footing.)

-Roar of Thunder: A smaller charge could be generated, but one which shoots a sort of web of lightning, dealing a little damage to a wide area. (Spits a spread of crackling lightning covering a 20ft wide cone, doing 3 + 1/3 (max. 13) damage. the target suffers a -2 penalty to their defense roll; a near enough miss will cause the lightning to arc to them anyway.)
 
Lemme pull up the puppet stat sheet for everyone.





Spring Loaded and Extending Arms are both some kind of 'free' re-roll for attacks, I think? I don't know if it can apply to dodging or not. Agility is the highest stat, and five of its equipment boost Agility one way or another.
Spring-loaded is a one-time reroll for attacking... or dodging. Extending Arms is a semi-free reroll for attacks that can be done repeatedly. Suna Ryu boosts Agility as well. Basically, it's very hard to hit Stinger.
 
Act 4, Scene 30 (Start)
Act 4, Scene 30: The People of the Desert, Uncommon Ground

When people moved, it wasn't easily, and it wasn't simply. Hundreds and hundreds of people, and even more cows than that, meant that it took all day to come together. There was just no way to truly understand the sheer logistical impossibility of it all until you had a chance to watch it.

Shizue's home town was bigger than this, but it had never had to move together like this, and so she watched, slightly baffled, as tents were pulled up, and men and women went this way and that, yelling in a language she couldn't understand. They were like ants, swarming from one problem to the next, and Chuichi was among them, trying to help things be put together.

Okiie was somewhere there, too, with Seiichiro, trying to control the stubborn horses and the even more stubborn cattle.

They didn't like to be denied the food they'd been eating, Shizue assumed, frowning a little and pacing at the outside edge of the temporary village as it packed itself up. Some of the supplies were put on the horses, but there were also a lot of women and men carrying things on their backs.

"Huh," Shizue said ,pacing one way and the next, peering out at the edge of the rising sun, at the stage where it promised to come up, but didn't quite. They'd woken up at an hour so early that even Chuichi had been startled and wide-eyed, staring out into the darkness of a few hours after midnight and saying, "Can't they… sleep? Or at least leave in the night if they're going to do this?"

But Shizue didn't need to think for more than a few seconds to figure out why they didn't go in the night.

Think, and look up. The moon was almost fully dark, and there were wispy clouds, here and there. The light would be uncertain, and looking at the absolute chaos that was going on here, she tried to imagine how much worse it'd be at night, how easy it'd be for cattle to wander off or someone to be forgotten in the chaos and sleeplessness of such a night.

A village of shinobi might be able to move by night, but a village of civilians needed time and effort.

They were a fragile thing, in a certain way. That many people together? If an attack came, it'd be chaos, and Shizue felt like she needed to make sure it didn't come.

Who knew what you could find out there? After all, Emiko-sensei was out there. She could imagine a group of chakra-powered bandits out there in the same way, hidden in the dunes, waiting to attack one group or another.

She needed to be very, very wary. And very careful as well.

[Opening Song/Etc]

Despite her very justified and not at all typical paranoia, nothing bad happened when everyone got together. It was a huge mass of people and animals, smells and sounds strong enough to knock a girl out, and chaotic enough that just getting them to go in the same direction involved many, many dozens of men on horses… and that was just for the cattle.

The people themselves trudged forward generally, but when those ahead of them turned, so did they, and many of them had their own cattle or horses that they held separately from the larger herd which was no doubt branded, though Shizue couldn't make out an obvious mark on most of the cattle. But that just meant she wasn't looking at the right places.

As they finally got to moving, Shizue allowed herself to circle around. She wasn't very fast by the standards of many of the shinobi she knew, but she was fast enough to walk rings around the mass of people, at least, though the cattle were somewhat ahead of the pack, trampling their way through the dust, dirt, and sand as they made their way onwards.

It was an impressive sight, all of those cattle going in the same direction, moving together in one huge mass, penned in on all sides by men on horses, who carefully managed them despite being so much smaller and so much weaker than the cows, especially the bulls, whose very presence reminded Shizue of someone she hadn't seen in a long time.

She hadn't even really known the girl before they'd fought, but the memory was enough that she got lost in it, pacing around and around the traveling village.

She didn't know how long it'd take to reach the next spot over. But she did know that this kind of movement had to be taxing on a person. Especially the children, who were going to have to walk just the same as the adults.

The only relief from this were the carts, but there were only so many carts, and the people who got on them were the old, pregnant women, very young children, and of course some of the food supplies. Especially salt. When she circled around the area to check it for any signs of theft, she saw that there were bags and bags of the stuff, which made her wonder about it.

She assumed that they were salting things to make them keep, considering how fast things might otherwise go bad, but at the same time, cart after cart filled with salt seemed almost excessive.

When she stopped during their mid-morning breakfast, she asked Chuichi.

The chunin frowned and shaked his shaggy head. "Some of that's for them, but there are also cattle ranchers they'll sell that to. Salt-mining makes plenty of money, from what I've heard, and if they have many cattle, then the ranchers? They have even more."

Shizue glanced over in the direction of the cattle, and wondered just how many. Hundreds? Thousands? Not likely quite that many. Either way, there were enough of them that it was no wonder that they couldn't stay in one place for too long. Though even by that standard, the lands seemed to be worse.

"Oh?"

"And so that's something to sell."

"The grass barely seems enough to keep this many cattle," Shizue said, though she had also noticed that despite all of that, the cattle didn't seem… malnourished? Most of them, at least.

"They do move farther south, and there's better lands there, but." Chuichi frowned. "Well, politics is politics, and these sets of tribes are at the end of a long stick."

"The end of a long stick?" Shizue asked.

"There are deeper tribes, but they're far more safe from the Daimyo then people like this," Chuichi said. "So they have to be careful."

"About what?"

"Being run over," Chuichi said, as if it were the most obvious thing in the world.

And perhaps it was.

Shizue frowned, thinking about how the small islands were treated by the bigger islands. And while these were a lot of people, they were no match for the Daimyo's armies, let alone Suna. Even if every single one of the people in this little moving tribe were an experienced shinobi, they'd not stand a chance against something as powerful and experienced as Suna.

So they didn't try, and they lived… carefully?

In balance, but the sort of balance you reached when you had only just enough to get by and no more.

It made her wonder at the puppet toy, actually: Isonash and Katkemat's parents must have been pretty well off to have such a toy at all. These were thoughts to help pass the time, veil pulled down, as she ate a quick bite, barely tasting it at all, and then resumed her patrols. She had a feeling that by the time she reached their destination, she'd want to find somewhere and lay down and think of not moving for a few hours.

It was the heat, it got into you, even with the veil. She'd faced it before, but now there was the noise and the stress, the slight worries that ate into themselves about whether or not she was in danger. She wanted to do her job, and that meant that she watched and waited, and others kept out of her way, well aware that as a shinobi she was not someone you kept close to.

That, at least, was something Shizue was used to, as she squinted out into the haze of a hot day.

It was almost another hour of pacing and checking in to make sure that everyone was okay when the incident happened.

*******

It began with a sound like a bird cawing, loud and long, and then from behind a rise in the hills they came.

There were almost two dozen figures approaching, all of them mounted. The horses were big, scary looking beasts, and they were going straight for the cattle. Some of them had batons, while others were nocking arrows even as they were riding.

Shizue hesitated for only a single moment, the span of a heartbeat as she tried to figure out what she should do. It was clear that they were trying to… steal the cattle. That's what made sense.

As she ran, she formed the hand seals, trying to get between them and the herd.

They wanted to make the cattle stampede and run away, and then they'd chase them down and take them away.

She tried not to choke on her own dust as she rean, fingers quickly forming into a seal as she shaped the chakra carefully.

Damage wasn't needed, not when they were riding horses. What was needed as making sure to get the entire group, which was starting to spread out even as they moved… and then knocking them as far back as possible.

In the span of that heartbeat, she stepped in front of them, and for a moment she almost panicked. It was the horses. It made them look huge and threatening, and she understood now how people could be scared of the things. Each of the young men, and they all looked young, was clad in thick robes to block out the sun, though she assumed that it wasn't armor.

She hoped she didn't kill anyone.

'Ninja art: Wall of Sound' she thought, focusing and concentrating as she roared.

Suzuhisa Shizue had never truly seen what her own jutsu could do until that moment. She'd used it against a single target, or to generally destroy an area, she'd practiced it again and again until she started learning how to weaken the punch of the wall, but diffuse the force in a way that made it carry further, on both sides.

She'd gained true understanding of the wall of sound, and the ways that it differed from a breakthrough.

Now she saw what she could do.

Horse stumbled and then toppled, thrown back along with their riders as people who had been standing up in the saddle flew off, hitting the ground and rolling, desperately borne back just in time to keep from getting crushed by their own mounts as they too toppled.

The sound was horrific, and the sight itself made her freeze, for another moment of hesitation that she almost couldn't afford.

Horses screams were loud, and some of their legs broke, not so much from the force of the jutsu, as from the falling around and flailing. A man was kicked in the arm, and a crack of breaking bones was added to the din. In a single instant, she was back in a brothel, watching what happened to civilians when they crossed paths with shinobi.

Only this was a thousand times worse. Her hand almost hesitated too long, but she managed to push herself back into action as she pulled out the first scroll and slid her thumb across its surface.

There was Stinger, her dapper gentlemen, dark and robed, as she bring him standing up with a single hand, fists coming out. If she used a knife, she'd be a murderer. After all, these were just a bunch of desert hooligans of some type. Not worth killing, even if she wasn't opposed to so openly and easily slaughtering others.

He lurched forward, as some of the people got up. It was only about half of them, a dozen people in all, but they were drawing their bows and trying to fight back despite the devastating blow.

It really didn't make sense: usually when you knocked civilians about that hard, they backed down, at least for a little bit, to figure out what to do.

This was hard-earned experience. The civilians had never rioted in the streets, but anytime a group of civilians had stood up against more than a single ninja, it'd ended badly. You bided your time, you complained about them.

You didn't advance, you didn't fight back.

Shizue was pulling out the other scroll and pushing chakra into it as she swiped her fingers across it when the first arrow went for her. She half-dodged around it, trying not to move her fingers even as the arrow, poorly aimed, whizzed by her shoulder, at roughly where she'd been a moment before.

Her feet slipped for a second, and then Ryuko, her fancy lady, appeared.

Most of all, Ryuko was a wall. Shizue pushed herself behind her dragon and turned her girl's head on them.

She didn't even need to see them to spray an oil-slick in their general direction, the black oil pouring out of its mouth and spraying everywhere.

Hopefully they'd slip and fall, and if they didn't, Ryuko's tail was still there.

...if rather more lethal than she wanted.

She still hoped that seeing two different puppets under her control would mean that they gave up, but when she peeked around the bulk of the puppet to control Stinger, she saw that they were moving forward, all of them, stepping around horses and men.

The men armed with clubs split in two, some of them headed for Stinger, while others went after Ryuko, and thus Shizue.

What were they thinking? No ordinary civilian without chakra stood a chance against a ninja.

She took a deep breath, trying to understand the situation. Help was on the way, and behind her she could hear the cattle panicking and scattering, but now the cowboys were on the ball, trying to keep them together while staying, she hoped, out of range of any arrows.

As she watched them move, she started to guess that they weren't ordinary civilians. They moved only a little faster than any running men, but when one of them brought down their club, it wasn't as slow and easy to dodge as Shizue thought. Still, her Stinger was a fast gentleman, and he couldn't seem to understand why he missed, as an arrow and then another tried to find their way into Stinger.

But as her gentleman dodged, three men who had went straight for Ryuko slipped on the oil, stumbling and falling in a heap.

He dodged, striking out at the first man to attack him, dodging attacks by the narrowest margins, as three different archers and three men all whacked away with their clubs at Stinger, who managed to dodge as much by sheer gall as anything.

Shizue's mind was as nimble as Stinger, having the puppet leap out of the way when an arrow came from the fourth man to fire, a careful looking young man whose arrow, when it missed, buried itself in the dusty ground with a crack, as if the very earth was about to split.

That decided it, Shizue thought, trying to keep her head down as Ryuko advanced, giving a roar that turned into a wall of sound that sent the three men hurtling back.

They were all shinobi, or at least civilians trained in chakra exercises enough to make them strong enough that if they could only get a good hit on Stinger, no doubt they'd tear him to bits.

But they couldn't, and an arrow glanced off of Ryuko's armor.

Shizue felt a sort of smug satisfaction at that, because she'd made that armor. And she'd made Stinger, she thought as she hummed out a note of pure satisfaction, and let the note turn into something more powerful.

She let it turn into a melody, and the song she was humming was one that she knew they wouldn't appreciate, stumbling and almost falling over suddenly as their balance was disjointed.

This wasn't a fair fight at all, she thought, triumph in her blood as Ryuko roared again and knocked the enemies back once more, though an arrow stabbed at her throat, and actually lodged itself in.

Her heart was racing, and she knew that as unfair as the fight was, if she made a mistake now, she could still be hurt. Hurt in a stupid, one-sided fight. There were a dozen people devoted to harming her, stumbling past the body of hurting horses and their own downed allies, some of whom had gotten up and were now fleeing on foot, or helping their horses up to escape that way.

And yet she hadn't even been touched, for all that she was burning a little of her chakra on this fight.

In the distance, she heard shouts, and as Stinger continued to batter the enemy, dodging and pecking at them, not even close to taking them all out yet, but almost done with one of them, she knew that this fight was already all but over.

If only all fights were like this, instead of miserable, bloody, and desperate affairs in which death seemed like it could at any moment.

The fight almost seemed too easy… and then Okiie barelled in, blowing gusts of wind left and right, and just like that the fight was all but over, and within a handful of seconds the rest of the ones up and about had raised their hands in terrified surrender.

And, Shizue thought hopefully, at least nobody was dead… other than maybe one of the horses.

[Commercial Break]

The man who was, more or less, the village headman wasn't a very prepossessing man. He had a thick, bushy mustache, and a rather thinner curling beard, all of which stood out against his bald dome, which certainly needed the layer after layer of cloth and material he covered it with. Wrapped up that tightly, and as small and thin as he was, he seemed almost like a thin mannequin trying to model plus-sized clothes, but his eyes were fierce and far more alive than that.

His name, or at least the one he gave was Itakshir and he clearly couldn't stand still as he paced back and forth, before the five shinobi.

"I know these kids. They're with the Yanamo Clan."

"Yanamo?" Chuichi asked.

"A nearby tribe. I thought we had good relations with them, but I suppose not. I suppose in these days all men are jackals," Itakshir said viciously. "They could have killed people. That they didn't was because of your work." He nodded in Shizue's direction especially, and she flushed a little and tried to think of how to play it down. "What you did was very impressive, fighting all of them on your own, and with luck we'll be able to round up the last few stray cattle."

He cleared his throat. His voice sounded slightly musical and whistling, an accent he couldn't quite shake, no matter what he tried.

"So, no harm done," Masato said. "We let them off with a warning? Don't do it again, young man, with your chakra and your near-shinobi level skills?" Masato asked it with a frown, as if he actually thought that's what should be done, but the way he framed it only left one answer.

"No, we have to get revenge. I'm willing to hire y'all for a little raid. We're better than them. We're not monsters. We're not traitorous, sand-sucking scum. Just steal a few dozen of their cattle, cause some chaos and commotion, you know how to do that, right? I don't have to tell ninja how to make trouble, do I? Just nothing fatal. Don't hurt anyone unless they get in the way."

The raiders were all unconscious, or tied up and not talking, and Shizue wondered why they'd suddenly attacked like that. But if they were identified as that many young men… that wasn't something that could happen by accident. This wasn't a few bandits who might just be outcast, these were men in good standing with their tribe.

At the same time, something felt off.

What to do?

[] Agree to the mission. Steal a few dozen cows, sow chaos, escape.
[] Argue that they should send an armed delegation to confront the tribe. If it goes in with shinobi support, then surely they'll get the message?
[] Argue that they should ignore it. Or rather… keep the young men as hostages and continue on as if nothing happened. If someone comes to ask for the young men back, then… and if they don't, that's a dozen less people the other tribe has to try the same thing again.
[] Write-in.

*******

A/N: So, here you go.
 
That seemed to have worked out fairly well. No casualties besides some nicks in Ryukos armor. A job well done.

If only all fights were like this, instead of miserable, bloody, and desperate affairs in which death seemed like it could at any moment.

Well Shizue, if you ever become Kage level, a lot more fights will be like this! So look at this as encouragment to keep training hard!
 
[] Argue that they should ignore it. Or rather… keep the young men as hostages and continue on as if nothing happened. If someone comes to ask for the young men back, then… and if they don't, that's a dozen less people the other tribe has to try the same thing again.

this is where I'm leaning. a 'diplomatic' confrontation probably doesn't accomplish much I don't think?

then again, keeping hostages means tying up some of your own resources.
 
[X] Agree to the mission. Steal a few dozen cows, sow chaos, escape.

Sometimes I'm overwhelmed with the impulse to just jump right into that trap and see what happens. You know, as a learning experience.
 
My computer's busted, and there's not much info to make a good guess, so some quick points:

The attackers had some chakra useage, even if they sucked. Self-taught?

The attackers weren't phased when hit by a jutsu, or whem confrunted by a puppetter and two puppets. (Awesome fight scene seriously loved it.) Speculate they could have expected to face enemy ninja attacks and puppets, but didn't expect to fail (super hard in their faces!)

If the other tribe is doing badly, stealing a few dozen cattle could cripple them.

Lastly it's too easy. It's exactly what we wanted: A higher level, well-paying mission and it falls into our lap easily. Meta narative here: We're missing out on story and xp BIGTIME if we don't find what's underneath the underneath here. At worst it could be aomething really big like tribes trying to learn to be ninja, provoking Suna to crack down on all tribes, (which is plan of person teaching shitty ninja stuff,). At best it's something relatively small-scale gut still worth finding out.

P.S. Coulda learned more this update if more people had voted for it. :sour:

P.P.S. Sand-sucking scum is a good insult.

Edit: an insightful from our QM. I don't know what kinda write-in to make and now I'm extra worried. :confused:
 
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I'd much prefer to ask the men why they've done this before heading out. I'm not aware of any reason this is time-sensitive; surely we can wait until one wakes up, or wake them up ourselves, and interrogate them?

[X] There's no obvious time pressure - we should wake a few of the men up and interrogate them first. The reasons for their actions should inform our response.
 
[X] Argue that they should ignore it. Or rather… keep the young men as hostages and continue on as if nothing happened. If someone comes to ask for the young men back, then… and if they don't, that's a dozen less people the other tribe has to try the same thing again.
 
[X] Argue that they should ignore it. Or rather… keep the young men as hostages and continue on as if nothing happened. If someone comes to ask for the young men back, then… and if they don't, that's a dozen less people the other tribe has to try the same thing again.
 
[X] Argue that they should send an armed delegation to confront the tribe. If it goes in with shinobi support, then surely they'll get the message?

I think it is likely that the other tribe has somehow fallen on hard tribes, maybe by baron involvement. Raiding them back will only make them more determined to try and make up their losses somehow - maybe raiding other tribes or attacking the ranchers. If we want to figure out the root of the problem we need to negotiate with them.
 
[X] Argue that they should ignore it. Or rather… keep the young men as hostages and continue on as if nothing happened. If someone comes to ask for the young men back, then… and if they don't, that's a dozen less people the other tribe has to try the same thing again.
 
[X] There's no obvious time pressure - we should wake a few of the men up and interrogate them first. The reasons for their actions should inform our response.
 
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