Xorathis bore Beta's angry outrage with good grace. The girl's face filled the monitor, looking quite adorable with her knitted eyebrows and scowl.
"You're impatient," she commented. "And yet…" She made a show of reviewing the reports. "It was you who told me that these Mecha-Lords aren't to be trifled with, and now here you are, poking the monster's nest." She caressed her chin, intigued despite herself. "Are you losing your nerve, I wonder?"
Beta's augmented eyes blazed like afterburner. "I can take them," she growled, but didn't look in her eyes, and Xorathis thought about a angry, cute critter.
For a long moment, she didn't answer. "Let me tell you a story," she said eventually. She leaned back on her seat, reminiscing.
Then, she started.
Once upon a time, there was a spider. He wasn't a scary spider, all hairy legs and dripping mandibles, no. He was a small spider, just some fuzz covering his back and three hair on his chin.
The spider lived in a desert. He worked all day trying to find something to eat, digging in the sand. His best days were when he found a worm, or caught a little mouse, but he went hungry often. And all the while, the sun beat on him.
"Stupid spider," the sun said. "Don't you know that I don't like you? That's why I beat on you all day long and no shadow can cool you. Why don't you leave? There is a pond one hundred leagues away, where the trees give shade and the air is cool. Go there if you want to escape me, but you'll never manage. The rocks and lizards and salt will stop you."
The spider, who had never refused a challenge, decided to take the challenge. He gathered his sand-scraped legs, smoothed his three hair and started his journey toward the pond where the trees give shade and the air is cool.
He moved quickly in the desert, his eight legs carrying him over the sand, but soon he found himself in a rocky wasteland. The ground was hot here, all steamy, and he had to take care not to stumble in the fog.
"We'll make you fall," the rocks told him. "We'll trip you and break your ankles. The land breathes fire here and when you're down, it will cook you to a crisp."
The spider, who didn't take "no" from anybody, wasn't afraid. Making a big spool of silk, he set it on the ground. The fire in the earth burned the silk and his hands and was pleased with it. Satisfied, it sank back into the deep and the fog disappeared, allowing him to jump over the rocks' snares.
So he continued his journey toward the pond where the trees gave shade and the air was cool.
After the wasteland, the spider arrived at a fallen tree, so large that he couldn't avoid going over it, not moving left nor right. But many lizards lived among the withered branches, and the ground beneath was littered with the remains of their meal.
"We'll eat you," said the lizards living in the hollow trunk. "We'll swarm you as you try to make your way over the tree and leave your bones for the crows."
The spider, who never stopped once he had started something, wasn't intimidated. Taking a sharp rock, he cut off two of his legs – he had six left anyway – and threw them among the branches. The lizards swarm them, and while they were busy fighting over them, he scurried over the trunk and passed to the other side.
So he continued his journey toward the pond where the trees gave shade and the air was cool.
After the tree, the spider arrived at a great plain of salt, so big that he had to traverse it to continue. The salt was like ice, looking solid but hiding many places where an unwary traveller could sink and drown.
"I'll make you sink," the salt told him. "I'll break beneath your feet and you'll never see the light ever again."
The spider, who knew pain as an old friend and fear only as a joke, didn't hesitate. He took out one of his eyes – he had three left anyway – and threw it in the salt. The eye rolled and rolled and as it did, it showed where you could walk without sinking. The spider skittered after it, and saluted the brave eye as it rolled away in the distance and was lost.
With the last of his obstacles overcome, the spider arrived at the pond. It was just as he imagined it. The water was clear and tranquil, there was plenty of trees offering shade where to take a rest and the air was cool, the angry sun hidden behind the branches.
The spider was happy. Sure, he was without one eye, two legs and with his hands burned and no silk to spin but there was plenty of cool shade and fresh water for him to rest in and drink. And you couldn't have neither in the harsh desert.
So the spider built a little house for himself beside the pool and lived there forever. Why, he probably lives there still, by the pond where the trees give shade and the air is cool.
"The end." Xorathis smiled. Beta's scowl had been deepening as she told the story. By now, the girl looked ready to blow up like an overcharged generator.
"Really?" She snarled. "A story? Really?!?" Her hands flitted about like angry hornets while she struggled for words.
Xorathis chuckled. "Don't underestimate stories. They carry far more wisdom than they let on." She watched her. "But did you get the meaning, I wonder."
"Of course," Beta growled. "The spider travelled to escape the burn of the sun but to reach the pond he got a bunch of new wounds. So he didn't earn anything, only pain for pain."
"That's your interpretation," Xorathis chided. "Many would accept wounds of their making in exchange for wounds inflicted by a tyrant. That is to say that nope, that's not it." She smiled. Beta scowled. "No more attempts? Fine then." Xorathis shrugged. "Night. The spider could have just waited for that."
Beta frowned, then blinked. "Ni… that's stupid!" she spluttered. "How did I know the whole premise was wrong? That's the most useless story ever!"
"You should have thought harder." Xorathis' eyes narrowed in amusement. "Or waited a bit."
Beta threw her hands up in exasperation. "Fine! Fine! I get it! I get it!" The transmission went out.
Xorathis watched the empty space, an echo of empty emotions dancing in her chest. "See you soon," she murmured. She had toyed with the idea of telling her what was going on, but ended on keeping it for herself. She didn't regret it. No point on burdening Beta with things she couldn't influence anyway.
She looked up. Mournhold's skies were disturbed today, clouds of amber and grey moving fast, covering the flottilla of flying cankers she knew waited behind it.
They had reached orbit a few hours before and the Tombworld's scanners had started going haywire soon after. Scrapcode attacks were raining on the complex, wreaking havoc on the less protected systems. Subroutines were being corrupted, with daemonic eruptions in the secondary laboratories and foundries and Canoptek going berserk.
With the situation being that, protocols couldn't be trusted to lead the rank-and-file with any degree of accuracy. Thankfully, the Nobles' systems seemed protected enough, none of the lesser Lords falling victims to the screeching insanity. As long as they were in the game, the troops could be commanded directly. That's what the Anahakara were doing, leading troops to destroy infestations before they could take root and putting down compromised Crypteks, while the Master Program and the Crypteks worked tirelessly to isolate contaminated network sections and rewrite lost programs.
Part of her couldn't but feel fascinated. The Blackstone Monolyths offered some measure of protection, with the thickest formations around the tomb's vital systems repelling the attacks like a solid wall against a swarm of charging gnats. But on the whole, the Null-Fields were working at a far lower level of efficency if compared with the times of the Great War.
It seems that the Old Ones' psychic powers differs from this Chaos-based technosorcery, in ways that bypass even our most reliable countermeasures.
Back during the War in Heaven, the Blackstone had been a pivotal element in the Necron's, arguable, victory, allowing their armies to weather the world-shattering might of the Old Ones and win. The C'tan themselves had bestowed its secrets over them, a god-weapon that twisted the very fabric of the universe and thickened the divide between material and immaterial.
But it was far from perfect. The dampening effect could be bypassed, overhelmed or, as in this case, thwarted. Why, the Old Ones were very inventive in their ways to do so. Total annulment of Warp influence was possible but she found it indesiderable.
An interesting line of research, for when all of this is said and done.
Thoughts for another time, of little conseguence as this string of attacks. The Necrons were relentless. They couldn't be corrupted and didn't feel fatigue or stress. It didn't matter how many times tendrils of flesh and metal grew in their crypts or how many Canoptek turned on them. They continued to stab, crush and cut the infestations, while legions of them waited motionlessly in the invasion bays, ready for the invasion.
Very impressive, if not for the fact that there was little they could do apart from waiting. The invaders remained up there, outside the range of Mournhold's guns and all but inactive. She could feel them, their greedy hands riling up the Warp, whipping up a storm more and more. It was like cold mud dripping on her spine and needles under her tongue at the same time. She wouldn't have minded putting a Gauss blast in whatever they were doing up there.
Cooking something annoying no doubt, with all those sacrifices, small and big. And there had been many sacrifices indeed. The transport ships, more than twenty, groaning things loaded with tens of thousands of damned souls, had been blasted to pieces by the guns of their comrades, the wreckage raining on Mournhold like tears of fire and metal. Even three of the remaining light cruisers had ended the same way, their Marines masters sacrificed for the, eh, greater cause.
It must have been a welcome mouthful given the results. A pulsing corona of violent colors sorrounded the remaining ships, expanding in concentric circles of entropic energy in Mournhold's atmosphere. Sensors aimed its way went crazy while logic failed. The Crypteks had stopped trying after one of their numbers started jibbering and needed to be restrained.
Yet again, very impressive, but Xorathis could smell the despair. The Kur'Uhn'Saekh knew they were in a corner. Rahotamen, dear Rahotamen, was rushing back home. Supported by Mournhold's orbital defenses, the Judgement would bite to pieces what remained of their fleet and her admiral would cut them to pieces with his halberd. And if they ran, it would be to return in total disgrace before their Gods.
They knew they had only one shot at this and were blowing everything at their disposal to make sure the gamble worked.
Xorathis waited for the dice to fall.
She didn't need to wait long.
The corona erupted in auroras of multicolor flames. Mournhold's atmosphere was bathed in noxious light that stabbed at retinas and robbed one of his senses. Claws, shapes and faces danced among seas of radiations and maddening colors. Then, with the sound of the sea ripping open, the Veil was sundered.
Portals of stabbing purple and violent red blinked open, disgorging a rain of shimmering comets. In a moment, the skies above Mournhold were filled with sheets of coruscating meteors. The next moment, the Necron guns started shooting. Streaks of viridian crossed the sky, cutting through the projectiles by the dozens, challenging the invasion with their own might.
Xorathis' eyes narrowed. Among the comets, she saw swarms of drop pods. Streaming toward the Tombworld's focal points, no doubt. Damn sorcerers and their scrying.
And the Chaos Marines were all but unsupported if the writhing forms nestled in the meteors like insects trapped in amber were anything to go by.
Xorathis stood up, returning underground. Behind her, the skies were aflame, the first drop pods already making planet-side.
------------------------
WARNING! MOURNHOLD IS BEING INVADED BY A COMBINED FORCE OF DAEMONS AND CHAOS SPACE MARINES!
Battle has already been joined at the Tombworld's entrances, with a few having been forced through. Reports tell of daemons of Nurgle and Tzeentch numbering in the tens of thousands, with at least 300 Chaos Space Marine spearheading the assault.
The assault has been fast and violent, but we can expect to burn itself out just as fast. We only need to hold until Rahotamen returns and the Chaos energy is smothered by the Blackstone Pylons. Just keep them from crippling our defenses and from summoning more Daemons!
You have thee main scenarios where to fight and must decide where you'll focus your strength.
[] The Tombs' entrances: A few of the great doors have been blasted open, the invaders streaming in after leaving a trail of mangled carcasses, but many more still hold, their defenders fighting with Gauss and blade. By sending the bulk of your forces here, you'll keep more Daemons from entering, forcing those already in to fend for themselves against the Tomb's defenses.
[] The Tomb complex: The maze of halls and corridors is all but undefended. Automatic defenses, augmented by the Master Program's updates, and Canoptek swarms cut down any who dare to venture in its shadowed depths. By supplementing them with most of your forces, you'll be able to damage the invaders before they can reach important spots. You know that Plague Marines are present and that the enemy is highly aggressive, so your troops will fight making use of it.
[] The Tomb's nerve centers: The Resurrection Chambers, the Power Nexus, the Sensor Array, Command Sanctum and Blackstone Pylons. They must all be defended at all costs, if we want to keep Mournhold. Deploy your forces to defend them and wait for the enemy to come. A defensive choice that will maximize protection at the expense of initiative.
With all that, it's you that they're searching. You're both the end game and the last obstacle here. You must decide where you'll be during the battle:
[] On the frontline: They came to your Tombworld uninvited and you're keen on showing them the error of their ways. Go out and lead your troops in person. Hunt their heroes, rip them apart and scatter them to the winds. Not even their unholy Gods will be able to mend what you unmake.
Xorathis will take a more martial role during the battle. Her full powers will be brought to bear and she may be used as a bait.
[] On a commanding role: Stand back and take general command. The Anahakara are veteran commanders but you can do better. Pushed by your undying will, your troops will crush this nuisance and cleanse Mournhold of corruption. You shall see it done.
Xorathis will take a commander role during the battle. Her troops will be more effective.
[] On the back: They're searching for you. They'll have to wade through the abyss of Gauss glow and Necron blade to reach you. Let's see the chosen of the Gods climb the mountain and wade the sea, and gaze at what come stumbling to die at your feet.
Xorathis will hang back, offering occasional support but focusing on her security. She still may be used as a bait.
AC - Fight fight fight. You put them to the corner and now you're going to get it. Chaos is nasty to fight. Of course, choosing a section doesn't mean the others are ignored, only that you turn it into the center of your strategy. Expect the legendary Space Marine breaching strategy.
I am thinking that this quest needs a big overhaul of its systems. I'll try to get around it with the start of the next turn, or maybe I should start it from the beginning? Give me your opinion if you want.
As always, vote will go by plan.