DROW SHEET
Fake Name: Ga'la Frey Moonshadow
Real Name: ???

Playbook: Scion/Witch
HARD​
KEEN​
CALM​
DARING​
WILD​
-1​
-2​
+2​
+4​
+2​
STRESS: 1/10
XP: 0

CORE MOVE

Estate: You have an Estate (the town of Cinterburn.) It has a wealth score of 1 (max 5). Each Routine, roll 2d10+Wealth. On a 16+, it gains 2 wealth. On a miss, it loses 1 wealth. At any time, you may tap the resources of the estate, reducing the wealth by 1 and gaining 10 gold coins. When you visit your Estate, you may give it 15 gold OR do a single job pro bono once per session to add +1 wealth. At -3 wealth, they revolt.

PERSONAL MOVES

The Finer Things: Each routine, you must spend an additional gold coin on your personal upkeep. If you do not, gain +2 stress. The second time you Burn Out, this move goes away.

Teacher: You can teach other characters how to use Magic as part of a Move Exchange. The student gains a Wild of -1 and a Focus whose nature matches their character. You can also help them create Bonds to a Focus: you take the Stress, they get the Focus

Don't You Know Who I Am: When you use your title and bluster to get what you want, Press the Issue + your personal Company Value.

Annexation: When you incorporate a new town into your Estate, add +2 Wealth. If they join willingly, add +4.

MASTERY

[Unchosen]

ABILITIES

Once per battle: Advantage with Hard
Once per battle: Set Enemy ON Fire Fire
Once Per Battle Advantage with Eyeball or Bomb a Target

MATERIA
Air: Flighty, spontaneous, unbound! Reveal what's hidden, move things, deceive, trick, escape, fly, Induce or stop a Stall, push things away, catch a falling person. Reveal hidden foes, create illusory distractions, fool scouts, raise a fog or bitter wind, accelerate or lift vehicles, throw aside incoming aircraft or bombs, or even teleport.
Fire: Destruction, rebirth, anger, hatred. Consume with flames or rage, destroy things, provide light. Start a fire, deal 1d10 damage/2 Injury, double a weapon's damage. Blind the foe with light, illuminate a dark night, burn down cover, tear apart buildings, strike fear into your foes, reignite a dead engine, give attacks a burning edge, or even shield yourself from harm in a halo of flame.
Water: Soft, gentle, kind, life-giving. Communicate, heal and repair, gain empathy, induce sympathy. Repair a part, heal 1 Injury, fix 10 Damage, revive someone. Act as a human radio, turn the ground into mud, put doubt in your enemies, repair vehicles, heal wounds, summon and control beasts, or even bring a lost comrade back.

COMBAT WING STATISTICS
The Sky Destroyer Malevelous
Speed: 5 | Handling: 15
Hardness: 9 | Soak: 0

DAMAGE: Fine | -1 Speed | -3 Guns | -1 Speed | -3 Guns | Sinking

WEAPON ARCS
Two Light Egg Tossers | Fore (x1) | Starward (x2) | Sunward (x2) | Aft (x1) | Up (-)
Six Heavy Sticks | Fore (x2) | Starward (x1 [2 damaged]) | Sunward (x3) | Aft (x2) | Up (x6)
Two Automatic Ballistas | Fore (-) | Starward (- [1 damaged]) | Sunward (x1) | Aft: (-) | Up (-)

WEAPON STATS
Light Egg Tosser
Egg: 1 Mass | Fire Rate: 3 | Accuracy: 2 | Min Range: Close

Heavy Stick (Blast)
Hits: 5 | Damage: 2 | AP 0 | Range: Long
Burst, +1 AP versus Unarmored Vehicles, -3 to hit airplanes
Special: Can fire rapid fire (roll x2 burst attacks)

Heavy Stick (Beam)
Hits: 1(2)| Damage: 16 | AP 3 | Range: Close
-3 to hit airplanes

Automatic Ballista
Hits: 3(6) | Damage: 2 | AP: 1 | Range: Long

SPECIAL
x5 launch catapults

CARGO
0 Eggs, 0 Ballista reloads


PLANE STATISTICS

DRY STATS
Dropoff: 11 | Reliability: -3 | Overspeed: 24 | Altitude: 0-29 | Fuel: 6
Visibility: -2 | Stability: +2 | Energy Loss: 4 | Turn Bleed: 1

DAMAGE STATS
Toughness: 21/21 | Max Strain: 51/51 | Escape: +2 | Crash: -1 | Stress: 1

WET STATS
FULL FUEL: Boost: 2 | Handling: 95 | Climb: 5 | Stall: 7 | Speed: 19
HALF FUEL: Boost: 2 | Handling: 95 | Climb: 5 | Stall: 6 | Speed: 19
EMPTY: Boost: - | Handling: 96 | Climb: - | Stall: 6 | Speed: 0

WEAPONS
Twin Fixed Forward Accessible Automatic Crossbow (Interrupter Golem)
Hits (knife/close/long/extreme): 8/6/4/2 | Damage: 2 | AP: 1 | Ammo: 10/10
Rapid Fire (can spend +1 ammo to get advantage while shooting) | Jam [1/2] (jams on a 1 or 2)
Gunsight: +1 to attack
 
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[X] Follow those Guards and see what's up (Continue on foot and hope for more answers - but risk being captured by the malevolent Molemen of Wroth!)

We have to go further unto the breach before we're ready to oncemore it!
 
[X] Follow those Guards and see what's up (Continue on foot and hope for more answers - but risk being captured by the malevolent Molemen of Wroth!)

Sniffsniff….. I smell bullshit
 
I feel like the Moleman version of the Heart's breaking in two is going to be very different from Airlandia's.
I was thinking it was probably the same, just with the pepper nouns swapped around

[X] Follow those Guards and see what's up (Continue on foot and hope for more answers - but risk being captured by the malevolent Molemen of Wroth!)
Oh no! Captured?? Clearly, that would be terrible and not something that would be exciting or sexy!
 
[X] Follow those Guards and see what's up (Continue on foot and hope for more answers - but risk being captured by the malevolent Molemen of Wroth!)
 
Adhoc vote count started by DragonCobolt on Apr 23, 2023 at 10:36 AM, finished with 11 posts and 9 votes.


Press Yer Luck!

Roll 2d10

Plus

DARING!?

2d10+DARING!??!?!

Why I never, what will you think of next!
 
i do not know what the etiquette surrounding questions such as this, so i will ask directly: is this still ongoing?
I suspect the situation is your standard "ADHD and shifting interests means flitting between projects is fairly common" situation.
Apologies if that is a rude assumption, I am just intimately familiar with that topic. :p
 
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