LostDeviljho
Flame Dragon Princess
- Location
- The glorious Pacific Northwest
- Pronouns
- Any
Do Rangers not push themselves to their limits and beyond in pursuit of Great Justice?
Do Rangers not push themselves to their limits and beyond in pursuit of Great Justice?
Literally, he said Day 1 Rangers. What we're talking about is a life risking super mode, which reminds me we also don't get super modes right now.Do Rangers not push themselves to their limits and beyond in pursuit of Great Justice?
What's that called on list?the classic Naruto Body Flicker, which actully is on the standard list.
Hmm... maybe nunchucks, then?That being said, I now have to veto the "Turning into wires that wrap around your hands." Concept.
Page 35 of the Tokyo Heroes guide that was linked. The list is: some form of super speed, healing, magical disguise, esper and special senses.
*shrugs* Fair enough; I was operating under crazy ass bullshit training/betting WTF is this Guy, but I did max his Spirit for a reason. Hmm... how about a Knack to utterly break the tension of a situation?Ok, Im just going to say this now, because it is really, really starting to annoy me:
@Distant Prince , please, stop constructing your edges purely based on being powerful, or which edge is the strongest.
You have tons of options that can be used to help build your sheet: You have a profession and authority as a teacher. What about a knack for performing Dynamic Entrys? Maybe a knack for helping others when training, or for giving hammy speeches about justice?
The idea of you just going straight for power is rubbing me completely the wrong way. Look at kensais sheet: Not one of his edges is directly related to combat at all. Heck, one of his things is just there to make sure his character can comsume tons of coffee! Use your edges to try and describe your character, not just make them more powerful.
Ok, Im just going to say this now, because it is really, really starting to annoy me:
@Distant Prince , please, stop constructing your edges purely based on being powerful, or which edge is the strongest.
You have tons of options that can be used to help build your sheet: You have a profession and authority as a teacher. What about a knack for performing Dynamic Entrys? Maybe a knack for helping others when training, or for giving hammy speeches about justice?
The idea of you just going straight for power is rubbing me completely the wrong way. Look at kensais sheet: Not one of his edges is directly related to combat at all. Heck, one of his things is just there to make sure his character can comsume tons of coffee! Use your edges to try and describe your character, not just make them more powerful.
I can see the special power being something from his Martial arts with him just taking that a step further, as opposed to something purely due to his Power Ranger status.Hows this? I'll put it on my sheet later:
Knack: Creation of health drinksfrom hellfilled with Noble JUSTICE!! (which he offers to everyone, to everyone's horror)
Special Power: Super Speed: Body Flicker (I can't believe it's not teleporting...)
Knack: Breaking the tension (where Soma's health drinks are often considered a greater threat than the monster trying to kill them)
Ok, Im going to try and get a list down, but it's not comprehensive. If you want me to include the power based things, just ask.:Hey, could I get a list of Personal Edges from the PDF?
I can't open it right now...
Considering 3 people have taken this already...
Yeah, we should Hold off on it. Im considering possibly changing it to something else, probably mentor.
The former.I am sorry for my power grabbing ways; my games I played before this were Exalted, which taught me power hunger , and a short lived game of Infernium, which taught me everything wants me dead.
But I have changed! Embraced the power of Youth! And I post here to ask you all one, very important question: should I have a Knack for dramatic poses/backgrounds, or dramatic speeches?
I am sorry for my power grabbing ways; my games I played before this were Exalted, which taught me power hunger , and a short lived game of Infernium, which taught me everything wants me dead.
But I have changed! Embraced the power of Youth! And I post here to ask you all one, very important question: should I have a Knack for dramatic poses/backgrounds, or dramatic speeches?
I should actually be able to start working on it in a little bit considering a lot of the massive amounts of paperwork that has been distracting me is no longer important, at least in the short term.
Well, I know I want Body Flicker. I'm torn between three other options for two other spaces: Knack Pose, Knack Cooking (I guess?), and Toughness. I'm leaning towards Toughness and Pose, because according to the new flavor text I came up with (which will be updated with my final sheet), he literally lives off those shakes. And they're unnatural, in horrible, horrible ways. The problem is all three of those would define his personality well, such as it is: enduring, posing, crazy drinks. But the way I phrase it makes that last one seem... less important.You don't have to go all the way in the other direction, which is what you're in danger of doing. Basically, something like a Knack or a Perk should have some in-game utility rather than just being flavour text. For example, you might have a Knack for cooking in general, and you make really tasty food, but your specialty health drinks are just utterly disgusting despite being super-nutritious - I dunno, maybe you put kombucha, kale and natto in them or something. (Actually, just the natto is barf-inducing all by itself...)
This way, you haven't wasted an Edge - it could come in very handy sometimes - but its primary purpose is still to make your character's personality actually impact the game in a material sense, rather than to increase his POWAH. This way you also roll two effects into a single Knack.
Well, I know I want Body Flicker. I'm torn between three other options for two other spaces: Knack Pose, Knack Cooking (I guess?), and Toughness. I'm leaning towards Toughness and Pose, because according to the new flavor text I came up with (which will be updated with my final sheet), he literally lives off those shakes. And they're unnatural, in horrible, horrible ways. The problem is all three of those would define his personality well, such as it is: enduring, posing, crazy drinks. But the way I phrase it makes that last one seem... less important.
Does that make sense?
No, I actully gave up on the powers with my YOUTHFUL REALIZATION and left it with not flash step I never remember the bloody name. I was actully stuck on channeling the spirit... but I actully know what I want to do, now. Gonna update my sheet.By all means, continue with making the character inspired by Maito Gai, but maybe let up on trying to give him actual Naruto Powers tm.
So, considering that there is an edge that improves resilience, I was wondering if I could have a similar one for intiative? Maybe with a little extra oomph to it because initiative is just not as good as resilience?I think you are focusing too much on attempting to put a Naruto-ninja in Power Rangers, and it's being detrimental to your character.
By all means, continue with making the character inspired by Maito Gai, but maybe let up on trying to give him actual Naruto Powers tm.
Do it as just +5 to initiative. These things are just as guidelines after all, no rolls are going to be made.So, considering that there is an edge that improves resilience, I was wondering if I could have a similar one for intiative? Maybe with a little extra oomph to it because initiative is just not as good as resilience?
Something like this
Lead from the Front: A Ranger leads by example. Permanently add +5 to all initiative rolls. This Edge can only be taken once.
Granny Ranger intensifies