(Discussion/Planning) Power Rangers: Mythic Knights (A Sentai Story)

Upon further thought, it suddenly dawned on me that I should give you an example of what I'm talking about for the Transforming Knight Sword. So here's some examples of the kind of transforming I'm thinking of.





(These aren't direct examples of what your weapons look like, just of how the transformation works.)

The end result is that it's still recognizably the former item, just reconfigured.

That being said, I now have to veto the "Turning into wires that wrap around your hands." Concept.

Edit: Also, I had one of those MMPR Dinoblasters. I loved that thing.
 
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Ok, Im just going to say this now, because it is really, really starting to annoy me:

@Distant Prince , please, stop constructing your edges purely based on being powerful, or which edge is the strongest.

You have tons of options that can be used to help build your sheet: You have a profession and authority as a teacher. What about a knack for performing Dynamic Entrys? Maybe a knack for helping others when training, or for giving hammy speeches about justice?

The idea of you just going straight for power is rubbing me completely the wrong way. Look at kensais sheet: Not one of his edges is directly related to combat at all. Heck, one of his things is just there to make sure his character can comsume tons of coffee! Use your edges to try and describe your character, not just make them more powerful.
 
That being said, I now have to veto the "Turning into wires that wrap around your hands." Concept.
Hmm... maybe nunchucks, then?

What's that called on list?
Page 35 of the Tokyo Heroes guide that was linked. The list is: some form of super speed, healing, magical disguise, esper and special senses.

Ok, Im just going to say this now, because it is really, really starting to annoy me:

@Distant Prince , please, stop constructing your edges purely based on being powerful, or which edge is the strongest.

You have tons of options that can be used to help build your sheet: You have a profession and authority as a teacher. What about a knack for performing Dynamic Entrys? Maybe a knack for helping others when training, or for giving hammy speeches about justice?

The idea of you just going straight for power is rubbing me completely the wrong way. Look at kensais sheet: Not one of his edges is directly related to combat at all. Heck, one of his things is just there to make sure his character can comsume tons of coffee! Use your edges to try and describe your character, not just make them more powerful.
*shrugs* Fair enough; I was operating under crazy ass bullshit training/betting WTF is this Guy, but I did max his Spirit for a reason. Hmm... how about a Knack to utterly break the tension of a situation?
 
Ok, Im just going to say this now, because it is really, really starting to annoy me:

@Distant Prince , please, stop constructing your edges purely based on being powerful, or which edge is the strongest.

You have tons of options that can be used to help build your sheet: You have a profession and authority as a teacher. What about a knack for performing Dynamic Entrys? Maybe a knack for helping others when training, or for giving hammy speeches about justice?

The idea of you just going straight for power is rubbing me completely the wrong way. Look at kensais sheet: Not one of his edges is directly related to combat at all. Heck, one of his things is just there to make sure his character can comsume tons of coffee! Use your edges to try and describe your character, not just make them more powerful.

Thanks for saying that (and the kind words).

I think we as players need to understand the nature of the game. Remember that the character creation is just to create some structure to put the characters in context - the GM is going to run this mostly freeform thereafter. So powergaming doesn't really make sense.

Also, we should trust @zero_traveler to run a fun game - by giving us challenges that match up to our power levels, and also opportunities for everyone to shine. It's not an adversarial thing where we need to find ways to "beat" the GM - if we wanted to do that we should play 2nd ed D&D instead.

The main thing is to get a feel for the scenario and enter into the proper spirit - Sentai stories aren't (just) about becoming ever more powerful, they're about mostly normal people rising to the responsibilities of protecting the earth, and how they grow and develop as individuals and as a group. Try to think not just of where your character is now but where they might go! Have a developmental arc in mind, for them personally and for their role in the team, and how the changes in other characters might also cause them to change as well.

That's why I've written Alice to be easy enough to grok and riff off in broad strokes, but at the same time I've already foreshadowed darker developments that could come to the fore, say in a focus episode. I don't know yet how those might turn out, but I've planted the seeds there. Maybe she'll just get even perkier as she deals with her demons; maybe they'll be a fatal weakness that gets exploited by the enemy; maybe they'll offer another character an opportunity to support her and help her heal, reversing the usual team roles. It's all possible and more besides, and that kind of openness to change and growth is what gives a game potential.
 
The general idea here is that you should already have mostly, if not everything you need combat wise with your power array. (Basic weapon, Special weapon, Finisher) you don't need more power (this is starting at episode 1, remember?) Just describe combat well enough and you're golden.

The reason for personal Edges is to flesh out your character. Give them the special things that make them unique from other people, like how one person is good at...well, Kensai is good at drinking copious amounts of caffeine with no ill effects, while another person is good at rebuilding engines, or working with children, or being a Fomula 1 racer.

Maybe they have the weird quirk of being able to, at a glance, instantly calculate how many grains of sand are in jar. Maybe they're good at sleight of hand, or know how to pick a lock.

Those kinds of distinguishing character quirks are what personal Edges are for. I gave the option of giving up one of those to add a single transformed power to allow my players to have the option of making their powers more unique, not so they could just double down on firepower.
 
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Hows this? I'll put it on my sheet later:

Knack: Creation of health drinks from hell filled with Noble JUSTICE!! (which he offers to everyone, to everyone's horror)
Special Power: Super Speed: Body Flicker (I can't believe it's not teleporting...)
Knack: Breaking the tension (where Soma's health drinks are often considered a greater threat than the monster trying to kill them)
 
Hows this? I'll put it on my sheet later:

Knack: Creation of health drinks from hell filled with Noble JUSTICE!! (which he offers to everyone, to everyone's horror)
Special Power: Super Speed: Body Flicker (I can't believe it's not teleporting...)
Knack: Breaking the tension (where Soma's health drinks are often considered a greater threat than the monster trying to kill them)
I can see the special power being something from his Martial arts with him just taking that a step further, as opposed to something purely due to his Power Ranger status.

But yeah, I can See these working.

Also, for the weapon, what about something like a chain weapon? It'd fit in with the Kraken idea as well, and chain weapons are included in some martial arts.

Hey, could I get a list of Personal Edges from the PDF?
I can't open it right now...
Ok, Im going to try and get a list down, but it's not comprehensive. If you want me to include the power based things, just ask.:

Knacks: The bread and butter edges. These can be any specific thing your character is good at, be it medicine, research or always getting to the sandwhich shop before they sell the last of your favourite sandwich type. These can be helpful if you want to work a character aspect into your edges.

Perk: Some kind of social advantage. This can be having Authority due to your job or position, Being a figure with some amount of (at least local) fame, Having property such as a cafe or shop of some kind, or being wealthy

Proffession: Having a specific job, like a doctor, a history researcher, a martial arts teacher, ect.

Mentor/Mascot: What it says on the tin, a personal mentor/mascot figure who can help you out

Hard to kill: Boosts resistance by 3, represents someone who is the kind of guy who continues to push past pain or injury to remain standing. You can probably make a similar one up for initiative I guess, perhaps based around decisive actions and decision making skills, such as, say, those found in a leader character. This is on the lis because, while it does give a power boost, it can also be used to give some measure of insight into the character as well.
 
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Considering 3 people have taken this already...o_O
Yeah, we should Hold off on it. Im considering possibly changing it to something else, probably mentor.

Still, something similar for Initiative could be good. I remember Art bringing up that he felt that red should have high initiative and that the combo of brains and Attack wasn't allowing that as much.

Edit: Went back and changed the thing to Mentor. Honestly, this does fit better for Alex.
 
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I am sorry for my power grabbing ways; my games I played before this were Exalted, which taught me power hunger , and a short lived game of Infernium, which taught me everything wants me dead.

But I have changed! Embraced the power of Youth! And I post here to ask you all one, very important question: should I have a Knack for dramatic poses/backgrounds, or dramatic speeches?
 
I am sorry for my power grabbing ways; my games I played before this were Exalted, which taught me power hunger , and a short lived game of Infernium, which taught me everything wants me dead.

But I have changed! Embraced the power of Youth! And I post here to ask you all one, very important question: should I have a Knack for dramatic poses/backgrounds, or dramatic speeches?
The former.
 
I am sorry for my power grabbing ways; my games I played before this were Exalted, which taught me power hunger , and a short lived game of Infernium, which taught me everything wants me dead.

But I have changed! Embraced the power of Youth! And I post here to ask you all one, very important question: should I have a Knack for dramatic poses/backgrounds, or dramatic speeches?

You don't have to go all the way in the other direction, which is what you're in danger of doing. Basically, something like a Knack or a Perk should have some in-game utility rather than just being flavour text. For example, you might have a Knack for cooking in general, and you make really tasty food, but your specialty health drinks are just utterly disgusting despite being super-nutritious - I dunno, maybe you put kombucha, kale and natto in them or something. (Actually, just the natto is barf-inducing all by itself...)

This way, you haven't wasted an Edge - it could come in very handy sometimes - but its primary purpose is still to make your character's personality actually impact the game in a material sense, rather than to increase his POWAH. This way you also roll two effects into a single Knack.
 
You don't have to go all the way in the other direction, which is what you're in danger of doing. Basically, something like a Knack or a Perk should have some in-game utility rather than just being flavour text. For example, you might have a Knack for cooking in general, and you make really tasty food, but your specialty health drinks are just utterly disgusting despite being super-nutritious - I dunno, maybe you put kombucha, kale and natto in them or something. (Actually, just the natto is barf-inducing all by itself...)

This way, you haven't wasted an Edge - it could come in very handy sometimes - but its primary purpose is still to make your character's personality actually impact the game in a material sense, rather than to increase his POWAH. This way you also roll two effects into a single Knack.
Well, I know I want Body Flicker. I'm torn between three other options for two other spaces: Knack Pose, Knack Cooking (I guess?), and Toughness. I'm leaning towards Toughness and Pose, because according to the new flavor text I came up with (which will be updated with my final sheet), he literally lives off those shakes. And they're unnatural, in horrible, horrible ways. The problem is all three of those would define his personality well, such as it is: enduring, posing, crazy drinks. But the way I phrase it makes that last one seem... less important.

Does that make sense?
 
Well, I know I want Body Flicker. I'm torn between three other options for two other spaces: Knack Pose, Knack Cooking (I guess?), and Toughness. I'm leaning towards Toughness and Pose, because according to the new flavor text I came up with (which will be updated with my final sheet), he literally lives off those shakes. And they're unnatural, in horrible, horrible ways. The problem is all three of those would define his personality well, such as it is: enduring, posing, crazy drinks. But the way I phrase it makes that last one seem... less important.

Does that make sense?

I think you are focusing too much on attempting to put a Naruto-ninja in Power Rangers, and it's being detrimental to your character.

By all means, continue with making the character inspired by Maito Gai, but maybe let up on trying to give him actual Naruto Powers tm​.
 
By all means, continue with making the character inspired by Maito Gai, but maybe let up on trying to give him actual Naruto Powers tm.
No, I actully gave up on the powers with my YOUTHFUL REALIZATION and left it with not flash step I never remember the bloody name. I was actully stuck on channeling the spirit... but I actully know what I want to do, now. Gonna update my sheet.

Edit: done.

https://forums.sufficientvelocity.com/posts/8254402/
 
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I think you are focusing too much on attempting to put a Naruto-ninja in Power Rangers, and it's being detrimental to your character.

By all means, continue with making the character inspired by Maito Gai, but maybe let up on trying to give him actual Naruto Powers tm​.
So, considering that there is an edge that improves resilience, I was wondering if I could have a similar one for intiative? Maybe with a little extra oomph to it because initiative is just not as good as resilience?

Something like this

Lead from the Front: A Ranger leads by example. Permanently add +5 to initiative. This Edge can only be taken once.
 
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So, considering that there is an edge that improves resilience, I was wondering if I could have a similar one for intiative? Maybe with a little extra oomph to it because initiative is just not as good as resilience?

Something like this

Lead from the Front: A Ranger leads by example. Permanently add +5 to all initiative rolls. This Edge can only be taken once.
Do it as just +5 to initiative. These things are just as guidelines after all, no rolls are going to be made.
 
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