Dungeon Mapper Quest [COMPLETE]

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You are a Mapper. Obey the order, complete the task, and come back alive with the information, so that the Imperial Army can go in and clear out the dungeon properly.
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Status Screen

samdamandias

Apprentice Plane Wizard
Dregan the Necromancer, LEVEL 7
STAMINA 8/40
ENCOUNTER 37/40 (Rests Taken: 2)

AbilityTotalMod
STR102
DEX40
INT61
WIS153

LocDefHealth
Head82/2
Torso24/5
Arms63/3
Legs34/4
SANX4/9


ITEMMINHALFMAXCRITRNGDURBLOCK
Main HandShort Sword2+24+26+210+2110
Off HandBuckler103
BeltDarts 201+22+23+25+22
BeltDarts 201+22+23+25+22


SlotItem
HEADCap
TORSOQuilted Armor
ARMSGloves
LEGS
NECK
LEFT FINGER
RIGHT FINGER
ZERO THE SHADOW DOG +1 Action in combat, passive.

BAG
1x Long Sword*
1x Hand Axe
2x Short Bow
1x Short Sword
1x Club
1x Quilted Armor
1x Health Potion
2x Minor Health Potion
1x Minor Stamina Potion
1x Scroll of IDENTIFY
2x Bag of Gold
1x Gloves

COMPANIONS
  1. Boneyguard, SKELETON WARRIOR. Carrying LONGSWORD, damage 3/5/7/11 speed 3
  2. Skeleton Warrior no.1 Damage 2/4/6/10 speed 3
  3. Zombie no.1 6/8/10/14, speed 2. On hit: inflicts DISEASE condition

SKILLS
ARCANE+5 KNOWLEDGE+5 ESCAPE +5
Affliction
  • Core: Enemies must re-roll 20s
  • Imbalance: Encounter, ongoing. Reduce target Attacks by 1 per turn until end of encounter
Animate Undead
  • Core: Using any Skills from Animate Undead costs 1 Health. Destroy a summoned undead to heal 1 health.
  • Skeleton Warrior: At-Will, Summon. Health 1, Range 1, Damage 2/4/6/10, speed 3
  • Zombie: Encounter, Summon. Health 2, Range 1, Damage 6/8/10/14, speed 2. On hit: inflicts DISEASE condition
  • Zombie Wall: Encounter, Summon. Health 2, Range 1, Damage 8/10/12/16, speed 5. Forms impassable barrier, lasts 3 turns.
Shadow
  • Core: +2 Shadow Damage to all attacks
  • Mind Flay: Encounter, Shadow. Target needs to pass a DC [10 + WIS MOD+ the value of your current Sanity] test. If it fails, it loses 1 Sanity.
  • Shadow Wrath: At-will, Melee Attack, Ranged Attack. Reduce Sanity by 1 to add [WIS MOD] to damage for the attack.
  • Soul Reaper: At-will, Melee Attack, Ranged Attack. If target is KILLED this turn, add 1 Sanity

codeExits (First Digit)Special (Second Digit)
1NorthStair UP
2SouthStair DOWN
3WestLocked Doors
4EastMonster
5North, SouthEvent
6North, WestNPC
7North, EastHazard
8South, WestTrap (Armed)
9South, EastTrap (Disarmed)
AWest, EastEmpty
BNorth, South, West?????
CNorth, South, EastTreasure Chest
DNorth, West, EastEmpty Chest
ESouth, West, EastEnchantment
FNorth, South, East, WestBOSS ROOM
0SECRET ROOMAccess to Secret Room


@=You, x=unexplored room

ENCOUNTERS 36 RESTS 2
(1)HIJKLMN
H9AAAEAAA3F
I1A34F9AD3A
J9AEABA
KCA64CA8A9AE38A
L553A6A5ACEBA1A
M559AFADA6E
Nx7AD13A
Locations of note:
II- two ZOMBIE DOG PACKS
MM- Inspiring Statue (used)
KM- West door failed to be picked open
LL- Well (used)
LH- Stream
MH- Sinkhole
 
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Room 1- Dungeon Entrance
Greetings, Mapper!

You have been chosen to map the dungeon so that the Imperial Army can come in and clean it out. Your job is not to kill the Grand High Poobah Of The Nine Hells. Remember, you are not a hero. You are a Map Maker. Obey the order, complete the task, and come back alive with the information. That is your job.

But what sort of Mapper are you?
> BERSERKER (Fury, Judgement, Survival)
> SWASHBUCKLER (Charm, Expert Tactician, Swordsmanship)
> ALCHEMIST (Avid Scholar, Lore, Ritual Casting)
> NECROMANCER (Affliction, Animate Undead, Shadow)
> MISTRANGER (Archery, Arcane, Stealth)
> WARMAGE (Elemental, Lightning, Martial Arts)
> RANDOM CLASS (Affinities will be assigned randomly)
> REQUEST CLASS (write-in a class name, GM determines affinities)

You are standing in a room. Exits are NORTH, WEST, and EAST.

This is a bit of an experimental quest, using some OSR rules, and treating votes like an old text adventure. If something is written in ALL CAPS, it is a vote option. Approval voting is in effect unless I say otherwise.
 
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If I can make a suggestion, perhaps the map would look better like this?
  H I J K L M N
H              
I              
J              
K              
L              
M       x      
N     x D1@ x    
Although that might be harder to maintain.

[x] NECROMANCER (Affliction, Animate Undead, Shadow)
[x] Go north
 
If I can make a suggestion, perhaps the map would look better like this?
For some reason copying tables causes them to be justified to width, and when I tried to create the table in the forum, the boxes were invisible for some reason.

There's also currently a tie for which direction you want to go after you SEARCH. In the meantime, can someone roll 1d20 for the results of your SEARCH action?
 
[X] EAST

North I feel like we should go to last, because since it's opposite of the entrance (seeing as we can't go SOUTH) it's likely the way to the end. Hence, map it last.

[X] NECROMANCER

I love me some Necromancy.

[X] MISTRANGER

But I also gotta approval vote for the class I helped to name!
 
Room 2-Suddenly, Zombies
Of course. You are Dregan the Necromancer. Is there another NAME that the Order uses?

You search the room. It looks like this may have been a church many years ago. The wooden doors in this room are simple, and not locked.

You find some PADDED ARMOR. You are not currently wearing any armor. You put on the armor. Your Torso Defense is now +2.

You head EAST.

You are standing in a room with an exit to the WEST and no other doors.

There are two ZOMBIES in the room. They start moving towards you. Will you FIGHT or RUN?
 
[X] Attempt to CONTROL UNDEAD
-[x] if that doesn't work, RUN
 
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