Huh, so today I found out that the instrument that was played during Sony's Ghost of Tsushima presentation is actually fairly rare these days, and the guy who played it is one of the handful of masters left in the world.
Not sure if anyone else is interested, but couldn't think of anywhere more appropriate to put it.
Somewhat. Indie games tend to have their own leanings. With the kinda niche games they tended toward JRPGs with turn-based combat and higher levels of complexity in mechanics (( as opposed to 'AAA JRPGs' which trend towards being Action-based combat and simpler more streamlined mechanics (as well as the emphasis on high end graphics )) with alterations on that (lot of FP dungeon crawlers and the last few years). Indie games do tend to be more diverse, but 'high difficulty' 'platformers' and 'atmospheric' I think would describe the 'trend', though 'platformer' is probably too narrow... I might say more 'action' games in the general sense.
Anyways, the past few years nearly monhly and always bimonthly I was getting a new midrange jrpg or adjacent niche game and it was just a great time for me. I know PART of the issue is that the Vita and 3DS aren't dead in Japan like they are in the US. On the Vita side a lot of the games were made to go Vita/PS4 and are coming out PS4/PC in the US, I notice. We are certainly getting a few on Switch (Lost Child, Labyrinth of Refrain)(a few other I'm not entirely sure count but are close: Shining Resonance Refrain, Valkyria Chronicles 4, Octopath Traveler and the releases of stuff/adjacent stuff: Okami HD, Code of Princess EX, Disgaea 1 Complete, God Wars: The Complete Legend, Touhou Genso Wanderers Reloaded) but almost all of that was already announced.
I'm certainly going to be fine for the next few months, but next year things seem like they are going to dry up. :/