Dragon Quest Online (SAO/Worm)

[X] [Equip] Sword and Board. A classic. (Heavy tank)
[X] [Equip] Halberd :3 (Heavy DPS)
[X] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)
 
Last edited:
[2] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[5] [Update Action] Fighting. How does combat work? What works and what doesn't?
[1] [Update Action] Equipment. What are all these items? What do the numbers mean?
[6] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!
[4] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[3] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.

[X] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)
[X] [Equip] Halberd :3 (Heavy DPS)
[X] [Equip] Nothing. You ARE the hidden Dragon. (Light "tank")
 
[2] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[4] [Update Action] Fighting. How does combat work? What works and what doesn't?
[3] [Update Action] Equipment. What are all these items? What do the numbers mean?
[5] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!
[6] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[1] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.
Bah, social. Become a power-gamer for real, Dragon!
[X] [Equip] Swordsman. Simple but effective. (Medium DPS)
[X] [Equip] Halberd :3 (Heavy DPS)
[X] [Equip] Dagger. Stabbity stab stab. (Light, close-in DPS)
[X] [Equip] Rapier. En garde! (Light, highly mobile DPS)
DPS is where it's at. Much better grinding than tanks or balanced. Sure, risk, but meh, we can take 'em.
 
[1] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[2] [Update Action] Equipment. What are all these items? What do the numbers mean?
[3] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.
[4] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[5] [Update Action] Fighting. How does combat work? What works and what doesn't?
[6] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!

[X] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)
[X] [Equip] Halberd :3 (Heavy DPS)
[X] [Equip] Nothing. You ARE the hidden Dragon. (Light "tank")
I wonder of we can get Dragon to play a Dragoon like build.
 
[1] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[3] [Update Action] Fighting. How does combat work? What works and what doesn't?
[1] [Update Action] Equipment. What are all these items? What do the numbers mean?
[5] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!
[2] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[6] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.


[X] [Equip] Spear and shield. Feel the phalanx. Be the phalanx.
 
Last edited:
[1] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[5] [Update Action] Fighting. How does combat work? What works and what doesn't?
[4] [Update Action] Equipment. What are all these items? What do the numbers mean?
[6] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!
[3] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[2] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.

[X] [Equip] Sword and Board. A classic. (Heavy tank)
[X] [Equip] Axe and shield. Chop chop. (Heavy balanced)
[X] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)

Heavy fighters without shields get mulched as soon as they fight something that can get through the armor. So heavily focussing shields and secondary mobility.
 
Last edited:
[2] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[6] [Update Action] Fighting. How does combat work? What works and what doesn't?
[3] [Update Action] Equipment. What are all these items? What do the numbers mean?
[5] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!
[4] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[1] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.

[X] [Equip] Swordsman. Simple but effective. (Medium DPS)
[X] [Equip] Rapier. En garde! (Light, highly mobile DPS)
[X] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)
[X] [Equip] Nothing. You ARE the hidden Dragon. (Light "tank")
 
Last edited:
[2] [Equip] Sword and Board. A classic. (Heavy tank)
[6] [Equip] Swordsman. Simple but effective. (Medium DPS)
[8] [Equip] Halberd :3 (Heavy DPS)
[9] [Equip] Big sword, heavy armor. (Heavy balanced)
[7] [Equip] Dagger. Stabbity stab stab. (Light, close-in DPS)
[5] [Equip] Rapier. En garde! (Light, highly mobile DPS)
[1] [Equip] Axe and shield. Chop chop. (Heavy balanced)
[3] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)
[4] [Equip] Nothing. You ARE the hidden Dragon. (Light "tank")

Heavy fighters without shields get mulched as soon as they fight something that can get through the armor. So heavily focussing shields and secondary mobility.
Equipment is approval voting, not ranked voting. Use X's for each item you want to use, with no limit on the number of choices.

[] [Equip] Swordsman. Simple but effective. (Medium DPS)
[] [Equip] Rapier. En garde! (Light, highly mobile DPS)
[] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)
[] [Equip] Nothing. You ARE the hidden Dragon. (Light "tank")
You forgot to put X's in yours.
 
@Vebyast, what would the Phalanx loadout be like? Mobile balanced Heavy, excelling most at personal survival by a mix of tankiness and evasion?

Overall, our build will almost certainly be centered around Golem Creation, leaving especially the risky tanking and frontline dps to expendable drones. So our personal combat style should focus on staying safely in the backline, to support our drones and exploit opportunities opened by them.


[X] [Equip] Swordsman. Simple but effective. (Medium DPS)
[X] [Equip] Halberd :3 (Heavy DPS)
[X] [Equip] Big sword, heavy armor. (Heavy balanced)
[X] [Equip] Rapier. En garde! (Light, highly mobile DPS)
[X] [Equip] Axe and shield. Chop chop. (Heavy balanced)
[X] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)
[X] [Equip] Spear and shield. Feel the phalanx. Be the phalanx.
 
[X]Equip Heavy Armor, Big heavy Thing.

After a certain point in armor construction, everything becomes a club. Or a flail.
 
[1] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[4] [Update Action] Fighting. How does combat work? What works and what doesn't?
[6] [Update Action] Equipment. What are all these items? What do the numbers mean?
[2] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!
[3] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[5] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.

[x] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)

Or "Look at me, I'm the Dragonslayer now."
 
I'm a bit confused about the equip just about every weapon votes... How does that work?

Does every finger and toe have their own [Grasp] tag?
 
[4] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[1] [Update Action] Fighting. How does combat work? What works and what doesn't?
[6] [Update Action] Equipment. What are all these items? What do the numbers mean?
[2] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!
[3] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[5] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.

[X] [Equip] Swordsman. Simple but effective. (Medium DPS)
[X] [Equip] Dagger. Stabbity stab stab. (Light, close-in DPS)
[X] [Equip] Rapier. En garde! (Light, highly mobile DPS)
[X] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)
 
Last edited:
[3] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[4] [Update Action] Fighting. How does combat work? What works and what doesn't?
[6] [Update Action] Equipment. What are all these items? What do the numbers mean?
[2] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!
[5] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[1] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.

[x] [Equip] Sword and Board. A classic. (Heavy tank)
[x] [Equip] Swordsman. Simple but effective. (Medium DPS)
[x] [Equip] Halberd :3 (Heavy DPS)
[x] [Equip] Rapier. En garde! (Light, highly mobile DPS)
[x] [Equip] Axe and shield. Chop chop. (Heavy balanced)
[x] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)
[x] [Equip] Nothing. You ARE the hidden Dragon. (Light "tank")
 
[3] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[4] [Update Action] Fighting. How does combat work? What works and what doesn't?
[6] [Update Action] Equipment. What are all these items? What do the numbers mean?
[2] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!
[5] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[1] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.

[x] [Equip] Sword and Board. A classic. (Heavy tank)
[x] [Equip] Nothing. You ARE the hidden Dragon. (Light "tank")
[x] [Equip] Halberd :3 (Heavy DPS)

I like the tanky builds for Dragon given our Golem Construction Special Skill. That said, taking up a Halberd in honor of Colin is also a fun idea.
 
[2] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[5] [Update Action] Fighting. How does combat work? What works and what doesn't?
[1] [Update Action] Equipment. What are all these items? What do the numbers mean?
[6] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!
[4] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[3] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.

[X] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)
[X] [Equip] Halberd :3 (Heavy DPS)
[X] [Equip] Nothing. You ARE the hidden Dragon. (Light "tank")
 
"Yep! The NerveGear-" You hear the emphasis this time- "is the first second-generation full-dive virtual reality device. Some amusement parks have been using it for a few years, but the first-generation version was too expensive to be successful. Now it's available to anyone!"

Hmm, I wonder if this bit should have clued Dragon in that something really weird is going on, because as far as I know this definitely isn't true in the Worm universe.
 
[1] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[4] [Update Action] Fighting. How does combat work? What works and what doesn't?
[6] [Update Action] Equipment. What are all these items? What do the numbers mean?
[2] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!
[3] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[5] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.

[X] [Equip] Swordsman. Simple but effective. (Medium DPS)
[X] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)
[X] [Equip] Nothing. You ARE the hidden Dragon. (Light "tank")
 
[3] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[2] [Update Action] Fighting. How does combat work? What works and what doesn't?
[4] [Update Action] Equipment. What are all these items? What do the numbers mean?
[6] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!
[5] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[1] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.

[X] [Equip] Sword and Board. A classic. (Heavy tank)
[X] [Equip] Halberd :3 (Heavy DPS)
[X] [Equip] Rapier. En garde! (Light, highly mobile DPS)
[X] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)
[X] [Equip] Nothing. You ARE the hidden Dragon. (Light "tank")
 
You shove down another thought about the ethics of simulating Turing-test capable NPCs and answer.
But...maybe you can get free food and better equipment out of secret dialogue options.
Ooooor maybe they'll start glitching and go on and on about having you save their family, just move already!

"Cheese! And bread!"
The waitress smiles at the irrepressible little girl.
Soooooo cute!

"My Dad builds MMOs!" Yui proclaims this fact proudly.
I feel that this would be blue text in an RPG game, or a CHR option in Fallout.

She sits up straight and pouts at you.
"But that doesn't mean I'm a noob! I'm already level two!"
I repeat: very adorable. Your Yui is best Yui.

Yui bounces on her toes, shaking herself into the armor, and she lights up with a kind of evil, satisfied glee. She's still tiny, but it's a very different kind of tiny now than it was a few seconds ago.
So, she's the MC from Youjo Senki?

and the crystal swords shatter
That's why you just buy a whole bunch and fling them out of a giant bow, like arrows. Unlimited Dragon Works!
Plus, they repair when you upgrade them anyway.

[X] [Equip] Halberd :3 (Heavy DPS)
[X] [Equip] Spear and shield. Feel the phalanx. Be the phalanx.
[X] [Equip] Nothing. You ARE the hidden Dragon. (Light "tank")
[X] [Equip] Dagger. Stabbity stab stab. (Light, close-in DPS)
[X] [Equip] Big sword, heavy armor. (Heavy balanced)

[2] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[4] [Update Action] Fighting. How does combat work? What works and what doesn't?
[3] [Update Action] Equipment. What are all these items? What do the numbers mean?
[5] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!
[6] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[1] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.
 
Last edited:
[2] [Update Action] Skills. What do skills do? What skills are available? How do they work?
[6] [Update Action] Fighting. How does combat work? What works and what doesn't?
[3] [Update Action] Equipment. What are all these items? What do the numbers mean?
[5] [Update Action] Questing. You'd just get bored grinding. You want to do stuff too!
[4] [Update Action] Non-combat gameplay. How does community work in this game? Money and shops and crafting imply an economy.
[1] [Update Action] Optimize. You don't expect to be here long, but you picked up a habit for efficiency from Colin.

[X] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)
[X] [Equip] Rapier. En garde! (Light, highly mobile DPS)
[X] [Equip] Axe and shield. Chop chop. (Heavy balanced)
[X] [Equip] Big sword, heavy armor. (Heavy balanced)
 
[] [Equip] Nothing. You ARE the hidden Dragon. (Light "tank")

I believe that equipping nothing would result in the EXACT OPPOSITE of a "hidden" Dragon. I believe this with all my heart and I APPROVE. Get rid of all those armor penalties, Dragon!
 
[X] [Equip] Spear. Keep your enemies close, but not too close. (Medium, highly mobile balanced)
[X] [Equip] Spear and shield. Feel the phalanx. Be the phalanx.
[X] [Equip] Halberd :3 (Heavy DPS)

Long Stabbies = Best Stabbies

Also, if we do go for a spear or phalanx build, we should give our Golems a Greco-Roman theme.
 
Back
Top